Dizlag
2007-11-05, 09:35 AM
Hey all!
I hope everyone had a great D&D Game Day on saturday. On my way to my D&D session, I swung into The Source Comics and Games (http://www.sourcecandg.com/) for some Game Day goodness. I picked up a couple booster packs of minis and The Savage World of Solomon Kane. And I ended up meeting Dave Arneson (http://en.wikipedia.org/wiki/Dave_Arneson), co-creator of D&D, and had about a couple moments to chat with Mike Mearls, Lead Designer for 4th Edition.
Since Mike is the Lead Designer, I just had to ask him what was he and his team keeping in mind throughout this design process of 4th Edition. He paused for a moment and told me it was they want it to "feel" like D&D, maybe old school D&D as our chat continued. He told me about tossing some 4th edition monsters into a 1st edition dungeon and it just "feeling" the same. He wants it when you're fighting goblins, that you're fighting a bunch of them like the old days.
I told him about the Basic Fantasy RPG and Labyrinth Lords and how they take the d20 system making it old school. I said he'll have to have his team take a look at what the fans of D&D are making for themselves to get his finger on the "pulse" of what we're wanting. He told me he was familiar with Labyrinth Lords, but he didn't want to take rules from other sources. He said they've got an idea of what D&D should be and they're working towards making that happen.
He mentioned 3rd edition having a rule for everything and I got the impression they're going way from that as well. Very consistent with what we've been hearing.
Oh, one more thing before I wrap up. He mentioned swinging a sword at a baddie and it disappearing, kind of making the monsters more mysterious. It would seem he's taking time to get monsters done right. Though the challenge is giving each monster it's own flavor and making them "feel right".
Overall, my impression is this guy loves the game and truly wants it to feel like D&D when they're done. It would seem as well he wants it to feel a little old school too. And one of best things I've heard straight from his mouth is making life for the DM easier and allowing more time for story and flavor of the game.
I'm not a journalist and this "chat" was in no way a formal interview. It was just a gamer (me) asking a couple questions about a game he enjoys. :smallbiggrin:
Thanks for reading!
Dizlag
I hope everyone had a great D&D Game Day on saturday. On my way to my D&D session, I swung into The Source Comics and Games (http://www.sourcecandg.com/) for some Game Day goodness. I picked up a couple booster packs of minis and The Savage World of Solomon Kane. And I ended up meeting Dave Arneson (http://en.wikipedia.org/wiki/Dave_Arneson), co-creator of D&D, and had about a couple moments to chat with Mike Mearls, Lead Designer for 4th Edition.
Since Mike is the Lead Designer, I just had to ask him what was he and his team keeping in mind throughout this design process of 4th Edition. He paused for a moment and told me it was they want it to "feel" like D&D, maybe old school D&D as our chat continued. He told me about tossing some 4th edition monsters into a 1st edition dungeon and it just "feeling" the same. He wants it when you're fighting goblins, that you're fighting a bunch of them like the old days.
I told him about the Basic Fantasy RPG and Labyrinth Lords and how they take the d20 system making it old school. I said he'll have to have his team take a look at what the fans of D&D are making for themselves to get his finger on the "pulse" of what we're wanting. He told me he was familiar with Labyrinth Lords, but he didn't want to take rules from other sources. He said they've got an idea of what D&D should be and they're working towards making that happen.
He mentioned 3rd edition having a rule for everything and I got the impression they're going way from that as well. Very consistent with what we've been hearing.
Oh, one more thing before I wrap up. He mentioned swinging a sword at a baddie and it disappearing, kind of making the monsters more mysterious. It would seem he's taking time to get monsters done right. Though the challenge is giving each monster it's own flavor and making them "feel right".
Overall, my impression is this guy loves the game and truly wants it to feel like D&D when they're done. It would seem as well he wants it to feel a little old school too. And one of best things I've heard straight from his mouth is making life for the DM easier and allowing more time for story and flavor of the game.
I'm not a journalist and this "chat" was in no way a formal interview. It was just a gamer (me) asking a couple questions about a game he enjoys. :smallbiggrin:
Thanks for reading!
Dizlag