Elvensilver
2021-01-19, 04:12 AM
So, my players in a family Pathfinder campaign have taken a shine to a specific NPC (as they well should). Their object of affection is Semis, a 16-year-old human squire (lvl. 2 warrior) in a paladin order, who is sadly somewhat unfit to actually become an effective paladin, as his stats are (I rolled them) Str.: 10, Dex.: 6, Con.: 14, Int.: 15, Wis.: 12, Cha.: 13+2. His exasperated master has entrusted him to the party (Lvl. 4, paladin and witch) for a week to get some perspective/ new insights into paladinhood.
The characters have already halfway brought Semis around to the idea that you can help people without being a paladin, and now the witch’s player has brought up an interesting idea: a side quest to let him retrain to his first PC-class level, one that actually fits his stats. Her suggestion is arcanist.
Since arcanists are fluffwise people with sorcerous potentials but formal wizardly training, this should be twofold: the wizardly part can be easily had through the witch’s exhaustive arcane knowledge and a recently acquired spellbook, but I’m a bit lacking on ideas to actually awaken sorcerous abilities. I looked at the sorcerer backgrounds and they often feature dangerous events or contact with an entity connected to your bloodline.
The setting is: a savannah with a human and halfling nomads (95% good aligned) and rampant curses latching on to people, animals and areas alike, at the beginning of the rainy season.
So: question, then: what are some setting prompts or level-appropriate dangers/ encounters I could bring on a quest to awaken sorcerous powers? It should be open-ended, so that the possible end result does not have to be sorcerer/arcanist: depending on the party’s (and their charge’s) action, Semis could also become a witch, paladin, oracle or wizard, or if everything goes horribly wrong, maybe even a rogue.
Second question: to awaken sorcerous powers, Semis obviously needs a dormant bloodline. What could be ways to low-key imply a bloodline to give the party a hint what to pursue?
tl,dr: The party wants to help an NPC become an arcanist. What could be prompts and encounters to awaken the needed sorcerous powers?
The characters have already halfway brought Semis around to the idea that you can help people without being a paladin, and now the witch’s player has brought up an interesting idea: a side quest to let him retrain to his first PC-class level, one that actually fits his stats. Her suggestion is arcanist.
Since arcanists are fluffwise people with sorcerous potentials but formal wizardly training, this should be twofold: the wizardly part can be easily had through the witch’s exhaustive arcane knowledge and a recently acquired spellbook, but I’m a bit lacking on ideas to actually awaken sorcerous abilities. I looked at the sorcerer backgrounds and they often feature dangerous events or contact with an entity connected to your bloodline.
The setting is: a savannah with a human and halfling nomads (95% good aligned) and rampant curses latching on to people, animals and areas alike, at the beginning of the rainy season.
So: question, then: what are some setting prompts or level-appropriate dangers/ encounters I could bring on a quest to awaken sorcerous powers? It should be open-ended, so that the possible end result does not have to be sorcerer/arcanist: depending on the party’s (and their charge’s) action, Semis could also become a witch, paladin, oracle or wizard, or if everything goes horribly wrong, maybe even a rogue.
Second question: to awaken sorcerous powers, Semis obviously needs a dormant bloodline. What could be ways to low-key imply a bloodline to give the party a hint what to pursue?
tl,dr: The party wants to help an NPC become an arcanist. What could be prompts and encounters to awaken the needed sorcerous powers?