Greywander
2021-01-31, 01:30 AM
So there's this concept of a warrior traveling the lands looking for rare weapons to add to their collection. And when they fight, they don't just use one weapon, they use all of them. I got the idea from Gilgamesh from the Final Fantasy series, who, IIRC, is looking for the Excalibur, and, when called as a summon, drops four famous Final Fantasy weapons on the ground before picking up a random one to attack with.
Here's what I'm thinking for a fighting style meant to help realize this concept in a character:
Weapon Collector
You are a connoisseur of rare and powerful weapons, giving you the following benefits:
You can draw and sheathe a weapon as part of the attack you make with that weapon.
Beginning at the start of each of your turns, the first attack you make with each weapon gains a +1 bonus to the attack roll.
If you are attuned to two or more magic weapons, those magic weapons only use one attunement slot for you.
The first bullet point allows us to switch weapons for every attack, enabling a character concept that attacks using all of their weapons, rather than just their favorite one. The second bullet point gives us a mechanical incentive to switch weapons for each attack. The third bullet point enables us to collect and attune to a variety of magic weapons, while most other characters would never attune to more than one. Taken collectively, the modus operandi of this fighting style is to gather an arsenal of magic weapons and then use all of them to apply a wider variety of effects to our enemies. We can just attack with the same weapon if we want to, e.g. if fighting a dragon and we have a dragon slayer sword, but we're enabled and encouraged to mix it up.
Even without switching weapons for each attack, this fighting style works well for someone who carries a variety of weapons depending on the situation, allowing them to pull out whatever is needed at the time with no hassle.
What do you think? Too strong? Would you use it? Can it be improved?
Here's what I'm thinking for a fighting style meant to help realize this concept in a character:
Weapon Collector
You are a connoisseur of rare and powerful weapons, giving you the following benefits:
You can draw and sheathe a weapon as part of the attack you make with that weapon.
Beginning at the start of each of your turns, the first attack you make with each weapon gains a +1 bonus to the attack roll.
If you are attuned to two or more magic weapons, those magic weapons only use one attunement slot for you.
The first bullet point allows us to switch weapons for every attack, enabling a character concept that attacks using all of their weapons, rather than just their favorite one. The second bullet point gives us a mechanical incentive to switch weapons for each attack. The third bullet point enables us to collect and attune to a variety of magic weapons, while most other characters would never attune to more than one. Taken collectively, the modus operandi of this fighting style is to gather an arsenal of magic weapons and then use all of them to apply a wider variety of effects to our enemies. We can just attack with the same weapon if we want to, e.g. if fighting a dragon and we have a dragon slayer sword, but we're enabled and encouraged to mix it up.
Even without switching weapons for each attack, this fighting style works well for someone who carries a variety of weapons depending on the situation, allowing them to pull out whatever is needed at the time with no hassle.
What do you think? Too strong? Would you use it? Can it be improved?