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DrK
2020-12-29, 02:33 PM
https://1d4chan.org/images/d/d2/WHFRP.png

"Curse of the Crimson Throne

http://paizo.com/image/content/PathfinderPlayerCompanion/PZO9425-Korvosa.jpg

So this is 2nd attempt at this after trying a couple of years ago. Golarion with the WFRP rules. The Curse of Crimson Throne is a good AP written by Paizo but as its mostly humanoid opponents can also sit well with a gritter feel for WFRP (as we all know that WFRP rules (2E) are one of the best rulesets! :smallsmile:)

Character Creation

Please read the Players Guide that can be found here (https://www.pdf-archive.com/2016/05/16/pzo9000-2-curse-of-the-crimson-throne-player-s-guide/pzo9000-2-curse-of-the-crimson-throne-player-s-guide.pdf)

Background: Explain why you hate Gaedren Lamn (a criminal boss and slaver), and what keeps you in the city - you should have a reason to be in and "like" the grand old city of Korvosa

WFRP Character creation:

Stats: Roll 2d10 in order for your stats. Then you can either apply Shelyn's mercy (take 11) or Desna's fortune (re-roll) to 2 stats (so One re-roll and One 11, or two of a kind)
Born to Adventure: +5 to all stats as you are fated to be an adventurer, Choose an additional trained skilled (if human) and all PC's get an additional random talent (so humans get 3, dwarves and elves get 1)
Races: Korsova: Is strongly human oriented but dwarves, elves and halflings are allowed; a mutant or Norse (as Shoanti) is also allowed if you wanted - but expect city prejudice
Careers: Choose what you'd like (but something that will survive adventuring)
Equipment: Starting trappings
Advances: Begin with 8 advances


WFRP in DnD....

Yes. WFRP rules in Golarion. So first things first, we are using the Golarion world, gods and languages. So Speak [Reikspeil] is [Varisian], Norse is [Shoanti] or something else appropriate. Please use common sense. ANything unsure just ask. For divine magic if anyone goes that route then we can easily select the most appropriate Divine Lore from the Tome or Salvation of the Core WFRP when we need a divine lore.

For normal magic, the people in Golarion are less terrfied and more tolerant but still scared. Its a hybrid of the two. As magic is a bit more common I'll let people expand theur magic with more than 1 arcane lore. You may have a maximum number of Lores = to M stat -1. I.e 1 with M2, 2 with M3 and 3 as a mighty wizard Lord

For all magics = Extra Spell Talent can pick up individual spells as often as you want if you have a reason to think you may have seen the spell or have a mechanism to have reserached / learnt it

For careers. Please be sensible, we are running as fantasy Golarion so please try and avoid gunpowder. If you have a PC with gunpowder then we can easily change a talent here or there to switch to a crossbow or something more suitable. Also the careers are themed but still keep a general trend in alignment - i.e. Chaos warriors are still evil, tilean's are likley from Taldor, kislev or norse careers suit Shoanti or Kellid type PCs. Again this is very much about making a cohesive character rather than optimising(which is hard to do in WFRP)

Corruption/Mutation. The only difference really. Yes mutants exist - touched by magic, cursed by Harrow decks or demons they are shunned and confined to the slums and likely worship evil Gods like Lamashtu or Urgathoa. Things like weird magic, dark magic etc... can still twist your body.

The style is more like a traditional adventure so a "adventuring" compatible class is probably a good idea. Magic will be more prevalent as is the presence of non humans. Magic items (especially things like potions and scrolls or rune marked or magical trinkets) will be more common

THe arms and equipment guide "BC weapon mods" will be used as well and if folk want to investiate making runes and/or magic items we can speed that process up

The City of Korvosa

Districts of Korvosa

http://lh4.ggpht.com/_LOg61Iali3E/TI3bS1szEgI/AAAAAAAAABw/KLMPwYaDhd4/s800/MAPKorvosa.jpg

Grey
http://lh6.ggpht.com/_LOg61Iali3E/TI3bVfIzbvI/AAAAAAAAACI/aSOxjcNv9UI/s800/MAPKorvosaG.jpg
G1 - Great Tomb of Leadership
G2 - Grand Cathedral of Pharasma

Korvosa’s extensive graveyard, this district is divided into three grave wards: Gold, Everyman, and Potter’s, in which are buried the wealthy or prominent, the well-to-do, and the poor, respectively. In the fourth ward, Sepulcher, the cathedral of Pharasma maintains a close vigil over the graves.

East Shore
http://lh6.ggpht.com/_LOg61Iali3E/TI3bWLnYTII/AAAAAAAAACM/RWeI2Zm9tR0/s800/MAPKorvosaES.jpg
E1 - Theumanexus College (small wizard school)
a - Geezlebottle Hall
b - Toryr Hall
c - Verso Hall
E2 - Leftover's (inn)
E3 - Horse Shop (fairest prices in town)
E4 - Shoreline Drinkhall (tavern)

The only district beyond the channel of the Jeggare River, East Shore is home to a handful of noble houses closely tied to the city’s military, as well as the struggling Teumanexus College.

The Heights
http://lh4.ggpht.com/_LOg61Iali3E/TI3bUeFN5PI/AAAAAAAAAB8/6bWn8B4pNDQ/s800/MAPKorvosaH.jpg
H1 - Great Tower (Sable Company base)
H2 - Upslope House (bed & breakfast)
H3 - The Frisky Unicorn (bed & breakfast)
H4 - Temple of Asmodeus
H5 - Gilded Orrery (shop of magical wares and arcane books)
H6 - Jittery Quill (ale and coffee place)
H7 - Jeggare Museum
H8 - University of Korvosa
H9 - The Wise Dragon Inn
H10 - Tenna's (small bed & breakfast)
H11 - Marbledome (opera house)
H12 - Kendall Amphitheater
H13 - Crested Falcon (expensive, elite restaurant)
H14 - Temple of Sarenrae
H15 - The Overlook (tavern)

Atop Citadel Hill, the Heights district has a commanding view of the city, which residents look down on both figuratively and literally. Nearly all of Korvosa’s elite reside here, as does the premier non-magical educational institution, the University of Korvosa, and the temples of Asmodeus and Sarenrae.

Midland
http://lh4.ggpht.com/_LOg61Iali3E/TI3bUyt7ReI/AAAAAAAAACA/jsW1HI-oGjo/s800/MAPKorvosaM.jpg
Citadel Volshyenek (HQ of Korvosan Guard)
M1 - Bookmaker (Korvosa's largest bookstore)
M2 - Bailer's Retreat (rough tavern)
M3 - Gold Market (Korvosa's largest market, open-air)
M4 - Eodred's Walk (14 different shops)
M6 - Creaky Hammock (tavern and inn with nautical theme)
M8 - Pestico's Dolls and Figurines

The district of Midland is cosmopolitan, friendly, and a central hub for trade of all sorts. As well as hosting a multitude of shops and businesses, Midland also plays host to the headquarters of the Korvosan Guard, Citadel Volshyenek, and numerous residences for merchants and labourers alike.

North Point
http://lh6.ggpht.com/_LOg61Iali3E/TI3bTp6atFI/AAAAAAAAAB4/U9PX4NK7fps/s800/MAPKorvosaNP.jpg
N1 - Laughing Wave Inn
N2 - The Dock Trade
N3 - Whitecaps (inn)
N4 - Longacre Building
N5 - City Hall
N6 - Bank of Abadar
N7 - Three Rings Tavern
N8 - Sanctuary of Shelyn
N9 - Avenue of Arms
N10 - Posh and Turtle (inn)

North Point, at the northwestern tip of mainland Korvosa, was the first section of the mainland settled by the descendants of the city’s Chelish founders. The district houses many of the city’s oldest non-noble families. Korvosa’s seat of administrative government is located here, from which the Arbiters and Magistrates work, as well as the Bank of Abadar.

Old Korvosa
http://lh6.ggpht.com/_LOg61Iali3E/TI3bTUPb4UI/AAAAAAAAAB0/a4oudblWaUs/s800/MAPKorvosaOld.jpg
O1 - Palace Arkona
O2 - Old City Hall
O3 - Orisini Academy
O4 - Endrin Military Academy
O5 - Reefclaw Run Market
O6 - Sticky Mermaid (tavern)
O7 - Jeggare's Jug (pub)
O8 - Copper-Beater Hall
O9 - Eel's End (gambling hall, brothel, drug den, flophouse)
O10 - Exemplary Execrables (dark, twisted theater)
O11 - Temple of Aroden
O12 - The Travelling Man (tavern)
O13 - Hessim, Newby and Sage Paint Manufactory
O14 - The Ironworks

Old Korvosa is, as the name implies, old. It covers all of Endrin Isle, which rises from sea level along the southern shore (which runs parallel with the mainland) to a two-hundred foot high escarpment on the seaward north side. Old Korvosa holds many of the city’s poor, and large sections of the area are mazes of hovels, often built on top of older structures to accomodate the growing population. This has resulted in the infamous Shingles: layer upon layer of makeshift accomodations which have grown five stories high in many places. The island contains more than the poor, however: the Arkonas, undoubtedly Korvosas most eccentric noble house, have their palace here. Vencarlo Orisini also runs his famed duelling academy in Old Korvosa.

South Shore
http://lh4.ggpht.com/_LOg61Iali3E/TI3bVE8Sl9I/AAAAAAAAACE/leAkkBlSZyo/s800/MAPKorvosaSS.jpg
S1 - Orkatto's Feathers and Fur (shop of exotic pets or oddities)
S2 - Green Market (small, fully enclosed market)
S3 - Bard's End (Korvosa's largest inn)
S4 - Jade Circle (elite teahouse)
S5 - Pantheon of Many

The newest district of Korvosa, South Shore’s population consists largely of the city’s nouveau riche hoping to escape the cramped conditions elsewhere. Notable sites include the enclave of the Mierani elves, and the Pantheon of the Many.

Organizations

Arbiters:
More than judges, the arbiters also have legislative oversight. Any declaration the king makes must first face review from the arbiters, who vote on its legality both in regards to the Korvosa City Charter and the latest known laws of Cheliax. By charter amendment, seven arbiters must examine a monarchial decree and five of them must accept it in order for it to become law. If the arbiters review and reject a decree, one of those who voted against it must advise the king on what he can do to make the decree more acceptable to Korvosan and Chelaxian law.

The Cerulean Society:
Korvosa’s only true thieves’ guild, often causes the poorer noble houses to bristle at its blatant extortion. The Cerulean Society runs a fairly typical protection racket with excruciatingly smug satisfaction, even going so far as to wear blue uniforms when they come to collect. The price a “client” pays for the Society’s “services” varies, but does not appear to depend on wealth - the wealthy House Jeggere, for example, pays a token amount, while impoverished House Peltherianon cannot hope to pay the sums demanded.

The Korvosan Guard:
The Korvosan Guard serves the city of Korvosa first, the city’s leader second, and the church of Abadar third. It works closely with the monarch and high priest of Abadar to maintain order in the city, acting most often as a police force, but turning into a military operation whenever the city is threatened by external forces.

Field Marshal Cressida Kroft leads the nearly 700 soldiers of the Korvosan Guard, almost all of whom are human of Chelaxian descent. All other civilized races have representatives in the guard, as do Shoanti and Varisians. Despite an ever increasing integration of non-Chelaxians into its ranks, the Korvosan Guard remains steadfastly tied to its Chelaxian traditions. Only full-blooded Chelaxian humans can become generals or the field marshal, while only those with at least half Chelaxian blood (including half-elves) can achieve a rank higher than captain.

Magistrates:
With the creation of the monarchy, the magistrates and their bureaucratic underlings struggled to justify their existences to the city’s first king, the beloved Eodred I. Fortunately for them, Eodred I believed strongly in delegating responsibilities, and during his reign the number of magistrates and their staffs ballooned. Queen Domina halved the number of magistrates, but, since her death, many of those she cut have returned. Today, city hall houses no fewer than 23 magistrates, with a combined staff of nearly a hundred. No one exactly knows what the magistrates or their staffs do, but most Korvosans suspect the entire purpose of city hall is to waste the time and money of the city’s people.

The Order of the Nail:
One of the original seven orders of Hellknights, the Order of the Nail is among the farthest removed from their home in Cheliax, having been coaxed to Varisia in 4682 by Korvosa’s Queen Domina. Strong martial traditions, strength, force, and intimidation are the primary virtues of the order, well represented by their distinctive horned helms and demon-maw breastplates.

The Korvosan Guard bristles at the occasional unrequested aid of the harsh-minded knights, but it begrudgingly accepts their results and acknowledges their effectiveness. The city’s government has little interaction with the Hellknights, except for requesting their aid in dealing with particularly dangerous situations.

Sable Company:
Commandant Marcus Thalassinus Endrin leads his hippogriff-mounted marines in defense of the skies and waters of Korvosa. The Company is one of the most respected institutions of the city, with the common people holding its members in high regard, and trusting the Commandant with the authority to, on the Seneschal’s order, oust any monarch whose rule is becoming tyrannical or otherwise destroying the city.

Religions
After the death of Aroden and the rise of Infernal Cheliax the leadership of Korvosa accepted the influence of that state, though the rest of the city remains wary. The church of Asmodeus remains what many consider a necessary evil, as its inclusion improves the chance of Cheliax eventually reclaiming Korvosa. Asmodeus’ faithful tend to keep to themselves, in part because of the frequent non-violent clashes with the more popular church of Abadar.

Abadar has the most numerous following in Korvosa, and his priests work closely with many organizations. In fact, the Church is practically part of the bureaucracy itself, running the mint, and working for magistrates and arbiters. Priests of Abadar even work with the Korvosan Guard on occasion.

Pharasma’s faithful patrol the Grey District, and are generously supported by the wealthiest families of Korvosa to maintain this guardianship.

Commoners love Sarenrae, for she represents the Korvosan quality of honesty, to say nothing of her role as a healer. The temple of Sarenrae doubles as a hospital and, in recent days, has begun to play host to small altars to Iomedae, Torag, Erastil, and other righteous gods, since the Temple of the Many’s closing.

Although the sanctuary of Shelyn is beautiful, her faith has little influence over Korvosa.

House Arkona
House Arkona is something of an enigma in Korvosa. They have an extensive property on the island of Old Korvosa, and virtually rule that area. They have successfully dealt with much of the petty crime of the area, which has given them the tacit support of the city's government, despite rumours that this success has been largely due to the family actually controlling much of that same crime, and more. The head of the House is Glorio Arkona, who is as enigmatic as his family, and rarely seen outside the grounds of his Palace.

Table of Players

TBC

IC thread (https://forums.giantitp.com/showthread.php?624649-DrK-Crimson-Throne-IC)

IC Thread 2 (https://forums.giantitp.com/showthread.php?660341-Drk-Crimson-Throne-IC-part-2&p=25874969#post25874969)

DrK
2020-12-29, 02:35 PM
Notable NPCs

King Eodred : The ailing king, never popular and known to be uncaring of the "little" people catering to the noble and merchant class. Has been ill for several weeks now with a mysterious diseas that no-one has been able to heal
Queen Ileosa: The young Chelaxian bride of the King. Hated by the people for her life of gaudy excess and frivolous balls she is viewed as a spoilt interloper by many in the City
Giggles One eyed half orc guard, one of Gaedran Lamn's guards

https://db4sgowjqfwig.cloudfront.net/images/1199668/Zellara__s_.jpg
Zellara A middle aged Varisian harrow deck reader who hate Lamn for murdering her son and asked the heroes to rid the city of that menace

https://db4sgowjqfwig.cloudfront.net/images/1205899/Ramara__s_.jpg
Acolyte Ramara, a young acolyrte of Pharasma who tended the heroes in the Boneyard after they fought the necromancers

https://db4sgowjqfwig.cloudfront.net/images/1225854/Keppira__s_.jpg
Bishop Keppira is the High Priest of the Boneyard and the most onfluential member of the Gray distract on the Council of Advisors. Concerned by the cultists he ahs has aked the heroes to investigate the cult in town if they can.

https://static.wikia.nocookie.net/bswupathfinder/images/c/c2/Amin_Jalento.png/revision/latest/scale-to-width-down/245?cb=20120218132124
Amin Jalento is a young noble in his mid-twenties with short reddish hair and a slender build. He wears fine clothes, favoring red and black, and leaves scruffy stubble on his face as if the current fashion of young noble men in Korvosa. He wears a large bronze bracelet on his right arm. While travelling in Korvosa during the times of anarchy, you encountered a small mob threatening to assault young Amin. After driving them off with a combination of guile and violence, Amin thanked you profusely, and you've been escorting him and his cousin Cassandra home.

Loot


Additional Rules as needed

Initiative uses 1d10+AB not Agility score

Aruetii
2020-12-29, 07:15 PM
Gonna grab red again for Sandrezi.


Career: Initiate
Race:Half-Elf (https://i.pinimg.com/originals/d5/1b/88/d51b8887a246f395b4045f9ae7005e91.jpg)
Experience: 0/800




M
WS
BS
S
T
Ag
Int
WP
Fel
A
W
FP
IP
Mag


Base
4
40
36
41
43
36
36
42
40
1
12
3
0
0



Advance

+5%*
+5%

+5%*

+10%**
+10%**
+10%**

+2





Current
4
45
36
41
48
36
46
52
50
1
12
3
0
0


Academic Knowledge (History, Theology): 46
Common Knowledge (Varisia): 46
Charm: 50
Heal: 46
Perception: 46
Read/Write: 46
Speak Language (Classical?): 46
Speak Language (Varisian, Elven): 46

Very Strong: +5 Str
Public Speaking: 10x people when using Charm
Warrior-Born: +5 WS
Savvy: +5 Int
Strong-Minded: Don't check for Insanity until 8 IP.
Luck: +1 fortune point per day.

Coin: 1gc, 13s, 190p

Weapons: Scimitar (Hand Weapon), Shield

Armor:

Clothing: Common Clothing, Robes (Good Clothing, Worn)

Bags: Backpack

Tools: Healing Poultices x10

Food: Rations (1 Week)

Misc: Harrow Deck (Playing Cards), Blanket, Wooden Tankard, Wooden Cutlery

Was an Orphan recruited by Lamm
Had a Cleric of Sarenrae offer him redemption because of the desperation
Grew up more under the Cleric's care, now an Initiate of Sarenrae
Will prefer to redeem the desperate or more white collar crimes
Isn't afraid to kill people or redeem with the sword

Haval
2020-12-30, 06:59 AM
Let's go with purple



https://i.pinimg.com/564x/cc/e7/fd/cce7fdd2ee1e9451f39cc1efbd04c243.jpg


Andrei Petran
Human (Varisian)
Rogue, ex-Apprentice Wizard (Amethyst)
Age: 23
Framed (Dropout)

WS: 41 (+5 advance) 46
BS: 36
S: 36
T: 40
Ag: 38 (+10 advance, +5 Lightning Reflexes) 53
Int: 39 (+10 advances, +5 Savvy) 53
Wp: 36 (+15 advances) 51
Fel: 40 (+10 advance) 50
Shelyn's Mercy on BS and Wp, +5 to everything included

A: 1
W: 13/13
StrB: 3
TB: 4
M: 4
Mag: 0 (+1 advance) 1
IP: 6
FP: 2 (used 2)

XP: 1700xp


Apprentice Wizard
+5 Ag (*)
+10 Int (**)
+15 Wp (***)
+5 Fel (*)
+2 W (**)
+1 Mag (*)
Exits: Journeyman Wizard, Scholar, Scribe

Rogue
+5 WS (*)
+5 BS
+10 Ag (*)
+5 Int
+5 Wp
+10 Fel (*)
+2 W




Academic Knowledge (Magic)
Channelling
Charm (extra trained skill at creation)
Common Knowledge (Korvosa)
Gamble
Gossip
Magical Sense
Perception
Read/Write
Search
Speak Arcane Language (Magick)
Speak Language (Classical, Varisian)

Basic Skills
Animal Care
Command
Concealment
Consume Alcohol
Disguise
Drive
Evaluate
Haggle
Intimidate
Outdoor Survival
Ride
Row
Scale Sheer Surface
Silent Move
Swim



Aethyric Attunement
Fast Hands
Lightning Reflexes
Petty Magic (Arcane)
Resistance to Disease
Resistance to Poison
Savvy
Streetwise



Common clothing consisting of a shirt, breeches, and worn
boots, a tattered cloak, a dagger tucked in a boot or belt, a sling
bag or a backpack containing a blanket, a wooden tankard, a
wooden cutlery set, a hand weapon (axe, club, sword, etc.) and
a purse holding 10 Gold Crowns (gc).

Quarter Staff, Backpack, Printed Book

Wand of Acid Splash
Functions as a S2 magic missile (that always reduces AP by 1 on the location it hits)

Power (1d10) CN 5 on a 1 it depletes for ~ 24 hours
One can attune one self to a wand by making a WP test (or channelling if better). A critical failure on that test breaks the wand.




Glowing Light
Sounds
Drop
Marsh Lights
Magic Dart
Sleep



8 advances including the free one
3 more taken after the zombie fight
-all apprentice wizard advances taken plus Fast Hands (1100xp)

200xp to switch to Rogue
3 advances taken (300xp)
Gamble (100xp)
Streetwise (100xp)



Andrei is the son of a blacksmith in a small village to the north of Korvosa. Since he was young he had a tendency to see things that others couldn't and eventually to predict things before they happened. Eventually he developed enough of a reputation that one of the Academae wizards chose to investigate and determine whether he was suitable for further training. The Wizard who brought him in was of the opinion that a lack of training might eventually be dangerous to anyone around him.

Been in the city for a few years now and was comfortable enough to spend time in the city without really announcing who he was. This led to him being in the wrong place at the wrong time where he was accused of murder. If the witness knew who he was he might not have bothered.

Kicked out of the Acadamae because even if it was a lie it's politically inconvenient to have even trainee wizards accused of murder. At this point he was thought to be capable of controlling himself. Has also been told that he can expect worse from his former teachers if it turns out to be true. They can't allow a Wizard murderer to go around unpunished in case he digs into the wrong kind of magic.

Since then he's been trying to clear his name. Can't really go back to his village with these accusations hanging over him. Has been willing to do odd jobs for members of the Cerulean society who might need a wizard's help. This has so far been enough to make ends meet.

rax
2020-12-30, 08:38 AM
Cassian Escalante

https://i.postimg.cc/Xvn1VgZ5/Cyprian2.jpg

Race: Human
Career: Apprentice Wizard (ex-Squire)

Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



42

40

33

38

39

41

35

36



-

-

-

-

+5

+10

+15

+5



52

45

38

43

44

51

45

41



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

11

3

3

4

0

0

3



-

+2

-

-

-

+1

-

-



2

13

3

4

4

0

1

3



Fortune Points (used/total): 0/3
Harrow Points (used/total): 2/2

Current Wounds: 13

Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Animal Training (Fel), Charm (Fel), Common Knowledge (Taldor, Varisia) (Int), Dodge Blow (Ag), Gossip (Fel), Perception (Int), Performer (Storyteller) (Fel), Read/Write (Int), Ride (Ag), Search (Int), Speak Language (Taldane, Varisian) (Int)

Talents
Ambidextrous: no penalty when using weapon in secondary hand
Etiquette: +10 to Charm and Gossip when dealing with nobility and other skill tests where proper etiquette is important
Mimic: +10 to Performer (Actor, Clown, Comedian, Jester, Storyteller) skill tests, Disguise skill tests if the disguise has a verbal component, Speak Language skill test to pass as a native
Savvy: +5 Int to starting profile.
Specialist Weapon Group (Cavalry)
Strike Mighty Blow: +1 damage with melee weapons
Sturdy: no movement penalties while wearing heavy/plate armour

Armour: Helmet, Mail Coif, Leather Skullcap, Breastplate, Sleeved Mail Shirt, Leather Jack, Mail Leggings, Leather Leggings

Armour Points: Head 5, Arms 3, Body 5, Legs 3

Weapons: Falcata (as Hand Axe; Damage 4; Silver-plated), Dagger (Damage 1), Shield (Damage 2; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Demilance (Damage 4; Fast, Impact, Tiring, Special: -10 WS on foot), GC Meteoric Iron Hand Axe (Damage 4 (+2 vs. aberrations, outsiders, and undead); Slow, Special: +5 WS and counts as magic, silver-plated)

Trappings: Common Clothing, Cloak, Backpack containing Blanket, Wooden Tankard and Wooden Cutlery Set, Antitoxin Kit, Healing Draught, Purse holding 57 gc, 17 s and 4 p, Mahogany Box containing 70 gc, Light Warhorse with Saddle and Harness

Background
Cassian Escalante was born and raised in Korvosa, but in many ways he and his family are outsiders. House Escalante are an ancient aristocratic family from Taldor, where they held lands bordering the Verduran Forest until political intrigue forced Cassian's grandfather Beldam to relocate his entire household to Korvosa more than forty years ago. They brought with them considerable wealth, but Beldam was forced to part with a large part of it in order to get the king to recognize his noble titles.

However, the king's formal recognition failed to secure the Escalantes any appropriate offices from which to draw an income or status in Korvosan society. None of the Great Houses and Dock Families had any intention of sharing their privileges with the newcomers, no matter how grand their titles and history. In the end, a furious Beldam was forced to settle his household among the non-noble families of North Point, a blot upon his family's honour for which he has never forgiven the city.

Cassian was born in North Point twenty years ago, the third child of Beldam's heir Naxos. Raised in genteel poverty, he grew up listening to his elders' stories of the greatness of Taldor and House Escalante, and the bitter betrayals that had led to their current circumstances. Like his elder siblings, he was pressured into following a path which Beldam and Naxos believed would benefit the family and maintain Taldoran traditions. His brother Janus was trained to take up lordship of the family, his sister Melicent was sent to the Academae to study magic, and Cassian found himself squired to his cousin Davos, training to become a Taldoran cataphract.

Cassian discovered that he had real potential as a warrior and settled easily into his expected role, but things were very different for Melicent. She found the weight of their family's expectations hard to bear, and their constant pressure on her to succeed caused much conflict. In her second year at the Acadamae, she was lured into trying the drug shiver and she soon became addicted. Melicent's addiction began to affect her studies, but she was too ashamed to seek help. In the end, her failing results got her thrown out of the Acadamae and House Escalante disowned her.

Melicent turned to the only 'friend' she had left – her supplier Gaedren Lamm. Lamm forced her to use her magical talents to aid his criminal endeavours in return for access to shiver, but eventually her condition deteriorated to the point where she sensed she was becoming a liability. In desperation, she wrote to Cassian and begged him to bring her home, but before he could act Lamm took steps to cover his tracks.

The next day Melicent's body was pulled from the river. The Korvosan Guard were respectful, but wrote off her death as an accident or suicide and declined to investigate further. Cassian, of course, was certain that Gaedren Lamm was behind it all. When he told his grief-stricken parents of his suspicions, their answer was clear – Lamm must die to avenge Melicent's death and restore the honour of House Escalante.
Personality
Most of the time, Cassian is calm, composed, and cheery, but once his anger is aroused he is relentless in punishing those who have trespassed against him. He carefully guards his own honour and that of his family, but he is careful to distinguish between true insults and mistakes or errant remarks spoken in the heat of the moment. His grief and anger at Melicent's death is heartfelt, and he would pursue vengeance against the villainous Gaedren Lamm even without the urging of his elders.
Appearance
At 5'10” and 175lbs, Cassian is of average height, with a lean, athletic build. His eyes are green and his brown hair is usually tied back into a small bun. A pale scar cuts across his right cheek down to the jawline. Although he has tried to grow a beard, the pitiful, scraggly result impresses no one, so he usually goes clean shaven. When not in armour, Cassian usually wears greens and blues. In battle, he favours the traditional Taldan falcata, a curved chopping sword.
Experience and Advances
Shelyn's Mercy on Int and Fel (=31)

Experience (current/total): 0/1,300

Squire
Free starting advances: WS +10, S +5, T +5, Ag +5, A +1, W +2; Performer (Storyteller)
BS +5
Fel +5
Academic Knowledge (Genealogy/Heraldry)
= 300

Apprentice Wizard
Career change = 200
Int +10
WP +10
Perception
Read/Write
Search
Savvy
= 1,000

Planned Progression
Squire > Apprentice Wizard > Knight > Journeyman Wizard
Other Notes
Family: Beldam (grandfather, age 78), Naxos (father, age 52), Janus (brother, age 26)
Light Warhorse
Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



30

0

40

40

30

10

10

0



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

14

4

4

8

0

0

0



Current Wounds: 14

Skills: Perception +10 (Int), Swim (S)

Talents: Acute Hearing, Keen Senses (+20 to Perception tests), Natural Weapons (count as armed with hand weapon but cannot parry), Strike Mighty Blow (+1 damage with melee weapons)

Weapons: Hooves (Damage 5)

Deadguy
2020-12-30, 01:31 PM
Evelina Ardei, Mercenary of the Nail

https://i.imgur.com/iSfUvDW.png

Human of Korvosa

Career: Mercenary

Planned Progression: Mercenary - Veteran - Champion - Witch Hunter

Total Experience: 800 / Spent Experience: 800

Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



36

38

46

40

36

39

40

38



10/10

0/10

5/5

5/5

5/5

0/0

5/5

0/0



46

38

51

45

41

39

45

38



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

12

5

4

4

0

0

2



1/1

1/2

-

-

-

-

-

-



2

13

5

4

4

0

0

2



CURRENT WOUNDS: 13/13
CURRENT FP: 2/2


Common Knowledge (Korvosa) = [i]TN 39
Dodge Blow [Ag] = TN 41
Gamble = [i]TN 49
Haggle [Fel] = TN 38
Intimidate [S] = TN 51
Magical Sense [WP] = TN 45
Perception = [i]TN 49 (*+20 estimating)
Ride [Ag] = TN 41
Secret Language (Battle Tongue)
Speak Language (Varisian)



Nightvision (Excellent vision in natural darkness up to 30 yards)
Quick Draw (ready action as free)
Specialist Weapon Group (Two-handed)
Strike Mighty Blow (melee +1 dmg)
Strike to Stun (S vs T - stun 1d10 rd)
Super Numerate (+10% Gamble / Navigation; +20% Perception - Estimation)
Very Strong (+5% S)



Halberd (Dmg +6; two-handed, fast OR impact & slow)
Mace (Dmg +6; pummeling)
Shield (Dmg +4; defensive, ballistics suffer -10%)
Crossbow - 10/10 (Dmg +4; Range: 30 / 60; Reload: Full)
Mail Shirt / Leather Jack (Armour Points: Head 0, Arms 1, Body 3, Legs 0)
Healing Draught
Clothing
Tattered Cloak


Blanket
Tankard (wooden)
Cutlery (wooden)


Gold Crowns - 20




BIRTHPLACE: Veldraine
STARSIGN: The Pack
SIBLINGS: 2
Stefan - Older Brother, Farmer (dead)
Carmeyi - Younger Sister, Bodyguard (Grey Maiden recruit)
AGE: 23
HAIR: Alabaster Blonde
EYES: Blue
SKIN: Pale
FEATURES: Burn Scars

HISTORY:

Raised on a farm outside Veldraine, her parents fell into a deep depression after their eldest child died from disease.

They became enamored with the Cult of the Gossamer King, providing a blood offering of themselves and their remaining children to keep them safe from disease.

Hellknights investigated rumors of bloodseekers becoming more common in the region. Fearing discovery and destruction, the cult leadership left clues for the investigating Hellknights to the Ardei farm.

Her parents were executed and both her and her sister were enrolled as wards of the church of Abadar within Korvosa.

Upon their meeting the required ages, Evelina became an armiger to the very order that rescued her from misguided parents, while Carmeyi joined the Korvosa Guard. She aspires to be selected as a Grey Maiden.




EXPERIENCE TOTAL: 800
EXPERIENCE SPENT: 800
+1 Att - free
+10% WS - 200
+5% S - 100
+5% T - 100
+5% Ag - 100
+5% WP - 100
+1 W - 100

DrK
2020-12-31, 05:48 PM
A Happy new Year to you all! I hope everyone manages to bring in the NEw Year in a Covid compliant and fun manner
Lets all hope for a better 2021!

Aruetii
2020-12-31, 06:12 PM
Happy New Year everyone! Don't jynx it now.

Deadguy
2020-12-31, 06:51 PM
Oh god! 2020 is turning 21. Let the binge drinking begin.

Deadguy
2021-01-02, 02:51 PM
Sorry it took so long, formatting a new post on a phone is next to impossible. Got my laptop up to configure it, now it should be smooth sailing even from phone because I can quote.

wilphe
2021-01-02, 03:46 PM
Winifred Couper

Human Female

Servant/Diestro

Age 17

https://upload.wikimedia.org/wikipedia/commons/a/a9/Judith_mit_dem_Haupt_des_Holofernes.jpg

5-11
175 lbs


Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



36

36+5

33

33+5

32+5

36

36

39



5/15

0/0

5/5

0/5

10/10

5/5

10/0

5/0



41

41

38

38

47

41

46

44



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

11+1

3

3

4

0

1

3



1/1

2/2

-

-

-

-

-

-



2

14

3

3

4

0

1

3





Talents:

Acute Hearing +20 to Perception (Audio)

Etiquette (+10 Charm Gossip v Nobility and where appropriate)

Flee (+1 Movement 1d10 rounds)

Hardy +1 Wound

Lightning Reflexes (+5 AG)

Marksman (+5 BS)

Resistance to Poison (+10 Toughness v Poison)

Sixth Sense (WP)

V/Resilient (+5T)

Skills:

Academic Knowledge: Heraldry/Genealogy INT

Animal Care INT

Blather FEL

Common Knowledge - [Varisian]INT

Dodge Blow AG

Drive STR

Evaluate INT

Gossip +10% FEL

Haggle FEL

Perception INT

Read/Write INT

Search INT

Sleight of Hand AG

Speak Language - [Varisian] INT

Trade: Cook

Equipment

Common Clothing
Dagger
Backpack -
Tinderbox
Storm Lantern
Lamp Oil

Handweapon - Sword SB
Bow 3
Quiver
Knuckleduster SB-3
2 x Throwing Knives SB-3
Foil SB-2 Fast, Precise
20 sliver arrows
Silverplated dagger

Brigandine (AP2)
Helnet (Hat insert) AP2 for 4 on head


Book - Printed, Glued, Law
Boots, Good, Riding
Hat, Wide brimmed, Good

Cards
Dice



Back at the Inn she works at:
Blanket, Wooden Cutlery and Tankard
Good Clothing
Best Clothes
Pewter Tankard

20gc
+10 (amin)
+99 Queen
+5 1/3 Gold Bar
+58 1/3 Share of loot
= 192 2/3
-187
= 5 2/3

+12.5 for Verrick

18 1/6

Repair Armour -4.5

13 2/3

2x Throwing Daggers 7 2/3

In Hanse 125

132 2/3

-30 helmet

102 2/3

-5 Silver

97 2/3

Winifred has the standard fairy tale background of "Orphan her legal guardians abuse", of a minor noble family her cousins first tried to arrange an "accident" to befall her, then to have her "kidnapped". Such misfortunes she was able to avoid with frustrating and uncanny ease. After failing to poison her they packed her off to work in the household of a associate with fewer scruples prepared to try more direct methods.

She however overheard what was planned and slipped out - making her way to the city. In the longterm she wants to reclaim her birthright and get some revenge. In the immediate future she'd like to find something more interesting and lucrative to do

She has discovered that Gaedren Lamn's organisation was behind her attempted kidnapping and is taking a personal, but distant interest in his activities

She hasn't really absorbed "common" behaviour and is only halfhearted about learning to. So she comes across as somewhere between an over-educated servant and a "fallen" noble.

That said she has a knack for social manipulation and a gift for avoiding trouble that has served her well so far. She hasn't yet done anything illegal (pocketing a few valuables whilst escaping from someone trying to kill you doesn't count) but would probably be good at it if she tried


Starting advance:

+5 WS

800xp on:

T:
Flee

Lightning Reflexes

V/Resilient

S:
Sleight of Hand

Fel+5
Ag+10
Int+5

Will invoke Mercy on BS and INT

300XP on:
Evaluate
WP+10

300XP on:
Drive
STR+5
Wounds+1

100 on wounds 2/2

50 in bank

8/9/22 +200
T/Cook
Hardy

50 in bank

3/6/23 +250

Start Diestro
A+1




WS 41 36 +5/5

BS 41 36+5 0/0

S 33 33 0/5

T 38 33+5 0/0

AG 47 32+5 10/10

INT 41 36 5/5

WP 36 36 0/10

Fel 44 39 5/5

Wounds: 11 11 0/2

Fate Points: 3

Wounds: 12/13 Wounded
8 point wound on left thigh healed 7 by first aid


Fortune Points: 3/3

Insanity Points: 1



Complete





AK Science
Common K:Cheliax
Dodge Blow +10
R/W +10
Speak Language: Infernal
or Swashbuckler
Kwick Draw/Strike to Injure
SWG Fencing
Strike Mighty Blow



Normal Clothes:

New set of blueish-black leathers that still have the shine of new and which she is apparently unaccustomed to wearing. Over which she has a tunic in dark yellow with a slate bodice and a dark red skirt all of which are clean, but hardly new. She is carrying a bow and quiver that seem to be rather ill cared for and a sword from her hip that looks in rather better condition.

Those looking further will note that she is sporting a new and nice set of riding boots in black leather, that she has not broken in yet.

Good Clothes:
Inn serving stuff

Best Clothes:
Undefined

wilphe
2021-01-02, 04:04 PM
Winfired will take teal

DrK
2021-01-02, 05:31 PM
Sorry it took so long, formatting a new post on a phone is next to impossible. Got my laptop up to configure it, now it should be smooth sailing even from phone because I can quote.

Good stuff. I have the same problem trying to format posts on tiny keyboards


Winfired will take teal

Welcome

Janwin
2021-01-04, 10:12 AM
Bardin Bronzehammer (https://docs.google.com/spreadsheets/d/17_TDGwaSEv7tS4OjemlRmPwb2uBdeWMheZLrBCbccY8/edit?usp=sharing)

https://i.imgur.com/PzTDOAS.png

Character Sheet (https://docs.google.com/spreadsheets/d/17_TDGwaSEv7tS4OjemlRmPwb2uBdeWMheZLrBCbccY8/edit?usp=sharing)

Background
Bardin Bronzehammer came to the City of Korvosa like so many dwarves before him: as part of a trading caravan. Unlike his fellows, however, he fell in love with the city, its inhabitants, its culture and mercantile interest, and decided to stay. With a small shop set up in the Midland district, he has made a meager living plying his wares, and has made a small name for himself among the local inhabitants. Even so, he remains relatively unknown, as he is still a relatively-new arrival to the city.

Unfortunately, the cause of his meager living is due to a crime boss named Gaedren Lamm, who has been extorting him since he began renting a tiny space to call a smithy.

Experience and Advances
Shelyn's Mercy on T
Desna's Fortune on Fel

Apprentice Runesmith - Free Advance: Mag +1
Advances: WS +5, S +5, Int +10, WP +10, W +1

Planned Progression
Apprentice Runesmith -> Shieldbreaker -> Journeyman Runesmith -> Master Runesmith or Runelord

Janwin
2021-01-04, 10:12 AM
Sorry for the late join, the holidays proved to be a lot busier than I expected.

Aruetii
2021-01-04, 08:42 PM
Oh if we're laying out progression paths Sandrezi is going Initiate->Priest->Warrior Priest->High Priest if he manages to live that long. He'll be picking up Lore of Sigmar first then Lore of Shallya probably if he can get to High Priest.

wilphe
2021-01-05, 08:17 AM
I will see how it goes; as the story may take us in different directions but:

Servant -> Spy -> Assassin

Haval
2021-01-08, 01:58 PM
'I wouldn't go that far, but unless any of you are hiding magical abilities really well I suppose I will have to do for the moment.' Andrei will introduce himself.

Rax - There was this at least. Andrei's not hiding anything about who he is or his profession. Technically he's currently expelled from the Academae because of Lamm.

rax
2021-01-08, 02:45 PM
Ah, there you go - missed that. So would you say that someone like Cassian, who's sister was also in the Acadamae, can tell that Andrei's also a newbie wizard just by looking? The comment from Andrei is a hint but not exactly "Hey guys! I'm a wizard!".

Haval
2021-01-08, 04:52 PM
I'm going to say he introduced himself as a former academae apprentice then for convenience. He has no reason to look like a wizard (whatever that looks like in this setting). That probably means he knew Cassian's sister at least a little bit, and certainly might be aware of another apprentice having died.

DrK
2021-01-09, 03:28 AM
@Rax

The streets is quieter but not empty and within eye line there are still people bustling about. To close on "Giggles" you could either creep along the dock front houses using Concealment (Ag) or try and blend in and just look like people moving away from trouble using Blather or Shadowing (but Fel instead of Ag). You can certainly get to ~12 yards away easily without any oissues by just going going on a parallel street and then popping out opposite the warehouse



https://db4sgowjqfwig.cloudfront.net/images/5397089/Giggles.jpg

rax
2021-01-09, 01:28 PM
Thanks, that clears things up. Another thing I've been meaning to ask about:

THe arms and equipment guide "BC weapon mods" will be used as well and if folk want to investiate making runes and/or magic items we can speed that process up The weapon mods will still only be used for BC weapons, right? My PC's hand axe equivalent doesn't get the Impact quality while it's still Common Craftsmanship?

DrK
2021-01-10, 02:02 AM
Thanks, that clears things up. Another thing I've been meaning to ask about:
The weapon mods will still only be used for BC weapons, right? My PC's hand axe equivalent doesn't get the Impact quality while it's still Common Craftsmanship?

Correct the extra abilities only apply to BC weapons


@ All - please make any approach rules to see how close you can get to Giggles and possibly get a surprise round
[roll0] TN ???

rax
2021-01-10, 12:52 PM
Okay, so Giggles is surprised and we have two people there talking to him. Andrei can cast a sleep spell and Winifred can..knife him?

@Haval and wilphe
Are either of you intending to act against Giggles or are you waiting for the warrior types to come and take him out? Cassian can only kill him, but it looks like Evelina could stun him if people find that preferable.

Aruetii
2021-01-10, 02:39 PM
My computer had to be rushed to the shop on Friday. Should be back today so I'll have a post tonight!

Haval
2021-01-10, 02:49 PM
Let's have a go. All of this is conditional on Giggles not getting out of the way of being touched.

Charm test to look non threatening
vs. Fel 45
[roll0]

Channeling test
vs Wp 51 (+10 aetheric attunement)
[roll1]

Casting roll for sleep is 6+ (+1 if channeling is passed)
[roll2]

If this doesn't work at least Giggles will be focused on Andrei.

wilphe
2021-01-11, 02:38 AM
@Haval and wilphe
Are either of you intending to act against Giggles or are you waiting for the warrior types to come and take him out?

Um, both? I thought that was the idea to get close then rush him.

She isn't going to do anything until someone else does

Don't waste a good surprise round with 5 to 1 odds please; if he gets put to sleep great - otherwise...

wilphe
2021-01-11, 02:46 AM
[roll0] Agility +47 Initiative

DrK
2021-01-11, 05:53 AM
Andrei: sleep spell fails
Winifred: Blathers to distract

- rest of the party to pile in?
- feel free to roll your charge/ arrows etc...

rax
2021-01-11, 06:11 AM
If you’re okay with Cassian piling in once it’s clear that the spell isn’t working, absolutely. 🙂 I’ll post actions after work.

DrK
2021-01-11, 06:58 AM
If you’re okay with Cassian piling in once it’s clear that the spell isn’t working, absolutely. 🙂 I’ll post actions after work.

Sounds good to me. Bring on the action :smallsmile:

wilphe
2021-01-11, 09:41 AM
Andrei: sleep spell fails

Now might be a time for a fortune point,,,

Haval
2021-01-11, 11:15 AM
Now might be a time for a fortune point,,,

And yet I passed charm.

OK, reroll that casting fail
[roll0]

That's a pass. Away from book but I think he needs to pass Wp to stay awake.

DrK
2021-01-11, 11:40 AM
WP for giggles [roll0]

Edit: pretty epic fail there

wilphe
2021-01-11, 05:54 PM
Winifred makes sure that when he wakes up he will be unarmed and need one hand to keep his pants up

Can't decide if we should drag him inside or drag him into a nearby alley

Haval
2021-01-11, 06:11 PM
If we're not killing him maybe we need a gag.

rax
2021-01-11, 06:18 PM
Cassian has made a suggestion in the IC thread. I recommend speed - get him inside and then we decide whether we have the time to tie him up properly.

Also, I don't want to rain on anyone's parade, and I hope DrK doesn't feel the need to retcon, but strictly speaking an FP only allows you to re-roll a Characteristic test or Skill test. A casting roll uses your Magic characteristic to determine the number of d10s rolled, but I'm not sure it counts as a Characteristic test. :smallredface:

@DrK
A question about initiative - are we doing the WFRP RAW, i.e. roll 1d10+Agility, or RT-style using 1d10+Agility bonus?

Haval
2021-01-11, 06:40 PM
Cassian has made a suggestion in the IC thread. I recommend speed - get him inside and then we decide whether we have the time to tie him up properly.

Also, I don't want to rain on anyone's parade, and I hope DrK doesn't feel the need to retcon, but strictly speaking an FP only allows you to re-roll a Characteristic test or Skill test. A casting roll uses your Magic characteristic to determine the number of d10s rolled, but I'm not sure it counts as a Characteristic test. :smallredface:


Ugh this is news to me. Never used the magic rules before.

rax
2021-01-11, 06:44 PM
Eh, since DrK already rolled Giggles' WP test I hope he'll let it slide this time no matter how he decides to rule it in the future.

DrK
2021-01-12, 04:38 AM
Winifred makes sure that when he wakes up he will be unarmed and need one hand to keep his pants up

Can't decide if we should drag him inside or drag him into a nearby alley


If we're not killing him maybe we need a gag.

I'm happy that you can render him unconscious without rolls and leave him restrained


Cassian has made a suggestion in the IC thread. I recommend speed - get him inside and then we decide whether we have the time to tie him up properly.

Also, I don't want to rain on anyone's parade, and I hope DrK doesn't feel the need to retcon, but strictly speaking an FP only allows you to re-roll a Characteristic test or Skill test. A casting roll uses your Magic characteristic to determine the number of d10s rolled, but I'm not sure it counts as a Characteristic test. :smallredface:

@DrK
A question about initiative - are we doing the WFRP RAW, i.e. roll 1d10+Agility, or RT-style using 1d10+Agility bonus?


Ugh this is news to me. Never used the magic rules before.


Eh, since DrK already rolled Giggles' WP test I hope he'll let it slide this time no matter how he decides to rule it in the future.

Ah, I hadn't realised that. We'll know for that in the future but we can let it slide this time as its the first encounter in the game

I was using the R style 1d10+Ag bonus rather than Ag stat for initiative

wilphe
2021-01-12, 07:04 AM
Current Loot

Winifred:

Giggle's Bow and quiver

3 vials of Alchemical Acid
Whatever is in Yargin's desk less 1 gc

Yarvik's whip
Yarvik's coin purse (if appropriate)
Conents of Yarvik's desk

A 1lb golden bar inlaid with the Devil of Cheliax (16 GC assuming coins are an ounce)

Lamn's dagger that is exceptionally sharp and in a strange shape almost like a key with an inscription reading "For an inspiration of a father" (BC Dagger, +5% WS, gains fast quality)

A silver ring bearing the inscription "For Emmah, the light of my night"

An elaborate brooch of a house drake and an imp (two pests that infest the roofs of the cities noble dsitricts) coiled like yin and yang in heavy gold with a large garne and amethyst as eyes

An abalone shell holy symbol of Selyn

A narrow teak cigar case inlaid with jade
- Containing
A highly realisic carving of two entwined succubi
A fist sized whale tooth scrimshaw carving of a kraken

A steel sceptre ~1 foot long with golden crown


An oily flask that to Andrei smells coppery with the swirling winds of Chamon

Andrei:

Wand of Acid Splash
Functions as a S2 magic missile (that always reduces AP by 1 on the location it hits)

Power (1d10) CN 5 on a 1 it depletes for ~ 24 hours
One can attune one self to a wand by making a WP test (or channelling if better). A critical failure on that test breaks the wand.

wilphe
2021-01-12, 05:36 PM
I don't think Winifred talked him down...

DrK
2021-01-13, 03:13 PM
@ Rax

Strike to stun would be necssary, or a successful Intimidate or the like to cow him. He's surprised but not helpless

rax
2021-01-13, 04:07 PM
@ Rax

Strike to stun would be necssary, or a successful Intimidate or the like to cow him. He's surprised but not helpless Sounds like a job for Evelina then. I think she's the only one with Strike to Stun.

Is a successful Intimidate necessary to make Yargin obey Cassian's commands about getting out of bed as well, or is the sword at his throat enough?

DrK
2021-01-13, 04:27 PM
Sounds like a job for Evelina then. I think she's the only one with Strike to Stun.

Is a successful Intimidate necessary to make Yargin obey Cassian's commands about getting out of bed as well, or is the sword at his throat enough?

It's a surprise round so an intimidation is the mechanical interpretation of the sword to the throat.

rax
2021-01-13, 07:06 PM
Sadly, Cassian is far too chivalrous to have Intimidate trained. :smallbiggrin: I'll give it a go, though.

Intimidate test vs. 19 (S 38/2) [roll0]

Edit: Alas, poor Yargin, methinks you're about to do something stupid...

Deadguy
2021-01-14, 10:12 AM
Guess the dice just want us to fight.

DrK
2021-01-14, 11:03 AM
For the colossal outnumbering the test modifier will make it a pass so I'll post his submission tonight. His life may yet be spared!

wilphe
2021-01-14, 01:32 PM
Well Intimidate technically is getting someone to do what you want by scaring them

Failure on that can represent being laughably unscary

or it can represent scaring them so much they are incapable of doing what you want them to do - like if you want them to do something for you they are too paralyzed to do so

++++++++++++++

Meanwhile I will look into careers that actually have Charm and Intimidate as a skill...

Janwin
2021-01-14, 03:07 PM
I vote we don't have the Dwarf be the charm person. After unskilled halving, at a mighty 13. :smallbiggrin:

wilphe
2021-01-14, 06:42 PM
I'm happy that you can render him unconscious without rolls and leave him restrained

Same deal for Yagrin?

Haval
2021-01-14, 07:07 PM
Andrei has charm for the record. I don't think we have any reason to be nice to this guy though.

rax
2021-01-15, 03:33 PM
Cassian has Charm as well, but he'll be saving that for when we need to convince someone nicely. :smallamused:

wilphe
2021-01-15, 03:53 PM
Who is taking the wand?

Winfired is going to keep scooping up stuff until she hits encumbrance limit but that had better got to someone who can use it

Haval
2021-01-15, 04:03 PM
Who is taking the wand?

Winfired is going to keep scooping up stuff until she hits encumbrance limit but that had better got to someone who can use it

I'll take it unless someone else really wants it. Are there restrictions on who can use those things in Pathfinder normally?

DrK
2021-01-15, 04:10 PM
I'll take it unless someone else really wants it. Are there restrictions on who can use those things in Pathfinder normally?

In pathfinder yes, it's normally casters or people who have the use magic device skill

For this, I'm just making rules for wands up. Any comments would be welcome

Aruetii
2021-01-15, 04:40 PM
Sorry about my absence, computer was more damaged than I thought it was and my phone broke down the day after I dropped comp off. Am I good to get caught up and rejoin or have I missed too much?

DrK
2021-01-15, 04:56 PM
Sorry about my absence, computer was more damaged than I thought it was and my phone broke down the day after I dropped comp off. Am I good to get caught up and rejoin or have I missed too much?

Not a problem. Welcome back. Just breaking into the fishery

wilphe
2021-01-15, 05:23 PM
For this, I'm just making rules for wands up. Any comments would be welcome

If it requires WP/Channeling that means casters will be better at it anyway

I don't really know how Magic Items are supposed to work in WFRP. I assume they are rare beyond price, hard to use and will probably end up eating your soul (and sinking your boat) anyway because Warhammer

The even better part comes when we have to assess a value when/if we divvy up loot

wilphe
2021-01-15, 05:26 PM
Sorry about my absence, computer was more damaged than I thought it was and my phone broke down the day after I dropped comp off. Am I good to get caught up and rejoin or have I missed too much?

Welcome back

So far we've taken out two people without a fight in A4 and A5 and just opened the rightmost door on the top of A4 to not much in particular and going to try the one next to it

rax
2021-01-15, 06:57 PM
If it requires WP/Channeling that means casters will be better at it anyway

I don't really know how Magic Items are supposed to work in WFRP. I assume they are rare beyond price, hard to use and will probably end up eating your soul (and sinking your boat) anyway because Warhammer

The even better part comes when we have to assess a value when/if we divvy up loot Magic items in WFRP are supposed to be rarer than hen's teeth. Realms of Sorcery suggests that any character would be extremely lucky to find even one in his lifetime. Since we're playing an adapted Pathfinder module, however, we're probably going to run into far more than that. :smallamused:

DrK
2021-01-16, 01:21 AM
Magic items in WFRP are supposed to be rarer than hen's teeth. Realms of Sorcery suggests that any character would be extremely lucky to find even one in his lifetime. Since we're playing an adapted Pathfinder module, however, we're probably going to run into far more than that. :smallamused:

Yes. I'm adjusting the magic item frequency to be more like standard DND / pathfinder

DrK
2021-01-17, 09:49 AM
@Wilphe


The 5th child by the door isn't a child. It's a young halfling man, with a kukri hidden in his sleeve.

Haval
2021-01-17, 10:17 AM
Perception vs. Int 53
[roll0]

DrK
2021-01-17, 10:45 AM
Perception vs. Int 53
[roll0]

You can read the spoiler to Wilphe above

Same for Rax as well. Apart from add the description



The gleam in the halflings is that of a psychotic maniac. He's clearly an evil little halfling
- critical success

Aruetii
2021-01-18, 01:01 AM
Okay, now I'm getting caught up. Dog broke into pantry, ate a raisin bread, and had to be rushed to emergency vet.

DrK
2021-01-18, 01:55 AM
Okay, now I'm getting caught up. Dog broke into pantry, ate a raisin bread, and had to be rushed to emergency vet.

Do dogs and raisins not agree with each other?

wilphe
2021-01-18, 04:19 AM
Nope, on the list of things that are toxic for dogs along with Avocados and Macadamia nuts

Hope he's ok

Mine got in the potatoes and started fighting over one but barely ate it before I discovered that raw potatoes are also on the list

Janwin
2021-01-18, 09:33 AM
Yipes. That's rough, man. I'm also getting caught up after a busy weekend.

rax
2021-01-18, 01:20 PM
Blech, that's a fairly decent damage roll. Let's spend another Harrow Point to see if the attack roll can be turned into a success.

Re-roll Charge Attack [roll0] vs. 62 (WS 52, Charge Attack +10)

DrK
2021-01-20, 03:04 AM
Blech, that's a fairly decent damage roll. Let's spend another Harrow Point to see if the attack roll can be turned into a success.

Re-roll Charge Attack [roll0] vs. 62 (WS 52, Charge Attack +10)

Well that was a good use of that point!

Dodge blow [dog] [man] [psychotic halfling] [roll0]

Deadguy
2021-01-20, 08:50 AM
Sorry I've been off on this one. I hate to leave people waiting on me. Work has gone into overdrive, so it's a bit hard to post in a combat where I'm not familiar with the mechanics without consulting the book.

rax
2021-01-20, 01:47 PM
@Deadguy
I noticed you added +10 for Pummelling on your stun attack. An ordinary mace doesn't have the Pumelling property though, it's just a hand weapon. It needs to be Best Craftsmanship to get the Pummelling property.

It's the same with Cassian's falcata (which I'm styling as an axe in terms of game effects) - it won't have the Impact property until I get one with Best Craftsmanship.

DrK
2021-01-20, 05:28 PM
WP test for the dog [roll0] TN 33

Edit: yup, that's a sleeping dog

Haval
2021-01-20, 07:04 PM
WP test for the dog [roll0] TN 33

Edit: yup, that's a sleeping dog

Which doesn't mean he's asleep for long
[roll0] rounds

wilphe
2021-01-21, 02:00 AM
If we are still fighting after 9 rounds something has gone very wrong

rax
2021-01-21, 04:43 AM
We may not be in this fight for 9 rounds but we're likely to be in another one by then. What to do with the dog if it wakes up and bites us in our collective behinds? :smallwink:

Haval
2021-01-21, 01:51 PM
Maybe it'll be too confused to attack us :smallsmile:

I suppose we could find a room somewhere to leave it in. Or we just wait for it to wake up and see what happens.

DrK
2021-01-22, 05:02 PM
dodge [roll0] for psychotic hafling

wilphe
2021-01-24, 02:44 PM
Maybe it'll be too confused to attack us :smallsmile:

I suppose we could find a room somewhere to leave it in. Or we just wait for it to wake up and see what happens.

Dump it in Yargin's room with Giggles...

Nothing less than they deserve when it wakes up

If we have the time of course

Haval
2021-01-24, 06:35 PM
Dump it in Yargin's room with Giggles...

Nothing less than they deserve when it wakes up

If we have the time of course

That is a good idea.

DrK
2021-01-25, 04:52 PM
dodge for the halfling [roll0] TN ......

DrK
2021-01-26, 05:11 PM
Agility [roll0]

Lets hope it goes well

EDIT: it did not

rax
2021-01-31, 06:31 AM
@Janwin

The dwarf sets off at a full run around the walkway, knowing that taking that jump would only end up with him on his face.

Full Action: Run
Moves 9m around the walkway. You seem to be misreading the combat movement table on p. 129 of the rulebook. Bardin has Move 3 so he can run 18 yards. It's only if you're counting movement in squares that it becomes 9 squares (see p. 128).

wilphe
2021-01-31, 12:39 PM
Crit roll if it is relevent to left leg

[roll0]

wilphe
2021-01-31, 12:41 PM
Probably because I remember first edition I rolled 1d10 not 1d100

So I'll just wait on that

Janwin
2021-01-31, 04:20 PM
@Janwin
You seem to be misreading the combat movement table on p. 129 of the rulebook. Bardin has Move 3 so he can run 18 yards. It's only if you're counting movement in squares that it becomes 9 squares (see p. 128).

So I was. Totally thought run was x3 not x6.

So yeah, he runs 18 yards then. We'll just have Bardin keep pace with Cassian, then.

DrK
2021-02-03, 05:17 AM
Flicking between rules systems does the same to me as well. Worse still when you throw in all the 40k RPGs as well

DrK
2021-02-04, 03:23 AM
[roll0]
"mysterious GM rolls"

wilphe
2021-02-05, 08:56 PM
So take a boat where none of us the skill to use it and where a croc lives or brave the spiders?

Suggest the boat


Also tempted to go fish that dead halfling out of the chum and give to the croc to keep it busy

wilphe
2021-02-06, 06:26 AM
So tie this guy up and leave him here?

I assume the kids have been told to go to the Temple?

DrK
2021-02-07, 06:20 AM
So tie this guy up and leave him here?

I assume the kids have been told to go to the Temple?

Yes, the kids will scatter if undirected, or will go the Temple of the Dawnflower is someone suggests it

DrK
2021-02-07, 06:25 AM
Quick check for sliding down the rope into the skiff [roll0]

wilphe
2021-02-07, 07:28 AM
Winifred was leaving it for Sandrezi to say as that's his bag

If he doesn't she will

Haval
2021-02-07, 08:29 PM
Ag 48 (+40)
[roll0]

wilphe
2021-02-09, 02:56 AM
And its either irrelevant or too late but Winifred would leave the loot she'd picked up behind before getting in the skiff and only take the acid and Giggles bow and quiver

rax
2021-02-09, 01:00 PM
May as well follow Winifred's advice and try an untrained Perception test: [roll0] vs. 18

Edit: A shocking success!

wilphe
2021-02-10, 09:17 AM
New Initiative Roll if necessary

[roll0] +4

Janwin
2021-02-12, 09:20 AM
Initiative:

[roll0]+3

Deadguy
2021-02-12, 05:23 PM
You know, for having an almost 50% chance at pegging someone with the crossbow, things aren't really working out to the law of averages.

wilphe
2021-02-13, 01:24 AM
This is WFRP, you are doing above average if you finish the day with the same number of limbs you started with and no more insane and diseased

rax
2021-02-13, 06:38 AM
You know, for having an almost 50% chance at pegging someone with the crossbow, things aren't really working out to the law of averages. I know the feeling. In a D&D game I'm currently playing I've spent four rounds unable to roll higher than a 10. Pretty sure I need an 11 to hit. :smallbiggrin:

DrK
2021-02-14, 03:35 AM
The more important the fight the lower the dice rolls :smallsmile:

I'll give the other PCS another day then will post the Lamn's and Gobblegut's responses. In what might be a very short and brutal scuffle.

rax
2021-02-14, 11:26 AM
The more important the fight the lower the dice rolls :smallsmile: Yeah, but in WFRP that's a good thing. :smallbiggrin:

DrK
2021-02-14, 05:07 PM
Yeah, but in WFRP that's a good thing. :smallbiggrin:

That is a good point. Just goes to show the forum RNG knows all and how best to screw with everyone

wilphe
2021-02-19, 01:38 PM
Is Sandrezi still with us?

Not posted IC in a month

DrK
2021-02-20, 04:11 AM
Is Sandrezi still with us?

Not posted IC in a month

I'm going to guess No. But we still have 5 which is plenty. I'll update IC toorrow to give Bardin/Janwin a chance

wilphe
2021-02-23, 02:24 PM
Winifired is going to see how this round goes and either join the fight or bash the door

rax
2021-02-23, 02:51 PM
Pre-emptive parry failed big time! If the gator hits, Cassian will spend an FP to re-roll the parry like thus:
[roll0] vs. 62 (WS 52, Defensive +10)

...apparently not! :smalleek:

wilphe
2021-02-23, 04:58 PM
Well at least you got a few good whacks in - though I guess it's pretty tough

DrK
2021-02-23, 05:48 PM
Clearly the shield is not a fan of being bitten by the gator

Janwin
2021-02-26, 09:39 AM
Hey guys. Sorry for my absence.

I broke my finger, and one-handed typing is a pain in the rear. Should be in this splint another week, so hopefully back after that.

wilphe
2021-02-27, 05:23 AM
Good luck

I am sure the other two warriors can handle a little lizard by themselves

DrK
2021-02-27, 08:16 AM
@Janwin

Ouch, how unlucky. Hope it gets better soon

wilphe
2021-02-28, 02:02 PM
Fortune Pointing the charge attack on the door

[roll0] Str33 +10 if charge

Deadguy
2021-03-04, 08:49 AM
Can those of us still in this room see him attempt to stab her, or is it blocked by the door?

DrK
2021-03-04, 10:03 AM
You'd have to be by the door to see him. He's off to one side

rax
2021-03-11, 01:15 PM
Wow. This dice roller is weird sometimes. Both attack rolls and damage rolls exactly the same. A flurry of misses and damage too crappy to waste an FP for a re-roll.

rax
2021-03-12, 12:35 PM
@Deadguy
So that's where all the good rolls went! Nice!

Deadguy
2021-03-12, 12:56 PM
@Deadguy
So that's where all the good rolls went! Nice!

Hopefully it's good enough!

DrK
2021-03-12, 03:59 PM
Hopefully it's good enough!

21 wounds on top of the arrows! plenty good enough

wilphe
2021-03-12, 04:49 PM
Assuming we have the time and don't get interrupted thinking like this:


Search his body - see if there is a key for that padlock.

Take anything valuable and portable - Winfred wants the Ledger as it might prove "interesting".

Check the pockets of all the clothes giving her an excuse not to be the one opening the chest

Examine the hatbox

Check out that pile of junk outside

If the clothes are worthless see if they can go to the Temple for the children

For the croc it can either go to the Temple or dude who was running the lizard stall. They can have the meat but Winifred wants the skin

If we need help to move stuff there is the skiff and can also impress our prisoners in exchange for their stuff back and/or their miserable lives

rax
2021-03-16, 04:10 AM
Insanity check [roll0] vs. 55 (WP 35, Easy difficulty +20)

+1 IP it is.

wilphe
2021-03-17, 08:15 AM
We did manage to open the strongbox the ledger was on right?

Also I went from "that's not a great haul but maybe its worth something"

to

"there is way too much money here for us to get to keep any of it"

Partially also because I am worried we haven't been told when to use our special fortune point

rax
2021-03-17, 12:22 PM
Okay, not sure how to react to everyone just shrugging their shoulders and going "Eh, so we got our job from a ghost?"

@DrK
I know this adventure is an adaptation from Pathfinder, and obviously familiarity with magic and magic-related creatures is much higher in Pathfinder than in Warhammer, but what level of "unnatural" things should I expect Cassian to be familiar with or have encountered before. Is Cassian overreacting to this discovery or is it in fact intended to be unusual even by the standards of Golarion?

Haval
2021-03-17, 01:26 PM
Well at least Andrei's a wizard. Lore of Death has spells for talking to the recently dead and seeing spirits so I figure he's seen them demononstrated. The question would be is there anything more going on here that we aren't aware of yet.

Admittedly I've never played pathfinder so this level of blase might be inappropriate.

DrK
2021-03-17, 04:36 PM
Well at least Andrei's a wizard. Lore of Death has spells for talking to the recently dead and seeing spirits so I figure he's seen them demononstrated. The question would be is there anything more going on here that we aren't aware of yet.

Admittedly I've never played pathfinder so this level of blase might be inappropriate.

Andrei may have encountered minor spirits or seen low level undead but this level of ghost manifestation would be extremely unatural



Okay, not sure how to react to everyone just shrugging their shoulders and going "Eh, so we got our job from a ghost?"

@DrK
I know this adventure is an adaptation from Pathfinder, and obviously familiarity with magic and magic-related creatures is much higher in Pathfinder than in Warhammer, but what level of "unnatural" things should I expect Cassian to be familiar with or have encountered before. Is Cassian overreacting to this discovery or is it in fact intended to be unusual even by the standards of Golarion?

It would be considered really weird to get orders from a ghost. Especially at your comparatively "junior" level

wilphe
2021-03-17, 04:49 PM
Winifred is firmly in "this is very weird and creepy but this whole thing was weird and creepy already and there isn't anything I can do about it right now so I am going to try and keep my focus"

Being hired by Zellara's ghost would be less disturbing to her than being setup by an unknown third party capable of impersonating her

Not to mention they've already dealt with a crocodile that they've seen eat children and Lamm was obviously Not a Nice Person so she expected to find something gross

wilphe
2021-03-17, 04:51 PM
It would be considered really weird to get orders from a ghost. Especially at your comparatively "junior" level

She might then bottle it up and freak out later

rax
2021-03-18, 07:23 PM
@DrK
Asking for a straight OOC answer here.

I feel Cassian would want to bring Zellara's head with him to turn her over to the Pharasmans for a decent burial, but it feels like the scene is building towards us being swept up in events that won't let us choose our own way/destination for a while. Should I just have Cassian react differently in order not to cause unnecessary derailment?

@everyone else
Wouldn't it be easier to bring the loot along by stuffing it in one or more of our backpacks? We all have them, after all.

wilphe
2021-03-18, 08:31 PM
I get the impression that there is more than we can reasonably take.

And 100% want to take zellara with us

DrK
2021-03-19, 05:02 PM
@DrK
Asking for a straight OOC answer here.

I feel Cassian would want to bring Zellara's head with him to turn her over to the Pharasmans for a decent burial, but it feels like the scene is building towards us being swept up in events that won't let us choose our own way/destination for a while. Should I just have Cassian react differently in order not to cause unnecessary derailment?

@everyone else
Wouldn't it be easier to bring the loot along by stuffing it in one or more of our backpacks? We all have them, after all.

The next bit is actually pretty free roaming/ sandboxy so if that's what feels appropriate then by all means please do that. The next section has a couple of pre-determined set pieces to lead onto the next section

rax
2021-03-20, 08:24 AM
I get the impression that there is more than we can reasonably take.

And 100% want to take zellara with us I wasn't suggesting we bring anything but the fancy items that DrK listed individually. I doubt there'll be any trouble sticking them in one or more backpacks.

wilphe
2021-03-20, 09:07 AM
Well:

We found that list, and then it seems we started opening boxes and found

As you all search the room the keys you found on his belt help open up some of the boxes allowing you to find some of the jewels and expensive looking items.

Which appears to be more stuff and is going to take time to scoop up

And apparently there are still boxes we can't open

So even if we can carry it all I'm not sure it's a good idea to hang around trying to

That said if there are boxes we can't open we should probably try just to check though I guess we have everything of plot significance

rax
2021-03-20, 09:30 AM
That doesn't read to me like we found mountains of stuff that can't just be tipped into a backpack, but I'm sure DrK can clear that up for us.

wilphe
2021-03-20, 09:33 AM
We still have the acid, if necessary Winifred can burn off the hinges on any boxes we can't open.

DrK
2021-03-22, 05:53 PM
Sorry I had not made it clear. The summary of the loot was all the "good stuff". In other boxes, bags and cupboards is more or less worthless crap.

wilphe
2021-03-23, 07:42 AM
If I understand correctly - we are at the top of the map and the cathedral we want to get to is at the bottom?

Deadguy
2021-03-23, 09:04 AM
I'm sorry all, but I feel like I should tell you instead of just ghosting. I'm pulling the plug on all of my gaming. I need to focus on other things.

wilphe
2021-03-23, 11:05 AM
Goodbye and good luck

rax
2021-03-23, 12:39 PM
Sorry to hear that, but thanks for dropping by to let us know. There's way too many ghosts in PbP games. Best of luck with your other priorities.

Haval
2021-03-23, 02:12 PM
I'm sorry all, but I feel like I should tell you instead of just ghosting. I'm pulling the plug on all of my gaming. I need to focus on other things.

Good luck. Real life comes first and all that.

wilphe
2021-03-23, 05:22 PM
I am greatly enjoying the evolving relationship between Cassian and Winifred btw

rax
2021-03-24, 01:10 PM
I am greatly enjoying the evolving relationship between Cassian and Winifred btw Quoting Gandalf was a bit much, though. :smallwink:

On a more serious note, why did you bother setting up an if/then post if Winifred was going to release the prisoners anyway? And what's her actual bother with just leaving them to their fate?

wilphe
2021-03-24, 02:32 PM
Well Cassian isn't stopping her - he had the option.

Partial lack of ruthlessness on her part, also pragmatism

If you kill people who surrender to you - word gets around and then people stop surrendering to you - or accepting your surrender when you offer it.

Our quarrel was with Lamm in any case and leaving them alive makes it look like a neater job done by professionals and possibly makes it less likely to attract official attention.

It might also leave with less of thirst for vengeance than if we just leave them to die and they escape

Also there is killing an evil person just sends them to the evil gods, giving them the chance to repent gives them the chance of going to the good gods (if that works in this cosmology)





:elan: I assume at this point that quote is proverbial even if you aren't in Middle Earth through a process of interplanar cultural osmosis

rax
2021-03-24, 05:21 PM
What's Cassian supposed to do - physically restrain her? If she's not going to listen to his arguments about why we should just let them be, why would he imagine that she won't just go right ahead and release them as soon as he lets her go? :smallconfused:

Regarding the point about not killing people who've surrendered, Cassian and Winifred are in agreement, which is why he's never advocated killing them.

For Cassian's part, he's not concerned with appearing "professional" because he's not looking for work and he's not afraid of what any officials might think. He also doesn't believe Lamm or his crooks have any friends that would stand up for them once they've been taken down and he believes his station as the son of (low-ranking and foreign) nobility will protect him.

As for the crooks seeking revenge, Cassian doesn't for a second believe that they won't do that just because we let them go now. These are evil men with no morals - they'll perceive Winifred's actions as a sign of weakness, not decency.

The last point doesn't work for him at all. People that need killing deserve that, no matter what theological consequences it may have.

Anyway, strictly OOC, I hope Winifred isn't going to be like this all the time. If she continually acts against Cassian's perceived better judgement and does so to his face, he's not going to see any point in continuing to associate with her. As things stand, she's just a bossy serving girl - no one who's opinion he has to care about.

wilphe
2021-03-25, 04:49 AM
We he didn't say don't do it

He said it will be on her conscience not his, I read that as go ahead not my problem


OOC:

It's unlikely - she's currently going along with burying Zellara even though she'd rather sneak away and lie low and deal with that when there is not a riot going on, but if your character concept involves a strong element of "The other PCs should do what I say" bear in mind there is no IC reason for us to do so and OOC we didn't sign up for that kind of game.

There is nothing wrong with a noble plus entourage game but that isn't what this was billed as

rax
2021-03-25, 02:05 PM
I'm sorry, wilphe, but I don't understand what you're asking of me here? You started by having Winifred declare her intent to release the prisoners unless anyone had any objections. Cassian objected and explained why he didn't think they should be released. Winifred argued with him and decided to release the prisoners anyway.

How did Cassian not say "don't do it" short of ordering her not to do it? Nothing about the way you've played Winifred so far has given me reason to expect that she would ever accept a direct order, so the only remaining option would have been to physically restrain her. That was never on the books because I didn't see that ending well IC or OOC.


It's unlikely - she's currently going along with burying Zellara even though she'd rather sneak away and lie low and deal with that when there is not a riot going on, but if your character concept involves a strong element of "The other PCs should do what I say" bear in mind there is no IC reason for us to do so and OOC we didn't sign up for that kind of game.

There is nothing wrong with a noble plus entourage game but that isn't what this was billed as I don't see that I've played Cassian in the manner you're describing and I hope that's not the impression you've taken away from the game so far. The only time I had him say "not on my watch" was when Evelina tossed out the idea of just burning the fishery down with everyone in it.

For any other actions of consequence, I feel I've been careful to have Cassian ask the other PCs if they're willing to follow his lead and/or assist him. I've also not had him push on with any course of action over the clear objection of another PC. So no, IMO you don't have to worry about that.

Anyway, I hope this clears up how I've been perceiving Winifred and how I hope I've been playing Cassian.

DrK
2021-03-27, 12:50 AM
@Deadguy. Sorry to see you go.

@All. Sorry for the slowdown, my project is reaching some critical points in the manufacturing process so been really busy. I'll be spotty for a couple of weeks before normal service resumes

wilphe
2021-03-28, 10:03 AM
No problem

Rescue seems out of the question, but redirecting the crowd into not killing them immediately seems possible

rax
2021-03-28, 01:16 PM
@All. Sorry for the slowdown, my project is reaching some critical points in the manufacturing process so been really busy. I'll be spotty for a couple of weeks before normal service resumes That's fine.

Does Cassian know anything useful about House Jalento? Like what their reputation's like vis-a-vis the proles? Any particular worthy endeavours to their name?

Common Lore (Varisia/Korvosa) test vs. Int 36 if necessary [roll0]

DrK
2021-03-31, 03:32 PM
That's fine.

Does Cassian know anything useful about House Jalento? Like what their reputation's like vis-a-vis the proles? Any particular worthy endeavours to their name?

Common Lore (Varisia/Korvosa) test vs. Int 36 if necessary [roll0]

House Jalento is a merchnatile house that mainly does import/export with the nations of the inner sea like Andor and Taldan. They are more merchants than "proper" nobles in that the leaders of the house spend more time in the Temple of Abador than they do in the palace and rumours have mentioned that they also support several poor houses in Old Korvosa.

You think (with your critical success) that the young man in question is probably Amin Jalento, the third son. A struggling poet and would be playwright he also apparently trains the sword with Master Vencarlo (a famous fencing teacher in the city), though that would be at some cost

wilphe
2021-04-17, 01:33 AM
BTW are we staying at what seems to be our 3 now, or going to be looking for some new blood?

DrK
2021-04-17, 02:01 AM
BTW are we staying at what seems to be our 3 now, or going to be looking for some new blood?

It’s up to you guys? We can go and seek out some fresh players or I could run a NPC to round out the party?

wilphe
2021-04-17, 02:15 AM
I think more would be cool, was mostly asking to think about where Winifred advanced as I guess if we stay at 3 Cassian is going to need some melee support

rax
2021-04-17, 08:23 AM
Cassian's plan is to either go for Apprentice Wizard or Knight next. Knight makes him a melee powerhouse but there's some really expensive trappings he needs before he can get in. Apprentice Wizard is more of a roleplay thing. Ultimately, I want to take both Knight and at least Journeyman Wizard - I have a fighter-mage concept I want to try out here and that's easier to justify in a D&D-style world than the Old World.

As far as recruiting another player, I'm good with that if everyone else wants to to that, but of all the WFRP games I've played on this site, the longest lasting one is the Border Princes game where Haval and I are the only players since quite a some time, and it works very well IMO. We briefly recruited another player a while back, but he/she ghosted, as did multiple players at the beginning of the game. In short, I'm not very optimistic that adding new players will lead to them sticking around long enough to engage in the game. So as long as DrK is willing to run extra NPCs to pad the party or adjust the difficulty of the encounters, I don't see an absolute need to add more PCs.

Haval
2021-04-17, 10:13 AM
What Rax said about finding players that might stick around. Not opposed to it though.

Perception vs. Int 53
[roll0]

Magic Sense vs. WP 51 (I forget whether it's wp or int)
[roll1]

wilphe
2021-04-17, 04:11 PM
On balance I'd rather have more players than NPCs tagging along, but I will be happy with whatever the group wants.

I sounds like there isn't anyone opposed to new blood

rax
2021-04-20, 01:58 PM
@DrK

As you glance around you can’t see a near by watch light if one of Pharasma’s Templars and the Grand Cathedral still lies some 250 yards away, it torch lit walls faint in the night dim! I think you may have been typing a bit fast here. Is it the case that we can see a light from the templars or that we can't see so they've probably moved away?

DrK
2021-04-20, 04:34 PM
@DrK
I think you may have been typing a bit fast here. Is it the case that we can see a light from the templars or that we can't see so they've probably moved away?

Trying to do an update while in a boring work zoom, someone must have asked me a question
You can’t see any Templar’s nearby, there are none within eyeshot

wilphe
2021-04-20, 08:16 PM
But they are likely to be in earshot if we make a load of noise right?

DrK
2021-04-21, 12:36 AM
But they are likely to be in earshot if we make a load of noise right?

Yes, if there was a scuffle they would hear and investigate, whether they would seek reinforcements first and how quickly you don’t know

Haval
2021-04-25, 06:51 PM
Fear test vs. Wp 51
[roll0]

Possible Awareness test vs. Int 53 (-10)
[roll1]

DrK
2021-04-28, 05:10 PM
Fear test vs. Wp 51
[roll0]

Possible Awareness test vs. Int 53 (-10)
[roll1]

I like the combinatio of terrified but hyperaware

Haval
2021-04-28, 05:18 PM
I like the combinatio of terrified but hyperaware

Got to see all the things you need to run away from :smallsmile:

wilphe
2021-04-28, 07:44 PM
[roll0] WP 36

rax
2021-04-29, 12:01 PM
Test to become unsettled:
[roll0] vs. 45 (WP +10)

Pre-emptive FP re-roll [roll1]

wilphe
2021-04-29, 12:47 PM
Spend a fortune point and reroll that

[roll0] Blather 34

wilphe
2021-04-29, 12:47 PM
Good.

Because Plan B was to use Flee!

That might still happen of course

Haval
2021-04-29, 01:42 PM
Wp test vs. WP 51 (+10)
[roll0]

DrK
2021-04-30, 03:54 PM
Look at that, everyone's spines have stiffened and all is good. Now you can fight a necromancer in a graveyard..... always a fun job

wilphe
2021-04-30, 04:31 PM
See if I had gunpowder I could make a load of noise now

wilphe
2021-04-30, 04:32 PM
Whats the action to make an WP check to not be unsettled?

rax
2021-05-01, 10:46 AM
@DrK
Is there a clear enough path from Cassian's hiding place to allow him to charge the necromancer, or does he have to get past the zombies first?

DrK
2021-05-01, 02:13 PM
Whats the action to make an WP check to not be unsettled?

Free action to see if you’re unsettled


@DrK
Is there a clear enough path from Cassian's hiding place to allow him to charge the necromancer, or does he have to get past the zombies first?

No path, he’s not foolish enough to leave a clear route so the zombies are his literal meat shield

Haval
2021-05-02, 07:53 PM
Should have rolled a d10 for magic dart
[roll0]

Haval
2021-05-02, 07:55 PM
Should roll damage as well
Str 3 magic missle
[roll0]

DrK
2021-05-05, 04:48 PM
Sorry, getting hammered by work this week so may be sluggish for the next few weeks with updates. Not stopping, just losing the work:life balance

rax
2021-05-08, 08:13 AM
We shall abide. :smallwink:

wilphe
2021-05-08, 04:18 PM
I of all people should understand

Good luck

rax
2021-05-13, 06:26 PM
Busy setting up my new computer. Hope to be able to post properly again tomorrow (Friday).

wilphe
2021-05-18, 10:58 AM
Cat related disaster or something else?

rax
2021-05-18, 12:49 PM
Nope, the old one was just...old. Lots of annoying quirks like overheating and shutting down at inopportune moments, losing its internet connection and being unable to reestablish the connection without rebooting, etc.

rax
2021-05-20, 05:28 PM
Fortune point to re-roll the first attack and get a tiny bit of Ulric's Fury if Cassian hits: [roll0] vs. 42

Haval
2021-05-23, 07:54 PM
I read that as the two cultists being out of sight, so I'll guess Andrei is just taking cover for the moment. That spell hurt.

wilphe
2021-05-26, 01:16 PM
I didn't get that, I thought she was kneeling in plain sight

And yes Winifired's courage might take another dip if she gets hurt

rax
2021-05-30, 12:03 PM
@DrK
How are we doing, noble GM? RL keeping you busy again?

DrK
2021-05-30, 02:26 PM
Yes and been out in the first roper sunshine of the year. But bank holiday onday in the UK so can update tonight or tomorrow.

wilphe
2021-05-30, 05:04 PM
Britain has roper sunshine now?

Damn they've moved up out of the Underdark - glad I left

DrK
2021-05-31, 03:09 AM
Britain has roper sunshine now?

Damn they've moved up out of the Underdark - glad I left

Well 2 days! So no doubt back to the grey and clouds next week I'm sure

rax
2021-06-05, 06:43 PM
Cassian tanked all his rolls in the IC thread, so tossing in an attempt at Dodge Blow in case he ends up getting hit by both zombies.

Dodge Blow [roll0] vs. 34 (Ag 44, mail armour -10)

DrK
2021-06-06, 02:23 AM
The dice were not your friends that time!

rax
2021-06-06, 03:58 AM
Gave them a stern talking-to and now they're behaving better. :smallcool:

wilphe
2021-06-12, 02:47 PM
I kinda think we should tell the bishop that we saw Zellara alive and well this afternoon

Haval
2021-06-12, 06:32 PM
I kinda think we should tell the bishop that we saw Zellara alive and well this afternoon

Agreed. I'll add something. I was wondering whether I should work up to it. Wiki says that Pharasma's priests include non-practicing Necromancers so we've come to the right place.

wilphe
2021-06-20, 09:27 AM
I believe I created Winified as free advance + 800 XP

But from reading back the free advance was part of that 800 XP?

Therefore she should only have 300 to spend?

wilphe
2021-06-20, 09:34 AM
In which case will take Evaluate and WP +10

rax
2021-06-20, 11:24 AM
Yay, XP!

DrK, how do you want to handle trappings and how much do you want to plausible in-game opportunities to steer which careers are available?

I'm aiming for Cassian to enter either Apprentice Wizard or Knight next, but while he can likely afford or finagle the trappings for Apprentice Wizard, I haven't yet been able to steer him towards seeking out a teacher. With Knight, it's the reverse - it's a natural progression from where he is, but he's nowhere near being able to afford the trappings.

DrK
2021-06-20, 11:45 AM
Yay, XP!

DrK, how do you want to handle trappings and how much do you want to plausible in-game opportunities to steer which careers are available?

I'm aiming for Cassian to enter either Apprentice Wizard or Knight next, but while he can likely afford or finagle the trappings for Apprentice Wizard, I haven't yet been able to steer him towards seeking out a teacher. With Knight, it's the reverse - it's a natural progression from where he is, but he's nowhere near being able to afford the trappings.

How close is he to needing to make the transition? And which one is more likley? Depending on that I can look at weaving that in to assist

rax
2021-06-20, 11:56 AM
I spent 200 xp to complete Squire, so I have 200 xp left. I could spend 100 xp on AK (Genealogy/Heraldry) as well, since it's in character and I'll need to learn it when he becomes a Knight anyway.

So I have 100-200 xp left to spend, which will allow me to enter either career immediately (200 xp for Apprentice Wizard, 100 xp for Knight). In terms of RP, Knight is probably the most obvious next step, since Cassian is literally training to become one, but Apprentice Wizard is necessary for my ultimate goal of building a fighter/magic-user. It also makes him a more rounded character in the near term - he gets to boost Int, WP and learn to read/write - and is probably cheaper to complete than Knight.

All in all, Apprentice Wizard is probably more useful in the short term, since he's already a pretty good warrior (unless you're about to spring lots of combat specialists on us :smallwink: )

wilphe
2021-06-21, 04:38 PM
it's a natural progression from where he is, but he's nowhere near being able to afford the trappings.

Well we do have a bunch of stuff to sell - something about scooping up gems.


Don't have to worry about Winifred for a while but at the moment looking at Dilettante or Cadet

Haval
2021-06-21, 08:52 PM
Taking +2 wounds to finish the advances and fast hands because he's had a bit of experience in battle now.

I need a grimoire to advance to journeyman wizard so I might investigate something more rogue like if that's difficult to get.

rax
2021-06-22, 12:05 PM
Well we do have a bunch of stuff to sell - something about scooping up gems. I haven't checked on what the gems were worth, but the extra kit Cassian needs to make Knight is anywhere from 550 gc to 900 gc depending on how generous DrK is about trading in old trappings and just paying the difference.

In contrast, Apprentice Wizard requires a printed book, which is 100 gc. Still not cheap, but in a different league compared to a Knight's trappings.

wilphe
2021-06-23, 02:24 PM
Yeah this is why Winifred took Evaluate and when we get some time we can sit down and see what we got.

Also helps that we now have a merchant house that owes us a favour

wilphe
2021-06-23, 02:29 PM
All except the cheapest gems are priced in gc per carat, up to 500

Of course even if we do have that getting value from it is another matter

DrK
2021-06-24, 12:35 AM
The money will be something I have to work out as it’s quite complicated between Pathfinder and Warhammer

At least wands, scrolls and potions are easy enough to port across

Now there are 3 players so I thought I’d ask if you rather get a 4/5th player through recruitment or having NPCs tagging along?

wilphe
2021-06-24, 11:01 AM
Recruitment but not NPC would be my preference

Latter is more work for you

rax
2021-06-24, 01:12 PM
I'm going to say the opposite. NPC before recruitment.

Obviously running one or two NPCs is more work for you, but in all the games I've been in on GitP, recruitment is very much a gamble. You'll probably get plenty of applications, but people seem to ghost distressingly often, and then we're back to square one.

Using NPCs also has the advantage that it doesn't have to be the same characters all the time. Depending on the style of game, DrK can introduce and retire NPCs as needed to give our group the necessary skill set to deal with the adventures ahead.

wilphe
2021-06-24, 08:54 PM
That's PbP in a nutshell

Sometimes everything gels, usually it doesn't but when it does you should treasure it.

So yes I appreciate newer players may not stick around but we might well get lucky and it is great when it does

3rd option of course is to run 2nd PC or have NPCs but we run them

Haval
2021-06-26, 09:35 PM
What Rax said, which doesn't mean we can't get lucky this time.

I suppose whatever is easiest for DrK.

DrK
2021-06-27, 03:36 AM
I'll probably run an NPPC as a stop gap for a bit and then when I have time later this week post out a recruitment and see if we can get lucky.

rax
2021-06-27, 05:32 AM
@DrK
Wasn't Amin's "lady friend" Cordelia his cousin Cassandra earlier in the IC thread? :smallsmile:

DrK
2021-06-27, 06:31 AM
@DrK
Wasn't Amin's "lady friend" Cordelia his cousin Cassandra earlier in the IC thread? :smallsmile:

Damn, I'd jotted them down wrong in my notes, getting wires crossed between games

wilphe
2021-06-27, 06:58 AM
I'll probably run an NPPC as a stop gap for a bit and then when I have time later this week post out a recruitment and see if we can get lucky.

If Winifred ends up going for Courtier she needs a Valet sometime...

of course depends if she can afford one

Haval
2021-07-02, 07:42 PM
Initiative
[roll0]

wilphe
2021-07-06, 06:03 PM
Winifred's thinking is that she is in a position to allow one or two noble houses to gain the gratitude of the new monarch and that accordingly she's doing them a favour far more than the reverse (because this thing is basically worthless to her)

Also by using the language of favour rather than monetary value she's implicitly trying to act in those sort of circles rather than as a mere hireling.

Haval
2021-07-09, 08:05 PM
Common Lore vs. Int 53 (+20)
[roll0]

rax
2021-07-10, 01:54 PM
@wilphe
Re the dagger, I interpreted the bishop as intending to take the dagger to consult his sages, but in retrospect it's not really clear. I'll edit my post if DrK confirms your understanding.

Also, do you think you could stick to one post at a time? It's sometimes hard to follow what Winifred is doing or saying when there are multiple posts in a row.

@all
Rather than do an IC post about it, let's assume that Cassian has also given Winifred and Andrei 10 gc each from the money Amin gave to him.

DrK
2021-07-10, 02:27 PM
The bishop didn’t take the dagger
He was going to speak to team sage and ask for opinions /advice

rax
2021-07-10, 02:31 PM
Got it, thanks!

wilphe
2021-07-10, 05:03 PM
Current Loot

An abalone shell holy symbol of Selyn
= We should return this to the church
Cannot find a value for holy symbols per se
Could be treated as an Art Object?

A narrow teak cigar case inlaid with jade Could be treated as an Art Object? or Best/Good quality Armoire 150-500gc
- Containing
A highly realisic carving of two entwined succubi
A fist sized whale tooth scrimshaw carving of a kraken
Could be treated as Sculptures

A steel sceptre ~1 foot long with golden crown
Art / Jewelry?

Bunch of gems

Winifred:

Giggle's Bow and quiver

3 vials of Alchemical Acid

Knuckleduster

Lamn's dagger that is exceptionally sharp and in a strange shape almost like a key with an inscription reading "For an inspiration of a father" (BC Dagger, +5% WS, gains fast quality)
Just twigged that this implies Lamm is the Killer's father

Cassian

An oily flask that to Andrei smells coppery with the swirling winds of Chamon
Oil of Keen Edge Magical oil, smear on a weapon = for 20 minutes that weapon gets Impact and Armour Piercing [1] qualities


Andrei:

Wand of Acid Splash
Functions as a S2 magic missile (that always reduces AP by 1 on the location it hits)

Power (1d10) CN 5 on a 1 it depletes for ~ 24 hours
One can attune one self to a wand by making a WP test (or channelling if better). A critical failure on that test breaks the wand.


++++++++++++

Cash:

30gc from Amin = 10gc each

A 1lb golden bar inlaid with the Devil of Cheliax (16 GC assuming coins are an ounce)

100 gc each of new coins from the Queen

Total: 115 1/3 each



Other:

A silver ring bearing the inscription "For Emmah, the light of my night"
retained by the Marshall

An elaborate brooch of a house drake and an imp (two pests that infest the roofs of the cities noble dsitricts) coiled like yin and yang in heavy gold with a large garnet and amethyst as eyes
Returned to Queen


Ultimate Want List:

Winifred:

Studded Leather Armour 90

Helmet 30

3 books at least 75 each (Dilettante Trappings)


Cassian

Going between Knight and Apprentice Wizard

Knight
Some weapons
Full Plate 400
Destrier 500


Apprentice
100gc for a printed book

Andrei

If going to Journeyman Wizard needs 500 gc for Grimoire

wilphe
2021-07-10, 05:04 PM
@wilphe
Also, do you think you could stick to one post at a time? It's sometimes hard to follow what Winifred is doing or saying when there are multiple posts in a row.

Yeah I can do that.

Its a habit I developed from having internet glitch / cat cause loss of long posts and messing up dice rolls

Haval
2021-07-10, 09:01 PM
Lamn's dagger that is exceptionally sharp and in a strange shape almost like a key with an inscription reading "For an inspiration of a father" (BC Dagger, +5% WS, gains fast quality)
Just twigged that this implies Lamm is the Killer's father


The killer who is definitely dead and won't be looking for revenge in that case. :smallsmile:

Do we need somewhere to stash all this loot?

I'm hoping getting Andrei readmitted to the Academae at some point might make getting that book a little easier. Otherwise I suppose I'll be looking into getting it second hand.

wilphe
2021-07-12, 04:15 PM
T he killer who is definitely dead and won't be looking for revenge in that case. :smallsmile:

I haven't seen anything that says the LockKey Killer is dead only that the killings stopped and both Bishop and Marshall consider them still being alive to be a possiblity


I'm hoping getting Andrei readmitted to the Academae at some point might make getting that book a little easier. Otherwise I suppose I'll be looking into getting it second hand.

Clearly we need to find Crazy Steve's Emporium of Trading Random Art Objects for Books

Haval
2021-07-12, 08:34 PM
Yeah, it seems likely. We may need to look at who exactly the victims were.

On the book thing. I have no idea if that's possible but it's seems worth looking into. Maybe there's a magic item black market.

wilphe
2021-07-13, 03:43 AM
I was wondering if carrying that dagger around would make Winifred a target and whether doing so was worthwhile to draw him out

Then I realised that is probably moot because if they are alive then they will find out that Lamm is dead and soon after that we killed him.

rax
2021-07-13, 10:40 AM
Or maybe Lamm had the dagger for the same reason he had all the other loot - he nicked it. :smallwink:

Re loot
I've written Cassian's family as being poor by the standards of nobility but they still have a townhouse in North Point. That should be a safe location to stash our loot until it can be sold off.

According to the core rulebook, religious symbols are common items, usually made of wood, and worth 1 gc (table 5-11 Miscellanea). The abalone shell might be worth a bit more since Lamm decided to hang onto it.

An armoire seems like a stretch when looking for an equivalent to a cigar case. An armoire is significantly bigger, so the wood alone would be worth more. A small wooden chest (2 gc in Old World Armoury) or a tube case (1 gc) are probably closer in size.

The rest of the stuff is clearly art or jewellery in some form. Prices for jewellery can be found in Old World Armoury but I've no clue where to find the value of art objects specifically.

wilphe
2021-07-13, 11:33 PM
Its quite possible that he nicked it, but its also a valid line of enquiry.

Also even the possibility of vengeful serial killer sounds worth considering

++++++++=

An armoire is significantly bigger, so the wood alone would be worth more. A small wooden chest (2 gc in Old World Armoury) or a tube case (1 gc) are probably closer in size

Fair I overlooked those, I knew it was too small to be an armoire but it is also teak with jade inserts rather than plain wood.

Art, Sculpture and the like are table 10.4 below jewellery

As the Holy Symbol is of Shelyn (https://pathfinderwiki.com/wiki/Shelyn) and its a special material I am presuming it is worth something as an art object - she is deity of art and beauty after all but again I think it might be more useful to us to return it to the church

rax
2021-07-14, 07:40 AM
Art, Sculpture and the like are table 10.4 below jewellery

As the Holy Symbol is of Shelyn (https://pathfinderwiki.com/wiki/Shelyn) and its a special material I am presuming it is worth something as an art object - she is deity of art and beauty after all but again I think it might be more useful to us to return it to the church Ah, right, there they are. Was looking at the name of the table, that's why I didn't notice the sub-headers. :smallsmile:

Sure, but abalone is basically a sea shell - not all that special a material. There's a religious relic entry that sets the cost at 5 gc IIRC, but certainly Cassian would want to return the symbol rather than sell it. Money isn't his prime motivator, after all.

DrK
2021-07-22, 02:31 AM
Perception tests [roll0] C,W,A

On the topic of the loot


An abalone shell holy symbol of Selyn
= We should return this to the church
Cannot find a value for holy symbols per se
Could be treated as an Art Object?

A narrow teak cigar case inlaid with jade Could be treated as an Art Object? or Best/Good quality Armoire 150-500gc
- Containing
A highly realisic carving of two entwined succubi
A fist sized whale tooth scrimshaw carving of a kraken
Could be treated as Sculptures

A steel sceptre ~1 foot long with golden crown
Art / Jewelry?

Bunch of gems

Feel free to make an Evaluate check here in the OOC thread to work out how much these things are worth. The other stuff (i.e. weapons/armour) you'd get 50% of value selling to a pawnshop or you can try and modify that with Haggle checks

wilphe
2021-07-22, 08:44 AM
[roll0] Evaluate 41

wilphe
2021-07-22, 08:46 AM
Well she's keeping the bow and quiver anyway

Whip will barter for knuckleduster

wilphe
2021-07-22, 08:50 AM
Keeping track of what individuals have as a matter of balance, in so far as that will ever matter

DrK
2021-07-22, 04:14 PM
I've dropped a post recruiting some more adventuerers to help the three of you.
Recruitment thread is here (https://forums.giantitp.com/showthread.php?634336-Crimson-Throne-(WFRP-2e)-Re-recruiting) if you want to pop in and answer questions they may have

DrK
2021-07-23, 03:54 AM
Winifred's check identtifies the woman as Lady Andasain, a refugee of sorts from Nidal (if the rumours are true) and a recent friend to the Queen.

Unless you have more to discuss with the queen you can leave and will be escorted out by Sabina and back to the castle gates
the chest contains 100 new GC each printed with Illoseia's smiling face

wilphe
2021-07-23, 04:30 AM
the chest contains 100 new GC each printed with Illoseia's smiling face

We should probably be careful where we spend these...

Also someone has worked really fast to prepare the dies and mint these - unless of course they were ready to go


Oh wait, each.

Never mind

Well that's enough then to get armour and helmet Winifred wants, which are not trappings for anything in particular but I think a worthy investment in not dying.

Do you want to abstract out shopping or is there some downtime coming?

wilphe
2021-07-24, 03:42 PM
Also:

100 coins = 10 points of encumbrance

And at 1oz per coin = 6 1/4 lb or 2,8 kilos

It will ruin your pocket, but its not too much to carry around for a bit

rax
2021-07-24, 04:22 PM
Nearly three kilos is indeed quite a bit of weight to be putting in your pockets, assuming such a thing even exists in the clothing of our pseudo-medieval game. :smallamused:

The volume of 100 coins is also likely to be considerable, so I'd suggest it's a difficult sum to carry about in anything but a backpack or a sack. If your characters have those, there should be no trouble transporting the coins, but it's likely to be a noisy business if they're just sliding around in the pack/sack.

wilphe
2021-07-24, 05:23 PM
Well we all have backpacks or bags


You also get, regardless of career, the
following:

• Common clothing consisting of a shirt, breeches, and worn
boots, a tattered cloak, a dagger tucked in a boot or belt, a sling
bag or a backpack containing a blanket, a wooden tankard, a
wooden cutlery set, a hand weapon (axe, club, sword, etc.) and
a purse holding 2d10 Gold Crowns (gc).


I agree we don't want to be carrying this around for long, that's why I want to get rid of the outstanding misc items.

Haval
2021-07-24, 09:10 PM
We should probably be careful where we spend these...

Also someone has worked really fast to prepare the dies and mint these - unless of course they were ready to go

As in it suggests we have ties to an unpopular Queen? Should be easy enough to test.

And a quick google suggests pockets were a thing. Or I suppose I could claim that wizards developed them to hold spell ingredients and so forth. :smallsmile:

Having money is surprisingly inconvenient. Maybe I need to work out something expensive to spend it on.

DrK
2021-07-25, 01:32 AM
An abalone shell holy symbol of Selyn
would be owed a favour by the Priests of Shelby

A narrow teak cigar case inlaid with jade Could be treated as an Art Object? or Best/Good quality Armoire

To an upmarket dealer of Antiquities it fetches 40gc

- Containing
A highly realisic carving of two entwined succubi fetches 30gc
A fist sized whale tooth scrimshaw carving of a kraken fetches 20gc

A steel sceptre ~1 foot long with golden crown fetches 35gc


Bunch of gems Sold to a dwarven Jeweller with links to the Kundark clan 50gc

All told you can sell your loot to a pair of rebuttable dealers for 175gc
After you speak with Marshall Kroft there will be some downtime so you can plan your purchasing off screen

rax
2021-07-25, 05:51 AM
All told you can sell your loot to a pair of rebuttable dealers for 175gc Well as long as they're rebuttable. I'd hate for them to be able to get away with just saying any old thing. :smallbiggrin:

wilphe
2021-07-25, 06:43 AM
I like rebutts and I cannot lie

wilphe
2021-07-25, 12:18 PM
Winfred's list:

90 Brigandine (AP2)
75 Book - Printed, Glued, Law
9 Boots, Good, Riding
3 Hat, Wide brimmed, Good
10 Best Clothes
187

farothel
2021-07-28, 06:10 AM
Here's my character. I have just finished all the advances for Kithband warrior (including some skills and talents). So the next 100xp is for the switch to scout and then I can continue in that advance scheme. Now I just need some way to get all my trappings for the next carreer.

I'll take blue for speech.



https://w7.pngwing.com/pngs/604/945/png-transparent-dungeons-dragons-pathfinder-roleplaying-game-d20-system-elf-ranger-elf.png


Ciraneoth of Sethayla
Kithband warrior/Scout
Gender: Male
Age: 80


Age: 80
Gender: Male
Hair: Blonde
Eyes: gold
Right Handed
Height: 1m81
Weight: 69kg
Religion: Erastil
Birthplace: Sethayla, Kyonin

Family
Father: trapper/partime militia man
mother: shop keeper
sister: shop keeper







M
WS
BS
S
T
Ag
Int
WP
Fel
A
W
FP
IP


Base
5
39
51
41
39
46
39
34
34
1
11
2
0


Advance

+20
+20
+10
+10
+15
+20
+15

+1
+6




Current
5
44
66
41
44
56
54
44
34
2
15/15
2
0



XP: 2100 total / 0 to spend
Gold: 24gc, 5s 4p remaining



common knowledge (elves) (int)
speak langauage (Elven) (int)
speak language (common) (int)
concealment (ag)
dodge blow (ag)
follow trail (int)
heal (int)
Navigation (int)
outdoor survival (int)
perception (int) (+10%)
scale sheer surface (str)
silent move (ag)
search (int)



marksman: +5BS (in Base profile)
warrior born: +5WS (in Base profile)
very strong: +5str (in Base profile)
savvy: +5int (in Base profile)
specialist weapon group (longbow): Can use weapons in group
excellent vision: +10% perception sight/lip reading
night vision: see 30y in starlight
rover: +10% move silent/concealment rural
rapid reload: reduce reload half action




Common clothing consisting of a shirt, breeches, and worn boots,
a tattered cloak,
dagger (silvered)
a backpack containing a blanket, a wooden tankard, a wooden cutlery set,
Hand weapon (sword)
a purse
elfbow (20 arrows) (best quality, +5%BS) (20 silvered arrows)
full leather, mail shirt, mail coif
shield

rope (20yards) (1gc)
tent (15s)
healing poultice (8x) (40p)
water skin (8s)
1 week rations (6s)
fish hook and line (3s)
healing draught (2x) (10gc)
perfume (1gc)
antitoxins (2 for the party)

-salve of healing: An application onto a wound (takes ~1 minute) will heal 1d5+2 wounds
-Shadow Cloak: GC Woolen cloak. When the gem on the Dragon's eye is pressed (i.e. a half action), the cloak starts to fade and swirl into the background. Its clearly magical in nature and people with witchsight can see its linked to Ulgu the Wind of Shadow.
Benefit When active it grants the wearer +20% on Stealth related checks related to vision (e.g hiding, shadowing etc...)
Usage It can be used for up to 3 hours continously per day. Then needs at least a night (~6 hours of darkness) to restore its internal magical reservoir



Ciraneoth was born in a the small town of Sethayla, in the north of Kyonin. His father was a trapper, herb collector and also part-time militia man. Ciraneoth learned a lot from him and after some time became a full time militia man, concentrating on the bow like many elves. But after a few years this too became routine and he quit the militia and became a caravan guard. That was more like it, as it meant he could go all over the world. The next years, he traveled all over Golarion, becoming a good guard and also learning some other skills, like the basics of healing.

They were close to Korvosa, when a rockslide burried half the caravan. As Ciraneoth was at the front, he was spared the landslide, but as he turned to help, some bandits who used the landslide to disrupt caravans attacked. He defended himself well, but in the end there were too many bandits and he had to run. He felt guilty about leaving the others (if there were still some alive), but he had no choice. He ran towards Korvosa to warn the guards there.

He decided to leave the caravan guard duty for now and try to find some information on who had attacked his group, but he also needed money to eat of course, so he was looking for something to do."



He's a bit gruff at times, but he's a good friend to people he trusts. He feels more at home in the wild than in the city



head: 3
body: 3
arms: 1
legs: 1



+20WS, +20BS, +10S, +10T, +15Ag, +20Int, +15WP, +1Att, +6wounds, concealment, dodge blow, follow trail, perception, silent move, animal care, common knowledge(any), navigation, ride, secret language (ranger tongue), secret signs (scout), charm animal, mighty shot, sure shot, orientation



horse with sadle and harness, best quality full leather armour.

Shadowflick
2021-07-28, 11:17 AM
Bart
"If ya want the world to get better, ya better be willin to bleed for it"

https://static.wikia.nocookie.net/albasarislands/images/5/5f/Cecil.png/revision/latest?cb=20180505064329

There are few good options for a Half-Orc orphan in the city of Korvosa. between going into slave like menial labor, joining up with a gang, or becoming an actual slave hope seems all but lost for there kind. Bart was unlucky enough to find himself within the third category. A slave in everything but name to Gaedren, serving as one of the any brats to do his menial work. From running drugs to petty thefts, Bart's life was one where safety was never assured, and thanks would be given to whatever god blessed him with another day of survival. Yet, in all this foulness, Bart still found a way to smile. Through his beatings and brushes with death there was something that was exhilarated within him for it. More than that, he did have something of a family while enslaved. Sure there were all thieves forced into this against there will but, they were still together. A Makeshift family that needed to learn to work together. This place might have hated him, but it was his home, and maybe it could be better.

In fact, there was one thing that projected this small belief into action. When Bart thought his life was at an end, the blade of a thug he was told to steal from at his neck...he found himself rescued. A solid thwack hitting the head of the thug and taking him to the ground. The Blackjack! It must have been! But, when Bart turned to see his rescuer...all he saw was a man. A Normal day laborer on there way to work one day, who decided to do a good deed. To help. Apparently, the man was also saved one day from a random act of heroism from a stranger. And that stranger to. A chain of good deeds, all culminating in his life being saved.

That, would cause a change for the half orc...it would lead him to escape his life of servitude, faking his death to leave Korvosa to learn how he could one day return and tend to that small seed of goodness into thriving rose.




WS:36 -> 51
BS:25 -> 40
S:32 -> 42
T:31 -> 41
AG: 34 -> 39
Int: 36 -> 52
WP: 27 -> 42
Fel:31 -> 46

Wounds: 13
FP: 3

Shyla's Mercy: Toughness
Free: +5 WS
+5 BS
+5 Toughness
+5 Int
+10 Int
+5 WP
+10 WP
+5 Fel
+10 Fel
+1 Wound
+2 Wound
Priest Career Entry



Gossip
Common Knowledge (Korvosa)
Academic Knowledge (History)
Academic Knowledge (Theology)
Charm
Heal
Perception
Read/Write
Speak Language (Classical)
Speak Language (Varisian) +10



Marksman
Excellent Vison
Sturdy
Strike Mighty Blow
Very Strong
Public Speaking
Warrior Born



Sword
Backpack
Dagger
Clothes
Carved Rose Holy Symbol
Robes
Writing Kit
Prayer Book
14 Gold






Still debating a swap to Kurgan, but, here it is!

BananaPhone
2021-08-03, 10:17 AM
Apologies about taking so long to move over here, I've been putting in 65+ hour weeks recently.



Rollo Jarlson
"Only dead fish go with the flow."

https://i.pinimg.com/564x/19/0c/2e/190c2e23fc0325cf43f1674293044fbd.jpg


A Thane from Norsca who has an eye for trade and who himself is a skilled jewelcrafter. A tall, powerful and imposing man, Rollo embodies the Norsca spirit of exploration, trade and settlement.



WS: 53
BS: 36
S: 43
T: 40
Ag: 44
Int: 45
WP: 40
Fel: 44

Attacks: 2

Wounds: 12
FP: 3

Skills:
Consume Alcohol
Gamble
Gossip
Intimidate
Command
Common Knowledge (Norsca)
Evaluate
Haggle
Speak Any Language (Riekspiel)
Trade (Jewel Crafter)

Talents:
Savvy (+5% intelligence stat)
Menacing (+10% to intimidate tests)
Specialist Weapon Group (Two-handed)
Stout-hearted (+10% bonus on Fear/Terror tests)
Strike Mighty Blow (+1 damage)
Suave (+5% fellowship stat)
Schemer (+10% to intrigue related rolls)
Dealmaker (+10% to Haggle tests)
Super Numerate (+10% to gamble and navigation tests)
Ambidextrous
Sixth Sense


Free: WS +5
WS +5
A +1
Career to Freeholder







First Career: Bondsman (Tome of Corruption)
Consume Alcohol
Gamble
Gossip
Intimidate

Second Career: Freeholder (Tome of Corrupton)
Command
Common Knowledge (Norsca)
Evaluate
Haggle
Speak Any Language (Riekspiel)
Trade (Jewel Crafter)





First Career: Bondsman (Tome of Corruption)
Savvy
Menacing
Specialist Weapon Group (Two-handed)
Stout-hearted
Strike Mighty Blow

Second Career: Freeholder (Tome of Corrupton)
Suave
Schemer
Dealmaker














[/QUOTE]

wilphe
2021-08-03, 04:26 PM
Hello Good Evening and Welcome

DrK
2021-08-04, 01:50 AM
No worries Bannaphone, welcome to the party

farothel
2021-08-04, 11:40 AM
That 'I always roll low' thing with the dice roller on this forum is actually helping me for a change. At least for as long as it lasts. :smallbiggrin: