Citadel97501
2020-12-24, 04:46 AM
Hello all, I had an idea for a character and I was hoping for some assistance on the build. So I was thinking I would write it up and update it as necessary before a final post to the Eclectic Collection of Fun and Effective Builds.
Base Stats: Dexterity: 14, Constitution: 14+, Intelligence: 15+
Race: Warforged, Dwarf, or Variant Human depending on setting.
Class: Artificer 2+, Wizard 5+
Subclasses: Wizard: Order of Scribes
Background: Any but I would always suggest getting Perception trained along with Investigation although Athletics & Perception are also handy.
ASI/Feats: Meta-Magic Adept: Twin Spell, the rest into intelligence.
Wizard Cantrips: Acid Splash, Fire Bolt, Ray of Frost, Prestidigitation
Artificer: Mending, Magic Stone
Cantrips; 4 Wizard, 2 Artificer
Mandatory Spells: Tiny Servant, & Dragon's Breath
Handy Stuff: Shield, Absorb Elements, Haste, Fly, Feather Fall, the usual suspects. Steady Aim suggested sanctuary as it provides a powerful defense for the targets.
Important Infusions: Homunculus Servant, Mind Sharpener, Enhanced Arcane Focus, Enhanced Defense
Concept: Basically this entire build is built around having a pair of orbs that attack in your place the first round while you assist with magic from the back line. Early on you have other options such as using Homunculus Servant as your blaster with Magic Stone, and escalating from there. Later on, Dragon's Breath will be used with Wands of Magic Missile to blast enemies into submission.
Notes:
Instead of using Meta Magic Adept, you could simply take Sorcerer after getting Wizard to 5, but I am unsure if this is really necessary unless your facing multiple fights per day without rest, (Looking at you Descent into Avernus ugh...)
Base Stats: Dexterity: 14, Constitution: 14+, Intelligence: 15+
Race: Warforged, Dwarf, or Variant Human depending on setting.
Class: Artificer 2+, Wizard 5+
Subclasses: Wizard: Order of Scribes
Background: Any but I would always suggest getting Perception trained along with Investigation although Athletics & Perception are also handy.
ASI/Feats: Meta-Magic Adept: Twin Spell, the rest into intelligence.
Wizard Cantrips: Acid Splash, Fire Bolt, Ray of Frost, Prestidigitation
Artificer: Mending, Magic Stone
Cantrips; 4 Wizard, 2 Artificer
Mandatory Spells: Tiny Servant, & Dragon's Breath
Handy Stuff: Shield, Absorb Elements, Haste, Fly, Feather Fall, the usual suspects. Steady Aim suggested sanctuary as it provides a powerful defense for the targets.
Important Infusions: Homunculus Servant, Mind Sharpener, Enhanced Arcane Focus, Enhanced Defense
Concept: Basically this entire build is built around having a pair of orbs that attack in your place the first round while you assist with magic from the back line. Early on you have other options such as using Homunculus Servant as your blaster with Magic Stone, and escalating from there. Later on, Dragon's Breath will be used with Wands of Magic Missile to blast enemies into submission.
Notes:
Instead of using Meta Magic Adept, you could simply take Sorcerer after getting Wizard to 5, but I am unsure if this is really necessary unless your facing multiple fights per day without rest, (Looking at you Descent into Avernus ugh...)