Zaq
2021-01-25, 03:22 PM
I'm trying to brainstorm situations in which it makes more sense to use the reversed version of universal aptitude (i.e., target takes a -5 penalty on all skill checks for five rounds) than the normal version (i.e., target gets a +5 bonus to all skill checks for the same duration). Note, of course, that it is impossible to use these simultaneously; they are mutually exclusive, so that's why we have to choose to use one version over another.
I'm limiting myself to in-combat situations rather than exploration/social situations simply because any situation I can think of in an exploration/social setting wherein it would be valuable to penalize a target's skill checks is one in which it would be, well, let's say awkward to make a big noisy unsubtle utterance at them immediately before. "Here, let me just shout some weird and clearly magical words at you before my bard friend tells you our tale, that's clearly aboveboard." Yeah, no. Don't like that. (And you're gonna break stealth if you use it intending to penalize someone's Spot/Listen rolls, so it's a moot point there.)
Anyway! My point is that I'm limiting myself to in-combat scenarios, since at that point it's expected that you'll be using hostile and obvious magical effects on each other. The problem is that I'm having a hard time thinking of times when you force a target to make a skill check and that skill check isn't an opposed skill check, since nine times out of ten in an opposed skill check it makes more sense to me to buff the ally's roll than to debuff the enemy's roll (after all, the ally might move on to a different target before universal aptitude runs out).
So help me out! When are some times when you'd force an opponent to roll a skill check in combat and you're better off penalizing the enemy rather than boosting the ally? Are there abilities where multiple allies can each force the target to make a skill check (even if those allies don't necessarily have the same feat/ability/etc. on their own)?
Here's what I've got so far, and everything on this list is a stretch:
You happen to have multiple allies who like feinting, so penalizing Sense Motive on the target can help two or more allies to feint.
The target is on grease or a similar surface that forces Balance checks to do anything.
You've managed to perceive the target, but you know that the target is trying to sneak away and hide. Penalizing the target's Hide/MS will help everyone on your team who's trying to make Spot/Listen checks. (Though this relies on the truenamer--who does not have Spot or Listen in-class and who has no in-class use for Wisdom--already perceiving the target in the first place, since you can't use Truespeak on something you can't see or can't otherwise perceive with some sense that "provides as much information as sight," so good freaking luck there.)
I guess if the enemy is climbing and they don't have a Climb speed then they'd need to make Climb checks to move or to avoid falling if they're attacked? Maybe? But that's kind of the enemy's own fault for climbing in combat without a climb speed in the first place. You can't really engineer that.
Maybe if the enemy is, like, making Ride checks or something? Are there any Ride checks with a DC high enough that there's a realistic chance of a trained rider failing even with a -5?
I guess there's Concentration checks, though if you're trying to disrupt spellcasting, you might have a better time just doing continuous damage with a reversed word of nurturing-line utterance instead...
Trying to think of anything else at all. Please help me out, Playground!
I'm limiting myself to in-combat situations rather than exploration/social situations simply because any situation I can think of in an exploration/social setting wherein it would be valuable to penalize a target's skill checks is one in which it would be, well, let's say awkward to make a big noisy unsubtle utterance at them immediately before. "Here, let me just shout some weird and clearly magical words at you before my bard friend tells you our tale, that's clearly aboveboard." Yeah, no. Don't like that. (And you're gonna break stealth if you use it intending to penalize someone's Spot/Listen rolls, so it's a moot point there.)
Anyway! My point is that I'm limiting myself to in-combat scenarios, since at that point it's expected that you'll be using hostile and obvious magical effects on each other. The problem is that I'm having a hard time thinking of times when you force a target to make a skill check and that skill check isn't an opposed skill check, since nine times out of ten in an opposed skill check it makes more sense to me to buff the ally's roll than to debuff the enemy's roll (after all, the ally might move on to a different target before universal aptitude runs out).
So help me out! When are some times when you'd force an opponent to roll a skill check in combat and you're better off penalizing the enemy rather than boosting the ally? Are there abilities where multiple allies can each force the target to make a skill check (even if those allies don't necessarily have the same feat/ability/etc. on their own)?
Here's what I've got so far, and everything on this list is a stretch:
You happen to have multiple allies who like feinting, so penalizing Sense Motive on the target can help two or more allies to feint.
The target is on grease or a similar surface that forces Balance checks to do anything.
You've managed to perceive the target, but you know that the target is trying to sneak away and hide. Penalizing the target's Hide/MS will help everyone on your team who's trying to make Spot/Listen checks. (Though this relies on the truenamer--who does not have Spot or Listen in-class and who has no in-class use for Wisdom--already perceiving the target in the first place, since you can't use Truespeak on something you can't see or can't otherwise perceive with some sense that "provides as much information as sight," so good freaking luck there.)
I guess if the enemy is climbing and they don't have a Climb speed then they'd need to make Climb checks to move or to avoid falling if they're attacked? Maybe? But that's kind of the enemy's own fault for climbing in combat without a climb speed in the first place. You can't really engineer that.
Maybe if the enemy is, like, making Ride checks or something? Are there any Ride checks with a DC high enough that there's a realistic chance of a trained rider failing even with a -5?
I guess there's Concentration checks, though if you're trying to disrupt spellcasting, you might have a better time just doing continuous damage with a reversed word of nurturing-line utterance instead...
Trying to think of anything else at all. Please help me out, Playground!