Rfkannen
2021-02-06, 05:17 PM
I made another thread about making a pirate, and it reminded me of my old maplestory days, and how you could either be a brawler pirate or a marksman pirate, and I had the idea... the gunner monk is a thing, can you make a dnd 5e pirate who is both?
Race is variant human with the gunner feat and +1 dex and wis. Skill is intimidate, Language is primordial, because your a pirate and need to talk to the sea (though I am also considering draconic? not sure which would be better for a pirate.
Abilities go 10 str, 15 dex, 13 con, 8 int, 14 wis, 12 cha. It isn't the best stat array in the world, but you are going to need at LEAST 10 strength for grappling, and 12 charisma for intimidating and doing pirate stuff
Subclass go drunken master. Seems the most pirate-y subclass.
Asi at 4 go skill expert feat, get +1 to con, proficiency in persuasion (for talking to a crew) and expertise in athletics.
After that spend all your asi on improving dex, than int, than con
Skills: acrobatics, athletics(expert), insight, intimidation, perception, performance, and persuasion
tools: brewers tools, carpenters tools, navigators tools, and vehicles (water)
In combat you act as both a controller, stunning people and tossing them around as a brawler, and as a midrange shooter, being able to shoot anyone who gets out of range.
Out of combat you have everything you need to be a perfect pirate, the tools to maintain a ship, the alchohol and charisma to keep a crew happy, and the intimidation to get people to give you stuff!
What do you think? Does this make an alright pirate monk build? How would you improve it?
Race is variant human with the gunner feat and +1 dex and wis. Skill is intimidate, Language is primordial, because your a pirate and need to talk to the sea (though I am also considering draconic? not sure which would be better for a pirate.
Abilities go 10 str, 15 dex, 13 con, 8 int, 14 wis, 12 cha. It isn't the best stat array in the world, but you are going to need at LEAST 10 strength for grappling, and 12 charisma for intimidating and doing pirate stuff
Subclass go drunken master. Seems the most pirate-y subclass.
Asi at 4 go skill expert feat, get +1 to con, proficiency in persuasion (for talking to a crew) and expertise in athletics.
After that spend all your asi on improving dex, than int, than con
Skills: acrobatics, athletics(expert), insight, intimidation, perception, performance, and persuasion
tools: brewers tools, carpenters tools, navigators tools, and vehicles (water)
In combat you act as both a controller, stunning people and tossing them around as a brawler, and as a midrange shooter, being able to shoot anyone who gets out of range.
Out of combat you have everything you need to be a perfect pirate, the tools to maintain a ship, the alchohol and charisma to keep a crew happy, and the intimidation to get people to give you stuff!
What do you think? Does this make an alright pirate monk build? How would you improve it?