Glarnog
2021-01-16, 11:08 AM
Using Tasha's' ability score assignments what are races that will work well for a Long Death Monk (or any other sub that would work well)? Unassigned and unmodified stats of 16, 16, 15, 14, 13, 7. Will be a party of just 4. A warlock, artificer, and rogue in addition to the monk. Starting at first level. Not knowing subs or builds of the others feels like my monk will be front line/tank.
Stating a new game soon, new characters, and new rules. In 5e I've only really played an Evoker and Moon druid. I considered a barbarian, and of course a paladin in hell sounds fun. However the flavor and abilities of the monk seem fun. I am being mindful of the party size and composition in my build. I want to have fun, variety, and of course contribute. The only thing I know about the campaign is there will be some MadMax vehicle stuff. So not sure what skill driving those would be under, but I would like that.
Some House Rules:
Attribute Creation: In order to set your attributes, roll 4d6 and choose the highest three dice. Do this six times. Then assign the figures to your attributes.
Evil amongst Us: You may choose to be lawful evil or neutral evil (not chaotic evil). If you choose to be evil, please let me know.
Deal with the Devil: If you choose to play as either the Warlock class or the Tiefling or Aasimar race, please let me know. I’ll help with your backstory.
Flexible Racial Attributes: When you select a race with attribute bonuses, you can apply these bonuses to any attribute rather than the ones described. You cannon apply two sets of bonuses to the same attribute.
Burgeoning Heroes: Your character begins with five additional hit points.
Heroic Inspiration: All characters begin with one point of inspiration.
Devastating Critical Hits: Characters and creatures double all damage on a critical hit rather than simply rolling twice the number of dice.
Sundered Shields: When a character carrying a non-magical shield is hit by a melee weapon attack, they can choose to have their shield destroyed and take no damage from the attack.
Warrior Scholars: In addition to any skills granted by your race, class, and background, you may choose one of the following: (1) +2 Religion, (2) +2 Arcana, (3) +2 History, (4) +2 Investigation, or (5) 1 additional language (Player’s Choice)
Wealth of Bhaal: In the cave where the characters killed the cultist of Bhaal, they found a treasure chest. Gain 5d10 extra gold at character creation.
Steeds of the Hellriders: All characters begin with a riding horse and a +2 in Animal Handling.
So primarily looking for race advice, but any advice would be appreciated since it's my first monk.
Thanks all
Stating a new game soon, new characters, and new rules. In 5e I've only really played an Evoker and Moon druid. I considered a barbarian, and of course a paladin in hell sounds fun. However the flavor and abilities of the monk seem fun. I am being mindful of the party size and composition in my build. I want to have fun, variety, and of course contribute. The only thing I know about the campaign is there will be some MadMax vehicle stuff. So not sure what skill driving those would be under, but I would like that.
Some House Rules:
Attribute Creation: In order to set your attributes, roll 4d6 and choose the highest three dice. Do this six times. Then assign the figures to your attributes.
Evil amongst Us: You may choose to be lawful evil or neutral evil (not chaotic evil). If you choose to be evil, please let me know.
Deal with the Devil: If you choose to play as either the Warlock class or the Tiefling or Aasimar race, please let me know. I’ll help with your backstory.
Flexible Racial Attributes: When you select a race with attribute bonuses, you can apply these bonuses to any attribute rather than the ones described. You cannon apply two sets of bonuses to the same attribute.
Burgeoning Heroes: Your character begins with five additional hit points.
Heroic Inspiration: All characters begin with one point of inspiration.
Devastating Critical Hits: Characters and creatures double all damage on a critical hit rather than simply rolling twice the number of dice.
Sundered Shields: When a character carrying a non-magical shield is hit by a melee weapon attack, they can choose to have their shield destroyed and take no damage from the attack.
Warrior Scholars: In addition to any skills granted by your race, class, and background, you may choose one of the following: (1) +2 Religion, (2) +2 Arcana, (3) +2 History, (4) +2 Investigation, or (5) 1 additional language (Player’s Choice)
Wealth of Bhaal: In the cave where the characters killed the cultist of Bhaal, they found a treasure chest. Gain 5d10 extra gold at character creation.
Steeds of the Hellriders: All characters begin with a riding horse and a +2 in Animal Handling.
So primarily looking for race advice, but any advice would be appreciated since it's my first monk.
Thanks all