GrayDeath
2020-12-09, 03:52 PM
Important Preface: It is uncertain if I will get to play this CHaracter evenr emotely close to soon, if ever.
So take your time, look up your data, etc, no rush, no Hurry, open for questions, discussions, and of course people hitching a ride. :smallcool:
Now onward:
For a planned Game the DM asked us to find a "classic(ly inspirated) Archetype and make CHaracters that fit said Archetype, or at least the specific Inspiration we like, to a T.
Since we havent played it in quite some time (and even alltogether not often) the Game will be aiming to use Spheres (of Power msotly), combined with bits and pieces we like from regular PF 1 and 3.5.
Now what I am looking for is a perfect example of the "True Dualist" Type.
Light and Dark, Life and Death, helpful yet distant, beatiful yet alien, you catch the Drift.
From looking over the SRD, the Soulweaver sounds perfect for the basics, with an ideally exclusive focus on Life and Death, maybe with lesser Creation and Destruction tacked on.
The Game is going to be using Gestalt, but the Gestalt side can only be "supporting" CLasses from PF or 3.5 and Racial LA Equivalents (for this, we are using the PF Race builder, but only for getting Stat Boosts (Abilities, AC, healing) and Skill boosts, with at the VERY most getting natural Attacks if its central for the Build, so no broken/laughably cheap options (you know who you are^^).
I want to keep the "Dual" part in the Gestalt Side as well, so ideally it would contain 2 parts/Heritages maing thee Race, and 2 more classes nicely completing the Build.
Now an important set of Rules/Game Directions:
1.: This is a high Power but NOT a High OP game as the Playground sees it. Meaning the Characters are meant to be competent but not hypercompetent.
Meaning that anything like "how to get XYZ for free" and "how to best abuse Spell A when combining it with DCS" or anything using anything more than a few times (so out is everything infinite and near, yes, even a few dozen^^).
Starting Level will be 12, WBL is full, but at least half must be focussed into stuff clearly following the "clichee" of our Characters (meaning stuff that mainly fits the fluff AND helps, not stuff that helps a lot and that one could, if you squint, see as fitting the theme^^).
2.: This is a RAI Game to a fault. If it is silly, doesnt make biological sense, or requires anything close to readings ala "In book XY the rules for "Enter often used magical undertaking^^" where modified as follows, because they didnt state you annot apply that change to Spell Z from a totally different setting, that means you can take Spell Z and use it to achieve Goal 1337" is out.
As is everything not fitting the Duality Fluff, everything requiring a specific Alignment (requiring alignments from achoice is fine, say must be good, or must be lawful etc).
3.: I am mainly looking for Inspiration, not too specific Build advice (yet, might change within the enxt month or 2), specifically the following:
2 Races that would fit the concept that can breed with each other (and ideally 2 things they normally would not get that can be bought in the RC under the abovementioned limits^^)
2 CLasses for the other Gestalt Side, as I intend (unless somebody can find me a complementing class that does not make the guy/gal/undecided worse at doing 2 things really well
And lastly I would be thankful for any Inspiration for extremley dualistic Characters in Fiction, from Games or whatever, that pull it off well. Cause you can never have too much Inspiration.
Short summary for clarity:
Duality is key theme, overshadowing all else
Gestalt, one side will be Soulweaver (and maybe a second) other side will be race (ideally a Half A/B race) and 2 classes that fit but dont detract
High Power, but RAI Game
Mainly looking for Inspiration/Cool Stuff
I expect the Playground to deliver, as usual. :)
Thank you all in advance.
So take your time, look up your data, etc, no rush, no Hurry, open for questions, discussions, and of course people hitching a ride. :smallcool:
Now onward:
For a planned Game the DM asked us to find a "classic(ly inspirated) Archetype and make CHaracters that fit said Archetype, or at least the specific Inspiration we like, to a T.
Since we havent played it in quite some time (and even alltogether not often) the Game will be aiming to use Spheres (of Power msotly), combined with bits and pieces we like from regular PF 1 and 3.5.
Now what I am looking for is a perfect example of the "True Dualist" Type.
Light and Dark, Life and Death, helpful yet distant, beatiful yet alien, you catch the Drift.
From looking over the SRD, the Soulweaver sounds perfect for the basics, with an ideally exclusive focus on Life and Death, maybe with lesser Creation and Destruction tacked on.
The Game is going to be using Gestalt, but the Gestalt side can only be "supporting" CLasses from PF or 3.5 and Racial LA Equivalents (for this, we are using the PF Race builder, but only for getting Stat Boosts (Abilities, AC, healing) and Skill boosts, with at the VERY most getting natural Attacks if its central for the Build, so no broken/laughably cheap options (you know who you are^^).
I want to keep the "Dual" part in the Gestalt Side as well, so ideally it would contain 2 parts/Heritages maing thee Race, and 2 more classes nicely completing the Build.
Now an important set of Rules/Game Directions:
1.: This is a high Power but NOT a High OP game as the Playground sees it. Meaning the Characters are meant to be competent but not hypercompetent.
Meaning that anything like "how to get XYZ for free" and "how to best abuse Spell A when combining it with DCS" or anything using anything more than a few times (so out is everything infinite and near, yes, even a few dozen^^).
Starting Level will be 12, WBL is full, but at least half must be focussed into stuff clearly following the "clichee" of our Characters (meaning stuff that mainly fits the fluff AND helps, not stuff that helps a lot and that one could, if you squint, see as fitting the theme^^).
2.: This is a RAI Game to a fault. If it is silly, doesnt make biological sense, or requires anything close to readings ala "In book XY the rules for "Enter often used magical undertaking^^" where modified as follows, because they didnt state you annot apply that change to Spell Z from a totally different setting, that means you can take Spell Z and use it to achieve Goal 1337" is out.
As is everything not fitting the Duality Fluff, everything requiring a specific Alignment (requiring alignments from achoice is fine, say must be good, or must be lawful etc).
3.: I am mainly looking for Inspiration, not too specific Build advice (yet, might change within the enxt month or 2), specifically the following:
2 Races that would fit the concept that can breed with each other (and ideally 2 things they normally would not get that can be bought in the RC under the abovementioned limits^^)
2 CLasses for the other Gestalt Side, as I intend (unless somebody can find me a complementing class that does not make the guy/gal/undecided worse at doing 2 things really well
And lastly I would be thankful for any Inspiration for extremley dualistic Characters in Fiction, from Games or whatever, that pull it off well. Cause you can never have too much Inspiration.
Short summary for clarity:
Duality is key theme, overshadowing all else
Gestalt, one side will be Soulweaver (and maybe a second) other side will be race (ideally a Half A/B race) and 2 classes that fit but dont detract
High Power, but RAI Game
Mainly looking for Inspiration/Cool Stuff
I expect the Playground to deliver, as usual. :)
Thank you all in advance.