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View Full Version : Campaign geography (with a twist!)



iTreeby
2020-12-16, 09:01 PM
Hey there playground. I'm designing a homebrew campaign where the players discover a forest that leads to other planes. The gimmick can be visualized as a screw with each 360 degrees of thread being on a different plane. So far I'm thinking that one rotation up is the feywild and one rotation down is the shadowfell. What other planes should I include and in what order?

The campaign starts at level one and I have no definite plans aside from an initial green hag villain. The players are mostly noobies and they understand that it's not a published setting but I'd appreciate some input about how to structure this in a way that is somewhat intuitive.