ZeroNumerous
2007-11-05, 04:00 PM
Iaijutsu Master
Iaijutsu is the art of drawing a weapon and attacking in a single fluid motion. Many martial artists practice a form of dueling using iaijutsu, but only a select few truly grasp the power behind iaijutsu. These Iaijutsu Masters are respected and feared by any individual who knows what style they use. Iaijutsu Masters use their personal energy(ki) to strike with blinding speed and devastating power. Many Iaijutsu Masters can kill in a single blow, and almost never need more than their first strike.
Hit Die: 1d8
Requirements
Alignment: Any Lawful
Base Attack Bonus: +5
Skill: Concentration 4 ranks;
Feats: Skill Focus(Concentration); Quick Draw; Improved Initiative
Class Skills
Balance(Dex); Climb(Str); Concentration(Con); Craft(Int); Diplomacy(Cha); Escape Artist(Dex); Jump(Str); Perform(Cha); Profession(Wis); Ride(Dex) Sense Motive(Wis); and Tumble(Dex).
Skill Points: 4+INT modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+1|
+2|Iaijutsu Stance, weapon mastery, ki pool, Iaido(+1d6)
2nd|
+2|
+0|
+1|
+3|Canny defense, Iaido(+2d6)
3rd|
+3|
+1|
+2|
+3|Lightning Blade, Iaido(+3d6)
4th|
+4|
+1|
+2|
+4|Bonus Feat, Iaido(+4d6)
5th|
+5|
+1|
+3|
+4|Strike from the Void, Iaido(+5d6)
6th|
+6|
+2|
+3|
+5|Singing Dragon Sword, Iaido(+6d6)
7th|
+7|
+2|
+3|
+5|Iaido Recovery, Iaido(+7d6)
8th|
+8|
+2|
+4|
+6|One Strike, Two Cuts, Iaido(+8d6)
9th|
+9|
+3|
+4|
+6|Bonus Feat, Iaido(+9d6)
10th|
+10|
+3|
+5|
+7|Strike With No Thought, Iaido(+10d6)
[/table]
Class Features
Weapon and Armor Proficiencies: An Iaijutsu Master gains no new proficiencies.
Weapon Mastery: At first level, an Iaijutsu Master may choose a single weapon that she has proficiency with. The weapon must be a slashing weapon appropriately sized for her, cannot have reach, and must have a hard wooden sheath. An Iaijutsu Master may replace her Dexterity modifier for her Strength modifier when determining damage and attack bonuses with her chosen weapon.
Ki Pool: At first level, an Iaijutsu Master can focus her ki to enhance her speed and power. An Iaijutsu Master has a ki pool of her class level plus charisma modifier. As long as an Iaijutsu Master has one point of ki left in her pool, she gains a +2 bonus to Initiative checks.
An Iaijutsu Master's Ki powers are: Lightning Blade; Strike from the Void; Singing Dragon Sword; One Strike, Two Cuts; and Strike With No Thought.
Iaijutsu Stance: At first level an Iaijutsu Master gains the ability to assume her iaijutsu stance. By sheathing her weapon inside it's hard case, the Iaijutsu Master prepares herself to perform an iaido. Assuming the Iaijutsu Stance is a move-equivalent action which provokes attacks of opportunity. While inside her Iaijutsu Stance, an Iaijutsu Master may perform an Iaido. An Iaijutsu Stance is very hard to maintain, and the stance is lost in 3+CHA modifier rounds because focus naturally shifts away from the sheathed sword.
Iaido: At first level, an Iaijutsu Master within her Iaijutsu Stance may perform an Iaido attack. By taking a five foot step prior to attacking, an Iaijustu Master adds 1d6 damage to an attack with her mastered weapon. An Iaido strike gains an additional d6 in damage every level.
If an Iaijutsu Master misses with one of her Iaido attacks, she suffers a penalty to AC equal to her class level.
Canny Defense: At second level, an Iaijutsu Master may apply his Intelligence modifier to AC when unarmored and unencumbered. This bonus applies as well as her dexterity bonus.
Lightning Blade: By expending one Ki point, an Iaijutsu Master of third level may apply her charisma modifier to initiative as well as her dexterity modifier.
Bonus Feat: At fourth level and every fifth level thereafter, an Iaijutsu Master gains a bonus feat. This bonus feat must be selected from the Fighter Bonus Feat list.
Strike from the Void: At fifth level, an Iaijutsu Master may add her Charisma modifier to each extra damage die gained from an Iaido strike. This maneuver costs three Ki points. Whenever an Iaijutsu Master misses with a Strike from the Void, roll d%. On 1-51, an Iaijutsu Master strikes herself. On 52-95, an Iaijutsu Master suffers the normal penalty. On 96-100, an Iaijutsu Master suffers no penalty. If an Iaijutsu Master strikes herself, she only takes weapon damage, any magical enhancements on her weapon, and her dexterity modifier.
Singing Dragon Sword: At sixth level, an Iaijutsu Master may choose to imbue her sword with her ki. For each point of Ki spent in this manner, an Iaijutsu Master adds two points of damage to her Iaido strikes. The extra damage lasts for 3+CHA rounds, but does not expire if an Iaijutsu Master is not in her Iaijutsu Stance. Her sword counts as adamantine and magic for the purpose of bypassing DR when imbued with ki.
Iaido Recovery: At seventh level, an Iaijutsu Master may attempt a Concentration Check when she misses with an Iaido strike. If the Iaijutsu Master succeeds, then she suffers no penalty. The DC for this concentration check is equal to your opponent's AC+the difference between your strike and that AC.
For example: Bayushi Kuro, an Iaijutsu Master, attempts an Iaido against a Shield Guardian. He rolls a 2, but has a BAB of +17 and a DEX of 16. His +22 is just two short of the Shield Guardian's 24 AC. If he attempts an Iaido Recovery, then his Concentration check DC would be 26(24+2).
One Strike, Two Cuts: At eighth level and above, an Iaijutsu Master may make two attacks with her mastered weapon as a standard action. This means that she may strike twice and then move, or charge and then cut twice. This ability costs a single ki point to use.
Strike With No Thought: If an Iaijutsu Master of tenth level begins combat adjacent to an opponent, then she may act in the surprise round even if her opponents are fully aware of her location and existence. The only action an Iaijutsu Master may take during this surprise round is an attack with her mastered weapon. Any attack made during a surprise round gained through this ability gains an attack bonus equal to an Iaijutsu Master's class level. This ability costs two Ki points to use.
------------------------------------------------------------------------
As I do not have the updated Iaijutsu Master from Oriental Adventures, I felt like making my own. This one is abit more balanced with the addition of ToB.
Iaijutsu is the art of drawing a weapon and attacking in a single fluid motion. Many martial artists practice a form of dueling using iaijutsu, but only a select few truly grasp the power behind iaijutsu. These Iaijutsu Masters are respected and feared by any individual who knows what style they use. Iaijutsu Masters use their personal energy(ki) to strike with blinding speed and devastating power. Many Iaijutsu Masters can kill in a single blow, and almost never need more than their first strike.
Hit Die: 1d8
Requirements
Alignment: Any Lawful
Base Attack Bonus: +5
Skill: Concentration 4 ranks;
Feats: Skill Focus(Concentration); Quick Draw; Improved Initiative
Class Skills
Balance(Dex); Climb(Str); Concentration(Con); Craft(Int); Diplomacy(Cha); Escape Artist(Dex); Jump(Str); Perform(Cha); Profession(Wis); Ride(Dex) Sense Motive(Wis); and Tumble(Dex).
Skill Points: 4+INT modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+1|
+2|Iaijutsu Stance, weapon mastery, ki pool, Iaido(+1d6)
2nd|
+2|
+0|
+1|
+3|Canny defense, Iaido(+2d6)
3rd|
+3|
+1|
+2|
+3|Lightning Blade, Iaido(+3d6)
4th|
+4|
+1|
+2|
+4|Bonus Feat, Iaido(+4d6)
5th|
+5|
+1|
+3|
+4|Strike from the Void, Iaido(+5d6)
6th|
+6|
+2|
+3|
+5|Singing Dragon Sword, Iaido(+6d6)
7th|
+7|
+2|
+3|
+5|Iaido Recovery, Iaido(+7d6)
8th|
+8|
+2|
+4|
+6|One Strike, Two Cuts, Iaido(+8d6)
9th|
+9|
+3|
+4|
+6|Bonus Feat, Iaido(+9d6)
10th|
+10|
+3|
+5|
+7|Strike With No Thought, Iaido(+10d6)
[/table]
Class Features
Weapon and Armor Proficiencies: An Iaijutsu Master gains no new proficiencies.
Weapon Mastery: At first level, an Iaijutsu Master may choose a single weapon that she has proficiency with. The weapon must be a slashing weapon appropriately sized for her, cannot have reach, and must have a hard wooden sheath. An Iaijutsu Master may replace her Dexterity modifier for her Strength modifier when determining damage and attack bonuses with her chosen weapon.
Ki Pool: At first level, an Iaijutsu Master can focus her ki to enhance her speed and power. An Iaijutsu Master has a ki pool of her class level plus charisma modifier. As long as an Iaijutsu Master has one point of ki left in her pool, she gains a +2 bonus to Initiative checks.
An Iaijutsu Master's Ki powers are: Lightning Blade; Strike from the Void; Singing Dragon Sword; One Strike, Two Cuts; and Strike With No Thought.
Iaijutsu Stance: At first level an Iaijutsu Master gains the ability to assume her iaijutsu stance. By sheathing her weapon inside it's hard case, the Iaijutsu Master prepares herself to perform an iaido. Assuming the Iaijutsu Stance is a move-equivalent action which provokes attacks of opportunity. While inside her Iaijutsu Stance, an Iaijutsu Master may perform an Iaido. An Iaijutsu Stance is very hard to maintain, and the stance is lost in 3+CHA modifier rounds because focus naturally shifts away from the sheathed sword.
Iaido: At first level, an Iaijutsu Master within her Iaijutsu Stance may perform an Iaido attack. By taking a five foot step prior to attacking, an Iaijustu Master adds 1d6 damage to an attack with her mastered weapon. An Iaido strike gains an additional d6 in damage every level.
If an Iaijutsu Master misses with one of her Iaido attacks, she suffers a penalty to AC equal to her class level.
Canny Defense: At second level, an Iaijutsu Master may apply his Intelligence modifier to AC when unarmored and unencumbered. This bonus applies as well as her dexterity bonus.
Lightning Blade: By expending one Ki point, an Iaijutsu Master of third level may apply her charisma modifier to initiative as well as her dexterity modifier.
Bonus Feat: At fourth level and every fifth level thereafter, an Iaijutsu Master gains a bonus feat. This bonus feat must be selected from the Fighter Bonus Feat list.
Strike from the Void: At fifth level, an Iaijutsu Master may add her Charisma modifier to each extra damage die gained from an Iaido strike. This maneuver costs three Ki points. Whenever an Iaijutsu Master misses with a Strike from the Void, roll d%. On 1-51, an Iaijutsu Master strikes herself. On 52-95, an Iaijutsu Master suffers the normal penalty. On 96-100, an Iaijutsu Master suffers no penalty. If an Iaijutsu Master strikes herself, she only takes weapon damage, any magical enhancements on her weapon, and her dexterity modifier.
Singing Dragon Sword: At sixth level, an Iaijutsu Master may choose to imbue her sword with her ki. For each point of Ki spent in this manner, an Iaijutsu Master adds two points of damage to her Iaido strikes. The extra damage lasts for 3+CHA rounds, but does not expire if an Iaijutsu Master is not in her Iaijutsu Stance. Her sword counts as adamantine and magic for the purpose of bypassing DR when imbued with ki.
Iaido Recovery: At seventh level, an Iaijutsu Master may attempt a Concentration Check when she misses with an Iaido strike. If the Iaijutsu Master succeeds, then she suffers no penalty. The DC for this concentration check is equal to your opponent's AC+the difference between your strike and that AC.
For example: Bayushi Kuro, an Iaijutsu Master, attempts an Iaido against a Shield Guardian. He rolls a 2, but has a BAB of +17 and a DEX of 16. His +22 is just two short of the Shield Guardian's 24 AC. If he attempts an Iaido Recovery, then his Concentration check DC would be 26(24+2).
One Strike, Two Cuts: At eighth level and above, an Iaijutsu Master may make two attacks with her mastered weapon as a standard action. This means that she may strike twice and then move, or charge and then cut twice. This ability costs a single ki point to use.
Strike With No Thought: If an Iaijutsu Master of tenth level begins combat adjacent to an opponent, then she may act in the surprise round even if her opponents are fully aware of her location and existence. The only action an Iaijutsu Master may take during this surprise round is an attack with her mastered weapon. Any attack made during a surprise round gained through this ability gains an attack bonus equal to an Iaijutsu Master's class level. This ability costs two Ki points to use.
------------------------------------------------------------------------
As I do not have the updated Iaijutsu Master from Oriental Adventures, I felt like making my own. This one is abit more balanced with the addition of ToB.