Laevatein
2021-01-25, 03:33 PM
Had an idea for the climax of a campaign stuck in my head, and wondering if it's a good or bad idea:
Basically, the PCs confront the Big Bad, and at the end of the battle, everything blows up, killing the PCs. They then awaken in the afterlife, where they meet their deity and are asked to fight the Bigger Bad behind the Big Bad, possibly getting transformed into Celestials or somesuch in the process. On one hand, I think if I managed to pull it off it would make a cool climax to the campaign; on the other, I can see the players objecting to death being inescapable (even if they are still active afterward). So, thoughts?
Basically, the PCs confront the Big Bad, and at the end of the battle, everything blows up, killing the PCs. They then awaken in the afterlife, where they meet their deity and are asked to fight the Bigger Bad behind the Big Bad, possibly getting transformed into Celestials or somesuch in the process. On one hand, I think if I managed to pull it off it would make a cool climax to the campaign; on the other, I can see the players objecting to death being inescapable (even if they are still active afterward). So, thoughts?