PattThe
2020-12-05, 12:45 AM
Say you have the Metamagic feat for free at character creation and can multiclass at your heart's content.
What creative ways (at any level) can you imagine up where Tempest Cleric's Channel Divinity becomes nuclear?
Transmuted Spell TCE p66 When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Channel Divinity: Destructive Wrath PHB p62 Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
My example idea involves multiclassing into a Fireball capable class once you have third level spell slots and maximizing the 8d6 while transmuting the damage type to maximize a Tempest Fireball for 48 straight (unlikely to be resisted as you can choose thunder or lightning) to everyone in the area. The channel divinity is able to be activated for free as any ability that deals thunder or lightning damage activates and before rolling dice for damage- not after. Spending a sorcery point on Transmuted Spell is also a free action while casting.
Before anyone else says anything.. Meteor Swarm is strange. I don't know if Transmuted spell works well with effects that deal two types of damage. If you could maximize all of the damage all at once to Lightning or Thunder..
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
What creative ways (at any level) can you imagine up where Tempest Cleric's Channel Divinity becomes nuclear?
Transmuted Spell TCE p66 When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Channel Divinity: Destructive Wrath PHB p62 Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
My example idea involves multiclassing into a Fireball capable class once you have third level spell slots and maximizing the 8d6 while transmuting the damage type to maximize a Tempest Fireball for 48 straight (unlikely to be resisted as you can choose thunder or lightning) to everyone in the area. The channel divinity is able to be activated for free as any ability that deals thunder or lightning damage activates and before rolling dice for damage- not after. Spending a sorcery point on Transmuted Spell is also a free action while casting.
Before anyone else says anything.. Meteor Swarm is strange. I don't know if Transmuted spell works well with effects that deal two types of damage. If you could maximize all of the damage all at once to Lightning or Thunder..
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.