J-H
2020-12-27, 07:17 PM
I'd like to confirm that I am assessing things correctly. Please note this is for class balance discussions, and does not use any new optional rules about changing sorcerer spells overnight, because I don't have my copy yet. I'm specifically looking at what Aberrant Mind and Clockwork do for Sorcerers, and what a similar back-porting of extra spells known does for the pre-existing subclasses.
Pre Tasha
Wizard
Can learn any spell he can find a scroll for.
Can change prepared spells overnight.
Has abilities related to a particular specialization.
Has more spells available to cast per day than a sorcerer.
Can prepare a larger number of high-level spells to make better use of high-level spell slots.
Sorcerer
Knows and can prepare fewer spells than a wizard.
Has abilities related to a particular theme, generally on the weaker side.
Can only change out one spell known per level-up.
Can do things with spells that wizards can't do, such as Twin, Quicken, Subtle, etc etc.
Only has ~15 spells known across 9 spell levels, meaning a sorcerer only has one spell known/prepared for one or more spell levels.
Post-Tasha
Wizard
No longer has more spells available to cast per day than a sorcerer.
Can still know and prepare more high-level spells at a lower cost. (Example: A wizard can prepare Power Word Kill, Wish, Meteor Swarm, and Prismatic wall, then use whichever 9th level spell he needs to; the sorcerer cannot do this without a major opportunity cost).
Sorcerer
Has approximately the same number of spells prepared as the wizard.
40% of spells known are sub-class driven, so spell list is less flexible.
Less opportunity cost for selecting additional high-level spells, but swapping around to have multiple spells known of level 6+ is still a slow process that prevents adapting the lower-level spell list.
Generally correct?
I think I like what I'm seeing balance-wise, as sorcerers now have more spells to cast, but their choices are still more limited and themed than a wizard's choices.
Pre Tasha
Wizard
Can learn any spell he can find a scroll for.
Can change prepared spells overnight.
Has abilities related to a particular specialization.
Has more spells available to cast per day than a sorcerer.
Can prepare a larger number of high-level spells to make better use of high-level spell slots.
Sorcerer
Knows and can prepare fewer spells than a wizard.
Has abilities related to a particular theme, generally on the weaker side.
Can only change out one spell known per level-up.
Can do things with spells that wizards can't do, such as Twin, Quicken, Subtle, etc etc.
Only has ~15 spells known across 9 spell levels, meaning a sorcerer only has one spell known/prepared for one or more spell levels.
Post-Tasha
Wizard
No longer has more spells available to cast per day than a sorcerer.
Can still know and prepare more high-level spells at a lower cost. (Example: A wizard can prepare Power Word Kill, Wish, Meteor Swarm, and Prismatic wall, then use whichever 9th level spell he needs to; the sorcerer cannot do this without a major opportunity cost).
Sorcerer
Has approximately the same number of spells prepared as the wizard.
40% of spells known are sub-class driven, so spell list is less flexible.
Less opportunity cost for selecting additional high-level spells, but swapping around to have multiple spells known of level 6+ is still a slow process that prevents adapting the lower-level spell list.
Generally correct?
I think I like what I'm seeing balance-wise, as sorcerers now have more spells to cast, but their choices are still more limited and themed than a wizard's choices.