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Erloas
2022-05-24, 04:26 PM
To Adalbert as he inspects the pentagram "If you think it is safe to try to destroy the circle I will help in any way that I can. If the stones aren't too precisely made, I could make a wooden wedge to drive between some of the stones to try to pop some out of place"

In reference to what was figured out about the book "Can you gain any more insight on the nature of that beast we fought and the magic trap that summoned it, or maybe just told it that we were here, from that book?" Krusk asks as Iris identifies it.


Without entering the room, after Rakieth gives a description of the room Krusk says "It would seem some very dangerous magic is being practiced here, we need to be cautious. Can you tell if anything in that room has been recently used or is new?

Given what we've seen already and the incalculable value of some of the knowledge here, I think it would be a good idea to clean up anything that might be used to identify that it was us that came through here. Could our blood or anything we may have left here be used to track us by magical means?" He asks the more magically inclined among the group."

CasualViking
2022-05-24, 11:13 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"These slabs...the shackles...this residue...This was a place of absolute horror". Lizuga shudders.

AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)

Spore
2022-05-26, 07:05 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

I do not want to add to your horror, but I assume this is were your new body was made, Lady Lizuga. Adalbert spouts an idea. There are crystalline features on you. Which brings me to the question if you ever want another body, or your old body back? I know little of divine magic making this possible, and we can be glad you are alive still, but deep down, how do you feel? The halfling pauses for an honest answer.

He approaches the book and opens it. This however points more to concoctions to addle or strengthen the mind.

If nothing else pops up, Adalbert continues westward after Lizuga's response.

DrK
2022-05-26, 08:34 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth nods at the others. "Yes, valuable and horrific, a beautiful combination." he murmurs as he takes the book of dreams back to the others, a brief flick through enough to tell him its in ancient Thassiolonian so will be slow going to read, even with his expertise with the language. "I think moving the stones and disposing of them, the lake would work should help disrupt that circle."

Looking back he scratches his chin, "Where else is left to explore now? Was there another door in that room with the crucible?""










HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of the Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)


Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

u-b
2022-06-04, 02:14 PM
You return into the room with the flame. There is no "door" or other way out of that room, save for an apparently movable block of solid stone in the eastern part. Even if you think that this stone block might be a "door", the closest thing to a "handle" and, at the same time, a keyhole, would be an unlit torch present on the wall nearby...

Perception 25 anyone?

Spore
2022-06-05, 01:17 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

This looks suspicious, but I feel a trap would be stupid at that place. I have an idea. We could tie a rope around this unlit torch. I assume it is some kind of trigger. We vacate the hallway and pull it down by a pulley. If something explodes, at least it does not explode in our faces. he monologues investigating the torch and wall. That is if my mage hand does not suffice.

Casting Mage hand to pull the "lever" once everyone is outside. Otherwise Perception[roll0]

u-b
2022-06-05, 01:50 PM
Adalbert declares his idea and goes along the perimeter to examine the torch before handling it by mage hand or some such. Lizuga covers him, standing in the northern part of the room. She hears a person breathing in the alcove to the north-west.


https://i.postimg.cc/3xXvjW1W/image.png

Reusing the old map.
Lizuga is in AY39.
Adalbert is in BE43.
Everybody else is somewhere 39 or south, presumably away from the center.

CasualViking
2022-06-05, 11:27 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga taps rakieth on the shoulder, and puts her finger across her lips as he turns. Then, she gestures down the corridor.
AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)

DrK
2022-06-06, 05:26 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


Rakieth freezes at Lizuag's touch and then grins as the sound from the alcove. He steps into the room like a ghost slowly pulling a vial of alchemist fire free readying to throw it into the alcove where Lizga had pointed








Advance to Ax35 stealth [roll0]
perception [roll1]+ [roll2]
Armed with fists and the alchmeist fire and wait to see if anyone esle can help. Maybe a good glitterdust in the corner would help!


HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of the Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)


Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

u-b
2022-06-06, 11:53 PM
Rakieth sneaks upon whomever it is in the alcove and finds the familiar demon man standing there waiting for him. As soon as their eyes meet, the demon man disappears, leaving only the smell of brimstone in the air.

The demon man reappears in AX52.Demon man perception: (1d20+13)[28]

CasualViking
2022-06-09, 01:44 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga grasps her weapon at the ready. She slowly moves down the corridor towards rakieth, her head swielling and her eyes darting back and forth.
AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)

DrK
2022-06-09, 03:41 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


The vial of alchemist's fire almost flies free before he manages to catch it as the demonic man vanishes. Rakieth scowls, forehead wrinkling in consternation. "Damn him to the nine hells. He's vaniished again.." he snarls, looking at Lizuga, "Fan out he may be close"







perception [roll0] + [roll1]


HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of the Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)


Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

Erloas
2022-06-09, 07:12 PM
As the demon disappears again suggests "Maybe it is time to try a more diplomatic approach. The demon clearly can't teleport very far away. He hasn't ambushed us yet, so he probably knows it is a battle he won't win. I think any information he might be able to provide is worth more than his death, since I don't think he was involved in the deaths of your friends. Lets stay together so we aren't an easy target, but try to get him to talk"

If the other's agree to the plan of action Krusk will start calling out saying we know he is hiding but we are only looking for information on what is going on here, and that we won't attack if he doesn't.

DrK
2022-06-10, 03:11 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


Hearing the pop of displaced air in the larger chamber to the south with the central plinth Rakieth ghosts into the top fo that room, this time agreeing with Krusk he calls out. "Enough of this hide and seek. If you wish to speak come forward and speak with us." He advances a little further to the edge of the raised central platform making sure to have no weapons in his hands as he does so. "Can you tell us of this place?"









HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of the Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)


Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

u-b
2022-06-10, 04:54 AM
The demon shows himself in the southern alcove. He does not really come "forward", though, instead using the cover he has. He observes your lot, then says the following. "Now you say it's enough and you are willing to speak. Good call, I would say. Would be a better call if you have started with it, but good call nonetheless." He lets you consider his words then continues. "To allow you to make an informed decision, I'll say that I have warned everyone and have cut your retreat. You have no way forward and you have no way back. You better lay your arms and submit yourselves to the mercy of the Mistress... and oh, my, is she angry at you..." He looks at Lizuga accusingly. "Or do you want to negotiate the terms of surrender? I advise you don't push your luck..."

CasualViking
2022-06-11, 03:07 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga leans on her hammer and looks straight at the demon man. "You're enjoying this, stranger. There is no mercy to be had from the likes of you. You're offering us the chance to go like sheep, peacefully to the slaughter. I am going to decline that kind offer".

AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)

u-b
2022-06-11, 03:53 AM
"You better not talk anything you do not know, darling. You've come here, uninvited, to what? Meanwhile, those who've come uninvited before you are still alive... that is, those who have surrendered, and assuming you did not kill the guy..." He does seem to enjoy it, though you can see that the wounds you have inflicted have not healed, so it's not like all joy...

CasualViking
2022-06-13, 06:11 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"You've said your piece"... Lizuga holds her tongue, lest an unkind moniker should slip out. "I have heard it. And no-one is surrendering. I suggest you look at what's actually *in* your larder, not what's *supposed* to be there, and not throw your life away".

Lizuga keeps her gaze level at him. "He came back, still injured, with no-one in tow. That suggests that the original owner om my body isn't actually able to intercede. But I don't think thi guy is going to be reasonable", she thinks to herself.

AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)

u-b
2022-06-13, 06:52 AM
The demon man is visibly annoyed by the response. "You are in the lead here? You decide for them all? Let's see what can be done about it..." He mumbles something arcane and points somewhere in general direction of Lizuga. Two horned remons wielding halberds appear on the raised platform in the center of the room. The flame in the center of the room flashes brightly for a moment. "Kill her!"


https://pathfinderwrathoftherighteous.wiki.fextralife.com/file/Pathfinder-Wrath-of-the-Righteous/schir_demon_enemies_pathfinder_wrath_of_the_righte ous_wiki_guide_220px.png https://pathfinderwrathoftherighteous.wiki.fextralife.com/file/Pathfinder-Wrath-of-the-Righteous/schir_demon_enemies_pathfinder_wrath_of_the_righte ous_wiki_guide_220px.png


https://i.ibb.co/N3TN20s/image.png

Iris init: (1d20+7)[25]
Rakieth init: (1d20+7)[16]
Krusk init: (1d20+6)[16]
Demons init: (1d20+2)[7]
Adalbert init: (1d20+3)[6]
Lizuga init: (1d20+2)[3]
Demon man init: after you
=> Iris, Rakieth and Krusk (any order)

DrK
2022-06-14, 03:31 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

As the demons appears Rakieth shook his head, "Well that is one way to curtail the conversation." as the demons appear and taking advantage of their momentay disarray as they arrive he darts forward pulling out the bow and arrow letting a shot fly at the eyes of the nearest one








Assuming they are FF as they haven't acted yet in the combat
* Move BB42 drawing bow
* Show the nearest demon [roll0] dam [roll1] + [roll2] maneuvre + [roll3] sneak
** Fort DC 16 or blinded for 1 minute
** -2 AC for 2 rounds
If attacked and hit then Sun dips low counter [roll4] vs the attack

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of the Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

Erloas
2022-06-15, 04:51 PM
Knowing where the demons are likely to head Krusk rushes to put himself in their way shouting "Someone make him pay, I'll keep these ones busy", taking a wide swing at them as he gets to them.


If I go straight diagonal I should end up at ZA45 with 25 movement. Using Martial Charge feat to preform Scything Strike (Make a melee attack on two adjacent enemies as a single attack.)

If I have the actions left I'll switch to Stance of the Defending Shell (+2 AC) (if I don't have the action I guess I'm still in Iron Tortoise Stance which is the last one I used)

[roll0] (+8 is standard, +2 for charge)
[roll1]

AC 24 (-2 charge, +2 stance)
HP ?/55 I forgot to keep track of my HPs before, so I'm not sure what I'm at.

Scything Strike
Regal Blade
Sanguine Barrier
Rising Zenith Strike
Guard’s Oath

u-b
2022-06-18, 03:14 AM
Rakieth's arrow hits the eastern demon in the chest for 14 damage. Krusk rushes in and hits the same demom for 5 more damage. That does not seem to distract either demon from the task given to them. Even as Iris draws the bow and casts a spell, blessing everyone, the demons hurry forward to attack Lizuga. Wielding their filthy halberds - in fact, too filthy for her good as Lizuga professionally notices - they one hits her between the plates for 8 and 8 damage just as the other finally gets enough for himself. And then it gets worse. Four tiny flying demons appear out of nowhere around Lizuga's head, taking turns biting her in the face for 3, 4 and 4 damage.


https://i.ibb.co/dMYbKdz/image.png https://i.ibb.co/dMYbKdz/image.png https://i.ibb.co/dMYbKdz/image.png https://i.ibb.co/dMYbKdz/image.png


https://i.ibb.co/PQkLG50/image.png

Krusk can have AoO at either of two demons.
Tiny demons are all in the upper part of Lizuga's space.

(1d20+10)[23] for (1d10+4)[8]
(1d20+10)[29] for (1d10+4)[8]
(1d20+9)[27] for (1d4+1)[3]
(1d20+9)[29] for (1d4+1)[4] confirm (1d20+9)[18] for (1d4+1)[5]
(1d20+9)[29] for (1d4+1)[4] confirm (1d20+9)[16] for (1d4+1)[4]
(1d20+9)[11] for (1d4+1)[5]

Bless in effect for +1 morale to hit and saves vs fear
=> Adalbert and Lizuga (any order)

Spore
2022-06-18, 01:59 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Adalbert invokes a spell of holy runes and divine bindings. Charged in his hand the halfling hurries over, the abjuration discharged into Lizuga's body. One smirk makes the halfling smile cleverly. But his friends can see the doubt in his mind, now that HE is in the line of fire.

casting Prot from Evil (CL 4) on Lizuga.

CasualViking
2022-06-18, 03:23 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga wards off the approaching demons with a few good stabs from the spike on her hammer, but they still approach ands trike at her. Between that and the small flying things, she doesn't look too good. "Ok, Lady, I KNOW you don't like these things. Help us kill them. I'll need a bit of oomph for my hammer, Krusk's blade, Rakieth's bow and fist...". She drives the edge of her shield into the goat fasce ofg one demon, and immediately feels much better.

Heal to 36 on AoO, then take 27 damage, then heal 16 from hitting with attack. Curate's Strike, shield bash AY40 [roll0], [roll1], 5' step to AZ39, Armaments of Empire stance, giving the Planar ability (ignore 5 points of outsider DR) to multiple weapons.
AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 25/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Armaments of the Empire

u-b
2022-06-19, 12:53 PM
Krusk makes a good chop at the wounded demon who does his best to ignore both the half-orc and the wounds. The demon makes it as far as the working end of Lizuga's weapon. The demon man observes and grimaces. The other demon also gets two hits while on his way, for 4 and 11, then gets shield-bashed for 2, but is still going strong. The demon-man says "May I humbly suggest you vacate the site before you get someone dead?" He looks into Krusk's eyes just enough for this to sink in, then steps a bit to the left and deeper into the darkness of the alcove.

I did not quite expect you to butcher the wounded demon, so Lizuga takes 8 less than previously accounted. AY40 is dead. The demon man is at AX52. Krusk makes a will save against the suggestion, DC 18.
=> Iris, Rakieth and Krusk (any order)

DrK
2022-06-20, 12:06 AM
[QUOTE=DrK;25489875]

https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Seeing a demon injured and one dead Rakieth slides Lizuga, a brief shout out if you need help” as he leaps atop the central plinth beside Krursk and launches an arrow with deadly force at the winged demon. As he does his body seems to vibrate as countless tiny steps and shifts almost make him blur







Swift: change stance
Move to AY42 (diagonally behind Kursk)
Iron fang with bow [roll0] dam [roll1]
* ignore DR
* -2 AC for target AC for 2 rounds

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hour Glass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless +1 to hit +1 va fear
Planar armament : ignore DR 5

Erloas
2022-06-20, 12:34 AM
Frustrated that he couldn't draw the demons' attention, but seeing that one fell and feeling the tingle of a spell by the winged demon "I think you're worried that you're going to be the one dead." Krusk snarls as he runs at the him, swinging his sword at him then sliding into a stance that will let him interfere with his movement.


change stance to Vigilant Keeper’s Stance, treat my threatened area as difficult terrain. Any AOO will curse them
charge to AX51, which should be adjacent to him

attack
[roll0] (+8 standard, +2 charge, +1 bless)
[roll1] (+4 standard)
apply amgier's mark if I hit

AC 22 (-2 charge)
HP 55/55

Scything Strike
Regal Blade
Sanguine Barrier
Rising Zenith Strike
Guard’s Oath

u-b
2022-06-21, 01:22 PM
Rakieth and Krusk hurry to take on the winged demon, leaving Lizuga and Adalbert fight against the rest of the demonic forces. Neither attack is successful agains the demon man, though they sure attract his attention. Meanwhile, Iris steps a bit closer and shoots two arrows. One hits the back of the walking demon, taking him out of the fight, and another hits one of four tiny flying demons, demonstrating Lizuga how these are killed by an arow otherwise going, like, straight in her face. The remaining three tiny demons try to follow and attack Lizuga again...


https://i.ibb.co/GQWBy6g/image.png

Cold iron arrow: (1d20+10)[19] for (1d8+6)[14] + (2d6)[7] (1 round of bane included)
Cold iron arrow: (1d20+9)[27] for (1d8+5)[11] + (2d6)[9] (1 round of bane included)

I have technical difficulties showing the demon-man, but he's in AX52 at the moment.

Three tiny round flying demons are in Lizuga's former space and about to enter her new space. Lizuga is entitled to AoO any or all of them, if she wants to do that. I will resolve their attacks after I know how it turns out.
=> Lizuga AoO(s)?

CasualViking
2022-06-21, 11:34 PM
Shield bashes. These do not ignore any DR.
[roll0], [roll1]
[roll2], [roll3]
[roll4], [roll5]

u-b
2022-06-22, 12:58 PM
In one bog swipe Lizuga targets the three flying demons with the flat of her shield, hitting only one of them for no apparent effect. The little buggers are tough as demons often are. The trio then follows Lizuga and proceeds to circle her head trying to eat what remains of her face. They get two solid bites for 5 and 4 damage, and the one previously hit with the shield is too busy and just gnaws at that shield.


Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

(1d20+7)[25] for (1d4+1)[5]
(1d20+7)[23] for (1d4+1)[4]
(1d20+7)[12] for (1d4+1)[2]
Lizuga should have AC 23 by my calcs, so two hits.
=> Adalbert and Lizuga (any order)

CasualViking
2022-06-24, 11:22 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)
Lizuga bends over and darts away to get room to swing. And swing she does, her hammer knocking one demon into another with a satisfying crunch.

Triage self for 12 HP, move to AY41 (provoking AoO), Piercing Strike at two small demons (ignores 5 DR) [roll0], [roll1]


AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 36/37
Perception +10, Initiative +2
Healer's Hand 3/5
Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Armaments of the Empire

Spore
2022-06-26, 07:54 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

You are breaking the circ... Adalbert says just as Lizuga swathes at the flying pests. Nevermind then. The barrier should still hold off some of them. Drawing from his more innate skills, the halfling now exacts his inner wishes to grow 2 times.

Enlarge Person. At the start of my turn, Lizuga gets affected by the spell. Casting defensively [roll0] vs DC 15

u-b
2022-06-26, 08:11 AM
The three flying demons try to bite Lizuga as she steps back, but only one manages to do so, for 4 damage. Two others are stopped by the shield and, one second later, whacked by the hammer. They barely hold together trying to regain their senses. The demon man grimaces again. "Well then, see you next time!" He makes a few steps back and disappears again, leaving only a trace of brimstone in the air.

(1d20+7)[26] for (1d4+1)[4]
(1d20+7)[8] for (1d4+1)[2]
(1d20+7)[10] for (1d4+1)[4]

Krusk can AoO the demon. If that would somehow prevent his movement, casting defensively: [roll0]
=> Iris, Rakieth and Krusk (any order)

Erloas
2022-06-27, 12:25 AM
Krusk takes the distraction he's created to strike out at the demon as it backs away. As it vanishes again, he says "well we know he can't go too far, get these little ones down and we need to figure out how to catch him." as he turns around and runs towards Lizuga, trying to get into a good spot to attack them.


AOO
[roll0] +8 standard, +1 bless
[roll1] +4 standard

I'm not sure if I can make it to a place to attack the small fliers, with Lizuga being large and not entirely sure where they ended up. If I could charge one of them, I would

DrK
2022-06-27, 03:47 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakeith mutters under his breath as the man vanishes again in a cloud of Brimstone and the elf casts about looking for a tell tale sense of where the man had appeared. As he scans the air, a "Well that is getting tiresome rapidly" he launches an arrow at one of the small flapping demons plaguing Lizuga








Perception [roll0] + inspiration [roll1]

Shoot with bow Iron fang with bow [roll2] dam [roll3] (12 to confirm for 17 damage)
* ignore 5 DR

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hour Glass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless +1 to hit +1 va fear
Planar armament : ignore DR 5
[/QUOTE]

Ghostfoot
2022-06-29, 05:46 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris focuses, concerned as the demonic man disappears. One thing at a time. She looses arrows at the flying things hoping to put them down so everyone can refocus on the disappeared assailant

Not action: 5ft step fwd
Full: Rapid shot
Longbow [roll0] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +1 Point Blank), damage [roll1], (+2 Str, +1 weapon, +1 Point Blank)

Longbow [roll2] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +1 Point Blank), damage [roll3], (+2 Str, +1 weapon, +1 Point Blank)





Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
+1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check

u-b
2022-07-02, 05:46 AM
Krusk finishes one heavily wounded demon. Rakeith does away with another. That leaves only the third, which gets hit by two arrows and then disappears. You don't particularly like how it disappears though, nor do you like the fact. The two polearm-wielding horned demons have disappeared more or like the way you would expect from a summoned creature that has been dealt the final blow. The three tiny round formerly flying demons, now in very bad shape, still lie next to you on the floor and don't seem to be going anywhere. Yet their last friend has just disappeared from sight a few moments after being hit... well, moderately hard...

There is no signs of demon man appearing anywhere.

Spore
2022-07-02, 07:23 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Adalbert dusts himself off in the hopes to remove demonic guts from his person. I must excuse my poor performance this day. I fully anticipated a golem fight, and foolishly expected less demonic resistance. I am still a mage in training. The academic side is more my thing, still struggling with applying the arcane.

He opens his spell book, dissatisfied with his spell choices. I really should pick more general spells than specialised solutions. Concentrating on reading he repeats a few lines whispering as not to invoke the magic. Small flames tongue on his left hand, repeating the gestures of a flaming arc.

Lady Lizuga, are you up for a dangerous game with fire for tomorrow? The idea is to protect you from flames with an abjuration and then include you in my own pyre. This might have dealt with the smaller demons in seconds, but my flames would still singe you.

Using the Pact Wizard ability to prepare another Burning Hands with my remaining first level spell slot. This takes 1 minute.

DrK
2022-07-02, 09:51 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth spins around, centring himself briefly as he seems to almost vibrate from the teachings of the Riven Hourglass. But he finds balance to regains his secrets of the serpent. Then he looks to Lizuga, Iris and Adalbert. "Are any of you injured? It appears our prey remains ever elusive, but we can continue to press on and see if we cannot tempt him back to us."







Full action: Recover maneuvres (+4 insight AC whilst doing so)

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hour Glass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless +1 to hit +1 va fear
Planar armament : ignore DR 5

CasualViking
2022-07-02, 02:39 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Fire? I would be okay, I suppose". She pokes at the felled flying demons. "Why have these things not popped, though?".

Spore
2022-07-02, 05:59 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

This is indeed a question worth answering. And maybe I even have the book to tell me.

Adalbert rummages in his backpack for one of the books he found in Sandpoint.

Know Planes [roll0] possibly +2 from the correct book.

u-b
2022-07-02, 11:04 PM
Adalbert only has one working hypothesis... that these things have not been summoned... but then Lizuga brings to your attention the fact that the wounds on two of the three seems to be closing up fast...

CasualViking
2022-07-03, 02:22 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga tries to recall barely listened-to lessons from her training in Sarenrae's temple, on the nature and weaknesses of bodies made of literal evil. [roll0]. Meanwhile, she gives the regenerating demons a few good whacks with her hammer.

u-b
2022-07-03, 02:35 AM
The bodies of the demons... well, they often are tough and sometimes heal quickly. It seems this time they are both. Most likely, nothing that can't be solved by a couple of good whacks. Lizuga does just that, waits a few minutes and indeed observes that the tiny bodies beging to decompose - the process goes fast enough to be observable for reasons having to do with lack of separate body and soul or some such, but Lizuga couldn't remember the details.

CasualViking
2022-07-06, 11:55 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga makes sure everyone is okay. Then, she turns to Adalbert. "Before we were so rudely interrupted, you had a plan with a rope and this torch?".

Erloas
2022-07-06, 02:48 PM
"We're sure he's teleporting away, rather than being able to turn invisible? Either way, lets close these doors and at least partially secure them and search the room before trying anything else with this door. Then we need to figure out a way to find where he is and put him down." Krusk says as he heads to the doors. Looking around outside the room before pulling them closed and waiting to see what the other's come up with.

[roll0] Perception

Spore
2022-07-07, 10:36 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Still peering into his book searching for the exact fiend in question, Adalbert offhandedly mentions Many demons are able to teleport themselves freely. Their lack of a real body makes them realized essence, basically a physical soul. I have not heard of many creatures who can go invisible at will, but potions and even a small well of arcane energies would make this certainly a short-term idea.

So, in fact, both ideas are viable. I say Iris should open her eyes. She has a knack for this stuff. With these words, Adalbert repeats his fiend detection spell and looks for demonic energies beyond those already slain.

Cast Detect Fiendish Presence.

u-b
2022-07-07, 10:52 AM
Aaaaand... yep! There is fiendish presence. A tiny round aura high in the center of the room, right below the ceiling. With your normal vision, you don't see a thing.

Spore
2022-07-07, 11:12 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Fascinating. There you are! ADalbert says and aims a flame spray upwards at the demonic presence.

DC 16 Reflex or take [roll0] Fire Damage from Burning Hands.

u-b
2022-07-07, 11:58 AM
The flames should have hit the creature, but seem to have a much lesser effect than Adalbert has intended. He had to break the concentration to cast the fiery spell, but when he scans the room again, he finds the same aura, now in the central firepit and still not fading...

Reflex: (1d20+5)[23]

DrK
2022-07-08, 06:56 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

As Lizuga continues to pound on the bodies Rakieth nods in satisfaction. then jumps slightly as Adalbert appears to flame empty air. "What are you doing mage? What do you hope to hit?" Even as he shakes his head at the halfling's actions he hops to the east wall looking for a catch to the door that they could open to get out of this room








Perception [roll0] + [roll1]
Disable to open the door [roll2]

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hour Glass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless +1 to hit +1 va fear
Planar armament : ignore DR 5

Erloas
2022-07-09, 12:29 AM
"I guess that means you think you have found him. Maybe he can only teleport to a place he can see, so as long as the doors are closed maybe he's trapped. Spread out, lets see if we can find him, I'll cover this door" Krusk says as he settles into a defensive stance and listens and watches where Adalbert is looking.


Vigilant Keeper’s Stance still, all threatened squares are difficult terrain

[roll0] Perception

character sheet is updated, switched Iron Shell maneuver for Binding Fetters

u-b
2022-07-09, 03:25 AM
Now that he has the hint, with his trained eyes, Rakieth can see quite a lot. First, a thin trail of smoke descending down from the ceiling where the fire struk. That is, the smoke was rising up, but the trail was extending down. Then that same trail landing and quickly dwindling in the firepit that is full with completely smokeless fire. Then there is a tiny emptiness in the center of that fire, occasionally visible as the flames dance. The eastern wall is a bit less interesting. A massive stone block, if you call it a "door", a torch (seemingly lit and extinquished numerous times) in a stand (seemingly not in any way movable) on the wall (seemingly stone and solid)... and that's about it.

CasualViking
2022-07-12, 12:28 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)
"Come now. Seriously. You can hide all you want, but this fight will end with your pointless death".

Lizuga closes her eyes in silent prayer and glows for a moment. Allies within 30' gain 15 Temp HP for 1 minute.

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/5
Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Armaments of the Empire

Spore
2022-07-12, 02:22 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Adalbert summons a rolling orb of flames. Point me at him and I will burn him. If it takes the whole day!

DC 16 Reflex or take [roll0] Fire Damage from Flaming Sphere if I manage to pass through the target's square (the sphere can jump too). But I only have 5 turns worth of damage.

Ghostfoot
2022-07-15, 03:19 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"Why certainly, Master Adalbert". Iris concentrates, pointing out the taint for Adalbert to cleanse.

detect evil as needed
Perception [roll1d20+10[/roll]





Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
Level 6 to do

u-b
2022-07-16, 06:24 AM
The plan does not work well. First, no one comes out for anything. Second, Iris can see just one evil aura, a tiny round one in the fire. She says as much and Adalbert directs more fire in there, which causes the tiny evil aura to leave there and fly all around the room, making it somewhat hard to keep an eye on, since whatever radiates that aura remains invisible through this whole affair. Eventually the aura slows down somewhat, but remains invisible and on the move. What do you do?

Spore
2022-07-16, 03:56 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Probably not flammable then. But small you say? Adalbert throws her a pint of lantern oil. Try to catch it in there. Maybe a sprite-sized quasit or something. Non flammable does not mean they cannot be drowned in oil, or fried in it.

Erloas
2022-07-18, 02:34 PM
"So you're thinking this is some other demon and not the big guy we were looking for? Does anyone have a potion or magic that might give the rest of us some way of helping more?" Krusk asks he moves away from the door and towards where Iris was indicating the creature was, trying to pick up any indication of the creature and ready to strike out if he can sense it.


Not sure if the difficult terrain affect would do anything here, but that stance is still up.

perception
[roll0]

and an attack or AOO if it might come up shortly
[roll1]
[roll2]
[roll3] percentile for invisible or whatever

CasualViking
2022-07-19, 01:52 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)
"Eh... maybe keep at it with the fire and the torch and the looking for doors? I don't know about invisibility, but I can be ready if something attacks us".

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/5
Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Armaments of the Empire

Spore
2022-07-20, 07:19 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

This is the tiniest mote of demonic energy. As far as I know it could be a permanent Unseen Servant spell carrying around an invisible orb to distract us. Adalbert grimaces.

Do we still have the amulet that lets people scry on us? Maybe that is linked to this whole charade somehow.

Erloas
2022-07-20, 12:21 PM
"Have we tried just lighting the torch?" Krusk says as he goes to remove the torch from the wall and take it to the fire to light it, and once looking at the fire "what do you make of this small spot in the middle of the fire?" And moves the lit torch into that small spot. If nothing seems to happen the now lit torch will be returned to the wall.

If the torch can't be removed from the wall he'll get one from someone or find something else to burn to light the torch on the wall.

u-b
2022-07-20, 12:28 PM
The torch is easily removed from the wall. There is no irregularities or anomalies in the central fire now. It seems the only anomaly was caused by something that is now flying invisible all around the room trying and failing to find a way out or waiting for you to be gone. The torch lits. Krusk places it back in the holder. For some time nothing much seems to happen. Then you notice the large stone block slowly going down into the floor.

Like, very slowly. And Iris can see the aura observed notices it and positions itself near the tiny, but widening, gap...

CasualViking
2022-07-21, 02:15 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)As soon as the first tiny crack appears, Lizuga rushes over to look at it. She turns back to her comrades, pointing and smiling widely. "I knew it! I KNEW there was a secret door here!".

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/5
Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Armaments of the Empire

DrK
2022-07-21, 02:28 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

As the huge stone block starts moving with the torch lit on the wall Rakieth shakes his head. "I had expected it to be more complex than that." Advancing carefully he peers down the corridor beyond the stone block, eyes and ears alert for any danger, the bow held taut in his hands watching the space he'll shift back into his stealthy stance and start sneaking down the corridor, a muttered "At least there is a way out now..."







Perception [roll0] + [roll1]

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hour Glass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless +1 to hit +1 va fear
Planar armament : ignore DR 5

Spore
2022-07-23, 02:56 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

A temple sealed for eons, and a tiny demonic presence wants to enter immediately? This can only end well, I harbor. Adalbert notices in the most sarcastic way possible. We should hurry along. I may be almost out of spells, but this sounds like something that we should at least see in time.

u-b
2022-07-24, 03:58 AM
Accompanied by the invisible demonic thingie, you go down the steps of a long stairway of polished stone steps, where... well, let us say you see something contrary to your expectations. You see a dead end. Or an apparent dead end, which, you suspect is more likely the case. The wall opposite the final step depicts a lascivious painting of a beautiful woman (you know the one), arms outstretched as if to welcome one into an embrace, lips twisted in a faintly cruel smile. A phrase in a Thassilonian is inscribed in gold across the top of the mural.

Prostrate thyself and demonstrate proper devotion, my sweet slave, if you wish to enter my domain.

Contrary to tha mage's suggestion about "eons", Rakieth can see this is regularly and recently used (though "regularly" and "recently" might well be separated by those "eons"). The most wear is on the steps, as would be expected, and on the lower part of the mural, particularly the feet, which you might have to make sense of.

Spore
2022-07-26, 07:53 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Now was not the time for false pride. Adalbert drops his crossbow and bows down to the statue, almost lying face down. [Thassilonian] Your obedient slaves require entry, Mistress! he says and beckons the others to follow his example.

u-b
2022-07-26, 10:06 AM
...aaaand he's gone!

CasualViking
2022-07-26, 12:38 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga spares a brief moment to turn to her companions, sigh deeply, and roll her eyes at Adalbert's risky behaviour. Then, she drops down prostrate and attemps to repeat the sounds she just heard: [roll0].

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/5
Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Armaments of the Empire

Erloas
2022-07-26, 11:22 PM
"Well here's hoping" Krusk says as he kneels down and kisses the feet as well.

u-b
2022-07-27, 01:06 AM
Krusk is gone. Lizuga is not.

DrK
2022-07-27, 02:03 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth watches as Lizuga stays and Krusk vanishes and drops to his knees beside Lizuga, "Lets try together then..." he suggests and bows his head low to the ground and offers to repeat the same phrase Adalbert did, but this time in relatively fluent Thasilonian








HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hour Glass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless +1 to hit +1 va fear
Planar armament : ignore DR 5

Ghostfoot
2022-07-27, 05:43 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris also kneels warily and tries to repeat the phrase.

trying to confirm if it is teleport....or something else....?
Spellcraft [roll1d20+4[/roll]





Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
Level 6 to do

u-b
2022-07-28, 04:33 AM
Adalbert arrives on a stone platform that overlooks an enormous watery cavern, whose walls are covered by phosphorescent lichen that provides modest, yet eerie illumination. A carving of a leering demon extending a hand in greeting decorates the stone wall just to the north of the platform. A word has been carved into the stone wall just below the demonic carving. To the east and southeast is a full-blown waterfall with quite an ammount of water arriving here from somewhere higher up. To the southwest is another stone platform next to an immense red metal panel built into the wall, engraved with numerous scenes depicting a beutiful woman on a throne as numerous strange monsters bow before her. Two rowboats are dragged ashore about 75 feet to the west, not immediately reachable, though there is very little shore in there and it is right next to what seems to be a solid stone wall, so the purpose of stationing the boats there might be unclear... until you notice the third boat, this one floating about 150 yards west-southwest directed by the now-familiar demonic man, who is not actively rowing, but instead looking at you as the rest of your party arrive in ones and twos.

"Farewell"
https://i.ibb.co/hVj4Tx0/image.png
You arrive at L1. The boats are where described, not where depicted.

Erloas
2022-07-29, 10:21 PM
"Could anyone tell if the small evil energy you were tracking was him and he just got through the wall faster, or if he's been out here a little bit trying to slow us down?" Krusk asks those with the magic to watch the energy move.
Then he moves to the edge of the platform and looks at the water, trying to judge how deep it is, and how much current there might be in the water.
(how high up is the platform from the water?)
[roll0] perception

Spore
2022-08-01, 07:39 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Gods damn it. Did i exchange the words enty for exit again? This looks like the exit to me. the halfling wonders loudly. He turns around back to check if there is a way back. At Krusk's command he concentrates on his demonic divination again.

Anger boils up in the small man as he shouts at the fiendish male. By Calistria's poorest mistress. Is this freaking thing really just out for a chase now? Are you that desperate to get away, you pisspoor excuse for a demonic servant? Come here and face us like a man!

DrK
2022-08-02, 03:09 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth staggers for a second as he appears in the next cave and then spies the demonic figure. Rather than shooting he offers a casual wave before he looks around for a clue, a magic recall button or any means that may suggest the boats can be retrieved






Search for anything on the platform [roll0] + [roll1]

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2022-08-03, 01:36 PM
The stone platform is about a foot above the water, which seems to be not quite clear, but the bottom is still sort of visible, some 10 feet below the surface. There is definitely some current, directed away from the waterfall. There seems to be no "way" anywhere. There are three short coils of rope tied to three stone posts, but the other ends are not tied anywhere. There does not seem to be any tiny round demonic aura and the demon man is well out of range. At Adalbert's speech the demon man genuinely seems to take offense. Though, he does not seem to come anywhere. "Like a what? Maybe you instead come here to fight like a shrimp? A much wiser idea!"

Erloas
2022-08-04, 05:03 PM
"I'm not sure if we have much of a choice but to have someone swim over to the boats and bring one back. I have a feeling he" gesturing to the demon "isn't going to make that a simple task. Right now I think he's too far away for us to do much, but if someone has something that can get to him that far away maybe we can force him to move on, or at least keep him from causing problems for whomever swims for the boats. I've got 50ft of rope on me, and I will make the swim unless someone has a better idea or magic that can help."

DrK
2022-08-05, 02:11 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakiethl nods to Kursk. “I’d tie the rope to something solid as well to help anchor you. I can cover you with my bow whilst you swim and will keep an eye on our cowardly winged friend over there.” he adds nodding to the retreating boat.

Scanning the waters surface he nods, “I have seen no sign of movement so there may be little living to bother you.”







HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

CasualViking
2022-08-06, 05:12 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga briefly considers the situation, relieved that someone else is willing to go into the water. She makes sure that Iris and Rakieth's bows are blessed to penetrate fiendish hides, just in case.


AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Spore
2022-08-07, 06:47 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

The halfling hastily tears a page out of his travelling journal. Fearing the wet ink would smear he scratches the words.

HELP US! A TINY HALFLING FRIEND!

only a paper and binds it onto the bird's leg with a few pieces of his donkey brush. Adalbert sends out his little bird to scout. Tell me if there is something out there, little one. If you can find the witches hut, give her this! he asks it as the Thrush flies away, giving the demon a wide berth.

The wizard then responds to the antagonizing demon. Insulting my height, are we? Creativity is not the strong suit of boot lickers of dead queens, is it? I bet you pleasure yourself at night thinking about your queen's massive phallus penetrating your backside!

u-b
2022-08-08, 12:51 PM
The demon man seems pretty much infuriated by the halfling's remark and by the fact that he just cannot make the little prat shut up. He does not do anything suicidal, though. Eventually, he composes an answer. "Do not project your pleasures on me, that would do you no good, though if you beg good enough I might deliver you the massive phallus penetration. That would be later, as for now I have another catch to play with." By then, Krusk has made about 50 feet between the platform and the beach (there is another ~25 feet along the beach to the boats) and is about to get ashore... The demon man stands on a knee in the small rocky boat... and disappears... and reappears behind the small boats 35 feet from Krusk...

He is about 85 feet from he party and has cover.
Krusk is prone in the shallow water, move action to stand up, move action to get completely ashore through difficult "terrain" and Krusk is still tied to the rope.

=> Party

Ghostfoot
2022-08-15, 04:51 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"Stand down!" shouts Iris, "Stand down or we'll put you down!"

readied attack (if possible)
otherwise just get ready to shoot/cast if anything fishy goes on





Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
Level 6 to do

DrK
2022-08-15, 05:47 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth joins his voice to Iris's, "STand down, stay clear of our friend or we'll put a brace of arrows through you." He sneers in disgust at this creature that has been plaguing them as he holds the bow at full stretch waiting to release.







Ready an attack (Iron fang strike) [roll0] dam [roll1] ignore DR


HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

Spore
2022-08-16, 03:16 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

He drops his bag, and climbs down the rope. as he climbs, he shouts: Say that to my face you refuse gargling boot-licker!

u-b
2022-08-25, 01:35 PM
Krusk gets out of the water with his handaxe in hand. Meanwhile, the demon addresses him from behind the boats: "Oh, boy, why don't you stop blindly following that bitch of yours and instead negotiate an arrangement that you can survive?" Two arrows fly in Krusk's and demon's general direction, one landing in the sand and the other in the boat the demon was hiding behind.

Was sort of busy AND waiting for Erloas to post here, but moving on...

Iris AoO: (1d20+8)[13] for (1d8+3)[7]

Krusk: suggestion DC 18 (saved at +2 if Krusk is internally oposed to calling Lizuga a "bitch"; another +2 if he feels overly confident, but sort of alone and with the armor off... probably not)
=> Party (everyone, any order)

DrK
2022-08-26, 03:35 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth looks to the others, "Don't let his jibes bother you, words won't bother you" before he lets fly again with an arrow, this time at the demon's eyes while sneering in his vague direction.








Sight piercing fang dam [roll3d6+1 -2 AC for 3 rounds and DC 16 or blind 1 minute

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

Erloas
2022-08-27, 09:42 PM
Moving up a bit towards the wall and boat Krusk responds with "You were not interested in negotiating just a little while ago. What do you propose?"

u-b
2022-08-28, 08:09 AM
"Oh, really? When that bitch of yours said she won't listen to reason?" Then more arrows come the demonic man's way, one of them hitting him in the shoulder. He curses. "I propose you send a delegate, other than her, to chat with the real Runalord Sorshen and try to get a better deal than her troops slaughtering everyone. And I suggest you take this offer and whatever the real offer she will be proposing." Then he gets down fully behind the boat to avoid getting shot anymore.

Iris: (1d20+6)[11] for (1d8+3)[4]
Iris: (1d20+6)[25] for (1d8+3)[6]

Krusk is to save again. I thinks the new offer is vaguely reasonable, so Krusk saves at +0..+4, depending on how you judge the odds.

The demonic man is prone behind total cover.

Erloas
2022-08-28, 11:03 AM
"Where might I find her to talk then? And how do I approach so that she doesn't just have more of her people attack me the moment that I show up to talk?"



[roll0] will vs suggestion

u-b
2022-08-28, 01:09 PM
"I say we take the boat and you will be with me. I will explain the situation. She's angry at her for stealing the body, but you should be fine. And she's not the kind to kill people on sight or at random, trust me, I've seen all of it. Let's depart right away, the sooner we start, the sooner we finish..."

And somewhere about now Adalbert might be getting ashore. Also, everyone else can have two rounds worth of actions since the demon is down behind the boat.

CasualViking
2022-08-30, 02:42 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Drying out the padding. Drying out my clothes. Drying myself, for that matter. Cleaning, drying and re-oiling all the metal"... "Well, come on you lazy girl", Lizuga mutters to herself. She shrugs off her backpack, and start wading into the water, pulling herself along on the rope.

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Spore
2022-08-30, 04:11 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Adalbert tries to calm the rage he feels. This cult killed half their group and humiliated them. But this was the way forward. Plus the mage needed a break, his magic was either already spent or focussed on the wrong magicks. They had little ways to harm the demonic ferryman. Plus the resolute Krusk suddenly agreed, so there is either truth behind his words or there was an enchantment to sit out on.

Say we agree to your terms. Say we meet your demonic queen. What do we have to gain from it? How can we guarantee your words are true? You need us for something. And if that something is "not killing you", then we are all ear. But you must promise us that there will come no harm to our friend. Stolen body or not. Her temple guards murdered her, as such it is her right for replacement.

u-b
2022-09-06, 02:06 PM
Adalbert tries to negotiate. The demon man seems to be fairly open at first. "Well, getting out of here in one part... or, well, in as many parts as you currently are, should be enough of a gain. No guarantees, though, she's the boss. We need you not to waste any more of our resources, that we certainly do..." Then he pauses to hear Lizuga out. "Oh, damn it, it's getting too crowded. Know what, be on the boat, I'll catch you!" And he's out. You cannot sense where he's in.

You can handle the boats with no problem (you will need both to fit all of you). Krusk is still persuaded the demon man's suggestion is reasonable, but can probably be persuaded otherwise (he is reasonable).

Everything the swimmers have is drenched. The Thassilonian writings are fine. Anything else might be less so.

DrK
2022-09-07, 04:44 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

At the conversations Rakieth waits with bow drawn until the agreement is struck that they will accompany this demon to see their mistress. As the boats come back ad he hops in he leas into Lizuga, whispering to her "Don't worry Lizuga, we won't be agreeing to any deal that results in you giving up that body. No-one would want that."

Sitting in the boat he makes sure to sit slightly away from his soggier comrades to keep himself dry










HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

Erloas
2022-09-07, 07:17 PM
As the demon disappears Krusk turns to Adalbert and says "Well I guess we try the diplomatic approach. Lets get the boats in the water and pick up the others." He ties the rope to the first boat and waits for Adalbert to get in, then gets in the other boat and paddles back to the dock, where he squeezes as much water out of his clothes as he can before he starts putting his armor back on.

Spore
2022-09-10, 11:20 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Dragging himself into the boat, he looks onto his bag, horrified. Oh my god. Everything is RUINED! I knew I should have left the academic field of the arcane. He does not even react to the discussion of landing on the shore at first.

Yes, and land us somewhere where I can dry this. He continues with chanting his simplest magic trick to dry his bag and its contents.

Prestidigitation to dry the bag and its contents.

Ghostfoot
2022-09-10, 05:07 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris keeps a wary eye on the situation as Krusk, Lizuga and Adalbert return with the boats. She offers a hand, helping everyone to arrange themselves and get their gear in order and offering an empathetic shrug at Adalbert's distress.

She casts her eye over the boats, looking for any tell-tale signs that they might have been used recently, and by whom.

Survival [roll0] - check for tracks/ signs of passage/ usage within the interior of the boats





Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
Level 6 to do

CasualViking
2022-09-11, 12:04 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga scowls at the feeling of wet clothes and padding, and squeezes out what she can without removing her armor. Then, she sighs deeply. "I still don't think the woman of the house is home. I think that unpleasant man is in thrall to...an image, of some sort"... [B]

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2022-09-13, 10:12 AM
You get the boats and everyone back to the dock. The third boat, seemingly empty, slowly drifts to south-west. Adalbert starts to get his bag's contents dry ASAP. It takes some time. After he does all he possibly could, he checks it for water damage. The old Thassilonian writings are surprisingly fine. His own spellbook though... every page is a mix of what was formerly on the left page and what was on the right page with the page's original content having some precedence, but it's just too bad. Adalbert is not even sure it's safe anymore...

Iris checks the boat. There seem to be scratches by some metallic(?) equipment(?) and some drops and smudges of dried non-ancient blood, but no other signs of recent use. The boats themselves seem indeterminately old, but maybe protected by magic or something...

I don't think Adalbert went swimming with his big collection of books, so just his spellbook and journal? Mechanically, it would be as follows (either one, choose when preparing the spells):
1. Spend 1 hour per page and a spell slot per spell to review the text and try it out. Spend normal gp per page to rewrite it elsewhere. Each spell has 60% of turning out legible and good.
2. Try to prepare spells as is. Take x4 time. Have 50% of all prepared spells fail (10% of that - critically). The result is per spell, not per spell slot (write it down and re-use for this spell).
3. Try to prepare spells as is. Have 60% of all prepared spells fail (20% of that - critically). This result is per spell, not per spell slot (write it down and re-use for this spell). On top of that, each spell slot has 20% chance to fail (10% - critically).

Erloas
2022-09-14, 12:01 PM
"Well at least there really only seems to be one way to go, so we shouldn't get lost, though it also makes it really easy to be ambushed. I will be in the lead boat, just in case. What is our plan, other than the obvious of negotiating a non-bloody end to this? We can't let them take Lizuga for sure, and maybe we could try to compensate them for, uh, using the body, even though it was not directly our doing, but we clearly can't give it back at this point." Krusk asks the others as he gets his stuff ready and into one of the boats.

CasualViking
2022-09-24, 02:46 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Still sopping wet, lizuga takes the oars and starts rowing, bypassing the other dock. As they approach their destination, she leans in to whisper to Rakieth. "Whatever happens next, I think you should follow your own instincts, not necessarily follow my lead, or Adalbert's. We might need your perspective".

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2022-09-24, 02:52 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


As he listens to the others he looks to Lizuga and offers a shake of his head. "The body seems to pretty to give back now. Especially as they will be unlikely to have your old one in a suitable condition." Nodding to the south west passage he suggests "It was the way suggested, but expect a trap and be ready to defend ourselves. this place has already cost several of your friends' their lives, it would be a shame if it added our names to that list."









HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2022-09-26, 12:31 PM
You navigate the underground waterway. It narrows down to something like a dark tunnel, about thirty feet wide with the ceiling some thirty feet above. Numerous ledges line the walls at varying heights. Several of these ledges contain manacled humanoid bodies. The remains are in advanced stages of decomposition, and in many cases are no more than skeletons. Then you discover that the dead bodies are not the only thing that is of note in the tunnel as two large bat-like things swoop at your boats from two of the ledges...


https://2e.aonprd.com/Images/Monsters/Skaveling.pnghttps://2e.aonprd.com/Images/Monsters/Skaveling.png

...then gain a bit of height and fly past.Any knowledges or actions?
=> Party?

Spore
2022-09-27, 04:36 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

The halfling mage tries to ready a blast of ice-fire as the beasts fly by, but he is stopped by visions of Lizuga being destroyed. Was it again? Or was it just memory? The halfling was unsure. He stumbles and slows as the bats fly by. Adalbert ducks from an inevitable attack and is surprised not to find anyone bitten. If they are not attacking us, they are fleeing. We should prepare ourselves.

Adalbert would prepare a Ray of Frost (dealing Fire damage) but his oracle curse prevents action in the surprise round and has him staggered the turn after. I roleplay this as taking a second to think, then another to slowly turn and gather his thoughts again.

DrK
2022-09-27, 08:55 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


Rakieth ducks as the beasts flap past, a snarled, "Vile beasts, what manner of savagery is filling this place" as he levels his bow pointing at the bats as they flap past. He holds his bow, readying a shot of they circle back. "Row faster, get to the docks and we can get into cover and then lets see how they fare when we aren't in the open"







Know (religion) [roll0] + [roll1]

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

CasualViking
2022-09-27, 02:18 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga spares a quick glance for her comrades, assuring herself that everyone is healthy and hale, then redoubles her effort on the oars.
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Erloas
2022-09-30, 11:25 AM
As the winged beasts fly over Krusk makes sure his sword is in a spot he can easily grab from his seat. "Are they smart enough to scout and try to come back from behind us? I doubt they are putting people in manacles so something else must be around too. I'll focus on rowing, you keep an eye out for them or whatever else might be about" Krusk says, as he puts more effort into rowing, trying to keep up his position in front of the boat Lizuga was paddling.

u-b
2022-09-30, 11:44 AM
The creatures fly around in circles, but no longer pass any closer than they have to, given the width of the cave. Soon you see the cave widening to the "north" into a large and well-illuminated area. The flying things do not go there and instead leave you be and perch on two last ledges. The illumination of the enormous underground lake you are entering comes from phosphorescent lichen and fungus cling to the stalactites above, reflected by the waters below to make the walls of the cave dance with a pearlescent shimmer. You are welcomed by the voices in your heads, suggesting you to proceed to the beach to your right, dress your best according to your position as visitors, which means no weapons, no armor and no magic gear, then await the summons.

Do you want to continue through the lake to the beach?

CasualViking
2022-10-05, 04:04 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Oh, begone with you, ghost voices. I didn't exactly bring a ball gown here, now did I?", Lizuga snaps out loudly, clearly irritated as she keeps rowing for the beach.
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2022-10-06, 04:17 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth keeps his bow free and watches the flying beasts carefully. "I do not trust them. or these voices" he mutters to the others. THen at Lizuga's question he nods, "Yes, if you don't mind, I 'll feel better once we reach a beach and get something solid under our feet. Although I expect there will be something unpleasant on the beach given the nature of the rest of this place." he follows up, muttering under his breath, "THere better be some good relics in here."
That done he scans the beach and waits till he can hop out of the boat








HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

Ghostfoot
2022-10-06, 04:49 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris simply lets out a low grumble as she concentrates on the voice in her head trying to get a gauge on it.

Sense Motive [roll0] - looking for any implicit threat, signs of bluffing and overall confidence. Is it the demon-man who is speaking telepathically to us, or are we unsure?

Spore
2022-10-08, 08:56 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

And why don't we just dress ourselves WITHOUT our trousers, as to make the upcoming rectal humiliation easier on the fabrics of our clothes? If you are such a powerful sorceress, there is little reason we need to remove our armor. I shall agree to your other terms, Sorshen.

Adalbert drops his wet backpack and with a few cantrips he dries himself and the others before enchanting his pipe with a light spell.

u-b
2022-10-09, 05:32 AM
The voices seem pre-recorded and they don't change in the slightest to react to your responses. Iris can tell the phrasing is very well thought out and even augmented by magic. Not the demon-man, that's for sure, though the general principle is, of course, the same. By the time you land of the beach, the voices have faded, but the possibility to do as suggested obviously remains...

The beach is brightly enough illuminated by the large amounts of lichen on this cave’s walls here. Two other rowboats are beached on this sandy shore. Two dry tunnels head off to the east, while to the west the waters of the lake widen into a much larger cavern.


https://i.ibb.co/LnRkHqt/image.png

Everyone roll Will DC 14 vs Suggestion. You land at L7.

Erloas
2022-10-11, 12:31 AM
"Hmm, so the voice seems to be a magical recording of some type? If the original builder isn't here, which given the age is likely, they at least still have some form of power around. They will clearly know we're coming, and have a pretty good idea of what we're capable of, but this area doesn't look like that many people have been around lately. Can you make out any tracks and how many of what may have made them going down each tunnel?" Krusk asks as he goes to check the condition of the other boats and if it looks like they've been there long.

[roll0] perception

u-b
2022-10-15, 02:33 PM
The boats seem to be getting some regular use, and the beach here, without rain and meaningful waves, is all covered by footprints, but Krusk does not seem to be able to make any sense of this other than "people be here and use the boats".

Ghostfoot
2022-10-15, 08:35 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris shrugs out of her backpack and places it in the base of the boat, together with her bow and aspergillum. She starts fossicking through the pack, searching for her spare (and more importantly, clean) clothing, She tries as best she can to do a quick change, anxious that the anticipated host may arrive and catch her unpresentable.

"I mean, that's a reasonable request. We don't want to cause offence if there is a chance they can aid us."

Spore
2022-10-16, 07:39 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Oh for Shelyn's sake, we are not here for a beauty contest. Adalbert admonishes Iris. Like a magical butler he just dries and cleans her soiled clothes with the tap of a finger. Off we go. But this time I am not taking point. If she wants anyone, it would be Lizuga, so Krusk? Rakieth? Go on ahead.

DrK
2022-10-17, 11:56 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakeith happily hops out of the boat onto the beach with a low crunch of gravel. "Well I'm glad we are here, although Iris" he adds looking at the young woman, "it seems a strange time to change for a party". At Adalbert's words he nods, "Give me a moment" he adds as he scans the beach and the cave they are in, taking advantage of his sharp eyes that can see well in the dim and the darkness.

Once the beach is searched and heads to the nearest cave, bow in hand as he hugs the walls, moving carefully to almost become part of the walls as he uses the stealth of the steel serpents' training.








Perception around the beach and boats [roll0] + [roll1]
Stealth into the nearest of the caves [roll2]
Perception into the caves [roll3] + [roll4]

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2022-10-18, 02:49 PM
Looking at the beach and the boats, Rakeith can make good sense of the following facts. First, the boats are regularly used, including being used for fishing, as there are some fresh-ish fish scales here and there and some residual smell of fish. Second, the boats are regularly approached along the beach from, well, a solid cave wall in the northernmost part of the beach. It does not take a genius to conclude there is a secret door there and Rakeith can propose more than one way of how it possibly could be activated, but refrains from trying any of them at the moment, until he receives a nod.

I can proceed with the part in the caves if you don't want to try secret door right away.

Erloas
2022-10-18, 03:35 PM
"A secret door? Good thing you're not relying on me to find things, I didn't notice anything. Did any of the tracks seem like they came from our demon friend? So it looks like the majority of travel is coming from the secret door, so I think we should check the caves first. I think if I've got my bearings straight, we came around this part of the cave, so there can't be too much space in these cave paths. Let's check them first. Let's set up one of the boats against the door, so if anyone opens it, it will fall and hopefully make enough noise that we can hear it. Anyone have any spare pans or similar we can stick on top for more a better clang if they fall?" Krusk comments, then starts to move the closest boat against the door and one done will head to the cave along the back wall.

Spore
2022-10-19, 02:56 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Secret door could mean trapped, and we took an icy bolt to the face today. After you then.

DrK
2022-10-19, 04:15 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth grins as he finds the door and then with the stave of his bow draws a rough semi circle in the sand to mark its location. At Adalbert's words he nods. "I agree, let us clear the caves before we head into the door. We don't want another chilling encounter." he adds dryly.

he heads to the cave, merging with cave wall.









Perception around the beach and boats [roll0] + [roll1]
Stealth into the nearest of the caves [roll2]
Perception into the caves [roll3] + [roll4]

HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

CasualViking
2022-10-20, 02:41 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Iris, stop this foolishness". Lizuga plants herself right in front of Iris. Wide stance, hands on her hips, chin jutting out; like her mother always did when facing down her father. "Look at me, Iris. I know the voices are talking to you, but *I* am right here, and *I* am telling you to get your armor on and your weapons out". She stares at Iris, grabbing her chin when she tries to maintain eye contact. Nostrils flaring.

If Iris doesn't snap out of it, Lizuga is going to pick up her weapons and armor, and follow Rakieth.
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Ghostfoot
2022-10-21, 05:07 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"I really think we should wait here. They are obviously expecting us, and are giving us a little time to prepare. I know we need to be wary, but if we continue on we might miss this opportunity."

She steps out of the boat onto the beach and flattens out any last creases "Thank you Master Adalbert. Do you think you might...assist the others as well?"

u-b
2022-10-23, 11:41 AM
You drag a boat against wherever you think the secret door is. While Lizuga and Iris are still arguing, Rakieth effectively disappears to check the nearest cave. Since he helped to move the boat, the nearest cave is the northernmost one, whatever difference that is going to make. The cave is not illuminated and is gerring darker the firther Rakieth moves in, but that does not prevent the elf from seeing stuff. Or hearing stuff, for that matter.

You see three berely dressed female bodies lying face down in the pool of water that is about 5 feet deep. They seem to have been physically well-fit, but then got themselves badly wounded all over, with no particular wound seeming very deep or lethal all by itself. There are three tiny dog-faced lobster-claw-handed... evil fey(?) ...arguing about something in a language Rakieth does not understand. Each one is standing on one dead female body and each seems to point at two others and at the water-filled passage to the west.

(you are north of L8, where the action is; they don't seem to have noticed you)

DrK
2022-10-24, 04:18 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


Rakieth looks at the beasts and wonders what they are briefly, before ghosting back to the others, thn he emerges and spies the arguing on the beach. Cutting through the others he blurts out a "Quiet. All of you, therea re three bodies, woman by the look of them in the cave with little claw faced beasts about to eat them. Grab your weapons and we can take them by surprise."








Knowledge for the monsters [roll0]+[roll1] + 8 (if Nature/Religion) +9 if dungeoneernig +11 if arcana


HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5
[/QUOTE]

CasualViking
2022-10-25, 02:02 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)With a final glance over her should at Iris, Lizuga readies her weapons and follows Rakieth. With ox-like grace and poise! [roll0]
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Spore
2022-10-27, 04:45 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Adalbert shakes his head. Their appearance is their own. They are dry enough to be presentable, but we should go as a group. It is impolite to wander off in small groups when you are invited. Further down the line, the mage whispers to Lizuga. No sense yelling against a magical compulsion. Even less sense yelling against a stubborn faithful. Sublety will be key here. He of course hopes Iris is swayed.

DrK
2022-10-29, 05:11 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)


Rakieth shakes his head at the commotion between Iris and Krusk and looks at Adalbert and Lizuga, "A strange compulsion, but one that I hope will fade soon enough. Now folow quietly" he adds a look of amusement as Lizuga bangs and clatters in her steel. he will head down the passageway back towards the savage looking fey creatures, when he close ejough to see one he will take careful aim with the bow, letting his companions also take stock, before launching an arrow at the nearest one from the shadows.







Sneak back down the passageway to get within 30ft stealth [roll0]
Init when its needed [roll1]
Surprise round: Shoot the Fey [roll2] dam [roll3] + [roll4]


HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2022-10-31, 12:24 PM
Rakieth advances to ambush the gremlins. Some non-trivial distance behind him, there is a lot of clanking noise. Lizuga. When Rakieth is back to where he's last seen the gremlins, he sees only one. Peering straight past him at the clanking that comes. Apparently the gremlin does not see Rakieth. Not wasting time wondering where the rest of them went, Rakieth lets fly an arrow. It hits the fey in the chest. The fey falls from the corpse into the water. And does not move after that.

You have succeeded at your knowledge check, so that was one Cold Iron arrow.

Erloas
2022-11-04, 11:36 PM
Seeing Rakieth with his bow in hand, Krusk takes his out as well, sword sheathed, and follows into the cave. With little hope of stealth, he lets Adalbert and Iris go first. He watches as the one falls dead, looking for the others.


assuming Iris goes in, if not he'll just follow Lizuga

[roll0] Perception (darkvision 60ft)
[roll1] Stealth

DrK
2022-11-05, 02:20 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth darts forward, bow in hand and another arrow nocked as the fey falls backwards and stops by the dead bodies crouching slightly and spinning scanning for the other two fey. Looking back at Lizuga and Krusk coming with weapons drawn he nods at the dead fey. "There were two more so keeps weapons out and eyes sharp."







Perception [roll0]+[roll1]

HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2022-11-06, 07:22 AM
Rakieth, standing ankle-deep in the water [of L8] hears some high-pitched... cursing(?) in a language he does not understand. It seems to be coming both ways from the "west" [from L9], but a bit louder the wet way. There seem to be more then one voice, so seem to be them? At least, Rakieth does not see them in here.


https://i.ibb.co/LnRkHqt/image.png
For the record, L9 is also quite dark.

CasualViking
2022-11-07, 01:43 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Flame On!". With her hammer covered in flames, Lizuga strides into the cave, looking around for the supposed enemies.

Enemies of the Empiure stance to gain Flaming. Standard action to active it. Perception check [roll0]
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2022-11-08, 01:05 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Standing over the body Rakieth looks up as Lizuga strides into the room. he nods towards the source of the noise and splashing. "Lets split up, you go that way (the wet way) and I'll circle around (via L8)". If Lizuga agrees he'll start padding quietly around to the west with his bow raised and an arrow nocked.









HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

Spore
2022-11-08, 04:33 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

The halfling pulls up his loose sleeves revealing a tattoo in the form of a candle. Even as he bends his arm and his fingers produce magical markings, the weak halfling does not seem to be very muscular. The brutish tattoo however glows and some flying light, akin to a will-o-wisp appears in front of Lizuga. If we throw sublety out of the window, we may as well enjoy a few dozen feet sight more than this. Remind to learn a spell that emulates orcish darkvision.

u-b
2022-11-10, 02:53 PM
The three of you go two different ways while the two of you mostly follow to try talking you out of this whole deviation from The Best Course Of Action. They don't have much success at the moment, so you go forward and see...

...two tiny canine-faced lobster-clawed guys taking cover from approaching Lizuga behind two seemingly-fresh moderately-mutilated female corpses... that they were trying to transport east along the passage? They seem to have all attention focused east and don't notice Rakieth at the moment.

A normal round and you have the initiative, though they seem to be ready for Lizuga to do stuff.
https://i.ibb.co/SnnRYcT/image.png

Lizuga also has another light, centered on her, that sort of still covers Krusk and Iris.
=> Party

CasualViking
2022-11-11, 05:48 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga sees the crabby creatures and rushes at them, screaming a high, ululating battle cry. But the sand underneath her feet saps her momentum, and her thrust is far slower than expected.

Move to BP42. Swift: Encouraging Roar. Standard: Goring Strike hitting AC 13 against both enemies.


AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2022-11-11, 11:04 AM
The creatures seem to have clearly expected something of the sort as just the moment Lizuga attacks they dive underwater and quickly swim west...

They swin 30 feet east as their readied actions and are now in BH41, BI41. No AoOs from Lizuga because they have cover behind those bodies and then under the water. They still haven't noticed Rakieth.
=> Party (except for Lizuga)

Ghostfoot
2022-11-11, 05:17 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Reluctantly Iris follows, observing the bodies (human and otherwise) in the first water-logged room. Anxious to get back to the beach she nevertheless ponders to herself were these the ones we were awaiting?.

With Lizuga splashing noisily ahead she circles in the other direction lurking well behind Rakeith to cover him with her bow at the ready.

Erloas
2022-11-12, 09:15 AM
Hearing Lizuga yell and run forward with her hammer, Krusk drops his bow on the beach and runs forward, drawing his sword and looking for whatever she saw. Trying to stay shallow enough in the water to not have to swim if possible.

DrK
2022-11-12, 09:38 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth sees the pair of them and hears Lizuga’s roar as she spies them and darts forward in the shadows leaping forward in a brutal display of whirling spinning kicks.








Move with jumping flying kick to clear some of the water Acro [roll0]
Broken blade strike (3 attacks at -2, +3d6 dam, from stance +4 to hit FF and +3d6 sneak)

Atk 1 [roll1] dam [roll2] + [roll3] strike + [roll4] sneak
Atk 2 [roll5] dam [roll6] + [roll7] strike + [roll8] sneak
Atk 3 [roll9] dam [roll10] + [roll11] strike + [roll12] sneak

+2 hit/dam if Lions roar applies

HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2022-11-14, 02:43 PM
Rakieth hears himself followed, at a distance, by the rest of his team as he catches up with the gremlins and kills them both. He immediately sees more of their sort in the next water-filled section of the caves. But there is more than that. There is an oval sand island protruding in the center, with a single stone post, tied to which is a barely-dressed woman with a face full of old scars and the rest of the body full of new shallow flesh wounds. In front of her, and looking straight at Rakieth, is a hunch-backed humanoid woman with wet loose algae-colored skin holding a bloodied spear. The woman tied to the post shouts "Kill the hag! She's..." and is promptly whacked on the head by the spearshaft. The hag, after knocking her captive out, turns her attention back to Rakieth. "Really?"


https://64.media.tumblr.com/23a2b9ffd7f0a2222232fa205dcd64fb/tumblr_inline_p6ufuzRvYM1robfbt_640.png


https://i.ibb.co/nM7FqDw/image.png

Most of you don't see most of the scene, at least from the start. Count any water-filled square more then 10 feet from any sand as difficult terrain because of the depth there. Rock is not sand.


As a sound effect, it makes sense to me that it would be a spread, which would give rakieth +2 [morale] to atk and dam for one round.
Yep.
=> Party (and Adalbert might have moved last turn)

Spore
2022-11-17, 04:30 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Hearing Lizuga bark her war cry did not fill Adalbert with happiness. He advances to the situation and sees a hag killing an innocent person. The halfling invokes his illusory magic and vanishes. Distract them, I will help the hostage.

[roll0] +20 from Invisibility, -5 from moving faster than half speed (does moving full speed count as -10? the stealth page is unclear because I cannot run in difficult terrain; or does the difficult terrain negate the penalty since I cannot move more than 15 ft per move?). I try to move to BG40.

Ghostfoot
2022-11-18, 02:23 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"By the grace of Shelyn, you are ugly!". Iris can't hold back her discriminations. Taking aim past Rakeith, she lets fly a couple of arrows through the opening trying to distract or drive the horrid and ugly hag away from the abused captive.

Delay action until after other party members in case anyone wants to chit-chat, then:

Full: longbow [roll0] (+3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot) damage [roll1]
longbow [roll2] (+3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot) damage [roll3]

CasualViking
2022-11-19, 01:46 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga looks out across the waist deep water and sighs deeply. It's going to be a long maintenance session later. Then, in a spray of water, she plows through, undeterred, pausing briefly to bless Rakieth.

Full round action and two uses of Triage to move twice speed, ignoring difficult terrain, to BH40. Rakieth gets Fast Healing 4 for 1 minute


AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 2/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2022-11-26, 06:28 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakeith looks at the disgusting hag and then at the poor woman tied to the post. a grimace and a muttered "A poor choice, but the lady did ask nicely..." as he stands in the opening and noks an arrow to the bow launching the shaft at the hag's eyes before wading some 20ft forward through the waist deep water. Bellowing, "From onto me." to the others, and grinning at Lizuga as she passes by patting him on the shoulder.







Swift: Change stance to Riven hour glass
Standard: Sight piercing fang strike with bow at Hag [roll0] dam [roll1]
* Ref DC 16 or Blind for 1 minute
* Steel serpent style: -2 to attacks for 3 rounds
Move: Wade to BE40

HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5
Fast healing 4 : 9/10 remaining

u-b
2022-11-27, 11:31 AM
With surprising quickness, Lizuga advances through the water all the way into the cave where the action is. She also blesses Rakieth for good measure. Adalbert, though, is not quite that fast. Nor that invisible, really, as the spell, which is supposed to work quite well both on land and underwater, fails to address the waves he induces wading through the water that, for him, is about neck-deep at the least. Rakieth moves further in and shoots past both the hag and the unconscious prisoner. Iris makes a shot wider still, but then gets the hag in the left arm for 5 damage. The hag hisses, but the arrow does not even stays lodged in there, so the attention to both the wound and the shooter is right now minimal. Insteadm, the hag points at Rakieth and pronounces... some sort of curse it seems? Neither of you knows the language. Meanwhile, most of fuaths swim underwater and try to use their claws on Rakieth's legs. That's lots of claws, but none manage to penetrate the elf's defenses. The one remaining fuath... babbles something while underwater? He points generally at you, Lizuga and Krusk feel a bit drowsy, but that is the end of the effect.

DC 14 Will save or be staggered. Not sure how cover provided by the water reacts with AoOs, but since Rakieth can just stomp on those bastards, I rule he can thus AoO up to all three of them (they have reach 0, so must enter his space).
https://i.ibb.co/gz4WXG1/image.png

All four fuaths are underwater and thus have cover against most attacks.

Claw (1d20+3)[16] for (1d3-2)[0]
Claw (1d20+3)[15] for (1d3-2)[0]
Claw (1d20+3)[9] for (1d3-2)[-1]
Claw (1d20+3)[17] for (1d3-2)[0]
Claw (1d20+3)[13] for (1d3-2)[0]

A sleep SLA, but with your HD you are unaffected.
=> Party

Erloas
2022-11-29, 04:42 PM
Krusk advances through the water to Rakieth's side, trying to pull some of the attention away from him saying "Get clear if you can."


I think with a double movement I can make it to BF41, though nothing else I can do due to the terrain.
Enter Iron Tortoise Stance, +5 reach for AOO, one additional AOO

Also I always forget about it, but my Aegis aura gives anyone within 20ft of me +2 AC/Will

CasualViking
2022-11-30, 06:39 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga slows down again, and jabs the spike of her weapon, trying to skewer the small, swimming monsters.

Move to BF40. Standard: Piercing Strike at BD41 & BE41 [roll0], [roll1]+[roll2]. Arguably only -2 to hit with a piercing weapon?


AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 2/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2022-11-30, 12:02 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth stops as the magic hits him, a wave of energy that leaves him reeling confused as the small creatures swarm into his space. "What did you do..." he mumbles, slurring slightly at the sea hag as with his vision spotty and limbs moving like treacle he just brigs his fist down on the nearest of the little sea gremlins.








Swift: Change stance to scarlet einhander
Standard: Punch one of them [roll0] dam [roll1]+[roll2]

HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5
Fast healing 4 : 8/10 remaining
Staggered for ??

Spore
2022-12-01, 04:15 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

I shall be your reckoning. Adalbert shouts as he takes in a mouthful of water, a fitting price for verbose tantrums. Eventually. he adds exasperated.

Double move onwards.

Ghostfoot
2022-12-04, 04:26 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"Vile hag!". Iris keeps the arrows flying, covering her companions as they advance.

5ft step
Full: longbow [roll0] (+3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot) damage [roll1]
longbow [roll2] (+3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot) damage [roll3]

u-b
2022-12-04, 02:36 PM
Krusk and Adalbert advance through deep water, having various success. Lizuga gets two gremlins with one strike while Rakieth next to her struggles to do anything at all under the effect of the curse and definitely misses with his shaky attack. From behind the back rank, Iris shoots two arrows, both hitting the hag. The hag seems genuinely annoyed and steps back to interpose the unconscious woman tied to a post between her and the shooter. She shouts someting unintelligible and points at Lizuga. Then she shouts something else. The gremlins - that is, the one next to Rakieth and the other one who swims quickly to join him, seem to advertise their presence, but do nothing much...

Staggered.DC 14 Will save or be staggered.
https://i.ibb.co/kQyStvf/image.png

The tied woman is in BA41 (not shown). She provides the hag with soft cover against attacks from the east, but does not restrict movement.
=> Party (everyone, any order)

DrK
2022-12-04, 05:46 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Still feeling unsteady with crossed vision and a feeling like moving through treacle Rakieth tries to shake his head to clear his vision. Again he lashes out towrads the gremlin, a glance at the others and a slurred "What has she done to me"







Standard: Punch one of the gremlins [roll0] dam [roll1]+[roll2]


HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5
Fast healing 4 : 7/10 remaining
Staggered for ??

CasualViking
2022-12-05, 01:02 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga smirks as the two gremlins fall to her weapon. She strides forwards, dismissing the threat from the remaining two, and fires a beam of sunlight at the hag, making sure not to endanger the hostage. "Desist!", she yells, echoing in the cavern.

Recover maneuvers with Victorious Recovery. Move to BD39, provoking AoO from both Gremlins. Swift: Encouraging Roar. Standard: Curate's Strike at the Hag. [roll0], [roll1]. If it hits, Rakieth gets a new save against one effect.

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 2/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Ghostfoot
2022-12-07, 04:14 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

With her targets limited, Iris wades slowly forward with her bow drawn.

Move: Advance forward
Readied standard: longbow [roll0] (+3 BAB, +4 Dex, +1 weapon) damage [roll1]

Shoot at any enemy that breaks cover.
Soft cover from allies and shooting into melee has no penalty.

u-b
2022-12-10, 02:05 PM
Rakieth's punch hits, but does not knock the gremlin out. Krusk cleanly takes out another, but is unable to finish the one that Rakieth has hit. Iris advances, bow ready. Adalbert just advances, trying to keep his mouth and nose above the water. He does not expect the hag to go into melee, so ends up right beside Krusk. Lizuga moves to the side to avoid the "hostage" (or what) and blasts the hag with some magical force to better persuade her to back off. That sorta works... "sorta" meaning the hag curses the third one of you then retreats west into the deeper water, dives in and tries to swim under the water to the next cave further west.

DC 14 Will save or be staggered.
https://i.ibb.co/Vjz0pPV/image.png

The gremlin does not take the AoO. In fact, he seems to do nothing but defending himself.
Rakieth gets a new save (DC 14 Will).

Krusk falchion: (1d20+9)[20] for (2d4+4)[11]
Krusk falchion: (1d20+4)[12] for (2d4+4)[9]

The hag has cover under the water.
=> Party (everyone, any order)

DrK
2022-12-13, 09:35 AM
Rolling the bonus Will save [roll0] DC 14

DrK
2022-12-13, 09:38 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Still feeling unsteady with crossed vision and a feeling like moving through treacle Rakieth tries to shake his head to clear his vision. Again he lashes out towrads the gremlin, a glance at the others and a slurred "What has she done to me". His mind still reeled as he waited for the effects of the hag's spell to end.







Move to AZ41 w/10ft of move left he'll jump after them [roll0] (if more than 10ft than he may end up in "hang time" in midair

HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5
Fast healing 4 : 6/10 remaining
Staggered for ??

CasualViking
2022-12-16, 12:33 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga wades towards the figure slumped against the stake. The others are more than capable of taking care of that hag, probably. Let's see who this is. And keep an eye on Adalbert, see to it tht he doesn't drown himself.

Double move

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 2/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Ghostfoot
2022-12-17, 04:56 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris too wades forward. Bow in hand, she covers the group in case of any surprises, offering a hand where needed.

Full: Double move to BD43 or thereabouts

Erloas
2022-12-17, 01:36 PM
Krusk shrugs off whatever magic the hag tried to use against him, then moves forward onto the island taking a better look at the hostage the hag had tied up but watching carefully for her movements.

[roll0] Will vs DC14 staggered

Spore
2022-12-18, 11:16 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Adalbert begrudingly throws a ray of frostfire into the depths.

[roll0] miss chance if the water gives concealment as well.
[roll1] (just add the cover bonus to AC then).
[roll2] fire damage using Ray of Frost transmuted to fire.

u-b
2022-12-18, 02:36 PM
You let the hag go and she does so, swimming away to the west. The last remaining gremlin gets blasted by a spectacular thin jet of fire-turning-steam, flounders to get himself together and passes out. No other dangers surface. The woman tied to the post is still alive, complete with breath and pulse. If you would ignore her being tortured for it seems like days, she seems to be quite beautiful and in a good physical shape. She has traces of clothing and the muscles do speak for themselves. The face of the woman is covered in a lot of much older scars, forming something that you can sort of describe as "artwork". Given your discoveried, you are sure can nail her affiliation, whether that's former or current. A Gray Maiden. A personal bodyguard of the deposed Queen Ileosa Arabasti of Korvosa. You've found their graves, you've found their gear, and now, them. One even alive.

Spore
2022-12-18, 10:40 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

Completely different to his usual friendly demeanor Adalbert spits out right in front of the Grey Maiden. This woman is a queensguard, a servant to tyranny and death. A Chelish loyalist. I'd say we kill her right here and now, but I think she is more valuable alive. You can practically hear his teeth grind with the sentence.

As you remember Adalbert's mother was an active resistance member in Cheliax, who sent her son to the freed city of Pezzack's Academy of Applied Magics. In a result the halfling is not on good speaking terms with anyone aligned with the empire aligned with Asmodeus. Hey, are you awake? he asks, keeping his distance and a spell ready.

CasualViking
2022-12-26, 10:54 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga turns to frown at Adalbert before returning to the captive. "Tut tut", she mutters to herself, as her fingers trace the scars on the woman's face. "These are old. Deliberate. Savage, like something an Orc or Shoanti would bear. Well, enough shenanigans, we don't know when that haf will return..."

Lizuga reaches out and heals the woman (15 hp).

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 1/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2022-12-26, 12:09 PM
The woman bound to the post blinks, opens her eyes and looks around. She seems to have some mixed feelings seing neither the hag nor her corpse. "Thank you! Thank you, whoever you are! Helanda Mertein at your... service." She frowns when she comes to realize she's not so much at your service as at your mercy. "Will you please let me off this post?"

Spore
2022-12-28, 06:07 AM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

I think my more ... burly friends are better help with that. I must inquire, milady, what does a queensguard do down here? Anyone naive enough to think all halflings are cute little critters could have fallen for Adalbert's friendly words. But most people can hear a not so subtle hostility in his words.

Rolling diplomacy to see if Adalbert can keep up his friendly facade for now. I would try to improve her disposition towards us with a regular minute-long check though as a side of the getting to know her. [roll0]

u-b
2023-01-01, 03:24 AM
She does not seem very happy at being called "queensguard". "Why, serving some sort of bitch queen, apparently. And doing it with not enough of devotion to warrant not being thrown to the hag." She spits. "The slut got our whole platoon and thinks it is funny!" She smirks in not-quite-happy way, apparently aware that Adalbert is not a sympathiser. "Better luck to your lot?"

Sense motive: (1d20+6)[25]

DrK
2023-01-02, 05:31 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Still cursed by the strange feeling of vertigo Rakieth staggers towards the woman. He looks at her, "You don't seem to have much luck. The witch had spoken of you apparently. But that hag will get whats coming to it if it dares to return." Sitting on the island and shaking his head he looks back to Lizuga, "Lizuga... I feel strange. Is there anything you can do to help?"








HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5
Fast healing 4 : 6/10 remaining
Staggered for ??

CasualViking
2023-01-03, 08:13 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Oh, Rakieth. Come here...". With a firm grip on Rakieth's shoulder, she restores his sense of balance.

She turns back to the bound woman. "I understand from my friend that you are a bad person. You probably don't deserve compassion". The words hang in the air for a moment, as Lizuga stares at the captive. Then she sighs. "But that ain't how it works. Tell me. What will happen if we set you free?"


Triage with the Recovering Touch and Improved Recovering Touch cures Staggered

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 0/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2023-01-03, 09:09 AM
She seems to make a honest effort thinking about the question. Then she answers. "Presuming you continue, I gather? You would most likely be slaughtered by the troop. Of, failing that, enslaved to take their place. And I will do my best to make my way out. Might as well die trying. Did you leave the way clear?"


Triage with the Recovering Touch and Improved Recovering Touch cures Staggered
Woo! That's good! Otherwise, he'd be entitled to make a new save in the morning...

Ghostfoot
2023-01-06, 02:28 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"What if we wait, back on the beach? That seemed a reasonable compromise. Is that where we meet your 'queen'?

Why would she want to dispose of you and your fellow troopers, and force us to become her new guards? Has she been ensorcelled?"

Discern lies
Sense motive [roll0]
Detect alignment

DrK
2023-01-06, 03:17 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth shivers as Lizuga touches him. "Thank you. Once more your skills have restored me. I do not know where you have learned these things but I'm glad that you are with us." Shaking his head and bouncing lightly on his feet as if testing his muscles he glances back at the now freed lady. "So, who is the troop and how have they been enchanted and by who?"

He skulks forward, keeping an eye open as he looks at the cave entrance where the hag fled. His bow restrung and an angry look on his elven face








HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

Erloas
2023-01-07, 12:14 AM
Krusk walks around a bit looking closely at the captive, trying to judge her abilities, and watching out for the hag. "We did hear a few rumors about your group, you've been down here a while I take it? If you provide us with information we can trade it for information on what you can expect heading back up, maybe a simple weapon just in case"


I'm not sure the best choice, maybe just perception?

perception
[roll0]
just trying to judge her experience, martial prowess or other combat skills she might have, to get an idea of how powerful her companions may have been.

u-b
2023-01-07, 02:57 AM
Iris senses no alignment aura, which is quite normal for a lot of normal people. She shrugs, as much as her bonds allow her. "If you wait on the beach, you'll be had on the beach. We've been had before we got here. Did away with some of her thralls. Were taken to replace them. Now she has more than enough. In fact, that's why I am here. She got fed with not having enough magic available for her research, so started playing with not refreshing the charms. That went both ways. Our group has been found conspiring to find out what the hell she is and how we can get rid of her. If you are good, she will prefer your group to have around instead of mine. She'll probably still have and Quenelle and Oriana, but can just ditch the rest." She thinks of something, looking at Lizuga. "That could have been good camouflage if not for the plate. She would never wear plate, so you are off by a lot by that thing alone." She forces a smirk on her face on the proposed "trade". "Oh, my... Sure, the information I have. Whether I trade it... say that you free me right now for what I have already told you. You give me good weapon for telling the number of troops. And..." She seems to think what else she could get out of you, then seems to have an "aha" sort of moment. "Hey, how about we help each other? You help us, we help you. You promise not to kill any of them and I'll make those not charmed to take your side. Deal?" She does not seem to be lying.

CasualViking
2023-01-08, 02:33 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"I like that suggestion. It saves the lives of people who don't need to die. But you're trying to sell me my own pig, here. You have been given your *life*". Lizuga pauses for a moment to let that sink in, to give the bound woman time to challenge that assertion, knowing that she won't.

"A bit of talk is hardly a fair price for your life and your freedom, hmm? Now. I don't trust you. I will release you, and we will arm you. And I will trust you to be *sensible*".

Lizuga draws back, leaving the knots still tied. She grabs the captive by her chin. "Look at me. I won't force your word. But I'm looking at you now, and I will see you understand this. You did not successfully bargain for your life and freedom. I am giving it to you. As a gift. I will demand no repayment, but you will remember this".

Lizuga undoes the knots, her tone now conversational. "I have two enchanted shortswords. I will..." - Lizuga swallows the word happily as the lie that it is - "lend you one, both if it would make a difference. I also have my longbow, a hundred pound draw, that I could lend you".

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 0/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2023-01-09, 08:19 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth returning from the edge of the cave. "I am not as polite as Lizuga here. Where is the way deeper into these caves or caverns to see what riches or treasures lie at the heart of this. Or wear your former mistress is". He taps his foot impatiently waiting for the answer.








HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2023-01-09, 10:58 AM
"Life. Sure, a good thing to have." She bites her lip, then continues. "Listen you, we've given our lives to a cause. A cause that is still not quite lost, so our lives are still not quite ours. We are here to take a specific thing. We can do our best not to obstruct your quest for riches, well, maybe lead you past barracks, or we can do our best to aid you in your quest for riches all the way through, that would depend on whether we can have the thing. It is just one thing and I will name it when I see it, but you'll have to decide on it sooner than that. I'll give you directions either way." She turns to Rakieth to explain it further. "There are no caves from here on. Well, a hidden one past the beach, and that's it. Then there are quarters, bath, dump and teleporter. And past the teleporter, more rooms, stairs and teleporters. Only Quenelle and Oriana ever went past upstairs teleporters. I believe that leads into the statue itself. The not-quite-Sorshen resides at the top, but she does go everywhere. We have a chest full of gold here in the quarters, but it's her places that hold the real stuff."

She takes a shortsword, not quite sure what she is to make out of it, but seems to conclude that it is better than nothing.

Spore
2023-01-09, 05:19 PM
https://abload.de/img/aleksander-karcz-half7mdd5.jpg
Adalbert Hornwood (https://www.myth-weavers.com/sheet.html#id=2511617)
Halfling Mage
AC: 18 HP: 26/26
touch: 14, ff: 15, CMD: 13
Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

The halfling's anger does not subside completely, but Adalbert starts to see the similar struggles here. If they are to be deterred from attacking I am happy not to slaughter your comrades. He would be caught dead thinking of human lives as ranks, numbers of soldiers rather than individuals. But my colleagues are fighting fit, I however can not say the same for me. I was prepared for a golem fight, not for an enchantress.

He turns to the others. There seems to be no hurry here. The best I can aid you with is an electric touch and then some souped up firebolts. After that my combat abilities are reduced to parlor tricks and harsh language. If we would retreat I think I have recollected some classic wizarding formulae to improve our odds, starting with abjuring the witches' charms, flaming rays, enhancements and even the odd fireball.

Mechanically Adalbert is still a vancian caster, and I am all out of spell slots. Protection from Evil, Invisibility, Bull's Strength, Fireball and Fly (or Haste) might be strategies worth working around, else I can really just throw touch attacks of fire, which are entirely pointless against demons should we meet them.

u-b
2023-01-12, 01:20 PM
"Mmm... well, I ask you not to kill even those who will be attacking. And then the other half will help you to subdue the first half. Or some such, I don't know the actual number still controlled by the "Sorshen". "

Erloas
2023-01-13, 02:53 PM
"So what can we expect once we go through the door? I also think you should be near the front to talk with your companions before they attack?" Krusk asks her, then looks around the room a little bit again. "Is there anything else here that we need to check out" and to the others "and should we kill the hag before we move on so there are no surprises when we're leaving? Also does anyone have anything to help counter the magic compulsion that we now know she has access to?"

DrK
2023-01-15, 04:13 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth glances at Krusk and then at the hole the hag had vanished through. "I'd be happy to see her dead and pinned to the ground." He scans the area once more and shrugs, "But I'm not sure I want to be chasing her out into that water. Might be easier if we head further into the caverns and tunnels and is she comes to get us at least we'll be on solid ground." Looking at the "prisoner" he nods towards the beach. "Lead on then lovely lady."









HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Scarlet Einhander
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

u-b
2023-01-19, 02:37 PM
Leaving the hag be underwater wherever she is, you take your way back to the beach. It is the same as it was when you left it just a few minutes ago. Helanda shows you the secret door in the rock. It does look secret enough if not for the footprints in the sand, but on this beach the footprints are, like, everywhere. When you confirm you are ready, Helanda gets the rock turn aside, then shouts, raising the sword: "I've got help to rescue us! For Queen Ileosa!"

You don't see a thing of what is going on, really, for lack of LoS. I do provide a map for those who win initiative and move to see stuff. The doors in BP14 are open, but you'll have to see further in to see stuff.


https://i.ibb.co/BCPdXXd/image.png

https://i.pinimg.com/564x/e1/27/67/e12767a2f11111f1ec6b62796069401e.jpg

Gray Maidens act on initiative of [roll0]
=> Roll your own, and, Action!

DrK
2023-01-21, 05:07 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth follows the rescued Grey Maiden shifting into his shadowy stance and skulking along by the wall slipping in and out of sight. As she opens the door and shouts out at the others Rakieth shakes his head, "Lets see which side they choose..." He ducks into the wall trying to hide from sight to ambush any hostile ones that pop out








Initiative [roll0]
Stealth [roll1]

HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Planar armament : ignore DR 5

CasualViking
2023-01-23, 12:47 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga walks up behind their guide to peer into the room. "We have no wish to harm you", she calls out to the armored women.


*Move to BI 18, swift to change effects of stance*

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Erloas
2023-01-24, 01:19 PM
Hoping the people in the room are listening to Helanda, Krusk moves in, but ready to strike out if they move to attack but does not attack himself. "We are here to help free you, don't make us have to hurt you instead." Krusk says loudly and confidently as he goes.

init
[roll0]

move to BJ15 and enters Iron Tortoise stance - +5ft reach for AOO, extra AOO, large for CMD

Ghostfoot
2023-01-27, 05:34 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

The sandy approach cramped, Iris holds back with her bow at the ready.

Initiative [roll0]
readied action to advance to the entrance and shoot, if everyone ends up piling in

u-b
2023-01-28, 02:35 PM
"For Queen Ileosa!" "For true Queen!" "Enough of dead queen!" "Sorshen is our queen now!" "For Queen Sorshen!" "Help, we are under attack!" It is all shouted almost all at once. It's somewhat hard to comprehend who has shouted what, especially if you are not in the room with the actors, and they do all look the same, and there are also some shouts coming from further east. And while people shout, they have the swords which they use. Again, not everyone can see every detail, but seems "your" side takes the worst of it. Helanda, for one, is hit...


https://i.ibb.co/PM9Z5mZ/image.png
It is not clear from the map above, but...
1. There is a thin stone wall between Rakieth and the Gray Maiden to the north.
2. There is a corner of the same wall between the same Gray Maiden and Helanda.
3. The easternmost door is closed, but only Krusk can now see that far, or even into the rooms before it.
4. Nobody took more than a step, but Iris can have taken a readied shot with hard cover.

Helanda Mertein readied: (1d20+7)[25] for (1d6+4)[7] - miss because cover

Gray Maiden: (1d20+8)[25] for (1d8+3)[7] - hit
Gray Maiden: (1d20+8)[23] for (1d8+3)[4] - hit
Gray Maiden: (1d20+8)[26] for (1d8+3)[7] - hit
Gray Maiden: (1d20+8)[27] for (1d8+3)[4] сonfirm (1d20+8)[24] for (1d8+3)[5] - crit

Gray Maiden: (1d20+8)[15] for (1d8+3)[5] - miss
Gray Maiden: (1d20+8)[21] for (1d8+3)[8] - missThe four Gray Maidens in the room with the long table are all holding the swords, facing each other, but not moving or fighting. Make Perception 10 to get who of them has shouted what and thus who is allied.
=> Party (everyone, any order)

Erloas
2023-01-31, 01:46 PM
Not able to make out what all is happening in the chaos Krusk goes with the safe bet and attacks the maiden that attacked Helanda. Stepping forward and putting as much as he can into the attacks hoping to free up space for the others to enter.


5 ft step to BK 15.
This should give a flank bonus against the maiden.
Full attack
Then swift action Regal Blade boost, +2 to hit, +d8 damage (only one attack, not a full round boost)

[roll0] to hit (9 standard, 2 regal blade, 2 flank)
[roll1] weapon damage
[roll2] regal blade bonus
[roll3] merciful weapon bonus

[roll4] to hit (4 standard, 2 flank)
[roll5] weapon damage
[roll6] merciful weapon bonus

CasualViking
2023-02-01, 08:31 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga winces at the sounds of combat. "Clearly, this won't be resolved peacefully. But with a little grace, it can be resolved without death". She rushes into the fight, swinging in a wide arc and shouting encouragement.

Move to BJ 14 provoking AoO from BK16, swift Encouraging Roar, std. Piercing Strike [roll0] vs. BL14 (cover) and BL13, [roll1]+[roll2]

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2023-02-03, 03:01 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth feels the strange pulse of Lizuga's energy wash over her and grins at the woman, "Going soft Lizuga" before with a blur of motion Rakieth rolls into the centre of the room in a frenzy of motion before lashing out at one of the (hopefully) hostile woman, fingers jabbing towards the exposed eye slits of the closed helms seeking a weak point.







Tumble to BK15 [roll0]
Attack BL14 with Sight piercing Fang for non-lethal (assuming she is flat footed as was hidden at start of combat)
[roll1] dam [roll2]+[roll3] sneak +[roll4] mercy + [roll5] sight piercing
* -2 to AC for 3 rounds, Ref DC 16 or blind for 1 minute


HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Mercy aura: +1d6 damage, but all non lethal

Ghostfoot
2023-02-04, 02:42 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

As chaos erupts Iris starts shooting into the fray, aiming to incapacitate. "Good idea, Lizuga" she mutters. "Stand down!" she yells at the hostile fighters, not expecting a response as everyone's blood is now up.

Readied attack [roll0] (+4 BAB, +4 Dex, +1 weapon, +1 PBS), nonlethal damage [roll1] (+2 Str, +1 weapon, +1 PBS) + [roll2] (Mercy)

5ft step as needed

Longbow [roll3] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll4] (+2 Str, +1 weapon, +1 PBS) + [roll5] (Mercy)
Longbow [roll6] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll7] (+2 Str, +1 weapon, +1 PBS) + [roll8] (Mercy)

* +2 attack & damage to the full attack above due to Encouraging Roar

Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal

u-b
2023-02-06, 01:43 PM
Krusk steps further in and swings the falchion and one of the women. It hits a steel shield. Sideways. The woman that has just deflected it does not seem like paying too much of attention. Lizuga easily slips past the very same woman, stands behind another and tries to skewer two apparent opponents. She gets only one, but with a solid blow for 23 damage. Rakieth rolls into the room and cuts a leg from under her for as much as 22 damage, though surprisingly there is very little blood. There is a lot of arrows flying between the commotion, but no one of them actually hits anyone.

You hear a familiar voice cast a spell somewhere out of your sight, then say: "Are you with me, my dear? You are outnumbered and our side will be winning. Go earn your amnesty. Like, now!"

The four Gray Maidens in the next room seem to be sorting things among themselves. At least no blows are traded.

In the room where the action is, the blows are very much traded. And not quite in an even way. "MY target, everyone!" One armor-clad woman shouts. All four of them attack that one target... all miss, but Rakieth feels himself in a very hot place for a moment.

"Your" side fares better, but only by just so much: an attack hits the woman to the east of Rakieth for 11 damage.


https://i.ibb.co/HtL4Fqq/image.png

AoO at Lizuga: (1d20+8)[9] for (1d8+3)[10]

Will: (1d20+8)[13] vs DC 16

Sword PA vs Rakieth: (1d20+7)[8] for (1d8+5)[6]
Sword PA vs Rakieth: (1d20+9)[16] for (1d8+5)[11]
Sword PA vs Rakieth: (1d20+7)[12] for (1d8+5)[6]
Sword PA vs Rakieth: (1d20+9)[14] for (1d8+5)[11]

Sword: (1d20+8)[21] for (1d8+3)[11]
Sword: (1d20+8)[23] for (1d8+3)[11]
Sword: (1d20+9)[16] for (1d6+4)[8]
=> Party (everyone, any order)

DrK
2023-02-07, 10:24 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakeith spins and dodges around dancing around the rain of blows. Rising he spins to face the woman who had pointed him out and unleashes a furious rain of blows upon her body shufting into a stance where he was faster than the eye could follow.








Swift: Change to Hourglass stance
Attack the one who shouted at me with broken blade strike (including Encouraging roar's +2)
[roll0] dam [roll1] + [roll2] non lethal + [roll3] strike
[roll4] dam [roll5] + [roll6] non lethal + [roll7] strike
[roll8] dam [roll9] + [roll10] non lethal + [roll11] strike



HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Mercy aura: +1d6 damage, but all non lethal

CasualViking
2023-02-09, 07:34 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga flicnhes at the sound of the voice, but sets about the work in front of her, jabbing her spike through two of the armored women.

Step to BK13. Goring Strike (BL14+BM14+BN14) Attack: 23 (ooc roll), [roll0]+[roll1] +Fort DC 17 or Bleed 1d4.

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Ghostfoot
2023-02-13, 04:46 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris keeps the arrows flying into the room, looking for distracted targets.

5ft step as needed

Longbow [roll0] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll1] (+2 Str, +1 weapon, +1 PBS) + [roll2] (Mercy)
Longbow [roll3] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll4] (+2 Str, +1 weapon, +1 PBS) + [roll5] (Mercy)


Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal

Erloas
2023-02-17, 01:38 PM
"Watch out Rakieth, you don't need to take them all" Krusk says as he attacks the same woman again, trying to open up some space.


Full attack vs BK16

[roll0] 9 + encouraging roar
[roll1] damage + encouraging roar
[roll2] mercy

[roll3] 4 + encouraging roar
[roll4] damage + encouraging roar
[roll5] mercy

if any hit us Armiger's mark (-4 to attack anyone but me)

Edit: probably doesn't make a difference but forgot to add the bonus for flank

u-b
2023-02-22, 01:31 PM
Rakeith spins around unleashing a rain of blows at various parts of the opponents' armor. Lizuga does much better, skewering two wounded Gray Maidens with one piercing strike putting them out of the fight. Iris shoots in again. She scores one glancing hit and one hit in a shield. Krusk lands one solid hit for 14 damage on the nearest opposing Gray Maiden, which is not all too bad.

One of two remaining opposing Gray Maidens step to flank with the other and lands a blow at Rakieth for 6 damage. The other does not achieve even that much. The allied Gray Maidens also step to flank, but their attacks are deflected. Helanda gets a precise stab at the same one as Krusk, but at only 6 more damage, it's not enough to put her out of the fight. The Gray Maidens in the next room all hurry up to take part in the fighting. The demon man emerges from behind a door post and berely steps forward before declaring: "Despair, my dear, for you have no hope of winning!". This seems to be more than useless words, because you suddenly do seem inclined to despair...


https://i.ibb.co/s6db36d/image.png

Sword: (1d20+10)[13] for (1d8+3)[6]
Sword: (1d20+10)[20] for (1d8+3)[6]

Sword: (1d20+10)[14] for (1d8+3)[4]
Sword: (1d20+10)[13] for (1d8+3)[5]
Sword: (1d20+9)[27] for (1d6+4)[6]

Crushing Despair (https://www.d20pfsrd.com/magic/all-spells/c/crushing-despair) DC 19 vs everyone in the cave room.

The demon man still seems not to have been healed.
=> Party (everyone, any order)

CasualViking
2023-02-23, 03:25 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Things had looked bleak a moment ago. But as the Gray Maidens fell to her blows (and knowing the would live), Lizuga perked up some. And at the sight of the winged man and his stupid smarmy voice, she felt downright inspired.

The despair washes over her, making her hammer insufferably heavy and the clammyness of her wet armor padding, the sloshing in her boots as the water runs down her leg, distant and vague childhood memories of childhood humiliations pressing against the back of her mind, inviting her to savour them...."Steady, girl. A few good swings, and you can make that smarmy prick eat his words".

"Never! FOR SANDPOINT!!"

free: Victorious Recovery after downing the maidens. Swift: Encouraging Roar. Move BL12-BM12-BN13. Standard: Kill The Wounded at the demon-man. [roll0], [roll1]+[roll2]

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Erloas
2023-02-28, 03:58 PM
Seeing Lizuga engage the demon Krusk redoubles his attack on the grey maiden.


[roll0] to hit (9 standard, 2 flank) (roar and despair cancel)
[roll1] weapon damage (roar and despair cancel)
[roll2] merciful weapon bonus

[roll3] to hit (4 standard, 2 flank)(roar and despair cancel)
[roll4] weapon damage (roar and despair cancel)
[roll5] merciful weapon bonus

crit confirmed in OOC thread, 26 to hit there too

Ghostfoot
2023-03-03, 04:03 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Arrows continue to pepper the enemy as Iris tries to put down some targets and clear the way. "Stand down! Drop your weapons!" Iris keeps up her warnings, realising full well that she has no chance of compliance from the charmed zealots.

5ft step as needed

Attacks vs demon man if the extra Encouraging Roar damage is in effect vs him (ie if Lizuga hits him), otherwise vs wounded Gray Maidens.

Longbow [roll0] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS, +2 Roar), nonlethal damage [roll1] (+2 Str, +1 weapon, +1 PBS, +2 Roar) + [roll2] (Mercy) (+ [roll3] Roar??)
Longbow [roll4] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS, +2 Roar), nonlethal damage [roll5] (+2 Str, +1 weapon, +1 PBS, +2 Roar) + [roll6] (Mercy) (+ [roll7] Roar??)


Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal
*Encouraging Roar (Lizuga): +2 [morale] to hit and damage for 1 round

DrK
2023-03-03, 05:52 PM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Seeing the demon sorcerer Rakieth points a hand, "You, no escape this time for you my friend.." he adds as he rolls between the pair of maidens swinging clumsily in their full plate and leaps towards the demonic man, hands punching out to a pressure point







Move to the demon using acrobatics to avoid AoOs [roll0], if roll 5 or less use inspiration [roll1]
Swift: Dizzying venom
standard: Iron Fang strike [roll2] dam [roll3] + [roll4] (2d6 manoeuvre, 1d6 merciful) Ignore any DR
: Steel serpent style: if hit, -2 AC to target for 3 rounds


HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
[S]Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Mercy aura: +1d6 damage, but all non lethal

DrK
2023-03-03, 05:55 PM
to confirm [roll0] dam [roll1] extra damage

u-b
2023-03-04, 01:22 AM
Lizuga goes after the demon man and gets him well and good for 9 nonlethal damage. Krusk knocks the Gray Maiden out with one blow to the head. Looks like she will be out for some long time. Iris finally hits a Gray Maiden. The arrow sinks deep enough for 13 nonlethal damage, but target still stays on her feet. Rakieth dashes and dodges and punches the gemon man in a the liver for 19 nonlethal damage. The demon man bends in two and falls on the floor. Helanda and two other Gray maidens take out the last bit of resistance inside the cave room. Three of the four Gray Maindens in the next room advance to target Rakieth. One lands a hit for 4 damage. The fourth stands ready just behind the first three.


https://i.ibb.co/dgtxDwt/image.png

DrK
2023-03-04, 03:51 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

As the demon fled he snarls a curse, “Coward, till next time” he whispers to no one in particular as he dodges and weaves amongst the grey maidens.







Full: recovery of manoeuvres. +4AC insight to AC, recover 3, sneak attack on the next strike


HPs 36 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24+4 =28 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Mercy aura: +1d6 damage, but all non lethal

Ghostfoot
2023-03-04, 04:12 PM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris steps into the room, arrows darting through the fray into the wall of Maidens blocking the way forward

5ft step as needed to keep within 30ft of enemies

Longbow [roll0] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll1] (+2 Str, +1 weapon, +1 PBS) + [roll2] (Mercy)
Longbow [roll3] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll4] (+2 Str, +1 weapon, +1 PBS) + [roll5] (Mercy)


Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal

Erloas
2023-03-06, 06:38 PM
As the grey maiden drops and the others advance, Krusk rushes up beside Rakieth and strikes at the grey maidens attacking him.


I'm pretty sure I should be able to move up to BO15 although I think BO16 would work too since scything strike doesn't actually say I have to be able to reach both, only the first regular attack

Despair doesn't end with the demon dying, correct?

Scything Strike - single attack that hits two adject enemies, one roll/attack applied to each separately.
[roll0] to hit (9 standard, -2 despair)
[roll1] weapon damage (+4 base, -2 despair)
[roll2] merciful weapon bonus

crit confirm from OOC is 19 (and 25 if there are two rolls)

CasualViking
2023-03-07, 03:51 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga grunts with satisfaction as the demon-man goes down, then turns to beat one of the Grey sisters so hard, glowing healing light spills out from her. Standard: Curate's Strike at BP13. [roll0], [roll1]+[roll2]; if it hits, heal Rakieth for 4 HP, Lizuga for 1, and distribute 11 hp between nearby wounded allied sisters.[/i]

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2023-03-08, 01:53 PM
Rakieth goes quite defensive for the moment. Not quite surprising for the Gray Maidens, it seems, as he is right in the center against three of them, but his defensiveness is surely noted. In two quick attempts, Iris plants one arrow well into the central Gray Maiden. Krusk moves forward and makes a wide swing at two nearest Gray Maidens. He hits them both. Lizuga hits the one Gray Maiden facing her and surprises the new allies with some sudden healing.

Unable to properly gank on Lizuga, and not having much choice between an apparently well-armored half-orc and a defensive elf, the opposing Gray Maidens continue to attack their most recent target, namely the defensive elf. Only one attack goes through, and only for 6 damage, though the elf has to do his inhumanly best not to get his head shaven. Two allied Gray Maidens move forward to attack the one adjacent to Lizuga. They get her. Helanda, meanwhile, just stays out of everyone's way.


Despair doesn't end with the demon dying, correct?
Correct. So crit not confirmed.


https://i.ibb.co/HTHJKk0/image.png

Sword PA vs Rakieth: (1d20+7)[17] for (1d8+5)[12]
Sword PA vs Rakieth: (1d20+7)[24] for (1d8+5)[6]
Sword PA vs Rakieth: (1d20+7)[23] for (1d8+5)[13]
Sword PA vs Rakieth: (1d20+7)[26] for (1d8+5)[6]
Confirm PA vs Rakieth: (1d20+7)[10] for (1d8+5)[9]

Sword: (1d20+8)[22] for (1d8+3)[11]
Sword: (1d20+8)[21] for (1d8+3)[8]

The order, from most damaged to not damaged is: BP13, BP15, BP14.
=> Party (everyone, any order)

Erloas
2023-03-09, 09:11 PM
"If it's not clear already, you're going to loose, give up now before it's too late" Krusk yells, before attacking the maiden in the middle, watching carefully before making an attack.


Attack BP14 with Rising Zenith attack
Sense Motive VS AC, deals double damage - since it's a skill use Crushing Despair would still apply

[roll0] to hit (9 sense motive, +1 weapon bonus, -2 despair)
[roll1]x2 weapon damage (+4 base, -2 despair)
[roll2]x2 merciful weapon bonus

DrK
2023-03-10, 01:20 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth looks at his chest where they had made contact and snarls lashing out with a massive series of spinning kicks in a flurry of motion







swift: Scarlet einhamder
Full: broken blade strike starting on BP13
[roll0] dam [roll1] + [roll2] stance, strike, sneak, merciful
[roll3] dam [roll4] + [roll5] stance, strike, merciful
[roll6] dam [roll7] + [roll8] stance, strike, merciful


HPs 36 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Mercy aura: +1d6 damage, but all non lethal

CasualViking
2023-03-11, 01:12 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)[roll0] up to two adjacent targets, [roll1]+[roll2]

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Ghostfoot
2023-03-11, 05:13 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

The arrows keep flying as Iris slowly steps closer...

5ft step as needed to keep within 30ft of enemies

Longbow [roll0] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll1] (+2 Str, +1 weapon, +1 PBS) + [roll2] (Mercy)
Longbow [roll3] (+4 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +1 PBS), nonlethal damage [roll4] (+2 Str, +1 weapon, +1 PBS) + [roll5] (Mercy)


Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal

u-b
2023-03-11, 05:52 AM
Krusk attacks. Hits once. The effect, as it's seen, is quite ordinary - the central Gray Maiden still stands. Rakieth attacks. Hits twice. The effect, as it's seen, is quite extraordinary - the Gray Maidens that are to the left and the right fall down like empty sock puppets. The remaining Gray Maiden is awe-struck and then she's hammer-struck and then she's also on the floor along with her colleagues. And that seems to be it. No more opposition is incoming at the moment, so what do you do?

DrK
2023-03-11, 07:11 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

As they all go down Rakieth pauses in his assault with fists and feet and looks down at the collection of unconscious Grey Maidens. “Do not touch me again.” he whispers to the nearest ones before turning to the downed demon man that had so assailed them.
Allowing his senses to detect magical auras he strips the man of any magics and uses a nearby red cloak to hogtie the man securely and another strip to bind his mouth. As he does so he looks at Helena “Where does this fellow fit into all of this. He has caused my colleagues here much misery.”







HPs 36 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Mercy aura: +1d6 damage, but all non lethal

u-b
2023-03-14, 10:38 AM
The demon man has magical boots, which Adalbert quickly identifies to be Daredevil Softpaws (https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/daredevil-softpaws), an unworked black pearl, a small tightly-packed purse with 88 platinum coins and no other gear. The Gray Maidens have nothing magical on them. They are clad in otherwise very high-quality mundane gear and have the following things of note stored in their chambers ("yours" maidens will tell you that much):
1. A heavy chest with 3581.73 in copper, silver and gold.
2. A heavy book accounting that much and all thansactions into and out of the chest, including a record of "88p taken by S".
3. Some writing supplies.
4. Three wands of CLW, with 50, 43 and 36 charges. No one of them can use the things as they have lost both sisters that could.
5. Assorted stuff, including empty vials labeled "healing", spare underwear, bedding, and other things that are of no real interest.

Helanda comments: "Name's Sallmothan. An Incubus or something. Was quite a way up the pecking order. Lost his favor when she got some new toys,..." she grins sadly as she applies that name to her friends and herself "...maybe related to failing to stop us. For that reason, does not like us very much, and guess how we like him. I'd kill him if you would not mind."

[450 gp] Unworked black pearl (worth 225 gp; Craft (jewelry) DC 20 to repair)

UPD: Oh, and there are Enchantment auras where you could quite expect them.

DrK
2023-03-20, 06:44 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth looks at the boots and grins, measuring them against his feet. Before turning to the others, "Lizuga, would you like these? They'll help you dodge between the enemies if you need to reach one of us." He tosses the money pouches into the centre of the circle, grinning at the multitude of cure wands. He taps one and offers it to Iris, "Would you mind?" he asks politely.

At the words from the Grey Maiden he nods. "After the trouble he has caused I'm happy to slit his throat here,..." he pauses and looks at Iris and Lizuga to see if either object







HPs 36 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

Erloas
2023-03-20, 04:44 PM
"He's a demon and we've got any useful information that we're going to get out of him.
So where is this lady now, and do you know what needs to happen to get your fellow sisters free of her influence?" Krusk asks as they look around the room.

"How is everyone feeling? I think we can make a plan and move forward but this might be a reasonable area to secure if we need a quick break to regroup." Krusk asks the group.

u-b
2023-03-22, 10:07 AM
Helanda responds to Krusk's questions: "She normally is on the upper floors, but she does move around. You'll have to go through the teleporter and more guards to get ho her. Some of ours, that still have spells on them, and some other dangerous creatures. She had to repeat casting the spell once every few days, so just waiting will do. Or you can dispel magic or something. Sorry, I don't know how exactly that's done."

Erloas
2023-03-22, 03:07 PM
Mostly directed to the two Maidens in the room but not under the spell, but thinking aloud to the others as well Krusk asks: "Do you know if anyone was sent to warn her when we attacked or if she has any other way of knowing we are here? Does she come down to re-cast the spell or do you head up to her for that sort of thing? If it's been a while since it was last cast I'm wondering what the chances of her coming down to check on things or cast the spell, that sort of thing so that maybe we could plan some sort of ambush around the teleporter. At very least know whether or not we can expect to be ambushed ourselves the moment we go up."

u-b
2023-03-25, 01:36 AM
"This guy..." - one of the Gray Maidens kicks the demon-man lightly to better indicate the guy - "...has probably warned her. He did not report to us whether he did, but I wouldn't assume he didn't. She probably still expects him to handle it, though, and won't be alarmed until he fails to report for some time. She comes here every day or two, I think the spells are arranged to expire on different days to spread the castings, and if she was warned about you coming in, by the next time she's to come, she will sure be alarmed. I have no idea what she would do in that case."

CasualViking
2023-03-25, 02:30 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga slips on the enchanted boots. "I could do with half an hour to wring out my clothes, but nothing life threatening".

As the conversation turns to the visits from the mistress of the house, Lizuga shrugs. "I have no head for deceptions".

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
Perception +12, Initiative +2
Healer's Hand 3/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2023-03-26, 03:08 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Listening to the women he nods and agrees with the burly orc. “A rest may not be a bad thing. These ladies free from the charms can help watch us and after a brief trance I shall be refreshed.” He looks more closely at the women, “after a rest you can show us the way deeper into this place and we can speak with the Mistress of this place. We shall stern words I suspect…”






HPs 36 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

Erloas
2023-03-28, 11:02 AM
"What other sorts of guards does she have? And how obvious is using the teleporter? Is it in the open?" Krusk enquires while trying to find a good place to secure the unconscious maidens. "I think we should lock them in one of the rooms until this is finished and the spell controlling them is over."

u-b
2023-03-29, 01:47 PM
"We hadn't ventured into the upper structure, but besides our troops... I have no idea how they are called, but they are her original guards, native to here, I think, red skin, female body, monstrous head. This side of the teleporter is tricky, but we know how it's operated. The other side can be watched. The problem is, the teleporter works for a person at a time, so it would be tough for those going first." She pauses thinking of something, then adds to Lizuga. "Unless that one is you, in which case all bets are off."

Okay, go ahead and rest, I think. Or whatever.

DrK
2023-03-30, 05:41 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth nods and smiles at Lizuga. "You have proven to be hardy Mistress Lizuga. We can rest now and then start the teleporting tomorrow. If you are through first lizuga I'm happy to be second." He'll look about and suggest to the others that they do some watches, Rakieth happy to take a long watch needing only a few hours of quiet meditation to restore his spirits.








HPs 36 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Riven Hourglass
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects

Ghostfoot
2023-04-01, 05:09 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

"It doesn't seem right to execute him, this 'Sallmothan'. But we can't afford to have him in our heads again."

She spends some moments casting her eyes over the women soldiers to make sure they all appear suitably well behaved. "I have some blessings of Shelyn that may be useful if we are teleporting into the unknown."

Detect evil on the demon guy to confirm what we already know. Knowledge Planes [roll0] to ID anything Iris might know about his demonicness.

Sense motive [roll1] to check out all the Gray Maidens and ensure we have the opposing forces correctly identified.

I have invisibility and silence available to help with going through the teleporter.

Also protection from evil to assist with any mind control.

Iris would prefer not to execute the (demon) man. Ghostfoot is unconcerned.

Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Merciful (Lizuga): +1d6 damage, all damage non-lethal

CasualViking
2023-04-03, 01:00 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Once out of her armor, Lizuga wrings out water-soaked padding, and has the friendly sisters help her wring out her clothes as well, using blankets for a bit of modesty. She attends to the wounded, makes sure that the unconscious sisters won't accidentally die. Then, she sets up her small cooking pot, and sets to making a crude meal, inviting her friends and allies to contribute and share.

And then, she walks over to the unconscious devil-man and kicks him, hard. Again, and again. A savage beating. Then, she kneels down, checks his breathing, pulls his eyelid open, and roills him over. "That should keep him out for about a day. We may need him for a bargaining chip. I don't..." - her confident voice wavers for a moment - "I just don't think this one is redeemable, you know?".

Using Medic's Training to gauge his health, Lizuga beats the fiend down to negative actual hit points.
Early on in her career, a medic quickly learns to assess the battlefield in order to prioritize the needs of her allies against the dangers that her enemies present. Once per round as a free action (even if it is not her turn) the medic can assess the health of her allies. The medic is able to determine their current hit points, any conditions (including poisons or diseases) affecting them, and the duration of these conditions. As part of using this ability, the medic may also make a Heal check to assess the current health and condition of her opponents. She rolls her Heal check once and uses it for each opponent, comparing it to a DC of 10 + the opponent in question's CR. Failing this check against an opponent prevents the medic from assessing that opponent's health for one round.

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 46/46
Perception +12, Initiative +2
Healer's Hand 6/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2023-04-05, 12:30 PM
You rest for the night, which passes, maybe somewhat surprisingly, without incident. Then you have to operate the teleporter, which is both a way in and a trap. The teleporter is built in the next, rather long, room. There are four statues standing in the corners of the room and three moderately wide brass disks built into the floor along the centerline. The middle disk is the one you want. Two others lead to a bad place. To operate the teleporter the four hands of the four statues must be shaken (not actually shaken as they are not moveable, but you get the idea). Then the teleporter will teleport anyone on the disks. Then you can operate it again, in the same manner. The Gray Maidens haven't seen anyone using the disks other than one at a time and are advising you not to try that, which your overall plan is fine with.

The moment zero happens with Lizuga 'porting...

You can teleport before or after Lizuga. If before, I assume you are invisible, but not silenced. In that case you see what she sees and can be in any position inside the room in which she arrives.Lizuga appears in the easternmost alcove in a magnificent richly appointed marble chamber. The chamber's domed ceiling is frescoed with an image of a starry night sky, while a thick rug of exquisite manufacture covers much of the floor. A stairway rises to a pair of double doors to the west, while a hallway leads away to the south. Large alcoves decorated with gold tiles extend to the north and east. Black marble benches carved to represent coiling serpents sit on the northeast and southeast walls. There are four creatures on the benches, that are somewhat familiar to Lizuga, but also somewhat different from those she has met before. As the creatures notice Lizuga's arrival, they drop down to their knees, bowing low and saying a chorus of "Mistress!" A gray maiden standing in the entrance to the corridor leading south shouts: "It is not her! I told you! And she would never ever dress like that!" The four creatures, still on their knees, look at Lizuga, confused.


https://i.ibb.co/Sv1XL26/Lust-Spawn.jpg

https://i.ibb.co/5Wmw1GY/image.png

You can roll some Bluff. You will be at disadvantage (she told them) and advantage (you are in the right body), so this can go either way. Or whatever.
=> Someone will appear from the teleporter in one round. Assuming it'll be Rakieth or Krusk...

Erloas
2023-04-05, 04:55 PM
"If it's a fight or she's convinced them she's the real thing and gained control of us I think I would stand the best chance" Krusk says as he moves to the teleporter.

CasualViking
2023-04-07, 01:17 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)"Do slaves decide how I dress? Or talk like that, for that matter? Leave her alive, I want to talk to her later, but don't make it overly pleasant either". . Lizuga gestures for the red beings to go get the mouthy Sister.

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 46/46
Perception +12, Initiative +2
Healer's Hand 6/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

DrK
2023-04-08, 04:22 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Rakieth watches lizuga step through and vanish. He grins at Iris as she makes him vanish from sight and whispers, "into the unkown then, but weapons ready." and with bow in hand steps into the tleeporter







HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless
Protection from evil
Invisibility

u-b
2023-04-12, 12:12 PM
The Gray Maiden smirks when you call her a slave. "I told you,.." she's about to explain to the creatures, but then Krusk arrives. The creatures take their glaives and stand up. The Gray Maiden shouts "Hold them!" and runs away into the corridor. Then Rakieth appears.

Lizuga bluff: (1d20-1)[4]
=> Lizuga and Krusk (then Rakieth will appear with no actions save for a swift one, but he will see the creatures' next turn)

CasualViking
2023-04-12, 11:34 PM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Liziga darts at the nearest enemies, unbalances herself wildly to swing at one red-skinned abomination, then pulls back, catching the other one with the hook on the back of her hammer.
move to GP 10, Goring strike (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/Piercing-Thunder-maneuvers/#TOC-Goring-Strike) 2 enemies in a southwest line, [roll0], [roll1]+[roll2] + bleed 1d4 (Fort 17 negates)

AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 46/46
Perception +12, Initiative +2
Healer's Hand 6/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

Erloas
2023-04-14, 02:27 AM
Following Lizuga's lead Krusk rushes towards the other group and attacks them, trying to make sure the others have room to teleport in safely.


move to GO-8 and do scything strike (single melee attack against two adjacent enemies)
since that hits, I'm going to use a swift action to apply the Binding Fetters boost (curse)- creature hits must make a DC 19 Will save or be teleported adjacent to me next round, DC+1 for each 10ft moved if they move away from me

[roll0] +9 normal, +1 bless
[roll1] +4 normal

edit: confirm crit from OOC
(1d20+10)[17]
(2d4+4)[9]

u-b
2023-04-16, 06:35 AM
The creatures try to hit you with their polearms as you are approaching them, but they are nowhere good enough. You just deflect those blows and then land yours. And then it's over. You still hear a heavily-armored person run away along the corridor.

Some AoOs:
(1d20+4)[12] for (2d4+1)[5] vs Lizuga
(1d20+4)[17] for (2d4+1)[6] vs Krusk

She runs somewhere FW or such, but you cannot see there from where you stand.

Giving a chase? Waiting for everyone?

Erloas
2023-04-18, 01:30 PM
Krusk looks at Litzuga and says "well that went better than expected. I don't think we're going to be chasing anyone down. Is everyone else right behind you Rakieth? Given their reaction I don't think the Lady is here, the grey maiden didn't have much luck convincing them there was a problem, but we need to move quickly before they start believing her"

DrK
2023-04-20, 02:27 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Arriving invisibly Rakieth just spots legs fleeing away from Lizuag and Krusk as he arrives. Coughing softly he jests, "I am here, Iris blessed me with me some stealth so don't say anything you'll regret thinking I'm not here...". As they await Iris and Adalbert he'll add "The magics are quite shortlived, shall I scout ahead whilst under this cloak of invisibility?"








HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless
Protection from evil
Invisibility

CasualViking
2023-04-20, 03:06 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Liziga waves Rakieth ahead, and walks cautiously down the hall.
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 46/46
Perception +12, Initiative +2
Healer's Hand 6/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire

u-b
2023-04-23, 01:01 PM
Liziga walks cautiously down the hall*. Rakieth... well, you cannot see what he does, but he supposedly goes down the hallway*. Meanwhile, adalbert appears from the teleporter and then the allied Gray Maidens start appearing at ever-increasing intervals. The hall has ample decoration that has, surprisingly, managed to resist the passage of time. For example, a thick orange carpet. You would not expect it to last that long without some potent spells. It's kind of massive to move through the swamps, but probably worth a fair amount of money. The golden decorations probably worth a fair amount of money even if sold for scrap, but selling them for their historical value would need some more competent effort than just tearing them off. A stairway rises to a pair of double doors to the west. The doors to the west might or might not be easy to open. At least, there is no sign of lock on your side.

*Or are you both going south?You chase the woman to the next large hall, which is also made of marble, with two rows of pillars carved to resemble tree trunks supporting the ceiling thirty feet above. The frescoed ceiling is painted to depict the canopy of foliage such trees would produce, and a star-flooded sky, full moon aglow, peeks through the boughs here and there. A lavish rug, colored burnt orange shot through with threads of gold, runs the length of the room. Two great tapestries of rich burgundy hang from the sides of a balcony on the east wall that overlooks the ballroom from a height of thirty feet, while at the opposite end of the room, four statues of a beautiful woman guard a large stage, on which there is what seems to be a classical orthestra, not playing anything just yet. Just below the stage sits none other than Runelord Sorshen herself on a ruby throne, clad in a scandalously revealing gown. There are other people sitting nearby, looking expectantly at the east, from where the Gray Maiden runs, apparently not followend by anyone, past the full length of the hall and to its south-west, where she opens a secret door leading somewhere...
You choose where you are and what you do. You can be next to Gray Maiden by the time she opens the secret door, if you want to, but this would mean ignoring everyone else. I'm placing only the Gray Maiden on the map. The whole rest is west of AQ and she is plain ignoring them... and then Rakieth hears a spell being cast somewhere behind the grand piano.


https://i.ibb.co/YBr0pbS/image.png

Erloas
2023-04-24, 11:29 AM
Krusk fills in the others as they come up "The other grey maiden ran south, assumably to warn whomever else is up here, so we need to move quickly. I think we need to go that way," he says as he points to hall she ran down, "so we aren't caught from behind when she comes back with others. It still might happen, but we can be pretty much assured of it if we leave them alone."

Krusk heads towards the hall the grey maiden ran down then moves forward once everyone is there.

DrK
2023-04-29, 03:01 AM
https://qph.fs.quoracdn.net/main-qimg-6b0073cd73a77f8ea5527212e93259b6
Rakieth Anlec (https://www.myth-weavers.com/sheet.html#id=2505853)

Seeing the runelord on her throne Rakieth freezes and stops his breath. "Damn..." he whispers quietly to himself before he turns and scurries back to the Lizuga, Adalbert, Iris and Krusk. Still inivible he speaks slowly and quietly "Hey, I found someone who looks Lizuga's twin down that way..." he forgets he is invisible then describes the room. "Shall we go and pay her a visit?" he suggests as he checks his bow is ready and nocks an arrow.







HPs 40 / 40 Saves +3/9/5 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +2 dodge = 22 Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)
Broken Blade strike (strike)

Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects
Bless
Protection from evil
Invisibility

Ghostfoot
2023-04-29, 04:57 AM
https://i.ibb.co/cbdMSHW/Iris.png
Iris (https://www.myth-weavers.com/sheet.html#id=1912084)

Iris steps through the portal belatedly, "Sorry, I thought it best to let the Maidens through first."


She nods as the invisible Rakeith describes the bizarre orchestral phenomena ahead, "That sounds...intriguing. Although no doubt some sort of magical enslavement or twisted curse taints the whole. I can't imagine one as infamous as Runelord Sorshen creating all of this simply to foster artistic talent."

Happy to follow when everyone is ready
Stealth if needed [roll0]

Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 6, Init 7, HP 28/28, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 22, Fort 4, Ref 6, Will 8, CMB +6, Base Attack Bonus 4
+1 Composite Longbow (+2 Str) +9 (+4 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +6 (+4 BAB, +2 Str) (1d6+2, x2)
Dagger +6 (+4 BAB, +2 Str) or ranged +8 (+4 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check
*Protection from Evil
*Bless
*Guidance

Erloas
2023-04-29, 07:15 PM
"How close did you get to them? They didn't come running to the grey maiden yelling?" Krusk stops and thinks for a second "Wait, if she's right in that room then why did the demons even hesitate when Lizuga appeared, knowing it couldn't have actually been Sorshen? Something doesn't seem right. Make your way in and see how close you can get to tell what is happening. We'll wait just outside the door, ready move forward and wait for your signal."

CasualViking
2023-05-06, 01:23 AM
https://pathfinderwiki.com/w/images/thumb/9/9e/Sorshen.jpg/250px-Sorshen.jpg
Lizuga Manescu (https://www.myth-weavers.com/sheet.html#id=2501665)Lizuga nods her assent to Krusk's plan and joins him at the doorway.
AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 46/46
Perception +12, Initiative +2
Healer's Hand 6/6
Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire