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Segev
2020-12-06, 04:50 PM
The Bastion (https://libraryofmetzofitz.fandom.com/wiki/Bastion) psionic power is an interesting one that enables a psion or vitalist to empower an Aegis (https://libraryofmetzofitz.fandom.com/wiki/Aegis) ally. For 2 pp, the manifester gives his ally a bonus custumization point to spend for a number of minutes equal to his manifester level. It augments for 4 pp per additional customization point the manifester wishes to grant.

This has some nice buffing capability for a party with multiple psionic characters, but the purpose of this thread is to examine the single-character exploitation of this power.

Because of course one can multiclass as a psion/Aegis. (Or a Vitalist/Aegis, but the intelligence-focus of Aegis makes it stack a little better with Psion.)

It is worth noting that a straight Aegis build gets "Augment Suit" at level 4, which permits 1 pp to be spent to get 1 customization point that lasts for Int Modifier rounds. Every 4 levels, the number of pp that can be spent 1:1 for CP increases by 1.

So a 20th level Aegis can spend up to 5 pp to get 5 floating CP to alter his suit. This is pretty useful.

Bastion is nowhere near as efficient, being 3 pp for the first CP and 4 pp for each thereafter. Still, a 19th level manifester can also give 5 floating CP (at a cost of 19 pp), for 19 minutes, to his buddy!

Or to himself, if his 20th level is an Aegis level.

Now, a lot of Astral Suit customizations are level-restricted, but they're case-by-case, so there's also a lot you can pick up just by having the CP available. While it might be tempting to try to make your Aegis 1/Psion X build into a gish, the actual power, I would argue, of such a build is the flexibility it offers you. Bastion becomes a slate of varying powers you can give yourself by adding Customizations to your Astral Suit. You're a behind-by-one-level Psion, otherwise, which leaves you mostly a full manifester.

This isn't a guide, and I am not that great a judge of what's super-useful vs. what isn't, so I won't be rating things, but I will provide here a list of Customizations that a 1st-level Aegis can pick up, and discuss a little bit what uses they might have to a Psion. Remember: while some of these might be expensive, pp-wise, they're all available for a single-level dip and a single power choice. Power choice is a huge limitation for Psions!

1-Point Customizations
Custom Psicrystal (1 CP): You probably already have Psicrystal Affinity, but if you don't, this is a way to get it for a few minutes at a time. The beauty of it is that you're making a new psicrystal each time, so you can change which skill it boosts.

Even if you already have a permanent psicrystal, this lets you spend additional CP to buy feats that have Psicrystal Affinity as a prerequisite (other than the explicitly-excluded Superior Psicrystal). Some fun examples include:
Psicrystal Containment
For 7 pp (assuming this is all you're getting), you can have that second psi focus running without any feat investment!
Psicrystal Reservoir
If you're willing to go up to 11 pp, this gets your psicrystal the ability to refocus itself, rather than taking your action to focus it.
Improved Psicrystal
Especially if you have a fixed psicrystal from the feat proper, this enables you, each time you activate it, to still pick a new "second" skill for a +3 bonus. So for 2pp, you can get +3 to almost any skill, or +4 init. And the +4 init stacks with Improved Initiative.

Darkvision (1 CP): 60 ft. of Darkvision is a 3rd level power ("Heightened Vision" in Pathfinder). Admittedly, that lasts 1 hour per level, while this is only 1 minute per level, but it's available as one of many possible features from a 2nd level power-pick. With the delay to your level from multiclassing, you're only getting it a level early, but it's still cheaper, and it's far more flexible than locking up a power selection in a power that only gives darkvision.

Energy Resistance (1 CP): Energy resistance 5 against your active energy type. Doesn't scale since you're not leveling up Aegis, but not terrible. Even just as a comfort thing, Fire Resistance makes you comfortable in any hot weather that isn't doing direct fire damage to you, and Cold Resistance has a similar benefit in cold weather. Admittedly, again, the only-for-minutes duration makes this less useful than it could be for that last purpose.

Evasion* (1 CP): *This one gets an asterisk because you do need to invest at least 2 levels into Aegis before you can pick it up, but it's worth mentioning anyway. Especially if you go for 4 levels of Aegis to try your hand at a proper gish, and have the ability to use Augment Suit for 1 pp along with Bastion's more expensive augmentation.

Extra Arms, Lesser (1 CP): Not terribly useful, really, though they can help if you're juggling a lot of items for some reason.

Flexible Suit (1 CP): Reduce ACP of your suit by 1. You probably are going to use a normal CP on this if you're concerned about that. (This also is one you get for free at level 2 on the middle-weight armor option for your astral suit.)

Ghostly Guidance (1 CP): +1 to Perception and -5% to all miss chances is... okay, but situational. Probably not worth Bastion's costs.

Hardened Strikes (1 CP): Lets you make unarmed strikes as if armed, do lethal damage, etc. Unlikely to be attractive to a psion, honestly.

Harness Shard (1 CP): Put a skill shard into your astral suit and spend 1 pp to use it without burning it up. Note that, unlike Harness Power Stone, it doesn't say the Shard is destroyed when removed if you've used it this way.

Power Stone Repository (1 CP): Store 1 power stone in your suit to make it appear and disappear with the suit, and gain a +1 bonus to the UMD check to activate it if it's not on your power list. This gets better with more Aegis levels, but is mostly a stepping-stone to Harness Power Stone, which has a 3rd-level-Aegis requirement.

Psionic Attacks (1 CP): All melee attacks you make overcome DR/magic, and melee weapons are masterwork if not already (so a +1 to hit for mundane weapons). Decent for a gish. Useful in a pinch if you HAVE to engage in melee.

Pull (1 CP): Not terribly useful since you need a reach weapon to use it at all, and you rarely want to get closer to enemies.

Push (1 CP): Slightly more useful than Pull because it shoves enemies away from you on a hit, but still highly situational at best. Also, doesn't work on anything bigger than you.

Ranged Attack (1 CP): This one actually seems pretty cool, to me. Bastion becomes a level 2 power that gives you 1d8 piercing damage ranged attacks with range increments of 30 feet. Not bad. If you have iteratives, it even works with those.

If you have Superior Psicrystal giving your Psicrystal the Aegis ability to have its own adorable little Astral Suit, you can have your psicrystal shooting these, too!

Speed (1 CP): While you probably have this from the astral skin variant of your astral suit, it stacks up to 5 times. Only 5 ft. increase to speed, though, so whether it's worth the power point investment is a good question. Worth noting that Speed has no type, so it stacks with all other speed-enhancers.

Spiked Carapace (1 CP): Probably not one you're going to go looking for excuses to use, but if somebody insists on grappling you, you can poke them back for it.

Stalwart* (1 CP): * This one gets the same "have to be 2nd level, but worth mentioning anyway" asterisk as Evasion. This is Evasion for Fortitude and Will saves, turning save-for-partial to save-negates. If you're willing to invest the second level of Aegis, it could be worthwhile in the right combats.

Suit Maneuverability (1 CP): Useful if you're high dex and want a heavier astral suit. +2 to the suit's max dex bonus to AC. And you're a manifester, not a caster, so heavier suits can be worn without impeding your manifesting.

Swim (1 CP): Swim speed equal to base land speed is a nice thing to have on tap when you need it. Situational, but the beauty of Bastion is that it has so many uses that it makes these "situational" needs convenient.

Underwater Breath (1 CP): Goes perfectly with Swim, but doesn't actually require it. If you need it, it's 3 pp away!

2-point Customizatoins
Adhesive Feet (2 CP): +4 to CMD against a selection of maneuvers that move you, and to climb checks. Very situational for 7 pp, but again, "situational" is a beauty of Bastion letting you get all of these powers.

Brawn (2 CP): +2 enhancement to Strength! It's like a mini version of animal affinity. More expensive, though. But you have it available if you don't have animal affinity but do have Bastion.

Climb (2 CP): Gain a climb speed of half your base land speed. This is effectively doubling the 1/4 land speed a climb normally permits, but the real benefit here is the +8 to climb checks that having a climb speed gives you. So if you want to climb, this is better than Adhesive Feet.

Crystalized Weapon (2 CP): Make your weapon masterwork (if not already) and deep crystal (spend 2 pp for +2d6 damage on its next hit). No action is listed for spending the pp, so it's either free or standard. I think RAI is free, but RAW is standard due to no specification.

Flight* (2 CP): * This one gets another special mention. Can't take it
until 5th level, so useless on the 1 Aegis/X Psion build. However, an Aegis 4
with Student of the Astral Suit who is mixing it up with Psion could get Flight
for 7 pp, the same price a Nomad pays for it from having the flight psionic power. Normally a Nomad-exclusive. Of course, multiclassing that hard means you're going to be 11th level, unless you can pump your manifester level up significantly. (Overchannel can get you 2 ML at level 8, and Psychic Trait can get you +2 more, so you could manage it at Aegis 4/Psion 4; with such a build, you'd also have up to 8th level suit customizations available.)

Fortification (2 CP): 25% chance to ignore criticals. Probably never coming up, but like a lot of situational ones, if it does, be glad you had it on hand.

Hardy (2 CP): Same comments as Brawny. This one's for Constution.

Improved Damage (2 CP): Extra damage on melee attacks.

Nimble (2 CP): Same comments as Brawny. This one's for Dexterity. Worth noting that it's free on the astral skin.

Power Resistance (2 CP): 13 power resistance at 4th level isn't bad. It's unclear whether this can be taken 3 times as a level 1 Aegis, with 8th and 12th level giving you a 4th and 5th time, or if 8th and 12th level give you the 2nd and 3rd time you're allowed to take it. Stacking it adds 3 to the PR each time.

Powerful Build (2 CP): As the racial trait. Not really one size larger, but get a lot of the benefits of it.

Presence (2 CP): Same comments as Brawny, but for Charisma.

Unlock Psionics (2 CP): +2 to UMD. +4 if you've 10 ranks in UMD.

3-point Customizations
Diehard (3 CP): As the feat, but without needing prerequisite feats. Not bad, but not great by the time you have ML 11 to pick it up. Though as a level 1 Aegis, you could choose this as your one all-day customization.

Easy Suit (3 CP): Makes your non-Astral Skin Astral Suit into light armor, letting you move at full speed in it. Probably not an issue for you, but if it is, well, we've commented on the benefits of bastion wrt situational uses before.

Force Field (3 CP): 2 temp hp and fast healing for the temp hp of 3. If you have more CP to invest in this, eacy additional point gives +1 fast healing and +5 temp hp. This is one that might be worth investing your level 1 Aegis's 3 CP into, and then augmenting further with bastion if you need more temp hp and fast healing. Vigor is still a much better investment, but again costs its own power known. Worth noting that this does STACK with vigor, being a separate source of temp hp, but it won't share its fast healing with vigor's temp hp.

There are no 4-point Customizations that a low-level Aegis can pick up.

Akashic Customizations
Chakra Bind, Lesser (1 CP): Gives a minor bonus if you bind a veil to a magic item slot. Not fully familiar with DSP's version of Incarnum, so this may be better than I think it is, but probably not.
Shape Veil, Lesser (1 CP): Now, this is chaining versatility like nobody's business. When you have your suit formed, you gain the benefits of one veil from the daevic veil list (https://libraryofmetzofitz.fandom.com/wiki/Daevic_Veil_List), which you pick when you set up your suit for the day. It makes careful not that you can't change this even if you reconfigure your suit, so I will assume that uniquely, you're stuck with the choice you make when you manifest bastion for the first time for this Customization on any given day. But the list in the link is way too long for me to analyze in this post, already. Check out all it gives you access to, via Bastion!

Contemplation (2 CP): Spend power points to invest phantom Essence into your veils. Starting to get pricey, but useful if you really need a veil pumped up. Unless you're effectively 6th level as an Aegis, you can't stack the investment, and it gets much more expensive at 6th level with the second investment (3 pp per receptical for +1 essence).

Ectoplessence (2 CP): More likely what you'll use over Contemplation; gives you an essence pool equal to half your Aegis level (minimum 1). So...1. But still, you have it, now. Maybe you will use Contemplation if you prefer fueling multiple recepticles.

Martial Customizations
As a note, these make Aegis's incredibly flexible martial initiates on their own. The utility to an Aegis 1/Psion X is questionable, but if you find some techniques that serve you well, you can access them here! The fact that taking these Customizations lets you pick afresh what maneuvers you know is simply amazing.

Additional Maneuvers* (1 CP): * This one requires Aegis 3, so is only viable for the gish build. But it's likely mostly only desirable for it, too. Can be taken multiple times. The first time gives 2 maneuvers, and each additional time gives one more. You can also ready an additional maneuver for every 2x you take this Customization. Must have Initiator's Soul already to take it at all.

Additional Stance* (1 CP): * Similar notes to Additional Maneuvers. Given that stances are available right away, though, if you do have Initiator's Soul, this is likely more useful than Additional Maneuvers in a clutch situation.

Initiator's Soul (2 CP): 3 maneuvers and 1 stance when you take this customization. You get Sleeping Goddess and any two other Disciplines of your choice, which is pretty big since you can pick them anew each time you take this Customization. All 3 of your maneuvers can be readied, though Additional Maneuvers doesn't expand this until you take it twice.

Herein lies the biggest limitation on this: it takes 10 minutes of "tinkering with his astral suit" for an Aegis to ready his maneuvers, which means you need to have ten minutes after manifesting Bastion to have them ready to go. The Stance is ready to go right away, though.

You're probably only picking this up for Stances unless you have some neat tricks up your sleeve to ready maneuvers more swiftly.

As a final note, the way they recover maneuvers requires a full-round action, but also gives them a neat power to shift one of their CP to another ability. The shift only lasts one minute, but for various utility purposes, that could be an even better thing than bastion.

Martial Maneuvers of Interest
Editing this section in as I look at some of the martial maneuvers. In all honesty, there's not a lot to get too excited about past early levels, because you're a level 1 Aegis and thus get only level 1 maneuvers (unless you go for a level 4 Aegis and maybe Student of the Astral Suit, in which case there's more to consider, but my current perusal doesn't cover these higher-level options). Stances and strikes that give bonus damage, though, aren't terrible. However, one stood out to me as interesting as a possible choice.

Embrace the Elements (Stance, Elemental Flux Discipline): This is a stance, so you only get the one when you pick up Initiator's Soul, and this is still probably best done with 2 of your all-day CP. The Fire variant on this one gives you +4 to initiative and endure elements, so via Aegis, you can access endure elements without needing to invest in the environment shield power. And the initiative bonus is also quite nice. But this is Aegis-based, not bastion-based, most likely, since it's unlikely you'd ever need endure elements for only a few minutes at a time.



Overall, bastion provides an Aegis 1/Psion 3+ a ton of versatility that is just not present with other power selections.


Any tricks to enhance this are welcome, as are corrections to anything I may have missed.

Ramza00
2020-12-07, 04:06 PM
Bastion is great.

Form Astral Armor from Psionics Augmented Soulknifes II (there are 3 of these Soulknifes expansion books), and Psionics Augmented Compilation II (which is a collection of other Psionic Augmented PDFs, a "complete" as you say) is even better, and it stacks with Bastion!

For 5 PP a non aegis, or an aegis gets 5 customization points for use, but also the free customization points of the astral skin, astral armor, or astral juggernaut that you select with the manifester level being your effective aegis level. Furthermore you can get +1 cp for each 2 pp you augment it by so 6 customization points at 7 pp, 7 customization points at 9 pp and so on.
Downsides.

It is a full round action instead of a standard action.
Second downside is it is a Gifted blade 3, highlord 3, psychic warrior 3 power with its most recent printing (adding Highlord 3 in Compilation II) but this is not a downside when you realize if you are a 4th level power manifester you can expanded knowledge it for a feat,
and lastly it is personal instead of touch (but this can be fixed via the ultimate psionics feat Shared Power which is different than the older version of Shared Power, now it can make a personal range power touch for 0 pp and your psionic focus, or close ranged for 2 pp and your psionic focus and the close range version also gains the network descriptor for things like Vitalist and Tactian.


Those downsides are almost no downsides at all, it is the perfect HD 7 or HD 9 feat to grab with Expanded Knowledge, an entire class of toolbox for 1 round and your ML worth of power points.

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And now here is the fun part!

So this is mixing two different 3rd party people. Dreamscarred Press and Lost Spheres Publishing. Legendary Games. Yet DSP is more or less defunct now with their designers now working for other people including Lost Spheres Publishing. Legendary Games. Furthermore Lost Spheres Publishing. Legendary Games. in several of their books are meant to be expansions on other publishers such as Dreamscarred Press.

Edit: Forgive my mental mind worms, I made a mistake. Arcforge the authors is done by Matt Daley and Michael Sayre who have both worked at Legendary Games and Lost Spheres Publishing and I accidentally mind wormed the wrong L word when I was writting the long ass post without realizing I was making an error.

Well Legendary Games has Arcforge which is an expansion of DSP Psionics and a couple other DSP products. In Arcforge they have a variant Cerebremancer called the Metaforge which is meant for Psionics reflavored as some form of magic tech like Iron Man and so on.

Well the Metaforge has these prerequisites


A character wishing to become a metaforge must meet the following prerequisites:
Skills: Knowledge (arcana) 3 ranks, Knowledge (engineering) 3 ranks.
Feats: Any one item creation feat.
Spellcasting: Ability to cast 2nd-level spells.
Psionics: Ability to manifest 2nd-level powers or form an astral suit.
Class Skills: The metaforge adds Craft (any) and Knowledge (Engineering) to his list of class skills.


Pretty much you only need 1 level of Aegis to enter this prestige class and you can use one side of the variant Cerbremancer to advance Aegis.

Now what should we do on the other side, the arcane side? How about a Psychic Mage Wizard Archetype which is a person who blends arcane (only 5 of the 7 schools) with the 7 levels of Psionics (but not of the "discipline powers like no Metamorphosis for you, for that is an Egoist 3 power.) PM Wizard is in Ultimate Psionics.

Thus with 3 levels of Wizard, or 2 levels of early entry you can enter Metaforge at HD 5 or HD 4 with early entry to get the 2nd level spells.

It is so delicious it is wonderful! :smalltongue:

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Someone made a thread recently on Orochimaru https://forums.giantitp.com/showthread.php?622781-TO-Orochimaru-the-ultimate-villain

Well a different build could have been Aegis 1/Wizard-PM 3/Metaforge 10 and go with the Aberrant Aegis from Psionics Expanded: Advanced Psionics Guide. Grab 4 Tentacle Attacks from Aberrant as secondary natural attacks, and 1 stinger.

Then with the wizard cast girallon's blessing (3.5) for 4 primary natural attacks, and Monstrous Extremities for 2 more secondary natural attacks (PF Inner Sea Gods) with Wraithstrike (3.5) to make sure these 10 natural attacks hit, or blood wind (3.5) to make these natural attacks hit at range.

And Form Astral Armor plus Bastion, and Shape the Shade to give you ultimate adaptability on the fly if you need it.

Shape the Shade is from the Seventh Path book which gives psionics some necromancy / incorporeal abilities. It has a 2nd level power Shape the Shade that if you augment it via 7 pp you can get 2 summoner evolution points for 1 hour a level. Note it has to be 7 pp augmentation for you are not an incorporeal undead, so 2 pp to make it work on living creatures not shades and such, and 5 pp to give you the Summoner Evolutions of 2 evolution points. Bonus Feat costs precisely 2 pp so now at 10 pp, 10 ml, and a power known you can adapt your build on the fly via a smashing feat or another expanded knowledge.
Note the Metamorphosis Lesser, Metamorphosis, Metamorphosis Greater line is also a great toolbox, the problem is you are going to run out of feats so you have to be choosey. That said the above trick with Shape the Shade means you can have Metamorphosis or Metamorphosis Greater as your default expanded knowledge.


Edit: Forgot to mention Aegis via Ectoplessence (2 CP) can get 1/2 your Aegis Level in Akashic Essence. But also the awesome Radiant Dawn Martial Discipline is grand. It has up to 9th level maneuvers (but only 6th level to Akashic) but you also get bonus essence up to the highest RD maneuver that you know. Thus if you have an 9th level Aegis with Ectoplessence plus 4th level maneuvers via martial soul you now have 8 essence. At 10th level Aegis you have 9 essence due to 4th level maneuvers, and at 11th level Aegis you have 10 essence due to 5+5 for you can now grab 5th level maneuvers, so on and so on.

AlienFromBeyond
2020-12-07, 04:31 PM
Well LSP has Arcforge which is an expansion of DSP Psionics and a couple other DSP products. In Arcforge they have a variant Cerebremancer called the Metaforge which is meant for Psionics reflavored as some form of magic tech like Iron Man and so on.
Sorry but this is just plain wrong. Arcforge is published by Legendary Games, not LSP. I was going to correct you on the prestige class, but apparently they did create such a thing despite the name already being used by an existing prestige class in Ultimate Psionics which is upsetting.

Ramza00
2020-12-07, 05:17 PM
Sorry but this is just plain wrong. Arcforge is published by Legendary Games, not LSP. I was going to correct you on the prestige class, but apparently they did create such a thing despite the name already being used by an existing prestige class in Ultimate Psionics which is upsetting.

I screwed up without realizing it, thanks for the correction!

Matt Daley and Michael Sayre both have worked in the past for Lost Spheres Publishing and Legendary Games and both have expanded various materials that Dreamscarred Made. Yet Arcforge is a Legendary Games product. My big bad! :smallsmile:


I was going to correct you on the prestige class, but apparently they did create such a thing despite the name already being used by an existing prestige class in Ultimate Psionics which is upsetting.

If it was me I would make it 2 different prestige classes with a line you can't take both. Yet they made a prestige class archetype to do the same thing. Even though the pre-requsites are different and the class abilities besides advancing arcane + psionics or arcane + aegis is different. But yeah I sensed Legendary Games did not want you to "double dip" these two different prestige classes and thus we got a prestige class archetype.

Regardless is there any downside when via HD 16 you can have Aegis 1/Wizard 3/Metaforge 10/Aegis +2 with the Student of the Astral Suit Feat being a member of a Wizard College and have 16 Aegis and 16 Wizard at HD 16?

A reminder if this Wizard College stuff seems new to people, Inner Sea Magic has Guids and other Groups where you gain fame in them and they give you stuff. Well page 22 has Spellcaster Guilds (which are different than Academies, Academy is theoretical knowledge, Guild is practical hands on knowledge aka Engineering) Well 5 fame in a spellcaster guild gives you Eclectic Training, and 35 fame gives you Esoteric Training. Eclectic Training allows you to treat your spells known, spells, and caster level as 1 higher up to your HD (helping multiclassing), and Esoteric does 3 levels advancement with spells known, spells, and caster level. Thus there is no penalty on one side for a mystic theurge if you do 35 fame, and with student of the astral suit giving most of what you want with 4 levels of aegis in a feat you can be 16/16 at HD 16.

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Oh yeah you can also wild surge +1 to +3 if you do not mind some con loss with a Surge Crystal +1 to +3 in Ultimate Psionics. That said it is so expensive you might be better off with with the feat Overchannel. That said you can stack Overchannel with Biokinetic Feedback but you need the psychic enervation class feature which means 1 level of wilder even if you do Psychic Mage Wizard, or Psion as the main part and Wilder is just 1 level dip. (But tasty +3+3+1=7 ML boost in exchange for 1 level dip, 2 feats, and 60k of gold or 30k if you craft it.)

Segev
2020-12-07, 09:22 PM
Astral armor is an interesting find. I want to say it's overpowered, since it is 99% of the Aegis class in a single power. It does have the downsides of being on only a few classes, and lasting only a minute per level. It is a bit more expensive, but actually more pp-to-CP efficient. Being on only a few low-pp classes with late acquisition of powers-by-level means little thanks to Expanded Knowledge.

Not sure that its function of allowing adding astral suit powers to telekinetic armor is really that beneficial, since the astral armor it gives is...more or less equivalent. I guess it's there in case you have the telekinetic armor blade skill that makes it less potent.

One oddity in its wording, though, is that it uses your ML as your aegis level for purposes of your freebie customizations on various forms of the astral armor...but doesn't actually say it lets you do so for choosing customizations. So you're restricted to those without a level prereq, which does bring its power down again. (Actually, also means the analysis in the OP is useful for this, too.)

What this does do is mean you don't need Aegis 1/Psion X, just a single feat investment...if you're willing to wait until level 7 rather than level 3.

Bastion is, I think, the more party-friendly power, in general, as it will make your Aegis buddy feel good about having you use it rather than feel like you're stealing his schtick. ...having both together...I'm not sure how an Aegis would feel with that.

How valuable are the things a leveled Aegis can get; is astral armor just making the other classes better at being an Aegis than the Aegis is?