rrwoods
2020-12-04, 01:50 PM
https://forums.giantitp.com/showthread.php?620266-Optimization-Showcase-in-the-Playground-Dahlver-Nah-Bro
Giving this a go in a new campaign, starting at level 1. This build looks *extremely* cool, and has all sorts of narrative hooks for a sweet backstory and character arc built right into the class progression. I'm pretty stoked to play this.
BUT.
Piggy's equipment suggestions are fairly light, essentially being "get armor, shield, and waraxe; get dispensable allies for shield self*; get sources of turn attempts; get tank stuff". I'm mostly interested in two things:
1) For mid-to-late, what does "equip yourself like your typical melee tank" actually mean in practice? I have experience with the necessary items list, and will definitely reference it when the time comes to spend a real amount of gold, but how does this change for someone trying to play the defender?
2) How should I best spend my starting gold? We're starting at 1, in the northern part of Faerun. I don't know Faerun at all. But it's going to be "bitter cold". I'm currently spending my 125 gold as follows, based on advice from Shax's Indispensable -- and I might use this session and advice I get here to work on the type 0 I've been trying to get to... :
(I don't have martial weapon or shield proficiency yet, will buy a waraxe and shield next level)
8 - morningstar
8 - mule
5 - pack saddle
4 - saddlebags
10 - tent
0.1 - bedroll
1 - marbles x 2
1 - flint and steel
0.3 - empty flasks
1 - insectbane candles x 10 (it's a five-person party with varying levels of experience, getting 2 per person)
1 - clearwater tablet
20 - collapsible pole (the only 3.0 book allowed for equipment is explicitly AEG, so I believe this is the best option in this category)
10 - silk rope
20 - defoliator
10 - fast torch x 2
0.4 - flour pouch x 4
0.5 - hammer
1 - piton x 10
23.7 remaining
I am thinking about a net, but it's probably redundant enough with the marbles that it's not worth a 20 gold investment at level 1? I need to trawl Frostburn (probably) for cold-related items, but if folks have suggestions that would be great too! We have not run a session yet so nothing above is set in stone, meaning if I should be swapping something out for something else that's better, I can still do that.
EDIT: I will probably tack on cold weather outfit, and possibly fur clothing.
(*I'm actually not entirely sure how I feel about the whole "bag of tricks so you can split your HP with a rat" tactic. Might do, might not. We'll see where the party optimization level shakes out but it might be a bit of a stretch.)
Giving this a go in a new campaign, starting at level 1. This build looks *extremely* cool, and has all sorts of narrative hooks for a sweet backstory and character arc built right into the class progression. I'm pretty stoked to play this.
BUT.
Piggy's equipment suggestions are fairly light, essentially being "get armor, shield, and waraxe; get dispensable allies for shield self*; get sources of turn attempts; get tank stuff". I'm mostly interested in two things:
1) For mid-to-late, what does "equip yourself like your typical melee tank" actually mean in practice? I have experience with the necessary items list, and will definitely reference it when the time comes to spend a real amount of gold, but how does this change for someone trying to play the defender?
2) How should I best spend my starting gold? We're starting at 1, in the northern part of Faerun. I don't know Faerun at all. But it's going to be "bitter cold". I'm currently spending my 125 gold as follows, based on advice from Shax's Indispensable -- and I might use this session and advice I get here to work on the type 0 I've been trying to get to... :
(I don't have martial weapon or shield proficiency yet, will buy a waraxe and shield next level)
8 - morningstar
8 - mule
5 - pack saddle
4 - saddlebags
10 - tent
0.1 - bedroll
1 - marbles x 2
1 - flint and steel
0.3 - empty flasks
1 - insectbane candles x 10 (it's a five-person party with varying levels of experience, getting 2 per person)
1 - clearwater tablet
20 - collapsible pole (the only 3.0 book allowed for equipment is explicitly AEG, so I believe this is the best option in this category)
10 - silk rope
20 - defoliator
10 - fast torch x 2
0.4 - flour pouch x 4
0.5 - hammer
1 - piton x 10
23.7 remaining
I am thinking about a net, but it's probably redundant enough with the marbles that it's not worth a 20 gold investment at level 1? I need to trawl Frostburn (probably) for cold-related items, but if folks have suggestions that would be great too! We have not run a session yet so nothing above is set in stone, meaning if I should be swapping something out for something else that's better, I can still do that.
EDIT: I will probably tack on cold weather outfit, and possibly fur clothing.
(*I'm actually not entirely sure how I feel about the whole "bag of tricks so you can split your HP with a rat" tactic. Might do, might not. We'll see where the party optimization level shakes out but it might be a bit of a stretch.)