leegi0n
2020-12-16, 08:23 PM
I'm playing a bard that just reached level 12. Finally, after many moons of playing this character, I'm able to use the animate object spell.
I knew I wanted to use this when I started this character and way back, I had a batch of 30 adamantine caltrops custom made with a small hole running through them, so that I could thread them on a piece of wire.
My intent is to thread the wire through them so that they are one long object and animate that into a construct, which I would then use in combat as a flying mass of barbed wire, basically. I would store them in a jar with some sort of poison in it so that when I went to use them I would give them a good shake, open the jar, dump them on the ground, and animate them, sending them into combat.
How does this work on the technical side? I understand by reading the player's handbook what the damage would be for tiny objects, but how do I add that up considering there are many of them? How do I calculate the poison damage? How are they destroyed by an enemy?
If I understand the rules correctly they are a d10 HD. What would their total hit points be though, since there are many of them?
Finally, do you playgrounders have any creative, flavorful ideas for this?
Thank you in advance for your help.
I knew I wanted to use this when I started this character and way back, I had a batch of 30 adamantine caltrops custom made with a small hole running through them, so that I could thread them on a piece of wire.
My intent is to thread the wire through them so that they are one long object and animate that into a construct, which I would then use in combat as a flying mass of barbed wire, basically. I would store them in a jar with some sort of poison in it so that when I went to use them I would give them a good shake, open the jar, dump them on the ground, and animate them, sending them into combat.
How does this work on the technical side? I understand by reading the player's handbook what the damage would be for tiny objects, but how do I add that up considering there are many of them? How do I calculate the poison damage? How are they destroyed by an enemy?
If I understand the rules correctly they are a d10 HD. What would their total hit points be though, since there are many of them?
Finally, do you playgrounders have any creative, flavorful ideas for this?
Thank you in advance for your help.