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2021-01-28, 09:36 PM
This is my first post on this forum, so I want to apologize if this isn't right subforum.
All my friends have moved on from 3.5 so I don't have anybody to ask for help with this. These are, I think, the second and third time respectively that I've ever made a spellcaster.
Would somebody please look them over and tell me anything I missed, anything wrong, any suggestions, et cetera?
Nyth CR 10
Female Human Monk 1/Battle Sorcerer* 9
*Unearthed Arcana, page 56
CN Medium Humanoid (Human)
Init +1; Senses Listen +6, Spot +6
Languages Abyssal, Common, Draconic, Elven
------------------------------------------------------------------
AC 29, Touch 21, Flat-footed 27 (+3
AC Bonus, +8 Armor, +6 Charisma, +2 Dexterity)
hp 76 (10 HD +28)
Fort +6, Ref +7, Will +10
------------------------------------------------------------------
Speed 30 feet (6 Squares)
Melee Warhammer +8/+3 (1d8+1) or
Melee Unarmed Strike +7/+2 (1d8+1) or
Melee Hand Axe +7+2 (1d6+1)
Space 5ft. Reach 5 ft.
Base Atk +6/+1; Grp +7/+2
Sorcerer Spells Known (CL 9th):
4th (5/day) – Enervation
3rd (7/day) – Dispel Magic, Fly (DC 21)
2nd (8/day) – Daze Monster (DC 20), Eagle’s
Splendor (DC 20), Resist Energy (DC 20)
1st (8/day) – Alarm, Comprehend Languages,
Endure Elements (DC 19), Mage Armor (DC
19) 0th (5/day) – Detect Magic, Electric Jolt,
Launch Bolt (+8, 1d10), Mending (DC 18),
Prestidigitation (DC 18), Read Magic
-----------------------------------------------------------------
Abilities Str 12, Dex 15, Con 12, Int 16, Wis 14, Cha 22
Feats Ascetic Mage, Sherem-Lar Sorcery,
Sherezem-Lar Sorcery, Spellcasting Prodigy*, Sudden
Empower, Sudden Extend, Weapon Focus (Warhammer)
*Nyth has traded her Flurry Of Blows class feature for the
Spellcasting Prodigy feat.
Skills Concentration +14, Craft +16, Intimidate
+15, Knowledge (Arcana) +16, Profession +14, Sense
Motive +6, Spellcraft +12, Swim +5
Possessions Bracers of Armor +8, dead cat, dress,
10 heavy crossbow bolts, monkÂ’s belt, satchel, spell book,
spell component pouch
------------------------------------------------------------------
AC Bonus (Ex): When unarmored and unencumbered,
Nyth adds her Charisma bonus to her AC. In addition, she
gains a +1 bonus to AC for every five sorcerer and/or monk
levels she gains.
These bonuses to AC apply even against touch attacks or
when Nyth is flat-footed. She loses these bonuses when she
is helpless or immobilized, when she wears any armor, when
she carries a shield, or when she carries a medium or heavy
load.
Fiendish Familiar (Ex): The demonic organ in place
of Nyth’s uterus and ovaries is a fiendish familiar.
This grants her the following:
Arcane Education (Ex): Nyth’s fiendish familiar can
serve as a source of spell knowledge as described in The
Dungeonmaster’s Guide.
Enhance Spellcaster (Ex): For the purpose of
determining bonus spells, Nyth’s Charisma score is effectively
two points higher.
Fiend Folio, page 219.
Metamagic Specialist (Ex): 3 times a day, Nyth
may apply a metamagic feat to a sorcerer spell without
increasing the spell’s casting time.
This has replaced her ability to summon a familiar.
Player’s Handbook II, page 61.
Racial Traits: +2 Charisma, -2 Wisdom. Medium
size. Humanoid with the Human subtype. Bonus skill points,
bonus feat at first level.
Nyth has chosen Sherezem-Lar Sorcery as her bonus feat.
D20 Future, page 46.
Stalwart Sorcerer (Ex): Nyth receives 2 bonus hit
points every time she gains a sorcerer level.
Additionally, she receives the Martial Weapon Proficiency
feat for a single melee weapon and the Weapon Focus feat
for that same weapon. Nyth has chosen proficiency and focus
with war hammers.
In exchange she receives one less spell per day than
normal for her level.
Complete Mage, page 36.
Weapon and Armor Proficiency (Ex): As a battle
sorcerer, Nyth is proficient with all simple weapons and a
single light or one-handed martial weapon of her choice. Nyth
has chosen hand axes. She is also proficient with light armor.
She does not suffer spell failure chance when casting battle
sorcerer spells in light armor.
In exchange, Nyth knows one less spell per level and has
one less spell per day per level.
Unearthed Arcana, page 56.
Though barefoot and heavily pregnant, this exotic human
woman seems like she’d be far more at home on a battlefield
than in a kitchen. She wears a dress that is simply cut but
elaborately decorated and she has a suspiciously
heavy-looking scepter at her hip.
Manythenas was left on the steps of a monastery as an infant.
Though she was an adequate monk, she chafed under the
rigidity of the lifestyle and dreamed of someday becoming a
powerful spellcaster.
She was approached by a demon who offered her prodigious
spellcasting talent in exchange for carrying some of his
demonic essence inside of her. If he were to ever die, Nyth or
one of the many other women he’d dealt with would act as a
vessel for his rebirth. Nyth agreed without hesitation, or any
thought about what she was agreeing to. All that mattered to
her was becoming the mighty magic user she’d always
dreamed of being.
The deal done; the demon left. It had indeed kept its end
of the bargain and Nyth was granted enormous potential as a
fiend-blooded sorcerer. But achieving anything with all that
potential was up to Nyth, she’d have to learn how to use her
magic like any other sorcerer.
The demon left her with something more tangible as well,
a large lump of demon flesh where her womb had once been.
It was through this abyssal organ that Nyth would resurrect
the demon should the need ever arise.
Nyth’s mind was bubbling with new ideas and perspectives,
but she found that she could no longer hold the discipline
and focus needed of a monk. Wanting to hide her new
“condition” from the other monks, Nyth simply left town after
the deal with the demon was done. She didn’t have many
friends or many things back at the monastery anyway.
Hotter Nelle CR 20
Female Human Wizard (Evoker) 20
CG Medium Humanoid (Human)
Init +3; Senses Listen +3, Spot +3
Languages Abyssal, Aquan, Common, Draconic, Ignan,
Infernal
------------------------------------------------------------------
AC 22, Touch 13, Flat-footed 18 (+3 Dexterity,
+8 armor)
hp 93 (20 HD +40)
Fort +8, Ref +9, Will +15;
+4 against fire effects, +1 bonus against fire spells (+5 total)
------------------------------------------------------------------
Speed 30 feet (6 Squares)
Melee Club +11/+6 (1d6+1)
Space 5ft. Reach 5 ft.
Base Atk +10/+5; Grp +11
Atk Options Fiery Burst
Special Actions Enhanced Magic 3/day
Wizard Spells Prepared (CL 29th):
9th – Lightning Ring F 1 2 (7) (DC 25)
8th – Lightning Ring F 1 (7) (DC 25)
7th – Cone of Cold F 2 (7) (DC 24)
6th – Fires Of Purity (8)
5th – Fireball 2 (8) (DC 20)
4th – Ice Storm F (8)
3rd – Fireball (9) (DC 20)
2nd – Flaming Sphere (9) (DC 19)
1st – Burning Hands (9) (5d4)
0th – Ray Of Frost F (7) (+13 ranged touch)
F Hotter Nelle has changed this to a fire spell with
her Elemental Substitution feat. It now has the fire
descriptor and deals fire damage instead of its normal
damage type.
1 Lightning Ring is Hotter Knell’s Thesis Spell. She
casts it at +2 caster level (31st).
2 This spell has been augmented by the Fiery Spell
and Searing Spell metamagic feats. It deals +1 point of
fire damage per damage die, ignores fire resistance, deals
half damage to creatures immune to fire, and deals double
damage to creatures with the cold subtype (rather than
the normal +50%).
Supernatural Abilities (CL 20): Fiery Burst
-----------------------------------------------------------------
Abilities Str 12, Dex 16, Con 14, Int 25, Wis 17, Cha 12
SQ Energy Affinity (+1 CL when casting fire spells)
Feats Arcane Thesis (Lightning Ring), Bloodline Of
Fire, Draconic Heritage, Draconic Power, Dragontouched,
Fiery Burst
Wizard Bonus Feats Elemental Spellcasting,
Elemental Substitution, Fiery Spell, Scribe Scroll, Searing
Spell, Spell Mastery
Skills Concentration +25, Craft +33, Gather
Information 24, Knowledge (Arcana) +33, Knowledge (The
Planes) +33, Profession +26, Spellcraft +33
Possessions Bracers of armor +8, club, leather coat, leather
boots, leather pants, orange prism ioun stone (+1 to caster
level), spellbook, wheel of cheese
------------------------------------------------------------------
Caster Level: Hotter Nelle casts spells with the
fire descriptor at +6 caster level.
Bloodline of Fire +2
Draconic Power +1
Elemental Spellcasting +1
Energy Affinity +1
Fiery Burst +1
Each of the spells she has prepared is a thematic spell
(see Spell Thematics, below), increasing the caster level
by another +1.
Each of the spells she has prepared is an evocation
spell, meaning her spellgifted trait increases her caster
level by +1.
Lastly, her orange prism ioun stone grants her +1
caster level with all spells.
All of these together add to +9 caster level when
casting the spells listed above.
Energy Affinity (Ex): Hotter Nelle casts spells
with the fire descriptor at +1 caster level.
This has replaced her ability to summon a familiar.
Unearthed Arcana, page 62.
Enhanced Magic (Su): Three times per day,
Hotter Nelle may take a standard action to enhance her
next fire spell.
The next fire spell she casts (if cast within one minute)
is cast as though she had applied the Enlarge Spell and
Maximize Spell metamagic feats.
This does not affect the spell slot of the spell cast.
In exchange, Hotter Nelle can cast one less 7th-level spell
per day.
Planar Handbook, page 36.
Fiery Burst (Su): As long as Hotter Nelle has a fire
spell of 2nd-level or higher available to cast, she can spend
a standard action to create a 5-foot-radius burst of fire at a
range of 30 feet.
This burst of fire deals 1d6 points of fire damage per level
of the highest-level fire spell Hotter Nelle has available to cast.
A successful Reflex save halves the damage.
Hotter Nelle’s caster level for this supernatural ability is 20.
Complete Mage, page 43.
Racial Traits: +2 Intelligence, -2 Constitution. Medium
size. Humanoid with the Human subtype. Bonus skill points,
bonus feat at first level.
Hotter Nelle has chosen Elemental Spellcasting as her bonus
feat.
D20 Future, page 46.
Specialist Wizard (Ex): Hotter Nelle can prepare one
extra Evocation spell per day. Her prohibited schools are Illusion
and Necromancy.
Spellgifted (Ex): Hotter Nelle casts all evocation spells
at +1 caster level.
She casts all non-evocation spells at -1 caster level.
Unearthed Arcana, page 90.
Spell Mastery (Ex): Hotter Nelle can prepare the
following spells without the use of a spell book:
9th: Meteor Swarm
8th: Lightning Ring
7th: Ice Claw
6th: Chain Lightning
5th: Cone Of Cold
4th: Ice Storm
3rd: Fireball
2nd: Flaming Sphere
1st: Burning Hands
0th: Ray Of Frost
Spell Thematics (Ex): All of Hotter KnellÂ’s spells
take the form of black and purple fire.
Due to the unusual appearance of her spells, the DC of
any Spellcraft check to identify a spell Hotter Nelle has cast
increases by +4.
In addition, she may designate one spell she knows per
spell level as a thematic spell and cast it at +1 caster level.
Hotter Knell’s thematic spells are the following:
9th: Meteor Swarm
8th: Lightning Ring
7th: Ice Claw
6th: Chain lightning
5th: Cone Of Cold
4th: Ice Storm
3rd: Fireball
2nd: Flaming Sphere
1st: Burning Hands
0th: Ray Of Frost
Player’s Guide To Faerun, page 44.
This slender human woman has very long, black and purple
hair. Though fairly calm at the moment, she seems liable to
burst into action any second.
Nelle Sedaka has possessed a prodigious talent for fire-related
magic since childhood. She has spent her entire wizarding
career refining that talent. This is how she acquired the
nickname “Hotter” Nelle; her fire spells were always
higher-temperature than her fellow students’. It is also a play
on the phrase “hotter than hell”, as it was said her fire spells
were hotter than the flames of Baator itself.
Though she is utterly indomitable in all things fire magic,
such intense focus has left her severely lagging in any other
magical pursuits. Hotter Nelle is as embarrassed by her lack
of versatility as she is proud of her phenomenal firepower.
All my friends have moved on from 3.5 so I don't have anybody to ask for help with this. These are, I think, the second and third time respectively that I've ever made a spellcaster.
Would somebody please look them over and tell me anything I missed, anything wrong, any suggestions, et cetera?
Nyth CR 10
Female Human Monk 1/Battle Sorcerer* 9
*Unearthed Arcana, page 56
CN Medium Humanoid (Human)
Init +1; Senses Listen +6, Spot +6
Languages Abyssal, Common, Draconic, Elven
------------------------------------------------------------------
AC 29, Touch 21, Flat-footed 27 (+3
AC Bonus, +8 Armor, +6 Charisma, +2 Dexterity)
hp 76 (10 HD +28)
Fort +6, Ref +7, Will +10
------------------------------------------------------------------
Speed 30 feet (6 Squares)
Melee Warhammer +8/+3 (1d8+1) or
Melee Unarmed Strike +7/+2 (1d8+1) or
Melee Hand Axe +7+2 (1d6+1)
Space 5ft. Reach 5 ft.
Base Atk +6/+1; Grp +7/+2
Sorcerer Spells Known (CL 9th):
4th (5/day) – Enervation
3rd (7/day) – Dispel Magic, Fly (DC 21)
2nd (8/day) – Daze Monster (DC 20), Eagle’s
Splendor (DC 20), Resist Energy (DC 20)
1st (8/day) – Alarm, Comprehend Languages,
Endure Elements (DC 19), Mage Armor (DC
19) 0th (5/day) – Detect Magic, Electric Jolt,
Launch Bolt (+8, 1d10), Mending (DC 18),
Prestidigitation (DC 18), Read Magic
-----------------------------------------------------------------
Abilities Str 12, Dex 15, Con 12, Int 16, Wis 14, Cha 22
Feats Ascetic Mage, Sherem-Lar Sorcery,
Sherezem-Lar Sorcery, Spellcasting Prodigy*, Sudden
Empower, Sudden Extend, Weapon Focus (Warhammer)
*Nyth has traded her Flurry Of Blows class feature for the
Spellcasting Prodigy feat.
Skills Concentration +14, Craft +16, Intimidate
+15, Knowledge (Arcana) +16, Profession +14, Sense
Motive +6, Spellcraft +12, Swim +5
Possessions Bracers of Armor +8, dead cat, dress,
10 heavy crossbow bolts, monkÂ’s belt, satchel, spell book,
spell component pouch
------------------------------------------------------------------
AC Bonus (Ex): When unarmored and unencumbered,
Nyth adds her Charisma bonus to her AC. In addition, she
gains a +1 bonus to AC for every five sorcerer and/or monk
levels she gains.
These bonuses to AC apply even against touch attacks or
when Nyth is flat-footed. She loses these bonuses when she
is helpless or immobilized, when she wears any armor, when
she carries a shield, or when she carries a medium or heavy
load.
Fiendish Familiar (Ex): The demonic organ in place
of Nyth’s uterus and ovaries is a fiendish familiar.
This grants her the following:
Arcane Education (Ex): Nyth’s fiendish familiar can
serve as a source of spell knowledge as described in The
Dungeonmaster’s Guide.
Enhance Spellcaster (Ex): For the purpose of
determining bonus spells, Nyth’s Charisma score is effectively
two points higher.
Fiend Folio, page 219.
Metamagic Specialist (Ex): 3 times a day, Nyth
may apply a metamagic feat to a sorcerer spell without
increasing the spell’s casting time.
This has replaced her ability to summon a familiar.
Player’s Handbook II, page 61.
Racial Traits: +2 Charisma, -2 Wisdom. Medium
size. Humanoid with the Human subtype. Bonus skill points,
bonus feat at first level.
Nyth has chosen Sherezem-Lar Sorcery as her bonus feat.
D20 Future, page 46.
Stalwart Sorcerer (Ex): Nyth receives 2 bonus hit
points every time she gains a sorcerer level.
Additionally, she receives the Martial Weapon Proficiency
feat for a single melee weapon and the Weapon Focus feat
for that same weapon. Nyth has chosen proficiency and focus
with war hammers.
In exchange she receives one less spell per day than
normal for her level.
Complete Mage, page 36.
Weapon and Armor Proficiency (Ex): As a battle
sorcerer, Nyth is proficient with all simple weapons and a
single light or one-handed martial weapon of her choice. Nyth
has chosen hand axes. She is also proficient with light armor.
She does not suffer spell failure chance when casting battle
sorcerer spells in light armor.
In exchange, Nyth knows one less spell per level and has
one less spell per day per level.
Unearthed Arcana, page 56.
Though barefoot and heavily pregnant, this exotic human
woman seems like she’d be far more at home on a battlefield
than in a kitchen. She wears a dress that is simply cut but
elaborately decorated and she has a suspiciously
heavy-looking scepter at her hip.
Manythenas was left on the steps of a monastery as an infant.
Though she was an adequate monk, she chafed under the
rigidity of the lifestyle and dreamed of someday becoming a
powerful spellcaster.
She was approached by a demon who offered her prodigious
spellcasting talent in exchange for carrying some of his
demonic essence inside of her. If he were to ever die, Nyth or
one of the many other women he’d dealt with would act as a
vessel for his rebirth. Nyth agreed without hesitation, or any
thought about what she was agreeing to. All that mattered to
her was becoming the mighty magic user she’d always
dreamed of being.
The deal done; the demon left. It had indeed kept its end
of the bargain and Nyth was granted enormous potential as a
fiend-blooded sorcerer. But achieving anything with all that
potential was up to Nyth, she’d have to learn how to use her
magic like any other sorcerer.
The demon left her with something more tangible as well,
a large lump of demon flesh where her womb had once been.
It was through this abyssal organ that Nyth would resurrect
the demon should the need ever arise.
Nyth’s mind was bubbling with new ideas and perspectives,
but she found that she could no longer hold the discipline
and focus needed of a monk. Wanting to hide her new
“condition” from the other monks, Nyth simply left town after
the deal with the demon was done. She didn’t have many
friends or many things back at the monastery anyway.
Hotter Nelle CR 20
Female Human Wizard (Evoker) 20
CG Medium Humanoid (Human)
Init +3; Senses Listen +3, Spot +3
Languages Abyssal, Aquan, Common, Draconic, Ignan,
Infernal
------------------------------------------------------------------
AC 22, Touch 13, Flat-footed 18 (+3 Dexterity,
+8 armor)
hp 93 (20 HD +40)
Fort +8, Ref +9, Will +15;
+4 against fire effects, +1 bonus against fire spells (+5 total)
------------------------------------------------------------------
Speed 30 feet (6 Squares)
Melee Club +11/+6 (1d6+1)
Space 5ft. Reach 5 ft.
Base Atk +10/+5; Grp +11
Atk Options Fiery Burst
Special Actions Enhanced Magic 3/day
Wizard Spells Prepared (CL 29th):
9th – Lightning Ring F 1 2 (7) (DC 25)
8th – Lightning Ring F 1 (7) (DC 25)
7th – Cone of Cold F 2 (7) (DC 24)
6th – Fires Of Purity (8)
5th – Fireball 2 (8) (DC 20)
4th – Ice Storm F (8)
3rd – Fireball (9) (DC 20)
2nd – Flaming Sphere (9) (DC 19)
1st – Burning Hands (9) (5d4)
0th – Ray Of Frost F (7) (+13 ranged touch)
F Hotter Nelle has changed this to a fire spell with
her Elemental Substitution feat. It now has the fire
descriptor and deals fire damage instead of its normal
damage type.
1 Lightning Ring is Hotter Knell’s Thesis Spell. She
casts it at +2 caster level (31st).
2 This spell has been augmented by the Fiery Spell
and Searing Spell metamagic feats. It deals +1 point of
fire damage per damage die, ignores fire resistance, deals
half damage to creatures immune to fire, and deals double
damage to creatures with the cold subtype (rather than
the normal +50%).
Supernatural Abilities (CL 20): Fiery Burst
-----------------------------------------------------------------
Abilities Str 12, Dex 16, Con 14, Int 25, Wis 17, Cha 12
SQ Energy Affinity (+1 CL when casting fire spells)
Feats Arcane Thesis (Lightning Ring), Bloodline Of
Fire, Draconic Heritage, Draconic Power, Dragontouched,
Fiery Burst
Wizard Bonus Feats Elemental Spellcasting,
Elemental Substitution, Fiery Spell, Scribe Scroll, Searing
Spell, Spell Mastery
Skills Concentration +25, Craft +33, Gather
Information 24, Knowledge (Arcana) +33, Knowledge (The
Planes) +33, Profession +26, Spellcraft +33
Possessions Bracers of armor +8, club, leather coat, leather
boots, leather pants, orange prism ioun stone (+1 to caster
level), spellbook, wheel of cheese
------------------------------------------------------------------
Caster Level: Hotter Nelle casts spells with the
fire descriptor at +6 caster level.
Bloodline of Fire +2
Draconic Power +1
Elemental Spellcasting +1
Energy Affinity +1
Fiery Burst +1
Each of the spells she has prepared is a thematic spell
(see Spell Thematics, below), increasing the caster level
by another +1.
Each of the spells she has prepared is an evocation
spell, meaning her spellgifted trait increases her caster
level by +1.
Lastly, her orange prism ioun stone grants her +1
caster level with all spells.
All of these together add to +9 caster level when
casting the spells listed above.
Energy Affinity (Ex): Hotter Nelle casts spells
with the fire descriptor at +1 caster level.
This has replaced her ability to summon a familiar.
Unearthed Arcana, page 62.
Enhanced Magic (Su): Three times per day,
Hotter Nelle may take a standard action to enhance her
next fire spell.
The next fire spell she casts (if cast within one minute)
is cast as though she had applied the Enlarge Spell and
Maximize Spell metamagic feats.
This does not affect the spell slot of the spell cast.
In exchange, Hotter Nelle can cast one less 7th-level spell
per day.
Planar Handbook, page 36.
Fiery Burst (Su): As long as Hotter Nelle has a fire
spell of 2nd-level or higher available to cast, she can spend
a standard action to create a 5-foot-radius burst of fire at a
range of 30 feet.
This burst of fire deals 1d6 points of fire damage per level
of the highest-level fire spell Hotter Nelle has available to cast.
A successful Reflex save halves the damage.
Hotter Nelle’s caster level for this supernatural ability is 20.
Complete Mage, page 43.
Racial Traits: +2 Intelligence, -2 Constitution. Medium
size. Humanoid with the Human subtype. Bonus skill points,
bonus feat at first level.
Hotter Nelle has chosen Elemental Spellcasting as her bonus
feat.
D20 Future, page 46.
Specialist Wizard (Ex): Hotter Nelle can prepare one
extra Evocation spell per day. Her prohibited schools are Illusion
and Necromancy.
Spellgifted (Ex): Hotter Nelle casts all evocation spells
at +1 caster level.
She casts all non-evocation spells at -1 caster level.
Unearthed Arcana, page 90.
Spell Mastery (Ex): Hotter Nelle can prepare the
following spells without the use of a spell book:
9th: Meteor Swarm
8th: Lightning Ring
7th: Ice Claw
6th: Chain Lightning
5th: Cone Of Cold
4th: Ice Storm
3rd: Fireball
2nd: Flaming Sphere
1st: Burning Hands
0th: Ray Of Frost
Spell Thematics (Ex): All of Hotter KnellÂ’s spells
take the form of black and purple fire.
Due to the unusual appearance of her spells, the DC of
any Spellcraft check to identify a spell Hotter Nelle has cast
increases by +4.
In addition, she may designate one spell she knows per
spell level as a thematic spell and cast it at +1 caster level.
Hotter Knell’s thematic spells are the following:
9th: Meteor Swarm
8th: Lightning Ring
7th: Ice Claw
6th: Chain lightning
5th: Cone Of Cold
4th: Ice Storm
3rd: Fireball
2nd: Flaming Sphere
1st: Burning Hands
0th: Ray Of Frost
Player’s Guide To Faerun, page 44.
This slender human woman has very long, black and purple
hair. Though fairly calm at the moment, she seems liable to
burst into action any second.
Nelle Sedaka has possessed a prodigious talent for fire-related
magic since childhood. She has spent her entire wizarding
career refining that talent. This is how she acquired the
nickname “Hotter” Nelle; her fire spells were always
higher-temperature than her fellow students’. It is also a play
on the phrase “hotter than hell”, as it was said her fire spells
were hotter than the flames of Baator itself.
Though she is utterly indomitable in all things fire magic,
such intense focus has left her severely lagging in any other
magical pursuits. Hotter Nelle is as embarrassed by her lack
of versatility as she is proud of her phenomenal firepower.