PDA

View Full Version : Age of Worms - The Hall of Harsh Reflections



Pages : [1] 2 3 4

DarkOne-Rob
2021-01-14, 03:51 PM
https://cdn.shopify.com/s/files/1/1179/1568/products/blackrock-castle-in-cork-city-ireland-wall-mural-1_grande.jpeg?v=1456206978

When done with their business in Fork and as confident as they can be that Filge will keep to his word, the party sets out for the Free City of Greyhawk, each a bit more somber and aware of the heavy burden they bear. Failure to stop the Age of Worms will have consequences...

As they get closer and closer to the Free City, traffic on the roads increase and soon they see the two great edifices that bear the name "Greyhawk" - the first is the great, walled city. A shining gem in the crown of cultured civilization where paupers become princes and all can prosper, the city of Greyhawk is the greatest free city in the Flanaess (https://greyhawkonline.com/greyhawkwiki/Flanaess) and a bastion against tyranny and villainy. The enormous city walls dominate the immediate view, though many spires and towers can be seen reaching for the heavens beyond the city gates.

The other three buildings are less obviously majestic, but full of their own mysteries and legends - the ruins of Castle Greyhawk, abandoned over two hundred years ago by the mad wizard Zagig (now the insane demi-god Zagyg). Rumors have it that within its tri-towered depths lie magic artifacts of unknowable power and purpose, though few survive such expeditions to tell about it. It was in dungeons of these towers that Zagig used his "God Trap" in a bizarre series of experiments that led to his eventual ascent to deity-status. Now, the tunnels beneath the three towers remain some of the most dangerous in the world, with countless adventurers entering them and never being heard from again...


https://lh3.googleusercontent.com/piHb1uO4hcRnqHHaye5mevZMblnUtCEbtYSO6Cswo-b3xzXdrrLQu9kNvfnWcYBYIMwhWGSIut0HMjoof8O8RF3CREGj LFLp2uxHFhXQqu60ENDozoJuFjVgQCU17D3m6dcGm_-N7Q=w2400

The party's business does not lie in that fabled dungeon, however, so they pass it by and continue towards the city proper. Before entering the city, however, you must get through one of the gates. The line into the nearest gate takes about two hours of waiting before you are seen. Once they recognize that four of you have been to Greyhawk before they perform a basic search, just enough to be good enough, and wave you through. Though not evil, it is well known by residents of the city that the guards are often lazy and looking for bribes, but they are generally smart enough to avoid getting caught asking.

Inside the gate the streets of the Free City are cobbled with well-worn stones and scored by deep wagon ruts. Throngs of people of all races, some bearing exotic raiment, crowd the streets. The creak of wagons and neighing of horses is interrupted by the call of merchants hawking their wares and the shouts of customers haggling over prices. The air hangs heavy with the smells of civilization - the stench of sweat and refust mixed with the aroma of freshly baked bread and fire-roasted meats.

The Free City of Greyhawk is iconic and full of enough adventures for an entire campaign there. I am collecting maps and such to share, but they will be going in the OoC thread, not here. I am going to assume that you all are rather focused and head directly for...somewhere? You have the following options that make sense to me:


You head towards the home of Eligos, one of the many sages in town and an apprentice of Tenser the Archmage.
You go to the Temple of Heironeous to report to the church about the Age of Worms and Filge.
You go to the University to try and find someone there willing to help Filge recover from his current state.
If you have other ideas, let me know. In you post, please look into your choices and provide me with clear direction. Enough of the PCs have been here before that the directions you have from Allustan will get you to Eligos without too much trouble, if that's what you want to do first.

Gwynfrid
2021-01-15, 11:04 PM
As soon as the group is through the gates, Marzena smiles as her nostrils fill with the unmistakable smell of home - the city of her birth, the illustrious, always exciting metropolis, where so many of her memories were formed. She turns to her companions.

"My friends, I know we are here pursuing a quest, and that's no joke. But... The road has been long, and I am famished. And as I mentioned, my family lives right here in the Free City. I haven't seen them for a year. I'll be happy to introduce you, and to invite y'all for dinner!"

Farmerbink
2021-01-16, 12:05 AM
Frederick's characteristically dour expression is downright caustic as the party approaches the "Free City." He waits patiently in the line, his demeanor unfazed by the utterly predictable delay. As the guards perform a cursory imitation of their duty, he frowns severely. When prompted he only grunts "Frederick Armstrong. Paladin of Heironeous." His heavy glare all but dares them to cross a line. When the guards remain perfunctorily honest, and send the party through the gate, he smirks for the first time in days. "Rubbish. Only place that smells worse than Diamond Lake." he mutters to the interior of the heavy stone walls.

Inside the city in earnest, Frederick's displeasure is only made more apparent by Marzena's obvious excitement. Her animated features prompt curiosity from the Half Orc, and he nods slowly as she voices her own motivations. Surprising himself as much as anyone else, Frederick shrugs. "I wouldn't begrudge you the visit, and wouldn't want to pursue our errands without you." He turns to Lydia, his expression respectful and probing. "Everyone has to eat, eh?"

MuffinMan
2021-01-16, 11:35 AM
Lydia nods in response to Frederick's question. "They do, but the Temple has quite an excellent cooking staff and I'm sure they're up to the task of..." she begins, but the look on Marzena's face causes her to relent. "Oh, very well. Another few hours won't do any harm. Lead the way, soldier." As the group traipses through the streets she is lost in thought, familiar enough with the sights, sounds, and smells of the Free City to find them unremarkable. She is thinking out loud about their next moves: "Once we make our report the paragons may need some time to decide the best course of action. In the meantime we can search out this Eligos that Allustan spoke of. And perhaps the Doctor wants to confer with some of his colleagues at the University about his findings on the Kyuss worms..."

JWallyR
2021-01-16, 10:05 PM
After the monotony of the last leg of the trip and the sheer tedium of the wait at the city gates, Jan darts as fast as her tiny legs will take her into the Free City. She seems simultaneously drawn to and repulsed by the gamut of sounds, smells, and sights that assault her senses, and the country-born gnome clearly wants to see it all.


"My friends, I know we are here pursuing a quest, and that's no joke. But... The road has been long, and I am famished. And as I mentioned, my family lives right here in the Free City. I haven't seen them for a year. I'll be happy to introduce you, and to invite y'all for dinner!"

In her daze, the gnome almost fails to detect her companion's speech, but turning from her (somewhat awkward) stare at the flamboyant garb of a passing dandy, the gnome grins broadly at Marzena. "Well, I wouldn't say 'no' to a nice sit-down meal, not after the days of trudging through the countryside! The world won't end quite that quick, will it?" With a twinkle in her eye, the gnome looks to the Heironeans, and seeing their approval only widens her smile!

"I can't wait to meet them! And they'll want to hear everything that happened! Well..." she trails off slightly, "maybe not everything. We can leave out the messier bits. Can't have them worrying about you, even in as good a company as us!" The gnome giggles noisily to herself, before her attention finds itself caught up in yet another of the endless passing fascinations of the busy city streets.

Farmerbink
2021-01-16, 10:36 PM
Frederick glances at his spiked mail, for the first time a bit self-conscious at Jan's praise. "Heh. They're gonna love us," he barks, laughing.

Albinobrow
2021-01-17, 12:45 AM
Ollofire is happy to return to the place where he completed his studies and see his professors once again. But with the mention of a homecooked meal at Marzena's parents residence, the weariness of the last few days travel and events since his drunken rant at the Hoffman farmstead takes hold and he can't help but get a little misty eyed. He follows the group as they make their way, being certain not to lose sight of Jan or the taller members of their party in the crowds.

Gwynfrid
2021-01-17, 11:55 AM
"Come on, Sir Frederick, Lydia, don't make such faces! I promise they won't eat you." Marzena sends a wink in Jan's direction. Ignoring any further comment, she animatedly leads the group towards the city's merchant quarter. On the way, she stops by a couple of food shops ("Won't be long!"), happily saluting the owners, as well as a great many patrons - it seems like she knows half the locals in this area of the city. She comes out, carrying a big, expensive cured ham and a sizeable flask of wine. "It wouldn't do to drop in for dinner unannounced, with a large company, and not bring anything, would it?" she says with a bright smile.

She brings her friends to a large, comfortable house, not the most impressive in the quarter, but pleasant and nicely furnished. The group's arrival surprises and delights the family: Her mother Arcena, her father Temerius, and sisters, two of which are still living in the home, and three others who are promptly send for and show up, husbands and young kids in tow, at various moments of the evening. Marzena's parents welcome her and her friends with open arms. Not having seen each other for a long time, they have a lot of stories to share. It turns out that during her travels, Marzena has found the time to find, buy or make little gifts for every adult, child, and servant in the house and extended family. The dinner is joyous, messy, full of questions, good food, jokes, hugs, interruptions of all kinds, and lasts late into the night.

DarkOne-Rob
2021-01-17, 03:17 PM
The unexpected family gathering is a happy one indeed, inspiring a myriad of emotions from both Marzena's family and her new colleagues. It's clear that most of Marzena's family expected her to retire from the army to a quieter life, but they are proud of her service and glad to welcome her companions into the extended family. As for the adventurers, they find the joy of family brings up memories of their own families and all of the mixed feeling such a reunion does. Frederick remembers his family, some of whom lay buried in Diamond Lake, their bodies recovered by his own efforts. Olofire wonders what his relatives would think of his discoveries and the changes they inspire in him. Jan's memories of family are generally happy, though the many things she has seen make her wonder how Grossetgrottel is doing and if they are staying safe from the threats of Kyuss worms. Lydia finds herself distracted a bit but also inspired - families like this are who she defends.

As the night winds down and the families with younger children excuse themselves Marzena's mother brings out her own set of harrow cards and gestures for Marzena to do the same. They take some time, letting the cards fall and the magic of fate flow through them both. "You face dangers...brave allies help...seek knowledge - it will guide you...guard your mind...do not trust your eyes...shifting faces...worms...Kyuss..." The stream of dark portents flows from both women as their voices speak in unison, though clarity continues to elude them both. When done Marzena's mother explains that in most ways her daughter has surpassed her in skill and power with the harrow cards. She's proud of Marzena and glad she is home.

"But you're not safe, not for a long time still. You mentioned going to see Eligos for help...I think that is wise, he's well respected. Near his home is an inn, the 'Crooked House.' You cannot miss it - there's not a square angle in the place. I think you should stay there while in Greyhawk. We don't have the rooms for all of you and the inn is nearer to the places you will go.

Your father and I love you - keep making us proud."

After saying their goodbyes, the party makes their way down the streets of Greyhawk towards the Crooked House. They find the larger streets well lit and still somewhat busy, despite the late hour. Side streets grow dark, but it seems the Free City only rests, not sleeps. Following Marzena's mother's directions they find the Crooked House easily enough in the Foreign Quarter. It's a larger building in a neighborhood called the "Midnight's Muddle" and just off tilt. All the walls are at odd angles and none of the windows or doors are quite square. Despite its unusual construction it appears to be in good repair, freshly painted and clean.

https://i.pinimg.com/originals/ad/65/51/ad65514336079ee0b979a77241e204a8.jpg
It appears that at some point in the last decade the building's foundation began to fail. Rather than abandoning it, work was done to take advantage of the situation and create an unusual and charming inn. Nothing looks unsafe, but you doubt there are any level floors in the place.
Walking inside the party finds a lively taproom full of locals and guests alike, Decorated with humerous trophies - primarily owlbear heads - the tables have uneven legs so that the table tops are level. The staircase leading upstairs looks treacherous, and there is a pair of musicians playing a lively jig on a small stage in one corner. "Greetings! Newcomers, eh? Can I get you something to drink or a room?" calls a high-pitched male voice from behind the bar. Looking over the party sees a smiling male gnome with a rag in one hand and a clean, glass mug in the other. "I'm Tarquin," he introduces himself as they approach. "This here's the 'Crooked House,' my pride and joy. You all look tired...my rooms are all singles, we have ones for both the big folk and little...though few are as tall as you, Sir Knight," he says, gesturing to Frederick with an impressed expression. "Six silver nobles per night, breakfast is included. I guarantee the rooms are clean, and we can arrange for stables for any mounts you may have for the same price..."

JWallyR
2021-01-17, 05:01 PM
Jan quite thoroughly enjoys the evening with Marzena's family, joking with the adults, entertaining the children with her talent for illusion, and generally giving free reign to her outgoing and gregarious personality. After enjoying more of the ham (and wine) than one might expect, given her stature, the gnome finally lapses into comparative quietude to watch the battle-mage and her mother with focus and delight as they consult the cards for insight into the future. The gnome seems wholly out of her depth in either following the process or in interpreting the results, but she seems not to mind, in her state of mild inebriation.

After bidding the family a farewell every bit as fond as though they had been lifelong friends, Jan saunters out into the evening, yawning as they seek out shelter for the night at the Crooked House.


"Greetings! Newcomers, eh? Can I get you something to drink or a room?" calls a high-pitched male voice from behind the bar. Looking over the party sees a smiling male gnome with a rag in one hand and a clean, glass mug in the other. "I'm Tarquin," he introduces himself as they approach. "This here's the 'Crooked House,' my pride and joy. You all look tired...my rooms are all singles, we have ones for both the big folk and little...though few are as tall as you, Sir Knight," he says, gesturing to Frederick with an impressed expression. "Six silver nobles per night, breakfast is included. I guarantee the rooms are clean, and we can arrange for stables for any mounts you may have for the same price..."

Jan grins broadly at the fellow gnome. "I, for one, 've had plenty to drink!" she chortles, "But a room our size'd fit the bill for me!" Navigating the crowded taproom surprisingly well, the sorceress approaches the bar, scrambling up onto a seat to address the owner. "What a delightful place you have, here! Why, with all these off-kilter angles, might there even be secret doors, or passages? Hidden chambers with delights, or even horrors untold?" Jan grins excitedly at the fellow gnome, displaying her twinkling eyes and dimpled cheeks to devastating effect!

Diplomacy check to improve attitude: [roll]1d20+12 19, rolled OOC

Gwynfrid
2021-01-17, 07:53 PM
Her elation still high after happily reconnecting with family and finding them all in good health and cheer, Marzena smiles brightly at Tarquin's welcome. "Greetings indeed! It looks like we're going to be nice and warm in your place. Say, it's quite a feat that you've done. I wager the house was falling down and you managed to salvage it, must have been quite the job! It gives it a rather quirky character, doesn't it?"

Farmerbink
2021-01-17, 11:24 PM
At Marzena's house, Frederick is demonstrably out of sorts. He's polite, courteous, and laughs easily around the children, but a quiet sadness rests around his eyes while most enjoy themselves. It's not hard to guess why, and he puts a good face on it, but there is a longing in the broad-shouldered warrior that he fears will never be met.

During the harrowing, he waits in vain alongside the others for some clear portent of what's to come. The ultimate lack finds him scowling irritably, but he doesn't take it out on the women. He knows even less of the fates they dare to tempt.

He leads Leeroy through the free city, his mood somehow both lighter and sourer after the meal, and ducks under the lintel into the off-balance room beyond. Almost immediately he stumbles slightly, unprepared as he is for a floor that isn't, well flat. "Aye, if you're able, I'll take it," Frederick grumbles, removing his gauntlets in preparation for removing the rest of his armor. "I've a horse to stable as well. The roan gelding" he adds simply. The hulking paladin counts out a dozen nobles and lays them gently on the counter.

Turning back to his friends, he murmurs, "Don't be up too late. We've got work to do tomorrow." He nods his good night, and turns back to Tarquin. "Which room, if you please? I'd like an early start to my night."

DarkOne-Rob
2021-01-18, 11:47 AM
Tarquin serves the party drinks if requested, sends a runner to help stable Leroy, and then sees to everyone's rooms. In keeping with the building's unique style, the rooms are askew and seem completely devoid of right angles, but they are comfortably furnished with everything a weary traveler could need. Frederick's bed is large enough for him, in spite of the gnome's self-deprecating statement, and after about an hour everyone is enjoying the peace and quiet of a good night's sleep in a safe place.

The morning dawns and polite knocks wake each of the PCs to breakfast and the option to renew their room rentals. The party agrees to stay at the Crooked House until their business in Greyhawk is done - breakfast is delicious and the setting pleasantly quaint - and they discuss their plans for the day.

Please decide how you want to proceed - are you going to see Eligos first? His home is about a ten minute walk from the Crooked House. The Cathedral of Heironeous and the University of Greyhawk are both in a different part of town, about thirty minutes walks, respectively. Alternatively, you could go about shopping if desired.

This can be a time when the PCs split to different tasks, if desired. Violence in Greyhawk is only about as frequent as one would expect in a large city, and experienced heroes of your level are not in particularly great danger from being mugged or anything. Let me know how you wish to proceed.

I do recommend everyone be there for the meeting with Eligos - it will make the story a bit less fragmented later.

JWallyR
2021-01-18, 05:52 PM
Jan stretches, her strangely elongated arms making the gesture somewhere between comedic and terrifying, as she trots down into the common room, selecting a large table to accommodate her expected companions, and waving cheerily at the barkeep. "Let's see if the cooking is as impressive as the other accommodations!" she calls softly over the still mostly-quiet room.

As the others make their way into the room, the gnome seems completely preoccupied, sampling the various meats, baked goods, and miscellanea that are arrayed before her. It seems that she has ordered at least one of everything on the menu, with nearly every dish showing evidence of multiple gnome-sized bites having been removed. Of course, the tastiest treats have been devoured entirely, but she beckons welcomingly at the items that remain, encouraging her friends to sample as their hearts (or stomachs) lead them.

After a distinctly un-ladylike belch, Jan sighs happily, carefully scooting her tall chair (to boost her gnome height to the human-sized table) back from the table, and turning to address the others assembled. "Well," she begins, "I suppose you religious sorts are going to want to talk to the highers-up, no? And then maybe we talk to the wizard guy?"

MuffinMan
2021-01-20, 06:18 AM
Having finished her own breakfast, Lydia's attention turns to preparing her gear and securing numerous small compartments in her backpack. "Yes, of course - I must make my report to the Cathedral at once. It would be helpful if you all were to accompany me - you have additional firsthand experience with these worms, not to mention training in science and prophecy," she nods to Olofire and Marzena. "But if you have other business to attend in the city, I will not insist. We should meet back here for lunch, though, and then go speak to this 'Eligos' all together. Wizards are crafty and love to speak in riddles instead of giving straight answers - we'll have a better chance of learning what we seek if he can see that we are serious."

Farmerbink
2021-01-20, 10:16 PM
Frederick rumbles down the stairs in a fashion typically reserved for bovines and delicate dishware. His language isn't vulgar, but it's decidedly impolite. "Blasted landing isn't even flat!" he barks, struggling to keep his footing on the irregularly-spaced stairs.

Finally, he stumbles to a seat, and begins an effort to regain some composure. "Might be for the best," he grunts. "Otherwise, these accommodations would risk making me soft." Somehow, you're not quite sure if he's praising the innkeeper or lambasting him, but the reality is surely one or the other. ...maybe.

Still, the broad-shouldered paladin partakes of much of Jan's leftovers, surprised to find a few savory crumpets among them. "You chose to not eat this?!" he demands of the little sorceress, eyes twinkling with fondness. "Surely, someone has replaced my Jan with a poor fake!" Mockingly aghast, he none the less devours the meaty pastries with gusto. No one is more surprised than he when the Gnome's appetite outlasts his own. Almost embarrassed, he climbs the stairs to retrieve his gear while Jan begins to pick at what must be her tenth plate.

He stumbles back into the room in time to hear most of Lydia's response, and isn't quite so dimwitted as to doubt the question. "Indeed, we've already waited too long. A life without family and friends is perhaps not worth saving, but still, it is our duty to bring these omens, however ill." He meets Lydia's gaze deliberately. "I would much prefer we stay together. The Free City is a big place." Having reached the table, he lowers his voice. "Things happen here."

Gwynfrid
2021-01-24, 09:34 AM
At breakfast, Marzena marvels and delights at Jan's antics, and happily partakes in anything the enthusiastic gnome suggests she should try, until her appetite finally gives up. "I don't know how you do that. I have to say, all of these taste great, but one more morsel and I'll explode", she chuckles.

Their meal finished, she listens to Lydia as the Hieronean priest gets down to business. "Right. Better all be there to tell them the story right." She heartily thanks the innkeeper for a great night and a delicious meal on her way out.

She leads the group through the maze of streets in the great city. She's at home here, and without even thinking about it, she takes a slight detour here or there to let the company enjoy a few of the most impressive sights Greyhawk has to offer. At one point, though, she slows down, and falls in step with Frederick, for a private conversation.

"I'm sorry, you know. I mean, I'm sorry that our evening last night was such a reminder of your loss. It's just... unfair." She doesn't meet the paladin's eyes, but there is no mistaking the sadness in her voice.

Farmerbink
2021-01-25, 10:46 AM
Frederick tromps through the Free City with his helmet tucked under and arm like a rhino in the savannah- there's no doubt about the nature of things, but he won't make it easy for any would-be packs of hyenas. At Marzena's approach, Frederick nods subtly- not wanting to be overbearing but recognizing her intent. When she speaks he blinks in surprise. For several seconds after, he remains silent (other than the clattering of plate and weaponry). "It is," he finally grumbles. "It's unfair, as are a great many things."

He looks down at the woman with all the expression of some of the more capable geological formations. When he speaks, there is a strength only barely tinged with deep, righteous anger. "This is my lot; to stand in the gap. Understand, Marzena, though I may wish things were different- even envy you in a way, I have accepted who I am and what I have been called to do. As much as I can, I make damned sure that your parents and sisters can have nights like that without an empty seat at the table." By this point, he's almost openly sneering. "And to send to hell anyone and anything that intends otherwise." As suddenly as it came, the fierce, fiery tenor dies away, leaving a man that looks nothing so much as tired.

"Perhaps someday the gods will see fit to grant me a wife, a home, a hearth that smells of food and drink instead of cauterized wounds." He smiles, a little sadly, a little fiercely.. "But if I stop now, nobody will have it."

DarkOne-Rob
2021-01-26, 10:13 PM
https://lh3.googleusercontent.com/A24a8qXuKS7Pum4m0S1NK1XAHW5hztPNbU_yK2vVLUGhQcH69j li4eGXKsclSxtKYNDU961QmiAPlyqCpcAKsa2FKHhnJUlZArjH V8tkqtw7Fndl_C8ImezekD_FIldGnUap1X3ISw=w2400

The party entered Greyhawk through the Druid's Gate and visited Marzena's family in the Artisan Quarter last night. They passed the outskirts of the Low Market and arrived at the Crooked House without seeing much of the city, yet.
After the party ends their meal, much to the relief of the Crooked House's kitchen staff, they step out onto the street and head back into the center of the city. In the daylight the city has come alive with merchants of all kinds, travelers, and more, and the heroes head directly towards one of the busiest intersections in Greyhawk - the Low Market. On this bright morning it is as active as many town's most festive holy days, though most of the PCs recognize this as a normal business day. Skirting the edge of the busy market they pass the Burrow Heights on their left and several of them note that Jan might find that neighborhood quite comfortable - it is home to a large community of underground-dwelling dwarves, gnomes, and halflings that enjoy the coziness of a proper burrow.

As the party approaches the Garden Gate (which leads into the more affluent and open Garden District) they pass the sprawling grounds of "Clerkburg" on their right. This part of the city is where the famous Greyhawk City Arena and various schools and universities reside. Olofire notes that there isn't exactly a single "Greyhawk University" technically, but that the various colleges all sort of congregate together as if they developed that way organically over time. There are administrative offices in the "Grey College" that are shared by many of the schools and most students live in joint dormitories near the city walls, but not all of the seats of learning work together in this way. In that direction also lies the temple of Boccob, the Uncaring god of magic and knowledge. In general, the name "Clerkburg" accurately describes most everything that takes place there.

Passing through a gate set in the heavy stone walls of the city, the party enters the Garden District where they find a very different scene from the crowded streets and close buildings of the southern half of the city. This area is full of open, well-manicured gardens and lawns surrounding majestic palaces, temples, and a few mansions. In the distance they see the Grand Citadel, the ruling seat of the government of the Free City, but first they pass through a much less frenetic market than before - the "High Market." As they pass through they see that the merchants there are more subdued in tone and selling merchandise of significantly higher quality than seen in the Low Market. Turning right past the enormous Grand Theater - the site of many great performances of drama and music - the party sees the High Quarter on their left as they head towards the Sanctum of Heironeous. After passing two more temples on their right, they finally reach the seat of the Church of the Shining One in Greyhawk.

Looking less like a temple and more like a small fort, the Sanctum sits on a rise with a a spiraling road leading up the steep slopes to a well-guarded gate. Frederick and Lydia usher their companions inside, where they find the oval temple opens into a large, open sanctuary. Unlike many temples to Heironeous, this one has the training grounds for war on the outside of the walls, relying on the heavy defenses of the Free City for its first line of defense. Once inside they are greeted by several pages, one of whom scurries off to find a priest for the two holy warriors.

It comes as a bit of a surprise to both the Heironeans when the page guides back not just a priest, but the high priest - Jaikor Demien. The old man is thinner and less heavy-set than he once was, but both of them know he was first a soldier in the Free City's army as a youth, rising up in ranks to that of a Battalion Commander, before he entered the clergy. Though old, he carries himself with the steely presence of a man used to leading men and women in battle against evil. His sky-blue eyes seem to see right into the soul of those around him, and the many scars on his face speak of the countless battles he has fought and won.

This is not a man one trifles with lightly...

https://i.pinimg.com/564x/5b/05/ed/5b05ed2bc4f22f64c7ea2e3237767080.jpg

JWallyR
2021-01-27, 10:03 PM
After giving the remnants of her hearty breakfast scattered across the table one final, wistful glance, Jan allows herself to be helped down to the floor of the inn, and she trots along at Marzena's side, excitedly reacting to the sights and sounds of the city. Easily the battle-mage's most enthusiastic listener, the gnome darts toward the landmarks that punctuate the company's walk through the Free City, scrambling gracelessly up onto carts, fences, and whatever else she can to break through the visual impediment presented by the largely human-sized foot traffic to ogle and gawk at monuments, oddities, and all other manner of sights to be seen.

As closely as she was following Marzena's guidance and comments, the gnome couldn't help but notice when the battle-mage began to grow quiet, and turned her steps to bring her closer to Frederick. Noticing the change in her companion's demeanor, Jan affects an air of nonchalance, giving the pair some space, but furtively inching close enough to listen to their conversation. A world-weary sadness begins to creep into her eyes as Frederick shares his innermost thoughts and motives, but the fierce determination of her oldest and dearest companion provokes a very different reaction in the tiny gnome. With brows furrowed in fierce determination of her own, she begins to stride through the streets with purpose, drawn up to every inch of her (still diminutive) height.

Giving away any hope of subtlety, she turns to Frederick, catching the half-orc's eyes to give him a jaw-clenched nod, her sparkling eyes speaking her pride in the paladin more than worlds would ever have captured. As the party marches forward, it seems that the crowds are parting before her at the head of their procession, the imposing presence of the robed gnome sorceress somehow cutting soundlessly through the bustle of the streets.



As they make their way into the temple proper, Jan turns from her curious examination of the martial exercises being performed by the novice Heironeans to look at the temple itself. "Not the most interesting place, architecturally speaking," she blurts out idly. "But I suppose that stands to reason, with the whole 'soldier' thing that you folk do. Can't sacrifice function for form, can we..." the gnome trails off as her Heironean companions stiffen, the body language unmistakably suggesting that something unexpected has happened.

Turning with a practiced, placid smile on her lips (to mask both her curiosity and perhaps a hint of suspicion), she prepares to greet the new arrival, but something in the man's piercing, steely gaze sets even the precocious Jan aback. With an uncertain sideways (and upward) glance at her companions, the gnome reaches a decision; standing confidently and with a guarded, but friendly expression, she simply curtseys at the Heironean high priest, before rising once again and watching him intently.

MuffinMan
2021-01-27, 10:28 PM
Lydia leads the party with quick, sure strides through the bustle of the city, not pausing to gawk at the wonders she has groan accustomed to. She does note Frederick's discomfort with the bareness hint of a smirk. "Come on, Sir Frederick - we don't want any things to happen to you!" As they draw nearer to the Sanctum her mood lightens and she seems as relaxed as anyone in the party has ever seen her, almost bordering on happy - she is going home. She walks through the familiar doors and effortlessly gestures for a pair of acolytes to announce their presence. She lets out a contented sigh as she takes in the familiar sights and sounds of the temple.


It comes as a bit of a surprise to both the Heironeans when the page guides back not just a priest, but the high priest - Jaikor Demien. The old man is thinner and less heavy-set than he once was, but both of them know he was first a soldier in the Free City's army as a youth, rising up in ranks to that of a Battalion Commander, before he entered the clergy. Though old, he carries himself with the steely presence of a man used to leading men and women in battle against evil. His sky-blue eyes seem to see right into the soul of those around him, and the many scars on his face speak of the countless battles he has fought and won.



"But I suppose that stands to reason, with the whole 'soldier' thing that you folk do. Can't sacrifice function for form, can we..." the gnome trails off as her Heironean companions stiffen, the body language unmistakably suggesting that something unexpected has happened.

Turning with a practiced, placid smile on her lips (to mask both her curiosity and perhaps a hint of suspicion), she prepares to greet the new arrival, but something in the man's piercing, steely gaze sets even the precocious Jan aback. With an uncertain sideways (and upward) glance at her companions, the gnome reaches a decision; standing confidently and with a guarded, but friendly expression, she simply curtseys at the Heironean high priest, before rising once again and watching him intently.

"C-Commander Demien! Sir!" Lydia hurriedly snaps to attention, planting her spear at exactly the regulation angle while giving the traditional Heironean salute, marred only slightly by its hastiness. "I didn't realize that - no, I'm glad you are here! I have just returned from Diamond Lake with Sir Frederick Strongarm, paladin of the Faith, and his companions." She gazes intently at the others, nonverbally urging them to show the proper respect. All trace of her earlier relaxation is gone. "I am ready to give my report on the worm prophecy! Sir!" She waits stiffly as her mind begins to race. The High Priest! I should have polished my armor before this! What if he doesn't believe me? By the Archpaladin, why is it Demien?!

Farmerbink
2021-01-28, 11:52 AM
On the way to the sanctum, Frederick immediately notes Jan's unquenchable curiosity. When the party approaches the low market, he reaches down and scoops up the sorceress, planting her firmly on one shoulder (with the spike as an awkward but capable handhold). On the other side of the frantic square, he points out the burrows before returning her to the ground and offering his attention to Marzena.


"Not the most interesting place, architecturally speaking,"Frederick snorts, even as Lydia requests an audience. He takes a relaxed posture, looking about the training grounds with an unreadable expression. Neither pleased nor upset, he simply watches, waiting for the priest to arrive.

As soon as Damien strides into sight, Frederick's eyes widen and he drops to a knee, giving a similar salute to Lydia's- but distinct as their roles demand. He waits in that position until the high priest indicates that he should rise, at which point he returns to a parade rest- just a hair more formally stanced.

His head inclined only slightly, Frederick grunts out a response after Lydia's statement. "I am here to offer whatever assistance and evidence I can, honored high priest."

Gwynfrid
2021-01-28, 09:07 PM
Fittle fiercely.. "But if I stop now, nobody will have it."

"Right you are. That's why I shall stand with you. Until this ends, one way or another. So at least someone in this world can still have a chance at a peaceful life."

--------------------------------------------------------------------------------------------

Marzena chuckles at Jan's remarks on the architecture of the Temple. She doesn't bother explaining, sure as she is that the gnome doesn't speak out of ignorance, but just for an honest opinion. Just like when I got in trouble with the Night Commander. But she's just with us pals, more lucky than I was. The memory brings an amused smile to her face.

Her humor vanishes in the presence of Demien. OK, here comes the big honcho. No kidding. She hesitates. Army salute, or the Hieronean one? Meh. I'm just a civilian now. And not a church member in good standing. She settles for a polite bow instead, and waits for others to speak.

DarkOne-Rob
2021-01-30, 01:05 PM
The High Priest returns the proffered salutes with a casual preciseness that suggests he does it dozens of times every day. He smirks a bit at Jan's commentary before it is cut short by Lydia and Frederick. Taking a deep breath he looks at the assembled party and speaks in a voice deep and calm, though not particularly loud. It sounds as if he could be heard by an entire army if he tried, but is deliberately controlling his volume. "Well met, Children of the Shining One and allies. May this Sanctum keep you safe from harm while you are here," he intones, subtle emphasis on the words "Sanctum" and "safe" as he looks at Jan with unspoken intensity. To Lydia he says, "Priestess, take a deep breath - there is no need to stutter or rush such an important report, nor need to announce it publicly. Let us go to my office. We can speak there in privacy."

He turns to the acolyte and says, "Send for the other elder priests - I wish them to hear Priestess Lydia's report." Then as the page runs off on his errand Jaikor Demien leads the party towards the side of the Sanctum and a large double door. The two armored Heironeans on either side of the doors open them in silent unison as the high priest approaches, allowing the party to enter a sitting room large enough for three times their number. "Please, have a seat," instructs Demien as he gestures to a crystal pitcher of clear water and glasses. "If you are thirsty there is water here. When the other priests arrive I will hear your reports. In the meantime, let us speak of other things. Sir Frederick, you look well - better equipped and with a stronger presence than when you left. Tell me, how have you put forward the purposes of your chit? Have you helped others to look past your heritage to see the chivalric nobility of which we are all capable? And who are these, your companions? Are any of you in need of blessings or healing? Which deities do you honor?" he asks, starting his questions with Frederick but gazing over all of the assembled heroes as he continues to speak.

There won't be time for extended story-telling. Everyone has an opportunity to say something, but unless your PC approaches this with a "less is more" sort of mindset, your responses will be cut off - not rudely, but still cut off. Both Lydia and Frederick will automatically know this. A DC 10 Sense Motive check will ensure others know it even if they aren't inclined to be brief in the first place.

In no more than five minutes the other four elder priests will arrive and I will continue the scene.

Albinobrow
2021-01-30, 03:39 PM
Like Frederick, Dr. Olofire is quiet at Marzena's parents house. He enjoys the change of scenery and lighthearted company as well as trying their home cooking. It is such a different dynamic from the night at Filge's homestead, that he isn't entirely sure how to react for fear of another outburst. At the crooked house, he too turns in early and continues his studies for about an hour before passing out on the halfling sized bed.

In the morning, he joins the others and is surprised at his mood and appetite, both better than in days passed. He speaks politely and with a smile towards the others, thankful for Jan's antics.

He makes sure to point out the University, but agrees to join everyone at the Heironian church to make an official report. He doesn't make eye contact with the high priest however. His piercing blue eyes were too much for Olofire to try to return a gaze let alone talk. Instead, he chooses to wait in turn for the other priests to arrive and avoid having to repeat his thoughts to every one present.

Farmerbink
2021-01-30, 10:43 PM
Frederick follows as instructed, and takes a seat- making no effort to actually get comfortable. Back strait and head held high, he nods in acknowledgement of Demien's praise. "Well and not so well," he admits, without embellishment. "I daresay most of the region around Diamond Lake at least recognizes the distinction between inner and outer virtues." In turn, he introduces Jan, Olofire, and Marzena- though the last with room for the possibility that he already knows the military woman. His head falls, as it always does when he considers Lyr and Arkiana. "In truth, there are others who should be meeting you as well. A few companions I would call friends have already fallen in service to the report to come. It has been a... difficult season."

Gwynfrid
2021-01-30, 11:33 PM
Upon being introduced, Marzena bows again. "Thank you, Sir Frederick. Yes, Marzena is my name, I am a native of this city. My family honors the Great Guildmaster. Former student of Tenser's school, battlemage in the Army. Then, I joined Sir Frederick and his companions in their quest. It was the right thing to do." Marzena begins to explain what happened to her in Blackwall Keep, but soon enough, the high priest moves the conversation to more urgent matters.

Sense Motive [roll0]

MuffinMan
2021-02-03, 10:46 AM
Lydia waits patiently while the others make their introductions. Sensing Olofire's hesitation, she clears her throat and makes an introduction on his behalf. "And this is Doctor Olofire Lightouch, a surgeon of some renown and a graduate of the alchemical arts here in Greyhawk. He has been conducting research on the nature of the worms and I believe his insights will be quite interesting to the elders." She pauses for a moment, reflecting that none has addressed Demien's question about deities. "Truth be told they're not the most pious lot," she spreads her hands, "but they have proven to be quite capable, and have shown their valor in battle. In deed if not in word, I believe they have some affinity for the Valorous Knight, himself."

JWallyR
2021-02-04, 11:12 PM
Jan giggles quietly as she helps herself to a glass of water. "'Pious'... nope, I don't think I've ever been accused of that. But one could do worse! Certainly if Freddy and Lydia here are in good company- not to mention your own hospitality-" she smiles winsomely at their host, "then I'd have to say the Valorous Knight is well-recommended by those of his devotees I know!"

Diplomacy to improve attitude?? [roll0]

DarkOne-Rob
2021-02-04, 11:20 PM
High Priest Demien listens to everyone speak without interruption, nodding and listening with interest and smiling back at Jan's impudent joviality. At Lydia's explanation and Frederick's description of deceased companions his expression grows sympathetic and he says, "The bonds of friendship, forged in adversity, are powerful. I am sorry for the loss of those heroes who have died beside you and hope that their sacrifices inspire some faith in all of you. I remember those days, long ago, and am glad to see a young generation prepared to stand in the gap against the evils of this world."

As he speaks there is a confident knock on the set of double doors before they are opened and the four remaining Heironean elders enter. All four stand tall, still fit and strong in spite of their ages. The three men and one woman enter with the fist-against-chest salute and make their way to open seats, turning to look at the assembled adventurers. Frederick and Lydia recognize three of them - Lord Vanderbilt the Shining Blade, War-Priest Priscilla Holly, and Sir Artur Jakartai, the head of the White Paladins of Heironeous.

Sir Jakartai was never exactly a mentor, but as leader of ecclesiastical White Paladins he interviewed and taught all of the paladins of Heironeous who come through Greyhawk in one way or another. While not a racist, he has no love for orcs as a result of many years of waging war against worshippers of Gruumsh One-Eye. He always treated Frederick fairly, but never made it a point to get to know him well.

Lord Venderbilt is recognized as a talented swordsman, devoted to Heironeous, but a little odd. His unusual talent with lightning is well known and his order is respected. At the same time, the Shining Blades of Heironeous are not well understood by the rest of the church and often looked as as eclectic believers who focus a bit more than they should on Heironeous' holy symbol and what it may or may not represent.
War-Priest Holly has always been an advocate of Lydia's, though she clearly believes that young clerics need to stand on their own feet first. She has been friendly, supportive in word, and utterly ruthless in her assignments for Lydia in the past. So far Lydia has lived up to the older woman's expectations, though War-Priest Holly was not in Greyhawk when Lydia was assigned to find Frederick and return with evidence of the rumored Age of Worms. It is difficult to know how the woman will react to Lydia's report.
"Ah yes, everyone is here. Acolytes - ensure we are not disturbed!" calls the High Priest as the doors to his sitting room close. Then he turns to introduce everyone, finally ending with the unfamiliar cleric, Father Gilbert of the Chalice. "And these fine young people have returned from Diamond Lake. Father Valkus Dun serves at the garrison there. Sir Frederick Strongarm has been adventuring out of the little town and we sent Priestess Constantine there to find him and collect a report on his actions.

Now, we are all settled - what do you have to report?" High Priest Demien asks, sitting in his own chair and looking at the party intently.

MuffinMan
2021-02-05, 10:42 PM
Now, we are all settled - what do you have to report?" High Priest Demien asks, sitting in his own chair and looking at the party intently.

"Sir!" Lydia nods smartly, then her posture relaxes somewhat as she begins to tell her tale. "As you are aware, some weeks ago I was dispatched to the mining village of Diamond Lake in order to investigate reports of heightened undead activity in the area. Some among us thought this activity could be evidence of a particularly fanciful doomsday theory - the so-called Age of Worms - which preaches a coming onslaught of un-killable worms in company with an enormous army of then undead. Others among us were... skeptical." She pauses a beat, glancing at the faces of the assembled elders and remembering some of the heated exchanges over whether this mission was worth pursuing at all. Standing in front of them again, she can still remember the sting of shame and outrage over being assigned to such a backwater errand... Involuntarily her eyes dart towards War-Priest Priscilla, wanting to see how her sometimes-mentor and would-be-idol is reacting so far.

She clears her throat and continues. "Sir Frederick was known to be operating in the region already, so my first step was to make contact with him. I learned that he and his companions have encountered these worms before as well as a special kind of undead that they attract, and in the days since joining him I have witnessed more of them myself. Battled them, in fact. They are... formidable" Her hand clenches in a fist as she remembers her uncharacteristic flight away from enemies at Filge's farm, and the supernatural terror that struck her to her very core. Inwardly she hopes she can leave that part out of the report...

Her voice hardens and she slowly makes eye contact with each of the elders as she continues. "Honored Paragons, I admit I was skeptical myself when I began this mission. But now I will say it plainly - I believe the threat is real. These worms, and the undead they imbue, are unlike anything I've seen before. Their rise is too sudden and their activity too furtive to be explained away by mere coincidence. Something unnatural is happening, and it bodes ill for the realm if the Valorous Host does not act. We don't fully understand the natural of the undead or the scope of the threat yet but there is a name associated all of this - 'Kyuss'. We believe it refers to some ancient power or powers, long dormant, that are now trying to reassert their influence in the realm of man. Why it is happening now, I cannot say."

She turns to indicate her companions and takes a small step backwards. "From here my allies will be better able to explain certain of the details. Battle-mage Marzena here, formerly of the garrison at Blackwall Keep, was a pupil of the wizard Allustan - she possesses a minor talent for prophecy and has better insight into the nature of this 'Kyuss' than I. Doctor Olofire may be the world's foremost expert on the physiology of these worms - already he has been able to devise alchemical compounds uniquely suited to disrupting them. You know Sir Frederick, of course - he has faced the worst of these abominations head-on in battle and can speak of their strength and capabilities. And Miss Janstina is, well... Jan."

Farmerbink
2021-02-06, 10:32 AM
Frederick spends most of Lydia's report with a relatively benign scowl. He is more than respectful and wise enough to wait until it seems she's done speaking before adding any comments of his own.

Finally, when Jan is mentioned in less-than stellar terms, the broad-shouldered paladin openly snorts. "Apologies, honored elders. Lydia is... uh, new to our little party. Jan has proven her mettle and ability many times already. I would never have been survived some of the things we've faced without her timely and clever aid. As they say, 'it takes all types'."

He breathes in and out slowly before adding his own thoughts. "It seems the free city has been blessedly left off the front lines so far. While there were some issues in Diamond Lake, many of the small hamlets we traveled through on the way here were left much worse off. Many farmsteads have been ruined entirely by the endless swarms of worms hiding in and defiling the soil beneath their very feet. Countless streams and lakes are full of dead or poisonous fish."

He glances at Marzena briefly before deciding to comment on Blackwall Keep. "As you may know, the garrison at Blackwall was likewise impacted, and from both sides. A nearby tribe of lizard folk had been infiltrated by a young black dragon seeking to subjugate them to her will with the use of these hideous worms. They besieged the keep for some time, stealing away several soldiers in their unlikely and ill-advised offensive. Further, the tribe lost most of, if not an entire generation of young to the pervasive influence of this worm-minded dragon. Even worse, when we returned to the keep with the rescued soldiers- of whom Marzena was one- we found one of these 'Kyuss' spawns in the basement. A single spawn had claimed two trained soldiers in as many days and turned them into more of its kind. It was... for us, a difficult fight. Had we not arrived when we did, the entire keep would certainly now be manned exclusively by the undead." He scowls deeply at the thought, giving Marzena an opportunity to confirm his claims.

[roll0] since this is essentially a grand request for aid

Gwynfrid
2021-02-06, 12:38 PM
You're better on the field of battle than the salon, my friend. Marzena sighs inwardly. She knows she lacks the talent to make up for Frederick's clumsiness - apologizing for Lydia's introduction, what were you thinking! - but she isn't about to let that stop her from telling the unvarnished truth.

"Thank you, Reverend Constantine. Sir Frederick." She bows. Her piercing gaze surveys the elders and the High Priest. She doesn't know any of them, but she knows the type. People of power and influence. Hieroneans are known for their honor, their soldier's mindset, and their readiness to go on crusades to crush evil, but there's always the chance that age and the burden of bureaucracy could dampen the most energetic spirit. We need these guys' help.

"Revered elders, my lord High Priest," she begins, "I won't mince words. I have found that old prophecy, the Age of Worms, in the Harrow cards. Now you may think that's a child's game, and sometime it is. But not when the reading is backed by direct experience. The prophecy is ancient, but it's about to come to pass, soon. The cards are but the most modest portent of the peril.

Here's what we know, because we have seen it with our own eyes.

The spawn, they look just like zombies, but with worms coming out of their bodies, especially the eye sockets. Not a pretty sight. But they're not zombies, they're much stronger, and they have intelligence. We heard them speak, calling out to Kyuss by name. They're obsessed with making others like them out of the living. I'll never forget when we found those three in Blackwall's basement. "more soldiers...spread the worms...come meet Kyuss...", that's what they were saying. And in the fight, they were able to think tactically." She lets that sink in.

"They are a lot harder to kill than normal zombies. Their wounds self-repair, fast. The exude fear, an irresistible terror, and I can tell you without shame, Sir Frederick is the only one among us who's been able to resist the urge to flee in a panic when we see one. And the worst, is the worms. They crawl on one's skin, dig, and burrow into the flesh. They reach the brain quickly, and once that happens, well... We haven't seen anyone being transformed into a spawn, but we have seen the result, an entire family, turned into undead monsters and ready to spread their curse further. Oh, and the spawn can throw their worms at some distance, too.

Then there's the weird situations with worms, seemingly normal ones, that we found on our way from Diamond Lake. As Sir Frederick explained: abandoned farmstead, worm-infested ponds, fields full with many times more of them than normal... Dead birds... And then, the most creepy of it all, we heard in Ery Crossings. The children. At play, just like normal children. But the song they sing, that's not normal!

The worms crawl in, the worms crawl out,
The worms play knucklebones on your snout.

They eat up your eyes, they eat up your nose,
They eat up the jelly between your toes.

They couldnt explain where they heard that, but I'm pretty darn sure no child ever invented those rhymes. When I heard that, that's when I was sure the cards weren't kidding. Here's what's burned in my mind, words I keep hearing over and over:

Through them all the worm that walks dreams, waiting the day its heralds rouse it to feed on all that is..."

She falls silent, and looks at the assembled priests in the eyes, one by one, looking for signs of understanding.

JWallyR
2021-02-07, 12:05 AM
"And Miss Janstina is, well... Jan."

For a heartbeat, Jan gawks, open-mouthed, at the Heironean battle-priestess... and then very nearly falls out of her chair, with loud guffaws of deep (for the tiny sorceress), throaty laughter. After several seconds of the laughter, in comparative incongruity with the solemnity of the Heironean leadership (not to mention the party's errand), the gnome recovers herself, chuckling weakly beneath her breath. "And all this time, I thought you had no sense of humor..." she murmurs to herself, wiping away the tears that had gathered at the corners of her wide-set eyes.


"Apologies, honored elders. Lydia is... uh, new to our little party. Jan has proven her mettle and ability many times already. I would never have been survived some of the things we've faced without her timely and clever aid. As they say, 'it takes all types'."

Jan smiles in faux embarrassment before beaming broadly at Frederick's praise. "Well, I know a few tricks that've come in handy now and then," she volunteers, in a dismissive tone, before trailing off to allow the others to continue their remarks.

It is a much more serious tone with which Jan next speaks. "It's... it's bad. The... the rot that these worms fester in seems to be a lot broader than one would think. There's little pockets, sure, but, but, the fish that are being caught already half-dead and worm-ridden, they crawl right out of the ground if it rained overnight, and it's all over the place. It's more like a plague than an attack, but it's a plague with intelligence.

We ran into... an old 'friend'," the gnome's choice of words is clearly diplomatic, "on the road who is also something of an alchemist, and... a wizard. Specializing in, erm, somewhat darker pursuits than I imagine your church strictly sanctions. Anyway," she exhales, shaking her head at the moral complexities of the situation, "my point is, he's been watching, and observing, and it's as though whatever dark force animates these worms is guiding these "spawn" to make little, hidden nests of themselves. In forgotten cellars, little-traveled family properties on the outskirts of villages, things like that. Basically just enough to be present, but not enough to cause trouble- or stir up notice." she looks at the Heironean dignitaries with a raised eyebrow for emphasis.

"Whatever- or whoever- is behind these worms is making a big play- and playing for keeps. It might already be too late... but if it's not, we still don't have a moment to lose getting ahead of whatever it's trying to do. Which, honestly, sounds like "worms eating through all that used to live"." The sudden matter-of-factness as the gnome's speech lapses seems to hint that even as she lays out the threat, a true grasp of its enormity continues to elude her.

Diplomacy to ask for aid, I guess: [roll0]

Albinobrow
2021-02-07, 02:11 PM
Lydia waits patiently while the others make their introductions. Sensing Olofire's hesitation, she clears her throat and makes an introduction on his behalf. "And this is Doctor Olofire Lightouch, a surgeon of some renown and a graduate of the alchemical arts here in Greyhawk. He has been conducting research on the nature of the worms and I believe his insights will be quite interesting to the elders." She pauses for a moment, reflecting that none has addressed Demien's question about deities. "Truth be told they're not the most pious lot," she spreads her hands, "but they have proven to be quite capable, and have shown their valor in battle. In deed if not in word, I believe they have some affinity for the Valorous Knight, himself."

Olofire mimics Marzena's bow towards the elders, not wishing to offend. Still he looks around the great halls trying to avoid eye contact as much as possible, uncomfortable at being in a place of reverence.




"Revered elders, my lord High Priest," she begins, "I won't mince words. I have found that old prophecy, the Age of Worms, in the Harrow cards. Now you may think that's a child's game, and sometime it is. But not when the reading is backed by direct experience. The prophecy is ancient, but it's about to come to pass, soon. The cards are but the most modest portent of the peril.

Here's what we know, because we have seen it with our own eyes.

The spawn, they look just like zombies, but with worms coming out of their bodies, especially the eye sockets. Not a pretty sight. But they're not zombies, they're much stronger, and they have intelligence. We heard them speak, calling out to Kyuss by name. They're obsessed with making others like them out of the living. I'll never forget when we found those three in Blackwall's basement. "more soldiers...spread the worms...come meet Kyuss...", that's what they were saying. And in the fight, they were able to think tactically." She lets that sink in.

"They are a lot harder to kill than normal zombies. Their wounds self-repair, fast. The exude fear, an irresistible terror, and I can tell you without shame, Sir Frederick is the only one among us who's been able to resist the urge to flee in a panic when we see one. And the worst, is the worms. They crawl on one's skin, dig, and burrow into the flesh. They reach the brain quickly, and once that happens, well... We haven't seen anyone being transformed into a spawn, but we have seen the result, an entire family, turned into undead monsters and ready to spread their curse further. Oh, and the spawn can throw their worms at some distance, too.

Thank you Marzena, that is a very accurate account of what I have observed as well. However I would like to add on, that while we have not witnessed someone being transformed into these spawn, we did witness the beginning of a transformation. While inspecting the tribe of lizardfolk where the black dragon had spread it's and Kyuss' influence, another friend from the University was infected by these worms after the lizardfolk chief breathed a stream of worms onto him. The transformation is excruciating as worms burrow and move towards the brain. Were it not for the lizardfolk shaman's assistance removing the disease, he would have become one of these spawn as well. In fact, I wonder if the disease could be removed from one of these spawn. That wouldn't be able to bring them back from death, but perhaps it could remove the threat of the worms. Frederick, we should experiment with this the next time we encounter them. He immediately pulls out some paper to take notes on this new thought preferring to keep his gaze down, but still listening into the conversation.

DarkOne-Rob
2021-02-07, 04:52 PM
The elders of the Church of the Shining One listen quietly, their expressions carefully controlled as they look at each speaker in turn. When Jan bursts into laughter there is a moment of apparent confusion, as the five church leaders look to each other for some indication of what was so funny, but they return their attention without breaking their strict military bearing when Jan begins to speak in earnest.

As Dr. Lightouch finishes speaking the five elders take a moment, each making eye contact with the others solemnly. After several moments the fifth elder, whom none of the party know, speaks up. "I have some questions, but first I feel I should introduce myself. I am Head Inquisitor Wulfgar Ulric. I do not know any of you, but your story speaks well of your heroics and pure motives. You have done well so far, though I am concerned that you may have been deceived.

You see, the so-called 'Age of Worms' is not a new apocalyptic prophesy. The writings predicting it have been around for hundreds of years and spawned several cults and movements within the evil faiths of our world. Have any of you heard of the 'Ebon Triad?'" asks the silver-haired, stone-faced inquisitor. As he sees several of you nod in confirmation he continues. "The devotees of this insane sect believe they can, through mortal power, force three powerful deities into an amalgamation that would herald in the Age of Worms. However devout their beliefs may be, such ideas are not just heretical, they are blatantly impossible. There have been rumors of divine aspects of the Ebon Triad forming, but such aspects lack the spark of true divinity, dangerous though they may be. I see from some of your expressions that you have some experience, perhaps with a cell of this mad cult.

Well, it is exactly this sort of madness that undermines the validity of the prophecies about the Age of Worms. In the past, when portents of the end of the world arise they have proven false. The signs were there, they were even recognized as such by well intended heroes such as yourselves, but they were not actually heralding any such dark times." Head Inquisitor Ulric takes a deep breath before looking at you all with a piercing gaze that leaves no doubt that he could divine the truth from you by force if needed. "So, I ask you the following questions:

One - Have you evidence - concrete, tangible evidence - beyond your honest testimonies that the Age of Worms is coming?
Two - Beyond undead whispers, children's songs, and occult Harrow readings, where have you heard of the accursed name of 'Kyuss?'
...and Three - Who was this 'friend' that knows so much about the Spawn of Kyuss? Is this person trustworthy, in spite of their dark pursuits? Were they a necromancer, and if so, where are they now?"

The man asks this last bit with an even tone that suggests he doesn't feel the need to raise his voice to make an unspoken threat clear - your answer to his last question matters...

MuffinMan
2021-02-08, 08:57 AM
Lydia inclines her head respectfully at Ulric's introduction, but her expression quickly turns to a grimace as the questioning leads back to Filge.


"So, I ask you the following questions:

One - Have you evidence - concrete, tangible evidence - beyond your honest testimonies that the Age of Worms is coming?
Two - Beyond undead whispers, children's songs, and occult Harrow readings, where have you heard of the accursed name of 'Kyuss?'
...and Three - Who was this 'friend' that knows so much about the Spawn of Kyuss? Is this person trustworthy, in spite of their dark pursuits? Were they a necromancer, and if so, where are they now?"

"The evidence is what you have just heard, honored inquisitor," she begins. "The pieces are small in isolation, yes: crops failing, undead rising, the worms in the middle of it all. But they add up to something greater, consistent with the prochecy. What other proof could there be? I can't promise that this particular prophecy is in fact occurring but something is - the undead threat is real, and I believe the church needs to act decisively to crush it before it spreads further! As for the name 'Kyuss', I don't know..." she glances down a moment, ashamed at her knowledge being inequate.

Her face bares an unmistakable scowl when it rises again. "The man's name is Filge Hoffman. He's a scoundrel and a coward and he is not to be trusted!" she exclaims indignantly. Her face involuntarily turns towards Frederick for a moment. " But, in his own twisted way, I think he truly believes that he is acting selflessly to thwart the threat of Kyuss. He practices the dark arts of necromancy, yes-" she looks up quickly to catch the faces of the elders and hurries to explain herself "-but I did not converse with him out of desire, only necessity! There was an innocent there when we encountered him, a child, who would have been harmed in an outright confrontation. And he has provided helpful intelligence..." She sighs, clearly still struggling internally with the necessary compromise. "Besides this, he bears a supernatural affliction - his human body is gone, replaced by a mass of writhing, twisting worms. He doesn't know why or how... I told him that the church would be his best chance at a cure if he would forsake the dark arts, repent, and throw himself at the mercy of the Archpaladin." She swallows and meets Ulric's unsettling gaze, and knows that she has to finish speaking the truth. "He waits for a message from us a few days from here, near the village of Fork." She finishes and holds her head up stiffly, inwardly bracing for a rebuke but prepared to face it bravely.

Albinobrow
2021-02-08, 08:52 PM
"The evidence is what you have just heard, honored inquisitor," she begins. "The pieces are small in isolation, yes: crops failing, undead rising, the worms in the middle of it all. But they add up to something greater, consistent with the prochecy. What other proof could there be? I can't promise that this particular prophecy is in fact occurring but something is - the undead threat is real, and I believe the church needs to act decisively to crush it before it spreads further! As for the name 'Kyuss', I don't know..." she glances down a moment, ashamed at her knowledge being inequate.

"If you require physical evidence, then take a look at these." The little doctor reaches into his pack producing the flask of worms extracted from the potions. "These worms were hidden within potions gifted to the lizardfolk from the black dragon mentioned before. Had someone imbibed the magical properties, they would have gained the benefit of the potion, yes. But they also would have been infected by the worm and been turned into a Spawn of Kyuss. He holds the flask up turning it around so that the worms are plainly visible. But he does not hand it over. Once he believes that each has had a good look at the flask of worms. he returns it to his pack on his back.


Her face bares an unmistakable scowl when it rises again. "The man's name is Filge Hoffman. He's a scoundrel and a coward and he is not to be trusted!" she exclaims indignantly. Her face involuntarily turns towards Frederick for a moment. " But, in his own twisted way, I think he truly believes that he is acting selflessly to thwart the threat of Kyuss. He practices the dark arts of necromancy, yes-" she looks up quickly to catch the faces of the elders and hurries to explain herself "-but I did not converse with him out of desire, only necessity! There was an innocent there when we encountered him, a child, who would have been harmed in an outright confrontation. And he has provided helpful intelligence..." She sighs, clearly still struggling internally with the necessary compromise. "Besides this, he bears a supernatural affliction - his human body is gone, replaced by a mass of writhing, twisting worms. He doesn't know why or how... I told him that the church would be his best chance at a cure if he would forsake the dark arts, repent, and throw himself at the mercy of the Archpaladin." She swallows and meets Ulric's unsettling gaze, and knows that she has to finish speaking the truth. "He waits for a message from us a few days from here, near the village of Fork." She finishes and holds her head up stiffly, inwardly bracing for a rebuke but prepared to face it bravely.

Dr. Olofire scrunches his face as he listens to Lydia describe Filge. "Your.. honors? While Mr. Hoffman is not a pious man, he is a scholarly man. And though he expertise is in necromancy, that specialty does give him a unique understanding of these undead. His affliction came about when trying to better understand and hopefully help thwart this Age of Worms. Unfortunately, his experiment backfired and he bears that curse today as he buries his family. All killed and resurrected by these worms." He pauses as he attempts to read their faces. "He might be of use to us in ending this prophecy before it comes to pass with his unique perspective in undeath. He would like help removing his affliction if possible. Lastly, the child that Lydia mentioned, is Mr. Hoffman's little sister. The only surviving member of his family."



Not good at face stuff but here goes! If needed:
Sense Motive [roll0]
Persuasion [roll1]

Farmerbink
2021-02-08, 09:38 PM
Frederick, we should experiment with this the next time we encounter them.
Frederick snorts. "I appreciate the vote of confidence, but it was no minor feat simply to survive and overcome the spawn we've already met. We might try, but the effort could well prove fatal..."

Frederick looks distinctly unhappy as the elders begin to respond. One lip twitches into a sneer at mention of the ebon triad, and the memory of the high price paid that day. He nods, not trusting himself to speak directly to the issue.

"Honored elders, lest it be misunderstood, there are... other reasons we avoided direct conflict with the necromancer. It's certainly true that his sister was in peril, and we had just finished slaying the vile remains of his entire family. But there are other reasons as well. From simple pragmatics, I don't believe we would have been victorious had we pressed the issue. After wading through the remains of his family, I was unable to further call upon the Inheritor's will. I watched Docter Olofire slice into Filge's ribs, and I watched the man ignore the blow entirely. He didn't even laugh, the impact was so negligible. Without calling down the righteousness of Heironeous, as only I can, I doubt my allies are capable of inflicting injury upon him. Add to that his ability with wizardry, and he quickly rendered my strength insufficient to the task- though I find it noteworthy in and of itself that he didn't dispatch us." He frowns deeply, thinking back to the events and considering his next words very carefully.

When he raises his eyes to meet the elders, there is a steel in him that only Jan and Olofire have previously seen. Only in the moments before he released Balabar Smenk has this depth of righteous inspiration been on display. "I know Filge to be an evil man, and an active practitioner of hideous arts, but I believe him to be a victim as much as a criminal. With time, I believe he could be a worthy aid to our cause. And with help, perhaps more importantly, I believe he could be a good man. I... consider, perhaps, what I might have been, with the kind of upbringing and education Filge got."

Gwynfrid
2021-02-11, 11:31 PM
Marzena feels a little duty-bound to speak up, for reasons that aren't clear to her. I suppose Filge deserves the truth, if he's to be executed.

She nods at Frederick's last comment, and adds: "Look, I hadn't met the man before. He freely admits to being a necromancer, and to views that are... er... distinctly not Heironean. But his affection for the little girl, his sister, was real. He was quite prepared to accept anything from us, provided she was saved, and provided that she wouldn't have to see him in his... worm state. When I compared what he was and the language in the prophecy, well... He swore he didn't want to be the harbinger of it, but he recognized how much he looks like the description. He said, if we really believe he is a forerunner of the coming of Kyuss, he wanted us to either help undo his transformation, or... end him.

We didn't know how to make his body human again. We didn't feel like we had the right to end him there and then, even if we had been strong enough to do so, and as Sir Frederick mentioned, it was far from a certain thing.

So... Well, we decided to report to wiser and stronger people than we are. So, there, you have it, pretty much." Her eyes are sad, trying to assess the elders' reactions.

JWallyR
2021-02-12, 10:35 PM
Jan nods sorrowfully. "Filge... has had a rough go of it. And he's made mistakes. A lot of mistakes. Some of them pretty bad." The gnome's face blanches somewhat, remembering some of the grim scenes before their first encounter. "But I for one think Frederick is right. He's still got something like a heart in there, he was sincerely worried about his sister, I think about as much that she'd see him in his current state as about her safety. He's also got a pretty strong motivation to fight all this 'Kyuss' and 'age of worms' stuff, if it means there's hope to restore his body. Even if you folk are skeptical, and, y'know, understandably so, about his trustworthiness, it has to be worthwhile to check him out, pick his brain, that kind of thing."

This feels like a second, discrete request for aid, or perhaps clemency toward Filge: [roll0]

DarkOne-Rob
2021-02-13, 09:55 PM
The expressions on the gathered elders, especially Head Inquisitor Ulric, grow darker and more troubled as the party recounts their interactions with Filge. They take the worms offered to them by Olofire, handling them gingerly and inspecting them closely. High Priest Demien obviously invokes some magic - immediately recognized by Lydia as Detect Magic, followed by Diagnose Disease (https://www.d20pfsrd.com/magic/all-spells/d/diagnose-disease) - as he looks at the green, segmented worms suspiciously. The evidence is considered while the PCs recount their story, and as Jan finishes speaking several of them sigh heavily. When one of them speaks again, it is the female, War-Priest Holly, who breaks the silence.

"I will be frank and direct - I don't like this, but recognize both the need for discretion when choosing your battles and the desire to honor genuine repentance in a foe. I do not know of this man, Filge Hoffman, nor would the church have records of him unless he had a serious history of violence against the innocent. Fellow elders, do any of you know the name?" she asks, turning to each of them and watching them all shake their heads, 'no.' Turning back to the party she continues, "Necromancy is not outright evil, though the use of undead and certain spells clearly is. Have you all witnessed this Filge command undead?"

At this, several in the party answer in the affirmative and War-Priest Holly continues. "But he did not command the spawn of Kyuss when you found him?"

The party confirms that Filge did not, leaving the War-Priest looking even more uncomfortable. "Then it appears he may, in fact, be attempting to change for the better...As I said, I do not like it, but am loathe to force you all to attempt to apprehend him or turn him over by force to the church. Is he a 'worm-that-walks?' If so, he is very dangerous, both to those he intends to harm and potentially by accident to others. Madness plagues those so changed and the swarm of worms is very dangerous indeed..."

As War-Priest Holly trails off in thought the odd one of the elders, Lord Venderbilt, stands and walks in a short circuit speaking as he does. "The issue here is simple - what action is to be taken, by all of you, by the Host of the Shining One, and specifically by this council of elders. Without a clear and present target, the Host cannot go to war - there is no army of undead to defeat. It appears you all have a plan - what is it? And what do you ask of us in support of your efforts to stop the Age of Worms? If it is coming, we must help you. If this is another false-fulfillment of prophecy, it may still be significant enough to warrant our help. You have made your report - have you requests of us?"

As the Shining Blade asks his questions, four of the elders nod and look at the party with expressions that aren't exactly encouraging, but are at least open to what you have to say. The Head Inquisitor scowls, but presents no counter argument. He's clearly not convinced, but recognizes that his concerns have not swayed the other elders.

As an inquisitor, Wulfgar Ulric will be free to pursue the course he thinks best, regardless of the decision of the other elders. The Church's dogma states that any actions he, or any other inquistor, takes in an effort to keep the church pure of heart and mind will be blessed by Heironeous. He is not bound to help the party, at least not directly or in the way that the other elders plan.
Head Inquisitor Ulric does not think you all are lying, but does not appear to believe that the Age of Worms is imminent. He also seems very concerned about Filge and may take action to neutralize the threat, if he deems it necessary. Ulric could be a powerful and dangerous force that could complicate your efforts, though he doesn't appear to consider you all enemies - merely well-intentioned, deceived would-be-heroes.

Farmerbink
2021-02-14, 04:02 PM
Frederick listens closely, nodding and shaking his head as questions are raised and answered. His expression is somber, downcast, when he responds. "A assure you, honored elders, I like nothing about this, either. If I knew of a simple answer, you would have it." He glances around at his companions, unsure of his apparent role as spokesperson.

"We have a few other contacts here in the city we need to meet, a colleague of Allustan the mage. I believe Olofire plans to seek help from some of the professors at the university- or at least use their more robust laboratories for his own research. Beyond that, we seek to root out these pockets of Spawn, and hopefully find and destroy Kyuss before he can be raised anew..."

He smirks, an ugly thing despite its relative comfort on his face. "I am, frankly, not the brains of this operation."

JWallyR
2021-02-14, 08:36 PM
"The issue here is simple - what action is to be taken, by all of you, by the Host of the Shining One, and specifically by this council of elders. Without a clear and present target, the Host cannot go to war - there is no army of undead to defeat. It appears you all have a plan - what is it?"

Jan opens her lips as though to speak... and then freezes in place, eyes widened in something resembling panic. After a moment, she seems to recover, but holds her peace while the elders finish.


"I am, frankly, not the brains of this operation."

Jan chuckles weakly. "I guess that counts me out as well. Hopefully Olof's labs and doctor friends will shed some light on these worms, or at least fighting them, and Allustan's colleague might have a clue or two for us."

She scratches her chin thoughtfully. "I guess... if we're going to be investigating these things, it seems very likely that those of us not blessed by the Archpaladin with supernatural courage could use some bolstering along those lines. Do you have items that ward the bearer from fear available? For purchase, maybe?"

Albinobrow
2021-02-16, 06:07 PM
Do you have items that ward the bearer from fear available? For purchase, maybe?"

“Or as a token of good faith, as our own resources have already been put forth towards the cause of ending this threat?”


First sense motive DC 25
[roll0]
Then Diplomacy
[roll1]

Gwynfrid
2021-02-16, 06:08 PM
Brains of the operation. Inwardly, Marzena rolls her eyes at Frederick and Jan. You just proved the contrary, you know. Anyways...

She clears her throat, and turns to Lord Venderbilt. "My Lord, I have to say, we don't have that much of a plan. Indeed, we recognize that we lack sufficient information to affirm with certainty that the Age of Worms is imminent. Much less, what to do about it, should it turn out to be the case.

Hence, our main plan is to gather more information here in the Free City, reaching out to whoever might know more than we do, as Sir Frederick just described.

It is our hope that we will find out more, and that could point us towards the next step.

Then, when it comes to help, yes, Miss Janstina is correct, spells or wards against supernatural fear could make the difference between our success and, well... becoming worm-infested zombies. Expunging the worms physically, that we can handle, but the fear that grips the mind..." She shivers slightly at the memory... "Has proven to be the worst danger."

DarkOne-Rob
2021-02-16, 10:39 PM
"I guess... if we're going to be investigating these things, it seems very likely that those of us not blessed by the Archpaladin with supernatural courage could use some bolstering along those lines. Do you have items that ward the bearer from fear available? For purchase, maybe?"
As players you will need to identify specific items you would like to purchase. The Church of Heironeous in Greyhawk City has the resources to get most anything that can be gotten, but you will need to select what you want to use and be able to pay for it.


“Or as a token of good faith, as our own resources have already been put forth towards the cause of ending this threat?”
:smalltongue: Nice try, but not going to happen for free yet. There is still enough doubt here that they're not going to be that generous. Healing for free? Sure. Preemptive defense against fear in the form of a magic item? No.

The elders nod and look at each other for confirmation. High Inquisitor Ulric remains grim, though the others appear used to it and smile reassuringly. High Priest Demien speaks again to the party, saying, "Searching for wisdom is an excellent beginning. I do not know this 'Allustan' of whom you speak, but there are many knowledgeable sages in Greyhawk. If one of his contacts can help you, then go with the blessing of the Shining One. As for magical protection against fear, this can come in several forms. What do you wish to purchase, specifically? I will have one of the Blessed fetch them and you can buy them tomorrow...

In the meantime, will you ask us to send someone to approach this...Filge...or do you wish to handle this on your own? For now we will respect your wishes, though I will recommend High Inquisitor Ulric send a capable team to Fork to help the townsfolk prepare defenses. Not to search him out, yet, but to ensure that the locals are safe. Should the...man...lose control we will have champions there to help, but otherwise he will be left undisturbed."

If you have any additional questions or concerns to share, please post accordingly. Otherwise, the audience will end and you will be free to go.

As the party leaves the Sanctum of Heironeous the sun shines brightly, its heat a pleasant feeling on everyone's faces. The meeting seems to have gone well, and everyone feels a little better, at least. In spite of the large breakfast, several of the PCs find their stomachs rumbling with hunger, so everyone heads back towards the Low Market to find something to eat. As they approach the last intersection before the square they find the way ahead packed with a throng of people. Everyone is straining their necks and cheering as a pair of jugglers, preceded by a large metal cage, makes its way down a cross street. The parade continues to roll past, displaying the talents of numerous street performers and various caged beasts. One large and extravagant cage on a horse-drawn wagon actually consists of two cages, one within the other. The inner cage is made of iron bars, with panes of glass mounted outside the bars on all four sides. Within is a three-headed monster with the heads of a goat, a lion, and a brilliant blue dragon. As the parade trundles along, the beast roars over and over as its dragon head blasts the iron cage with bolts of electricity that play along the metal bars.

This is an annual parade celebrating the upcoming Champion's Games that take place in the Greyhawk Arena in several weeks. It makes its way throughout town to inspire excitement for the yearly event and begin a series of parties and minor holidays prior to the first day of the games.

This event is notorious for attracting unsavory characters interested in preying upon visitors to the Free City.
You see a pair of pickpockets working the crowd nearby. They have not targeted any of the party, yet, but are certainly thieves at best...
The caged monster is a Chimera (https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/chimera/) with a Blue Dragon head. Such creatures are nasty, violent monsters with enough intelligence to resent being used as a side show spectacle.
Though the glass panes prevent the monster's breath weapon from hitting any of the assembled crown, repeated use is likely to weaken the iron bars of the inner cage, possibly allowing the beast to break free...

Farmerbink
2021-02-18, 02:48 PM
Frederick is obviously surprised when the elders ask for their input regarding Filge. He frowns for a long time before choosing his words. "He and I have... some history," the paladin murmurs. Scowling, he pauses for several seconds again. "I... feel responsible for taking care of it, one way or another. As for Fork, the people have been warned and demonstrated surprising canny and resources. I'm sure they would benefit from an official, sanctioned presence of our people, however. I, too, would be relieved by such a gesture."

Frederick merely watches the spectacle without much expression. As it drags on, he frowns slightly, frustrated by the delay in acquiring lunch.
Frederick can only succeed at the dc 10 local, and would probably just know it having lived there for some time.

He also wouldn't be super inclined to comment or care, so *shrugs* XD

JWallyR
2021-02-19, 05:30 PM
"In the meantime, will you ask us to send someone to approach this...Filge...or do you wish to handle this on your own? For now we will respect your wishes, though I will recommend High Inquisitor Ulric send a capable team to Fork to help the townsfolk prepare defenses. Not to search him out, yet, but to ensure that the locals are safe. Should the...man...lose control we will have champions there to help, but otherwise he will be left undisturbed."

Jan squirms uncomfortably. "Well... I'm hoping that our next clue points us back in the direction of Fork. Filge is obviously in an... uncomfortable situation here, and I know I'd feel better speaking to him myself. But if that's not how it plays out... just make sure he knows that we sent you, ok? And... give him a chance, that's all."


Their meeting apparently concluded, Jan pads dutifully out of the conference room along with her companions. "That was kind of anticlimactic. Maybe the other mage will have something..." she trails off as the caged creature comes into view. "Wow... that's a chimera!!" the gnome squeals excitedly. "But... gosh, from what I've heard they're smart enough that I bet he really hates being in that cage. Explains the lightning breath..."

The gnome swallows uncomfortably as the procession continues, clearly preoccupied with the chimera.

Gwynfrid
2021-02-20, 02:20 PM
Marzena politely takes her leave from the elders, confident that the group found at least some sympathetic ears. "That went well", she says, when the group is back in the Free City's bustling streets. "Say, those church leaders are impressive people, aren't they? But they were fair to us and our crazy story. If we gather better information, I think we can go back to them... Hey! Look!" She stops, as the big parade moves into sight.

Knowledge(Arcana) [roll0]
Knowledge(Local) [roll1]
Perception [roll2]
She doesn't have the ranks to try Engineering.


"Look at that! It's for the Champions' Games! Wow, that's quite a show they're putting this year. I think the Games are in a few weeks, these guys sure know how to stir the crowd's curiosity... And yes, right you are, Jan! It's a chimera! I sure don't want to be among those who will face it in the arena!"

She pauses briefly, and, in a lower tone, adds: "You may want to watch for pickpockets. This is a huge event, all sorts of people will gather in the city. Unavoidably, they'll include some scoundrels and more, in search of a quick bit of gold."

MuffinMan
2021-02-21, 03:59 PM
"Of course it went well! I told you that the elders of Heironeous are the wisest leaders in the realm! Although Lord Venderbilt is right... without a clear enemy to march against, the Valorous Host itself cannot yet go to war..." She frowns, lost in thought as the serene stonework of the Sanctum gives way to the bustle and noise of Greyhawk proper.

"Oh, yes, the Games." Lydia looks up in time to see the spectacle of the parade. "Largely it just means that the streets will be even more crowded than usual. Come along, now. Oh, and keep a hand on your coin purse - Marzena is right about the pickpockets." She continues weaving her way through the crowded streets, expecting the others to follow her.

Albinobrow
2021-02-22, 01:03 AM
Olofire, deep in thought after their meeting, walks quietly among them shaking his head now and then. He looks up to at the mention of a chimera, but doesn't seem to show much interest in much more of the hustle and bustle of the parade. Although he does pull on his pack's straps some at the mention of pickpockets. Still he follows the group towards their next destination.

DarkOne-Rob
2021-02-27, 11:28 PM
https://lh3.googleusercontent.com/qhAkXhtO35fpvRGgDyH6oGraEdekZRRKBM-iwfAEuJZL9LTJ3Bh76DFV0zm8DRNELWW9NRzNA-58_74E_w8lxPD_h_na8SqxHgjt2faPWBiGNnL6hLrBWWLjIIHS I6q2Dmgb92CyLg=w2400
The PCs are next to the blue arrows, the hostile (to the PCs or general people around) are next to the red arrows.
You see that Frederick (DC 21) and(?) Lydia (DC 37) have been pick-pocketed! Frederick is missing a Potion of Cure Light Wounds and Lydia's purse has been cut open, spilling coins on the ground beside her (37 GP missing, of which 9 have fallen to the pavement in her square). The thieves are in front of the party, moving away quickly!

When you post, include something to this effect or the thieves will not be part of this combat!
With a roar and a squeal of bending metal bars, the chimera throws itself against the walls of its cage, shattering glass and breaking through the enclosure! It turns and trumpets a furious, triple cry as it looks about for prey, it's eyes falling upon a mother and her child nearby. With a screamed cry of "Run!" the mother puts herself between the beast and her son while the rest of the gathered crowd begins to scatter!

Because I know some (most?) of you read spoilers but choose not to act upon them, please be aware that your PCs likely won't engage with the two thieves unless one of you cries out. Your shout of recognition happens before the chimera breaks free.

Jan, Lydia, and Olofire won initiative and go before the enemies, then we are on block initiatives. There is no surprise round. Everyone can react (verbally, as a free action) to the thieves if anyone noticed them stealing from the party.

Begin round 1!

Gwynfrid
2021-02-28, 10:10 AM
"Hey! You! hands off!" Marzena pulls Frederick's sleeve, points at an ugly-looking young man. "Don't steal from my friend, or it will cost y..." She's interrupted by the sound of glass breaking, and the roar of the hateful monster breaking free! "Oh, no..."

Perception [roll0] Saw one of them.

MuffinMan
2021-02-28, 01:47 PM
Round 1

Lydia notices the thief pilfering Frederick, too, and starts towards him (leaving a small trail of coins in her wake) when the sound of rending bars makes her pull up short. "By the gods..." she breathes, quickly taking in the peril of the mother and child. "Champion of Heaven, come to my aid!" As she quickly weaves a spell, a sudden flash of light appears between the chimera and the civilians. As it subsides, a muscular humanoid with the head of a wolf strides forward, wielding a greatsword. The hound archon howls a challenge as it steps forward to engage the beast.

Lydia casts summon monster IV (https://www.d20pfsrd.com/magic/all-spells/s/summon-monster) (as a standard action w/ Sacred Summons) to summon a hound archon (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-archon) between the chimera and the mother/son. Then she takes her movement into melee range of the thief she saw steal from Frederick (equipped w/ longspear).

Lydia's AoO if applicable:
power atk [roll0], dmg [roll1], cc [roll2] (20/x3), cdmg [roll3]

The hound archon steps forward and full-attacks the chimera:
masterwork greatsword atk 1: [roll4], dmg [roll5], cc [roll6] (19-20/x2), cdmg [roll7]
masterwork greatsword atk 2: [roll8], dmg [roll9], cc [roll10] (19-20/x2), cdmg [roll11]
bite: [roll12], dmg [roll13], cc [roll14] (20/x2), cdmg [roll15]

Lydia Constantine (http://www.myth-weavers.com/sheet.html#id=2054511) Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 21 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
Longsword +9 (1d8 + 3, 19-20/x2)
Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

Hound archon (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-archon): 39/39 HP
round 1 / 7

Albinobrow
2021-03-02, 11:29 PM
Round 1

Hearing both Marzena and Lydia cry out at the thief taking from Frederick, Olofire hastily weaves his way through the crowd to intercept them!
Though once the Chimera breaks out, his eyes go wide. Still no one steals from his friends!


Olofire will run towards the thief that is pointed out to him, I'm assuming in Q,9. I would like for him to get into P,9 but if not there P,10 to try and block him from escaping. While running he will draw his sap and strike him.

Piranha Strike Sap Attack (Nonlethal) [roll0] CC x2 [roll1] Damage [roll2] Sneak attack (If applicable) [roll3]

If on the thief's turn he tries to escape, he will attack again:

Piranha Strike Sap Attack (Nonlethal) [roll4] CC x2 [roll5] Damage [roll6] Sneak attack (If applicable) [roll7]

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition None
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

JWallyR
2021-03-08, 12:47 AM
Jan's eyes widen as the beast escapes its enclosure, and fixes hungry eyes on a woman and child. In a reflexive gesture, the gnome flings an open palm outward at the chimera, as though throwing an invisible fistful of... something. Moments later, an explosion of glitter bursts into being all around the creature!

Cast Glitterdust (Will DC 18) centered on the Chimera, hitting as few innocents as possible. (Looks like it should be zero, but...)

Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/53, Speed 20
AC 13, Touch 13, Flat-footed 11, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
Condition None

DarkOne-Rob
2021-03-09, 12:20 AM
https://lh3.googleusercontent.com/RMSpR8VnxSlapekMj6hCaK5Ka7uLCOqmumldnpozqAlI6IJrZB zJwyCaPI3gO8vESSt5lBJXiNIw8pqfzANhLvDh0TLyX5qNkGxS u6RseHF6YxhNrapcHD2NJZXD1gh6eGjwPUSjGA=w2400
Both the Chimera and Sald, the thief have been injured with lethal damage. The mother is unconscious and dying. All three are highlighted in red. Aregan, the other thief, has taken non-lethal damage and is highlighted green.

Lydia casts Summon Monster IV and then moves to S9.
The hound archon strikes the chimera twice, dealing 19 total damage.
Olofire moves to P8 (he lacks the movement to get to P9 and still act), and deals 17 non-lethal damage to Aregan, the thief.
Jan casts Glitterdust, centered at K10-L11 and takes a 5-ft step to U9.

The Chimera saves vs the Glitterdust.

The commoners flee from the scene. The mother adjacent to the Chimera tries to usher her son out of the way, incurring an AoO from the Chimera, which hits and drops her to -9 HPs. She is dying and will die at -12 HPs. Her son kneels next to his mother.

The thieves move, one incurring an AoO from Lydia, that hits for 9 damage.
Aregan sneak attacks Lydia, dealing 14 damage and Bewildering her (-2 AC) for one round or until she receives healing.
Sald attempts to steal her Steel Holy Symbol (he has Improved Trip, so no AoO), and failing.

The Chimera full attacks the Hound Archon, hitting twice but failing to pierce its DR.
The scene falls into chaos immediately, as commoners flee in all directions. While the party rushes into combat, summoning celestial aid, sapping one of the thieves, and attempting (but failing) to blind the chimera, the mother beside the chimera tries to rush her young son out of harms way. She turns her back to the magical beast and when she does, it lashes out with its lion head, biting her savagely and dropping her, dying, on the pavement. Her son starts crying for his mother, pulling futilely at her limp hand as he tries to pull her up to her feet. "Mama Mama! Get up, Mama!"

The two thieves, recognizing that they have been seen by some their marks, move to flank Lydia and attack her. She jabs one with her spear, but fails to defend against the other and is bewildered by the deep stab wound. The one she injured tries to snatch her holy symbol, but cannot get in close enough in the moment.

The chimera, injured by the summoned hound archon, strike at the outsider with all five of its attacks, in furious pain. It only connects twice, with the gore of its goat horns and one claw. Neither attack seem to have done any lasting damage to the angelic warrior as it readies itself to attack some more.

The mother is not dead yet - she can be saved.

Begin round 2!

MuffinMan
2021-03-09, 10:00 PM
Round 2

Dazed by the sudden assault, Lydia forgets about counterattacking and focuses on keeping her guard up. With one hand protectively grasping her holy symbol, she drops her spear and draws her longsword to maneuver better in these close quarters. "I've no time for you knaves!" she snarls as she twists away from the thieves, going for the injured woman.

In front of the chimera, the hound archon stands its ground and unleashes another pair of terrible blows from its greatsword before snapping with its jaws.

Lydia will drop longspear and draw longsword, then use total defense (https://www.d20pfsrd.com/gamemastering/Combat/#TOC-Total-Defense) while moving to the side of the injured woman. (Healing her will have to wait until next round.)

Lydia Constantine (http://www.myth-weavers.com/sheet.html#id=2054511) Human Cleric 7 LG HP 45 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
Longsword +9 (1d8 + 3, 19-20/x2)
Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

Hound archon (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-archon) full-attacks the chimera:
masterwork greatsword atk 1: [roll0], dmg [roll1], cc [roll2] (19-20/x2), cdmg [roll3]
masterwork greatsword atk 2: [roll4], [roll5], cc [roll6] (19-20/x2), cdmg [roll7]
bite: [roll8], dmg [roll9], cc [roll10] (20/x2), cdmg [roll11]

Hound archon: 39/39 HP
round 2 / 7

Albinobrow
2021-03-10, 01:39 AM
Round 2

Lydia take care of yourself! Don't let these punks best you! He bends down to tend to the grievously injured woman, lifting her head and pouring a red elixir down her throat. Seeing her come to he gently lowers her head and says to her son, You need to get away from here. Be strong! He makes his way to a more advantageous position, ready to strike the same thief.


Cure light wounds [roll0]

As a move action I would like to flank with Lydia against the same thief he struck before.

AoO Piranha Strike Sap Attack (Nonlethal) [roll1] CC x2 [roll2] Damage [roll3] Sneak attack (If applicable) [roll4]


Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition None
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

Farmerbink
2021-03-10, 05:21 PM
Finally stirred from obliviousness when the chimera bursts free of its cage, Frederick quickly assesses the situation. He steps forward, drawing his blade and laying about the thieves without hesitation. "Stand down and you may receive clemency!"

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 8/8
Grace: 1/1
Hero's Defiance: 1/1

Move to S/8 (flanking with Olofire?), drawing ye olde sward.
Make whammy
[roll0] falchion (power attack/flanking)
[roll1] CC (30+, x2)
[roll2] damage ((Retroactively nonlethal damage as per convo with DarkOne))
[roll3] crit bonus

Gwynfrid
2021-03-10, 11:02 PM
The roar of the escaped monster instantly takes Marzena's attention away from the thieves. Focus... Bitterly, she mutters under her breath, as she hustles forward: "Didn't want to be among those facing it in the arena, amirite, girl? Now you get to face it in the street! Talk about famous last words..." She passes by one of the thieves, hoping the scoundrel is too busy to gratify her with a slash of his knife for her trouble, and comes to face the beast, with only the archon as protection. Good thinking and fast spell, Lydia... She sniffs, and her piercing eyes narrow as she looks the chimera in the... er... in one of its faces, for lack of a better word. Time for bad luck!

She turns to Jan, seeing her other companions busy saving lives and catching thieves. "Maybe you can try to cast that again, I have a hunch it may work this time!"

Move to R11
Evil Eye hex on the chimera. -2 to saves for 9 rounds, Will DC19 reduces this to 1 round

Marzena (http://www.myth-weavers.com/sheet.html#id=2228258) Human (F) Cartomancer Witch 7 CG HP 44 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 1/1
Reference for Harrow deck rolls (https://forums.giantitp.com/showsinglepost.php?p=24748056&postcount=178)

JWallyR
2021-03-10, 11:54 PM
Jan gasps, blanching as she watches the poor, innocent woman fall heavily to the pavement before the chimera. Her concern lessens, but only somewhat, as Olofire ministers to the most immediate threat to her life.


She turns to Jan, seeing her other companions busy saving lives and catching thieves. "Maybe you can try to cast that again, I have a hunch it may work this time!"

"From your lips to all the good gods' ears!!" blurts out the gnome, fingers furiously gesturing once more at the beast, and causing another explosion of irritating dust around it.

I'm not sure on the map... but it looks like Jan ended up adjacent to one of the thieves this round. I guess they get to move too. :smallwink:

So... 5ft step away from the thieves (if required) and then Glitterdust at the Chimera again, hoping to catch just it in the radius.

Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/53, Speed 20
AC 13, Touch 13, Flat-footed 11, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
Condition None

DarkOne-Rob
2021-03-11, 08:17 PM
https://lh3.googleusercontent.com/Ai3tC9q-DcC7OfCDWrXReaAKEFKcV5hNXSr8U_RssINM8g__KhyfzAJBa_ t8nnRj3f7c_YPMb7SRKsTIi5JqVQWZGdZT-QUlgmLH121IBw0bM62bm6ISPn2q4HZ2uoxPjUfMhxqyBw=w240 0
Lydia moves to the injured woman's side, dropping her longspear on the way.
Both thieves take AoOs, which miss.

The summoned Hound Archon misses with all of its attacks.
Olofire revives the dying woman and moves to Q8.
Frederick moves to S8 and knocks Aregen, the thief, unconscious.
Marzena moves to R11 and uses Evil Eye on the chimera.
The chimera fails it's saving throw.

Jan 5-ft steps away from the conscious thief and casts Glitterdust again.
The chimera passes it's saving throw. (Sorry, bro - it rolled well...)

The commoners continue to flee.
The mother crawls away from the Chimera, but it is no longer looking at her and doesn't take an AoO.

Sald withdraws to AA17. Aregen is unconscious.

The chimera uses its breath weapon, dealing 26 electricity damage to the Hound Archon, Lydia, and Olofire. DC 17 Reflex saves for half-damage. (The Hound Archon is immune to electricity damage.) It then takes a 5-ft step back from the Hound Archon.
The party reacts quickly to the grievously injured woman, with both Lydia and Olofire rushing to her side. The two thieves fail to connect with parting jabs, and Frederick knocks one out with the flat of his sword. Marzena approaches the chimera, her glare leaving it visibly shaken, though it shakes off Jan's spell again.

As the commoners flee the revived-mother and her son crawl further from the magical beast. With his ally downed, the remaining thief scrambles away, jumping a hedge around a nearby building and trying to put some distance between himself and the clearly superior adventurers. The chimera takes a deep breath, and the goat and lion heads roars as the blue-dragon head breaths a line of lightning! It hits the archon square in the chest - to no effect - and then flows over Lydia and Olofire leaving painful, shocking electric burns where it touches them.

Lydia and Olofire need DC 17 Reflex saves to avoid the full damage of the lightning breath weapon. Full damage is 26, passing saves results in 13 (or none with Evasion).

Begin round 3!

Albinobrow
2021-03-11, 09:25 PM
Round 3

As Frederick knocks out the thief before him, Olofire instinctively dodges a stray lightning bolt! Looking at the chimera, he charges around it hoping to better position himself around the creature.


Rolled Reflex in OoC 26 Vs DC 17. Evasion means he takes no damage. He will then double move past and flank the chimera with the hound archon.

If the chimera attacks and misses Olofire, he will spend a panache point to go underfoot.

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition None
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

MuffinMan
2021-03-12, 11:01 AM
Round 3

The wolf-headed celestial snarls furiously as it steps forward to pursue the chimera. Heedless of the lightning pouring off of it like water, it continues its barrage of greatsword blows.

Lydia is not so fortunate as the lightning catches her square in her metal breastplate and races throughout her body. With a gasp she weaves a spell to mend to worst of her wounds before rushing forward to aid her celestial ally.

Lydia converts a 3rd-level slot to Cure Serious Wounds and heals herself for [roll0]. Then she moves to M/12.

Lydia Constantine (http://www.myth-weavers.com/sheet.html#id=2054511) Human Cleric 7 LG HP 19 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
Longsword +9 (1d8 + 3, 19-20/x2)
Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

Hound archon 5ft steps to M/11 and full-attacks the chimera:
masterwork greatsword atk 1: [roll1], dmg [roll2], cc [roll3] (19-20/x2), cdmg [roll4]
masterwork greatsword atk 2: [roll5], dmg [roll6], cc [roll7] (19-20/x2), cdmg [roll8]
bite: [roll9], dmg [roll10], cc [roll11] (20/x2), cdmg [roll12]

Hound archon (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-archon): 39/39 HP
round 3 / 7

Gwynfrid
2021-03-12, 05:22 PM
Marzena notices how the chimera flinches under her baleful glare, but nevertheless, the monster resists Janstina's magic once more. "So, it looks like you still have a bit of luck in you, beast? Lets see how long that lasts." Seemingly out of nowhere, her deck of cards appears in her hand, and she begins to shuffle it furiously, one-handed. She stops, and flashes the top card for all to see. "Right there! The Rabbit Prince! Indeed, battle is a chaotic thing, isn't it? Especially for this chaotic beast, about to meet its unlucky end! Keep it up, my friend", she calls out those last words in Jan's direction.

Move to P12
Standard action: Misfortune hex on the chimera. Will DC19 negates. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.

Evil Eye remains active, -2 to saves for 8/9 rounds

Marzena (http://www.myth-weavers.com/sheet.html#id=2228258) Human (F) Cartomancer Witch 7 CG HP 44 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 1/1
Reference for Harrow deck rolls (https://forums.giantitp.com/showsinglepost.php?p=24748056&postcount=178)

Farmerbink
2021-03-12, 10:30 PM
With a satisfied growl, Frederick steps over the unconscious thief. His intense glare rises to the chimera, and the step turns into the first of a charge. "You'll not find defenseless prey today!"

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 7 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 2/3
Divine Bond: 1/1
Rage: 7/8
Grace: 1/1
Hero's Defiance: 1/1

non-action: rage!
swift action: smite!
charge the chimera! (ending in M/11 appears to be legal)
[roll0] falchion (power attack/charging/smiting/raging)
[roll1] CC (35+, x2)
[roll2] damage (+7 default, +6 PA, +7 smite, +3 rage
[roll3] crit bonus

JWallyR
2021-03-17, 05:01 PM
Jan's face contorts into a mask of frustrated rage, and the gnome very nearly froths at the mouth, spitting unintelligible epithets at the chimera's continued resistance of her spells. With another explosive gesture, a third burst of dust explodes into being, just before her companions finish their approach...

Once more with feeling... Glitterdust, DC 18 or blinded for as many as 7 rounds.
Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/53, Speed 20
AC 13, Touch 13, Flat-footed 11, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
Condition None

DarkOne-Rob
2021-03-17, 11:58 PM
Marzena moves to P12 and uses Misfortune - the chimera fails its saving throw.
Jan casts Glitterdust - the chimera fails its saving throw.
Olofire moves to J11 (the chimera cannot AoO, as it is blind).
Lydia heals and moves to M12.
Hound Archon moves to M11 and hits the chimera once with its greatsword for 10 damage.
Frederick rages, smites, charges to M10, and hits the chimera for 27 damage.

The mother and son get up and run away.

Sald, the injured thief, flees the scene.

The chimera attempts to fly away, incurring lots of AoOs. The PCs hit with enough to drop it unconscious.
With two magical debuffs, causing the chimera misfortune and blindness, the party rushes into melee with the beast. Both Frederick and the summoned archon connect with their swords, and as it attempts to fly to safety the party piles on the attacks, dropping it unconscious to the street.

In the chaos, the second thief has fled, somewhere to the southeast. The mother and son have fled, their terror overwhelming any interest they might have had in thanking their saviors.

End of combat!

You have a couple of moments before anything more happens. Do you attempt to save the life of the chimera, or let it bleed out? It was a captured beast, intended for the upcoming games. However, it was also a (mildly) intelligent (4 INT), evil creature, so arguments could be made that it is cruel to keep it in bondage only to be slaughtered for the amusement of the crowd or that leaving it alive was a mistake in the first place.

You could also try to catch up to the thief that fled. I would use the chase rules (https://www.d20pfsrd.com/gamemastering/other-rules/chases/) to adjudicate the process. I have not applied those rules before (but don't mind doing it or not-doing it now). It is really up to you all as players.

What do you do? Please keep your responses to something that will take no more than about three to four rounds.

Farmerbink
2021-03-18, 11:26 AM
Breathing heavily, Frederick surveys the field. He growls in the direction of the fleeing thief, but makes no effort to give chase. "Lydia, are you alright?" he barks, without turning in her direction. At affirmation that she's not in immediate risk, he begins to relax. "Bind him, if you would," he instructs, regarding the unconscious thief, though it's not immediately clear to whom he's giving instruction.

Instead of watching that, however, he turns to the bleeding chimera with an odd but stern expression. He makes no effort to save the creature, however, and responds with curiosity if anyone else tries.

MuffinMan
2021-03-18, 03:12 PM
"I'm fine!" Lydia growls as she rams her sword back into its sheath and waves her hand to dismiss the hound archon. Wincing slightly, she approaches the unconscious thief and begins tying his hands behind his back. "Who would be foolish enough to attack us in the streets of Greyhawk?? Do they have a death wish?" She shakes her head. "Did anyone see where the other ran off to? There was another that hit me - I'm sure of it. Or maybe we should wake this one up and ask him." She glowers down at the unconscious captive, deliberating over what to do next...

She ignores the dying chimera entirely - in her mind, the battle has come to its rightful conclusion.

Gwynfrid
2021-03-19, 09:12 PM
"See? Third time's the charm", Marzena tells Jan with a satisfied smile. "Now, I would really like to know who brings dangerous beasts like this to my city, and isn't even able to keep them in check! If it weren't for Lydia and her quick reaction, that poor woman would be gone by now. And without you, Jan, and Sir Frederick, the beast would have flown away to murder people farther out!" She doesn't pay any particular attention to the dying beast, satisfied enough that it's no longer a threat to innocent lives. Instead, she looks around, her sharp eyes looking for some sort of parade director. "Who's supposed to be in charge of this sorry mess?" she calls out, in an imperious tone.

Perception to locate some sort of manager. [roll0] Marzena is quite pissed off to see citizens so endangered.

DarkOne-Rob
2021-03-20, 04:16 PM
In the sudden quiet after the chimera's death, the streets begin to fill with the citizens of Greyhawk again, starting with the street performers who had been pulling the chimera's cage on a cart. When they discover the party has killed the chimera their expressions grow despondent. One of them approaches Marzena and explains, "Most of us are just dancers and acrobats, ma'am. The animal handlers assured us that the cage was well-secured...We will be speaking with their boss about this. Thank you for protecting everyone - this beast was meant for the games next month, not to hurt innocent townspeople...We're sorry, and thank you..." The man looks mostly embarrassed and ashamed, but is clearly not built for the work of handling a violent and dangerous beast.

A couple of moments later members of the town watch arrive. The captain looks at the scene and quickly surmises most of what happened. "Ferd and Thom - see to that thief. I've seen him and his brother before, too. See if you can get anything out of him when he wakes," he orders two of the armed men as he approaches the party. "As for all of you - thank you both for protecting the townsfolk and not killing that ruffian. Greyhawk has pretty strong laws against vigilante-justice, but we rely on the good will of adventurers like yourselves too. Have you had a chance to recover everything? And who can give me a statement for my report?"

Farmerbink
2021-03-20, 04:37 PM
Frederick nods peaceably at the performer, content with his explanation, if not precisely happy about it.

He snorts unpleasantly at the watchman. "That ruffian tried to kill my ally," he grunts. Lydia's wounds speak for themselves. "I didn't precisely see how they started it, but wasn't about to let them finish." He seems otherwise uninterested or unwilling to comment.

MuffinMan
2021-03-21, 11:07 AM
"We're agents of the Valorous Host, not some troupe of foolish adventurers!" Lydia protests. "Yes, we've recovered everyth- wait! My coin purse!" She notices the slash in her pouch for the first time, and the coins spilled along the ground. "By the Archpaladin I swear if I get my hands on him I'll..." Her voice trails off into a low grumble as she stoops to begin recollecting her coins from the dirty road. "Jan! Marzena! Tell the captain what he needs for his report!"

JWallyR
2021-03-23, 09:35 PM
Jan doesn't directly respond to Marzena's comments; instead the gnome scampers over toward the dying chimera, and she lifts one tiny foot as though to kick the creature... before deciding against. it. With a wordless "Hmmph! of irritation, she looks about to the townsfolk that are beginning to emerge back onto the street.


"Most of us are just dancers and acrobats, ma'am. The animal handlers assured us that the cage was well-secured...We will be speaking with their boss about this. Thank you for protecting everyone - this beast was meant for the games next month, not to hurt innocent townspeople...We're sorry, and thank you..."

"Well, I very much suggest that you do speak to... whoever", she gestures vaguely about, "was responsible for this creature! What a laughably inadequate cage, for a creature that breathes lightning! LIGHTNING for all the good gods' sakes!!"

Noticing the man's increasing dejection, her eyes soften. "At least, that's what I'd say to that person! But that's not your fault, really. And it seems that, at the end of the day, there's not much harm done. Well, except..." She jerks one tiny thumb over her shoulder at the now-still chimera and shrugs.


"As for all of you - thank you both for protecting the townsfolk and not killing that ruffian. Greyhawk has pretty strong laws against vigilante-justice, but we rely on the good will of adventurers like yourselves too. Have you had a chance to recover everything? And who can give me a statement for my report?"


"Jan! Marzena! Tell the captain what he needs for his report!"

Jan snickers at the battle-cleric as the latter tries to recover her coins. "Well, I mean, there's not much to say, really! The chimera, well, clearly it broke out of its cage, and we had to, err... 'handle' it before it could do any more damage than it did. We barely managed to distract it from this poor woman before she shuffled the ol' mortal coil, so to speak, and meanwhile the two thieves were complicating our efforts. There's no telling how many townsfolk's purses sway a little lighter from their work today, either.

Was there something more you wanted to know?" She smiles disarmingly up at the watchman.

Gwynfrid
2021-03-23, 10:07 PM
"Pleased to be of service to the city, Captain. My name is Marzena. My fellows over there are from out of town, I'm a local." Marzena assesses that she's more familiar than her friends with the ways of the local police, and steps in to avoid any complications. "I'll be happy to give you a statement." She lowers her voice, and makes a small move to take the conversation to the side of the street and away from the main throng of onlookers.

"It began when we noticed these two pickpockets. Well, I only noticed one of them, the other one was too slick for me. Anyway, I called him out. As we were about to stop them, I heard the noise, the chimera had broken out. I'm telling you, the culprit here is whoever secured this cage, and didn't even accompany the parade. These bars are a joke, went like so many overcooked noodles. Those poor sods pulling the cage weren't equipped to deal with it in any way. Next thing you know, the chimera had already gotten this poor woman, and was about to kill her kid next. So we went all-out. We have a bit of experience fighting monsters out there.

What I don't quite get is, why the thieves didn't take it as their cue to make themselves scarce. That was the perfect cover for an escape, but no, instead they attacked Lydia, you can see the nasty gash on her. Sir Frederick knocked one out, the other one saw sense finally, he ran away. Meanwhile, Dr Olofire here, he revived the downed woman, Lydia, Jan and I used some magics, and together we managed to take the chimera out. I think no one else was hurt? I couldn't see everything in the panic.

But I can tell you, there ought to be consequences for irresponsible handling of dangerous monsters like this. I mean, it breathed lightning at us! It could have killed dozens..."

Farmerbink
2021-03-24, 12:22 PM
Frederick scoffs at Marzena's description (which appears to include him). "Might as well be," he mutters, but doesn't interrupt. He scowls about with his arms crossed irritably, and makes no effort to add to the report.

DarkOne-Rob
2021-03-24, 05:54 PM
The parade performers work together to drag the chimera's corpse and roll it onto a cart to return to the arena. It is messy, difficult work, but after several failed attempts some of the citizens watching pitch in and manage. The town guard work efficiently, clapping the unconscious thief in shackles and hauling him away for arrest. "Hah - you've spirit and a sense of humor," laughs the captain after talking to Jan. He thanks the party, a respectful expression on his face, but cool and professional as opposed to friendly. Then he rounds up the remaining officers and announces, "Alright everyone - see to your families and get back to your business. Nothing more to see here..." and the street slowly begins to return to normal.

The party sees no sign of the other thief, nor the mother (who nearly died) or her son. It appears they didn't want to risk returning to the scene of violence, though several of the other city folk thank the party with vary degrees of enthusiasm for the individual heroes. It's not much, but several of the nearby innkeepers and restaurant owners offer their wares to the party for free. It appears the party has earned their lunch today.

It's still early in the afternoon when the party is finished eating, so it's up to you all what you do next - do you do some shopping? Head to see Eligos and try to learn more about the Age of Worms? Visit the University to reconnect with Olofire's professors and perform some experiments on the Kyuss worms?

MuffinMan
2021-03-27, 02:22 PM
"Ahh, that was delicious." Lydia sighs contentedly as she rises from the table, now only slightly favoring her wounded side. "In light of recent events, it seems wise for us to stick to together. Unless... Doctor, do you think your associates at the university would want to have a lengthy discussion about your discoveries? The rest of us wouldn't be much use in such talks, I'm afraid, so perhaps we should escort you to the laboratory and then the rest of us can go speak with this 'Eligos'. What do you think?" She looks expectantly at the halfling surgeon.

Farmerbink
2021-03-30, 04:59 PM
Frederick grunts, his sour mood only slightly ameliorated by the free food. "Let's just stick together. I know it's urgent, but we won't be doing anyone any favors by splitting up and making targets of ourselves. Believe me, I'm as eager as anyone to get out of this city and on with our purpose, but I'd rather do it right and make sure we don't have to come back, or leave anyone behind. Let's see to Eligos."

Gwynfrid
2021-04-02, 03:54 PM
Marzena thanks the innkeepers warmly. "That was really nice. I'll come again and bring the family, as paying customers next time!"

She thinks over Lydia's suggestion and Frederick's response. "On one hand, we're supposed to be rather safe in the middle of here, I would swear my home place is among the safest in the world, except possibly for a few seedy areas. On the other, well, that was just proven wrong not an hour ago.

And since I joined you guys, I can't help noticing we seem fated to encounter trouble, the deadly kind, anywhere we go. I agree, let's stick together."

DarkOne-Rob
2021-04-02, 06:07 PM
As the party leaves the inn, the owner and family continue to express their thanks as they wave goodbye. Out on the street things have largely returned to normal, so the party reviews their notes as to Eligos' address. He lives in the Garden District, one of the more affluent parts of town further north of the Sanctum of Heironeous. Turning towards that part of the city, the party begins walking and passes through the inner gates of the city towards the appropriately greener neighborhood. The guards take notice, but say nothing to the PCs as they pass.

None of the PCs are especially familiar with the Garden District, but after some time and several requests for directions they find themselves in front of a white stone wall surrounding a manicured yard of trimmed hedges and exotic fauna. A cobbled path, flanked by a pair of pools and rearing dragon statues, leads to an alabaster marble manor house with gilded double doors and flickering golden lanterns. As the party approaches the front of the opulent manor an elven man exits and approaches them. "My name is Pollard, head of the estate of the sage Eligos. Who are you and what business do you bring to my master's doorstep?"

Gwynfrid
2021-04-02, 09:17 PM
Marzena steps forward, a serious look on her face. "Well met, Pollard. My name is Marzena. I used to be a student of the great Archmage Tenser, although, I have to admit, not a successful one. Your master might remember my name, although I wouldn't be at all surprised if he did not. And my companions here are Sir Frederick Strongarm, Doctor Olofire, Mistress Janstina, and the Reverend Lydia Constance.

We are here to seek Master Eligos' knowledge and wisdom, at the behest of Allustan, a former colleague of his. This is about a matter of the gravest importance, with many lives possibly in the balance. Will you introduce us, please?"

JWallyR
2021-04-02, 09:30 PM
From her position at Marzena's elbow, Jan adds, "Y'know, if I were a clever wizardly type, like Allustan, I'd've figured out some magicky way to send ahead to my colleagues. Particularly on an urgent mission like ours. You know, 'the end is nigh, worldwide apocalypse', all that kind of thing."

With an affectation of bored expectation, the gnome watches the attendant placidly.

DarkOne-Rob
2021-04-03, 01:21 PM
"I see. Please follow me," responds the elf politely as he turns and leads the party through the front door of the manor. Pollard escorts the party through a grand foyer, dominated by a marble staircase lined with suits of ancient armor, and topped by an ancient battle banner used as a curtain. Off to one side a short hallway leads to a parlor where the PCs are asked to wait by the austere manservant. He steps out of the room for a moment (presumably to inform his master of your presence) and then returns with a carafe of fine wine, a pitcher of clear water, and selected fresh fruit on a silver platter. "For you, courtesy of my master," he says as he places them on a table near crystal glasses and turns to leave.

The parlor is lined with packed bookcases, framed by various oil paintings of faraway places and fantastic locales. The party sees one of a great road paved with humanoid bones, another of a bustling city set inside a dormant volcano, and an abstract painting of a vast, featureless ashen plain. All of the furniture in the room is gilt with fine gold tracery and padded with plush red velvet cushions. The floor is polished wood, but largely covered by a well-worn carpet depicting some forgotten battel between the forces of good and evil.

https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fcdn.obsidianportal.com%2Fassets%2F 22269%2FEligos.png&f=1&nofb=1
After a few minutes of waiting, an auburn-haired man of indeterminate age enters the room. The man wears an open red robe with a silver breastplate underneath. His sharp eyes are wells of deep gray accented with specks of red. "My manservant, Pollard, tells me that you wish to speak to me. My name is Eligos - how can I be of assistance?"

Eligos is a patient, levelheaded man, respected throughout the city of Greyhawk for his obscure knowledge and skill in the arcane. Like Allustan and Marzena, he was once apprenticed to the archmage Tenser. Unlike the other two, however, Eligos still serves the archmage as one of Tenser's chief agents in the Free City.

MuffinMan
2021-04-04, 08:07 AM
"Master Eligos," Lydia begins, stepping forward. "We have traveled from Diamond Lake to meet you at the behest of the wizard Allustan, a former colleague of yours. He believes you may be able to help us understand certain recent events. I speak of poisonous green worms appearing throughout the realm, a new breed of undead menace, and a whispered name, Kyuss, all said to be harbingers of some great calamity. The so-called Age of Worms." She pauses and looks back at her companions. "We have seen enough that we cannot discount the threat that it represents, and we are duty-bound to stop it. So, we have come to you for your learned opinion on the matter."

DarkOne-Rob
2021-04-04, 03:01 PM
Allustan raises his eyebrows at the mention of Allustan. "Hmmm, I never thought I would hear from him again. But please, continue. Who are the rest of you? And do you all come asking about such dark portents? How are all of you involved in this business?" he asks, his expression softening a little as he turns to listen to the others.

Gwynfrid
2021-04-04, 05:08 PM
"My name is Marzena, Master Eligos. I am a former student of the great Tenser, but that path wasn't for me... If I became a modest practitioner of the arcane, it was in a bit of roundabout way. But enough about me.

We brought our discoveries to Allustan first, but he recommended we seek the help of someone more knowledgeable: Yourself, Master. What we found, indeed, is concerning..." She begins to recount the group's experiences, the Kyuss worms, finding spawn in the Keep's basement, the supernatural terror, the dead birds and fish, the lizardmen's infected eggs, the ominous child's poem, and the terrible fates of Filge and his family. She finishes by quoting, yet again, the sentence that her mind is unable to shake off:

"Through them all the worm that walks dreams, waiting the day its heralds rouse it to feed on all that is..."

She basically recounts the same points we made to the Hieronean Elders.

JWallyR
2021-04-04, 09:14 PM
"I'm Jan! Pleased to make your acquaintance!" says Jan, the impish sorceress bowing low before rising once more to meet the man's gaze. "I'm one of the Diamond Lake 'natives'," she chuckles absently before continuing, "and it's me, Frederick, and Olofire that kind of tripped into this whole thing."

In addition to providing a great deal of detail over the group's early adventures, before the addition of either Marzena or Lydia, the gnome cheerily punctuates the battlemage's recounting of the later events with colorful commentary.

"...so, yes, we're in a very strange situation. The Heironeans are taking this seriously, but aside from pockets of strangely-reslilient undead... we don't have any targets for a 'search-and-destroy' type of approach. But the rumblings we have are... well, chilling." She shivers, subconsciously, in her seat. "For what it's worth, I don't think Allustan wanted us to bring his name before you. I don't know the history, but... " she waves her hand dismissively in the air. "Point being, he certainly thought it was serious, and above his ability to guide us. A mage of your well-known knowledge and expertise, however... surely you have heard of this 'Kyuss'... being, right? Or divination about the "age of worms"?" The gnome looks up at the sober-gazed man hopefully.

Diplomacy: [roll0] to improve his attitude (?) toward the party.

Farmerbink
2021-04-05, 02:15 PM
Frederick tromps through the city, perhaps even more somber and irritable than is usual. He makes no effort to speak up when Marzena greets the manservant, and leaves his armored arms crossed over his chest when presented with wine and fruit.

At Eligos' arrival, he finally begins to soften up, well aware that their cause will be ill served by a brooding Half-Orc in spiked armor glowering in the corner. He lets his more personable companions do most of the talking, only inclining his head by way of acknowledgement of Jan's introduction and a gruff "even so," by way of greeting. He allows himself a more relaxed silence, at least, in the home of an honored and presumably powerful mage, preferring to stand than risk their host's plush cushions to his plate.

MuffinMan
2021-04-10, 11:27 AM
Lydia looks surprised for a moment, then recovers. "I suppose your servant did not relay our introductions... no matter. My name is Lydia, and my associate Frederick and I are servants of the most holy Archpaladin, Heironeous. I was dispatched by the church to Diamond Lake for the sole purpose of gathering intelligence on this threat, which we have done." She glances at the rest of the group before continuing. "The Church is taking this threat very seriously, but so far we haven't learned exactly what the undead are after, or how they can be stopped. You can't fight an army that skulks in the shadows..." Her grimace leaves little doubt of her opinion of such tactics.

Albinobrow
2021-04-12, 12:48 PM
Olofire graciously takes a glass of water and listens as the others recount of the events from the beginning, with Jan's usual flourish. When it's his turn to speak he clears his throat and rises from his seat, "As they mentioned I am Dr. Olofire Lightouch, and studied at the Universities here in the free city. My specialty lies in biology, the human physiology. These spawn are unnatural. But even those specialized in arcane, in necromancy, say this is beyond normal."

DarkOne-Rob
2021-04-14, 08:55 PM
Eligos listens closely as Marzena and Jan do the majority of the talking and nods at each of the PCs as they introduce themselves. "I still serve Tenser, in many respects. Did you leave on good terms? If so, I will be glad to pass along a greeting the next time we meet. If not, no harm done - wizards are nothing if not fickle and of high-opinion of themselves, Tenser included. I suppose it comes with the territory of being in-the-know on things so much of the time..." he says to Marzena when she mentions the famous Archmage.

At Jan's further comments regarding Allustan he actually smiles, briefly. "My relationship with Allustan is better from my perspective, perhaps, than his. I bear him no ill will, and am glad to hear he is well and thinks I can be of some aid. Perhaps this will be what pushes him to be brave - we will see."

When Lydia mentions the Church Eligos nods respectfully but makes no additional comment. However, as Dr. Lightfoot mentions necromancy and someone "specialized" in it Eligos' brows furrow in concern. "Have you discussed this with a necromancer? There are too few white- or even grey-necromancers in our world. 'The Art,' as it is called by many of them, attracts the worst sort all too often. Of course, you have likely fought at least one necromancer, given that you come to me out of concern of an undead plague. Did you dispatch of them, or were they able to escape? Did you learn their name?"

As they conclude their questions he says, "Do you have any physical specimens or relics for me to inspect as part of these queries?" The party then brings out the various findings of interest - the jar with the green worm, Zosiel's silver diadem (a Headband of Inspired Wisdom that was worn by Lyr, I believe), the two demon horns, the talisman of the sphere (all from the Whispering Cairn (https://forums.giantitp.com/showthread.php?322622-IC-Age-of-Worms-Trans-Atlantic-Party)), the various journals and missives found beneath Diamond Lake (the Three Faces of Evil (https://forums.giantitp.com/showthread.php?375776-IC-AoW-Trans-Atlantic-The-Three-Faces-of-Evil)), and their own stories of what they found in the Mistmarsh (Encounter at Blackwall Keep (https://forums.giantitp.com/showthread.php?439759-IC-AoW-Encounter-at-Blackwall-Keep-(PF))) and outside of Fork.

Eligos takes each item in hand, gently and with great respect for their value and potential threats. He doesn't speak, instead looking intently at each item as if committing their appearances to memory. After looking at them all and carefully reading what he can without taking too long for a polite audience Eligos looks at the party and speaks again. With two fingers raised to his lips in thought he says, "Although not my area of expertise, I do know a bit of what you speak and am greatly disturbed. I will look into this matter, but it will take me some time. There are many books to consult and most are kept in the Great Library. I should be able to gather the information you seek within the week.

It will greatly help if I may hold onto these items," he gestures to the collection of assorted relics. "While you wait, I recommend you stay at the Crooked House...oh, you already have lodging...there? Very good - I know the proprietor and consider him an old friend. Mention my name and he should be willing to provide you a discount on rooms. I will contact you when I have found the knowledge you seek. Until then, Greyhawk has many comforts not found in the small villages and towns of the Cairn Hills.

Is here anything else you wish of me before I begin this research? If not, I will have Pollard walk you out..."

Eligos seems to be taking the threat of the Age of Worms very seriously. He comes off a bit standoffish, but not rudely so. Instead, he seems to be a focused man who is not particularly social but not deliberately anti-social either.

Gwynfrid
2021-04-14, 09:18 PM
Eligos listens closely as Marzena and Jan do the majority of the talking and nods at each of the PCs as they introduce themselves. "I still serve Tenser, in many respects. Did you leave on good terms? If so, I will be glad to pass along a greeting the next time we meet. If not, no harm done - wizards are nothing if not fickle and of high-opinion of themselves, Tenser included. I suppose it comes with the territory of being in-the-know on things so much of the time..." he says to Marzena when she mentions the famous Archmage.

"In good terms, certainly, yes", Marzena replies. "I apologized for wasting his time, he said I had not, even though he couldn't make a mage out of me: He made me a better learned person. Which was correct, no question."


When Lydia mentions the Church Eligos nods respectfully but makes no additional comment. However, as Dr. Lightfoot mentions necromancy and someone "specialized" in it Eligos' brows furrow in concern. "Have you discussed this with a necromancer? There are too few white- or even grey-necromancers in our world. 'The Art,' as it is called by many of them, attracts the worst sort all too often. Of course, you have likely fought at least one necromancer, given that you come to me out of concern of an undead plague. Did you dispatch of them, or were they able to escape? Did you learn their name?"

"We did discuss the matter with a necromancer indeed. After failing to kill him, and in fact, acknowledging that he might have killed us if he had tried any harder. The name is Filge. Not a pleasant individual, I am told - my friends here have a history with him, longer than I. As far as we could understand, he also was a victim of this plague of worms. Most of his family was murdered and turned into spawn... as for himself, he was mysteriously turned into a mass of... well, a pile of worms, there's no two ways to tell it, I'm afraid." The battlemage begins to recount Filge's story and the group's negotiation with him.

MuffinMan
2021-04-15, 02:46 PM
"Yes, dealing with the necromancer Filge was a... necessary compromise." Lydia grimaces. "Although he seemed quite protective of his younger sister, so perhaps there is still some humanity left in him. But for how long, who can say? If your studies indicate anything to you about the nature of this... worm-formed-curse, or how it might be broken, that would be valuable indeed."

"Thank you for your aid, Master Eligos. It is precisely knowledge of the foe that we seek. Who is behind this uprising, what are their aims, and how they may be stopped. You may put your faith in the might of the Valorous Host to dispatch the evildoers... once we know where and how to strike." With a polite nod she steps back, indicating her readiness to depart.

DarkOne-Rob
2021-04-16, 09:32 PM
"Filge...Filge...Hoffman? If I recall correctly he was expelled from the University when he continued to exert control over undead during his studies there," begins Eligos before looking at Frederick and Lydia to gauge their reactions. "As you may or may not know, the University of Magical Arts has a collection of several standard specimens of animate undead kept under the strict guidance and supervision of several of the local churches. They are used for study and to train those with the aptitude to learn how to turn them, much as some members of the clergy can. I have never been a professor there, but if I remember the reports correctly he had an aptitude for controlling and directing and refused to adjust his methods. It is one of the ways the school ensures they only train white-necromancers, you see.

I never met Filge personally, so I only know a small bit - I make it a point to speak with the professors regularly and try to keep tabs on up and coming wizards of all stripes. When he left the city I lost track of him. You say he has been cursed and is now a mass of worms? I will add that to my research goals...what an awful fate!...Is there anything else you wish to tell me?"

If the party has nothing else, Eligos keeps what items they allow (I will assume you leave everything requested unless you specifically want to keep it - for example, if Albinobrow wants Olofire to research the worms with his old professors, they will need at least one specimen) and ends their audience. Pollard escorts you out after confirming that you are staying at the Crooked House. "I will come to summon you when Master Eligos has completed his research for you," he says, declining to give an estimate on the time it will take and bidding you a polite, but firm, farewell at the door.

It is now late afternoon. There is still plenty you can do, and Olofire wants to visit the University. Let me recommend that happen the following day. Do you wish to go shopping, or directly back to the Crooked House? Or would you like to look into the cultural opportunities in Greyhawk? This is a large, cosmopolitan city with art, museums, sporting events, food, etc...anything you can imagine can either be found here or passes through periodically.

The story does not pause for a week while you wait, so I don't need long downtime plans - just give me some actions for this afternoon/evening and I will move things along accordingly.

Farmerbink
2021-04-17, 11:39 AM
Frederick finds himself precisely as uncomfortable in Eligos' posh home as he expected to be. Unwilling to soil their host's ostentation decorations, he stands at rest near a wall, where he can watch the mage as well as most of the entrances to the room. He remains silent, but for a handful of grunts of acknowledgement until Eligos demonstrates familiarity with Filge. "The very same," Frederick grunts. "It was perhaps the single most uncomfortable exchange I've ever experienced, but he seemed forthright in his desire to fight against the age of worms... in his own way."

The broad-shouldered paladin frowns deeply. "I cannot abide his methods, but we were in no position to insist otherwise. As hideous as his form may be, it clearly imparts noteworthy protection." He shudders, glancing at Olofire. "I watched Olofire plunge a blade into his belly, only to be removed clean and unbloodied. I trust that Heironeous' blessing would enable me to smite him, but when we met I was exhausted and unable to think clearly enough." After a weighty pause, he sighs. He pointedly avoids Lydia's gaze as he finds himself uttering something akin to heresy. "Perhaps it's for the best. I pray we will find a way to heal him, and likewise urge him towards better things."

Frederick is pointedly disinterested in pursuing cultural things in Greyhawk. He will go with anyone else who wants to, mostly as a self-appointed bodyguard.

Albinobrow
2021-04-18, 11:08 AM
"Filge...Filge...Hoffman? If I recall correctly he was expelled from the University when he continued to exert control over undead during his studies there," begins Eligos before looking at Frederick and Lydia to gauge their reactions. "As you may or may not know, the University of Magical Arts has a collection of several standard specimens of animate undead kept under the strict guidance and supervision of several of the local churches. They are used for study and to train those with the aptitude to learn how to turn them, much as some members of the clergy can. I have never been a professor there, but if I remember the reports correctly he had an aptitude for controlling and directing and refused to adjust his methods. It is one of the ways the school ensures they only train white-necromancers, you see.

I never met Filge personally, so I only know a small bit - I make it a point to speak with the professors regularly and try to keep tabs on up and coming wizards of all stripes. When he left the city I lost track of him. You say he has been cursed and is now a mass of worms? I will add that to my research goals...what an awful fate!...Is there anything else you wish to tell me?"

If the party has nothing else, Eligos keeps what items they allow (I will assume you leave everything requested unless you specifically want to keep it - for example, if Albinobrow wants Olofire to research the worms with his old professors, they will need at least one specimen) and ends their audience. Pollard escorts you out after confirming that you are staying at the Crooked House. "I will come to summon you when Master Eligos has completed his research for you," he says, declining to give an estimate on the time it will take and bidding you a polite, but firm, farewell at the door.

It is now late afternoon. There is still plenty you can do, and Olofire wants to visit the University. Let me recommend that happen the following day. Do you wish to go shopping, or directly back to the Crooked House? Or would you like to look into the cultural opportunities in Greyhawk? This is a large, cosmopolitan city with art, museums, sporting events, food, etc...anything you can imagine can either be found here or passes through periodically.

The story does not pause for a week while you wait, so I don't need long downtime plans - just give me some actions for this afternoon/evening and I will move things along accordingly.

If I may, who were Filge's professors you mentioned? I plan to go to the University tomorrow and meet with my own professors regarding this plague and any insights they may have. But if we can also speak with his old teachers, perhaps they too could shed light not only on the Age of Worms but also on Filge and his condition.

As their conversation comes to close, Olofire gives a slight nod to Eligos in thanks for his hospitality and heads out. After they leave he turns to Jan, So Jan, is there anything here you'd like to see?

MuffinMan
2021-04-19, 07:17 PM
"For your first visit, may I suggest the Red Serpent Restaurant," Lydia interjects, stepping to tower over both Olofire and Jan. "They have the spiciest noodles I've ever tasted! It's over on the west side of the city, near the River Quarter. And the Artisan's Quarter is nearby, if you want to lighten your coin purses on any trinkets." Suddenly she scowls at noone in particular, remembering how her own coin purse has recently been lightened against her will.

Picked a name at semi-random from this map of Grayhawk City (http://epicsavingthrow.com/valerie-valuseks-city-of-greyhawk-map-annotated/). Lydia suggests touring a few culinary destinations before retiring to the Crooked House for the night.

JWallyR
2021-04-19, 10:29 PM
As the party makes their way toward the exit, Jan lets out a deep exhale, apparently having been holding the great majority of her breath during their audience with the sagely mage. "Phew. He wasn't nearly as stodgy, nor as stiff as some of the big wizardly types I've heard about. Hopefully he can get us pointed in the right direction."


"For your first visit, may I suggest the Red Serpent Restaurant," Lydia interjects, stepping to tower over both Olofire and Jan. "They have the spiciest noodles I've ever tasted! It's over on the west side of the city, near the River Quarter. And the Artisan's Quarter is nearby, if you want to lighten your coin purses on any trinkets." Suddenly she scowls at noone in particular, remembering how her own coin purse has recently been lightened against her will.

Jan turns a surprised, but gleaming smile upon the Heironean priestess. "Why, that sounds amazing!! A little more exciting than road rations or barracks fare, eh? Why not, while we're in the Free City!" She chuckles up at Lydia before turning her gaze toward Frederick. "'Sides, maybe we can get a bit of sun to peek out of those thunderclouds. What say you, Freddy?" She beams up at the half-orc expectantly.

Gwynfrid
2021-04-20, 09:08 PM
"The Red Serpent? Great idea! I've not been in years! They're great with spicy food, but my real favorite is their dessert table. I hope they still have their mint leaf and monster raspberry loaf! I used to have that on every birthday..." Marzena enthusiastically endorses Lydia's suggestion.

DarkOne-Rob
2021-04-21, 08:38 PM
Eligos nods sagely at Frederick's comments. "An apocalypse makes for strange bed-fellows. Your desire to redeem Filge is noble - in many ways even more noble than the usual motives of crusading Heironeans. You two are to be commended," he says, nodding at Lydia and Frederick.


If I may, who were Filge's professors you mentioned?
"I generally keep the names of my network-members private, but it isn't much of a secret who runs the 'School of the Art,' as Necromancers call it...or rather, who is the school in Greyhawk. Lady - Doctor - Ellandra Tolbert is the most experienced necromancer allowed to operate within the greater jurisdiction of the Free City. She is a very private woman and does not frequently entertain visitors. She is well known to the local churches and minds herself so as not to draw attention to herself. She is not a particularly principled woman when it comes to philosophies, but she is devoted both to the study of necromantic magic and the proper use of it - that is, she abhors undead but believes the best way to combat them is to study them. I can vouch for her balanced perspective and that she has worked hard for the respect of her peers," responds Eligos before continuing in a discouraging tone. "As I mentioned, she rarely sees guests. We only converse via letter - mundane missives delivered by a trusted agent. I can see if she will meet you, if you like, but I doubt she will..."

Lady Tolbert is a reclusive White-Necromancer (meaning she is vehemently against the use of undead or using Necromancy magic against the living) who has lived in Greyhawk for about three decades. She is of noble birth, a widow, and an adjunct professor at the University (where she teaches private lessons to select few students who show both an aptitude for Necromancy and the self-control to avoid falling into Grey- or Black-Necromancy. Rumor has it that she is somewhat lovely, though other rumors suggest this is a disguise hiding horrible necromancy-induced scars and disfigurements. Her relative wealth is unknown, though she does not appear to engage in commerce, suggesting she is either fabulously wealthy or lives ascetically-enough to be sustained on the small salary received for her teaching and research efforts.

With the party decided, they make their way towards the Red Serpent Restaurant. Turning a corner in the diverse and busy Foreign Quarter (home of many exotic merchants and travelers looking to earn fortunes in trade during their visits to the Free City), the party sees a brightly painted, mostly-red building with serpentine-dragon motifs throughout the architecture. There is a fifteen minute wait, during which time they see a dizzying array of people pass by on the street - every race the PCs can name, and several of which only Marzena or Olofire have ever heard. The hustle and bustle at times even brushes up against the line outside the restaurant, though not roughly enough to upset anyone.

Once inside they are greeted by a tall, stately raven-haired human woman in a well-made black dress and gold cloak. "Welcome to the Red Serpent! I'm Enkar - my husband Cevin and I own the place. Thank you for waiting - we are a bit busier than usual tonight. Can I get you all a table for five?"

https://db4sgowjqfwig.cloudfront.net/images/3934964/FemaleMerchant.jpg
https://db4sgowjqfwig.cloudfront.net/images/3965976/Cevin.jpg
Over the course of the meal you learn that Enkar was an adventuring warrior in her youth. It was during one adventure that she met her husband, Cevin, who was some kind of martial-mystic living in far off lands. They fell in love, married, and retired from adventuring to open this restaurant in Greyhawk. The food does not disappoint - spicier peppers than anyone has had anywhere else are liberally used in the seasonings - and there is a surprising new treat! To balance the fiery heat of their food, the Efstris have installed a magical drink refrigerator and now serve all their drinks, alcoholic and not, ice-cold! This novelty (completely unheard of anywhere else) makes the evening's meal a real treat.

And yes, they still serve the mint leaf and monster raspberry loaf. "Try it with a cold glass of milk - it will help your stomachs later!"

After making it back to the Crooked House, the party sleeps well, with full bellies and only a little bit of indigestion from the unusual spices thank to the milk. They all wake the next day, ready to visit the University and Dr. Lightfoot's old schoolhouse...

This has been a big post already. Please take a moment to respond to it, if you like. I will post to introduce the University on Friday or Saturday.

Farmerbink
2021-04-21, 08:38 PM
Frederick looks down to meet Jan's gaze. Unable to completely maintain his irritable facade, he smirks at the ingratiating little Gnome and begrudgingly assents to chaperone join them on their quest for more flavorful vittles.

Gwynfrid
2021-04-23, 10:14 PM
Marzena recognizes the Red Serpent's owner and flashes her a warm smile. "Yours used to be my favorite place as a teenager you know! So glad to be back, it's been a long time! And... I already know what dessert I will want ", she adds, slightly blushing at this outburst of childishness, but beaming with pleasure all the same.

During the meal, she marvels at the innovative chilled drinks, and definitely tries a few, concluding with the milk to go with the cake - just as good as she remembered it. "Ah, this feels really great, friends." Her eyes wander a bit as she realizes this reprieve in their incredibly scary quest will be a brief one.

MuffinMan
2021-04-25, 08:41 PM
The food and ambiance of the Red Serpent Restaurant is enough to make even the businesslike Lydia lower her guard - a little. Sighing as she relaxes in the atmosphere of good food and good company, strange thoughts begin to appear unbidden. The life of a civilian... Not so bad, in moments like this. I think I could rather get used to this kind of- "What?! No!" Her face flushes as she realizes she has spoken the last part aloud! She quickly buries her face in an ice cold drink, hoping her companions will take the flush on her face for the work of the spice.

Later, something Eligos said comes back to her. "So, this white necromancer, Doctor Tolbert... It's a rare thing, being permitted to practice necromancy within the Free City itself. Did you ever encounter her in your days at the university, Doctor Olofire? Or, has anyone else heard of her?"

Farmerbink
2021-04-26, 03:22 PM
Frederick largely keeps his peace as Eligos ruminates over the elusive Doctor Tolbert. He shrugs noncommittally, uninterested or unwilling to show any interest in meeting with the woman directly.



In the Red Serpent, the sheer novelty of cold drinks, in a hot climate utterly shatters Frederick's stoic veneer. After one ale so cold he thought the mug would freeze to his lips, he simply had to have another. By the end of the meal, he amicably calls out to the server. "Your patron may have ruined ale for me forever, you know!"

He turns to Lydia, his expression guarded. "I know nothing of her. Until meeting Mister Hoffman again, I never would have considered such a thing plausible in the first place." He frowns into his frigid brew, scowling and thoughtful. After a long pull, he sighs. "Now, I just don't know what to think at all."

If not for his sheer size and constitution, the hulking paladin would have needed more than a few extra hands to make it back to the Crooked House. Fortunately or otherwise, his life has been rough enough that he's learned to hold his own despite unfavorable circumstances. He manages the streets without issue, and only begins to show his state when he's back among the awkward angles and uneven landings that gave him fits stone sober. Half-laughing, half-crying, Frederick begrudgingly accepts the assistance of one of the barmaids to return to his quarters above the common room.

Albinobrow
2021-05-02, 10:10 AM
The food and ambiance of the Red Serpent Restaurant is enough to make even the businesslike Lydia lower her guard - a little. Sighing as she relaxes in the atmosphere of good food and good company, strange thoughts begin to appear unbidden. The life of a civilian... Not so bad, in moments like this. I think I could rather get used to this kind of- "What?! No!" Her face flushes as she realizes she has spoken the last part aloud! She quickly buries her face in an ice cold drink, hoping her companions will take the flush on her face for the work of the spice.

The atmosphere is a pleasant change from the gravity of the work they have been doing since meeting in Diamond Lake. The hustle and bustle of the restaurant, not the restaurant but the whole city, brings about moments of nostalgia from his years as a student. But Lydia's outburst brings him back to the table. He looks up to Lydia with some concern "What no what? Are you ok?


Later, something Eligos said comes back to her. "So, this white necromancer, Doctor Tolbert... It's a rare thing, being permitted to practice necromancy within the Free City itself. Did you ever encounter her in your days at the university, Doctor Olofire? Or, has anyone else heard of her?"

I remember going to one of her lectures once hoping the information she had might help further my own studies and interests. But my work is in finding ways to improve the living. While I remember she had some interesting points, I mostly forgot the lecture as it wasn't relevant to my work. Beyond that though, no I have not encountered her personally. Though I must admit I am very excited to go back and see the labs again. For the first time in a while, a genuine smile comes across Olofire's face as he looks down into his food before taking another swig of ale.

DarkOne-Rob
2021-05-02, 02:21 PM
The party makes their way to their rooms, each sleeping soundly through a night of heavy rain and storms that blows through about an hour after the PCs go to bed. The next morning begins with a steady drizzle of rain, leaving the cobbled city streets full of puddles as the water washes away much of the dust and grime of the last several days. There are less guests in the Crooked House common room at breakfast, as some of the usual patrons decide to stay out of the rain this morning. The inn itself is dry, with none of the leaks that one might expect in such an asymmetrical building. It appears that the gnomish innkeeper, Tarquin, has waterproof sacks that he places over the many owlbear heads decorating the common room, "The moisture isn't good for the cured skins - the taxidermist I use recommends keeping them out of the moist air as much as possible," he explains.

After a light breakfast everyone gets ready to leave for the University. After putting on their cloaks to keep out the worst of the rain they step out into the streets of the Foreign Quarter and begin making their way towards Clerkburg. As they pass the Low Market they cut through several side streets, following the halfling doctor as he leads them down memory lane, they see ahead a man standing atop a covered rain barrel, screaming at the passersby as they pointedly ignore his ravings. Dressed only in a ratty robe and waving a long, charred staff, the balding human man seems to be shouting himself hoarse, yet the crowd still passes him by without paying much attention at all. "That's the 'Rain Barrel Man,'" explains Olofire as they approach. "He's done this for years - mostly harmless, just rants and raves at people as they pass. Sometimes it's about dragon attacks, other times its about the rifts to the outside, all sorts of crazy nonsense..."

As the party gets closer the man continues to rant, spittle flying as he works himself up into a frenzy. "LISTEN TO ME, YOU CHILDREN OF THE FREE CITY, AND HEAR THE DOOM THAT BUILDS BEFORE YOUR BLIND EYES. YOU IN YOUR HOUSE OF GOLD AND YOU IN YOUR HOVEL OF MUD AND EVEN YOU IN YOUR MAIL OR METAL, NONE OF YOU ARE SAFE FROM THE DOOM, FROM THE AGE OF WORMS. OH YES, IT IS COMING! HAVE YOU NOT HEARD THE DEAD DRAGONS ROAR? HAVE YOU NOT SMELLED THE ROT FESTERING UNDER YOUR VERY NOSE?!? HAVE YOU NOT DREAMT OF THE WORM THAT WALKS, BRINGING DECAY TO ALL HE TOUCHES?!?!? FOOLS! YOU ARE ALL FOOLS! YOUR DOOM IS UPON YOU!! THE END IS IN SIGHT AND NONE OF YOU SHALL BE SPARED!!! DECAY IS THE FUTURE AND THE FUTURE IS HERE!!!!"

Olofire stops in shock at the mention of the Age of Worms, and the party listens to the rest of the rant as the old man screams his fury into the rainy sky...What do you do?

The 'Rain Barrel Man' is not known for anything beyond his craziness and the utter inaccuracy of his rants. He calls himself the prophet of the golden eye' but is not recognized by any of the legitimate authorities, churches, or soothsaying organizations in the city.

Basically he is a crazy street prophet...at least as far as anyone has ever known before...

Farmerbink
2021-05-03, 04:12 PM
The next day, Frederick seems perhaps a little less somber than before. His usually-surly demeanor is almost pleasant around the table to break their fast. Despite the rain, something about the night before must have improved his overall perspective on their plights. He eats a little less than the prodigious fare of the last few days, and mutters "Not so exciting the hundredth time," by way of explanation.

As he follows close behind Olofire, Frederick peers ahead with a dull but intense expression. Unwilling to be taken by surprise (again), he glances down side streets and occasionally meets Lydia's gaze to be sure she hasn't noticed something he's missed. At sudden mention of their very errand, he blinks several times, stunned by the disheveled man's words. "Might be for the better if you don't talk about that," he mutters to no one, dismayed that association with a well-known lunatic might make their cause even harder to believe.

JWallyR
2021-05-03, 09:17 PM
Jan peers out through the doors at the drizzle, clutching her cloak closely about her as she peers up through the eaves to get a glimpse at the sky. "Well," she ponders idly, "at least it's not so blasted hot as that stinking swamp." Shrugging resignedly, the gnome pads off after Olofire into the puddle-strewn streets, trying to keep her already (and perpetually) frizzy blue-black hair from getting too out of control in the humidity.


"...NONE OF YOU ARE SAFE FROM THE DOOM, FROM THE AGE OF WORMS. OH YES, IT IS COMING! HAVE YOU NOT HEARD THE DEAD DRAGONS ROAR? HAVE YOU NOT SMELLED THE ROT FESTERING UNDER YOUR VERY NOSE?!? HAVE YOU NOT DREAMT OF THE WORM THAT WALKS, BRINGING DECAY TO ALL HE TOUCHES?!?!? FOOLS! YOU ARE ALL FOOLS! YOUR DOOM IS UPON YOU!! THE END IS IN SIGHT AND NONE OF YOU SHALL BE SPARED!!! DECAY IS THE FUTURE AND THE FUTURE IS HERE!!!!"


"Might be for the better if you don't talk about that,"

Jan, stunned, stares upward at the apparent madman. "No, Freddy, maybe he should talk! Hey! Yoo-hoo, down here!!" Jan suddenly calls upward, padding across the cobblestone street while waving excitedly at the shouting man. "Hey! What's all this about an 'age of worms', and walking worms?? Where are you getting all this??"

DarkOne-Rob
2021-05-04, 09:38 PM
The grim street prophet stares at Jan with a gaze somewhere between madness and complete idiocy, as if he doesn't understand what she is asking at all. For a moment he seems to be gathering his thoughts, mumbling unintelligibly to himself, and then he takes a deep breath. "LISTEN TO ME, YOU CHILDREN OF THE FREE CITY, AND HEAR THE DOOM THAT BUILDS BEFORE YOUR BLIND EYES. YOU IN YOUR HOUSE OF GOLD AND YOU IN YOUR HOVEL OF MUD AND EVEN YOU IN YOUR MAIL OR METAL, NONE OF YOU ARE SAFE FROM THE DOOM...

He continues through his entire speech, repeating verbatim, and then looks about with a crazed expression as if he doesn't see the party standing there trying to get his attention...

MuffinMan
2021-05-05, 01:18 PM
"Pay him no mind," Lydia places a hand on Jan's shoulder and gently nudges her back towards the road. "The man is quite mad - I'm sure it's just a coincidence that he's talking about the subject of our mission. He probably overheard a few Heironeans discussing it in passing and thought it'd make a great subject for one of his 'sermons'..." She rolls her eyes to indicate what she thinks of that and makes ready to continue following Olofire to the University.

Albinobrow
2021-05-05, 04:24 PM
Olofire looks up at the rain barrel man with concern. "Perhaps you're right Lydia. But his ravings before all seemed, just as you said, that of a mad man. So why does he speak the truth now? What about all those years of his crazy talk? Was all that true as well and we just didn't know? I'd be curious to learn more from this man as well." He stops to think for a moment.

"We mentioned before possibly splitting up to talk to everyone that we need to here. What do you think about doing that now? Lydia and Frederick, you could stay here and try to talk to the Rain Barrel Man. Marzena and I can go in and talk with mine and Filge's professors. Jan you could join either group, as you see fit. Though your unique personality and skills might be better used here with the Rain Barrel Man.

He looks to each member of the party, "What do you think?"

JWallyR
2021-05-05, 09:24 PM
Jan stares upward, hopefully at the crazed man... before realizing that he is simply repeating his speech, vacant eyes unseeingly scanning the cobblestone street.

With a sudden, dark scowl, Jan allows herself to be steered away by Lydia. "Ugh. Seemed like too much of a coincidence to pass by," she grumbles. "But I guess the old saying still rings true, 'a stopped clock is right twice a day'."


"Lydia and Frederick, you could stay here and try to talk to the Rain Barrel Man. Marzena and I can go in and talk with mine and Filge's professors. Jan you could join either group, as you see fit. Though your unique personality and skills might be better used here with the Rain Barrel Man.

What do you think?"

With one last sour glance up at the raving street preacher, Jan huffs. "I think I'd have better luck charming something resembling coherence out of the barrel he's standing on." Perking up slightly, she continues, "I think I'd rather see the University! That kind of thing was never my thing, of course, but you scholarly types have a different way of thinking, and a girl can't help but be curious." Sending an unexpected peal of laughter to echo across the street, she turns in the direction the group was already going.

"Shall we?"

Gwynfrid
2021-05-07, 11:08 AM
Marzena looks at the crazed prophet of doom quizzically. "I don't think we'll get much out of him, Doctor. Remember these children and their awful little song? When we asked them, no one could say where they had heard it first. Yet, there's no way it was some ancestral thing passed along the generations. We can only conclude that the Age of Worms is..." A shiver passes through her as she reflects on this. "... well... is in the air, somehow, so to speak".

"To me, this is the strongest proof that our quest for answers is not some foolish errand. Whether we will find any such answers is anybody's guess. But we ought to start in places where rationality is still a thing - like the University. I agree with Jan, let's go."

Farmerbink
2021-05-11, 06:55 PM
Frederick grunts. "I wouldn't feel good leaving you all for very long anyway."

DarkOne-Rob
2021-05-11, 07:20 PM
The party leaves the street-preacher behind as he begins to bellow his warning again, spittle and phlegm flying. They walk through the sleet and rain towards Clerkburg as Olofire begins to tell them about his experience in school.

In the Free City of Greyhawk alchemy is taught according to one of two competing traditions. Inspired by either Nolzur (https://www.greyhawkonline.com/greyhawkwiki/Nolzur) or Keoghtom (https://greyhawkonline.com/greyhawkwiki/Keoghtom), alchemy professors tend towards either jealously guarding their discoveries and alchemical formulas or towards working together in communes that share their efforts freely but lack the personal recognition that often inspires great genius.

Followers of Keoghtom often teach large classes of young brewers, apprentice crafters, wizards taking an elective, and would-be alchemists. Their lectures provide new students the basics needed to avoid killing themselves, blowing each other up, or accidentally poisoning someone, but most fail to pass along any advanced topics. Olofire knows three members of the staff who teach such classes.

Jacquelyn Cloudfang is a middle-aged female half-elf with cropped, straight, silver hair and blue eyes. A bit of a tattoo fanatic, she is recognized as a good arbiter and always works towards resolution of conflict. While a member of the Followers of Keoghtom, she is somewhat eccentric, and rarely does what she is told. Her trademark, feathered purple hat makes her easy to pick out of a crowd. Professor Cloudfang teaches Alchemical Safety and Research Practices, the irony of which is not lost upon her. "Do what I say if you want to live! Nevermind that I don't follow directions - I'm the professor, you are the students! And believe me, if you want to live to graduate, you will learn what I have to teach you..."
Irim Bonegrip is an old male mountain dwarf with a cleanly shaven, waxed head, rough, sunburned, brown skin, and a very long spotty beard. Though Keoghtom likely ascended to demi-god status over a century ago, Dr. Bonegrip zealously worships Moradin, the God of dwarves, creation, smithing, protection, metalcraft, and stonework and is a zealous evangelist for his faith. He is a lifelong bachelor and hopeless romantic. Though a talented alchemist, he doesn't like his profession and has always dreamed of becoming a philosopher. He teaches Basic Poisons and Bomb-Making strictly by the book (which he wrote) and has a reputation for being brilliant...and boring. "Turn to page three hundred fifty two, paragraph eight. Read until page three hundred fifty four, paragraph one. Then raise your hand and tell me the significance of nightshade in the admixture described..."
Celenwe Gadilinion is a young (by elf-standards) male high elf with cropped, straight, brown hair and brown eyes. An avid outdoorsman, Mr. Gadilinion is unusual amongst his colleagues for his love of fresh air free of the pungent fumes of his trade. When not wearing his thick, thick spectacles he squints badly. "I never was much of an archer - it's a good thing you only need to be close with bombs, right?" From his "classroom" on the roof of the building he teaches Bomb-Throwing and the Physiological Effects of Alchemy on the Natural World. Though he lacks a higher degree, he is recognized as a prodigious reader and an inspired, natural talent in the field.
Nolzurite alchemists recognize that their work needs to be shared, but do so only with their apprentices and specifically selected students. They make excellent mentors and researchers, but rarely take the time to work with apprentice alchemists on the basics. Olofire earned his doctorate under Dr. Cassius Ashglade, one of the youngest professors at the Academy of Alchemists.

Dr. Ashglade is a human in his late twenties with long, curled, hair stained in dozens of colors and brown eyes. His scarred, rough brown skin shows the marks of numerous alchemical explosions and accidents that he has weathered. Behind his plain, round face (with a very short handlebar moustache) hides a critical intellect and a passion for adventure. Known for disappearing without warning for weeks at a time, he trusts his hunches and is very impatient when people waste his time. "We've only a short time in the world, Olofire. We must use it with passion and vigor, doing the most good for the most people in the least time! Now, show me what you have learned in your other classes and let me help you improve upon it..."
To which professor do you wish to go first, Albinobrow? All of them are in town at the moment and can be found either teaching a class or in their offices. Does anyone else want to make recommendations?

Albinobrow
2021-05-12, 02:44 PM
Dr. Olofire can't help but smiling walking through the halls he spent so many years. His feet move on their own, tracing footsteps left long ago. He peers into each class as he passes seeing the labs full of bright young students. His cheerful expression, although natural, seems so out of place considering why they are here and all they've been through these last months. Eyes forward now, he marches to his destination. Left after going up the stairs. Left again. And the fourth door on the right.

He pauses. Looks at the door in front of him and wrings his hands. Shakes them out three times and knocks. *Knock knock knocknock knock.* He turns the handle. *Knock knock.*

"Dr. Ashglade? Do you have a moment for a former student?"

DarkOne-Rob
2021-05-12, 06:02 PM
"WAIT! Stop right there!" the professor calls out from behind a collection of bubbling beakers, brilliantly colored vials, and at least eight different colors of Bunsen burner flames. "Don't come forward - that door should be locked...wait there for a moment..." he continues as he appears to juggle apple-sized brightly shining polyhedrons into several porcelain bowls nearby with gentle streams of clear liquid flowing into them from crystal spouts. The display of dexterity would be impressive on its own, but the complexity of what is happening alchemically demonstrates skill bordering on divinely inspired performance art. After about a minute more things seem to simmer down and Dr. Ashglade steps out of his laboratory, dousing the lights and locking the door behind him. "Had you come inside the heat from your bodies would have increased the ambient temperature past the safe point and it's likely that would have all blown up...well...Clerkburg. Now, while my universal lycanthropy-cure matures, what brings you here, Dr. Lightfoot? How goes your experiments into improved wound-repair on pre-mortem humanoids?"

Gwynfrid
2021-05-12, 07:21 PM
Marzena, in the background, makes a polite little bow, taking great pains to suppress the hilarity that flows through her on meeting such an archetypical academic. This brings some cherished memories of the more amusing times she had as a student herself, a few years back...

Albinobrow
2021-05-12, 09:52 PM
The little Doctor's face brightens up, more than any of his current party had seen before, as he sees his old professor's lab! "A universal lycanthrope cure! How are you conducting it without some source of moon light? Wait.. Of course! As the drops fall onto the polyhedrons, the clear liquid is refracting the light away from the bowls, simulating the moonlight! Brilliant! Were the angle of those polyhedrons slightly off the admixture would become inert! And I have made many strides in my research. I have, to some degree found a way to speed one's natural healing to mere moments! While it is not a great mount of repair, it'll do in a pinch. In fact I had hoped to pick your brain with regards to..." He pauses and looks back over his shoulder at the group before regaining his composure.

"For the last several months I have been traveling and working closely with this group. This is Sir Fredrick Strongarm, paladin of Heironeous. Miss Janstina Silentall, a sorceress. Lady Lydia Constantine, cleric of Heironeous. And Lady Marzena, battleamge of Blackwall Keep." He motions to each in turn. "This small company has seen much and it is why we came here to seek your council. It's slightly ironic you label my work as "improved wound-repair on pre-mortum humanoids". We have recently encountered several post-mortum hunanoids. Who are able to self repair at a remarkable rate. Their mere presence is capable of sending all but the most stalwart running in the other direction." He pauses briefly to consider his next words.

"Actually, how much do you pay attention to the ravings of the rain barrel man?"

DarkOne-Rob
2021-05-13, 05:20 PM
"How do you do?" asks Dr. Ashglade politely as he is introduced to the party. Then, when Olofire asks about the Rain Barrel Man one eyebrow raises and he looks in confusion at his pupil. "I don't. But you all look like an adventuring company, and I have some experience with those. In fact, I expect to be leaving tomorrow, shortly after breakfast with my current company to attempt to administer that concoction to some needy folks in the Free Lands of Dyvers. It seems an outbreak occurred several months back and we've been able to get the folks to quarantine. There are some pretty serious issues with some of their neighbors...it's likely to get pretty violent...

But you aren't here to listen to my troubles. You need something. What is it? I hope you're doing good work - there's nothing more important, you know..."

Farmerbink
2021-05-14, 01:19 PM
Frederick gives Olofire more than a little room to enter and conduct himself in the university as he sees fit. Still, he makes a truly remarkable sight- a brutish Half-Orc in spiked full plate marching resolutely through a place of learning. He snorts more than a few times as he clanks through the halls, though his expression remains somewhat markedly more pleasant than usual.

After a time, he mutters to Jan, "It's just like the Sanctum, except... well... different." He chuckles at the lameness of his explanation. "Everyone is watching, waiting to see what someone else will do. Nobody knows what to make of us, at least not the students." He continues chuckling quietly, until Olofire introduces him. He inclines his head respectfully to Dr. Ashglade, and raises an eyebrow in curiosity at mention of the man's traveling companions. He keeps his peace, however, rather than interrupting Olofire's description.

Albinobrow
2021-05-15, 09:25 AM
"Yes, I believe the work we are completing is for good. In fact it may be more than just good." He pauses for a moment. "As for the Rain Barrel Man, you and I both know that his ravings are that of a mad man and not to be taken seriously. However, today walking here he spoke of an Age of Worms. A time where death and decay spreads rampant. Undead are rising and are strengthened by these worms. We have seen them. Fought them. Many people, soldiers even, have fallen and risen again bolstered by these creatures. As I mentioned, they have stitched their own wounds in a moment right before my eyes. Their mere presence can send people running in fear. Not only that, they are intelligent. We have heard them conversing, strategizing with each other coming up with a plan of attack. Have you heard or seen anything like this before?

DarkOne-Rob
2021-05-15, 11:05 AM
Dr. Ashglade's expression darkens at Olofire's words and he takes the party aside to a more private room (away from the students and classes) and sits down to listen in more detail. After they have completely recounted their story (in as much or as little detail as desired) he sits back and thinks quietly for several moments. "As you know, Dr. Lightfoot, alchemy is a powerful force, but somewhat limited in the capacity to influence more-intense magical powers. It is a difficulty that even our greatest minds haven't ever overcome - we simply cannot reproduce the raw power of the most talented arcane magic users or the most blessed and divinely-connected priests. What you describe borders upon the impossible for members of our field, but perhaps we can help. What exactly have you found you need? I'm not familiar with the history or mechanics of negative energy and these worms, but perhaps I can help if you have something very specific in mind..."

Hand-waving the story re-telling. I need specifics for any of the alchemy professors to help. What do you hope to accomplish by involving them in this? The Age of Worms is somewhat obscure knowledge, centered around ancient history and religious cults (which you will learn later from Eligos). Otherwise, hardly anyone will have ever even heard of it.

On the other hand, combatting undead and unholy transformations is something alchemists might be able to help you do. What tools, focused-knowledge, or tactical advise are you looking to get while at the Alchemy College?

JWallyR
2021-05-18, 02:56 PM
Jan's expression remains peevish, and she follows Olofire to his mentor's office largely in silence. The warning voice in response to her companion's knocks and attempt to open the door jar her from her introspection, however; in spite of the tone and warning, the tiny gnome darts forward, squeezing by her companions to peer through the gap between door and frame in a desperate attempt to catch a glimpse of... whatever is happening inside! Staring, mouth agape, at the flames and vials and shapes being manipulated within, the tiny gnome holds her peace until the party is welcomed into the room. Giggling giddily, she claps her hands in response to the skillful display. "Magnificent, professor! I have no idea what you were doing," she chuckles, "but simply marvelous, all the same!"


"What exactly have you found you need? I'm not familiar with the history or mechanics of negative energy and these worms, but perhaps I can help if you have something very specific in mind..."

Jan pipes up once more (having interjected frequently in the retelling of their various encounters with the worms): "Well, given those... 'limitations' on alchemy... do you have some alchemical recommendations for those of us who aren't personal representatives of good gods," she hooks one tiny thumb toward Frederick pointedly, "and therefore particularly resistant to supernatural fear and diseases? Sooner or later, we're gonna run up against too many of these things for even such stalwarts to stand alone."

Albinobrow
2021-05-20, 12:06 PM
Jan pipes up once more (having interjected frequently in the retelling of their various encounters with the worms): "Well, given those... 'limitations' on alchemy... do you have some alchemical recommendations for those of us who aren't personal representatives of good gods," she hooks one tiny thumb toward Frederick pointedly, "and therefore particularly resistant to supernatural fear and diseases? Sooner or later, we're gonna run up against too many of these things for even such stalwarts to stand alone."

"Yes that would be a great help. If it weren't for Mr. Strongarm here, I would've been far worse off during our last encounter with these undead. And, since they are undead, we were also hoping to speak with Dr. Ellandra Tolbert. Do you know where we might find her?"

DarkOne-Rob
2021-05-23, 12:59 PM
"... do you have some alchemical recommendations for those of us who aren't personal representatives of good gods, and therefore particularly resistant to supernatural fear and diseases?"
Dr. Ashglade smiles briefly at Jan before shrugging and looking into the middle distance, unseeing as he thinks about his answer. "The most obvious option is for you to learn alchemy yourself and develop a cognatogen - a variation of a mutagen that can increase the user's mental capacity in a variety of ways. You could also prepare extracts that can cause effects like several spells, colloquially called Aid (https://aonprd.com/SpellDisplay.aspx?ItemName=Aid), or perhaps Rage (https://aonprd.com/SpellDisplay.aspx?ItemName=Rage), even Spell Immunity (https://aonprd.com/SpellDisplay.aspx?ItemName=Spell%20Immunity), if you find a skilled enough alchemist, that is. But honestly, none of that is really anything that couldn't be done more easily by a cleric or wizard. The alchemical mixtures could be put into potion form, of course, but presumably you could have figured that out on your own..."


"And, since they are undead, we were also hoping to speak with Dr. Ellandra Tolbert. Do you know where we might find her?"
"Lady Tolbert? Wow, she's a tough cookie...That will take some time, but I can try. She's even more selective about the students and faculty she sees than Nolzurites. I don't think she has taught any public classes in several years...She might have a private student she tutors, but finding well-behaved necromancy students is probably difficult.

I think she has a private apartment in the High Quarter...but I've never heard of her accepting unsolicited visitors...What do you want to ask her?"

Gwynfrid
2021-05-25, 08:53 PM
Marzena clears her throat. In the presence of such a learned scholar, one that is quite liable to launch into a passionate lecture about a most beloved subject, she's always found it best to be brief and to the point. "Doctor, we wish to learn as much as we can from the Lady Tolbert about these Kyuss spawn, especially if even worse varieties exist, as we have heard. And of course, how to best fight them. One specific example could be, if she could let us know where an amulet that enacts a fear-countering effect (https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/amulet-of-courage/) can be acquired."

JWallyR
2021-05-26, 12:03 PM
"Lady Tolbert? Wow, she's a tough cookie...That will take some time, but I can try. She's even more selective about the students and faculty she sees than Nolzurites. I don't think she has taught any public classes in several years...She might have a private student she tutors, but finding well-behaved necromancy students is probably difficult.

I think she has a private apartment in the High Quarter...but I've never heard of her accepting unsolicited visitors...What do you want to ask her?"

"Well," begins Jan, "I think for starters, whether she's ever heard of Kyuss, or spawn thereof, or anything that sounds like that rare breed of shuffling, undead abomination with which we're becoming so familiar." Smiling wryly, the gnome continues, "If you can get us a foot in the door, I think we can figure the rest out from there. And I, for one, wouldn't want to keep you from your... studies? Experiments?" She suddenly dissolves into childish giggles. "Whatever word you like for that amazing display earlier!"

Diplomacy check for requesting aid? [roll0]

Albinobrow
2021-05-26, 10:22 PM
"Lady Tolbert? Wow, she's a tough cookie...That will take some time, but I can try. She's even more selective about the students and faculty she sees than Nolzurites. I don't think she has taught any public classes in several years...She might have a private student she tutors, but finding well-behaved necromancy students is probably difficult.

I think she has a private apartment in the High Quarter...but I've never heard of her accepting unsolicited visitors...What do you want to ask her?"

Since these things are undead in nature we were hoping she might have some insight into the differences of they're abilities from the usual undead fare. He pauses to think a moment, before looking up at his mentor. But also, one of her former students is caught up in this mess as well. His family has all died after being attacked by these creatures, transformed into the same, and then destroyed again by our hands. Not only that, but somehow he has been transformed by the same worms yet isn't under their influence. At least that's the way it seems.

Farmerbink
2021-05-27, 02:28 PM
Frederick frowns thoughtfully, and casts Olofire a warning glance as the Halfling expounds upon Filge's situation. His eyebrows furrow- he's clearly unsure whether or not this man should know some of the more complicated details.

MuffinMan
2021-05-27, 08:14 PM
Lydia straightens up from where she has been intently studying the alchemical apparatus - to no productive end - and returns her attention to the present conversation. "There may be another way that you and the university can help, Doctor Ashglade. Olofire here was able to devise a special coating that, when applied to a weapon, rendered it especially effective at disrupting the necrotic energies animating undead. Doctor, I believe you called it kyussbane oil (https://age-of-worms-12.obsidianportal.com/wikis/kyussbane-oil)? So far we've only been able to small quantities of it... But with the university's resources, maybe it could be mass-produced! Just imagine the Valorous Host armed with these weapons... the forces of undeath would stand no chance!" A faraway look comes into her eyes as she allows herself to daydream about such a future.

DarkOne-Rob
2021-05-28, 12:17 PM
"...Kyuss spawn...

...an amulet that enacts a fear-countering effect (https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/amulet-of-courage/)..."

"...Kyuss, or spawn...rare breed of shuffling, undead abomination with which we're becoming so familiar."

Diplomacy check for requesting aid? [roll0]

...one of her former students is caught up in this mess as well...

"...kyussbane oil (https://age-of-worms-12.obsidianportal.com/wikis/kyussbane-oil)"
The professor listens closely, smiling at Jan warmly but not appearing to be familiar with anything they describe. "Well, my expertise is not in undead, or even really fighting them. I've never heard of 'Kyuss' or his - it's? - spawn, or 'Kyuss-bane' or any of that. Undesirable transformations are a bit more familiar, but not like you describe, Dr. Lightfoot. Most of the time I end up working with were-creatures, or those infected with lycanthropy of some variety. Fear of such creatures is usually pretty normal, so I've never heard of an amulet like that either..." he says without a hint of embarrassment. "I will ask around and try to make introductions. Where can I contact you if she's willing to meet? Do you have anything to offer her?"

JWallyR
2021-06-05, 08:20 AM
Jan strokes her chin between one tiny thumb and forefinger thoughtfully. "Well, we're staying at a place called "The Crooked House"... but as nice as they've been to us, maybe we shouldn't rock the boat with talk of necromancers or necromancy in general." She gives a nervous giggle before turning to look up at Frederick and Lydia. "Perhaps she could send word to the Heironean temple? I figure we'll be checking in with them on the regular, one way or another.

Meanwhile..." The thoughtful look returns, mixed with concern. "I don't know what we have to offer the Lady Tolbert. Aside from, y'know, she's part of 'the world', and we're trying to stop 'the end of the world', and all that sort of thing."

Gwynfrid
2021-06-06, 03:45 PM
« Other than our information, which may or may not be of value to her, I don’t think we have much that would be of interest to a lady of such stature », is Marzena’s answer.

MuffinMan
2021-06-07, 05:11 PM
"The Church of Heironeous would consider it a great favor if her knowledge were to help us more effectively combat the undead," Lydia replies. "And the Church believes in reciprocating aid for aid - it would be a powerful thing to have them as an ally. I can see to it, if this Lady Tolbert is all she's made out to be."

Albinobrow
2021-06-08, 09:40 PM
True. It is hard to think of things she might be interested in not knowing who she is. But I would be willing to offer a sample of these worms if she was able to give any more insight into their nature. Or unlife rather. Every little bit helps.

Dr. Olofire thinks to himself for a few moments before looking up at his mentor and then to Frederick and the others in turn, "Was there anymore you all needed to ask of Dr. Ashglade? If not, would you mind stepping outside for a few minutes? I have some questions for him regarding my research and would rather not bore you all with those details. I can catch up with you at he Crooked Inn if you want to head back or go anywhere else?"

Farmerbink
2021-06-10, 09:01 PM
Frederick shrugs noncommittally to the academic's question. When Lydia voices her take, he nods thoughtfully. "That's certainly fair. Our words might go a long way to opening some doors for her."

DarkOne-Rob
2021-06-11, 09:20 PM
"Oh, your Church is one of Lady Tolbert's partners, I guess you probably wouldn't know that..." begins Dr. Ashglade. "I don't believe she is one of your congregation or anything, but as one of the faiths with the most investment in ensuring necromancers behave themselves, well, the Church of the Shining One helped to broker the arrangements necessary for Lady Tolbert to teach in the city at all. 'Ally' might be a strong word, but something like 'necessary business-partner' probably describes their relationship well. I understand that she can even turn undead, much as some of the more senior clergy can..."

At Olofire's mention of the Kyuss worms Dr. Ashglade excitedly claps his hands. "Ah yes! That might get her interest - especially if they are related to dangerous undead. She absolutely won't stand for that sort of thing being about, and would be interested in studying them to help find ways to fight them. I can deliver what you can spare to her."

Professor Ashglade is good to his word. If you have any additional ideas of what you could offer (I'm surprised no one said "a service" or anything), then we can move on with the story. (Any "service" offered would be a side-quest or something. I am 100% onboard with that if you wish to further invest in effort to get academic assistance with the Age of Worms, but it isn't required at this time to progress the story. Up to you guys.)

We won't be meaningfully splitting the party just now, but Albinobrow wanted to have some in-character role-playing with the professor. We will do that in another thread. It is still morning, but we can fast-forward to the evening unless anyone has a complaint or anything else they want to do...

Upon returning to the Crooked House for the evening, the party finds the tavern floor very active. "Welcome, everyone! Would you like to drop off your gear in your rooms and join us for dinner? I've had some excellent venison delivered and carved into steaks, along with farm-fresh grilled vegetables and fresh bread. We expect a band to play tonight, too!" asks Tarquin, the gnomish innkeeper as the party enters. The smell of the food is quite savory - not as good as the fine restaurant of the previous evening, but nice enough for the comfort of the inn common room.

Who drops off armor/weapons in their room? Tarquin considers it rude to have fully armored/armed guests eating next to the common merchants, but could be convinced to serve you anyway with a DC 20 Diplomacy check (from the PC intending to stay armed - Jan cannot sweet-talk him for everyone).

Yes this matters, it is a bit of railroading, but most nights your actions wouldn't matter too much in this respect. This evening it will, though. Please make judgement calls on what your PC would do without the meta-game knowledge that an encounter is coming.

Farmerbink
2021-06-11, 09:42 PM
Frederick's ever-somber mood remains on display in the overly-crowded common room. His eyes never stay in one spot for long, and he quickly becomes increasingly agitated. "Venison sounds fabulous, but if it's all the same, I'm more comfortable like this," he grumbles. He raises his hands, empty for the moment. "I'm a paladin, for crying out loud. You can trust me to play nice. Besides, it might actually make some folks more comfortable to have someone like me hanging about!" Tarquin's response, though initially cool, rapidly warms to the idea. It doesn't take a lot more convincing for Frederick to keep his gear about him as he settles into a seat where he can see the door and most of the room.

[roll0] vs DC 20

Gwynfrid
2021-06-12, 10:57 PM
"Hmm, that is mouth-watering, my friend. The sound of your voice is music to my ears when you speak like this! Let me get upstairs and change outfits, and we shall enjoy a great evening of pleasant company and good fare!" Marzena comes back to the common room, dressed in a form-fitting gown of crimson velvet, her hair arranged in several braids tied together into a complex knot. Her blue, woolen cloak rests on her shoulders in the event of a chilly night, but she soon lets it hang from the back of her chair, as the atmosphere in the tavern is more than a little warm with the excitment of music, good food and rich wine.

She leaves her dagger in her room, but the wide sleeves of her outfit have hidden inner pockets : she's not going to be without her Harrow deck and spell components. Her Cloak of Resistance stays on the chair, so technically she isn't wearing it, but she can easily retrieve it.

MuffinMan
2021-06-14, 09:59 PM
Lydia raises an eyebrow at Frederick's insistence on remaining in his bulky armor. "You may do as you like, I suppose, but if you don't feel safe in the center of Greyhawk then I don't know where you would... Just watch where you're leaning with those spikes - no sudden moves!" She goes upstairs to drop off her own gear and returns wearing a simple tabard emblazoned with the fist-and-lightning-bolt symbl of Heironeous, unarmed and unarmored except for the dagger at her belt.

JWallyR
2021-06-15, 08:29 AM
Frederick's ever-somber mood remains on display in the overly-crowded common room. His eyes never stay in one spot for long, and he quickly becomes increasingly agitated. "Venison sounds fabulous, but if it's all the same, I'm more comfortable like this," he grumbles. He raises his hands, empty for the moment. "I'm a paladin, for crying out loud. You can trust me to play nice. Besides, it might actually make some folks more comfortable to have someone like me hanging about!" Tarquin's response, though initially cool, rapidly warms to the idea. It doesn't take a lot more convincing for Frederick to keep his gear about him as he settles into a seat where he can see the door and most of the room.

Jan stifles her giggles as her half-orc friend negotiates with the gnomish innkeeper. As the others prepare to leave their gear, the gnomish sorceress grins up at Frederick. "Good news for us magicky types," she says, clambering up onto a seat adjacent to the paladin, "we aren't held down by any of that bulky armor! Ain't got the constitution for it, like you muscular folk, which is why we keep you around, and out of trouble." She grins mischievously at her longtime friend before her bubbly laughter begins to escape from her broad smile.

"Oooh, Marzena!" calls Jan, as the former reenters the room. "What a lovely gown! Poor Freddie, with his plate and spikes, nobody's even gonna notice him!" Chuckling to herself, the gnome lowers herself to the ground, scampering over to the battle-mage. "Do you mind...?" she says, but doesn't wait for an answer as she runs the fingers of one hand over the soft fabric. "How exquisite! Must be a relief to be able to pull out a number like this every now and then, now that you're not stuck out at that swampy keep!" She grins upward before turning back to rejoin Frederick at the table.

Farmerbink
2021-06-15, 04:23 PM
Frederick shrugs wordlessly at Lydia's commentary. He's made his dislike of Greyhawk known enough times by now that he doesn't feel like his decision needs defending. He nods respectfully when she leaves the room though.

Jan's comment earns a snort of "cheater." from the hulking paladin. "Never could understand a lick of what you do. Just doesn't seem like we're playing by the same rules, eh?" He raises a bushy eyebrow in mock irritation, which almost immediately explodes into maybe-just-a-little-true indignation. As Jan scampers away from the momentarily dumbfounded Half-Orc, he sputters. "You keep Me out of trouble!?"

He looks up from his outburst to see the newest target of Jan's flightiness, and finds himself blinking back surprise at Marzena's reappearance. His approach is demonstrably more refined, and he inclines his head politely as he approaches his friend. "You look lovely, Marzena. I sincerely hope you enjoy yourself tonight."

Still unable to get out of his own way, Frederick resigns himself to an unenjoyable evening of pervasive suspicions and imagined malices.

Albinobrow
2021-06-15, 05:29 PM
After a thought provoking one-on-one with Dr. Ashglade, Olofire welcomes the thought of a relaxing evening of venison steak and live music. Of course! I'll be right back down. He goes upstairs and drops off his armor and pack in his room.

He comes downstairs shoeless, wearing what looks to be some blue dress pants, a white long sleeve shirt with the ruffled cuffs sticking out under a blue dress coat, a light brown vest, and a white cravat. A familiar flask of blue and green swirled colors tucked under his coat on his belt opposite of his money pouch. He sees the group and approaches, Sorry that took so long, it's been a long while since I've worn these. I think I got most of the wrinkles out! He laughs at himself. Looking around and seeing the room start to liven up around him he can't help but smile at each of their party. It's weird seeing most of them outside of their armor and wearing "normal" clothes.

First round is on me! And he heads off to the barkeep to order drinks. Can I get 2 ales and 3 other drinks please. The other drinks something tasty? Possibly fruity? Do you have a house special drink like that?


He looks just like his character portrait haha! Also, if there is a house special that is fruity and tasty, Olofire will get one for himself instead of an ale. Otherwsie tasty drinks for the ladies and ales for the men.

DarkOne-Rob
2021-06-15, 08:18 PM
The night goes pleasantly enough, with good quality food and drink for all. The party enjoys the opportunity to "let their hair down" and relax, speaking with the merchants and travelers enjoying the unique accommodations of the Crooked House tavern and the exotic tastes and eccentricities of its gnomish curator. Tarquin seems to be enjoying himself, which surprises no one considering the business he's doing this evening, and takes a personal hand in serving the tables at first before mixing drinks behind the bar as the evening gets late.

The revelry goes later than most, and it's well after midnight when Lydia excuses herself to bed - the first of the party to do so. She makes her way upstairs, enjoying the buzz of the ale and other drinks and disappears from sight up the uneven stairs.

Lydia is not yet asleep when the action below takes place. A DC 10 Listen check is all that's needed to notice the commotion about to take place. Lydia will be able to join in normally when the encounter begins properly.
About a minute later (someone-who-looks-identical-to-)Lydia walks down the stairs, casually saunters up to the bar, and with a swift jab stabs Tarquin in the chest with a dagger! With a shocked expression on his face the little gnome falls back, unable to catch his breath, and collapses out of view of the tavern patrons, many of whom see the brazen attack and cry out in alarm and outrage! "She just killed the barkeep!" "Hey there, stop her! The Heironean just stabbed Tarquin!" "Oh no! Save him!" "One of the travelers just attacked that gnome! Get her!"

From their seat at a nearby table, the four PCs still downstairs find themselves suddenly in the middle of a chaotic rush of bodies, some towards not-Lydia and the fallen Tarquin, others towards the door. The attacker dashes back up the stairs and out of sight.

The PCs have about two rounds worth of actions they can take - long enough to get to the fallen Tarquin if they can convince the crowd to make room or yell some hurried directions to the tavern patrons. As the crowd generally knows that Lydia is part of the party, however, any effort to get to the bar will face some resistance...

Please write your post in two parts - what you try to do in this ten seconds or so and how you react to what follows. Roll any skill checks attempted and describe the level-of-violence your PC is willing to commit to get to the gnome if the other patrons try to block your way.

Within a couple of breaths a male human merchant rushes down from upstairs, yelling, "What happened? Some woman just came by with a bloodied dagger, ran into her room, and slammed the door! It was one of those adventurers from out of town! What happened? Did she attack someone?" Near the halfway point on the stairs he sees the PCs and points at them. "Them! She was with them! Get 'em!"

You aren't in combat - yet - but the crowd is definitely unfriendly. Tarquin may not be dead - yet - but he won't have long. If you try to argue either your or Lydia's innocence, I need skill checks accordingly. Note the time it takes for social-skills (about 1 minute per check), and consider this when it comes to trying to reach Tarquin.

The real Lydia is likely to be coming down the stairs momentarily, possibly to a very hostile scene that she could inadvertently make much worse.

Should Tarquin die, this would certainly result in at least a night in jail, possibly worse.

Gwynfrid
2021-06-15, 10:59 PM
Compliments on her fashion sense aren't something Marzena got often as a battlemage in a remote outpost, and she blushes in pleased surprise when her companions shower her with praise. "Not an everyday chance, to dress in something other than travel gear, right?" During the evening, she thoroughly enjoys her time, and isn't the last to partake in the food as well as a variety of drinks, to the point of getting rather tipsy. The only cloud on her mind comes from her less than successful attempts to cheer Frederick up. It appears the paladin has decided to dislike everything and everyone. Such a shame. Unable to decide if she finds the man attractive or infuriating, she stores away any such thoughts for a later time, and goes to get another drink instead. She bids Lydia good night when the priestess decides her bedtime has come...

... That's when all hell suddenly breaks loose. The shock instantly clears her mind of any alcoholic vapors - or at least, that's what she tells herself - and she stands up, toppling her chair. "Something has happened to Lydia... And poor Tarquin... Can you do something? Any ideas? I can help a little..."

She looks intently at the first of her companions that seems about to take action, wishing them the best in the attempt. Then, giggling softly in a somewhat inane, inebriated hilarity, she seems to become lighter on her feet...

Round 1, Fortune (https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-fortune-su/)hex on whoever takes action first.
Round 2, Flight hex a standard action, but she doesn't move yet. Instead, Cackle as a move action extending the Fortune hex.

After that, she'll attempt to fly over the crowd and go upstairs to find Lydia. She'll Cackle on the way, until she's out of earshot of the others.

Albinobrow
2021-06-16, 11:57 PM
No no no! Out of my way! I'm a doctor! After hearing the commotion, Dr. Olofire is quickly on his feet and making his way towards Tarquin to try and tend to his wound.


Olofire will try to convince the patrons to let him pass.. Diplomacy [roll0] Fortune Hex [roll1]
Assuming he is able to get there Knowledge Nature for Heal check to provide first aid as I have no cure infusions on my person currently. [roll2]


Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 16, Touch 16, Flat-footed 11, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition None
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

MuffinMan
2021-06-17, 09:40 AM
[roll0] auto-pass vs DC 10

Lydia stirs and groans in annoyance at the muffled noises of the first round of cries. Can't they keep it down...?! By Heironeous, it's nearly morning already... She tries to burrow more deeply under the covers.

The sound of running footsteps, a slammed door, and a cry from the hallway are enough to awaken her fully, however. She groggily sits up and casts an eye about the room, scanning for her gear. She considers her longspear (Too bulky!) and her breastplate (No time for that!) before settling for her sword belt. She begins buckling it on over her night dress as she strides out towards the sound of commotion. "Just what is going on out here?!" she begins demanding, angrily.

Albinobrow
2021-06-17, 03:27 PM
Forgot to mention in my post, but if I need to tumble through the crowd to get to Tarquin, then he will definitely attempt it.

Acrobatics 1 [roll0]

I don't know if I need to roll multiple times to get past multiple foes.. But if so here are some more.
Acrobatics 2 [roll1]
Acrobatics 3 [roll2]
Acrobatics 4 [roll3]
Acrobatics 5 [roll4]

JWallyR
2021-06-21, 02:58 PM
Jan turns just in time to see... Lydia?!? darting away from the collapsing Tarquin. Shaking away the momentary shock of what her eyes seem to be telling her, the gnome scans the burgeoning chaos in the room before scrambling up onto the table, shoving forgotten vessels of food and drink aside. "LISTEN, people! I don't know what happened, but LET US THROUGH! We can heal Tarquin, and get to the bottom of this, but you have to LET US THROUGH!" The gnome's raised, shrill voice somehow seems to cut through the rapidly escalating din.

Diplomacy Check to "Make Request"? "One or more rounds" is the timing there.
[roll0]

The gnome sorceress watches, hopeful that the crowd will let Olofire through to assist the barkeep, but she turns her attention to Marzena, whose weight seems suddenly un-tethered by gravity. Fixing a pleading expression on the witch, Jan nods, gesturing furtively before pointing at the members of the party. Her following whisper somehow is clearly heard by them all: "Keep us posted, Marzena!"

Casting Message on the party, and wishing Marzena godspeed!

Farmerbink
2021-06-23, 01:53 PM
"Impostor!" Frederick bellows, suddenly incensed by the obvious (to the party) display of dishonesty and defamation. "Get outta my way!" With a roar, the armored and furious paladin charges towards the stairs, roughly (but not aggressively) shoving aside anyone in his path. Hell bent on bringing the fake Lydia to justice, he mounts the stairs with blade in hand.

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 8/8
Grace: 1/1
Hero's Defiance: 1/1

I'm assuming that the distance isn't going to preclude any of this:
Overrun to the stairs, if necessary: [roll0] Taking whatever AoOs (probably won't) happen.

If it's not an overrun, I'll draw the sword as part of the first move action. If it is, I'll use a move action to draw it after. Hopefully to (and maybe up) the stairs.

DarkOne-Rob
2021-06-25, 02:05 AM
Marzena - Fortune Hex, Fly Hex, Cackle Hex
Olofire - Diplomacy (19), Heal (20), and Acrobatics (20+ average) checks
Lydia - upstairs, heading towards the mess
Jan - Diplomacy (27) and casting Message
Frederick - Overrunning (23) towards the stairs

The Merchant attempts Diplomacy with the crowd too, but doesn't do as well as Jan. However, Frederick's rough effort to get to the stairs wiped out any real progress she would have made. As a result the crowd is mechanically unfriendly right now.
https://lh3.googleusercontent.com/safGOz6M2VzzLYNaQfKKaxlFDSyRuA31W7qwkQWetKBaakSiq-xOwAE3joOeHAOApaU2s7Q_sso5jttB1PoUFDxixKyUf52NlH6d nIGi0x2e_hqYZ5VV73uEFh4qYc347AIFz7PyWg=w2400

As you all can see, it's a crowded tavern downstairs, lots of NPCs. Your PCs all have their usual portraits (Lydia is on the second floor, I haven't shown the third floor, since it (probably) won't matter). Tarquin is dying, highlighted red, and his portrait sideways to indicate. The accusatory merchant is highlighted blue, since he seems to be actively working against you all.
Chaos erupts in the room as the PCs begin to scatter, each trying to do what they do well in spite of the city-folk swarming around them. Marzena's obvious magic has the effect of putting some space around the party, as some of the commoners react in amazement and fear. At first this helps Olofire as he begins moving towards the fallen gnome-barkeep, though it's not until Jan makes her passionate plea that his path is really clear. He arrives at the bar and immediately recognizes that Tarquin is unconscious and bleeding out, but he can't reach him to begin triage yet.

From upstairs the real-Lydia hears the noise and Frederick's cry. She begins making her way towards the stairs to meet her fellow Heironean as he barrels through the crowd. Much of the goodwill that Jan's inspired entreaty may have fostered in the crowd is lost as the paladin pushes through, with cries of pain and anger from the tavern patrons around the spiked-armored half-orc.

"Wait right there! Are you calling me an imposter? How dare you! You're with her...wait, you're going to help her. No way, you stop there until we figure this out!" responds the merchant on the stairs, squaring up to Frederick a bit, though still looking to the rest of the crowd to see if anyone will help. "We should let the Watch sort this out! Someone go get them! If we don't let anyone come down, then we'll know who did it - there's no where else to go upstairs!"

At the merchant's direction, at least a couple of people slip out the front door, presumably to find the City Watch. They'll be back soon...

What do you do now? Let's work in rounds-ish - give me mechanics when they make sense, but if Jan wants to continue to try and move the crowd in favor of the PCs, she's got this merchant to deal with too. He's definitely unfriendly, if not hostile, to the PCs and is trying to incense the crowd against them further.

Just to be clear, this could turn into full blown (nonlethal?) combat if things go too poorly. Your actions and what you say could make a big difference in the next several rounds.

Gwynfrid
2021-06-25, 09:26 PM
Hearing the merchant's accusatory tone, Marzena's giggles die on her lips, and she replies in a cutting voice. "I'm going to look for this attacker, whoever that may be! You all, may I suggest that you save the victim first, and bicker about it later?" Realizing she doesn't stand much of a chance to calm the crowd, she takes flight, and rushes, as close to the ceiling as she can, over the crowd's heads, the merchant, and disappears upstairs.

Double move at 60' speed, she should end up around L20 with movement to spare.

On the second floor, she sees Lydia, just out of her room. "Lydia! Did you see anyone? A criminal looking right like you, probably a magical disguise! They attacked Tarquin downstairs, in full sight of everyone, then ran this way!"

JWallyR
2021-06-25, 09:52 PM
"Wait right there! Are you calling me an imposter? How dare you! You're with her...wait, you're going to help her. No way, you stop there until we figure this out!" responds the merchant on the stairs, squaring up to Frederick a bit, though still looking to the rest of the crowd to see if anyone will help. "We should let the Watch sort this out! Someone go get them! If we don't let anyone come down, then we'll know who did it - there's no where else to go upstairs!"

Jan glares daggers at the apparent merchant. "Fool! The attacker has magic to disguise herself, trying to ruin our companion's good name, and you think that a simple lack of stairs will foil her exit? Ignore this simpleton!!" she turns, casting her voice once again over the fracas. "Let my friends through to save Tarquin, and to seize his attacker, and I'll give the Watch the full story myself!!"

Diplomacy to sway the crowd: [roll0]
If applicable, Intimidate to cow the merchant: [roll1] but if I have to pick, Diplomacy is the priority.

Albinobrow
2021-06-26, 11:04 AM
MOVE MOVE! Let me through! The little doctor single mindedly leaps over the bar and makes his way to Tarquin and checks on him.


Same as before. Acrobatics to get to Tarquin (I believe I can get to him this round) and Knowledge Nature in place of heal to render aid.

Acrobatics [roll0]
Knowledge (Nature) [roll1]

Farmerbink
2021-06-26, 04:57 PM
"Not you, fool! The one that looks like Lyida!" Frederick hardly slows down as he marches towards the merchant and the stairs. "Show me which door, or stand aside, but you won't stop me!"

((assuming success getting past him in a single action))
Frederick mounts the stairs and finds Lydia in the hallway. He points accusingly with his blade. "You! Stop! Prove yourself or submit!"

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 8/8
Grace: 1/1
Hero's Defiance: 1/1

Once more, if forced to overrun, do so to the merchant to climb the stairs. [roll0] vs CMD (if he tries to stop me).

Ummmm.... How do we know who's the real Lydia? I think I'm about to get to the second floor and be face to face with her. ... Is it in fact her?

MuffinMan
2021-06-27, 06:06 PM
Lydia pull up short at the sight of Frederick pointing his blade at her, and instinctively her own sword is in her hand before she fully realizes it. "Prove myself?! Are you mad, Sir Frederick, or just drunk!? What in the Shining One's name is going on??" She takes a defensive stance, still blinking her eyes groggily.

5ft step closer, draw weapon, Total Defense action

DarkOne-Rob
2021-06-27, 06:27 PM
Marzena flies up to Lydia.
Jan works to sway the crowd and intimidate the merchant.
Olofire stabilizes Tarquin.
Frederick moves past the merchant to confront (the real) Lydia.
Lydia prepares to defend herself from Frederick (?!?).

The Merchant aces his Diplomacy check, successfully countering Jan's roll (including the reroll). The crowd remains unfriendly, but it's not getting to the point of hostile.
We will have to go to theater of the mind a bit, as it is MUCH harder for me to update the map while at sea. I will work on it, but don't want to delay the action in the meantime, as long as specific tactics and positions don't matter.
In the noise and confusion, several voices rise above the others, all arguing for different responses. Jan's entreaties seem to be about to sway the crowd when the merchant steps out of Frederick's way, crying out, "Hey! He's going to help the attacker! They're in it together!" At his words several of the nearby patrons nod and move to crowd up the stairs too, and the entire tavern continues to be a decidedly unfriendly place for our heroes.

Fortunately for Tarquin, the chaos is mostly in front of the bar, and Olofire is able to hop over and quickly stabilize the bleeding gnome. With several towels pressed on the sucking chest wound, the little halfling sees a barmaid, clearly worried about her employer, and is able to direct her to apply pressure to the spot. She steps forward and nervously does so, following Olofire's directions as the two likely save the man's life. Without magic, however, Tarquin doesn't wake up, leaving the situations tense and dangerous.

Upstairs, Marzena and Frederick find (the real) Lydia, confronting her in very different ways. A couple of the tavern patrons come up behind the half-orc, seeing the different reactions, and start whispering and arguing amongst themselves. "They don't look like they're working together to hurt Tarquin..." "She drew her sword too! Why would she do that if she's innocent?" "I don't know - this could all be a trick! You saw that witch fly up here, maybe she's in on it!" "I saw the whole thing - the attacker was her!"

Good news is that Tarquin is stabilized. Bad news is that things aren't looking any less confusing for the crowd and heroes. The merchant is not helping, of course, but he's not drawn weapons or tried to attack anyone. What do you want to do?

(And by the way, the reroll and high-roll on Diplomacy was not wasted - it countered a natural 20 on the part of the Merchant's Diplomacy check to sway the crowd. It might not feel like a significant win, but it kept the crowd from turning violently against the heroes!)

You've got maybe two or three more posts before the City Watch arrives. If they show up and things look like this when they arrive, it's hard to tell how it will go down...

Albinobrow
2021-06-28, 12:34 PM
Ok good. I know it will be hard, but he needs you to keep applying pressure to that wound. I need to head up to my room for an extract that will heal him more. Olofire instructs the barmaid as he stands once more and starts to rush upstairs past the crowd.

Jan! Olofire shouts across the room loud enough for everyone to hear. Tarquin is not dying anymore! I need my kit if I'm going to heal him properly! I'll be right back!

Where are those two Heironians..?


I don't know if my announcing that he is stable will help Jan's diplomacy checks at all. Or if it's something I need to roll I will do so in OOC.

I'm not sure how fast I can get up to my room grab my kit and back, but I intend to acrobatics my way around the crown to get up and down ASAP. I have one cure light wounds prepared I can administer.
Acrobatics [roll0]

JWallyR
2021-06-29, 12:22 PM
Jan breathes a sigh of relief as Olofire's hurried whisper reaches her ears, despite the tumult in the barroom. Taking a deep breath, she resumes her attempts to placate the crowd. "Look! My friend, the halfling physician, has helped the barmaid to stabilize Tarquin, and even now he is rushing to retrieve his healer's kit to ensure Tarquin's survival! PLEASE, believe me! We wish him, and you, no ill! Simply give us a few moments to prove it, and we will!!"

Diplomacy: [roll0]

Farmerbink
2021-06-30, 12:03 AM
Frederick doesn't lower his weapon, but neither does he move to attack. "We just watched... someone who looks very much like you stab the bartender," he explains, gruffly. "I need to know, beyond a doubt, that you are not the perpetrator!"

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 8/8
Grace: 1/1
Hero's Defiance: 1/1

So.... Detect evil is a useful baseline, that Frederick would employ.... But it has limitations. Obviously, the lack of Evil aura isn't really proof of innocence. I'm still not super clear, from DarkOne, what our characters should perceive. It stands to reason that Lydia is (obviously) the first person we would want to clear? But I'm not really sure how.

Gwynfrid
2021-06-30, 08:52 AM
"Come on, Sir Frederick", Marzena says, trying to keep her voice level. "You're not making any sense. We saw the attacker, she had a dagger, and wore a Hieronean tabard. Now, in front of you, in a night gown and the mark of the pillow's crease still on her face, this is clearly another person. There no way the attacker had time to change her appearance in the few seconds it took us to run up the stairs... At least, not without illusion magic. A type of magic that, as you know, Hieroneous does not grant his faithful."

She looks at Lydia, intently. "Put your weapon away, Reverend Constance. It isn't necessary."

Turning back, she sees the other patrons arguing among themselves, and locks eyes with the one who seemed suspicious of her. "Yes, you're right, Sir. There is definitely a trick in play here. The merchant said he saw the Reverend go into her room with a bloodied dagger. Yet, seconds later, she's in front of us, evidently just out of bed. No dagger anywhere. Maybe we could search the room. But even then... There was not enough time for this sequence of events to happen. We must assume there was some sort of illusory vision in play. Either that... Or this merchant is lying. He seems to be very keen to accuse our group, isn't he?"

MuffinMan
2021-06-30, 10:06 AM
Something clicks for Lydia during Marzena's explanation, and she relaxes her stance. "Oh, there's an impostor of me! Why didn't you just say so? Weapons may still be necessary if they haven't gotten far - I heard a door slam up here just a moment ago! Well, don't just stand there - help me look for the attacker!" She stalks towards her best guess at the slammed door from earlier and throws it open, peering inside.

DarkOne-Rob
2021-06-30, 07:43 PM
Jan uses Diplomacy to try and sway the crowd, but Olofire's effort to help backfires and costs her some of her effectiveness.
Olofire moves towards his room to retrieve a healing extract, seeing the exchange upstairs and leaving Jan alone downstairs with the crowd.
Frederick and Lydia are locked in a confrontation of sorts, with Marzena attempting to mediate. No skill checks or mechanics applied, so not much for me to mediate here.
Lydia moves to start opening doors and finds the first one locked.

The merchant continues to roll well and counters Jan's effort to calm the crowd. Neither of the two are doing so much better than the other that it is changing things, so the status quo remains unchanged - unfriendly.
We will continue with theater of the mind for now.
The back and forth between merchant and Jan continues, neither clearly swaying the crowd as their arguments fail to really go anywhere. "All I'm saying is that we let the law handle this - if they have saved Tarquin's life, wonderful, but I don't trust them. Let the Watch sort this out - we're a civilized, free city, and our laws need to be upheld!" argues the merchant, eliciting nods from many of the patrons and shrugs from others.

As he rushes up the stairs (leaving Jan alone in the crowded tavern room), Olofire sees the confrontation in the hallway. Careful not to bump into any of the NPC patrons, the little halfling begins making his way to his room when one of the patrons pipes up - "Hey there! What are you doing? You can't go to your room right now - we need to wait for the Watch to get here and sort this all out! You could be part of the trouble!"

The twenty-something blonde woman who was suspicious of Marzena doesn't seem particularly cowed by her response, instead saying, "I'm not an expert, but Greyhawk has wizards who can tell us what is going on - just cause you can use magic doesn't mean you can just ignore the law!"

Lydia moves to a nearby doorway, finding it locked. There is no immediate response to her knock.

Things aren't getting less complicated - Jan is now largely alone in the tavern room, facing off the merchant and a crowd that is becoming set in their opinion (unfriendly) of the PCs. This is better than becoming hostile, but after a certain point people's minds won't be changed that quickly - Jan can try to sway them one more turn before it really won't be productive anymore (-5 modifier on further attempts). The other four PCs are upstairs, facing down each other and a smaller group of about a half-dozen folk from downstairs. Olofire has someone trying to bar his way to his room, Marzena is being confronted by a woman, and no one is answering the door Lydia tried to open.

Two more posts before the Watch shows up. How do you proceed from here?

Albinobrow
2021-07-01, 08:27 PM
As he rushes up the stairs (leaving Jan alone in the crowded tavern room), Olofire sees the confrontation in the hallway. Careful not to bump into any of the NPC patrons, the little halfling begins making his way to his room when one of the patrons pipes up - "Hey there! What are you doing? You can't go to your room right now - we need to wait for the Watch to get here and sort this all out! You could be part of the trouble!"

Not stopping to look back at whoever commented, Olofire continues on his way. I am not part of the trouble. I am the solution to Tarquin's condition! I am a doctor and I am fetching my kit so that I may heal him properly. You are welcome to follow me, but I'll be right back down to see my patient!

As he continues to his room to grab his things, he addresses the paladin and the cleric between clenched teeth, again without looking directly at them. You two best sort this out, the situation is not good down there.


Continue moving through the crowd. Hoping to be able to at least grab my stuff and start to make my way back downstairs. Still not armored, but have the pack of elixirs and my kit to make more if needed.

ACrobatics [roll0]

MuffinMan
2021-07-01, 08:45 PM
Frustrated, Lydia aims a halfhearted kick at the locked door as she turns away from it. "Indeed! I intend to sort it out by apprehending the culprit! If he can impersonate me there's no telling who he might become next time. Well, don't just stand there, give me a hand!" She goes to the next door down and tries the handle, trying hard to recollect the direction of the running footsteps she heard earlier...

Keep opening doors for now, skipping any that are locked. She'll double-move to get as many as possible (which might only be 1 or 2). She's looking for something obvious, like someone who looks like her or is wielding a bloody dagger.

JWallyR
2021-07-02, 01:06 PM
Jan's eyes widen at the continued failure of the crowd to respond to her impassioned pleas. "SURELY you must all be joking! A seasoned heironean priestess would attack an unoffending barkeep, leaving her friends and allies to bear the blame? No use of magic on any of our parts to escape or conceal? You allow the impostor and her lackey here," she hooks an accustory thumb at the loud-mouthed merchant, "to make fools and pawns of you? Listen to reason!!" the gnome punctuates her exclamation with a fierce (but virtually inaudible) stomp of her tiny foot on the table on which she stands.

One more Diplomacy attempt: [roll0]

Farmerbink
2021-07-02, 04:29 PM
At the second floor landing, Frederick continues to be almost painfully unsure of himself. He glances between Lydia, Marzena, and the merchant frenetically, desperate to make heads or tails of the situation and ultimately clearly unable. He takes an uncertain step backwards, giving Lydia room to pace the hallway of awkward angles, but remains in the stairwell, keeping the priestess at least in his peripheral vision.

"You make sense, Marzena, but I don't see what you see!" Frederick exclaims, giving voice to his unease. "I don't trust the merchant either, but how are you so certain we don't see an illusion now?"

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 8/8
Grace: 1/1
Hero's Defiance: 1/1

Gwynfrid
2021-07-03, 10:32 AM
"Indeed, we can't be sure that we aren't seeing an illusion right now", Marzena replies to the paladin. "But the Lydia we're seeing here is at least plausible: She's evidently straight out of bed. This makes sense, since she said earlier that she was tired and went to lie down early. In contrast, the Lydia that we saw downstairs was fully clothed, but more importantly, she attacked poor Tarquin for no reason at all - that goes against everything we know about Lydia, right? So, it's much more credible to see that version of Lydia as the illusion. And we know they can't both be the real one: Things happened too fast for this to be physically possible.

That being said..." She turns to the young woman. "You're correct, there is no reason for us to ignore the law. And we've done no such thing. I'm from Greyhawk myself, I'm no stranger to the law, and we will submit to the Watch's investigation when they get here. Shouldn't be long. Meanwhile, if we have any chance to apprehend the actual criminal, we need to look for her - or him - in all haste, and not allow them the time to escape or to pull off another illusion. Sir Frederick, I suggest you test the other doors."

She addresses the blonde woman again. "And, since I can indeed use magic, I intend to do so in a way that helps the investigation, if I can. I request that you please watch me, and you will be able to testify that I didn't do anything fishy. I will only attempt to divine something to help us understand what happened here."

She steps back, and closes her eyes for a moment, frowning in concentration.

Full-round action: Brilliant Spell Preparation (https://www.d20pfsrd.com/feats/general-feats/brilliant-spell-preparation/)to prepare a Detect Thoughts spell in her open slot.

DarkOne-Rob
2021-07-03, 08:10 PM
Olofire tumbles past anyone blocking him, getting to his room and opening the door. Next round he can grab his equipment and begin making his way back downstairs.
Lydia continues to try doors, finding the only unlocked rooms being hers and now Olofire's. It appears all the others are either unoccupied or their occupants aren't opening the doors...
Jan is successful at her opposed-Diplomacy check. The crowd turns from unfriendly to indifferent towards the party.
Frederick makes no mechanical actions.
Marzena prepares Detect Thoughts.

The merchant failed his opposed-Diplomacy check, causing the crowd to be less confident of what he has been saying.

Given this, I am going to move to Olofire healing Tarquin and the arrival of the Watch.
We will continue with theater of the mind for now.
It seems that finally Jan's words reach many of the crowd, as her logical argument leaves the merchant sputtering in offended anger. "Lackey? Why...! All I'm saying is you should stay here and face the Watch! Ugh!" is all he seems to be able to say. When the townfolk upstairs hear Marzena confirm that she intends to work with the law and then sees Lydia, Olofire, and Frederick starting to help in the search, several of them shrug. It appears that they are content with that answer and willing to work with the PCs to try and find the culprit.

Several moments later, Olofire comes back downstairs, this time with several townsfolk in tow, and goes to Tarquin. Gently pouring drops of his healing extract into the gnome's mouth, the halfling doctor brings the man back to consciousness. With a start Tarquin sits up, winces, and cries out. "What? Ow! What just happened? That cleric, she stabbed me! Oh...that hurts...how am I still alive?"

As the little gnome wakes up, several well-armed and armored Greyhawk Watch members arrive, led by a bald, broad-shouldered, short captain with a furious expression. "What is all this? SIT DOWN, ALL OF YOU! Now, no one is to leave until we have this ironed out. Where is the innkeeper - the gnome who was stabbed? Let's see the body, quick now!"

The trouble-causing merchant looks like he's about to step forward, but instead finds a seat near the stairs and waits for the guards to get to him, a scowl of anger and embarrassment on his face.

What does Olofire say to Tarquin? As the victim, Tarquin's testimony will be pretty important...

How does the party cooperate? When the Watch arrives Lydia, Marzena, and Frederick are still upstairs, but you can easily hear the Watch Captain's orders. There are enough soldiers/police to make any fight messy, and they are well equipped. More Diplomacy is likely in order. For now it looks like the merchant is following the directions of the Captain.

Please start with posting general actions and what you say. I don't need specific dialogue, though any mechanical dice rolls or spells cast need to be noted.

Gwynfrid
2021-07-03, 09:34 PM
Marzena hears the Watch's arrival from upstairs - Greyhawk's officers aren't known for their discreet entries. "All right, hopefully I'll be able to help." She keeps an eye on the young woman, adding a reassuring gesture while she intones:

"Dans cette foule assemblée ici
Toutes les intentions sont-elles pures?
Il faut soit percer les mystères des esprits
Soit se contenter de conjectures."

Once her spell is cast, she looks all around in the corridor, but her eyes appear glazed over as if her sight gave away to a more arcane sense.

Casting Detect Thoughts, then scanning the doors to check for the presence of minds. If the doors are made of wood and not implausibly thick, she will be able to detect how many living, sentient beings are in each room.

Albinobrow
2021-07-05, 12:39 PM
Several moments later, Olofire comes back downstairs, this time with several townsfolk in tow, and goes to Tarquin. Gently pouring drops of his healing extract into the gnome's mouth, the halfling doctor brings the man back to consciousness. With a start Tarquin sits up, winces, and cries out. "What? Ow! What just happened? That cleric, she stabbed me! Oh...that hurts...how am I still alive?"

Olofire kneels next to Tarquin, and drinks on of the few prepared extracts he has before speaking, You're ok know. I was able to render first aid with the help of your barmaid here to stop the initial blood loss. Then retrieved a medicinal extract from upstairs to further heal your injury. Please try not to get to worked up or overexert yourself. He pauses for a moment to make sure that Tarquin so far understands what he has said before continuing, Now that I've helped you, I need your help. I believe there is more going on than initially meets the eye. You know, that cleric and I have travelled together and I have never once seen her use a dagger. And frankly, if she truly wanted to kill you, I doubt I'd have been able to save you from that. Olofire doesn't break his gaze, Do you remember anything else? I'm most curious about the dagger. Were there any defining features you can recall. If we can find that dagger I'm sure we will find the truth of what happened here tonight.


First things first I drink a comprehend languages extract. The only thing left prepared is Polypurpose Panacea, and 3 Alchemical allocations. I have 2 1st levels that are still blank. Still no armor on and I would have left my scalpels and sling upstairs as they aren't needed. But I do still have my mutagen on my belt.

I'm not sure but I'm assuming a diplomacy roll is needed. I'm hoping not though :tongue: [roll0]

Also I'd like to try and listen to the others around me and see if I pick up on them saying anything that might help prove Lydia's innocence now that I can understand all spoken languages for 50 minutes.
Perception [roll1] (I do get an additional +1 vs traps, which to me it clearly seems like this is a trap. lol)

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 16, Touch 16, Flat-footed 11, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition None
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

Farmerbink
2021-07-05, 08:32 PM
Frederick, jarred from his inaction by Marzena's suggestion, begins to test the doors. When the watch arrives, noisily, he sheathes his blade and plods downstairs. He scowls bitterly at the merchant, but doesn't say anything, instead making his way to the bar to await his turn to speak.

MuffinMan
2021-07-06, 10:16 AM
Lydia groans at the sound of the Watch pouring into the common area of the inn. "Bahh, they'll be looking for me - someone who looks like me, anyway. I'd better go downstairs before this gets any worse. You two," she barks at Marzena and Frederick, "keep up the search! The assailant can't have gone far - don't let him get away!" Then, sheathing her blade, she strides downstairs into the common room, holding her hands forward to show that she means to do no violence.

JWallyR
2021-07-07, 11:37 AM
"What is all this? SIT DOWN, ALL OF YOU! Now, no one is to leave until we have this ironed out. Where is the innkeeper - the gnome who was stabbed? Let's see the body, quick now!"

Jan observes the entrance of the guard and, after sparing a quick glance to note Olofire's continued ministrations to Tarquin, greets the watch with a sigh of relief.

"Thank all the good gods that you're here! I'm sure that we can figure this mess out together!" she begins, addressing the captain directly. "My name is Janstina Silentall, but you're welcome to call me 'Jan', like the rest of my friends." She smiles congenially at the scowling guardsman. "There's quite a pickle, though- out of nowhere, a person wearing the likeness of Lydia, my friend, not to mention a Heironean priestess in good standing, ran up to Tarquin and stabbed him! For no reason! But as you can see, the real Lydia was in bed, woken up by the ruckus in the first place!" The tiny sorceress hooks one tiny thumb toward Lydia, who makes her way down the stairs.

"Fortunately, another of my companions is quite the physician, and managed to stabilize and revive Tarquin before nature could take its course. So, all we've left to do is find the impostor, and maybe figure out why the loudmouth sulking on the stairs- no, not the paladin, he's with us too, heh, was so anxious to keep my friends from investigating the 'fake' Lydia in the first place!" she spares a haughty, offended glance for the sitting merchant.

A couple of Diplomacy checks, maybe first to improve attitude and then another to request aid?
[roll]1d20+12]/roll]
[roll]1d20+12]/roll]
24 and 29, rolled OOC

DarkOne-Rob
2021-07-08, 05:03 AM
Marzena finds several individuals in their rooms, all of whom are already awake (presumably from the noise downstairs). When the Watch arrives they dutifully come out - none are disguised as Lydia, nor do any look like they were part of the scene.

Olofire finds a bloodied dagger under the bar, presumably where it fell from the hands of the attacker. Tarquin doesn't really have anything to add, though he will vouch for the PCs as good guests.

Lydia cooperates with the investigation.

Jan's efforts pay off - the Watch won't plan to arrest anyone they don't have to arrest and they generally believe her story.
To save time I intend to move forward with some of the narrative, taking your posts and intentions and moving things along. If anyone is upset with that, please let me know.

Tarquin sits up and eventually stands, a bit unsteadily, but on his own. "I'm over here, Captain, and not dead - thank the good gods and this halfling gentleman," he announces, eliciting a hushed cheer from many of the townsfolk in the tavern. "And I'll vouch for the young lady accused - I've spoken with the priestess, and I don't think she did it. Someone who looked like her stabbed me, but I doubt it was really her..."

As Lydia comes down the stairs, her posture cooperative and peaceful, several of the tavern patrons gasp. "She was dressed in her robes just a moment ago!" "How did she change so fast?" "She looks like she just got out of bed..." "Is that her? What is going on here?"

For his part, the Watch Captain stands still, listening and observing things as they happen, as if taking in everything and filing it away for his report later. The merchant who accused the party seems unusually quiet, and the guards begin taking statements from everyone, including the party. They inspect the dagger found under the bar, and when Lydia protests that it isn't hers she is escorted upstairs by one of the guards to collect her equipment. When they find every weapon with a sheath and all the sheaths filled they report accordingly. After everyone is done - a process that takes nearly an hour in total - the Captain looks to Tarquin. "Do you wish to press charges? This is a mess - I could arrest the priestess on suspicion, but it won't go anywhere if you aren't planning to take her to court..."

"Absolutely not!" responds the gnome with a shocked expression. "She didn't do it - I'm convinced - and I intend to give her companions a discount on their rent. The doctor especially will be staying for free, all month if he likes..."

"Fine, fine. Then my report is messy but at least its only a report. How about this merchant everyone is talking about - where's he?" asks the Captain, looking around the tavern expectantly. "Well? Murphy - where is he?"

One of the guards looks around, his actions more and more urgent. "Sir, he was right here, not one minute ago..." he says, before one of the crowd calls out, "Maybe he did it!"

Moments later the room is chaos again, as people argue the subject anew, before the Captain roars, "ENOUGH! Now all of you hush! Did anyone see him commit the assault?" As no one speaks up he shakes his head and mutters to himself. "Did anyone get his name? What did he look like, damn it?!? Ugh!" Throwing up his hands, the Captain assigns one of his men to begin a search of the nearby streets and stomps out of the tavern doors.

The investigation apparently over, Tarquin ushers everyone who isn't staying at the Crooked House out before asking the party to remain downstairs. Once it is just him and the five PCs, he pours everyone a nightcap and thanks them. "I don't know what happened here, but I'm sorry all of you got wrapped up in it. You're good folk, especially for adventurers, and have been good guests. All I remember is seeing a pendant around the attackers neck - maybe it was a key or something, it was kind of askew. It looked like something a sailor might wear...had a ship being dragged underwater by an octopus or something. I'm not sure if that will help you all out or anything, but knowing your type I bet you will try to look into this yourselves.

I'm locking up and going to bed - please accept my hospitality a little longer, at least, and stay tonight."

Do you want to do anything more tonight? Or begin in the morning? What sorts of questions or investigations do you wish to do? Do you want to look into this attack, or go do something else?

(OoC Hint - the story moves forward best if you look into this attack. It was targeting all of the PCs to frame them. The bad guys failed in this attempt, but will try again another way if you don't look into this.)

Farmerbink
2021-07-10, 11:53 AM
Frederick dutifully assists with the investigation as best he's able, which unfortunately isn't very. As the process drags on, he finds himself approaching Lydia. "Please, allow me to sincerely apologize, friend," he mutters, self-consciously. "I just. In the moment, I couldn't think straight. Obviously you were framed from the outset, but it seems easier to tell that now..." He seems about to say more, but eventually visibly decides against whatever it was. Instead, he nods. "Please, let me know if I can do anything else to help."

Otherwise, he finds himself on de facto guard duty, watching the crowd, but especially the merchant. When the captain calls for the merchant, no one is more surprised than Frederick to find the man suddenly gone. "What the- He was right here!" He stomps around the room irritably, scanning the crowd suspiciously. "Must be some kind of shapeshifter," he grumbles, approaching the captain. "I don't think his features will help in your investigation, captain. If he used magic, I'd have noticed. Unless he can do it silently, there are always signs. He just..." Frederick sighs, shrugging. "Might even still be here..."

MuffinMan
2021-07-10, 10:24 PM
Lydia appears a bit taken aback by Frederick's apology, and responds just as awkwardly. "It... wasn't your fault, I don't think. According to everyone else it sounds like this attacker looked exactly like me! What kind of dishonorable coward would stoop to such disgusting tactics? Well, at least Tarquin survived, thank the gods... and thank them that Marzena helped you come to your senses before I had to flog you up and down the hallway. Ha, ha..." Despite herself she glances nervously at Frederick's imposing figure, betraying her doubts that she could have bested him...

"A pendant with a ship and an octopus? Well, it's a start, at least..." Lydia scowls down into the remnants of her drink. "I don't know about everyone else but I'm wide awake now. We could march down to the dockside bars and start asking questions before the trail gets cold - that's my preference. Or we could wait until morning, maybe get a better idea of this symbol first. What does everyone think?" She adjusts a woolen shawl around her shoulders, otherwise still attired in only her nightdress.

Untrained [roll0] to know about the meaning of the pendant, or where best to enquire about it.

Farmerbink
2021-07-12, 08:02 PM
Frederick frowns thoughtfully at Lydia's suggestion. "Seems as good a place to start as any." For a moment, he considers the symbolism in his mind before voicing his concerns.

"I figure we're looking for a group that identifies with the sea creature- not the ship," he grumbles. Moments later, the pervasive scowl returns to his face. "We should expect subterfuge."

Gwynfrid
2021-07-13, 08:37 AM
Hearing the Watch taking over downstairs, Marzena breathes a sigh of relief. The tense moments with the changing moods of the crowd ease over, and she can now focus on finding out what really happened. She tries to memorize the faces of the folks she found in the room, but she leaves the detail for later inquiry. She goes back to the common room, and the first thing she does is to look for that merchant who was so vocal against the group. She doesn't approach him, but her intent gaze never leaves the man as she tries to peer into his mind.

Later, as she answers the questions from the watchmen, she tries her best to keep her eyes on him, whether or not her investigation confirmed her suspicion.

The Detect Thoughts spell will last for 8 minutes and with a 60' range, she can safely check the guy out from afar.

DarkOne-Rob
2021-07-13, 10:27 PM
The merchant has an intelligence of 13. He passes the saving throw required to read his thoughts, however.

Albinobrow
2021-07-14, 08:46 PM
Truthfully, I don't wish to delay our task or researching and trying to overcome this Age of Worms. Though you are right in that someone seems to be out for us, or Lydia. And with Tarquin giving us a discount to stay here, I understand that we should help in the investigation. I also agree that the docks are a good place to start.

Olofire's eyes narrow as he stares into his mug, swirling the ale slightly. As he looks up he makes eye contact with each person before him. We need some way to identify ourselves from this point forward. If there is someone out there with the ability to look like us, we need to have some method to let the other know that we are who are in a moment, without fear of accidentally attacking each other. Something subtle. A codeword perhaps? Unless there is another idea?

Farmerbink
2021-07-15, 06:26 PM
"I completely agree!" Frederick declares, emphatically. "Whatever these things are, we've got to figure out how to know that it's really us." He stops short. "But how? I suppose a codeword might work, but I'm not sure what kind of word would be secret enough... Maybe a few words? Just to make sure they don't say it on accident?"

MuffinMan
2021-07-16, 01:12 PM
Lydia pipes up enthusiastically, "What about, 'I swear on my sacred honor as a servant of the Archpaladin'? Those cowards wouldn't dare to make such a vow!""

Albinobrow
2021-07-16, 11:40 PM
Lydia pipes up enthusiastically, "What about, 'I swear on my sacred honor as a servant of the Archpaladin'? Those cowards wouldn't dare to make such a vow!""

Olofire raises an eyebrow, "But they would definitely say the words, even if they don't mean them, if they were impersonating someone like you or Frederick. Which they already have. No I don't think that'll work. I have a thought, but I'd like to hear everyone else's thoughts first. Jan? Marzena? What do you two think?

Farmerbink
2021-07-17, 08:31 AM
Frederick's excitement tempers somewhat at Lydia's suggestion. "That's... a lot of codewords. I would think it needs to be something short- easy to say in the middle of combat. The hard part is making it not seem out of place..."

Gwynfrid
2021-07-17, 05:50 PM
"This is a good idea... One impersonation is a bad enough experience, we can't allow our enemies a repeat." Marzena eyes Sir Frederick carefully, frowning. Suddenly, her smile shines again. "I have a suggestion. Let me see..." She produces her Harrow deck of cards, and draws one, shows it to the half-orc, then to the others. "Your call phrase shall be, 'I draw the Winged Serpent', it isn't overly long, is it? And then..."

The warmage proceeds to draw a card for each group member.

"Doctor Olofire, yours is 'I draw the Snakebite'. Reverend Lydia... 'I draw the Crows'. My dear Jan... 'I draw the Vision'. And mine is, 'I draw the Tyrant'.

Here. That should do it."

She pauses, deep in thought. "Then, of course, as always the cards hold a lesson for us. We're faced with an evil ruler, the Tyrant, scheming for murder, theft, assassination, and especially, discord, as represented by the Snakebite first, then the Crows. But we shall prevail, through the knowledge of the Vision - she does a little curtsy in Jan's direction, followed by one at Frederick - and then by that knowledge as it informs good judgment, as the Winged Serpent clearly indicates."

(Refer to the Harrow deck and draw method (https://forums.giantitp.com/showsinglepost.php?p=24748056&postcount=178))
Frederick [roll]1d6[roll] [roll]1d9[roll]
Olofire [roll]1d6[roll] [roll]1d9[roll]
Lydia [roll]1d6[roll] [roll]1d9[roll]
Jan [roll]1d6[roll] [roll]1d9[roll]
Marzena [roll]1d6[roll] [roll]1d9[roll]

Botched rolls redone in OOC

JWallyR
2021-07-17, 10:21 PM
Having said her piece, Jan largely fades into the background to allow the guard to perform what minimal investigation they're able, given the brevity of the incident and the following commotion. Aside from sending the occasional withering and/or smug glare toward the merchant who opposed her efforts to sway the crowd, she largely watches the junior guardsmen as they take statements. She beams at Tarquin, seeming equally glad at his recovered condition and his corroboration of the party's good character and behavior.

Her serenity lasts right up until the sudden disappearance of her loudmouthed opponent, and she suddenly dissolves into a writhing ball of fury and hissed epithets. After only a few seconds, her frustration is spent; with a deliberate (and visible) effort, the gnome stands to her full (albeit unimpressive) height, attempts (largely without success) to corral the dark, tentacle-like locks of her dark hair, and recomposes her face into an expression of mild annoyance.

As her companions regroup around their table in the common room, Jan seems to be lost in her own inner dialogue, responding with little aside from a scoffing "Hmmph" at the suggestion that the investigation begin immediately, despite the evening's late hour and unexpected activity. That is, until Marzena produces her Harrow deck and begins to consult it, drawing the gnome out of her inner thoughts and into excited anticipation!

"'I draw the Vision', huh? I don't know what that means, but *I've* been called a 'sight for sore eyes' once or twice, so I'll take it!" Giggling at her own joke, Jan's smile fades into concern once more. "Seriously, though, we have to investigate, don't we? I mean, surely there are other adventurers in the city, did we just get 'lucky'" the word drips in sarcasm, "and happen to pique the ire of some band of ne'er-do-wells??

I doubt it," she glowers, suddenly sullen, "I think somebody doesn't like the threads we're tugging on for fear it'll unravel their webs along the way. This time, it worked out; Tarquin isn't much the worse for wear, thank goodness, but next time we may not be so lucky."

Albinobrow
2021-07-18, 11:45 AM
"This is a good idea... One impersonation is a bad enough experience, we can't allow our enemies a repeat." Marzena eyes Sir Frederick carefully, frowning. Suddenly, her smile shines again. "I have a suggestion. Let me see..." She produces her Harrow deck of cards, and draws one, shows it to the half-orc, then to the others. "Your call phrase shall be, 'I draw the Winged Serpent', it isn't overly long, is it? And then..."

The warmage proceeds to draw a card for each group member.

"Doctor Olofire, yours is 'I draw the Snakebite'. Reverend Lydia... 'I draw the Crows'. My dear Jan... 'I draw the Vision'. And mine is, 'I draw the Tyrant'.

Here. That should do it."


"Marzena, I like that plan a lot! Why don't we head up to the rooms and get some rest to start our investigation after a good breakfast?" Olofire finishes his drink and begins to head upstairs.


He goes up to his room, locks the door, and goes to bed with the scalpel nearby..


When he reaches the middle of the stairs, he looks back to the party, and motions with his head for them to follow and continues up the stairs once he sees they are coming. He ushers everyone in his room and has them sit down either on the bed or the chair, before taking a stance in the center of the room.

" Forgive me for being paranoid, but I would prefer to finish this conversation in my room free from potentially prying eyes. Again, Marzena, I do like your plan and would like to keep those codes to identify ourselves. However, I'd like to offer a contingency code as well. While each those are each short and easy to remember, that also means they are easy for someone else to learn and copy. Should one of us feel that we've been infiltrated again, even if they are saying the correct code, how about we give one more test to verify we are who we say we are?" He pauses to make sure everyone (Jan) is understanding what he means before continuing. "The contingency I'd like to offer is this: colors. Let me explain." He starts to pace as he talks. "If we are wanting to verify someone's identity even after we offer 'I draw the snakebite!' We can say a small phrase including an item or animal or plant known for being a certain color. For example, 'The cardinal flies from it's home.' in this example the color is red for the cardinal. The response can be anything you want so long as it also includes an example of that color! For example, a reply to the cardinal phrase could be, 'The ruby no longer sparkles.' or 'Every rose has it's thorn.' or 'The blood flows uphill.' Any of these would work as they all have something red: ruby, rose, blood. It doesn't matter the color you choose nor does it matter the phrase you say. All that matter is the response also includes something of the same color you offered!" He stops pacing and opens his eyes, a big grin on his face, "What do you all think?"

He spends the next few minutes answering any questions and making sure everyone understands.(we can do this in OoC or Discord if everyone wants to move along.) "Remember, the first code will be from Marzena's harrow deck. Use that first, this last one is only should we feel if the imposter is among us and also knows the harrow codes. I do believe you are all you right now. And hope we never have to use this. I trust each of you. Please know this is just another level of trust among us in my mind. Now let's truly get some sleep. We do have a big day ahead of us again."

DarkOne-Rob
2021-07-18, 01:50 PM
When he reaches the middle of the stairs, he looks back to the party, and motions with his head for them to follow and continues up the stairs once he sees they are coming. He ushers everyone in his room and has them sit down either on the bed or the chair, before taking a stance in the center of the room.

" Forgive me for being paranoid, but I would prefer to finish this conversation in my room free from potentially prying eyes. Again, Marzena, I do like your plan and would like to keep those codes to identify ourselves. However, I'd like to offer a contingency code as well. While each those are each short and easy to remember, that also means they are easy for someone else to learn and copy. Should one of us feel that we've been infiltrated again, even if they are saying the correct code, how about we give one more test to verify we are who we say we are?" He pauses to make sure everyone (Jan) is understanding what he means before continuing. "The contingency I'd like to offer is this: colors. Let me explain." He starts to pace as he talks. "If we are wanting to verify someone's identity even after we offer 'I draw the snakebite!' We can say a small phrase including an item or animal or plant known for being a certain color. For example, 'The cardinal flies from it's home.' in this example the color is red for the cardinal. The response can be anything you want so long as it also includes an example of that color! For example, a reply to the cardinal phrase could be, 'The ruby no longer sparkles.' or 'Every rose has it's thorn.' or 'The blood flows uphill.' Any of these would work as they all have something red: ruby, rose, blood. It doesn't matter the color you choose nor does it matter the phrase you say. All that matter is the response also includes something of the same color you offered!" He stops pacing and opens his eyes, a big grin on his face, "What do you all think?"

He spends the next few minutes answering any questions and making sure everyone understands.(we can do this in OoC or Discord if everyone wants to move along.) "Remember, the first code will be from Marzena's harrow deck. Use that first, this last one is only should we feel if the imposter is among us and also knows the harrow codes. I do believe you are all you right now. And hope we never have to use this. I trust each of you. Please know this is just another level of trust among us in my mind. Now let's truly get some sleep. We do have a big day ahead of us again."
I am going to run with a morning-start for your investigation efforts. Olofire trusts all of the PCs, so I posted the above to make it easy to read.

The party spends the rest of the night trying to rest, confident in each other and anxious to begin their investigation into the attacker who impersonated Lydia. With the description of the key-pendant they set out into town to begin asking around. It takes most of the morning, but after talking to several sailors from the River Quarter they learn that the design on the key matches that used on several old warehouses there. Most of the buildings have been demolished and rebuilt, but there is one warehouse left with that symbol. The now-dead merchant who once owned the building failed to leave a clear will, so the building has been stuck in legal-limbo for several years now. Lurking at the edge of the Selintan River like a rotten log washed ashore, the warehouse marked "Sodden Hold" is built mostly of stone with a wood shingle roof covered in long, ropey moss. The building's faded green paint and boarded-up, second-story windows mark it as abandoned and unoccupied - the perfect place for a covert organization to hide. A tall set of iron double doors marks the only entrance, with a heavy iron chain and lock securing it.

In spite of the abandoned look, it is clear that these doors are frequently used - the dirt and sand in front of the door are clearly swept out of the way of the doors in a way that can only mean the door is opened regularly.
Opening the lock will require either a key or a DC 30 Disable Device check.

When do you want to explore the Sodden Hold? Do you want to do anything else before going inside?

https://lh3.googleusercontent.com/LuS_NVJDKkouEz0ch2TrKFlO8_YgCkFJ9SZg39mcmT9IzljMXq HWBKTSJV8gTvkUNUej4AtCG1sHJXRqCljCZYL3H7dIz1EoCUYV x5w8P6JD-Kf9J5lobFgDra9xf1ZinJadi9PQEQ=w2400

MuffinMan
2021-07-19, 10:44 AM
Lydia yanks the iron chain in front of the entrance to the Sodden Hold, verifying its sturdiness before letting it fall with a scowl. "Locked up tight... but the symbol matches! There's got to be something behind this door that relates to the assassin. Sir Frederick, I suggest you take that hammer of yours and smash this lock! The rest of you prepare yourselves - if they're in there they'll know we're coming, and they might not come along quietly..." She takes a few steps back to give Frederick room to swing, and her hands tighten around the shaft of her longspear...

Gwynfrid
2021-07-19, 11:24 AM
" Forgive me for being paranoid, but I would prefer to finish this conversation in my room free from potentially prying eyes. Again, Marzena, I do like your plan and would like to keep those codes to identify ourselves. However, I'd like to offer a contingency code as well. While each those are each short and easy to remember, that also means they are easy for someone else to learn and copy. Should one of us feel that we've been infiltrated again, even if they are saying the correct code, how about we give one more test to verify we are who we say we are?" He pauses to make sure everyone (Jan) is understanding what he means before continuing. "The contingency I'd like to offer is this: colors. Let me explain." He starts to pace as he talks. "If we are wanting to verify someone's identity even after we offer 'I draw the snakebite!' We can say a small phrase including an item or animal or plant known for being a certain color. For example, 'The cardinal flies from it's home.' in this example the color is red for the cardinal. The response can be anything you want so long as it also includes an example of that color! For example, a reply to the cardinal phrase could be, 'The ruby no longer sparkles.' or 'Every rose has it's thorn.' or 'The blood flows uphill.' Any of these would work as they all have something red: ruby, rose, blood. It doesn't matter the color you choose nor does it matter the phrase you say. All that matter is the response also includes something of the same color you offered!" He stops pacing and opens his eyes, a big grin on his face, "What do you all think?"

Marzena makes a practical evaluation of Olofire's concept. "That's paranoid all right, but we can be forgiven for that, with what happened last night. And it's easy enough to remember. Your idea works for me, Doctor." She winks. "Except that, not all roses are red, so that example isn't the best."


Lydia yanks the iron chain in front of the entrance to the Sodden Hold, verifying its sturdiness before letting it fall with a scowl. "Locked up tight... but the symbol matches! There's got to be something behind this door that relates to the assassin. Sir Frederick, I suggest you take that hammer of yours and smash this lock! The rest of you prepare yourselves - if they're in there they'll know we're coming, and they might not come along quietly..." She takes a few steps back to give Frederick room to swing, and her hands tighten around the shaft of her longspear...

"I gather we're not much for discreet entrances..." Marzena smiles. "The place looks abandoned, at worst we'll take a scolding and a fine for trespassing. Just let me see what the card is for me today..." From her scarf pocket, she pulls a single Harrow card out of the now familiar deck. Looking at it, she frowns, her easy-going composure yielding to one of worry.

"The Tyrant. Again. We should expect trouble, and possibly, to meet someone really dangerous. Let's be on our guard."

[roll0] [roll1]
Using her Harrowed feat, she gets a +2 to use, once today, on any roll modified by the ability associated with the card: Charisma, in this case, which isn't a great option for her, but such is the way of cards...

Albinobrow
2021-07-19, 11:24 AM
Olofire raises his hands Frederick Wait wait! Let's try not to alarm whoever is inside. I might be able to open it quieter than smashing it with a hammer. And do we want to bust in right now in broad daylight? He looks to both of the heironians.
Lydia, I know you're upset. We all are over what happened last night. But let's not be hasty and let our anger get the best of our judgment.

Farmerbink
2021-07-20, 04:01 PM
The night before:
Frederick follows Olofire up to his room, trodding carefully on the uneven steps. He tromps into the doctor's (relatively cramped, with the whole party inside) quarters, and finds himself forced to sit as a preference to standing hunched in the Halfling-sized room. He follows the conversation, except for a suddenly surprised glance towards Marzena. "They're not?" he wonders. "I thought that was... the whole point of roses.... Never heard..." Realizing this is decidedly off-topic, he lapses into silence before offering a grunt and a nod by way of his agreement.

That morning:
The hulking figure of the Heironean paladin tromps through the city streets of Greyhawk with a scowl for everyone he passes. When they finally find themselves at the seemingly-abandoned warehouse (no thanks to him), he seems more than ready to take a hammer to just about anything, for perhaps no reason at all. Only Olofire's hasty hand on his arm stays the steel head, and Frederick quickly sees the smaller man's point. "Yes, well." He steps back, giving him room, and shrugs at Marzena. "Discretion belongs at the Three Dragon table and perhaps sessions of government. Neither suits me, much."

He does exchange the hammer for his blade as Olofire works, fully expecting some sort of resistance from within.

Albinobrow
2021-07-21, 09:34 PM
Seeing the heironians unchanged on their stance for entering tonight, Olofire reaches into his pack. "Ok, well at least you three tall ones form a perimeter around me so no one can see me try and pick the lock.


Disable device [roll0] (+1 vs traps)
I don't know if I need a stealth roll since this is day time but [roll1]

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition None
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

Farmerbink
2021-07-22, 05:16 PM
Frederick quickly begins to fidget nervously. He scowls as the faint clinks seem to produce no opening. "Are you going to open it, Doctor? No sense standing about all morning."

Albinobrow
2021-07-22, 05:45 PM
"Do you remember the last time I had to pick a lock? Me either! It's been weeks! Months! Give me a break, I'm a little rusty." Between his whispers he misses once again until, TCH-kik! The lock opens and Olofire lets out a sigh.

"Now do you want me to go on ahead and look around? Or would you like to lead the charge Sir Frederick? Lydia?


Rolls done in OoC
Succeeds on the 3rd try.

DarkOne-Rob
2021-07-23, 10:47 PM
https://lh3.googleusercontent.com/LdgZHUmNmayHj7lRB1xDUtSn4xUkgsSVUONH304DzV9fb3ZlRW YjKuderBfZjdumJBpuy1meJrQfw3j2RS-adSw0_W_ZMfKp31KIhixMpT_OTtb5Xdf_VZM4rFQ6R_8LD_ztY o58kA=w2400
As the lock falls away the party is able to open the two iron doors into what appears to be a normal, large storage room in a riverside warehouse. The large space is dominated by dozens of crates and barrels of various sizes and lit be a number of faintly flickering torches above. There is a thick layer of dust covering much of the cargo stored here and a catwalk about fifteen feet up directly opposite the entrance. There are two doors on the righthand side (south), a door to the catwalk (also on the south side), and a single door at ground level to the left (north).

You see no immediate threats, but if this is where the Lydia-imposter makes a home (and it is), then there are likely to be hidden dangers. Your PCs are already a bit on edge and paranoid from the attack last night. Please note precautions you take as you explore and describe details like marching orders and any deliberate actions you are taking.

For example, unless you specifically make an effort, I will be assuming Perception checks are essentially 10+your PC's modifier unless you are actively looking around. If you can Take 10 while threatened and want to do so on other skills, that's fine, just say so. If you want to Take 20, you risk bad things happening - I will basically start rolling dice until you reach a 20 and apply consequences as they happen, if there is something bad that could happen.

So, what do you do now?

MuffinMan
2021-07-24, 07:37 AM
"What a heap of junk... although, the dust should make it easier to tell if someone has been here recently - try not to kick it up too much," Lydia admonishes. "However that impostor was appearing as me, it wasn't natural! Hold on, I'm going to check for magical auras." She closes her eyes and utters a brief prayer to Heironeous, and when she opens them they are lightly filmed over with a golden sheen, and she scans the shadowy interior of the warehouse.

Remaining in the entrance for now, cast a light orison on the longspear and then detect magic (https://www.d20pfsrd.com/magic/all-spells/d/detect-magic/). If she detects an aura she'll concentrate for 3 rounds to get as much info as possible.

Farmerbink
2021-07-24, 02:30 PM
Frederick stomps (though not exactly intentionally so) into the storage room, glaring angrily at the boxes as if offended by their very presence. "Looks like nothing to worry about in here," he growls, as he begins to prowl around looking for something to hurt. He meanders through the winding rows of crates, vaguely towards the doors on the southern side of the room.

"Lydia, make sure nobody sneaks up on us?" he asks, gesturing vaguely towards the door now at his back ((the one leading to the North)).

JWallyR
2021-07-24, 05:37 PM
"Marzena, I like that plan a lot! Why don't we head up to the rooms and get some rest to start our investigation after a good breakfast?"

Jan stretches, the night's exertions finally seeming to take their toll upon her. "A good rest and a better breakfast, doctor's orders!" she says, feigning seriousness before giggling at her own joke.

As Olofire's further concerns are revealed, along with his suggested solution, she smiles quizzically at the halfling. "I think by the time we get to that point, we'll be in well over our heads with the cloak-and-dagger stuff! But I s'pose if it turns out we do need it... better safe than sorry?"



As the morning breaks and the party makes their way through the city, Jan's mood is light and cheery. She performs the necessary social interactions with the sailors and workmen along the way, until she finds herself staring up at the abandoned and dilapidated building. "'Sodden', indeed." she murmurs to herself, thoughtfully.

As the others discuss the approach to the door, Jan watches Marzena's Harrow draw with interest.


"The Tyrant. Again. We should expect trouble, and possibly, to meet someone really dangerous. Let's be on our guard."

Jan blinks a few times, and swallows back some trepidation. Fishing a wand out of her waist pouch, the gnome applies its energies to herself before stowing it securely.

Wand of Mage Armor, 1 hour duration

Afterward, casting Light on Frederick's weapon.

With the door finally opened, and Frederick already making his way inside, Jan trots forward, placing herself deliberately between Frederick and Lydia. "Coming, Marzena?" she whispers theatrically between clanks of Frederick's armor.

Albinobrow
2021-07-25, 07:42 PM
Before Olofire follows in after Frederick, he downs an extract that gives his eyes a faint purple glow. And quietly, he goes north around the room looking all around him.


Olofire is going to take a Detect Secret Doors Elixir. 60ft cone to detect secret doors, compartments, caches, etc. for the next 5 minutes. Scalpel is in hand.


Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition Detect Secret Doors 5:00 left
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

Gwynfrid
2021-07-25, 10:08 PM
"Two pairs of eyes are better than one." As she enters, Marzena imitates Lydia's spell with magic detection of her own.

DarkOne-Rob
2021-07-26, 08:46 PM
https://lh3.googleusercontent.com/vMAm2e9ZL5FsFxxRQkawj2GsS7Yf8LtFU7I70mhPAMcIP-WI-1Q4WEWVHjFeQnJmagVR0pBDZ_5dHTQiIKqfEgIyxqqsma5TKtT Bkhydhu-x8NMn-LMU4X3fNlt8_I_QwE0hFZsUXA=w2400
Neither Lydia nor Marzena detect anything magical in this room. It is possible some of the crates hold magical items, but none are obviously enchanted.

After several long breaths of intense (and judgmental) scrutiny Frederick walks inside the room, tending towards the right and the doors on the south. With Jan beside him the two inch their ways into the storage hall, the light of her orison on Frederick's falchion guiding the little gnome's steps.

Olofire seems to instinctively sneak a bit to the north, opposite Jan and Frederick and incredibly quietly. he drinks an extract and glances towards the east wall where he notes the presence of a secret door, hidden at the far northeast corner of the room on the catwalk, some 15-ft above the party.

Nothing has leapt out at you all so far...the paranoia is thick, though. There is no obvious ladder to the catwalk, though there is a door from the south, so there is probably a ladder behind one of the two southern doors. What do you do now?

Albinobrow
2021-07-26, 10:50 PM
Quietly, Olofire approaches the northeast corner of the room where he discovered the secret passage and attempts to continue studying it. He looks around for a way up to the catwalk to get closer.


He will approach the door but stay 10 ft away from it. The 3rd round of studying a door should tell me how it opens. I also want to check for traps. However He will not open it without at least one other person nearby. He will go and get them first before opening it. In another round most likely.

Stealth [roll0]
Perception [roll1] (Includes +1 from trapfinding)

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 47/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition Detect Secret Doors 4:54 left
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

MuffinMan
2021-07-27, 09:31 AM
Lydia hurries into the room after the others, heading towards where Olofire is intently studying... something. She approaches his side respectfully and asks in a low voice, "What is it, Doctor? Do you see something?"

Move adjacent to Olofire, which would be ~E3 right now, but she'll follow as he moves closer to the NE corner.

Farmerbink
2021-07-28, 04:05 PM
"You two see anything?" Frederick grunts- directed at Olofire and Lydia, though perhaps not clearly so. "I don't want to go barging in down here without you close."

He slows down significantly and actually manages some paltry imitation of stealth as he approaches the leftmost southern door. It's not quiet, but it's not equivalent to a fanfare of trumpets, either.

If I take ten, the results aren't negative. That's gotta count for something?

Gwynfrid
2021-07-28, 07:44 PM
Marzena notices Olofire glancing upwards. "Something interesting up there? Should I fly up and investigate?"

Albinobrow
2021-07-28, 08:43 PM
Yes, up there on the north end of the catwalk there is a secret door. I can't tell exactly how it opens from here or if it is trapped. But I have a suspicion we want to go there. In the mean time... Quietly Olofire, steps up to the door in front of him and inspects it.


Marzena notices Olofire glancing upwards. "Something interesting up there? Should I fly up and investigate?"

Actually Marzena, do you thin you can fly me up there with you? I can investigate it more once I get closer. The rest of you may want to check for an entrance on the south side of the catwalk.

DarkOne-Rob
2021-07-28, 11:18 PM
The party begins to move further into the storage room of the warehouse, looking about for signs of danger or secret paths. Unfortunately, no one sees the subtle, barely perceptible motions of breathing coming from the three mimics hiding in the room...

Surprise Round
The first mimic, disguised as a crate, attacks when Olofire begins to step around it, lashing out with a tongue-like pseudopod and slamming into the doctor's side (12 damage and automatically grappled (https://www.d20pfsrd.com/gamemastering/Conditions/#Grappled)). As the shock of impact hits the little halfling, he immediately notices that the attacker is covered in a thick, powerful adhesive slime and that he's stuck fast!

At the entrance Marzena turns to her right to see a rather large chest appear to shuffle her direction, slamming into her with a slimy "drawer" and connecting with her as well (14 damage and grappled (https://www.d20pfsrd.com/gamemastering/Conditions/#Grappled)).

And finally, a barrel stacked in the southern part of the room first hops down and then rolls into Jan (7 damage and grappled (https://www.d20pfsrd.com/gamemastering/Conditions/#Grappled)).

Mimics get a surprise round and act on Initiative 15

Jan - 23
Frederick - 19
(Mimics) - 15
Marzena - 14
Olofire - 10
Lydia - 7
https://lh3.googleusercontent.com/zygKspsAnrVpCsJye1iERpuPNv6rjo8ICeZ_-X_HcwU53u6LBp7fUdzyBKwWmB8NfvMmuU2pgvJLPSrGfLt9fMc 56CplFajFkOyW54XHQHaKKtGaidf715KN6aP9VpNfNnXbhkGTM w=w2400
Jan and Frederick get to act before the Mimics. After their actions, I will resolve the Mimics as a group and then it is block turns from there.

To simplify things, the most important details of mimic mechanics are below, emphasis mine:


Adhesive - A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.

Mimic Object - A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.
There is no grapple check required of the mimics to begin a grapple vs the PCs. I recommend reading the two grapple flowcharts linked here (https://200e02f3-a-62cb3a1a-s-sites.googlegroups.com/site/pathfinderogc/images/grapple_flow_chart-01.png?attachauth=ANoY7co9Q9qX1MTU78qvvn-1x1GXbVJeXXku7GbBkPEOWsSd9Zr519S1cbLsl8oqHIRLq2TPX 4bkLVRD4m1m0rKkaMbtk5PMZAU_Cdu2Yg1W6X6DLsliofT6qgu pucdmENrflEHCvR7Xsye9jI_9__0VR15CP4_IFCAAG1_dzpkq1 xOD1E05jR9u-E1VKi-EVrwsc3XQsL3f7h3bjdC530GVLykh1hITVu2pXl5-ktmmnK0yotejaJo%3D&attredirects=1) and here (https://200e02f3-a-62cb3a1a-s-sites.googlegroups.com/site/pathfinderogc/images/grapple_flow_chart-02.png?attachauth=ANoY7cqWlSGhZgAl0adnSTHGYjr0zLX1-oshXR570YQgiM9GGJNZ_FdKEb5sTmHT0vdHTUOwk2ij3SC2ekT fl-M8VWoeGFFzdFeH1oNkvLXIRwf8BC8Xj0zguE04DQZk0MuGzwco yRBhuFHUq82T4_Z9jyadIrNnMVvd30Ko0bYB2jUjJzlilAaunT XWzXlhotiTmELMOUu6vcKVr-RBR5a-k9FO0L1-58q8VSZckxGYgAtmiesVyIQ%3D&attredirects=1) when considering your options when it is your PC's turn. You cannot really break free, and even if you did all the mimics need to do to reestablish their grapple is to hit you with their slam attack, so consider your options carefully.

The mimics passed their disguise checks, so none of you saw them for what they really are until they attacked.

Begin combat, Round 1!

Farmerbink
2021-07-29, 10:31 PM
"What trickery is this!?" Frederick bellows, quick to respond thanks to his perpetual suspicion. He immediately steps back, to lash out at the... box? attacking Jan. His blade rises and falls with savage ferocity- wild and devastating.

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack (-2 attack, +6 damage (two-hander))
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 8/8
Grace: 1/1
Hero's Defiance: 1/1

Let's go ahead and throw rage & power attack:
[roll0] attack
[roll1] CC (30+)
[roll2] damage
[roll3] crit bonus

IF we're close enough that I can 5-foot step or not move (the lines are... unclear), I'll take the iterative:
[roll4] attack
[roll5] CC (25+)
[roll6] damage
[roll7] crit bonus

JWallyR
2021-07-31, 10:26 PM
Jan's raised eyebrow and wry smile, lips parting in preparation for a comment about the optics of Marzena hauling Olofire to the catwalk, are jarred from her broad face by the impact of the... barrel?? that affixes itself to one arm. With a sudden yelp of pain and surprise, the gnome begins to wriggle against the oddly sticky thing.

If a Knowledge check is allowed for Jan to recognize anything useful about the Mimics, here goes: [roll0]
Likely candidates include Dungeoneering (+4) or maybe Arcana (+6), all others are +0.

If Jan is able to attempt spells with somatic components (unsure due to errata on Concentration not reflected in description of Grappled condition) then I'd like for her to attempt Magic Missile with concentration: [roll1] vs DC 10 + 1 + grappler's CMB. She will shoot missiles into the Mimic grappling her until/unless it dies (hopefully with help from Frederick):
Missile 1: [roll2]
Missile 2: [roll3]
Missile 3: [roll4]
Missile 4: [roll5]

Edit: If she's able to send extra missiles above and beyond those needed to kill the mimic on her to another mimic, I would prefer they go to the one attacking Marzena.

If the ruling is that she is not able to do that, she will instead use one of her uses of Acidic Ray:
Attack: [roll6], CC: [roll7] for x2
Damage: [roll8] acid damage, plus [roll9] on crit

Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 6, HP 53/46, Speed 20
AC 15, Touch 11, Flat-footed 15, CMD 10, Fort 5, Ref 3, Will 5, CMB -2, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+4 Armor, +1 Size)
Abilities Str 6, Dex 10, Con 14, Int 10, Wis 8, Cha 23
Condition Mage Armor: +4 AC, 1 hour
Grappled: -4 Dex (tracked in PERMANENT stats), -2 atk (lol)

DarkOne-Rob
2021-07-31, 11:05 PM
Frederick hits the barrel mimic twice. After his first attack he succeeds at the Reflex save to keep his weapon from getting stuck.
Jan casts Magic Missile, sending all four into the barrel mimic.

All three mimics continue to grapple their victims, pinning (https://www.d20pfsrd.com/Gamemastering/conditions/#Pinned) them and dealing Constrict damage as follows: Jan takes 12, Olofire takes 10, and Marzena takes 8.
https://lh3.googleusercontent.com/BKm22vflwtgItDjq0JLpEII0lT9mmZNwWDo2moYbJo_AHKSXJb uqEIqFYozgCYiVUqUiCTOna3ltNgRWi09iRW2eHVUnJBJC6m1B poseHYclRVwjIWSwI88PKT3rQoP7khvEtDgFVQ=w2400
Frederick strikes twice at the barrel mimic as Jan hastily casts a spell, firing four force missiles unerringly into the creature's tough, sticky hide.

The mimics each continue their attacks independently, maintaining their holds with one pseudopod, opening a mouth full of sharp teeth wide, and wrapping their tongues around Jan, Olofire, and Marzena respectively. Each PC feels their attacker squeeze them, constricting them painfully and leaving their limbs pinned to their sides!

The barrel mimic is not looking good (it's bloodied, at less-than-half HPs). However, now Jan, Olofire, and Marzena are taking constrict damage and are pinned (https://www.d20pfsrd.com/Gamemastering/conditions/#Pinned), further restricting their actions.

If you attack the mimics, please note that weapons have a chance to get stuck to them too! Reflex DC 17 to avoid this or DC 17 Strength check to get a stuck weapon free.

For reference the grapple cheat-sheets are here (https://200e02f3-a-62cb3a1a-s-sites.googlegroups.com/site/pathfinderogc/images/grapple_flow_chart-01.png?attachauth=ANoY7co9Q9qX1MTU78qvvn-1x1GXbVJeXXku7GbBkPEOWsSd9Zr519S1cbLsl8oqHIRLq2TPX 4bkLVRD4m1m0rKkaMbtk5PMZAU_Cdu2Yg1W6X6DLsliofT6qgu pucdmENrflEHCvR7Xsye9jI_9__0VR15CP4_IFCAAG1_dzpkq1 xOD1E05jR9u-E1VKi-EVrwsc3XQsL3f7h3bjdC530GVLykh1hITVu2pXl5-ktmmnK0yotejaJo%3D&attredirects=1) and here (https://200e02f3-a-62cb3a1a-s-sites.googlegroups.com/site/pathfinderogc/images/grapple_flow_chart-02.png?attachauth=ANoY7cqWlSGhZgAl0adnSTHGYjr0zLX1-oshXR570YQgiM9GGJNZ_FdKEb5sTmHT0vdHTUOwk2ij3SC2ekT fl-M8VWoeGFFzdFeH1oNkvLXIRwf8BC8Xj0zguE04DQZk0MuGzwco yRBhuFHUq82T4_Z9jyadIrNnMVvd30Ko0bYB2jUjJzlilAaunT XWzXlhotiTmELMOUu6vcKVr-RBR5a-k9FO0L1-58q8VSZckxGYgAtmiesVyIQ%3D&attredirects=1). Pinned options are covered on the chart titled "Round 3: Attackers Turn."

Begin Round 2!

MuffinMan
2021-08-01, 08:35 PM
Round 2

Lydia steps forward and joins the others in attacking the barrel mimic assailing Jan, her spear thrust narrowly missing the little gnome's robes. "What trickery is this?! Come on, Doctor, snap out of it!"

Step to D/4 and attack the barrel-mimic stuck to Jan:
power atk [roll0], dmg [roll1], cc [roll2] (20/x3), cdmg [roll3]

Reflex save to avoid spear getting stuck: [roll4] vs DC 17

If the spear isn't stuck, AoOs if applicable:
power atk [roll5], dmg [roll6], cc [roll7] (20/x3), cdmg [roll8]
Reflex [roll9]
power atk [roll10], dmg [roll11], cc [roll12] (20/x3), cdmg [roll13]
Reflex [roll14]

Lydia Constantine (http://www.myth-weavers.com/sheet.html#id=2054511) Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
Longsword +9 (1d8 + 3, 19-20/x2)
Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

Farmerbink
2021-08-02, 01:15 PM
Frederick continues to rain down two-handed blows on the creature assailing Jan, eager to free her.

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack (-2 attack, +6 damage (two-hander))
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 6/8
Grace: 1/1
Hero's Defiance: 1/1

Let's go ahead and throw rage & power attack:
[roll0] attack
[roll1] CC (30+)
[roll2] damage
[roll3] crit bonus

[roll4] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable)

IF we're close enough that I can 5-foot step or not move (the lines are... unclear), I'll take the iterative:
[roll5] attack
[roll6] CC (25+)
[roll7] damage
[roll8] crit bonus

[roll9] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable)

If he fails the reflex/str check, I'll use the second action to ready the trident.

JWallyR
2021-08-02, 09:27 PM
Jan catches her feet, as the mimic ceases its assault on her due to Frederick's assault. After a moment wriggling loose of its oddly sticky appendage, she manages to gather herself enough to notice her companions that still suffer the assault of the other mimics. "Oh, no!" she blurts, before frantically murmuring and gesturing, culminating in a gesture like that of flicking a liquid from one's fingers... toward Olofire!

Actions: cast Grease on Olofire (or his clothing or armor or whatever) to give a +10 to any attempt to escape grapples!
Move: ready dagger

Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+4 Armor, +2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
Condition Mage Armor: +4 AC, 1 hour

Gwynfrid
2021-08-02, 11:30 PM
"Aaah... Help..." Marzena's voice weakens visibly as the breath is compressed from her lungs. Still, she manages to cast a vengeful glance at the monster that's presently busy killing her.

Evil eye reducing the monster's AC by 2.

Marzena (http://www.myth-weavers.com/sheet.html#id=2228258) Human (F) Cartomancer Witch 7 CG HP 22 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1
Reference for Harrow deck rolls (https://forums.giantitp.com/showsinglepost.php?p=24748056&postcount=178)

Albinobrow
2021-08-03, 03:38 PM
Oh yeah.. All my fault clearly.. Olofire does his best to try and loosen the creature's grip on him.


Escape Artist [roll0] +10 from Grease spell cast by Jan

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init , HP 25/47, Speed 60 ft
AC 11, Touch 7, Flat-footed 11, CMD 9, Fort 7, Ref 8, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +1 Size, -4 Misc)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition Detect Secret Doors 4:36 left
Pinned is giving the -4 Misc to AC. And loss of Dex Bonus
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

DarkOne-Rob
2021-08-03, 05:37 PM
Round 2

Frederick kills the barrel-mimic trying to eat Jan.
Jan gets free and greases Olofire.
Olofire tries but fails to break the mimic's pin.
Marzena curses the chest-mimic with her Evil Eye.
Lydia moves and attacks the chest-mimic, dealing 14 damage to it.

The remaining mimics continue their attacks on their pinned victims: Marzena takes 13 damage and Olofire takes 7.
https://lh3.googleusercontent.com/HifmqBtSexwYSSGwN76H2ND5DqZjao-tuapBYVbjxCniwqoG6PmIucw_LK7UEo9O1T0flC9GJQkzGnb5Q kM5xI-ROM1XKKHOf4A17Wa75zLfiOQAqLHIFkzSCA4OX5Dtj3h4WzF8o w=w2400
Frederick strikes the mimic trying to eat Jan twice, felling the creature and freeing the little gnome, who promptly casts a spell to make Olofire slicker (so he can get free). Unfortunately, he cannot wriggle free of the pin this round. Lydia turns to strike at the chest-mimic attacking Marzena (after the witch curses her foe), spearing the creature but not knocking it loose.

The two remaining mimics continue their grappling attacks, single-minded in their pursuit of food! Marzena takes 13 damage and Olofire takes 7.

Begin Round 3!

Farmerbink
2021-08-03, 08:37 PM
With a roar of anger and irritation, Frederick charges ((not mechanically)) towards Olofire. Once more, his heavy blade rises with the false crates his target.

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack (-2 attack, +6 damage (two-hander))
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 5/8
Grace: 1/1
Hero's Defiance: 1/1

Move to E3
Still using rage & power attack:
[roll0] attack
[roll1] CC (30+)
[roll2] damage
[roll3] crit bonus

[roll4] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable)

Gwynfrid
2021-08-03, 08:37 PM
Marzena feels the life being squeezed out of her along with her breath. If I have to go now, let it be with one last... laugh... Her last mouthful of air comes out, with what her incredulous companions can only identify as a tiny, barely audible snicker.

Then, the battlemage's eyes glaze over, and she's still. Dead? Not quite, it would seem, as she suddenly closes those eyes firmly shut, frowning in a desperate effort of concentration. Her gold pendant flashes briefly, and a violent whirlwind erupts all around her... It doesn't last for more than a second, though, before it begins to crackle with white sparks, releasing its whole energy in a ball of lightning !

Move action, Cackle to maintain the Evil eye effect one more round.
Standard action, activate Stormlure (https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/stormlure/). In spite of my description, I don't think this requires a Concentration check.
Swift action, release lightning effect, [roll0] electricity damage to all adjacent creatures, Refl DC14 for half. Sorry, Lydia. (I see you have a longspear, so you're fine on that one)

Marzena (http://www.myth-weavers.com/sheet.html#id=2228258) Human (F) Cartomancer Witch 7 CG HP 9 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1

Albinobrow
2021-08-03, 09:58 PM
Round 3

Nnngh!! Yeah, I felt that one.. That really hurt... NNNNNNGGGH!! Olofire, still held fast in the sticky maw of this creature, continues to struggle and regain some mobility.



Escape Artist check [roll0] Includes the +10 from Grease (is the word. Is the word.. Is the word that you read..)

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init , HP 18/47, Speed 60 ft
AC 11, Touch 7, Flat-footed 11, CMD 9, Fort 7, Ref 8, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +1 Size, -4 Misc)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition Detect Secret Doors 4:30 left
Pinned is giving the -4 Misc to AC. And loss of Dex Bonus
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 2/2 left today

JWallyR
2021-08-04, 11:31 AM
Jan spares a worried glance toward Marzena, but the majority of her attention remains focused on Olofire, and the halfling's struggle. With a sharp, jabbing gesture, she points at the mimic and a flurry of arcane projectiles surge toward it!

Cast Magic Missile at the mimic on Olofire. If it dies, and I have the option, further missiles should be directed toward Marzena's mimic instead.

Missile 1: [roll0]
Missile 2: [roll1]
Missile 3: [roll2]
Missile 4: [roll3]

Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+4 Armor, +2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
Condition Mage Armor: +4 AC, 1 hour

MuffinMan
2021-08-04, 06:12 PM
Round 3

Lydia tries to withdraw her spear but finds it stuck to the mimic's slimy hide. "Pha! Come on, Marzena - don't quit on us now!" Releasing her spear, she draws her sword as she steps forward. Her left hand glows with healing light as she reaches it towards her wounded ally.

Drop spear, draw longsword while stepping to A/4, and convert a 4th level spell into cure critical wounds (https://www.d20pfsrd.com/magic/all-spells/c/cure-critical-wounds) on Marzena:
[roll0] healing

Lydia Constantine (http://www.myth-weavers.com/sheet.html#id=2054511) Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
Longsword +9 (1d8 + 3, 19-20/x2)
Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

DarkOne-Rob
2021-08-04, 06:35 PM
Round 3

Frederick moves and attacks the crate-mimic, hitting it and getting his sword stuck in the process.
Marzena cackles and deals some lightning damage (via Stormlure) to the chest-mimic (but not Lydia, who attacked with reach last round).
Olofire gets free of the pin.
Jan casts Magic Missile at the crate-mimic, hitting it with all four force missiles.
Lydia swaps weapons and heals Marzena.

Crate-mimic tries to pin Olofire again, succeeding and doing 12 damage.
Chest-mimic grapples and constricts the pinned-Marzena, dealing 20 damage.
https://lh3.googleusercontent.com/HlgLU1hAKIPPNrMigbd0jhOXn_YxtSUoRpAclLym_SguE12iYH 3oy84zEDfeSBx0KLlZ0arKyvbyOvgLDQ1MI3VAR965Re4p4F3U 2jwibLMYtBH5c3Q_CJt5A5kxw-FXf5mnyEYQjw=w2400
The party surges against the mimics, with Olofire breaking free as Jan's magic missiles and Frederick's blade strike the crate-mimic. Unfortunately Frederick's sword gets stuck against the creature's sticky side and Olofire is re-pinned a moment later (taking 12 damage).

Meanwhile, Lydia swaps weapons and heals Marzena after the witch electrocutes the chest-mimic. (Lydia steps adjacent after the AoE attack.) The mimic constrict Marzena again (dealing 20 damage), though the damage is offset by Lydia's triage.

Both remaining mimics are bloodied.

Begin Round 4!

Farmerbink
2021-08-04, 07:27 PM
"Stay strong, doctor!" Frederick calls, as he stomps towards Marzena. He pulls out the lizard chieftain's enchanted trident on the way there and lunges savagely at the creature assailing Marzena.

Frederick Strongarm (http://www.myth-weavers.com/sheet.html#id=130252)
M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
Warhammer +11/+6 (1d8+4, x3)
MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack (-2 attack, +6 damage (two-hander))
Uncanny Dodge
Lay on Hands: 6/6 (2d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 1/1
Rage: 5/8
Grace: 1/1
Hero's Defiance: 1/1

Move to B4
Gonna save the rage for now:
[roll0] attack
[roll1] CC (28+)
[roll2] damage
[roll3] crit bonus

[roll4] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable) to keep the trident handy

Albinobrow
2021-08-04, 10:31 PM
Ohooooowww!! Yup, can't really stand right now.. And not feeling particularly strong at the moment.. But don't worry... I'm not going anywhere..

Olofire winces as once again the mimic continues to constrict his small frame fracturing a few ribs in the process. But, unknown to anyone else, with a little concentration his bones start to fuse back up as he continues to wriggle his way free from the creautre.


Free action: Talk to Frederick, cry on the inside, and Spontaneous Heal myself taking me from 6hp to 11hp.

Then try and escape again [roll0]

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init , HP 11/47, Speed 60 ft
AC 11, Touch 7, Flat-footed 11, CMD 9, Fort 7, Ref 8, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +1 Size, -4 Misc)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition Detect Secret Doors 4:24 left
Pinned is giving the -4 Misc to AC. And loss of Dex Bonus
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 1/2 left today

Gwynfrid
2021-08-04, 10:36 PM
Marzena is about to pass out from the blood loss, lack of air, and cracked ribs, but at the last second, Lydia's miracle touch pours energy into her body. Surprised, she opens her eyes. "Aah... That... was... timely..." she manages to utter.

Completely unable to move even a pinky finger, she turns a vengeful glare at the murderous creature squeezing her. "You've been... aarg... luck...y... so far... Now... time for... aah... bad luck!" and she even manages to giggle in spite of her life-or-death situation.

Move action, Cackle to maintain the Evil Eye effect (-2 to AC) one more round.
Standard action, Evil Eye to give the thing a -2 penalty to saving throws.

Note that both effects will in fact last for 9 rounds unless the mimic makes a DC19 Will save. If it passes, then Cackle is necesary to maintain the effects round to round.

Marzena (http://www.myth-weavers.com/sheet.html#id=2228258) Human (F) Cartomancer Witch 7 CG HP 19 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1

MuffinMan
2021-08-05, 09:18 AM
Round 4

Lydia releases Marzena and brings both hands to her sword, which she swings at the "chest" in a vicious downward chop.

Move to B/3, power attack:
power atk [roll0], dmg [roll1], cc [roll2] (19-20/x2), cdmg [roll3]
Reflex [Roll][1d20+5/Roll] 20 (rolled in OOC) vs DC 17

(If Frederick kills this mimic she'll go attack the one next to Olofire.)

Lydia Constantine (http://www.myth-weavers.com/sheet.html#id=2054511) Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
Longsword +9 (1d8 + 3, 19-20/x2)
Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

JWallyR
2021-08-05, 02:11 PM
Wincing in sympathetic pain with Marzena, Jan wastes no time on words, projecting yet another set of magical darts into the creature constricting the battle-mage!

Another Magic Missile, hoping to free Marzena. If any missiles are unneeded to free her, redirect to Olofire's mimic instead.
Missile 1: [roll0]
Missile 2: [roll1]
Missile 3: [roll2]
Missile 4: [roll3]

Janstina Silentall (http://www.myth-weavers.com/sheet.html#id=131215)
F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+4 Armor, +2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
Condition Mage Armor: +4 AC, 1 hour

DarkOne-Rob
2021-08-05, 02:57 PM
Round 4

Frederick strikes the chest-mimic nearly killing it.
Olofire heals a little and gets free of the pin again.
Marzena cackles and curses the chest-mimic with -2 to saves.
Jan casts Magic Missile, sending one at the chest-mimic and killing it. The other three missiles go to the crate-mimic.
Lydia takes her longsword and kills the crate-mimic.
https://lh3.googleusercontent.com/vMAm2e9ZL5FsFxxRQkawj2GsS7Yf8LtFU7I70mhPAMcIP-WI-1Q4WEWVHjFeQnJmagVR0pBDZ_5dHTQiIKqfEgIyxqqsma5TKtT Bkhydhu-x8NMn-LMU4X3fNlt8_I_QwE0hFZsUXA=w2400
The party rallies and strikes the two remaining mimics, with magic missiles and weapon blows going in both directions. At the end everyone is still standing and several seconds later (about twenty seconds later for Jan, and thirty for everyone else) the dead-creatures' adhesive fails and everyone is free, along with their weapons.

End of Combat!

I used an old map, because after combat is over your positions don't matter too much yet. What do you do now? Heal up, continue exploring? If you wish to check out the Secret Door Olofire discovered you need to get to the catwalk, fifteen feet above the ground level.

Farmerbink
2021-08-05, 04:44 PM
Frederick plants a boot firmly against the mimic that just moments ago was threatening to squeeze the life from Marzena. With savage ferocity, he yanks the trident free and turns to assist Olofire- only to find that his iron greaves are now stuck firm. After taking just a moment to ensure his companion's safety, he stomps awkwardly into the storeroom again, each step threatening to topple him to the floor. He then slams the bleeding creature into an actual crate several times by main force. After severely damaging the nearer side of the crate, he resigns himself to scraping the remains of it from his armor in rather undignified fashion. "Stupid monsters," he grumbles irritably.

"Everyone alright?" he asks, as he glances from one companion to the next- nodding to each as they tend their wounds ((I'm assuming we save LoH for more urgent needs?)). Satisfied, he returns to tromping steadily southwards. "Figure this is the easier way to get up there," he comments, gesturing vaguely towards the catwalk. "I don't plan to scale these crates, when there's probably perfectly good stairs or a ladder around here somewhere."

Albinobrow
2021-08-05, 07:13 PM
Yeah, sure. Just give me a second.. Olofire sits up in the goopy pile that was just moments ago trying to eat him. Without rising, he grabs a bright red potion and another elixir that is mostly clear with a slight tint of gold floating within. He drinks both in quick succession, the clear and gold elixir first followed quickly by the red potion.

Once he has caught his breath, he walks over to Marzena and hands her a bright red potion as well. Here. How are you holding up?



First he drinks an Alchemical Allocation elixir followed by a Cure Serious wounds for [roll0] hp healed.

He tries to hide this part, but I don't know if it's a slight of hand or stealth check.. [roll1] +9 for slight of hand or +19 for stealth.
He spit the cure serious wounds potion back into the flask before giving it to Marzena. :smalltongue:

Assuming Marzena takes the potion she is healed [roll2]


After making sure that Marzena is ok, he looks around and says, So much for sneaking in.. Before joining Frederick to the south doors, Olofire quickly and quietly heads back to the north door he was heading towards before.


Stealth [roll3]
Check the north door for traps. [roll4]
Then assuming it's safe open the door. If not, disable device [roll5] then look inside!
What do I see??

Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 29/47, Speed 60 ft
AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
Condition Detect Secret Doors 4:00 left
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 1/2 left today

Gwynfrid
2021-08-05, 10:04 PM
"Sure, yes, Sir, why not..." Marzena's starcastic tone returns quickly. "Mind giving me a minute to finish coming back from the dead?" She gives a weak half-smile to the eager Frederick.

With a groan, she pushes away the remains of the mimic's body, wrapped all around her own, and stands up. She wipes off the goo, blood, and aberrant guts as best she can. "Thank you, Lydia. Two more seconds of this and I'm not sure you could have revived me. I mean, I'm used to owing my life to comrades, sure, but this one... It was pretty damn close."

She gratefully accepts the flask offered by Olofire, without checking too closely about where exactly it came from.

Just in case: Perception [roll0]
Then, healing [roll1] - good, 39/44 hp now.

"Aaah... Feeling better already. Thanks!"

While casting a few cantrips to repair the devastation of her clothing - nothing to do about the blood and goo stains all over her, unfortunately - she inspects the various doors, under Frederick's impatient prompting.

"I could carry the doctor and Jan up there, but not you, obviously... Ground floor doors first, then."

MuffinMan
2021-08-06, 10:53 AM
Lydia retrieves her spear with some effort from the decomposing mimic and offers divine healing to any allies that still require it.
Let me know (OOC/Discord) if you need and Lydia will distribute some cure light wounds:
[roll0]
[roll1]
[roll2]

If noone claims any she'll save the spell slots.

She follows Frederick towards the southern door, taking a position as rearguard to the group. "Monsters that look like barrels, and impostors that look like me... something tells me this is the place, all right. Be on guard - the doors themselves could be a foe..."

Farmerbink
2021-08-06, 11:23 PM
At Lydia's comment, Frederick regards the door with a suddenly displeased scowl. "At this rate, you may well be right," he mutters. He doesn't quite prod the wooden frame with his heavy blade, but he keeps it handy while he cautiously reaches forward with his left hand.

JWallyR
2021-08-07, 08:29 AM
Jan sighs in obvious relief as the mimics's efforts to consume her companions cease. Rushing over to Marzena, the gnome proffers a tiny hand to help the battle-mage to her feet, though the combination of her tiny stature and not-at-all-muscular frame make the gesture more absurd than effective. "My goodness, Marzena! Don't scare me like that again!" she chuckles weakly at the joke, still obviously shaken by the nearness of her friend's brush with death.


"Monsters that look like barrels, and impostors that look like me... something tells me this is the place, all right. Be on guard - the doors themselves could be a foe..."

Jan nods, eyeing the door with a dour expression. "With a welcome like we just received, this sure ain't gonna be a casual stroll, that's for sure." she sidles up behind Frederick, sticking close to her burly friend.

DarkOne-Rob
2021-08-07, 09:58 AM
In the process of expressing his frustration with the dead mimic, Frederick discovers that at least the crate he broke is full of bottles of rather strong liquor. Nothing worth confiscating, but had it become necessary to dissolve the adhesive from the mimics the alcohol inside would have worked admirably.

There isn't really anything of value in this storage area, not that any of you mentioned searching it for loot. It's all poor-quality crafting materials like cloth, chain links, spoiled alcohol, etc...

Olofire and Lydia heal the party, both using their respective gifts. Once everyone is feeling better they begin looking at doors, splitting into two general groups - while Olofire and Marzena look at the northern door Lydia, Frederick, and Jan move to the southern two doors. Opening the southwest door the Heironeans and Jan finds what must be an abandoned office, the dark chamber absolutely packed with boxes and bookcases overflowing with ledgers and papers, all in no apparent order. There might be something of interest here, but it will take several minutes of searching to get a good idea. The other door is locked, leaving the three adventurers looking back at Olofire expectantly.

As a result, they all get to watch as Olofire does a quick search for traps and misses one. As he tries to open the northern door they discover it is in fact a false one, opening to a bricked-over entryway. At the same time a massive pit opens up beneath Olofire and Marzena, threatening to drop them forty feet down to a floor littered with spikes!

https://lh3.googleusercontent.com/MAWy2vQnH9UlYvq8YQ5ubqUJw-3ouBXAr7HB_YH19ezHh5xfdSRYTNcOQXF5lFuKvRt58WuDaT7Q 0f-qbkfz9FX3bQBmjB4JMEauKeoTAl9plRbbf0-F1KXDxI4igJLi_1K2yMY3rQ=w2400
The spiked pit trap had a DC of 25 to find it, which Olofire failed. The door isn't locked - it is instead tied to a wire that opens the spiked pit trap.

To avoid falling, roll a DC 25 Reflex save. If you fail, it's a 40 ft drop (4d6 falling damage, can be reduced in a variety of ways). At the bottom are numerous spikes - anyone falling to the floor is mechanically attacked by 1d4 of them, +10 to hit, for 1d4+5 damage each.

Please roll the Reflex saves. If you pass you may select where you land outside the trap. If you fail, figure out the falling damage. After that, roll for the number of spikes that threaten to hit you, then roll their attack rolls. Finally, roll the damage from the spikes.

Then, probably start healing again, cause I suspect some of that will hurt.

Gwynfrid
2021-08-07, 10:54 AM
Suddenly, a gaping pit opens under Marzena's feet! She just clicks her tongue, and her fall, rather than instant and deadly, is light and graceful. Upon landing however, she's unable to avoid the sharp spikes, and gets hurt rather badly.

"Ow! Bloody murderous mystery bastards!" She takes a moment to recover, before using her levitation power to carry herself and Olofire back to the ground floor.

"I don't know who these people are, but they sure aren't fooling around... "

Long live the Flight hex that gives Marzena the ability to cast Feather Fall at will! Then, use Levitate to come back up.

Following rolls in OOC: she took 15 damage.

DarkOne-Rob
2021-08-07, 12:58 PM
With the companions all back on the ground floor, Olofire limps over to the southeastern door to inspect it for traps and unlock it. Finding nothing suspicious he takes several long moments to unlock it. The party finds a small chamber with a decrepit ladder leading up to a platform level with the catwalk. The room is littered with loose stones and dust, and the ladder does not look to be in good repair...

You all are getting suspicious, so I assume Olofire looks at the ladder carefully and decides that it isn't worth the risk of it falling. There are plenty of sturdy crates and barrels to make a makeshift route up to the catwalk, in addition to Marzena's ability to fly at will. I am going to expect that you all get up that way and continue exploring.

Once up on the catwalk the adventurers line up and Olofire inspects the secret door carefully. After confirming it is safe and determining how to open it, he carefully does and looks into a dark, oblong chamber from the top of a staircase. The stairs descend to a single exit to the west. Along the north wall there are a number chests on the floor, closed but with no visible lock. As the party creeps down and inspects the chests they find that they contain a variety of items, including full sets of clothing for both men and women. Two chests in particular have a couple of magic items, along with a set of nice clothes for a male merchant and a noblewoman's outfit.

A Periapt of Health (https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Periapt%20of%2 0Health)
Two Signet Rings
Embroidered sky blue cloak (worth 200 GP)
Noblewoman's outfit

The signet rings and color of the blue cloak suggest the owner of these items is a member of the house of Starmane, a lesser noble house of elves in Greyhawk.
A Bag of Holding (Type I) (https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Bag%20of%20Hol dingType%20I) with 863 GP inside
Merchant's outfit
Checking at the next door Olofire finds nothing special and they open it to discover a hallway leading north with a total of five cells, each with a wall of iron bars facing the corridor between them. A number of the cells are occupied - there is a young elven woman, a pair of young men, and another with what appears to be a dead man. All of the cells have a simple straw mat, ceramic water bowl, and a waste bucket inside, but nothing else visible. The entire hallway is well lit, with several everburning torches suspended from the ceiling.

None of the prisoners call out or look at you all as you enter, their expressions distrustful and suspicious.

https://lh3.googleusercontent.com/8b6M7CNYsRW7w9BWmJ4wnW5snjRH4zvb53uU9vjv1MTOZjFFvG MrGr-qcm5cF130OhH2vINTZFntT1mDJDdGyA_cTkAxd6tjGuqa6dndN kBxPfKnNLPAQZE0hfq4Uq2RUrnEliorHQ=w2400
Do not forget to do the mechanics to heal up!

What do you do? Where is your PC going to stand as you do whatever you do?

MuffinMan
2021-08-07, 05:36 PM
"Doctor Olofire! Thank Heironeous you're safe - those spikes nearly did you in! Here, hold still before you pass out." Lydia quickly provides more magical healing as Olofire and Marzena ascend from the pit trap, a bead of sweat breaking on her forehead from the effort of concentration.

Let's do 1 cure moderate wounds on Marzena:
[roll0]

And 2 CLW and 1 CMW on Olofire:
[roll1]
[roll2]
[roll3]

When they reach the cells Lydia looks at the prisoners in alarm. In a hushed voice she calls out to them, "Don't be alarmed! We are servants of Heironeous - we're going to get you out of here! But first tell me, where are your captors? When did you see them last? How many are there???" She scans nervously back and forth between the cells as she waits for an answer. (Standing near the chests along the north wall.)

Gwynfrid
2021-08-07, 06:50 PM
"My thanks yet again, Lydia. Let's try to avoid traps from now on, if we can... I don't know who the enemy is but they sure are vicious."

When the group enters the prison, Marzena considers the inmates carefully. Why don't they look happy to see us? Not at all happy in fact...

Back to max hp.

Marzena (http://www.myth-weavers.com/sheet.html#id=2228258) Human (F) Cartomancer Witch 7 CG HP 44 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
Powers per day: Fly 7/7 minutes, Levitate 0/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1

JWallyR
2021-08-08, 08:12 AM
Jan gasps in fear and concern as the spike trap yawns beneath Marzena and Olofire. She peers over the edge of the trap, with relief flooding into her face as the battle-mage assists the badly-wounded halfling into range of Lydia's ministrations.

After giving Lydia time to heal the worst of the wounds, Jan rushes over to enfold Olofire in a fierce hug, during which she begins to berate him worriedly! "Now don't you scare me like that either, Olof!" Releasing him abruptly, the gnome visibly bites her lip, turning to toddle back into Frederick's protective reach.


"Don't be alarmed! We are servants of Heironeous - we're going to get you out of here! But first tell me, where are your captors? When did you see them last? How many are there???"

Jan chuckles. "Well, we're not all servants of Heironeous... some of us are merely associates." She grins up at Lydia, with a twinkle in her eye. "But I can assure you that we mean you no harm! Not unless you're in league with those stirring up trouble, trying to sully our good names!"

Jan will stay in arm's reach of Lydia, near the middle of the hallway.
Diplomacy check to improve attitudes of the prisoners: [roll0]

Farmerbink
2021-08-09, 12:42 PM
Frederick starts suddenly as the trap opens beneath his companions. He rushes to the edge to peer in, immediately relieved that neither of them are actually immediately dying. "Marzena, can you get Olofire out of there?" he asks, as she begins to do exactly that. He nods, still more relieved and backs away to give them clear footing.

As soon as they alight on the floor, he gently ushers them further from the trap. "Here, come a little further to recover." As Lydia and Olofire perform their own ministrations, the broad-shouldered paladin frowns. "I'm not doing a very good job protecting you all," he mutters, mostly to himself.

After glaring irritably at the disrepair of the ladders, Frederick somewhat eagerly sets himself to arranging the crates and barrels in as secure a fashion as possible. The climb isn't pleasant or easy, exactly, but the wood-framed structures hold up his bulk and armor well enough. He follows closely behind Olofire into the next room, as if prepared to reach out and grab the smaller man in the event that he stumbles into another trap.

Any such concern proves unnecessary, and instead he finds himself reaching curiously into a chest. He pulls out the pile of clothing, spreading it on another nearby chest. After a moment he wrinkles his nose distastefully. Dropping the clothes unceremoniously back into the chest, he grunts. "This whole place stinks."

Frederick dutifully follows Olofire into what turns out to be a hallway of prison cells. He glances into the nearest one with an expression of sadness and pity before immediately checking the door (to the cell holding a "dead?" man). He pauses at the door to focus his efforts and reopens his eyes with the familiar sheen of his ability to detect wrongdoers. He steadily turns his gaze around the room, viewing both the occupant's dour expressions as well as whatever auras they put off.

He frowns in thought at their apparent dismay. "How many different people have they seen walk this hall?" he wonders aloud. "And how many of them meant well? We've been subject to their deception for almost a day. These poor souls must have been subject to it for who knows how long..."

Still gazing into the cell block from the doorway, he whispers quietly to Jan (and anyone else immediately adjacent), "Seem strange to you they'd leave 3 cells empty and keep those two together?"

If the cell door opens easily, which strikes me as unlikely, Frederick will- wait. Definitely not charge right in and heal him.

Instead, Frederick will detect evil, starting on the "dead" guy, and moving throughout the room before trying to administer first aid.

Albinobrow
2021-08-10, 08:29 AM
Thank you Lydia, again.. Olofire lays down for a few long moments to catch his breath, shaking his head. After he unlocks the door and checks the ladder out, he takes a minute while the rest gather crates and barrels to climb up the catwalk to pull out his small alchemist tools and creates another extract. He also grabs his mutagen and takes a good look at it before ripping off the stopper and drinking it down. The transformation is quick, but he doesn't wince anymore. He is used to the change his body makes now.

Once completed he joins the others in climbing up to the catwalk, checks the door, but allows the others to enter first, following in only when needed.


Dr. Olofire Lightouch (http://www.myth-weavers.com/sheet.html#id=300420)
Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 7, HP 33/47, Speed 60 ft
AC 23, Touch 17, Flat-footed 17, CMD 19, Fort 7, Ref 15, Will 3, CMB +3, Base Attack Bonus 4
Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
only while mutated, Claw +14 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +6 Dex, +1 Size, +2 Deflect)
Abilities Str 10, Dex 24, Con 12, Int 16, Wis 8, Cha 9
Condition Detect Secret Doors 2:00 left
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
-Panache 3/3
-Spontaneous Healing 1/2 left today

DarkOne-Rob
2021-08-10, 08:32 PM
"Where are our captors? Like any of us believe you anymore!" snaps the young elf woman with a hint of haughtiness in her voice. "You can't fool me and I've already answered your questions. Just change my water out, please, and leave me alone...it's not like you're going to let me go..." she continues with a tear trailing down one grimy cheek. She looks decidedly unfriendly, but makes no move to stand up from where she sits on her straw mat or approach the bars. It doesn't take any effort at all to see that she's lost all hope and is despairing in her cell.

The response from the two men is no better. They glare at Frederick and make no sudden moves as he whispers to Jan and nods towards them. One of them coughs with a nasty, phlegmy sound and the other begins to shake his head slowly in the party's direction as they listen to the PCs. When the paladin tries the first cell door the one who coughed laughs, the sound as ugly as his cough. "Hragh! Like you'd leave the door unlocked, even for that poor mess! Stop fooling around and get us something to eat, it's nearly time for our gruel..."

The comatose man doesn't move at first, though upon closer examination he is breathing. His cell is dirtier than the others and smells worse - the odors of urine and excrement make it clear that he is not well and hasn't been able to properly clean himself either. After several long breaths he turns his head towards the party and stares at them from his position prone on the ground. Then out of nowhere he begins to giggle hysterically before lapsing into wracking, sobbing tears, and then back again. "Heeheeheeheeaugg! Wuh huh huh...Heeheeheehee!"

Frederick doesn't detect any evil auras from the captives. Note that mechanically this may not detect an evil alignment unless they are actively planning evil or of sufficiently high level to ping with an aura.

Jan's Diplomacy was not entirely ineffective - the young woman would not have struck out at you violently, but she was hostile prior to Jan's efforts. Now she's "only" unfriendly. Perhaps more progress can be made if you can offer help of some kind...

There is a door opposite the one you used to enter and there must be a way to free them from their cells. No keys are visible, but Olofire has tools to pick the locks. Do you want to try and free any of them?