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View Full Version : D&D 5e/Next Rogue: Path of might



noob
2020-12-18, 07:18 AM
Some rogues realises the interest of strength and tries to leverage it to its uppermost.
Those follows the path of might(and not of magic)

Brutal strike: when you choose this archetype at level 3 your sneak attack is renamed to brutal strike(it still progresses at the same rate) and works the following way:
You know how to maximise momentum and hit really hard. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack. The attack must use an heavy weapon or a thrown weapon.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.(it deals 2d6 when you get brutal strike because you are level 3)

Demolition Expertise: While subtlety solves a lot of problems brute force solves different problems.
Gained at 9th level.
Not only you can not use brutal strike against anything(ex: a wall, a door, the floor and so on) but anything you do to damage objects deals double damage to the objects(so for example you set explosives on a bridge then the bridge will take increased damage when the explosives detonates) furthermore when you destroy something you always avoid being crushed, burned or harmed in general by the demolition (ex: you hit the material plane so hard it explodes then you just go away unscathed or you kill a creature that turns in a giant pool of lava on death then you just take no damage from the lava and you escape the pool with ease)

Mighty knockback:When above level 13 you gain the ability to knock back anything you hit with an attack by 5 foot.
For example you can hit a castle and knock it back 5 foot or hit a force wall and knock it back 5 foot or if you somehow can hit the material plane or hit the concept of truth you could also knock them back 5 foot.(I am still thinking about whenever it makes sense to give such feature) you can also push anything you would be able to attack at a speed going up to your move speed but you can not pull things this way.

Nonsensical problem solving: When above level 17 you can now use athleticism to substitute for any skill check.
ex: You go in a kingdom and say while flexing "I should be the king because I am the strongest and any who disagrees will get beaten up" then you do an athleticism check to see if it convinces the people and if some are not convinced you just beat them up and it creates agreement.