Krimm_Blackleaf
2007-11-07, 08:49 PM
Angel of Death
http://paizo.com/image/content/RiseOfTheRunelords/Pathfinder4_Cleric02_360.jpeg
Fiiza, angel of death
HD: d8
Requirements
BAB: +4
Feats: Adaptive Style and either Falling Sun Attack or Shadow Blade
Skills: Hide 8 ranks, Martial Lore 2 ranks, Move Silently 8 ranks, Sense Motive 6 ranks
Maneuvers: Ability to use 3rd level maneuvers and stances of the Shadow Hand or Setting Sun disciplines.
Special: Must successfully commit an assassination in the past two years of which you have not been caught or punished for, or authorities have given up all hope of solving.
Class-skills: Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (history), Knowledge (local), Knowledge (nobility and royalty), Listen, Martial Lore, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Swim, Tumble and Use Rope
Skill-points per level: 6+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Weapons of choice, sneak attack +1d6
2nd|+2|+0|+3|+0|Stance of death
3rd|+3|+1|+3|+1|Open wound, sneak attack +2d6
4th|+4|+1|+4|+1|Combat acrobat
5th|+5|+1|+4|+1|Sneak attack +3d6
6th|+6|+2|+5|+2|Unseen strike
7th|+7|+2|+5|+2|Sneak attack +4d6
8th|+8|+2|+6|+2|Hide in plain sight
9th|+9|+3|+6|+3|Sneak attack +5d6
10th|+10|+3|+7|+3|Angel's edge stance
[/table]
{table="head"]Level|Man. Known|Man. Readied|Stances Known
1st|1|0|1
2nd|0|1|0
3rd|1|0|0
4th|1|0|1
5th|0|1|0
6th|1|0|0
7th|0|0|1
8th|1|1|0
9th|1|0|0
10th|0|0|1
[/table]
Maneuvers: At each level except 2nd, 5th, 7th and 10th, an angel of death gains new maneuvers known from the Diamond Mind, Oncoming Storm (http://www.giantitp.com/forums/showthread.php?t=54816), Setting Sun or Shadow Hand disciplines. You must meet a maneuver's prerequisite to learn it. You add your full angel of death levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 2nd, 5th and 8th, you gain additional maneuvers readied per day.
Stances Known: At 1st, 4th, 7th and 10th level, you learn a new martial stance from the Diamond Mind, Oncoming Storm (http://www.giantitp.com/forums/showthread.php?t=54816), Setting Sun or Shadow Hand Disciplines. You must meet the stances prerequisites to learn it.
Weapons of choice (Ex): At first level you pick several weapons which are your main personal arsenal. Pick as many melee weapons(such as short sword or scimitar) which you are proficient with as your intelligence modifier at this level. These weapons are now your weapons of choice. When using a weapon of choice, you gain a +1 to attack and damage rolls and a +2 to attack and damage rolls when initiating a martial strike. Once these weapons are chosen they cannot be switched out.
Sneak attack: As the rogue class feature, in the PHB.
Stance of Death (Ex): At 2nd level you become capable of entering a stance that makes you a master combat assassin. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When you're in this stance, you may make a full attack action against a flat-footed opponent. f two or more strikes in the full attack action hit the victim must make a fortitude save versus instant death (DC 10+angel of death level+your Wis modifier) or becoming paralyzed and unconscious for 1d3 hours if you so choose. A passed save only leaves them stunned for one round. Creatures immune or capable of avoiding critical hits has equal opportunity to avoid dying from this attack.
This stance also gives you the poison use class feature, identical to the assassin class feature.
Open Wound (Ex): You become adept at slashing open pre-existing wounds you've just delivered at 3rd level. Whenever you make a full attack action against an opponent and two strikes that round hit they take an additional 1d12 points of damage. If three a round hit, they take 2d12 extra damage. If 4 hit they take 3d12 extra damage.
Combat Acrobat (Ex): At 4th level you become a very skilled acrobat in the face of combat and out. When you are making a jump check you are always treated as having a running start and the Run feat, even if jumping from a stand still. Your jump check is also not limited by your base land speed.
Whenever you make a balance, climb or swim check you may at your full speed, but all DC's remain the same.
Additionally, all armor check penalties are reduced by half your angel of death level(rounded down).
Unseen strike (Ex): At 6th level you learn how to hide a strike from those staring directly at it. If you have concealment(including in large crowds of people) you make make a sleight of hand check as a free action opposed by the spot checks of everyone in line of sight. Anyone who fails their spot check does not see you deliver the blow to your intended target.
If the victim them self failed their spot check they're considered flat-footed and in addition to sneak attack damage, they take another 2d6 points of damage. If the attack hits or not, they have on idea it was you that struck them.
Because of how precise the motions of this attack are, you cannot use unseen strike in conjunction with any martial maneuver.
Hide in plain sight (Su): At 8th level, an angel of death can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an angel of death can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow.
Angel's Edge Stance (Ex): The Angel's edge stance is the finest thing in the art of death. You may drop the benefits of any other stance you know to gain the benefits of this one as a swift action. When in this stance, your weapons of choice count as being under the effects of the Improved Critical (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Critical,PH) and Telling Blow (http://realmshelps.dandello.net/cgi-bin/feats.pl?Telling_Blow,PH2) feats.
Additionally, the first strike you make in combat a round counts as a death attack (DC 10+angel of death level+Wis modifier), even if the opponent is flat-footed or not, but opponents are still capable of avoiding dying if they are immune or resistant to critical hits.
Finally, if you make a full attack action against an opponent while in this stance and at least 2 attacks hit, they take 1d8 damage to any one physical stat of your choice with no save. You cannot do more damage to any one stat in a day higher than your Wisdom score.
http://paizo.com/image/content/RiseOfTheRunelords/Pathfinder4_Cleric02_360.jpeg
Fiiza, angel of death
HD: d8
Requirements
BAB: +4
Feats: Adaptive Style and either Falling Sun Attack or Shadow Blade
Skills: Hide 8 ranks, Martial Lore 2 ranks, Move Silently 8 ranks, Sense Motive 6 ranks
Maneuvers: Ability to use 3rd level maneuvers and stances of the Shadow Hand or Setting Sun disciplines.
Special: Must successfully commit an assassination in the past two years of which you have not been caught or punished for, or authorities have given up all hope of solving.
Class-skills: Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (history), Knowledge (local), Knowledge (nobility and royalty), Listen, Martial Lore, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Swim, Tumble and Use Rope
Skill-points per level: 6+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Weapons of choice, sneak attack +1d6
2nd|+2|+0|+3|+0|Stance of death
3rd|+3|+1|+3|+1|Open wound, sneak attack +2d6
4th|+4|+1|+4|+1|Combat acrobat
5th|+5|+1|+4|+1|Sneak attack +3d6
6th|+6|+2|+5|+2|Unseen strike
7th|+7|+2|+5|+2|Sneak attack +4d6
8th|+8|+2|+6|+2|Hide in plain sight
9th|+9|+3|+6|+3|Sneak attack +5d6
10th|+10|+3|+7|+3|Angel's edge stance
[/table]
{table="head"]Level|Man. Known|Man. Readied|Stances Known
1st|1|0|1
2nd|0|1|0
3rd|1|0|0
4th|1|0|1
5th|0|1|0
6th|1|0|0
7th|0|0|1
8th|1|1|0
9th|1|0|0
10th|0|0|1
[/table]
Maneuvers: At each level except 2nd, 5th, 7th and 10th, an angel of death gains new maneuvers known from the Diamond Mind, Oncoming Storm (http://www.giantitp.com/forums/showthread.php?t=54816), Setting Sun or Shadow Hand disciplines. You must meet a maneuver's prerequisite to learn it. You add your full angel of death levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 2nd, 5th and 8th, you gain additional maneuvers readied per day.
Stances Known: At 1st, 4th, 7th and 10th level, you learn a new martial stance from the Diamond Mind, Oncoming Storm (http://www.giantitp.com/forums/showthread.php?t=54816), Setting Sun or Shadow Hand Disciplines. You must meet the stances prerequisites to learn it.
Weapons of choice (Ex): At first level you pick several weapons which are your main personal arsenal. Pick as many melee weapons(such as short sword or scimitar) which you are proficient with as your intelligence modifier at this level. These weapons are now your weapons of choice. When using a weapon of choice, you gain a +1 to attack and damage rolls and a +2 to attack and damage rolls when initiating a martial strike. Once these weapons are chosen they cannot be switched out.
Sneak attack: As the rogue class feature, in the PHB.
Stance of Death (Ex): At 2nd level you become capable of entering a stance that makes you a master combat assassin. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When you're in this stance, you may make a full attack action against a flat-footed opponent. f two or more strikes in the full attack action hit the victim must make a fortitude save versus instant death (DC 10+angel of death level+your Wis modifier) or becoming paralyzed and unconscious for 1d3 hours if you so choose. A passed save only leaves them stunned for one round. Creatures immune or capable of avoiding critical hits has equal opportunity to avoid dying from this attack.
This stance also gives you the poison use class feature, identical to the assassin class feature.
Open Wound (Ex): You become adept at slashing open pre-existing wounds you've just delivered at 3rd level. Whenever you make a full attack action against an opponent and two strikes that round hit they take an additional 1d12 points of damage. If three a round hit, they take 2d12 extra damage. If 4 hit they take 3d12 extra damage.
Combat Acrobat (Ex): At 4th level you become a very skilled acrobat in the face of combat and out. When you are making a jump check you are always treated as having a running start and the Run feat, even if jumping from a stand still. Your jump check is also not limited by your base land speed.
Whenever you make a balance, climb or swim check you may at your full speed, but all DC's remain the same.
Additionally, all armor check penalties are reduced by half your angel of death level(rounded down).
Unseen strike (Ex): At 6th level you learn how to hide a strike from those staring directly at it. If you have concealment(including in large crowds of people) you make make a sleight of hand check as a free action opposed by the spot checks of everyone in line of sight. Anyone who fails their spot check does not see you deliver the blow to your intended target.
If the victim them self failed their spot check they're considered flat-footed and in addition to sneak attack damage, they take another 2d6 points of damage. If the attack hits or not, they have on idea it was you that struck them.
Because of how precise the motions of this attack are, you cannot use unseen strike in conjunction with any martial maneuver.
Hide in plain sight (Su): At 8th level, an angel of death can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an angel of death can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow.
Angel's Edge Stance (Ex): The Angel's edge stance is the finest thing in the art of death. You may drop the benefits of any other stance you know to gain the benefits of this one as a swift action. When in this stance, your weapons of choice count as being under the effects of the Improved Critical (http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Critical,PH) and Telling Blow (http://realmshelps.dandello.net/cgi-bin/feats.pl?Telling_Blow,PH2) feats.
Additionally, the first strike you make in combat a round counts as a death attack (DC 10+angel of death level+Wis modifier), even if the opponent is flat-footed or not, but opponents are still capable of avoiding dying if they are immune or resistant to critical hits.
Finally, if you make a full attack action against an opponent while in this stance and at least 2 attacks hit, they take 1d8 damage to any one physical stat of your choice with no save. You cannot do more damage to any one stat in a day higher than your Wisdom score.