rferries
2021-02-05, 04:40 PM
https://i.imgur.com/ZhunVLv.jpg
Lillend
Large celestial, chaotic good
Armour Class 17 (natural armour)
Hit Points 68 (8d10+24)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
DEX
CON
INT
WIS
CHA
20 (+5)
20 (+5)
16 (+3)
14 (+2)
16 (+3)
18 (+4)
Saving Throws Dex +8, Wis +6, Cha +7
Skills Arcana +5, Insight +6, Nature +5, Perception +6, Performance +7, Persuasion +7, Religion +5
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Common, Elvish, Sylvan
Challenge 8 (3,900)
Amphibious. The lillend can breathe both air and water.
Innate Spellcasting. The lillend's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: light
3/day each: darkness, hallucinatory terrain, knock
1/day each: irresistible dance, speak with animals, speak with plants, transport via plants
Magic Resistance. The lillend has advantage on saving throws against spells and other magical effects.
Magic Weapons. The lillend's weapon attacks are magical.
Shapechanger. The lillend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the lillend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Spellcasting. The lillend is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following bard spells prepared:
Cantrips (at will): mage hand, prestidigitation, vicious mockery
1st level (4 slots): charm person, detect magic, healing word
2nd level (3 slots): lesser restoration, see invisibility, suggestion
3rd level (3 slots): dispel magic, fear, plant growth
4th level (2 slots): dimension door, greater invisibility
Actions
Multiattack. The lillend makes three attacks: one with its tail and two with either its longbow or its longsword.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, the lillend can automatically hit the target with its tail, and the lillend can't make tail attacks against other targets.
Reactions
Parry. The lillend adds 3 to its AC against one melee attack that would hit it. To do so, the lillend must see the attacker and be wielding a melee weapon.
Lillend
Large celestial, chaotic good
Armour Class 17 (natural armour)
Hit Points 68 (8d10+24)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
DEX
CON
INT
WIS
CHA
20 (+5)
20 (+5)
16 (+3)
14 (+2)
16 (+3)
18 (+4)
Saving Throws Dex +8, Wis +6, Cha +7
Skills Arcana +5, Insight +6, Nature +5, Perception +6, Performance +7, Persuasion +7, Religion +5
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Common, Elvish, Sylvan
Challenge 8 (3,900)
Amphibious. The lillend can breathe both air and water.
Innate Spellcasting. The lillend's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: light
3/day each: darkness, hallucinatory terrain, knock
1/day each: irresistible dance, speak with animals, speak with plants, transport via plants
Magic Resistance. The lillend has advantage on saving throws against spells and other magical effects.
Magic Weapons. The lillend's weapon attacks are magical.
Shapechanger. The lillend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the lillend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Spellcasting. The lillend is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following bard spells prepared:
Cantrips (at will): mage hand, prestidigitation, vicious mockery
1st level (4 slots): charm person, detect magic, healing word
2nd level (3 slots): lesser restoration, see invisibility, suggestion
3rd level (3 slots): dispel magic, fear, plant growth
4th level (2 slots): dimension door, greater invisibility
Actions
Multiattack. The lillend makes three attacks: one with its tail and two with either its longbow or its longsword.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, the lillend can automatically hit the target with its tail, and the lillend can't make tail attacks against other targets.
Reactions
Parry. The lillend adds 3 to its AC against one melee attack that would hit it. To do so, the lillend must see the attacker and be wielding a melee weapon.