SangoProduction
2020-12-11, 07:21 PM
Simultaneous turns was a fun little idea. We eventually found it a bit too clumsy, since we prefer to describe things, so it eventually just turned into non-simultaneous turns again.
We could *probably* work it out if we were just visually mapping the character movement, and essentially silently rolling. Or really committed to getting to grips with it.
Sounds like a bit of a chore. So, since it's literally just a game, we aren't.
We could *probably* work it out if we were just visually mapping the character movement, and essentially silently rolling. Or really committed to getting to grips with it.
Sounds like a bit of a chore. So, since it's literally just a game, we aren't.