mictrepanier
2021-01-13, 05:23 PM
A better stage magician, mentalist with a useful familiar. Your opinion ?
Master stage magician
When you join the college of prestidigitation at 3rd level, you gain access to the prestidigitation and thaumaturgy minor spells or 2 other minor spells of your class if you already know them. The 2 spells are for you combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.
Mentalist
Also at level 3, your inspiration allows you to overcome the mental resistances of your targets. If a creature within 30 feet roll a wisdom, intelligence, or charisma saving throw, you can use your reaction to spend a use of Bardic Inspiration and subtract your result from the result of the saving throw. If this saving throw is made as a result of a spell you cast, your spell ignores any saving throw advantage and any resistance. The creature is immune if you can't see it or if charms don't affect it.
Level 6:
b] The voice of her master [/ b]
From level 6, your stage companion becomes a magical creature. You learn the Familiar Call spell. Your familiar, in addition to its usual abilities, is a casting catalyst. Cast a spell through it:
[list] You can cast any spell, not just any spell with a self range
No verbal or somatic component is required.
Bardic inspiration can be used through the familiar
Any condition preventing you from casting the spell is temporarily lifted, including the [i] dying [/ i] condition. Your familiar itself should not be affected by such conditions. [/ List]
[spoiler] A monkey, a rabbit, etc. or a puppet could be added to the list of familiar, on DM call [/ spoiler]
Level 14:
Mass hypnotism
From level 14, after a performance or speech of 10 minutes or more, for all non-hostile creatures that can hear you within a radius of 150 feet (or more if relays are used), you can implant a suggestion ( according to the terms of the namesake spell) of your choice in the mind of any creature that fails a wisdom saving throw. Your charisma is the casting modifier for this ability. The effect can be used once, then requires a short or long rest before being used again. The effect lasts for an hour. at 3rd level, you gain access to the prestidigitation and thaumaturgy minor spells or 2 other minor spells of your class if you already know them. The 2 spells are for you combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.a short or long rest before being used again. The effect lasts for an hour.
Master stage magician
When you join the college of prestidigitation at 3rd level, you gain access to the prestidigitation and thaumaturgy minor spells or 2 other minor spells of your class if you already know them. The 2 spells are for you combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.
Mentalist
Also at level 3, your inspiration allows you to overcome the mental resistances of your targets. If a creature within 30 feet roll a wisdom, intelligence, or charisma saving throw, you can use your reaction to spend a use of Bardic Inspiration and subtract your result from the result of the saving throw. If this saving throw is made as a result of a spell you cast, your spell ignores any saving throw advantage and any resistance. The creature is immune if you can't see it or if charms don't affect it.
Level 6:
b] The voice of her master [/ b]
From level 6, your stage companion becomes a magical creature. You learn the Familiar Call spell. Your familiar, in addition to its usual abilities, is a casting catalyst. Cast a spell through it:
[list] You can cast any spell, not just any spell with a self range
No verbal or somatic component is required.
Bardic inspiration can be used through the familiar
Any condition preventing you from casting the spell is temporarily lifted, including the [i] dying [/ i] condition. Your familiar itself should not be affected by such conditions. [/ List]
[spoiler] A monkey, a rabbit, etc. or a puppet could be added to the list of familiar, on DM call [/ spoiler]
Level 14:
Mass hypnotism
From level 14, after a performance or speech of 10 minutes or more, for all non-hostile creatures that can hear you within a radius of 150 feet (or more if relays are used), you can implant a suggestion ( according to the terms of the namesake spell) of your choice in the mind of any creature that fails a wisdom saving throw. Your charisma is the casting modifier for this ability. The effect can be used once, then requires a short or long rest before being used again. The effect lasts for an hour. at 3rd level, you gain access to the prestidigitation and thaumaturgy minor spells or 2 other minor spells of your class if you already know them. The 2 spells are for you combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.a short or long rest before being used again. The effect lasts for an hour.