Nickplatino
2020-12-09, 11:30 AM
Hi,
I found a Gladiator archetype in Homebrewery and tweaked it a lot and this are the results:
https://homebrewery.naturalcrit.com/edit/CBIFlNJq-4
It is based on the Battle Master Fighter but it has some keys that make it very different from a regular fighter:
- Armor: Light armor, medium armor, shields.
- Saving Throws: Constitution, Charisma.
The loss of Heavy armor either makes it invest ability points into dex even if it's going to be a gladiator with non finesse weapons and if someone decides to take the heavily armored feat (or multiclass) to gain proficiency in heavy armor you would be losing the benefits of Expert Brawler witch increases the damage die of unarmoured attacks while not wearing heavy armor. I wanted to make sure that when a gladiator is not wearing heavy armor it is rewarded as i don't think they usually wear one in the arena.
The combination of the lack of Heavy armor proficiency and the dependence on Charisma of several of the abilities it has makes the gladiator probably as MAD as a Ranger using strength weaponry and even more if the ranger uses finesse weapons. This is a sought hindrance. Dirty Fighting, Gladiatorial Trick DC, Eye for an Eye (Pit Fighter) and Harass (Arena Champion) as well as some tricks all depend on Charisma to some extent.
Comparing the Battle Master vs the Gladiator the latter has more tricks per short rest, but lacks the possibility of gaining 1 trick die when rolling initiative without dice available (Relentless). Maybe the amount of trick dice and cool features the gladiator has offsets the lack of heavy armor and the MADness of the class.
Armor Optimization was one of the defining factors of the classic AD&D Dark Sun Gladiator so i wanted to bring it back.
Expert Brawler works well with the unarmed strikes the gladiator is able to land.
What do you think? Do you feel it is balanced? Would you have some cool ability to add or to replace?
Thank you.
I found a Gladiator archetype in Homebrewery and tweaked it a lot and this are the results:
https://homebrewery.naturalcrit.com/edit/CBIFlNJq-4
It is based on the Battle Master Fighter but it has some keys that make it very different from a regular fighter:
- Armor: Light armor, medium armor, shields.
- Saving Throws: Constitution, Charisma.
The loss of Heavy armor either makes it invest ability points into dex even if it's going to be a gladiator with non finesse weapons and if someone decides to take the heavily armored feat (or multiclass) to gain proficiency in heavy armor you would be losing the benefits of Expert Brawler witch increases the damage die of unarmoured attacks while not wearing heavy armor. I wanted to make sure that when a gladiator is not wearing heavy armor it is rewarded as i don't think they usually wear one in the arena.
The combination of the lack of Heavy armor proficiency and the dependence on Charisma of several of the abilities it has makes the gladiator probably as MAD as a Ranger using strength weaponry and even more if the ranger uses finesse weapons. This is a sought hindrance. Dirty Fighting, Gladiatorial Trick DC, Eye for an Eye (Pit Fighter) and Harass (Arena Champion) as well as some tricks all depend on Charisma to some extent.
Comparing the Battle Master vs the Gladiator the latter has more tricks per short rest, but lacks the possibility of gaining 1 trick die when rolling initiative without dice available (Relentless). Maybe the amount of trick dice and cool features the gladiator has offsets the lack of heavy armor and the MADness of the class.
Armor Optimization was one of the defining factors of the classic AD&D Dark Sun Gladiator so i wanted to bring it back.
Expert Brawler works well with the unarmed strikes the gladiator is able to land.
What do you think? Do you feel it is balanced? Would you have some cool ability to add or to replace?
Thank you.