unseenmage
2021-01-01, 04:40 PM
There arent many things that qualitatively alter a spell in an significant way within the bounds of the rules. And even the few things that do require lots of GM adjudication and outright fiat.
Spell Research (http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm)
This is the most basic form of spell alteration. You want a minor change to a spell that isnt covered by metamagic then you write it up, make a Spellcraft check, and pray to you GM (offerings of beer and/or pizza not necessarily required) and viola you have a brand new spell with it's own name and every stuff.
War Magic Study
Hailing from the poorly edited and never playtested depths of Dragon magazine we have a template for spells themselves. Upon taking the War Magic Study feat you'll be able to research War Spells (https://forums.giantitp.com/showthread.php?306567-War-Spells!-Discussion-and-Application) (disclaimer, the linked thread takes huge liberties with the RAW). They cost a load of extra gold to cast, take a full minute to cast, are obscenely overpowered when used for summoning magic (to the point that the listed numerical increase is likely a typo) AND you still have to go through all of the steps for normal spell research anyway so really why take a whole feat to duplicate an already existing pseudo mechanic?
I like them but then I like cheese with every imagination meal. Adhering to strictest RAW there really arent many spells that qualify for War Magic ification though.
Living Spells
Ever wonder what your spell would look like as a ravenous mindless glob of instinct and hunger? Well look no farther than the living spell creature template! No one knows exactly how they're created but combine the right class superpowers and beg your resident GM and maybe you too can struggle to adjudicate wildly inappropriate spell effects into this sparsely worded design space.
The real trick here is in creatively applying metamagic to make arguably more appropriate spells qualify for living spell ification.
Runecasting and Resetting Magic Traps
Runecasting are spells as traps that are costed like potions. Neat. There are several versions of this mechanic but Runecasting really takes the cake. As the guide to them (https://forums.giantitp.com/showthread.php?296106-Runeblaster-A-Handbook-for-the-D-amp-D-3-5-Runecaster) points out they're nigh infinitely versatile much like the magic traps that inspired them.
Custom resetting magic traps (http://www.d20srd.org/srd/traps.htm) are so game warpingly overpowered and so barrel bottom scrapingly cheap that they are almost universally banned at any sane GM's table.
Even my own games which tend towards galaxy spanning magical shenanigans wherein quasars are created with Genesis and animated then shrunk, shrunken again, and stuffed into your pockets as the most dangerous pocket sand ever don't use the things because they quote, "Make things too easy."
Are there other game elements that turn a humble spell into something more that ARE NOT metamagic feats?
I'd be happy to expand my list if folk could point me to them.
Lists of Non-Metamagic Stuff That Modifies Spells
Class Abilities
Alienist: Summon Alien (Complete Arcane variant, p. 21)
Archmage: High Arcana (multiple effects) (Dungeon Master's Guide v.3.5 variant, p. 178)
Beholder Mage: Ocular Transformation (Lords of Madness variant, p. 42)
Dweomerkeeper: Supernatural Spell (Complete Divine variant, p. None)
Eldritch Disciple: Eldritch Spellweave (Complete Mage variant, p. 53)
Eldritch Theurge: Eldritch Spellweave (Complete Mage variant, p. 57)
Eldritch Theurge: Greatreach Blast (Complete Mage variant, p. 57)
Eldritch Theurge: Spellblast (Complete Mage variant, p. 57)
Elemental Savant: Elemental Specialty (Complete Arcane variant, p. 32)
Erudite: Convert Spell to Power (http://srd.dndtools.org/srd/classes/baseCpsi/erudite.html#convert-spell-to-power) (web enhancement)
Geomancer: Spell Versatility (Complete Divine variant, p. 41)
Hathran: Circle Leader (Player's Guide to Faerun variant, p. 59)
Heirophant: Blast Infidel (Dungeon Master's Guide v.3.5 variant, p. 188)
Heirophant: Divine Reach (Dungeon Master's Guide v.3.5 variant, p. 188)
Hellfire Warlock: Hellfire Blast (Fiendish Codex II: Tyrants of the Nine Hells variant, p. 89)
Planar Shepherd: Planar Bubble (Faiths of Eberron variant, p. 105)
Malconvoker: Deceptive Summons (Complete Scoundrel variant, p. 48)
Psychic Mage (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-options/wizard/psychic-mage/)PF: Formulaic Powers (Ultimate Psionics)
Red Wizard: Circle Leader (Forgotten Realms Campaign Setting variant, p. 50)
Shadowcraft Mage: Shadow Illusion (Races of Stone variant, p. 120)
Spellwarp Sniper: Spellwarp (Complete Scoundrel variant, p. 64)
Thaumaturgist: Improved Ally (Dungeon Master's Guide v.3.5 variant, p. 196)
Wizard of High Sorcery: Order Secret (Dragonlance Campaign Setting variant, p. 71)
Feats
Ability Enchancer (Dragon Compendium)
Ashbound (Eberron Campaign Setting, p. 50)
Augment Calling (https://aonprd.com/FeatDisplay.aspx?ItemName=Augment%20Calling#:~:tex t=Your%20attempts%20to%20bind%20or,such%20as%20ang el%20or%20elemental.)PF (Monster Summoner's Handbook pg. 13)
Augment Healing (Complete Divine, p. 79)
Arcane Thesis (Player's Handbook II, p. 74)
Augment Healing (Complete Divine, p. 79)
Augment Summoning (Player's Handbook v.3.5, p. 89)
Beckon the Frozen (Frostburn, p. 47)
Bloodthirsty (Dragon 311 on pg 43)
Bolster Resistance (Libris Mortis: The Book of Undead, p. 25)
Cloudy Conjuration (Complete Mage, p. 40)
Cold Focus (Frostburn, p. 47)
Cold Spell Specialization (Frostburn, p. 47)
Corpsecrafter (Libris Mortis: The Book of Undead, p. 25)
Deadly Chill (Libris Mortis: The Book of Undead, p. 25)
Destruction Retribution (Libris Mortis: The Book of Undead, p. 26)
Dragonmarked Summoner (Dragonmarked, p. 139)
Elemalefic Spellcaster (Dragon 311 on pg 43)
Elven Spell Lore (Player's Handbook II, p. 78)
Enchanting Song (Races of Stone, p. 139)
Ethereal Tendril (Dragon 311 on pg 43)
Frozen Magic (Frostburn, p. 48)
Greater Spell Focus (Player's Handbook v.3.5, p. 94)
Greater Spell Penetration (Forgotten Realms Campaign Setting, p. 35)
Greenbound Summoning (Lost Empires of Faerun, p. 8)
Hardened Flesh (Libris Mortis: The Book of Undead, p. 27)
Icy Calling (Frostburn, p. 48)
Arcane Insight (Races of Destiny)
Dread Tyranny (Races of Destiny)
Eternal Strength (Races of Destiny)
Far Horizons (Races of Destiny)
Initiate of Aasterinian (Dragon Magic)
Initiate of Amaunator (Power of Faerun)
Initiate of Anhur (Champions of Valor)
Initiate of Arvoreen (Champions of Valor)
Initiate of Astilabor (Dragon Magic)
Initiate of Bahamut (Dragon Magic)
Initiate of Baravar Cloakshadow (Champions of Valor)
Initiate of Eilistraee (Champions of Valor)
Initiate of Falazure (Dragon Magic)
Initiate of Garyx (Dragon Magic)
Initiate of Ghaunadaur (Champions of Ruin)
Initiate of Gruumsh (Champions of Ruin)
Initiate of Hlal (Dragon Magic)
Initiate of Horus-Re (Champions of Valor)
Initiate of Ilmater (Player's Guide to Faerûn)
Initiate of Io (Dragon Magic)
Initiate of Kossuth (Champions of Ruin)
Initiate of Lendys (Dragon Magic)
Initiate of Loviatar (Shining South)
Initiate of Loviatar (Champions of Ruin)
Initiate of Milil (Champions of Valor)
Initiate of Nobanion (Champions of Valor)
Initiate of Shar (Champions of Ruin)
Initiate of Shar (City of Splendors: Waterdeep)
Initiate of Tamara (Dragon Magic)
Initiate of Tchazzar (Dragons of Faerun)
Initiate of the Holy Realm (Champions of Valor)
Initiate of Tiamat (Dragon Magic)
Initiate of Torm (Champions of Valor)
Initiate of Tymora (Champions of Valor)
Initiate of Tyr (Player's Guide to Faerûn)
Initiate of Varae (Champions of Ruin)
Law Inviolate (Races of Destiny)
Radiant Fire (Races of Destiny)
Undying Fate (Races of Destiny)
Whispered Secrets (Races of Destiny)
Imbued Summoning (Player's Handbook II, p. 92)
Insidious Magic (Player's Guide to Faerûn, p. 40)
Invigorating Spellcaster (Dragon 311 on pg 43)
Magic of the Land (Races of the Wild, p. 152)
Mastery of the Dead (Player's Guide to Eberron, p. 125)
Misleading Song (Races of Stone, p. 142)
Nimble Bones (Libris Mortis: The Book of Undead, p. 29)
Pernicious Magic (Player's Guide to Faerûn, p. 42)
Rashemi Elemental Summoning (Unapproachable East, p. 45)
Reserve feats
Acidic Splatter Complete Mage
Aquatic Breath Complete Mage
Blade of Force Complete Mage
Borne Aloft Complete Mage
Charnel Miasma Complete Champion
Clap of Thunder Complete Mage
Clutch of Earth Complete Mage
Dimensional Jaunt Complete Mage
Dimensional Reach Complete Mage
Drowning Glance Complete Mage
Face-Changer Complete Mage
Fiery Burst Complete Mage
Fragile Construct Complete Champion
Holy Warrior Complete Champion
Hurricane Breath Complete Mage
Invisible Needle Complete Mage
Magic Disruption Complete Mage
Magic Sensitive Complete Mage
Minor Shapeshift Complete Mage
Mitigate Suffering Complete Champion
Mystic Backlash Complete Mage
Protective Ward Complete Champion
Shadow Veil Complete Mage
Sickening Grasp Complete Mage
Storm Bolt Complete Mage
Summon Elemental Complete Mage
Sunlight Eyes Complete Mage
Touch of Distraction Complete Mage
Touch of Healing Complete Champion
Umbral Shroud Complete Champion
Wind-Guided Arrows Complete Mage
Winter's Blast Complete Mage
Reserves of Strength (Dragonlance Campaign Setting, p. 86)
Shadow Song (Races of Faerûn, p. 168)
Shadow Weave Magic (Player's Guide to Faerûn, p. 43)
Shape Soulmeld: Illusion Veil (Magic of Incarnum)
Shape Soulmeld: Therapeutic Mantle (Magic of Incarnum)
Snowcasting (Frostburn, p. 50)
Spell Focus (Player's Handbook v.3.5, p. 100)
Spell Penetration (Player's Handbook v.3.5, p. 100)
Spell Perfection (https://aonprd.com/FeatDisplay.aspx?ItemName=Spell%20Perfection)PF (Advanced Player's Guide pg. 170)
Spell Specialization (https://aonprd.com/FeatDisplay.aspx?ItemName=Spell%20Specialization)P F (Ultimate Magic pg. 156)
Spellbinder (Dragon 311 on pg 43)
Spellstrike (Dragon 311 on pg 43)
Superior Summons (Dragon 311 on pg 43)
Tenacious Magic (Player's Guide to Faerûn, p. 45)
Varisian Tattoo (https://aonprd.com/FeatDisplay.aspx?ItemName=Varisian%20Tattoo)PF (Inner Sea World Guide pg. 289, Rise of the Runelords Player's Guide pg. 15, Pathfinder Campaign Setting pg. 147)
War Magic Study (Dragon 309 pg. 44)
Items
optional material components (https://forums.giantitp.com/showthread.php?602481-Optional-Material-Components&p=24257303#post24257303)
Monsters
Familiars (http://minmaxforum.com/index.php?topic=9955.0)
Slaymate (Libris Mortis)
Rules
Incantations (http://www.d20srd.org/srd/variant/magic/incantations.htm)
Researching Spells (p198 of the 3.5 DMG)
Summoning Individual Monsters variant (DMG p.37)
Spells
Acorn of Far Travel (http://archive.wizards.com/default.asp?x=dnd/fw/20040710a)
Alamanther's Return (Magic of Faerun)
Create Demiplane (https://aonprd.com/SpellDisplay.aspx?ItemName=Create%20Demiplane)PF
Extract Gift (Fiendish Codex I: Hordes of the Abyss)
Genesis (https://www.d20srd.org/srd/epic/spells/genesis.htm)
Paragon Surge (https://aonprd.com/SpellDisplay.aspx?ItemName=Paragon%20Surge)PF (Advanced Race Guide pg. 48)
Perfect Summons (Book of Exalted Deeds)
Permanency (https://www.d20srd.org/srd/spells/permanency.htm) (Player's Handbook v.3.5, p. 259)
Plundered Power (https://aonprd.com/SpellDisplay.aspx?ItemName=Plundered%20Power) (Horror Adventures pg. 124)
Precipitate Breach (Planar Handbook)
Precipitate Complete Breach (Planar Handbook)
Shades (https://www.d20srd.org/srd/spells/shades.htm)
Shadow Conjuration (http://www.d20srd.org/srd/spells/shadowConjuration.htm)
Shadow Evocation (http://www.d20srd.org/srd/spells/shadowEvocation.htm)
Shadow Enchantment (https://aonprd.com/SpellDisplay.aspx?ItemName=Shadow%20Enchantment)PF
Shapechange (https://www.d20srd.org/srd/spells/shapechange.htm)
Spell Engine (Spell Compendium, p. 198)
True Casting (Complete Mage)
Wish (https://www.d20srd.org/srd/spells/wish.htm)
OUTPUTS
Cast the Spell Into The Thing
Chain Contingency (Tome and Blood: A Guidebook to Wizards and Sorcerers)
Contingency (http://www.d20srd.org/srd/spells/contingency.htm)
Elminster's Evasion (Forgotten Realms Campaign Setting)
Enveloping Cocoon (https://dndtools.net/spells/spell-compendium--86/enveloping-cocoon--4453/)
Ring of Spell Storing (https://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor)
Runic Guardian (Monster Manual II)
Shalantha's Delicate Disk (Lost Empires of Faerûn)
Shield Guardian (http://www.d20srd.org/srd/monsters/shieldGuardian.htm)
Spell Matrix (Spell Compendium, p. 199)
Spell Matrix, Greater (Spell Compendium p. 199)
Spell Matrix, Lesser (Spell Compendium p. 199)
Spell Storing weapon (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#spellStoring)
You Dont Cast the Spell Into the Thing
Craft Aboleth Glyph ( Lords of Madness, p. 22)
Craft Skull Talisman ( Frostburn, p. 47)
Creating Magic Items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
Designing A Trap: Magic Traps (http://www.d20srd.org/srd/traps.htm)
Elder Glyph of Warding (Lords of Madness)
Glyph of Warding (Player's Handbook v.3.5, p. 236)
Glyph of Warding, Greater (Player's Handbook v.3.5, p. 237)
Living Spells (Monster Manual III pg. 91)
- Spell Sovereign: Create Living Spell (Dragon 357 pg. 76)
Runecaster: Improved Runecasting (Forgotten Realms Campaign Setting variant, p. 51) (“casting as a rune” is mentioned twice as flavor text not as rules text)
Spell Turret (DMG2 p. 45) (creation would use the Designing A Trap: Magic Traps rules)
Spellscribed Mummy (https://aonprd.com/MonsterDisplay.aspx?ItemName=Mummy)PF (Pathfinder #81: Shifting Sands pg. 71)
Tupilaq (https://aonprd.com/MonsterDisplay.aspx?ItemName=Tupilaq)PF (Bestiary 3 pg. 275)
Dont Even Have to Know The Spell
Craft Contingent Spell (Complete Arcane, p. 77)
Energy Transformation Field (Spell Compendium, p. 80)
Hallow (http://www.d20srd.org/srd/spells/hallow.htm)/Unhallow (https://www.d20srd.org/srd/spells/unhallow.htm)
Living Spells (Monster Manual III pg. 91)
- AlchemistPF: Bottled Ooze (https://aonprd.com/AlchemistDiscoveries.aspx) (Ultimate Magic pg. 15)
- Craft Ooze (https://aonprd.com/FeatDisplay.aspx?ItemName=Craft%20Ooze)
- Spell Sovereign: Living Spell Familiar (Dragon 357 pg. 76)
Spellsong Nightingale (http://archive.wizards.com/default.aspx=dnd/cw/20070115a)
Spellstitched undead (Complete Arcane p. 161)
Spell Research (http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm)
This is the most basic form of spell alteration. You want a minor change to a spell that isnt covered by metamagic then you write it up, make a Spellcraft check, and pray to you GM (offerings of beer and/or pizza not necessarily required) and viola you have a brand new spell with it's own name and every stuff.
War Magic Study
Hailing from the poorly edited and never playtested depths of Dragon magazine we have a template for spells themselves. Upon taking the War Magic Study feat you'll be able to research War Spells (https://forums.giantitp.com/showthread.php?306567-War-Spells!-Discussion-and-Application) (disclaimer, the linked thread takes huge liberties with the RAW). They cost a load of extra gold to cast, take a full minute to cast, are obscenely overpowered when used for summoning magic (to the point that the listed numerical increase is likely a typo) AND you still have to go through all of the steps for normal spell research anyway so really why take a whole feat to duplicate an already existing pseudo mechanic?
I like them but then I like cheese with every imagination meal. Adhering to strictest RAW there really arent many spells that qualify for War Magic ification though.
Living Spells
Ever wonder what your spell would look like as a ravenous mindless glob of instinct and hunger? Well look no farther than the living spell creature template! No one knows exactly how they're created but combine the right class superpowers and beg your resident GM and maybe you too can struggle to adjudicate wildly inappropriate spell effects into this sparsely worded design space.
The real trick here is in creatively applying metamagic to make arguably more appropriate spells qualify for living spell ification.
Runecasting and Resetting Magic Traps
Runecasting are spells as traps that are costed like potions. Neat. There are several versions of this mechanic but Runecasting really takes the cake. As the guide to them (https://forums.giantitp.com/showthread.php?296106-Runeblaster-A-Handbook-for-the-D-amp-D-3-5-Runecaster) points out they're nigh infinitely versatile much like the magic traps that inspired them.
Custom resetting magic traps (http://www.d20srd.org/srd/traps.htm) are so game warpingly overpowered and so barrel bottom scrapingly cheap that they are almost universally banned at any sane GM's table.
Even my own games which tend towards galaxy spanning magical shenanigans wherein quasars are created with Genesis and animated then shrunk, shrunken again, and stuffed into your pockets as the most dangerous pocket sand ever don't use the things because they quote, "Make things too easy."
Are there other game elements that turn a humble spell into something more that ARE NOT metamagic feats?
I'd be happy to expand my list if folk could point me to them.
Lists of Non-Metamagic Stuff That Modifies Spells
Class Abilities
Alienist: Summon Alien (Complete Arcane variant, p. 21)
Archmage: High Arcana (multiple effects) (Dungeon Master's Guide v.3.5 variant, p. 178)
Beholder Mage: Ocular Transformation (Lords of Madness variant, p. 42)
Dweomerkeeper: Supernatural Spell (Complete Divine variant, p. None)
Eldritch Disciple: Eldritch Spellweave (Complete Mage variant, p. 53)
Eldritch Theurge: Eldritch Spellweave (Complete Mage variant, p. 57)
Eldritch Theurge: Greatreach Blast (Complete Mage variant, p. 57)
Eldritch Theurge: Spellblast (Complete Mage variant, p. 57)
Elemental Savant: Elemental Specialty (Complete Arcane variant, p. 32)
Erudite: Convert Spell to Power (http://srd.dndtools.org/srd/classes/baseCpsi/erudite.html#convert-spell-to-power) (web enhancement)
Geomancer: Spell Versatility (Complete Divine variant, p. 41)
Hathran: Circle Leader (Player's Guide to Faerun variant, p. 59)
Heirophant: Blast Infidel (Dungeon Master's Guide v.3.5 variant, p. 188)
Heirophant: Divine Reach (Dungeon Master's Guide v.3.5 variant, p. 188)
Hellfire Warlock: Hellfire Blast (Fiendish Codex II: Tyrants of the Nine Hells variant, p. 89)
Planar Shepherd: Planar Bubble (Faiths of Eberron variant, p. 105)
Malconvoker: Deceptive Summons (Complete Scoundrel variant, p. 48)
Psychic Mage (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-options/wizard/psychic-mage/)PF: Formulaic Powers (Ultimate Psionics)
Red Wizard: Circle Leader (Forgotten Realms Campaign Setting variant, p. 50)
Shadowcraft Mage: Shadow Illusion (Races of Stone variant, p. 120)
Spellwarp Sniper: Spellwarp (Complete Scoundrel variant, p. 64)
Thaumaturgist: Improved Ally (Dungeon Master's Guide v.3.5 variant, p. 196)
Wizard of High Sorcery: Order Secret (Dragonlance Campaign Setting variant, p. 71)
Feats
Ability Enchancer (Dragon Compendium)
Ashbound (Eberron Campaign Setting, p. 50)
Augment Calling (https://aonprd.com/FeatDisplay.aspx?ItemName=Augment%20Calling#:~:tex t=Your%20attempts%20to%20bind%20or,such%20as%20ang el%20or%20elemental.)PF (Monster Summoner's Handbook pg. 13)
Augment Healing (Complete Divine, p. 79)
Arcane Thesis (Player's Handbook II, p. 74)
Augment Healing (Complete Divine, p. 79)
Augment Summoning (Player's Handbook v.3.5, p. 89)
Beckon the Frozen (Frostburn, p. 47)
Bloodthirsty (Dragon 311 on pg 43)
Bolster Resistance (Libris Mortis: The Book of Undead, p. 25)
Cloudy Conjuration (Complete Mage, p. 40)
Cold Focus (Frostburn, p. 47)
Cold Spell Specialization (Frostburn, p. 47)
Corpsecrafter (Libris Mortis: The Book of Undead, p. 25)
Deadly Chill (Libris Mortis: The Book of Undead, p. 25)
Destruction Retribution (Libris Mortis: The Book of Undead, p. 26)
Dragonmarked Summoner (Dragonmarked, p. 139)
Elemalefic Spellcaster (Dragon 311 on pg 43)
Elven Spell Lore (Player's Handbook II, p. 78)
Enchanting Song (Races of Stone, p. 139)
Ethereal Tendril (Dragon 311 on pg 43)
Frozen Magic (Frostburn, p. 48)
Greater Spell Focus (Player's Handbook v.3.5, p. 94)
Greater Spell Penetration (Forgotten Realms Campaign Setting, p. 35)
Greenbound Summoning (Lost Empires of Faerun, p. 8)
Hardened Flesh (Libris Mortis: The Book of Undead, p. 27)
Icy Calling (Frostburn, p. 48)
Arcane Insight (Races of Destiny)
Dread Tyranny (Races of Destiny)
Eternal Strength (Races of Destiny)
Far Horizons (Races of Destiny)
Initiate of Aasterinian (Dragon Magic)
Initiate of Amaunator (Power of Faerun)
Initiate of Anhur (Champions of Valor)
Initiate of Arvoreen (Champions of Valor)
Initiate of Astilabor (Dragon Magic)
Initiate of Bahamut (Dragon Magic)
Initiate of Baravar Cloakshadow (Champions of Valor)
Initiate of Eilistraee (Champions of Valor)
Initiate of Falazure (Dragon Magic)
Initiate of Garyx (Dragon Magic)
Initiate of Ghaunadaur (Champions of Ruin)
Initiate of Gruumsh (Champions of Ruin)
Initiate of Hlal (Dragon Magic)
Initiate of Horus-Re (Champions of Valor)
Initiate of Ilmater (Player's Guide to Faerûn)
Initiate of Io (Dragon Magic)
Initiate of Kossuth (Champions of Ruin)
Initiate of Lendys (Dragon Magic)
Initiate of Loviatar (Shining South)
Initiate of Loviatar (Champions of Ruin)
Initiate of Milil (Champions of Valor)
Initiate of Nobanion (Champions of Valor)
Initiate of Shar (Champions of Ruin)
Initiate of Shar (City of Splendors: Waterdeep)
Initiate of Tamara (Dragon Magic)
Initiate of Tchazzar (Dragons of Faerun)
Initiate of the Holy Realm (Champions of Valor)
Initiate of Tiamat (Dragon Magic)
Initiate of Torm (Champions of Valor)
Initiate of Tymora (Champions of Valor)
Initiate of Tyr (Player's Guide to Faerûn)
Initiate of Varae (Champions of Ruin)
Law Inviolate (Races of Destiny)
Radiant Fire (Races of Destiny)
Undying Fate (Races of Destiny)
Whispered Secrets (Races of Destiny)
Imbued Summoning (Player's Handbook II, p. 92)
Insidious Magic (Player's Guide to Faerûn, p. 40)
Invigorating Spellcaster (Dragon 311 on pg 43)
Magic of the Land (Races of the Wild, p. 152)
Mastery of the Dead (Player's Guide to Eberron, p. 125)
Misleading Song (Races of Stone, p. 142)
Nimble Bones (Libris Mortis: The Book of Undead, p. 29)
Pernicious Magic (Player's Guide to Faerûn, p. 42)
Rashemi Elemental Summoning (Unapproachable East, p. 45)
Reserve feats
Acidic Splatter Complete Mage
Aquatic Breath Complete Mage
Blade of Force Complete Mage
Borne Aloft Complete Mage
Charnel Miasma Complete Champion
Clap of Thunder Complete Mage
Clutch of Earth Complete Mage
Dimensional Jaunt Complete Mage
Dimensional Reach Complete Mage
Drowning Glance Complete Mage
Face-Changer Complete Mage
Fiery Burst Complete Mage
Fragile Construct Complete Champion
Holy Warrior Complete Champion
Hurricane Breath Complete Mage
Invisible Needle Complete Mage
Magic Disruption Complete Mage
Magic Sensitive Complete Mage
Minor Shapeshift Complete Mage
Mitigate Suffering Complete Champion
Mystic Backlash Complete Mage
Protective Ward Complete Champion
Shadow Veil Complete Mage
Sickening Grasp Complete Mage
Storm Bolt Complete Mage
Summon Elemental Complete Mage
Sunlight Eyes Complete Mage
Touch of Distraction Complete Mage
Touch of Healing Complete Champion
Umbral Shroud Complete Champion
Wind-Guided Arrows Complete Mage
Winter's Blast Complete Mage
Reserves of Strength (Dragonlance Campaign Setting, p. 86)
Shadow Song (Races of Faerûn, p. 168)
Shadow Weave Magic (Player's Guide to Faerûn, p. 43)
Shape Soulmeld: Illusion Veil (Magic of Incarnum)
Shape Soulmeld: Therapeutic Mantle (Magic of Incarnum)
Snowcasting (Frostburn, p. 50)
Spell Focus (Player's Handbook v.3.5, p. 100)
Spell Penetration (Player's Handbook v.3.5, p. 100)
Spell Perfection (https://aonprd.com/FeatDisplay.aspx?ItemName=Spell%20Perfection)PF (Advanced Player's Guide pg. 170)
Spell Specialization (https://aonprd.com/FeatDisplay.aspx?ItemName=Spell%20Specialization)P F (Ultimate Magic pg. 156)
Spellbinder (Dragon 311 on pg 43)
Spellstrike (Dragon 311 on pg 43)
Superior Summons (Dragon 311 on pg 43)
Tenacious Magic (Player's Guide to Faerûn, p. 45)
Varisian Tattoo (https://aonprd.com/FeatDisplay.aspx?ItemName=Varisian%20Tattoo)PF (Inner Sea World Guide pg. 289, Rise of the Runelords Player's Guide pg. 15, Pathfinder Campaign Setting pg. 147)
War Magic Study (Dragon 309 pg. 44)
Items
optional material components (https://forums.giantitp.com/showthread.php?602481-Optional-Material-Components&p=24257303#post24257303)
Monsters
Familiars (http://minmaxforum.com/index.php?topic=9955.0)
Slaymate (Libris Mortis)
Rules
Incantations (http://www.d20srd.org/srd/variant/magic/incantations.htm)
Researching Spells (p198 of the 3.5 DMG)
Summoning Individual Monsters variant (DMG p.37)
Spells
Acorn of Far Travel (http://archive.wizards.com/default.asp?x=dnd/fw/20040710a)
Alamanther's Return (Magic of Faerun)
Create Demiplane (https://aonprd.com/SpellDisplay.aspx?ItemName=Create%20Demiplane)PF
Extract Gift (Fiendish Codex I: Hordes of the Abyss)
Genesis (https://www.d20srd.org/srd/epic/spells/genesis.htm)
Paragon Surge (https://aonprd.com/SpellDisplay.aspx?ItemName=Paragon%20Surge)PF (Advanced Race Guide pg. 48)
Perfect Summons (Book of Exalted Deeds)
Permanency (https://www.d20srd.org/srd/spells/permanency.htm) (Player's Handbook v.3.5, p. 259)
Plundered Power (https://aonprd.com/SpellDisplay.aspx?ItemName=Plundered%20Power) (Horror Adventures pg. 124)
Precipitate Breach (Planar Handbook)
Precipitate Complete Breach (Planar Handbook)
Shades (https://www.d20srd.org/srd/spells/shades.htm)
Shadow Conjuration (http://www.d20srd.org/srd/spells/shadowConjuration.htm)
Shadow Evocation (http://www.d20srd.org/srd/spells/shadowEvocation.htm)
Shadow Enchantment (https://aonprd.com/SpellDisplay.aspx?ItemName=Shadow%20Enchantment)PF
Shapechange (https://www.d20srd.org/srd/spells/shapechange.htm)
Spell Engine (Spell Compendium, p. 198)
True Casting (Complete Mage)
Wish (https://www.d20srd.org/srd/spells/wish.htm)
OUTPUTS
Cast the Spell Into The Thing
Chain Contingency (Tome and Blood: A Guidebook to Wizards and Sorcerers)
Contingency (http://www.d20srd.org/srd/spells/contingency.htm)
Elminster's Evasion (Forgotten Realms Campaign Setting)
Enveloping Cocoon (https://dndtools.net/spells/spell-compendium--86/enveloping-cocoon--4453/)
Ring of Spell Storing (https://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor)
Runic Guardian (Monster Manual II)
Shalantha's Delicate Disk (Lost Empires of Faerûn)
Shield Guardian (http://www.d20srd.org/srd/monsters/shieldGuardian.htm)
Spell Matrix (Spell Compendium, p. 199)
Spell Matrix, Greater (Spell Compendium p. 199)
Spell Matrix, Lesser (Spell Compendium p. 199)
Spell Storing weapon (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#spellStoring)
You Dont Cast the Spell Into the Thing
Craft Aboleth Glyph ( Lords of Madness, p. 22)
Craft Skull Talisman ( Frostburn, p. 47)
Creating Magic Items (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
Designing A Trap: Magic Traps (http://www.d20srd.org/srd/traps.htm)
Elder Glyph of Warding (Lords of Madness)
Glyph of Warding (Player's Handbook v.3.5, p. 236)
Glyph of Warding, Greater (Player's Handbook v.3.5, p. 237)
Living Spells (Monster Manual III pg. 91)
- Spell Sovereign: Create Living Spell (Dragon 357 pg. 76)
Runecaster: Improved Runecasting (Forgotten Realms Campaign Setting variant, p. 51) (“casting as a rune” is mentioned twice as flavor text not as rules text)
Spell Turret (DMG2 p. 45) (creation would use the Designing A Trap: Magic Traps rules)
Spellscribed Mummy (https://aonprd.com/MonsterDisplay.aspx?ItemName=Mummy)PF (Pathfinder #81: Shifting Sands pg. 71)
Tupilaq (https://aonprd.com/MonsterDisplay.aspx?ItemName=Tupilaq)PF (Bestiary 3 pg. 275)
Dont Even Have to Know The Spell
Craft Contingent Spell (Complete Arcane, p. 77)
Energy Transformation Field (Spell Compendium, p. 80)
Hallow (http://www.d20srd.org/srd/spells/hallow.htm)/Unhallow (https://www.d20srd.org/srd/spells/unhallow.htm)
Living Spells (Monster Manual III pg. 91)
- AlchemistPF: Bottled Ooze (https://aonprd.com/AlchemistDiscoveries.aspx) (Ultimate Magic pg. 15)
- Craft Ooze (https://aonprd.com/FeatDisplay.aspx?ItemName=Craft%20Ooze)
- Spell Sovereign: Living Spell Familiar (Dragon 357 pg. 76)
Spellsong Nightingale (http://archive.wizards.com/default.aspx=dnd/cw/20070115a)
Spellstitched undead (Complete Arcane p. 161)