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View Full Version : D&D 3.x Class Lord Havoc [3.5 PrC, Epic, Librim Eternia]



BelGareth
2020-12-07, 11:32 AM
Lord Havoc

There are those who shape the world with their own willpower, drawing vast influence from bending the universe to their whims, performing miraculous magic spells, and feats. They would hearken to the principles of training and meticulous methodology, logic, and intense rigorous years of practice, this is how they came to their pinnacle of power.

Not so the Lord Havoc, they shape the world around them with pure, unadulterated rage, power incarnate, their strength is the opposite, unleashing their emotions into a raw, and physical power that enables them to enact whatever they want upon the universe, and the universe is helpless, simply stepping aside to avoid the wrath of a Lord Havoc.

Hit Die: d12

Requirements:
To qualify to become a Lord Havoc, a character must fulfill all of the following criteria.
Base Attack Bonus: +20
Skills: Intimidate 23 ranks
Class feature: Rage or Frenzy 4/day

Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, and Swim.
Skill Points at Each Level: 4 + Int modifier


LevelBase Attack BonusSpecialWrath Points
1st+1Fury (+12/+6), Aura of Carnage1
2nd+2Slash the Soul2
3rd+3Bonus Feat3
4th+4Rend the Spirit 4
5th+5Fury (+18/+10)5
6th+6Smote his Ruin6
7th+7Excise the soul 7
8th+8Bonus Feat8
9th+9Piece by Piece9
10th+10Fury (+24/+14)10


Class Features: The following are class features of the Lord Havoc.

Epic Spellcasting: Even without the Epic Spellcaster feat, a Lord Havoc can still develop and cast epic spells using the afflict, armor, destroy, energy, fortify, reflect, slay and ward seeds. For the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces and experience points are halved. A Lord Havoc may use his or her base attack bonus in place of ranks in knowledge skills to gain epic spell slots and in place of ranks in spellcraft when making the spellcraft check to cast such a spell. A Lord Havoc can cast an epic spell and make a full attack as a full-round action. If the attack's are successful, the epic spell slot is not expended. If the Lord Havoc doesn’t cast spells, he or she uses his or her highest ability score modifier to determine epic spell save DCs.

Fury (Ex): A Lord Havoc can fly into a fury as a free action whenever he activates a rage or rage like class feature. In a fury a Lord Havoc temporarily gains a +12 bonus to Strength, a +12 bonus to Constitution, and a +6 bonus on Will saves, but he takes a -6 penalty to Armor Class, these bonuses are in addition to any other rage or frenzy the Lord Havoc has activated. The increase in Constitution increases the Lord Havoc’s hit points by 6 points per level, but these hit points go away at the end of the fury when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While in a fury, a Lord Havoc cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fury lasts for the entire encounter. A Lord Havoc may not prematurely end his fury, he either has to kill his opponents, or die, if his opponents flee, the Lord Havoc may end his fury. At the end of the fury, the Lord Havoc loses the fury modifiers and restrictions and becomes staggered for 1 hour.

Additionally, while in a fury, the Lord Havoc cannot die from hitpoint damage and ignores any death affect, and can continue to act as normal even if below -1.

At 5th level, and every 5 levels, the bonus to Strength and Constitution while in a Fury increase by +6, and the the bonus to will increases by +4, the penalty to AC is unchanged.

Aura of Carnage (Ex): The Lord Havoc gains an aura when in a rage or fury, the size of this aura is equal to 20 ft + 20 ft per size category larger than medium, any creature with HD less than 1/3 your STR score, up to a maximum of 2/3 of your HD, must make a Fort save DC 10 + 1/2 your level + STR modifier or die. This is a piercing fear affect.

Shape the world with your Fury (Ex): At first level, while in a fury, at the beginning of each round the Lord Havoc receive 1 wrath point, you may spend this wrath point on the below options as a free action, any wrath points you do not spend before the end of your round are lost. You may choose any choice as many times as you can afford per round.

At 2nd level, you gain an additional wrath point, and 1 additional point per level beyond 2nd.


pointsEffect
1Ignore an affect
1double your base land speed
1+10 bonus to attacks
1+20 damage
1Gain a bonus attack
1Gain +30 temporary hitpoint's
1Increase your size
1Extend Rage/Frenzy
1Pounce

Details

Ignore an affect
The Lord Havoc can spend 1 wrath point at the beginning of his turn to end an affect immediately, select one spell, effect, or other condition currently affecting you and with a duration of 1 or more rounds. That effect ends immediately. You may use this ability to end an affect, even if you are currently unable to do so.

Double your base land speed
Your base, unmodified land speed is doubled. Two applications of this triples your speed, and so forth,

+10 bonus to attacks
All of your attacks this round receive a +10 untyped bonus to hit.

+20 damage
All of your attacks this round receive a +20 untyped bonus to damage.

Gain a bonus attack
When making a full attack action, you may make one extra attack with any weapon you are holding. The attack is made using your full base attack bonus, plus any modifiers appropriate to the situation. This stacks with itself and any other effect (like Haste)

Gain +30 temporary hitpoint's
You gain +30 temporary hit points for the rest of the encounter, these temporary hit points stack with them selves.

Increase your size
You size increases by one size for the remainder of the encounter, to a maximum of Colossal (or Colossal+ per DM). You gear changes with your new size, increasing your weapons damage dice, as well as your reach in accordance with your new size. You suffer the appropriate penalties of your new size.

Extend Rage/Frenzy
You can extend your active Rage or Frenzy by 1 round. This only affects one instance, if you have more than one, you must spend 1 wrath point to extend each.

Pounce
You gain the ability to full attack at the end of a charge, as the pounce special ability.


Slash the Soul (Ex): So vicious are the strikes from a Lord Havoc, so furious is their will, wounds caused by them continue to bleed regardless of healing. At 2nd level, a Lord Havoc inflicts bleed damage upon a target equal to his wrath points for each successful attack. These stack, and last until the target dies, or the end of the encounter.

Bonus Feats: At 3rd level and every 5 levels afterwards, a legendary dreadnaught can select a single bonus feat from the following list:
Armor Skin, Chaotic Rage, Cowing Presence*, Damage Reduction, Devastating Critical, Dire Charge, Extra Wrath*, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Furious Healing*, Fury over Fate*, Furious Power*, Fury Incarnate*, Fury Eidolon*, Fury Conjunction*, Furious Sunder*, Incite Rage, Godslayer*, Improved Throw Anything*, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Threatening Presence*, Thundering Rage.

New Feats

Furious Sunder
You can sunder magical affects
Prerequisites: 1 fury point, Improved Sunder feat
Benefit: While in a fury, you may spend a fury point to sunder a magical affect you can see. This functions like greater dispel magic, but you may add your strength modifier as your caster level.

Extra Wrath
You gain extra wrath
Prerequisites: 1 wrath point
Benefit: You gain 1 wrath point
Special: You may take this feat multiple times

Cowing Presence
So legendary is your fury, those of lesser beings are cowed by your presence
Prerequisites: Threatening Presence
Benefit: Increase your aura to 100 ft.

Furious healing
So angry you are, that you can force your body to heal itself
Prerequisites: Fast healing feat
Benefit: Gain fast healing equal to your wrath points

Improved Throw Anything
You can throw anything with expertise
Prerequisites: Throw Anything feat
Benefit: You are considered proficient with anything you can hold, and can throw them as if they were ranged weapons. The range increment of weapons used in conjunction with this feat is 50 feet.

Fury over Fate
Your fury can overturn the universes fated direction
Prerequisites: 5 wrath points
Benefit: You do not automatically miss on a natural 1 when rolling to hit someone in melee.

Furious Power
Your attacks are so powerfully charged with your fury, you strike as true as fate itself
Prerequisites: Fury over Fate feat
Benefit: When you roll a natural 20 on an attack roll, you automatically confirm the critical without needing to roll.

Fury incarnate
Once your weapon tastes your foes vital organs, your rage intensifies and you become Fury incarnate.
Prerequisites: Furious Power feat
When you successfully critically hit an opponent, you gain a bonus full attack against the same target. This can only be activated once a round.

Fury Eidolon
Your fury grows with each strike, transforming you into the epitome of Fury, the Fury Eidolon.
Prerequisites: Fury Incarnate feat
Benefit:When you successfully critically hit an opponent, you gain a bonus wrath point, this stacks with itself, and lasts until the end of the encounter.

Fury Conjunction
You summon the demiurge of Fury.
Prerequisites: Fury Eidolon feat, 30 wrath points
Benefit: You summon the demiurge of Fury, who peers unto their herald and gazes upon them with their wrath. By spending 30 wrath points, you can cast the Epic spell Vengeful Gaze Of God (https://www.d20srd.org/srd/epic/spells/vengefulGazeOfGod.htm) in a 1000ft area which automatically bypasses SR. You suffer the backlash, as well as the epic spell effect.

Threatening Presence [Epic]*
Others are often terrified by your presence on the battlefield.
Prerequisites: Epic Skill Focus (Intimidate)
Benefit: enemies within 10 feet of you are shaken (no save). This is a fear effect.
Whenever you make a successful attack, the target of the attack must make a Will save (DC 10 + your class level) or become frightened for 1d4 rounds. This is a piercing fear effect.
This effects of this feat do not stack with themselves.

Godslayer [Epic] *
You can face even the divine with some chance of success.
Prerequisites: Base Attack Bonus +35 or ability to cast 12th level spells
Benefits: Deities attacking you never take 20 on their attack rolls. Against your spells and abilities, deities never take 20 on their saving throws. Against you, Deities lose their divine bonus to AC and Saving Throws. Lastly, you aren’t detected by the remote sensing abilities or portfolio sense of deities and salient divine abilities that create areas or that designate targets don’t affect you.

*these are original's from Realms of Chaos' Librim Eternia (http://www.giantitp.com/forums/showpost.php?p=13461609&postcount=10)


Rend the Spirit (Su): A Lord Havoc shapes the universe will the pure raw power of his rage, so intense are these emotions, that any target of his fury cannot suffer long. At 4th level, creatures you slay while in a fury cannot be resurrected except by a deity or an Epic caster using the Life Epic Seed.

Smote his Ruin (Ex): By sheer will power does the Lord Havoc slay his opponents, even if presented with the toughest, hardest skin. At 6th level the Lord Havoc ignores DR equal to his wrath points * 5 for each successful attack.

Excise the soul (Ex): With each hit, does the Lord Havoc reduce his opponents, removing their protections, and cutting them from existence. At 7th level the Lord Havoc reduces his opponents Spell Resistance by 1 for each successful hit. This reduction lasts for the entire encounter, +1 hour per wrath point.

Piece by Piece (Ex): The Lord Havoc slashes away his opponents, cutting them down, piece, by piece. At 9th level the Lord Havoc reduces his opponents Regeneration by 1 for each successful hit. This reduction lasts for the entire encounter, +1 hour per wrath point.

noob
2020-12-07, 11:59 AM
There is inconsistency between the values in the text for fury and the table.
Sorry my mistake: I did not realise you clumped up the epic equivalent of indomitable will with your epic rage.
The way wrath is written makes me think you regain all your 10 wrath point per turn of fury that you lose at the end of the turn but the feat boosting fury seems to suggest it increase your current fury pool once when taken then that the boost is lost.
I suggest to rewrite that feat the following way so that you can take it outside of when you are in a fury and also so that it does what it was probably meant to do:
Extra Wrath(there is a typo here in your text)
You gain extra wrath
Prerequisites: Shape the world with your Fury
Benefit: You gain 1 extra wrath point at the start of every round while in a fury
Special: You may take this feat multiple times

fix for cowing presence (which was not updated with the rest of your class):
Cowing Presence
So legendary is your fury, those of lesser beings are cowed by your presence
Prerequisites: Aura of Carnage
Benefit: Increase the size of your aura of carnage to 100 ft.
(essentially if I understood well your feat was supposed to make creatures radiate as far as a colossal creature right?)

Here is an oddity: you know that thrown weapons are a category in itself that is not the same category as ranged weapons so why do you not say "and can throw them as if they were thrown weapons"?
This way you could apply brutal throw and the like.
Here is the new version:
Improved Throw Anything
You can throw anything with expertise
Prerequisites: Throw Anything feat
Benefit: You are considered proficient with anything you can hold, and can throw them as if they were thrown weapons. The range increment of weapons used in conjunction with this feat is 50 feet.

This feat is odd.
As written it stops working when you spend enough wrath points to go below 5 wrath points then it restarts working on the next turn.
did you mean "5 wrath point gained per turn when under the effect of fury"?
Fury over Fate
Your fury can overturn the universes fated direction
Prerequisites: 5 wrath point gained per turn when under the effect of fury
Benefit: You do not automatically miss on a natural 1 when rolling to hit someone in melee.

for this feat did you mean "fury incarnate"?
Fury Eidolon
Your fury grows with each strike, transforming you into the epitome of Fury, the Fury Eidolon.
Prerequisites: fury Incarnate feat
Benefit:When you successfully critically hit an opponent, you gain a bonus wrath point, this stacks with itself, and lasts until the end of the encounter.

This feat comes at the end of a very long feat chain and needs the player to be roughly level 44 before obtaining it assuming you rush it and use extra wrath and it does not look great at that level: by that time everyone is so rich they wear the armour enchantment that grants immunity to transmutation(the lord included because this way they can use this feat without negative consequences to themselves) and even if you did not rush it you needed 5 feats of which 3 only served to make you better at dealing high damage to targets you hit (the first one of the chain is a legit pick) which is something you probably were already very competent at level 15.
Again did you mean 30 wrath point gained per turn when under the effect of fury or did you think players would in a single level deal a whole bunch of crits and gain tons of wrath and a level and take the feat immediately all in the same turn?
Fury Conjunction
You summon the demiurge of Fury.
Prerequisites: Fury Eidolon feat, 30 wrath point gained per turn when under the effect of fury
Benefit: You summon the demiurge of Fury, who peers unto their herald and gazes upon them with their wrath. By spending 30 wrath points, you can cast the Epic spell Vengeful Gaze Of God in a 1000ft area which automatically bypasses SR. You suffer the backlash, as well as the epic spell effect.