PDA

View Full Version : D&D 5e/Next Homebrew: Fighter archetype- a simple tactician



mictrepanier
2020-12-03, 12:51 PM
Almost everything was issued over the last 6 years. This is not only a 999th version of a tactician. This is a wayto change combat tactics for the group, more like d&d3 but without outshining the feats and features easing combat in 5th edition.


[Archetype goal: Obtain simple tactical advantages. Without resources to spend. Like the champion, but more subtle. ]


Please give me your opinion!


Coordination


Starting at 3rd level, you gain advantage on your initiative rolls. You can in the first round exchange your turn with any ally within 30 feet. this new initiative is kept for the duration of the fight. In addition, any ally, including yourself, can also freely choose a lower result, eg a polearm specialist may want to act every round on initiative 1 to attack when all distant creatures on approach will be within range.


From level 10, any ally within 30 feet can exchange their turn with that of an ally in the first round.


Expert tactician From level 3 , By using a bonus action, the tactician can benefit from one of the following abilities until the start of his next turn (for any round). Note: attacks of opportunity also benefit from its bonuses.


Extra reach Melee reach is increased by 5 feet
Defensive stance AC OR dexterity OR strength saving throws increase by 1
Sentry The cost of movement of the beneficiary's opponents is doubled within 10 feet
Opportunistic Any opponent in your reach who leaves the prone condition by a move that costs them half of their movement capacity (who gets up) causes an attack of opportunity.
Master of the field Your ally has an advantage on your attack rolls against any opponent in difficult terrain.
Eveready The beneficiary does not suffer any disadvantage on their attack dice rolls related to the conditions: exhausted, prone and restrained and to the following situations: water combat and going through a narrow space.


Tactical advice


From level 7, the tactician can help his allies by giving them advice and orders during battles. Using his reaction, the tactician allows an ally within 30 feet to benefit from one of the master tactician's abilities until the end of his turn.


Rallying


At 10th level, any ally within 30 feet gains an advantage on their initiative.


Combat reflexes


From level 15, you can gain one additional attack of opportunity per round without using your reaction.


Master tactician From level 18, thanks to a bonus action, the tactician allows each ally within 30 feet to benefit from one of the skills of a master tactician until the end of the next tactician's turn.


The Combat Reflex feature is available at 18th level as a Master Tactician ability.