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RMS Oceanic
2007-11-05, 12:18 PM
From Complete Scoundrel, this feat lets Rogue + Swashbuckler levels stack for Grace, Dodge Bonus and Sneak Attack. I was wondering: is it better to go Rogue 3/Swashbuckler X, or Rogue X/Swashbuckler 3? Option 1 has better BAB and hit points, but Option 2 has better skill points and more abilities. Either way, I'd be going Two-Weapon Fighting with the following pre-allocated stat arrangement:

STR 14
DEX 18
CON 14
INT 16
WIS 10
CHA 12

Another thing: If I chose to use the PHB2 alternate feature to replace the Dodge Bonus with the bonus TWF 'bucklers get to AC, would that work with Daring Outlaw?

Hyfigh
2007-11-05, 12:30 PM
I prefer Rogue 3/Swash X, but I usually don't need to fill the skill monkey.

The question would how much mileage would you get out of the extra skill points compared to the extra BAB?

Fax Celestis
2007-11-05, 12:32 PM
Another thing: If I chose to use the PHB2 alternate feature to replace the Dodge Bonus with the bonus TWF 'bucklers get to AC, would that work with Daring Outlaw?

DM call. Most would say it's okay.

cupkeyk
2007-11-05, 12:36 PM
I prefer Rogue 12/ Swashbuckler 8. This nets you two rogue special abilities, which I prefer to be Crippling Strike and opportunist; and a BAB of 17, netting you the entire twf tree.

with Savvy Rogue, you can expect to render many opponents paralyzed by lowering their strengths to 0. If you don't have qualms about being evil, maiming strike targets charisma, and it ha been pointed out that creatures with high cha usually have low str and vice versa. UMD shivering touch and ray of stupidity and you are debuffing almost as good as a wizard.

Fax Celestis
2007-11-05, 12:39 PM
I prefer Rogue 12/ Swashbuckler 8. This nets you two rogue special abilities, which I prefer to be Crippling Strike and opportunist; and a BAB of 17, netting you the entire twf tree.

with Savvy Rogue, you can expect to render many opponents paralyzed by lowering their strengths to 0. If you don't have qualms about being evil, maiming strike targets charisma, and it ha been pointed out that creatures with high cha usually have low str and vice versa. UMD shivering touch and ray of stupidity and you are debuffing almost as good as a wizard.

Oh, UMD, is there anything you can't do?

...actually, no, there really isn't.

Keld Denar
2007-11-05, 12:39 PM
Another thing: If I chose to use the PHB2 alternate feature to replace the Dodge Bonus with the bonus TWF 'bucklers get to AC, would that work with Daring Outlaw?

Take the Buckler. You can get it enchanted to provide more benifit than the dodge bonus ever will.

Also, I'd suggest going Rogue1 first for the skill points. Its only 4 hp which won't make a huge difference at high levels.

Then get Swash 3 for insightful strike and good hp. Then go back to Rogue 3, and then Swash X.

For weapons, make sure you duel wield the same weapon. Shortswords are good for thier crit range. This lets you double dip on feats like Weapon Focus and Improved Critical for both weapons. Other than that, focus on your TWF tree to get the most attacks you can. Invest your money in good enhancements for your weapons, like wounding or holy.

RMS Oceanic
2007-11-05, 12:54 PM
Take the Buckler. You can get it enchanted to provide more benifit than the dodge bonus ever will.

Sorry. When I said " 'Buckler", it was short for "Swashbuckler", and it's an alternative feature in PHB2 that gives you a +2 shield bonus to AC when you attack with two weapons, and it grows with levels.


Also, I'd suggest going Rogue1 first for the skill points. Its only 4 hp which won't make a huge difference at high levels.

Naturally.


Then get Swash 3 for insightful strike and good hp. Then go back to Rogue 3, and then Swash X.

For weapons, make sure you duel wield the same weapon. Shortswords are good for thier crit range. This lets you double dip on feats like Weapon Focus and Improved Critical for both weapons. Other than that, focus on your TWF tree to get the most attacks you can. Invest your money in good enhancements for your weapons, like wounding or holy.

Short Swords are always good. As an alternative however, I was thinking of burning a feat on EWP(Elven Lightblade). The lightblade is basically a Rapier that's light instead of one-handed. Is this a good idea?

cupkeyk
2007-11-05, 12:56 PM
Oh, UMD, is there anything you can't do?

...actually, no, there really isn't.

you might as well wear a monks belt, emulate class and get snap kick for more attacks.


Short Swords are always good. As an alternative however, I was thinking of burning a feat on EWP(Elven Lightblade). The lightblade is basically a Rapier that's light instead of one-handed. Is this a good idea?

Burning feats is never a good idea.

Of the elven blades, my favorite is the elven court blade which is a finessable great sword, for +1.5str modifier 2xbab when power attacking. This is possible to pump your dex, finesse your to hit and still benefit from PA with just 13 str. But then you could get reach with a spiked chain and tripping abilities too. Then wear the monk's belt and kick them for your off hand attack. Or if you are wearing mithral breastplate, armor spikes.

Hzurr
2007-11-05, 01:47 PM
Of the elven blades, my favorite is the elven court blade which is a finessable great sword, for +1.5str modifier 2xbab when power attacking.

Hmm... interesting. What book is this in?

cupkeyk
2007-11-05, 01:53 PM
Hmm... interesting. What book is this in?

Races of the Wild.

More recommended for Daring warrior, Fighter4 Swashbuckler 15/ Exotic Weapon Master 1 for uncanny blow, get slashing flurry and lots of attacks with 2x your str mod, 2x your bab, and your int.

To confuse you even further:
Daggers are still good though because you can get Martial Study and Shadow blade to add your Dexterity bonus damage. Hurhurhur.