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SOSDarkPhoenix
2021-02-07, 02:53 AM
https://cdn.discordapp.com/attachments/807871969873625158/807876473628655626/Grey_Wastes.png

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
It has been one hundred years since Infestation Day, when the mysterious Swarm arose and rampaged across the world. One hundred years since the melody of the Call drove them away. The sounds of peaceful music appearing to drive them to madness. None know for sure what truly happened during those bygone days. Where did the Godchosen, mighty defenders of the world, go? Where did the Swarm come from, and what is this deliverance we were given? Many questions still remain to be answered, and many more have yet to be asked at all. To find the truth will require you to endure hardships, make sacrifices, and consolidate your kingdoms. To become an Empire!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
The Call is slowing down, its rhythm once heard gently on the breeze of each passing moment is now barely but a whisper, audible to only those who wish to hear it... and the swarm is coming back. Doubts are forming. Worries of a second infestation day are becoming more and more commonplace, as sightings of dark beasts and abominations beyond belief are beginning to pour in from the edges of the known world.

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
"The world is not ready." She thinks to herself, observing the desecration of the World-That-Was. "And yet.. perhaps there is yet hope."


ROUND ONE: BEGIN! (https://www.youtube.com/watch?v=JdWk0UprQvk)
Years 1 - 4

Silent_Interim
2021-02-07, 02:57 AM
The Umbral Accord
(Round 1)

https://cdn.discordapp.com/attachments/801861109375959061/804891938397749288/Umbral_Flag_Mk1.png
Actions:

[Diplomacy]Host an Event: A Friendly Gathering Under Darkened Skies (https://forums.giantitp.com/showthread.php?626671-Empire-CotW-Round-1-Event-A-Friendly-Gathering-Under-Darkened-Skies&p=24918714)

Attempt to gift our version of Printing to all attendees.
Accept any techs offered to us.

[Military]Raise a unit.
[Military]Raise a unit.
[Military]Raise a unit.
[Military]Raise a unit.
Originally, Kalathax planned to spread the word of darkness across Sebarca. Instead, he marshals vast swathes of Umbral forces, conscripting many to the Accord's cause. For what purpose, who can say...

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Support all conversions to the Shadow of Eternity; resist all other conversions.


News and Rumors:

Let holy dark spread all across the land.
There comes word of a race of strange folk, grey web-making monkeys, sequestered in jungles to the North, dedicated to worship of the Godchosen. Could it be? Has the Accord found its ancestors, its originators? They refused the invitation sent by Kalathax to attend the gathering in Darkhome, but the Umbral leader quietly sends emissaries to the wild and untamed lands, hoping they will be welcomed and can return with information...


Leader: Kalathax, Child of the Accord

Diplomacy: 2
Military: 3 [=>5]
Opulence: 1
Faith: 5
Intrigue: 4

Land Units: 0/6 [=>4/6]
Naval Units: 0/3
Passive Treasure Income: 0
Treasure: 0/5
Embassies:
Technologies:

HalfTangible
2021-02-07, 03:03 AM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 1

Territory: Drenath
Regions: 137

Current Stats

Diplomacy: 3+1
Military: 1
Opulence: 4+1
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
3+1
1
4+1
2
2


Total
4
1
5
2
2





Actions

---

[Opulence 5 - Create a Bazaar in Region 137]
Chateau Solide is the capital of Chanson, and its position immediately on the river makes it a strong hub for trade.

[Military - Raise 1 troop]
Establish the first Paragon regiment of Chanson, under Chevalier Launcet.

[Military - Raise 1 troop]
Establish the second Patron regiment of Chanson, under Chevalier Merle.

[Diplomacy - Help Construct FaF Base - Region 113 - 1/3]

[Diplomacy - Attend Event - Kraastmas Festival]

Trade/gift Aqueducts tech to all attendees.
Accept all gifted techs


---

Nonactions:


Rumors:
-The Call grows quieter, despite many new voices rising to join the song...

[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]



Army/Troops (start of round):
Round 1: 0

TPs:
Bards (137 - TP1)

GP:



Acquired/Created links:



Name
Effect
Resource Req
Slot


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech

Epinephrine_Syn
2021-02-07, 03:24 AM
Acorn Kingdom (ACO)
Flag

Round Opener Posts

Acorn Kingdom Posts

Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

Princess Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.

Dip 2
Mil 2
Opu 1
Fai 4
Int 4

Actions
Dip Host The Kraastmas Festival (https://forums.giantitp.com/showthread.php?626672-The-Kraastmas-Festival-(Empire-Worlds-Event-Drenath)&p=24918732#post24918732)
Fai Build a FaF Base in region 127 1/3
Fai Build a FaF Base in region 113 1/3
(up for debate)
Fai Build a FaF Base in region 127 2/3
Fai Build a FaF Base in region 127 3/3
Fai
Fai
Fai
Int
Int



Subactions
Trade Printing to everyone attending the Kraastmast Festival.
Enter the stuff I get in return here.

Nonactions

Default Non-Actions
Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to ???

News and Rumors

Army Stuff
Army Count
Military Techs Owned


TP Stuff
Treasure Count
Opulence Techs Owned

Owned TPs
TPs in lands


Regions Owned
Region 127

Religious Stuff
Religion
Holy Orders
Artifacts
Miracles


Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.



(extremely bare bones, will flesh out later)

Torv
2021-02-07, 03:45 AM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 4
Mil 4
Opu 2
Faith 2
Int 1
+1 Dip, +1 Mil



[Dip] Build FAF-base


The Fallen and Forgotten had long shown an earie knowledge on matters related to the old Godchoosen. Wishing to learn more the Tximeleta begin construction of a grand building in their honor.

[Dip] Build FAF-base


Construction continues slowly as the schematics prove more complex than the larvae are used to, requiring careful management by the Tximeleta for every step.

[Dip Attend the First Karlotian Council


Trade Aqueducts to AUK for Printing (Idazketa)
Trade Aqueducts to ELR for Sailing
Trade Aqueducts to OER for Animal Husbandry


The Quiet Choir visits their southern saviors and hear them share the wisdom of Fedea with steadfast voices. The other kingdoms seems less . . . receptive to the speeches and could do well with a few months of larvae duty.

[Mil] Raise a Unit


As the swarm slowly returns the need so to do need for greater defenses. Multiple packs of frenzied larvae are merged, an army in the making.

[Mil] Raise a Unit


Local prey becoming scarcer with the years and more hunting packs are trained, to cover larger grounds.


Non-Actions

Support TTC buyout of a open Silk TP
Resist all other buyouts and non-Fedea conversions


News and Rumors

Stuff


Clean slate

Miltonian
2021-02-07, 03:54 AM
The Damned Fleet
(Round 1)
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Diplomacy] Attend Event
- Trade Sailing for Printing with the FIK
- Trade Sailing for Mathematics with MAR
[Military] Bring the Tempest, Admiral Archer's own flagship, out of drydock. We sail once more. [Raise 1 Naval Unit]
[Military] Bring the Sea Ghost, under Mad Madam Marcie, out of drydock. Our fleet grows. [Raise 1 Naval Unit]
[Military] Bring the Rosebud, under Lord-Captain Portermane, out of drydock. The refit is now complete. [Raise 1 Naval Unit]
[Military] Build the coastal raider Arcadia Burning, under Dead-Eye Johnny. [Raise 1 Land Unit]

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist all conversions.


News and Rumors:

The time to laze about is over. Replace the rotten timbers. Mend the sails. Replace the rigging. We sail once more!


Leader: Admiral Archer

Diplomacy: 2
Military: 4 => 6
Opulence: 1
Faith: 1
Intrigue: 3

Land Units: 0=>1
Naval Units: 0=>3
Passive Treasure Income: 0
Treasure: 0/5
Embassies:
Technologies:
Blue-water crews
Admiral Archer’s Flagship, the Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.



Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

OmnivorousOgre
2021-02-07, 04:10 AM
The City-state of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Grandmaster of Commerce Raba-yan (https://forums.giantitp.com/showsinglepost.php?p=24903213&postcount=41)

Diplomacy: 3
Military: 3
Opulence: 5
Faith: 1
Intrigue: 4

Projected stat increases: +2 Opulence
No new ruler for next round.

Actions:

1. [Opulence 5] Create a bazaar - The Department of Penmanship
While the creation of forgeries was a time-honored tradition in Rutovir, it had up to this point been practiced just by individual entrepreneurs. That was to change now. The first non-guild government institution is dubbed the Department of Penmanship, and all the best "artisans" are recruited into its ranks. Wills, land grants, contracts, confessions, incriminating letters... anything can be procured as needed. A division is also dedicated to studying the documents of other lands, so as to better emulate them.

2. [Opulence] Buyout TP 3 of Iron in Region 255
Raba-yan's prediction of the Karlotian Council being profitable proves true. A deal is struck with the Jenauak and Rutovir is allowed to acquire a portion of Harana de Profeta's iron production.
Roll: 18 (https://forums.giantitp.com/showsinglepost.php?p=24934300&postcount=67) Success

3. [Opulence] Buyout TP 2 of Lightsteel Sparkmasters in Region 254
As soon as he hears of the Lightsteel Brotherhood's plea for employment, Raba-yan jumps on the chance. Innovation means new goods to sell, which naturally leads to more wealth.
Roll: 12 (https://forums.giantitp.com/showsinglepost.php?p=24934300&postcount=67) Success

4. [Opulence] Buyout TP 3 of Lightsteel Sparkmasters in Region 254
Raba-yan's recruitment campaign benefits from Rutovir's proximity to the Scorchlands, meaning that the charcoal-gathering expeditions of the Sparkmasters become much easier to conduct.
Roll: 16 (https://forums.giantitp.com/showsinglepost.php?p=24934300&postcount=67) Success

5. [Military] Raise a unit
The Dara-un are not particularly disciplined, skilled or brave soldiers; but there's a lot of them. A mischief of a thousand ratmen is raised for the defense of the city in these uncertain times.

Nonactions:
-Support AUK conversion of Region 250 Raba-yan keeps his end of the deal, and allows the Fedea missionaries to use the former temple of Riviter for their ends. His worship had been on a gradual decline anyway, with the faith being inherited from the city's previous occupants and no one but the Dara-un left to uphold it.

News and rumors:
-A few days after the delegation returns from the first Karlotian Council, Ereb-an is found dead in an alley. Cause of death: multiple stab wounds. Word on the street is that he couldn't afford to pay for all of the help he got during the skirmish in Bataherria. All he leaves behind is an exotic boat and a worn-down shoe, both of which are auctioned off.
-In addition to hiring the Sparkmasters, Raba-yan starts looking within his own people for ingenuity to submit for membership of the Brotherhood. He tracks down a rumor of a member of the Doctors' guild performing some sort of experiments. He eventually finds Yari-nat, a journeyman within the guild. This would-be doctor has been collecting plague victims from the quarters hit by them in recent years. Instead of curing them he's been experimenting on them with some substances that have been theorized to have magical properties. As a result of his research he's managed to create a modified version of the plague. The victims grow greatly in size and power, but suffer from reduced intellect and increased aggressiveness. While they are not at immediate risk of death they'll likely have greatly reduced lifespans and often suffer from pains associated with the disease. While hardly a suitable candidate for the Brotherhood, Raba-yan surmises Yari-nat is both useful and better to keep supervised than left to his own devices. As such he is added to the Commerce guild's payroll. Perhaps these plague-feral Dara-un could be bred for war...


Diplomacy:
Cultural identities:

N/A

Military:
Army units 0/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:

Forgeries 250.1


Resource requirement: Food (not met)

Treasure 0/5

Other items:

N/A

Technologies:


Mathematics


Faith:

Official faith: N/A

Previous rounds:
N/A

Volthawk
2021-02-07, 04:37 AM
Carcinidan
Ruler: Paralith Diplomacy 5 Military 5 Opulence 4 Faith 1 Intrigue 4
Round 1
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +1 Diplomacy, +1 Opulence

Attend Event [Diplomacy] - Unrolled
The invitation to visit another kingdom to the north was a pleasant surprise for Paralith. They were already recognising his efforts. This was good. Setting off northwards with a small group of his followers and a considerable supply of food, he began his efforts to engage the Carcini in diplomacy with the rest of the world.
Establish Cultural Identity: Oceanic Dominion (2d8 for Expeditions) [Diplomacy 5] - Unrolled
As much as the rest of Drenath and military action held potential, Paralith knew that letting his people indulge in their expansionist desires into territory held by others would eventually lead to more than they can handle - expansion and invasion required a careful hand guiding it. The sea, however, was a frontier he had no issue with letting the Carcini explore to their heart's desire, so he encouraged it, stating that ownership of the seas around their lands was their destiny and encouraging the people to take to their ships and map out the oceans for the good of Carcinidan. He just hoped something valuable came out of it.
Recruit Hero [Military 5] - 7 (https://forums.giantitp.com/showsinglepost.php?p=24919109&postcount=48)
Just being strong enough to bring the various clans and family groups of the Carcini together under his rule wasn't enough. Paralith needed to begin integrating them into his rule to continue to forge a unified state. Giving other lords and influential families positions in his authority was the start of that. In particular, Cassivel, a known warrior among one of the bigger families, was given a special position above his peers. His duty was the Carcini's land military interests - to go out there, find opportunities for expansion and, with Paralith's approval, lead warbands out to claim land for the Carcini. He didn't see much opportunity for that in the immediate future, however, with Paralith's restrained policy tying his hands and the need to organise a military force.
Expedition Westwards [Opulence] - 10 (https://forums.giantitp.com/showsinglepost.php?p=24921443&postcount=53)
Hearing Paralith's words, the first Carcini explorers set out from the ports of Great Carcinidan in their great ships, eager to carve out their part of the sea.
Hoard Treasure [Opulence] - Unrolled
Paralith's plans required more long-term thinking than the typical Carcini plot, and to that end he started acquiring the resource he thought he'd need in his plans, accumulating a small stockpile for use in future years.


Nonactions

Resist all buyouts and conversions.
Offer Sailing to all in the event and accept all offered techs.
Recruiting Ingenuity: When it comes to science and technology, although the Carcini seem backwards in many ways one way they do stand out is their ships - mighty vessels, dwarfing most of the others on the water, built to accommodate the bulk of the average Carcinus and hold their possessions (a fair few being floating homes for the Carcini aboard them). With Paralith's blessing, one of the greatest of the Carcini shipbuilders, Ozid, famed amongst his people for building Paralith's own immense vessel, goes to join the Lightsteel Brotherhood, bringing the Carcini shipbuilding techniques and putting into services building cargo vessels much larger than those they previously had, and providing assistance to strength and reinforce their existing ships and designs and providing the aggressive, confident and boisterous Carcini attitude to discussions between the Brotherhood's artisans.


News and Rumours
While stories of strange crabmen (or monsters, depending on who told the story) had circulated among the peoples of the west of Drenath and further out since soon after the Swarm was driven away, for most of that century they hadn't been of much consequence. At most, their warriors and raiders were a concern for those who lived in the regions nearby to the stretch of coastline they called home, but most of their conflict occured internally as clans and warbands clashed with each other. In the last decade, that has changed, and a united nation has been formed and made itself known. Luckily, their leader Paralith seems more concerned with diplomacy than war for now, in constrast to most previous interactions people have had with the Carcini. So far, the common Carcinus has obeyed their overlord, but some of their neighbours are concerned about how long this will last - opinions are mixed about whether it'll fall apart because Paralith will show himself to be just as warlike as his warriors, or whether the desires of the Carcini warriors will outstrip their loyalty towards their ruler.

Looking at the organisations making contact with the new nation, Paralith saw opportunity. The Lightsteel Brotherhood got his interest the most - their maps and navigation tools seemed like they would be very useful for his plans and his people clamoured for metals that he could not easily gain through military action, so he greeted their representatives personally, arranging for Ozid's departure into their ranks and laying the groundwork for future positive relations. The Flesh-Reavers got a positive response, particularly from the warriors of the Carcini who saw much of their own spirit in the gnolls, but for now Paralith kept them at arms length somewhat, allowing them in his lands but not making as strong a diplomatic approach as with the Brotherhood. He saw the value of their warriors, skills and technology, but Paralith's vision for Carcinidan didn't involve warfare this early so he didn't embrace their goals or listen to their calls for blood. Still, he began to make arrangements for the wealth they asked for - not to be presented as tribute, but as a gesture of respect between warriors and an offer to join them in glorious battle and plunder when the time was right and the Carcini began their conquest. The Fallen and Forgotten, meanwhile, didn't take much of Paralith's interest. He had no interest in putting the effort and resources into building them bases in his land, and their trinket, while interesting, would cost resources better put to use elsewhere. He is civil with them despite his disdain for matters of faith, not willing to burn bridges but not particularly encouraging any relationship between the two powers either.

Statistics
Units: 0 Military, 0 Naval
Treasure: 0

Special Actions Available: Diplomacy 5, Military 5
Special Actions Used:

Resources
Required: Metals (not met)
Crustaceans (119): 1 TP

Regions
Acea (119)

Technologies
Sailing Enables exploration and troop transport over deep water

Heroes/Merchant Vessels

Diplomatic Identities

Embassies

Artefacts

Gengy
2021-02-07, 08:30 AM
Round 1
Dvergar of Fikta
[The Elder, Konugs Riki]
Region(s): 63

Actions:

[Military] Raise a Unit

Establish the Guardians of Fikta, calling out for the toughest of Dvergar to help keep the bonfires lit.
[Military] Raise a Naval Unit

Establish a naval branch of the Guardians of Fikta. Dvergar do not much care for water, but will protect their shores.
[Faith] Convert Region 62 (Roll (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24934366&posted=1#post24934366) = 17)

.
[Faith] Convert Region 73 (Roll (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24934366&posted=1#post24934366) = 16)

.
[Diplomacy] Attend Event

.

- Gift everyone Printing
- Accept all other techs that the Fiktas don't already possess.


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.










The Elder, Konugs Riki
D
M
O
F
I


Current
1
4
2
5
3


Starting Stats (https://forums.giantitp.com/showsinglepost.php?p=24892297&postcount=1317)
1
4
2
5
3


End of round 1
0
0
0
0
0



New Ruler Next Round

Expected Stat Bonuses: +1 Military, +1 Faith


Embassies:

None Yet

Techs:

Printing [Eldhric Prose]


Hero(es):
None Yet

Units:[LIST]
None Yet

Aedilred
2021-02-07, 10:55 AM
The Dvergar of í Kynding, Round 1

News and Rumours


[Diplomacy] Attend event
Give Construction to the Dvergar of Fikta
Accept Printing from the Dvergar of Fikta
Trade Construction for Mathematics with Margaritarum

[Opulence] Buy Lumber TP2 from region 54 - 16: success (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24934553#post24934553)
[Opulence] Buy Enchanted Lanterns from region 67 - 10: failure (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24934553#post24934553)
[Opulence] Buy Star Jewels from region 73 - 11; failure (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24934553#post24934553)
[Opulence] Buy Hoverspice TP1 from region 58 - 13: success (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24934553#post24934553)

Non-actions
Oppose all buyouts and conversions except from the Dvergar of Fikta
Accept any embassies offered.



Skorri Godmundson, Ringlord of the Five Forges

Diplomacy 1
Military 4
Opulence 5
Faith 1
Intrigue 2

Next round: +2 Opulence

Minescratcher
2021-02-07, 11:41 AM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Diplomacy] Host The First Karlotian Council (https://forums.giantitp.com/showthread.php?626690-EMPIRE!CotW-The-First-Karlotian-Council)
The Apaiza Nagusia Karlota Degun desires to forge a great alliance of Fededunak across Kaal, and to that end, invites the highest rulers of the land to a Council of Faith.


Gift Printing to all attendees
Receive Sailing from El Redención
Receive Aqueducts from the Tximeleta

2. [Military] Raise a land unit
The Zaindariak recruit only those willing to subject themselves to the desperate conditions of the mountain peaks.

3. [Military] Raise a land unit
The glow of the forge shines brighter than the moon and stars as kukris and talwars are crafted for the soldiers.

4. [Faith] Convert 250 to the Fedea: 14 (https://forums.giantitp.com/showsinglepost.php?p=24934519&postcount=69)
Karlota meets with an unexpected boon at her council; the rat-folk of the western coast. Though she is concerned that they may care more for gold and power than for the tenets themselves, the only way to know is to try, and missionaries armed with printed records of the Prophet's words arrive in Rutovir to proselytize.

5. [Faith] Convert 253 to the Fedea: 15 (https://forums.giantitp.com/showsinglepost.php?p=24934519&postcount=69)
The mask-folk of the southern peninsula also seem open to the Fedea, and their geographical situation makes them important allies. Jenauak priests enter Jiidaanhinetjch in hopes of bringing the Three Courts out of their Ignorant Superstition.

Nonactions:

Resist all conversion attempts, except those to the Fedea
Support El Redención buyout of unowned Iron
Support RAT buyout of the other unowned Iron



The world at large....
.




Current Stats
Diplomacy: 2
Military: 4
Opulence: 2
Faith: 4
Intrigue: 1

Expected Stat Bonuses: Military +1, Faith +1


Land units: 0
Naval units: 0

Treasure: 0

Heroes:



Favors:



Resources controlled:
255: Iron

Techs:
Printing

Translations:



Cultural Identity:

Tactical Doctrine:

Gaius Hermicus
2021-02-07, 11:44 AM
NPC Actions
Round One



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...


A Packmother Rises - Though all of the Swarmskin-cloaked hordes of the Flesh-Reaver gnolls were deadly in combat, one from their ranks stood out for the sheer ferocity she showed in her fighting style, eschewing weapons altogether to rend the muscle and sinew of her foes with bare tooth and claw. The Flesh-Reaver leaders were quick to seize upon the potential that such a skilled fighter offered, snatching the enthusiastic initiate out of the rank and file of the hordes and designating her a Packmother, a personal servant of the Council of Tattered Banners itself, who answered to nobody but the highest-ranking Flesh-Reavers. Uraaghaagh’kh threw herself into her new duties with gusto, leading a series of shockingly brutal raids against near-defenseless lumberers and cementing her status as the most ruthless Flesh-Reaver outside of the Council in the process.

[The Flesh-Reavers recognize Packmother Uraaghaagh’kh, a Hero with a score of 10 (https://forums.giantitp.com/showsinglepost.php?p=24919070&postcount=46)!]

Demands of Tribute - The sight of a band of gnolls approaching one’s city had almost always been the precursor to a grisly attack, but in recent months those bands that arrived in the kingdoms of Kaal, Drenath, and Sebarca came not to plunder and pillage but with a peaceful offer. Instead of raiding for loot, suggested the Flesh-Reaver ambassadors, the kingdoms could offer tribute to the gnolls in exchange for being spared from their Warpacks.

[Until Round 5, any kingdom may use a Nonaction to give Treasure to the Flesh-Reavers. They will be rewarded with one Favor per Treasure donated, up to a maximum of two Favors.]

Rewarded Aggression - Although the Flesh-Reavers had only been composed of gnolls in tradition, the Council of Tattered Banners was always on the lookout for those that shared their propensity towards warlike and violent behavior. Hoping, perhaps, to encourage a conflict that the Flesh-Reavers could use as cover for their usual raiding activities, it is announced that they will offer their support to those who seek to go to war with their neighbors.

[The Flesh-Reavers will send two units of Gnoll Skirmishers to the aid of the first kingdom to invade another kingdom’s Capital Region. If that kingdom occupies the enemy kingdom’s Capital for at least three rounds, they will then receive two Favors.]



The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.


The Seeing-Stone - Re-emerging from their self-imposed exile, the mysterious order known as the Fallen and Forgotten are eager to make allies among the newly ascendent kingdoms of the world. To this end, they produce the Seeing-Stone, an artifact forged by the Godchosen centuries ago, before the Fall. It is said that those who gaze into the stone can see to all corners of the known world, both in the past and present...

[The Fallen and Forgotten reveal the existence of the Seeing-Stone, an Artifact that grants +1 to Investigations (excluding those involving the Godchosen or the Swarm). Until Round 3, players may make bids on the Seeing-Stone by offering a certain amount of Treasure. In the event of a tie, the highest bidders will roll opposed Diplomacy as a tiebreaker.]

Reclaim the Ancient Lands - One unfortunate consequence of entering into hiding was the Fallen and Forgotten had lost their presence in the parts of the world where the heirs to the Godchosen had begun to flourish. Hoping to gain a foothold in these fast-changing lands, they request the building of three Shrines to the Lost, one each on Kaal, Drenath, and Sebarca. Those who display their loyalty in this fashion can be assured that they will not go unrewarded.

[Until Round 3, any player that contributes an action to building a Fallen and Forgotten base will receive one Favor. The players who control the regions that the bases are located in will additionally gain +1 Reputation.]

Secret -

[Who knows what the Fallen and Forgotten get up to in their spare time?]



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.


Recruiting Ingenuity - Unlike the Flesh-Reavers and the Fallen and Forgotten, the Lightsteel Brotherhood is always recruiting, with a particular focus on those with an eye for invention. Letters are dispatched to every corner of the world, inviting the cleverest craftspeople, engineers, architects, and artists to join the Brotherhood, ensuring that the order will continue to innovate far into the future.

[Until Round 5, any player who submits a detailed description of a brilliant inventor, scientist, or artisan from their kingdom will receive one Favor, to a maximum of one Favor per kingdom]

Unemployed Geniuses - Unfortunately, the resources available to the Lightsteel Brotherhood are too limited to provide funding to all the inventors in their organization. A plea goes out to the most creative and innovative kingdoms, requesting that the underfunded and unemployed Brothers be hired and put to work designing new, brilliant inventions for those who take them in.

[The first player to control both unowned Trade Posts in Regions 28, 126, and 254 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood.]

Obtain Raw Materials - In their never-ceasing quest for new materials to experiment on, various factions of the Brotherhood discover the intriguing resources being produced by kingdoms and send their merchants to obtain samples of these resources to use in their works. The Shipwrights of Sebarca, unsatisfied with the lumber they currently use as frames for their spectacular galleys, begin experimenting with the Shadewood of Darkhome, which provides an excellent aesthetic contrast with the Lightsteel that makes up the chaotic melange of navigational equipment on deck. The Fletchers of Drenath discover that an alloy of Lightsteel and Kalacite gold is more malleable than the unadulterated metal and can be hammered into extremely thin sheets, ideal for replacing the feathers on arrow shafts. And in Kaal, the Sparkmasters, recognizing the superior combustive quality of charcoal from the Scorchlands, begin harvesting supplies of the fuel to power their excitingly unpredictable sparking, flaming, or exploding mechanisms.

[The Lightsteel Brotherhood buys out Trade Posts 71.2, 109.2, and 259.2. (https://forums.giantitp.com/showsinglepost.php?p=24937669&postcount=75)]

mystic1110
2021-02-07, 11:53 AM
Region 75
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D4, M2, O2, F1, I3
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 1

Actions:

Diplomacy – Raise Organization Reputation with the Flesh-Reavers [Fail (https://forums.giantitp.com/showsinglepost.php?p=24919072&postcount=47)]

The Nest-Pack looks out from its jungle canopies and sees a race that they can respect and learn to emulate. A couple of primachnids are sent to the gnolls to study the ways of the expert raiders


Diplomacy – Raise Organization Reputation with the Fallen and Forgotten [Success (https://forums.giantitp.com/showsinglepost.php?p=24919072&postcount=47)]

A band of Paukobez skitter and crawl towards the Fallen and Forgotten to inquire as to why their former master had abandoned them and ceased to gainful employ them as their shadowy agents. The community of the clutter eagerly awaits the answer of these Mystics and Warriors – their reply will determine the course of the hive-troop.


Military – Raise Unit – A Shrewdness of Paukobez.
Military – Raise Unit – A Shrewdness of Paukobez.

Climbing out egg sacks shaped like balls made out of dried and yet still sticky silk, the clutches emerge covered with vernix matting down their fur into hairy clumps. Skittering and howling the young quickly grow, the jungle is harsh and allows for no weakness; clutchmates almost immediately begin to assert themselves against each other – betrayals and fistfights are common. In the end, out of the thousands of eggs only a hundred become fully grown warriors


Intrigue – Secret Action

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=24919072&postcount=47)



Current Leader: Yvrep, Cobweb Alpha
Stats: D4, M2, O2, F1, I3
Stat Increases Next Round: +1 Dip, +1 Mil
Web Territory (Regions): 75

Units: 0

Techs: Aqueducts

Artifacts: N/A

Other: N/A

Zayuz
2021-02-07, 12:08 PM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 5
Military: 2
Opulence: 2
Faith: 1
Intrigue: 5


Actions for Round 1 [Rolls] (https://forums.giantitp.com/showsinglepost.php?p=24928303&postcount)

[Diplomacy] Colonize 112 (Success!)
The land to the south of Namaichi is empty. Not because people never lived there, but because the swarm spared nothing and noone. The refugees that came from the region after its culling a century ago are eager now to return, and when explorers are sent into the area they find it to be safe now that the evil has abated. With the university funding their colonization, the old ruins of civilization are restored and the territory loyal to their organizing grows disproportionately larger. Talk begins of needing a sect of mages dedicated to keeping the lands under their protection safe from monsters and foes, but the leadership is slow to act on it for the desire not to be seen as a political rival to any nearby powers. At the end of the term, however, the notion passes and the effects will be seen in the following years.

[Diplomacy] Construct a Fallen and Forgotten Base in R113 (1/3)
The mages of Manastone agree strongly with the creed of the FaF, and would see to it that they have a presence in Namaichi. With the aid of the tieflings, humans, and a few trogs, the progress on the cathedral that the mages wished to allocate to the org is restored in record time and with beauty thought lost for the last century. Coined the 'Church of Memory' it formally adopts the twelve archons faith upon opening such that it matches its inhabitants, who are now able to cooperate with the university in their efforts to restore ancient artifacts. Those who aided in the Cathedral's restoration have the gratitude of the mages, and they can expect their kindness to be repaid in time.

[Diplomacy] Improve Reputation with FaF (Success!)
The shared goal to preserve ancient artifacts makes Manastone University and FaF surprisingly similar in both form and function. The difference between them being that manastone is localized, with its own territory, while the FaF are global and have multiple places that they operate from. While their base is built, Chansellor Sukui meets with their representatives and presents to them a number of older artifacts that the mages currently do not have the skill to restore. The gesture is well appreciated, and the two factions become closer.

[Diplomacy 5] Create a Cultural Identity: Lead by Example (2d8 to Pressing Claims)
Manastone University has a long history as a meritocratic and mostly neutral establishment - and one to survive the swarm at that. (Even if the 'survival' may qualify only as a technicality.) As the factions of the world poke their heads out and consider expansion once more, the allure of magical secrets open to all with the aptitudes to learn them coupled with protection from injustice that the University offers naturally attracts willing adherents. The Chancellor and their second in command are chosen for their wisdom, virtue, and aptitude with the arcane, which gives the people a constant example of power and purity to look up towards.

[Diplomacy] Attend the Event (https://forums.giantitp.com/showthread.php?626672-The-Kraastmas-Festival-(Empire-Worlds-Event-Drenath)&p=24918732#post24918732)
- Event action: Give all attendees Mathematics
- Receive all techs

Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 8 rounds, and agree to accept companion faith.



Non-Actions:
Support Companion Collective conversions

News and Rumors








Military Units: 0
Naval Units: 0

Regions Owned: [Namaichi 113]
Total Regions: 1
Land Unit Cap: 6 (6 Capital Unit Cap + 0 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 4 (3 Base + 1 Coastal Regions)

Cultural Identities:


Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)


Regional Benefits:
Namaichi, Drenath (113) [None]

Secrets Whispered: 0
Embassies:

Resources controlled:
[Manastone, Namaichi (113)]
Passive Treasure Income: 0
Treasure: 0

Rep:

Ivor_The_Mad
2021-02-07, 12:10 PM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
Ashu, Elder of Half-Truths
Dip: 3
Mil: 5 +1
Op: 5 +1
Faith: 1
Int: 4

N&R:
-


Actions:
Op 5: Create Merchant Vessel
The lust for new and shiny things that the sea may hold drives the Kupua to Set their sights on the vast blue ocean for fortune. The Nat'hu is the first vessel of its kind that the Kupua have constructed. It is longer and more filled out than their typical sailing vessels, designed to store large amounts of cargo. New fortune awaits them
Mil 5: Tapu, The Masked (8)
Tapu, the son of the youngest elder, was lost to the sea when he was just a child until years later when he washed ashore and was taken in by an old Kupua mask maker named Eku. Eku raised him, teaching him the skills he would need to become a great warrior. When he was old enough to be on his own, Eku gave him a mask he had made that was carved from a scale of Aka’naloa himself. The mask shifts to match Tapu's mood and enhances his natural abilities. The mask has many secrets Tapu has yet to discover
Op: Explore the Ocean to the West of 247 Fail
Mil: Raise Unit
Int: Secret OooOOoOOoohhh shiny! Fail
Rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24930601&posted=1#post24930601)
Nonactions:

Region Count: 1
Units: 0 +1
Naval Units: 0
TPs: 247(Kupa Gold),
Treasure: 0
State Religion:
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Tech:
Sailing:Permits actions to affect regions over a single deep water border

SerakHawk
2021-02-07, 01:33 PM
Companion Collective

https://i.imgur.com/HjTzt89.png?1
Felix Silvermane
Diplomacy: 2
Military: 2
Opulence: 4
Faith: 4
Intrigue: 1
Actions:

[DIP] Attending Kraastmas Festival and indulging in trades
Accepting all trades for technology offered.
[FAI] Conversion Attempt on 111 {Failed}
[FAI] Conversion Attempt on 127 {With Support - Failed}
[FAI] Conversion Attempt on 113 {Support provided - Failed}
[DIP] Establish a Claim on 111 {Failed} The Silvermane Twins head to the lands across the river in an attempt to convert the followers of the Gods of the Salty Shore to their beliefs. While preaching they hear concerns of the inhabitants of the region in an attempt to make formal diplomatic bonds with the Companion Collective


News and Rumors

The youngest kit of Felix Silvermane, Raine Silvermane, has been confirmed as his heir through Ultimogeniture inheritance!
Bretha
The oldest of the first litter of Felix's kits Bretha's silver-red frame was an imposing figure of her own. Easily at three and a half feet to her shoulder she scarred fur showed her proclivity for fights.
Jelai
The second oldest and last surviving kit of Felix's oldest litter was much more of his mother in frame. Akin to a normal foxes proportions his red and white fur showed nothing of the notorious Silvermane striping. He joked that it allowed him to pass unnoticed and get away with things that his siblings couldn't.
Kli & Cal
The 'twins' as they are referred to by the Silvermane court are almost indistinguishable from each other. Both have pure silver pelts and are around 3 ft to shoulder. Pious as can be both are adherents to ancestor worship, some say they may even share the same soul.
Raine
As the youngest of the kits Raine is the heir apparent to the Silvermane throne. Her stature is similar to her father's but her pelt has her mother's reddish tinge with the Silver streak of her father.



Non-Actions:

Resist Buy-outs
Resist non-Ancestor Worship Conversions
Receive all technologies given and provide Sailing in return @ the Kraastmas Festival Printing Aqueducts Mathematics Animal Husbandry


Diplomacy:
Cultural identities:
N/A

Military:
Army units 0/6
Navy units 0/3

Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal


Faith:

Official faith: Ancestor Worship (not organized)

Previous rounds:
N/A

Potato_Priest
2021-02-07, 01:51 PM
El Redención

1. [Military 5] Create hero. Roll 8 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24919158&posted=1#post24919158)
Isabella de la Llanura, a young cleric who gained fame for her heroic role helping Preguntator Arturo del Sanz in stopping the Soldania witch plot, takes the oath and undergoes the initiation to become an Oyende, giving up her desires.
2. [Opulence] Buy out open TP2 for Iron in region 255, Harana de Profeta, with support. Roll 13 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24919158&posted=1#post24919158)
Illopañan merchants are impressed with the quality of Jenauak iron, send caravans into the mountains to purchase it, hoping to sell the metal at a significant markup to Illopañan smiths for the making of vacío blades.
3. [Opulence] Raise 1 Treasure
Taxes on imports and on wealthy merchants are collected by the Redención.
4. [Diplomacy] Reduce reputation with the Fallen and Forgotten
The Redención sends a formal envoy to the Fallen and Forgotten issuing a warning: the seeking stone is dangerous and may turn those who use it into Barchato. For the sake of safety, it should be turned over immediately to the Redención for disposal.
5. [Diplomacy] Attend the First Karlotian Council
Juan de la Banca, the aged Mariscal, braves the long and arduous pilgrimage to La Harana de Profeta to meet with the other followers of the Prophet for the first time.
Give Sailing to Aukeratutako Berria and Heganegiten de Gurina
Accept Aqueducts from Heganegiten de Gurina
Trade Sailing to the Last order for Animal Husbandry

News and Rumors
Arturo del Sanz is devastated by Isabella Llanura's decision to become an Oyende. Tavern ballads throughout La Illopaña describe the two young adventurers as romantically entangled, and Arturo's easy to discern dejection and anger when Isabella travels into the Amarteras to become an Oyende confirms it. He puts his anger into his work, however, and finds and executes no less than twelve barchato in the year that she spends in seclusion.



Mariscal Juan de la Banca, age 64
Stats
Diplomacy 1
Military 5
Opulence 3
Faith 2
Intrigue 2

Attribute improvements: Diplomacy +1, Opulence +1

New Ruler next round! Arturo del Sanz
Stats (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24922774&viewfull=1#post24922774) (before attribute improvements from this round)

Diplomacy 3
Military 2
Opulence 3
Faith 5 (4+1)
Intrigue 5 (4+1)




Land units: 0
Naval units: 0

Trade posts: 1
Region 240 Trade post 1: Vacío Blades

moossabi
2021-02-07, 02:28 PM
Scorchlands, Round One
King Borislav ' the Ashen'

Actions
[Military] King Borislav, leveraging the growing unrest in the Scorchlands, announces an upcoming campaign to assert the authority of the Ashen over the regions in the plains to the northeast. A number of restlessly eager warriors heed his call, convinced that only carnage can bring them pleasure and fulfillment. (Raise one unit)
[Military] More numerous than the sycophantic devotees of Borislav are a significant portion of bored cynics looking for any activity whatsoever to occupy themselves. While misgivings could be had about the viability of an army with deficient passion, their boredom does not seem to lead to cowardice in practice combats. (Raise one unit)
[Military] Opposite to the cynics are the fanatics, Ashen who are fully convinced that Dimitrov's hellfire was a blessing that has turned the Ashen into the ultimate lifeform. It is only natural that the superior beings reign over the weak, and their only complaint about Borislav's designs for the continent are that he didn't start sooner. (Raise one unit)
[Military] Arming these factions has proven to be a great undertaking, met by the blacksmiths who craft blades of obsidian for Borislav's army to wield. They keep the finest weaponry for themselves, giving them an edge which makes up for the greater skills of their colleagues but engenders resentment from those who believe they can benefit more. (Raise one unit)
[Opulence] A small band of Ashen, uninterested in the King's dreams of conquest, have struck out southwards to probe into the lands beyond their own. The region they enter does not take kindly to the incursion at first, but warms up upon establishing communication in a common tongue. While the Ashen take great interest in the local berry industry, they lack the organization (and means of financial exchange) to secure a legitimate deal for the resource. They depart emptyhanded, but some among them hope to return in the years to come. (Buyout TP 1 of Region 258; Roll: 11 (https://forums.giantitp.com/showsinglepost.php?p=24929358&postcount=62); FAILURE)

Nonactions
A lone herald is sent to the Karlotian Council, to speak the King's words. A more thorough delegation is considered but ultimately discarded, as the Ashen have nothing to gain from anything more than a simple announcement.

News and Rumors
Numerous Ashen, mathematicians in their former lives, have coalesced in a small sector of the Scorchland's nameless capital. With their combined knowledge they have managed to formalize a mathematic system inspired by the geometric layout of the ruins around them, however in lieu of a language to write with it has been a strictly oral process. Dubbing themselves as the Society of Numbers, they have taken it upon themselves to act upon the Ashen quest for purpose independently of Borislav's charted course of conquest. As a first step, they have attempted to open up economic overtures with surrounding regions, undeterred by the lack of progress in Region 258.
Any observers paying attention to the movement of the Ashen would have little difficulty noticing the heavy buildup of armed troops on the northern border with [Region 262]; the people of the northward region have undoubtedly also taken notice, prompting the local chieftains to raise their levies and prepare defensive positions. It is unclear when exactly the situation will ignite, but judging by King Borislav's eagerness for bloodshed it will not take much longer.
Within the Scorchlands, the Fallen and Forgotten certainly live up to the second half of their name. The Ashen bear no innate reverence for the Godchosen or the Call, having only patchy memories of the former and (in their mind) no need for the latter. To the single-digit number of Ashen petitioners who attempt to advocate in favor of interacting with their current contests, King Borislav's only reply is a hearty laugh.
The Lightsteel Brotherhood, meanwhile, is a far more pressing issue. The uninvited intrusion of a party (other than those invited by the Herald at the religious event) would be enough to prompt some annoyance alone; the unauthorized harvesting of native resources only makes the situation worse, especially in the face of the Society of Number's attempts to cooperate with the rules of neighboring realms for their own endeavors. After briefly toying with the idea of marching south to show these upstarts who they're dealing with, King Borislav decides against delaying his favored conquests and grants the Society of Numbers full authority over foreign policy as it relates to dealing with the Brotherhood. Their immediate decision to ban the Brotherhood from learning the old Ashen mathematics may be superfluous, but is viewed as a lenient response in light of the unsanctioned nature of the charcoal expeditions. The Society also bars its members from joining with the Brotherhood, so their Recruiting Ingenuity mission will be explicitly rejected until they are willing to meet with the Society and discuss terms to legitimize their unlawful presence.
Since the Scorchlands aren't exactly a bounteous land and the residents notably lack flesh to reave, there hasn't been much interaction with the Flesh-Reavers over the century since Dimitrov's inferno. Their pompous declarations are viewed as a poor imitation of the Ashen style, and as such their request for tribute is not taken seriously by King Borislav. "Clearly," he declares to his court, "they should be the ones paying tribute to us!"

Borislav's rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24894613#post24894613)
StatValueIncrease?
Diplomacy3-
Military4+2
Opulence3-
Faith1-
Intrigue2-
Military unit count: 0
Generals:
None
Region NameRegion NumberResourceReligion CenterStatus
Scorchlands259CharcoalOpenCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterMathematics-+1 to Buyouts
-annex the continent
-btfo Rolep
-Figure out how to rebrand back from moose themes to cow themes

Rolepgeek
2021-02-07, 03:20 PM
The Three Courts
Years 100-103 PC
Region 253 - Jiidaanhinetjch
Najaabaa Hiiheyeinaukhut
Diplomacy 2
Military 2
Opulence 4
Faith 1
Intrigue 4



Actions



[Diplomacy?]Begin work on a Temple to the Lost in Jiidaanhinetjch



[Opulence] Buyout TP2 for Silk in Antzua (256) w/Support [Rolled: 11] (https://forums.giantitp.com/showsinglepost.php?p=24934927&postcount=72)



[Opulence] Explore east of region 254 [Rolled: 15] (https://forums.giantitp.com/showsinglepost.php?p=24934927&postcount=72)



[Intrigue] Steal Animal Husbandry from the Order of Ered [Rolled: 9] (https://forums.giantitp.com/showsinglepost.php?p=24930609&postcount=66)
It does not take very long to deduce that the slender, masked figures and strangely dressed folk seen throughout New Eredonna in recent months are agents of the Courts - though they seem set not on violence, but rather discussion and recruitment of some of the Order's best and brightest stablemasters and griffon-riders. Troubling, to be sure...


[Intrigue] Secret Action [Rolled: 13] (https://forums.giantitp.com/showsinglepost.php?p=24934927&postcount=72)
In the Scorchlands, strangers that none can recall descriptions of mingle, and bands of Ashen with strange accents travel from community to community as traders...





Non-Actions


News and Rumors

zabbarot
2021-02-07, 11:17 PM
Eiginkonur Öskjunnar
Wives of the Caldera
Round 1

Leader: Overseer Fisc Hraundöttir
Region(s): 129

News and Rumors
After a century of preparation and rebuilding, Overseer Fisc Hraundöttir finally gives the order to breach the main gates of Há Smíða. The gates had been open a hundred years ago when the swarm came from the depths. Trade had flowed freely in and out of the mountain. They had only been closed after the eruption by the survivors to keep looters away until they were ready to start the work of reclaiming the deep city.

Within the massive entry way the scars of the eruption were still visible. Slow cooled rivers of rhyolite marred the ancient masonry and ran nearly to the massive gates. The work began to carve the young volcanic stone away from the ancient hall in earnest. It took nearly a month to reach and pry open the doors of the gate armory.

The armoury was in shambles. Parts of the ceiling had melted and collapsed leaving most of the room buried under rubble or volcanic stone, but there was some glimmer of hope. Some of the skjallrisa, the towering ancient war machines of Há Smíða, were visible only partially buried by obsidian rubble. The order was given to extract them at once.
Meanwhile slower work began to rejoin the forge village with the rest of the sealed mountain. Miners and masons went to work excavating and repairing the stairways that led deeper into the mountain. The first goal was to reach the gate village so they could stop using the dangerous outer paths down the mountain. After that, the plan was to restore the lifts and depots so they could begin hosting foreign merchants and trade. These were the first steps in reopening Há Smíða to the world.

It wasn't until the initial excitement over unearthing the skjallrisa had died down that the stairway crews really had a full workforce. After nearly four years of constant work the forge village was reconnected to the main gate, and the grand entry way of Há Smíða was restored significantly, though it was more utilitarian than it had once been. The passages into the gate village remained sealed behind a wall of volcanic stone.


Actions:

[Military 5] Create a Hero (8! (https://forums.giantitp.com/showsinglepost.php?p=24937665&postcount=74))

Mæja Fiscdöttir, third daughter of Overseer Fisc, led the way into gate armory. It was she who found the ancient war manuals and began activating the skjallrisa as they were excavated. For a century the military of Há Smíða had only been a simple militia, but that would not be enough to reclaim the deep city. As the current head of the militia, Mæja Fiscdöttir was granted the rank Field Captain, in charge of battles beyond the gates.
[Faith 5] Create an Artifact

TBD
[Military] Create a unit

Skjallrisi Dúrnir, who had stood guard at the mighty gates of Há Smíða for centuries, was the first to be excavated. It's shining exterior was untouched by corrosion even after a century in the dark. It was truly a testament to dwarven craft. Freed and reunited with it's gleaming warax, Skjallrisi Dúrnir was ready to march against the foes of Há Smíða again.
[Military] Create a unit

Skjallrisi Járnsaxa was the next to be unearthed. It's name was almost a joke for it's weapon was not iron, but steel, and hardly a dagger, measuring nearly twice the height of a dwarf.
[Military] Create a unit

Skjallrisi Kráka was the last of the easily excavated war machines. It was a not as broad as Dúrnir or Járnsaxa, but it stood significantly taller. It's long legs had been designed for scouting. The excavation crew had been particularly delighted to find that the mechanisms that loaded and fired it's massive crossbow were intact.


https://cdn.discordapp.com/attachments/683441069123305553/808183269249253416/WotCFlag_2.png



Non-Actions:

Contest all unsupported conversions.
Contest all unsupported buyouts.







New Ruler Next Round
Runa Fiscdöttir

Expected Stat Increase: +2 Military


Embassies:

None Yet


Techs:

Construction


Hero(es):
None Yet


Units:
None Yet

Lleban
2021-02-08, 01:46 PM
Kingdom name: New Republic of Margaritarum


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 4 (+1)
Faith: 5 (+1)
Intrigue: 2

Actions

Faith: Artifact: Encylopedia Esoterica: effect, (+1 to buyouts, +2 to buyouts in regions with Alchemy HC's)

Written in Tazmat script, the Encylopedia Esoteria is an all-encompassing tome dedicated to charting the worlds various items of flora, fauna, and materials in exhaustive detail. Clocking in at about 4000 pages this book is an intergenerational work filled with notes, commentaries, and treatises on its impressively wide subject matter.

Faith convert R54 roll 8 (https://forums.giantitp.com/showsinglepost.php?p=24936731&postcount=73)

The Alchemist proselytized where few wander, the temperate islands of the damned fleet spreading word of the great mysteries.

Opulence Buyout Tp 2 of R28 roll 15 (https://forums.giantitp.com/showsinglepost.php?p=24936731&postcount=73)

The New Republic claims the expertise of the Lightsteel shipwrights to build a new merchant fleet.

Opulence Buyout Tp 3 of R28 roll 11
(https://forums.giantitp.com/showsinglepost.php?p=24936731&postcount=73)
DIplomacy Event

Trade mathematics for printing with The Dvergar of í Kynding
Trade mathematics for construction The Dvergar of Fikta
Trade sailing with The Damned Fleet


News & Rumours
An influx of dvergar scholars, writers, and machinists have arrived in Margaritiarum as part of the ongoing revitalization project. Over the past four years, they have built a distinct neighborhood containing many of the amenities a Dvergar would find necessary.

Ausar
2021-02-08, 08:10 PM
Round 1, Years 1-4 in the reign of Grand Seneschal Sir Revain


https://cdn.discordapp.com/attachments/637216527678177281/804498994062426162/Last_Order_flag.png

Region 238 (https://forums.giantitp.com/showsinglepost.php?p=24904950&postcount=7)

Diplomacy: 2
Military: 2
Opulence: 5
Faith: 5
Intrigue: 1

Actions:

1. (Opulence) Buyout region 263 (1): [16]

2. (Opulence) Buyout region 266 (1): [12]

3. (Diplomacy) Attend The First Karlotian Council
- Accept Printing
- Offer Animal Husbandry for Aqueducts, Construction, Mathematics

4. (Faith) (5) Complete a Chapterhouse of the Last Order of Eredivistus in region 238.

5. (Faith) Convert region 265 to Uhlonna's Children: [13]

Non-actions:
Accept all gifts & embassies, resist all conversions.

News & Rumours


0/6 land units
0/0 naval units

TP's:
238 (1) Griffons

Technologies:
Animal Husbandry (+1 to Dip & Opu exploration)

AlexanderML
2021-02-09, 10:55 PM
https://media.discordapp.net/attachments/808908237851197450/808915879634403328/KalsiteKingdom1a.png?width=274&height=227
Kalacite Kingdom
Ruler: King Tuleos Kalacite (D-3 M-5 O-4 F-2 I-1)
Round 1

Actions:

Expected End of Turn Ruler Increases: +1 Mil +1 Opu

1. Attend Event (https://forums.giantitp.com/showthread.php?626672-The-Kraastmas-Festival-(Empire-Worlds-Event-Drenath)&p=24918732#post24918732) [Diplomacy] - ??? [12] (https://forums.giantitp.com/showsinglepost.php?p=24922813&postcount=56)
King Tuleos was incredibly pleased when an invite to the northern lands festival was found in a stream just south of the northern border. Tuleos spoke about it for days, about who should go attend, what routes to take, and whatever instruction he could in Humanoid Interaction. Eventually one morning prince Yirol, annoyed by the time it was taking to assemble enough individuals up to the king's expectations, grabbed the only one available that early in the morning and told two other random citizens to escort them to the festival. When King Tuleos heard about this and asked how Yirol thought things would go with such underprepared diplomates he responded with a shrug and 'Don't worry about it.'

2. Buy-Out Trade-Post 109.3 [Opulence] - failure [10] (https://forums.giantitp.com/showsinglepost.php?p=24922813&postcount=56)
With the sudden and unwelcomed intervention of the Lightsteel Brotherhood in the Kalasite Kingdom's gold mining industry, King Tuleos makes efforts to centralize the remaining independent kalasite gold mines.


3. Expedition (South of 109) [Opulence] - success [11] (https://forums.giantitp.com/showsinglepost.php?p=24922813&postcount=56)
Fluff to be added shortly

4. Raise Military Unit (Land) [Military] -unrolled
Fluff to be added shortly

5. Recruit Hero [Military 5] - [9] (https://forums.giantitp.com/showsinglepost.php?p=24922813&postcount=56)
The late Queen had put a great deal of effort into obtaining a dead troll corpse intact enough to be made into a kalasite, intending for him to be king when she passed. Yet as the large powerfully built child's mind grew he was named Yirol and became a fiercely independent person; unwilling to take up the reigns of rulership. Instead he insisted that he be able to explore unknown lands and fight 'evil', this lead to no end of arguments with the Queen till the very day she died. With Tuleos's ascension to the throne Yirol's been given permission by his brother to do as he pleases so long as it helps the kingdom and he visits at least once every four years.

Sub-Actions:
Give Animal Husbandry tech to all those attending the Kraastmast Festival.

Non-Actions:
Accept all tech offered.
Resist all conversions or buy-outs.

News and Rumors:
To be done later.

Statistics:
Units(0/6): 0 Land 0 Naval

Resources:
Required: Bodies (Not met)
Available: Gold (109/1 TP)

Regions:
109 (Grey Plains)

Technologies:
Animal Husbandry: +1 to Opulence and Diplomacy exploration.

Diplomacy:

LapisCattis
2021-02-11, 04:22 PM
The Karlik
Leader - Mori Spelogiya

Round 1

Leader Stats:
Diplomacy: 3
Military: 2
Opulence: 5
Faith: 2
Intrigue: 5

Actions:
1.
2.
3.
4.
5.

Dice Rolls

Non-Actions:
Resist all buyouts and conversions

New Ruler Next Round: No


Leader Stats Round 2:
Diplomacy -
Military -
Opulence -
Faith -
Intrigue -




Units:
Naval: /3
Land: /6

Technologies:
Construction

Trade Posts:


Ruler Age:
30/110

SOSDarkPhoenix
2021-02-21, 02:25 AM
End of Round One

SOSDarkPhoenix
2021-02-21, 04:03 AM
ROUND TWO: BEGIN! (https://www.youtube.com/watch?v=FdgsnwkV1yA)
Years 5-9
Don’t forget to link to any rolls you make for ANY Attribute checks!
Good luck!

Rules Alerts and Changes!

Pending...

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Growth!
None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Ruin!

After concluding the gathering under darkened skies, Kalathax, Child of the Accord proclaims that the time has not yet come, and the world is unprepared for the dark to fall. Seemingly at his very command, the shadows of the Umbral Accord vanish into the darkness from whence they came, leaving Darkhome once more an empty land. Those humans who once dwelt there disappear with their Umbra benefactors, and an eerie quiet settles upon Darkhome… Yet those who listen may still hear their whispers beyond the veil. [The Umbral Accord has dispersed! Region 71 becomes Wilderness!]

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Claim!
None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Colonize!

Region 112 is Colonized by Manastone University!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Heroes!

Cassivel is recognized as a hero among Carcinidan! (7)
Isabela de la Llanura is recognized as a hero by El Redención! (8)
Mæja Fiscdöttir is recognized as a hero among the Wives of the Caldera! (8)
Tapu the Masked is recognized as a hero among the Kupua! (8)
Yirol is recognized as a hero among the Kalacite Kingdom! (9)

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Quest!
None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
War!
None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Terror!

The frozen tundra that surrounds the Acorn Kingdom has long gnawed at the edges of their lands, howling and biting winds that threaten to blacken and blight any appendages left exposed to the harsh gales. However, as the troglodytes and humans go about their day, a strong gust of warm wind rushes down from the far north, melting layers of the snow and ice in a miles-wide cone. The warm breeze continues for months, but no gust is as sudden or hot as the first. [Stirring: Something stirs in the north of Drenath, unnaturally warm winds blow down from the tundra.]
-
In Sebarca, the great firebird Eldhraddin is seen flying in increasingly erratic patterns in the far west! Dvergar scholars note the behaviour as odd, but without further information, not much can be done. [Stirring: Eldhraddin, defender of the Godsrealm, is agitated. It senses something on the horizon.]
-
Scorched bones and charred animal carcasses have begun to be found all across Kaal, with no clear explanation as to what killed them. What’s worse, these corpses show no sign of being consumed, but merely burned and gutted… Whatever killed these beasts is doing so for sport. [Stirring: The fauna of Kaal, already sparse, is dwindling further! Something new has entered the plains, and the wildlife is paying the price for it.]

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Organizations!

The Fallen and Forgotten
A FAF base is constructed in Region 113 by the Acorn Kingdom, Manastone University, and Le Royaume de Chanson! Manastone University’s reputation increases to (1)! Chanson, Manastone University, and the Acorn Kingdom each gain 1 FAF Favor!
A FAF base is constructed in Region 127 by the Acorn Kingdom! The Acorn Kingdom’s reputation increases to (1)! The Acorn Kingdom gains 1 FAF favor!
The Paukobez Clutter increases their reputation with the FAF! (1)
Manastone University increases their reputation with the FAF! (2)
El Redención reduces their reputation with the FAF! (-1)

The Lightsteel Brotherhood
The City-State of Rutovir obtains both Trade Posts of Lightsteel Sparkmasters, increasing their reputation by 1 (1)! Rutovir gains 2 LSB Favors!
Ozid of the Carcini joins the ranks of the Lightsteel Brotherhood! Carcinidan gains 1 LSB Favor!

The Flesh-Reavers

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Investigate!
None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Trade!

Le Royaume de Chanson constructs a Bazaar in Chanson (137)
The City-State of Rutovir constructs a Bazaar in Agrantir (250)
The City-State of Rutovir buys out a Great resource of Iron from Region 255
The City-State of Rutovir buys out a Great resource of Lightsteel Sparkmasters from Region 254
The City-State of Rutovir buys out a Great resource of Lightsteel Sparkmasters from Region 254
The Dvergar of í Kynding buy out a Great resource of Lumber from Region 54
The Dvergar of í Kynding buy out a Good resource of Hoverspice from Region 58
El Redención buys out a a Great resource of Iron from Region 255
The New Republic of Margaritarum buys out a Great resource of Lightsteel Shipwrights from Region 28
The Order of Ered buy out a Minor resource of Dreadboars from Region 263
The Order of Ered buy out a Good resource of Stone from Region 266
The Kupua of the Hidden World construct a Merchant Vessel!


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Conversion!

The holy sites in regions 62 and 73 have been converted to Eldhri!
The holy sites in regions 250 and 253 have been converted to the Fedea!
The holy site in region 265 has been converted to Uhlonna’s Children!
A Holy Order of Uhlonna’s Children has been established in Region 238, Chapterhouse of the Last Order!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Wonder!

The Wives of the Caldera have created an Artifact! [Artifact Created: Kóróna af Skjallrisa. +2 to Tactical Maneuvering for equipped hero/ruler.]
The New Republic of Margaritarum has created an Artifact! [Artifact Created: Encyclopedia Esoterica. +2 to buyouts in regions the owner has converted.]

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Discovery! Map!

https://cdn.discordapp.com/attachments/787261211418820630/812970801778917397/Sebarca_Round_1-2.jpg

Region 235 has been discovered by the Three Courts. It has a Good resource of Alpacas, a Holy Site dedicated to the Swarm-Caller’s Creed, and 2 units of native defenders!
Region 234 has been discovered by the Three Courts. It has a Minor resource of Saltpetre and is a Wilderness region.

https://cdn.discordapp.com/attachments/787261211418820630/812970414652784640/Kaal_Round_2.jpg

Region W14 has been discovered by Carcinidan. It has a Great resource of Mussels!
Region 108 has been discovered by the Kalacites. It has a Minor resource of Nickel, a Holy Site dedicated to the Swarm-Caller’s Creed, and 3 units of native defenders!
https://cdn.discordapp.com/attachments/787261211418820630/812970443514052608/Drenath_Round_2.jpg

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Other!

Manastone University establishes a cultural identity for pressing claims! [Lead by Example]
Carcinidan establishes a cultural identity for expeditions! [Oceanic Dominion]

OmnivorousOgre
2021-02-21, 04:32 AM
The City-state of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Grandmaster of Commerce Raba-yan (https://forums.giantitp.com/showsinglepost.php?p=24903213&postcount=41)

Diplomacy: 3
Military: 3
Opulence: 7
Faith: 1
Intrigue: 4

Projected stat increases: +2 Opulence
No new ruler for next round.

Actions:

1. [Opulence] Buyout TP 1 of Potatoes in Region 239
Food had been scarce in Agrantir ever since the days of the Swarm, and now was the time to fix that. Imports of potatoes would do much to prevent famines, and the off-wallers are also encouraged to begin attempts at cultivating the "land apples".
Roll: 17 (https://forums.giantitp.com/showsinglepost.php?p=24949522&postcount=93) Success

2. [Opulence] Buyout TP 2 of Sword Blades in Region 240
Some say that the pen is mightier than the sword. But if their pens could buy high-quality swords, who were the Dara-un to argue? A deal is made with El Redención: a supply of sword blades for the services of several up-and-coming forgers.
Roll: 16 (https://forums.giantitp.com/showsinglepost.php?p=24949522&postcount=93) Success

3. [Opulence] Buyout TP 1 of Donkeys in Region 265
The charred animal corpses were obviously the work of the Ashen. For what reason was anyone's guess, but the Dara-un cared little. What mattered was that it was best to secure a source of fauna now, as the price could only go up if the rampage of the ash demons continued.
Roll: 18 (https://forums.giantitp.com/showsinglepost.php?p=24949522&postcount=93) Success

4. [Opulence] Buyout TP 1 of Hobgoblin Archers in Region 269
It was an unfortunate fact that the Dara-un were too short to ever be fearsome archers. And crossbows, while effective, were expensive to produce. For this reason a Master from the Commerce Guild is sent to goblin lands to contract some hobgoblin mercenaries to serve as Rutovir's ranged troops.
Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=24949522&postcount=93) Success

5. [Intrigue] Secret
Buying stuff is nice. Taking it for free is even better.
Roll: 10 (https://forums.giantitp.com/showsinglepost.php?p=24953639&postcount=98) ???

Nonactions:
-Accumulate 1 Treasure as passive income (5 TPs owned) Rutovir's trade network continues to be profitable.
-Submit Gyle-nit the Blaster for membership of the LSB Raba-yan's search for a Dara-un to submit for membership to the Lightsteel Brotherhood was meeting with little success. That is, until word of a much talked about court case reached him. The accused was one Gyle-nit, who had apparently been enamored with the devices the Sparkmasters now frequenting the area used, constructed and experimented with. Combining some materials pilfered from the Sparkmasters and the new imported iron, he had set out to make his own device. The resulting contraption was buried some inches below ground. Then the waiting game began. When a hapless victim either stepped on a pressure plate or activated the mechanism in some other way, depending on the model, a fuse was lit. The result was a violent explosion that also launched iron shrapnel in all directions.

Gyle-nit had been eagerly testing his creations on the fields outside Rutovir. The end result: thirty-five dead off-wallers in the past month, with many more wounded. While the death penalty was expected, a few bribes from Raba-yan ensured banishment instead. The destination: the Lightsteel Brotherhood base in Region 254. With him Gyle-nit was to deliver a letter from Raba-yan. Instead of recounting his crimes, Raba-yan profusely praises the ingenuity of the explosives expert. As the cherry on top, he had the Department of Penmanship produce copies of Gyle-nit's confiscated blueprints before sending him away.
-Spend 2 LSB favors to buyout TP 1 of Calligraphers in Region 251 and TP 1 of Tar in Region 270 The goodwill received from the Lightsteel Brotherhood is quickly realized into tangible services, as their connections are used to secure new profitable avenues. The employment of calligraphers can only improve the work of the Department of Penmanship, while tar is has its uses both in buildings and ships. Not that the Dara-un know much about the latter, but one of the more navally inclined people are sure to look for a source of tar eventually, and being able to set the price can only be a good thing...
-Support ELR and LSB buyouts of Forgeries According to their deal with El Redención, the Dara-un aid them in hiring experienced forgers. The Lightsteel Brotherhood interest in the same comes as a bit of a surprise, but seeing the benefits keeping within the Brotherhood's good graces provides the Commerce Guild assists them as well.
-Set bazaar bonus (Department of Penmanship) to pressing claims as per the updated bazaar rules.

News and rumors:
-Yari-nat has effectively disappeared from the public eye, although the rumors about him continue to swirl while both off-waller and in-waller disappearances persist...
-The Fedea proselytizers attract a fair number of Dara-un to attend services in Riviter's old temple, although this is still a very small portion of the city's total populace. Still, Fedea's prospects seem better than those of Riviter worship for the last several decades.


Diplomacy:
Cultural identities:

N/A

Military:
Army units 1/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:


Forgeries 250.1
Forgeries 250.B
Iron 255.3
Lightsteel Sparkmasters 254.2
Lightsteel Sparkmasters 254.3


Resource requirement: Food (not met)

Treasure 0/5

Other items:

N/A

Technologies:


Mathematics


Faith:

Official faith: N/A

Previous rounds:
Round 1 (https://forums.giantitp.com/showsinglepost.php?p=24918754&postcount=7)

Zayuz
2021-02-21, 04:44 AM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 7
Military: 2
Opulence: 2
Faith: 1
Intrigue: 5


Actions for Round 2 (Rolls (https://forums.giantitp.com/showsinglepost.php?p=24952936&postcount=96))

[Intrigue] Investigate the warm winds! (13 - Success?)

[Intrigue] Secret (9 before modifiers)

[Diplomacy] Establish a claim on 111! (12 - Success!)

[Diplomacy] Raise rep from 0 to 1 with LSB! (Success (https://forums.giantitp.com/showsinglepost.php?p=24952976&postcount=97)!)

[Military] Raise a land unit!




Non-Actions:
Support Companion Collective conversions

Agreement with Companion Collective:
Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 8 rounds, and agree to accept companion faith.

News and Rumors








Military Units: 0
Naval Units: 0

Regions Owned: [112] [Namaichi 113]
Total Regions: 2
Land Unit Cap: 8 (6 Capital Unit Cap + 1 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 5 (3 Base + 2 Coastal Regions)

Cultural Identities:
Lead by Example (2d8 to Pressing Claims)

Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)
Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
Sailing: Permits actions to pass over 1 deep water border (No Requirements)
Aqueducts: +1 to Stabilization (No Requirements)
Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)


Regional Benefits:
Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
Drenath (112) [None]

Secrets Whispered: 0
Embassies:

Resources controlled:
[Manastone, Namaichi (113)]
Passive Treasure Income: 0
Treasure: 0

Rep:
FAF - 2

Volthawk
2021-02-21, 04:48 AM
Carcinidan
Round 2
Regions: 119
Ruler: Paralith
Diplomacy 6 Military 5 Opulence 5 Faith 1 Intrigue 4
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +1 Diplomacy, +1 Opulence

Raise Organisation Reputation with the Lightsteel Brotherhood [Diplomacy] - 14, Success (https://forums.giantitp.com/showsinglepost.php?p=24938539&postcount=79)
With Carcini exploration starting to bear fruit, Paralith began looking for ways to support their efforts and ensure a constant stream of success that would satisfy his people's need for more - to ensure that, for a while at least, the steady exploration and exploitation of the seas would compensate for little in the way of land expansion. He had already laid some basic foundations with the Brotherhood, having noticed the usefulness of their maps and technology to his goals, but now he spent a considerable amount of his focus on them, working to support their efforts in Drenath and get them on his side.
Establish Claim on 120 [Diplomacy] - 14, Success (https://forums.giantitp.com/showsinglepost.php?p=24943039&postcount=88)
As much as Paralith wanted to avoid warfare this early in his new nation's history, he knew his people would need new land sooner or late, so he began work on the foundations of expansion outward from Acea. Looking out from his lands, he noted the swathes of unclaimed wilderness and kept that in mind for later, as his current plan required more time and focus now. To the east was a region held by a people that would hard to dislodge by force, so he considered other approaches and collected what the Carcini collectively knew about them until he found a solution. As they valued individualism, rather than delegations or armies he sent a trusted and (in his eyes) exceptional individual - Rathadun, one of his sons who understood the diplomatic part of his father's vision - to win them over and establish a position for himself among the influential voices in the region, and to work to secure an alliance that would draw them into the Carcinidan. Their hearts and viewpoints seemed close to that of the average Carcinus, so he was optimistic.
Build Merchant Vessel: Clibanar's Titan [Opulence 5] - Unrolled
The findings of those first Carcini explorers validated Paralith's order in the eyes of many - sure, there was just more food out there so far, but knowing the lay of the coast gave them potential access to a huge swathe of the continent, and who knew what else was out there? Clibanar, the leader of a clan that already mostly lived on Caricini house-ships, saw an opportunity and took it, putting his wealth and influence into the construction of a mighty ship, large even by Carcinidan standards, built with the equipment he felt would best make use of what the explorers may find. Once it was ready, he set out into the oceans, the rest of his clan either accompanying the great vessel, relaying goods and supplies between the fleet and Carcinidan, or staying behind to trade the goods the ship harvested with the mainland.
Expedition to North of W14 [Opulence] - 20, Great Success (https://forums.giantitp.com/showsinglepost.php?p=24938539&postcount=79)
The Carcnini explorers that had already discovered much of the local coastline were bouyed by their successes and saw many more join them in their journeys out to sea. Emboldened by this and word from the Lightsteel Brotherhood of rewards being offered to explorers, they struck out again, heading northwards this time, still following the coastline - many of them were still thinking about the potential spoils they could find on land rather than the riches of the oceans, so they didn't head too far out yet.
Raise Land Unit: Cassivel's First Carcinidan Warriors [Military] - Unrolled
While Cassivel hated Paralith's restrictions on his ability to wage war, he did learn something from his lord's attitude when it came to patience and the need to adapt. Biding his time, Cassivel began forming the irregular warbands and champions of the Carcini into formal military units, taking orders from the Carcinidan authority (and Cassivel in particular) rather than a clan lord, so he was ready when the opportunity for glorious conquest presented itself. Although discipline was still rather low compared to the average human military, and the force was rather small (due to the relatively low number of the Carcini compared to humans or similar races and the need to convince independently-minded warriors to join and be trained, all the while with limited support from Paralith), Cassivel was sure that the individual might of each Carcinus would make up for that.


Nonactions

Resist all buyouts and non-Ancestor Worship conversions.
Spend 1 Favour to increase Reputation with the Lightsteel Brotherhood.
While Ozid was no longer under Carcinidan rule, he was still sympathetic to Paralith's goals and the state of the nation, and Paralith supporting his recruitment had given the overlord some goodwill with the Lightsteel Brotherhood. Leveraging that goodwill, Ozid supported Paralith's efforts to become closer allies with the Brotherhood and extolled the commercial benefits of closer ties to Carcinidan to the other members of the Brotherhood.


News and Rumours

Reports are heard across Drenath's southern coast, and more recently the western coast, of Carcini ships and explorers appearing as their people chart out the seas around Drenath. For now, such interactions have been rather manageable, the increased rate of brawls and similar disturbances occuring in the places they land in notwithstanding.
The continued stability of Carcinidan and Paralith's current peaceful direction has led to new occupations being created. Advisory councils, born out of the old tradition of calmer Carcini advising the more driven Carcini in the latter's ambitions, have started to pop up in Great Carcinidan to help in the formation of a new mercantile class, primarily catering to the explorers and seamen of the Carcini but looking for other opportunities.
Low-level conflict within the clans of the Carcini has continued in the outer areas of Acea, away from Paralith's eyes. So far, such activities do not threaten the stability of Carcinidan, so Paralith has not interfered, but some people in the neighbouring regions have complained when the actions of individual Carcini warriors have spilled out into their lands. Additionally, some Carcini have been seen far from Acea, wandering adventurers, mercenaries and troublemakers who reject Paralith's rule and seek glory, battle and power. Both of these hint to a greater conflict within the Carcini, between those satisfied with Paralith's rule and direction, and those who would prefer a path guided more by conflict and conquest than peaceful exploration.
While Paralith sends no soldiers to interfere with the Flesh-Reavers' invasion in the far corner of Drenath, a few of the skirmishes within the region contain Carcini warriors - one of the independent wanderers, drawn to the potential glory and reward of the first real conflict of this era of Drenath's history. Altogether, they aren't enough to influence the war, however - particularly as not all of them have ended up on the same side.


Statistics
Units: 0 Land, 0 Naval
Treasure: 1

Special Actions Available: Opulence 5
Special Actions Used: Diplomacy 5, Military 5

Resources
Required: Metals (not met)
Crustaceans (119): TP 1

Regions
Acea (119)

Technologies
Sailing Enables exploration and troop transport over deep water
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts

Heroes/Merchant Vessels
Cassivel Hero Score 7

Diplomatic Identities
Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

Embassies

Artefacts

SerakHawk
2021-02-21, 07:37 AM
Companion Collective Round 2

https://i.imgur.com/HjTzt89.png?1
Felix Silvermane
Diplomacy: 3
Military: 2
Opulence: 4
Faith: 5
Intrigue: 1
Actions:

[FAI] Conversion Attempt on 112 {With Support - Pass - 17 (https://forums.giantitp.com/showsinglepost.php?p=24938620&postcount=80)}
Canine preachers reach out to the receptive mages to reveal secrets of the soul bound
[FAI] Conversion Attempt on 127 {With Support - Pass - 15 (https://forums.giantitp.com/showsinglepost.php?p=24938620&postcount=80)}
Ravens from the Avian clan spread the word of the ancestors to the people of the Acorn Kingdom
[FAI] Conversion Attempt on 113 {With Support - Pass - 14 (https://forums.giantitp.com/showsinglepost.php?p=24938620&postcount=80)}
Canine preachers reach out to the receptive mages to reveal secrets of the soul bound
[MIL] Raise the "Armored Squirrel Knights" [ASK] Land unit
At the request of the Council a representative force of the Rodent clan was trained to be used in active service.
[MIL] Raise the "Feline Ambush Squad" [FAS] Land unit
In response to the raising of the Rodent clan's forces the Feline clan trained their own force with the approval of Felix Silvermane


News and Rumors

Tensions between the Rodent and Feline clans rise as their warriors compete to see which is the superior force
Messengers from the Avian clan are spreading far and wide
The Canine clan is spreading the word of the ancestors wide and far, Rex G'oby rallies the people to seek the Ancestor's favor



Non-Actions:

Resist Buy-outs
Resist non-Ancestor Worship Conversions



Diplomacy:
Cultural identities:
N/A

Military:
Army units 0/6
Navy units 0/3

Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts





Faith:

Official faith: Ancestor Worship (not organized)

Previous round:
+1 Faith, +1 Diplomacy

Next round:
+1 Faith, +1 Military

Agreements:
With Manastone University - 8 rounds:
Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

Rolepgeek
2021-02-21, 09:58 AM
The Three Courts
Years 104-107 PC
Region 253 - Jiidaanhinetjch
Najaabaa Hiiheyeinaukhut
Diplomacy 2
Military 2
Opulence 5
Faith 1
Intrigue 5



Actions



[Faith] Change State Religion to Fedea
Though Hiiheyeinaukhut was not entirely convinced by the Apaizak of Aukeratutako Berria, the Khanou’-Hiithou' that accompanied them was rather more taken with the idea - this face of the Everlasting Monarch of Dusk had always been more optimistic than the Court of Noon typically allowed for in the strange struggles for semi-anonymous popularity that made up the local politics. Welcoming the missionaries of the Prophet, it did not take long for the Bei'hiinun to embrace an admittedly somewhat adjusted version of Latona Gun's teachings, delivered in such a way as to be more immediately digestible to such new converts. The ever-present trade between the courts meant that this phenomenon would not be limited purely to the Court of Dusk, however, and in the late summer of 104 PC, there was a great tension when it seemed that the Khanou'-Niinah' would refuse to acknowledge this foreign faith brought in by the Court of Dawn. Once the appropriate measures to save face had been taken, however - a separate band of missionaries 'just so happening' to arrive at the Court of Dawn later in the year - they, too, acknowledged the practice of Fedea as the guiding principle for their rule in the future. No such high drama took place amidst the Court of Noon, of course - merely the usual low drama of the usual struggles for dominance among the Naajaabaa, and the growing popularity of the Prophet's word causing shifts among the Council's spiritual demographics. Hiiheyeinaukhut, though still skeptical, could see the directions of the winds like any good sailor, and followed suit accordingly. They had not gotten to their position by refusing to adapt, nor insisting that their perception was the only possible accurate understanding of the world. Perhaps this supposed Destiny would be meaningful after all.


[Diplomacy] Continue work on a Temple to the Lost in Jiidaanhinetjch (253)
[Diplomacy] Finish work on a Temple to the Lost in Antzua (256)
The favor of the Fallen and Forgotten is not something to be shirked, even - or rather, especially - with the prevalence of the rapidly growing popularity of the Orden Santua de Fedea de Latona Gun. To that end, work is continued, with the help of the admittedly somewhat discomfiting Tximeleta. Nevertheless, the combination of Hiinanikhebio' dyes and Tximeleta silk produces tapestries of such vivid quality that the scenes depicted upon them are nearly burned into the memory, displacing less pious thoughts when entering the softly lit interiors of the former Godchosen's places of remembrance.


[Intrigue] Raid TP 1 for Stone in 266 from OED [Rolled: 10] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24942616#post24942616)
[Intrigue] Raid TP 1 for Dreadboars in 263 from OED [Rolled: 9] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24942616#post24942616)
Perhaps propelled by a mix of greed and boredom, a number of aspiring Hiinanikhebio'...entrepreneurs take it upon themselves to conduct "aggressive negotiations" with the owners of some of the more prominent merchants of the Last Order - possibly in an effort to prove themselves loyal aspirants to the Prophet. While their advances are rebuffed concerning the acquisition of the outputs of several important quarries in the hills north of Antzua, it is with little fanfare that the dwarven hunting outposts for the fearful Dreadboars in the west are vacated by their former occupants and replaced by Maskfolk. The former occupants of those outposts must have been unfortunately waylaid on their path home, as they mysteriously disappear and have yet to be seen again.




Non-Actions


News and Rumors

There is a common practice among the Courts for aspiring nobility to be granted the status following the fulfillment of a particular form of oath made to the community, known as niidauwauhutii. It is believed that in fulfilling this oath, the newly ennobled individual takes on a mantle of responsibility that will punish offense or unfaithfulness to their people. This comes in part through the swearing of vows and the undertaking of quests, where failure to adhere to these vows is believed to bring upon the swearer a terrible curse. Given the frequency with which unfaithful nobility in Jiidanhinetjch and beyond meet with tragic ends, this belief may not be entirely unfounded...
Natane, the Reef-Diver.


Region NameRegion NumberResourceReligion CenterStatus
Jiidaanhinetjch253DyesThe FedeaCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterAnimal Husbandry-+1 to Opulence/Diplomacy Explorations
StarterMathematics-+1 to Sailing
StarterSailing-Cross 1 Deep Water Border
wip

Ivor_The_Mad
2021-02-21, 10:42 AM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
Ashu, Elder of Half-Truths
Dip: 3
Mil: 6 +1
Op: 6 +1
Faith: 1
Int: 4

N&R:
- Eku, the greatest of the old Maskmakers. Long ago, before the swarm, when the gods power still flowed through the world, the ancient Mask Makers carved their masks with intricate symbols and depictions of the gods. Similar to the idols that the gods dwelled in, the masks held a piece of the god and their power in it. The more skilled the Maskmaker the more of a gods power they could harness. When the swarm came and the idols shattered, Most of the Maskmakers died off leaving only a few to the Serpent god. Now, Eku is the only Maksmaker left who knows the ancient skills of mask making. His own mask, like him, is a relic. Carved from the heart of a steelwood tree and engraved with symbols and depictions of all four gods. The 3 aspects of the Fire god on the top, the three aspects of the water god on the bottom, and the three depictions of both the earth and air gods on the right and left respectively. Eku was forced into hiding because of his mask because the Serpent does not want the other 3 gods to return and the depictions on the mask keep a little spark, a memory, of each god alive. Eku knows what he must now do. He sets off on a venture to the Lightsteel Brotherhood and brings with him the secrets of mask making. While he does not intend to teach all he knows, he hopes that this will be the first step in reestablishing the Maskmakers


Actions:
1 Mil: Raise Naval Unit
A new fleet of Kupua ships are crafted as the Kupua look to the seas in search of conquest and shiny new items.
2 Mil: Raise Naval Unit
3 Op: Explore the sea to the north 16 Success
4 Op: Buyout TP1 in 267 13 Success
5 Int: SECRET No peeking 9 Fail?
rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24958204&posted=1#post24958204)

Nonactions:
- Send Eku to the Lightsteel brotherhood.

Tapu the Masked (8)
Region Count: 1
Units: 1
Naval Units: 0 +2
TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron)
Treasure: 0
State Religion:
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Merchant Vessel (1)
Tech:
Sailing:Permits actions to affect regions over a single deep water border

Minescratcher
2021-02-21, 11:23 AM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Military 5] Create a Hero: Orokorra Nagusia Semero Labaldea (8 (https://forums.giantitp.com/showsinglepost.php?p=24948257&postcount=91))
The Orokorra Nagusia, the General of the Zaindariak, must be not only a master strategist but a fierce fighter. Semero Labaldea has attained his position through years of dedication, mastering the kukri and the talwar alongside the paper and ink of the military bureaucracy. His thick mustache and bright blue turban mark him as a Jenauak among Jenauak, a warrior to be respected.

2. [Military] Raise a land unit
New recruits are welcomed into the Zaindariak, and their numbers swell.

3. [Military] Raise a land unit
The valley gives iron to the followers of the Prophet, and with it they defend the valley.

4. [Faith] Convert 254 to the Fedea: 11 (https://forums.giantitp.com/showsinglepost.php?p=24948257&postcount=91)
Missionaries bearing pamphlets move into the lands west of Harana de Profeta and establish a place of worship on an unused hill there. Their words are welcomed, but seem to meet with resistance from the Brotherhood.

5. [Faith] Convert 266 to the Fedea: 14 (https://forums.giantitp.com/showsinglepost.php?p=24948257&postcount=91)
[Region 266] is a strategically important location for the Fededunak. Proselytizers travel through Antzua to establish a temple in the hills, spreading their holy doctrine among the miners of the region.

Nonactions:

Resist all conversion attempts, except those to the Fedea



The Council of a few years past met with mixed success; worrying rumors spread of the western converts' lack of true dedication to the Prophet's words, and relations with the northern dwarves were perhaps irreparably harmed. Nevertheless, Karlota Degun has begun planning a Second Council scheduled for 108, inviting all Fededunak to send delegates and theologians to discuss the future of the Fedea. The Fedea must be a faith for all Kaal, and so each convert must have a say.
.
A message is dispatched to the Three Courts, congratulating the Khanou’-Hiithou' on their foresight and wisdom in leading the conversion of their people. As a token of good faith, all three Courts are invited to send delegates to the Second Council. The messenger also warns the courts against overt action against the dwarves, claiming that they may still be brought to the light, but it is clear he does not actually believe this and that the Orden Santua wishes to tacitly acknowledge a blow struck for the faith.
.
The words of the sisters and brothers in faith of El Redención are troubling. The Apaiza Nagusia's reply touches on several points, thanking them for their committment to spreading the Fedea and for providing this new intelligence. She also stresses the need for examination of the Ashen to determine their nature and offers the full resources of Mendia de Voix should an Ashen be brought to the temple during the planned Second Council. Finally, she expresses disgust at the news of necromancers, and requests any military support that El Redención might spare for a Holy War. The Zaindariak will march beyond Harana de Profeta, it seems.
.
Preparations begin among the Apaizak and Zaindariak for the birth of Holy War. The Orden Santua has had little cause to strike beyond Harana de Profeta since the Call, but news of vile necromancers, trappers of souls and torturers of the dead, has made it clear that some must receive the Fedea by force. A messenger is dispatched to the Lightsteel Brethren of [Region 254], demanding safe passage for the warriors of the Prophet as they match west to [Region 252]. Other messages come to the Tximeleta and to the maskfolk, asking them to gather any aid they can spare for what is soon known as the great Crusade. The year 109 is set for the muster, and it is hoped that the Fededunak will bring all their might to bear against these defilers of the tenet of Cremation.
.




Current Stats
Diplomacy: 2
Military: 5
Opulence: 2
Faith: 5
Intrigue: 1

Expected Stat Bonuses: Military +1, Faith +1


Land units: 2 +2
Naval units: 0

Treasure: 0

Heroes:



Favors:



Resources controlled:
255: Iron

Techs:
Printing
Sailing
Aqueducts

Translations:



Cultural Identity:

Tactical Doctrine:

Gaius Hermicus
2021-02-21, 11:41 AM
NPC Actions
Round Two



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...
Demands of Tribute: Any kingdom may use a Nonaction to give Treasure to the Flesh-Reavers. They will be rewarded with one Favor per Treasure donated, up to a maximum of two Favors. (Ends Round 5)
Rewarded Aggression: The Flesh-Reavers will send two units of Gnoll Skirmishers to the aid of the first kingdom to invade another kingdom’s Capital Region. If that kingdom occupies the enemy kingdom’s Capital for at least three rounds, they will then receive two Favors. (No end date)

Horrors in the Hills - Under the cover of night, a shrieking mob of gnolls storms over the western hills of tranquil Drenath, the vicious Packmother at their head. Showing no mercy to the primitive inhabitants of the rocky land, they burn and loot their way from village to quartz mine to temple, slaughtering and devouring all those unfortunate enough to get in their way.

[The FRS invade region 148 with four units of Gnoll Skirmishers (equipped with Swarmskin Armor and using the Reckless Attack Tactical Doctrine) led by Packmother Uraaghaagh’kh.]

The Hordes Converge - While the typical skirmishing gnoll warriors are sufficient for the Flesh-Reavers’ day-to-day purposes, now that powerful kingdoms are arising across Kaal, Drenath, and Sebarca, more specialized units are needed for the Council of Tattered Banners to retain its military supremacy. Under the leadership of Aavaars’gh of the Faded Banner, groups of stealthier, more ruthless (if such a thing is possible) gnolls form, designed for quick exploration, reconnaissance, and sabotage.

[The FRS raise two units of Gnoll Scouts.]

The Hordes Mobilize - Meanwhile, Eer’haa’eh of the Bloodstained Banner, notorious for leading the most ravenous of the Flesh-Reaver clans, sets about choosing the strongest and most determined of their clan. The armies they bring to the call of the Council are composed of easily-enraged brutes, willing to fight in a blood-slicked rage until either the battlefield is clear, or their own heart stops.

[The FRS raise two units of Gnoll Berserkers.]

Nonactions
Resist the Paukobez theft: 14 (https://forums.giantitp.com/showsinglepost.php?p=24955069&postcount=100)

The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.
The Seeing-Stone: Players may make bids on the Seeing-Stone by offering a certain amount of Treasure. In the event of a tie, the highest bidders will roll opposed Diplomacy as a tiebreaker. (Ends Round 3)
Reclaim the Ancient Lands: Any player that contributes an action to building a Fallen and Forgotten base will receive one Favor. The players who control the regions that the bases are located in will additionally gain +1 Reputation. (Ends Round 3)

Disrespectful Swordsmiths - So the Ilopañans choose to reject the generosity of the Fallen and Forgotten? Let it be assured, foolish mortals, that the wisdom of the Godchosen, which was ancient when your kin were mere mud waiting to be sculpted, lives on in those you know as the Fallen and Forgotten, and your silly superstitions are naught in the face of such cunning. The Seeing-Stone remains on offer, but the people of El Redención had best learn their place!

[El Redención has one round with which to issue a formal apology to the FAF. If they refuse, the consequences may be dire...]

A Stirring in the North - The Fallen and Forgotten are, surprisingly to those who do not count themselves amongst their ranks, very concerned about the balmy winds blowing out of the tundra. A request is sent out to all the nations of the continent, insisting that priority must be given to determining the source, and possible adverse consequences of, these abnormal weather patterns. Naturally, the noble order shall assist in any way possible with attempts to uncover the truth behind this strange occurrence.

[The Fallen and Forgotten will Seek Aid on any Investigations conducted by Drenath kingdoms to determine the source and possible effects of the warm winds blowing from the north. (14 (https://forums.giantitp.com/showsinglepost.php?p=24955069&postcount=100))]

Secret -

[Who knows what the Fallen and Forgotten get up to in their spare time? (11 (https://forums.giantitp.com/showsinglepost.php?p=24955069&postcount=100))]



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.
Recruit Ingenuity: Any player who submits a detailed description of a brilliant inventor, scientist, or artisan from their kingdom will receive one Favor, to a maximum of one Favor per kingdom. (Ends round 5)
Unemployed Geniuses: The first player to control both unowned Trade Posts in Regions 28 and 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)

Subterfuge Attempted! - In Sebarca, the galleys of the Lightsteel Brotherhood suddenly stop appearing in the harbors of the continent’s nations. Some insidious saboteur has taken advantage of the Brotherhood’s trust in opening their doors to the continent, and attempted to infiltrate their base and steal their secret technologies. Until the culprit is found, the Brotherhood will have nothing more to do with the people of Sebarca, and their trading galleys and traveling tinkerers will not go to their aid.

[The LSB requests information on which Sebarcan kingdom attempted to infiltrate their base. Until the culprit is found, the Brotherhood will not accept Sebarcan submissions to the Recruit Ingenuity and Fill the Coffers quests and will resist buyouts of Lightsteel Shipwrights.]

Fill the Coffers - From the trade conducted across kingdoms and continents, and the value added to their raw materials by the Lightsteel manufacturing methods, a healthy profit emerges to fill the chests of the Brotherhood with gold and silver. In the interests of ensuring future innovation and a consistent supply of new resources, this treasure is offered to any kingdom who explores deep into the unknown lands, discovering new regions and uncovering more materials to experiment with.

[The LSB creates two Treasures. The two kingdoms that successfully explore the most regions in Round 2 will each receive one Treasure (with ties being broken by opposed Diplomacy rolls). ]

Obtain Raw Materials - While the Shadewood acquired in past years works very well for the hulls of their galleys, the Brotherhood quickly discovers that its tensile strength does not support the erection of masts and sails nearly as well. Instead, the more ordinary lumber of Port Blackwater is sought as a supplement to the Shadewood, as further construction takes place on the dry-docked Lightsteel Galleys. The Lighsteel Fletchers of Drenath, having acquired gold to craft their arrows from, now seek the most talented smiths to work intricate designs and razor-sharp edges into the projectiles. Bearing rich rewards of the miraculous Lightsteel metal, they encourage the Forgewives of Há Smíða to join their ranks and craft greater wonders than ever before. In Kaal, meanwhile, the efforts of the Rats of Rutovir to provide funding to the unemployed Lightsteel Sparkmasters is not ignored, and the Brotherhood undertakes an expedition to return the favor by hiring scores of the crafty rats to make copies of relevant documents, such as blueprints for new construction in their base.

[The LSB buys out 54.3 (20 (https://forums.giantitp.com/showsinglepost.php?p=24955069&postcount=100)), 129.2 (15 (https://forums.giantitp.com/showsinglepost.php?p=24955069&postcount=100)), and 250.2 (17 (https://forums.giantitp.com/showsinglepost.php?p=24955069&postcount=100)).]

mystic1110
2021-02-21, 11:59 AM
Region 75
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D5, M3, O2, F1, I3
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 2

Actions:

Diplomacy – Establish Cultural Identity – Silk-Fingered Servants – 2d8 for any Intrigue action targeting a Godchosen Artifact or Kingdoms/Organizations that hold a known Godchosen Artifact

The Clutter has received word from the Fallen and Forgotten regarding the Godchosen's abandonment of their wards. Their answer is acceptable for now and the Hive-Troop begins to hatch plans to make themselves useful to their once and future masters.


Intrigue – Theft – Targeting the Flesh-Reavers and attempting to steal any artifact or their Swarmskin Armor Tech. (Roll: 11 (https://forums.giantitp.com/showsinglepost.php?p=24938856&postcount=82))

Furious that their advances towards the Gnolls were ignored or, worse, rebuffed, the Paukobez seek to infiltrate the raiders and steal their secrets . The Cobweb Alpha decrees that the Paukobez will earn these haughty raiders’ respect.


Military – Raise Unit – Raise a Shrewdness of Paukobez.
Military – Raise Unit – Raise a Shrewdness of Paukobez.

Climbing out egg sacks shaped like balls made out of dried and yet still sticky silk, the clutches emerge covered with vernix matting down their fur into hairy clumps. Skittering and howling the young quickly grow, the jungle is harsh and allows for no weakness; clutchmates almost immediately begin to assert themselves against each other – betrayals and fistfights are common. In the end, out of the thousands of eggs only a hundred become fully grown warriors


Intrigue – Secret Action (Roll: 15 (https://forums.giantitp.com/showsinglepost.php?p=24938856&postcount=82))

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=24938856&postcount=82)



Current Leader: Yvrep, Cobweb Alpha
Stats: D5, M3, O2, F1, I3
Stat Increases Next Round: +1 Int, +1 Mil
Web Territory (Regions): 75

Units: 2

Techs: Aqueducts

Artifacts: N/A

Other: N/A

HalfTangible
2021-02-21, 12:33 PM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 2

Territory: Drenath
Regions: 137

Current Stats

Diplomacy: 5
Military: 2
Opulence: 5
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
4
1
5
2
2


Round 1
+1
+1
Op
Fai
Int


Total
5
2
5
2
2





Actions

---

[Diplomacy 5 - Cultural Identity - The Bard Songs Will Remain - Pressing Claims]

[Military - Raise 1 troop]
3rd Cadence Regiment of Chanson, under Chevalier Amore

[Military - Raise 1 troop]
4th Chord Regiment of Chanson, under Chevalier Gaspard

[Military - Raise 1 troop]
5th Symphony Regiment of Chanson, under Chevalier Florianne

[Military - Help Defend 148]
Send two troops (1st and 2nd regiments)
Lead by Seigneur Chastain

---

Nonactions:


Rumors:
-News of the Gnoll horde cresting the hills of Chanson's neighboring territories have sent the citizens of Chanson into a panic. The region's military power has long been bled dry, first by the swarm and then by raids from neighbors across the river (name TBD). Chastain is not a military man, despite his clear pride in Chanson and his origin as a Chevalier. In a desperate move, the Seigneur sends the bulk of his troops into the neighboring region of [148] to bolster local defenses against the coming threat. He goes to lead them personally, naming Chanteur Vanessa as his successor should the worst come to pass.

-The Bards and Chanteurs sing of the bravery of those who go to fight the gnoll hordes, some even daring to suggest that the Swarm has now returned. They encourage brave young men and women to sign up for the chance at glory, and the potential rewards becoming a hero could win them. The bard Camille seems hesitant about this, and she openly refuses to sugarcoat the desperation of the situation.

[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

[Diplomacy - Establish Claim on 148 - TN 12]

Army/Troops (start of round):
Round 1: 0
Raise 2 troops

Round 2: 2
Raise 3 troops

Troops:

First Paragon regiment of Chanson, under Chevalier Launcet.
Founded round 1

Second Patron regiment of Chanson, under Chevalier Merle.
Founded round 1

TPs:
Bards (137 - TP1)
Bazaar (137)

GP:



Acquired/Created links:
Round 1: Got all starting techs but construction
Sailing: Enables exploration and troop transport over deep water
Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts: +1 Stabilization Already had
Animal Husbandry: +1 to Opulence and Diplomacy exploration
Mathematics: +1 Buyouts



Name
Effect
Resource Req
Slot


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech


Sailing
Enables exploration and troop transport over deep water
None (Start tech)
Civilian Tech


Printing
+1 Conversion Defense, +1 Conversion in Regions that share your alphabet
None (Start tech)
Civilian Tech


Animal Husbandry
+1 to Opulence and Diplomacy Exploration
None (Start tech)
Civilian Tech


Mathematics
+1 Buyouts
None (Start tech)
Civilian Tech

Potato_Priest
2021-02-21, 01:33 PM
El Redención

1. [Opulence] Explore along the coast to the east from La Illopaña, roll 11 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24955804#post24955804)
The sea and its traders have long been a source of great bounty for the Illopañas, and with a promise of reimbursement for their efforts from the lightsteel brotherhood merchants hire fishing vessels to take them eastward along the coast to discover new land.
2. [Opulence] Raise a Treasure
Taxes continue to be levied by the Redención on imports to La Illopaña.
3. [Military] Isabella de la Llanura Errant Quests into 252, roll 15 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24948488#post24948488)
Rumors coming back to La Illopaña indicate that [Region 252] is ruled over by a cult of necromancers. Although it is too far away to launch a full scale liberation, the poor people living under the thumb of the mages nonetheless should be assisted in seeking their own security however possible. The oyente Isabella de la Llanura is dispatched to slay a few of the barchato, relieve them of their belongings and magical trinkets, and encourage the oppressed populace to rise up against their dark masters.
4. [Faith] Convert Region 241 to the Mandate, roll 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24947764#post24947764)
Though far less worrying than the necromancers of the south, the wesheshi nativism of [Region 241] is still backward and unenlightened. Hoping to spread the word of the prophet to La Illopaña's closest neighbors, young Apazia are sent to educate the wesheshi on the words and tenets of the prophet and her mandate, and the beauty of the call.
5. [Faith] Convert Region 259 to the Mandate, roll 13 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24947764#post24947764)
Apazia also travel to the scorchlands to teach the Ashen the Mandate. Arturo and Gaizka's accounts of the council indicated that the ashen were a people unafraid to condemn the works of the godchosen, and proud of their own ability to survive the swarm, both strong indicators of a people ready to receive the wisdom of the prophet. When the Apazia arrive, they are confused at the nature of the ashen, and whether the retaining of their souls in corporeal form following cremation is a blessing or a curse. Regardless of the theological assessment of their condition however it does not appear to be their fault, but rather the work of a mage outside their control.

Non-Actions
Submit a formal apology to the Fallen and Forgotten Fallen and Forgotten,
As Mariscal I must humbly apologize for the messengers sent to you four years ago. I can see now that my predecessor was in error. It was unreasonable of us to expect barchatos to give up a powerful magical relic without prospect of material gain. You may instead expect a representative of El Redención at your auction, where we will place our bid in the manner you desire.
Prophet touch you,
Arturo del Sanz

Submit a description of Maria del Palo Muerto to the Lightsteel brotherhood. Rather than a master smith as the Lightsteel brotherhod might have expected, the Redención instead gives the craftsmen a file on an orchardist and cook named Maria from the village of Palo Muerto. Woman, Age 40. Wife of Paulo (deceased). Orchard keeper, midwife.

1, August. Villagers reported smells, signs of potion brewing. No history of magic, no previous suspicious behavior, no action taken.
-Discubrador Vijas

1, September. More accusations of alchemy. Covert agent sent to observe. Maria refining olive oil. No further action taken.
-Discubrador Vijas

2, April. Maria accused of using magic to heal child. Acquired sample of special ointment used, sent to Banca for inspection.
-Discubrador Vijas

2, May. Vijas,
Ointment confirmed nonmagical, no action recommended.
-Preguntador Charo

3, December.
Charo,
Altercation with Mayor. Mayor accused Maria of using witchcraft to seduce mayor's son on behalf of Maria's daughter, requested investigation by Oyente. Observations by covert agent suggest mayor's son simply enjoys Maria's olive bread, spends time with daughter to get invited to dinner.
-Discubrador Vijas

3, December.
Vijas,
Will not send Oyente. Tell mayor Oyente operating undercover. Acquire olive bread sample, send with next missive.
-Preguntador Charo

4, January.
Charo,
Olive bread sent. Mayor placated for now.
-Discubrador Vijas

4, January.
Olive bread remarkably addictive, can't stop eating. Further acquisition risks compromising covert agent.
-Discubrador Vijas

4, February.
Maria suspicious of bread theft, hence ordering a cessation of surveillance. However, will need one last loaf.
-Discubrador Vijas

4, February.
Vijas,
Bread tasty. Confirmed nonmagical but stale, require fresher sample. Will arrive in April.
-Preguntador Charo

4, March.
Maria accused mayor's son of bread theft. Mayor incensed, also suspicious about lack of Oyente investigation. Hopefully arrival of Preguntador Charo will put him in his place.
-Discubrador Vijas

4, April.
Discubrador Vijas good worker, but unprofessional. Has gained weight since last visit. Seems to eat too much bread, crumbs all over notes.

Mayor reprimanded. Olive bread confiscated, Oyente Paz confirmed bread is nonmagical. Personally tasted bread, simply ezquisite. Hard to believe no magic involved. Used salary to purchase more bread for next leg of journey.
-Preguntador Charo

4, July.
Charo,
Mayor's son and Maria's daughter eloped. Maria designed new mechanical olive press, Mayor accused Maria of witchcraft again, asked for arrest by Oyente. Refused, but situation becoming unstable. Send advice.
-Discubrador Vijas

4, August.
Mariscal Sanz,
See attached files. Mechanical olive press, ointment, olive bread indicate level of genius sought by Lightsteel Brotherhood, removal from village necessary to prevent violence and keep Mayor of Palo Muerto an asset. Reccomending delivery of files to lightsteel brotherhood.
-Preguntador Charo

4, August.
Charo,
Approved. If possible, send olive bread with files to Lightsteel Brotherhood to encourage recruitment. Also send a loaf to me.
-Mariscal Sanz

4, August.
Vijas,
Send full notes on Maria, three loaves of olive bread. Wrap bread for freshness, use fastest possible courier.
-Preguntador Charo



Support the Buyout of Sword Blades Finding a market for Sword blades in Kaal is to everyone's benefit, especially Illopañan smiths and merchants. Some merchants, particularly Banca harbormaster Emilio Arteas, express an interest in hiring clerks from rutovir in return, but for now are forbidden, the Redención wary of the rat-folk's known capacity for forgery.

Bid 1 Treasure for the Seeing Stone One of the primary attributes of the Barchato is greed. If the Fallen and Forgotten are selling a dangerous magical relic it is the responsibility of the Redención to ensure it does not fall into less responsible hands.

News and Rumors
Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.

It is only with great reluctance that Arturo del Sanz is persuaded by the Apazia and elements within the Redención to dispatch Isabella de la Llanura to combat the necromancer menace. Many worry that though he was the chosen successor of the previous Mariscal, his continuing infatuation with an Oyente now incapable of returning his affections will compromise his leadership. Some within the Apazia discuss behind closed doors the necessity of "getting that boy a girl" to put an end to his moping.

Necromancy! Such great hubris is rare, even among barchato. To at once break the tenet of cremation and in doing so use magic to enslave the dead is a violation of all the prophet stood for. A messenger is sent to the Orden Santua to consult with the Orden about military options for crushing the defilers of the dead. The Redención may be far away, but the Jenuak are not.





Mariscal Arturo del Sanz, age 24
Stats
Diplomacy 4
Military 2
Opulence 4
Faith 5
Intrigue 5

Attribute improvements: Opulence +1, Faith +1

No New Ruler next round!



Land units: 0
Naval units: 0

Treasure: 1

Heroes: Isabella de la Llanura (8)

Technologies:
Animal Husbandry
Aqueducts
Sailing

Trade posts: 2
Region 255 Trade post 2: Iron
Region 240 Trade post 1: Sword Blades

Aedilred
2021-02-21, 01:55 PM
The Dvergar of í Kynding, Round 2

News and Rumours


[Military] Recruit a unit
[Opulence] Buy out TP2 Fikta Salvage in region 63 : success (16) (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24956317#post24956317)
[Opulence] Buy out TP3 Spider Silk in region 75: success (13) (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24956317#post24956317)
[Opulence] Buy out TP1 Sapphires in region 27: success (15) (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24956317#post24956317)
[Opulence] Buy out TP1 Star Jewels in region 72: success (14) (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24956317#post24956317)

Non-actions
Oppose all buyouts and conversions except from the Dvergar of Fikta
Accept any embassies offered.
Gain 1 treasure at start of next round from owned trading posts



Skorri Godmundson, Ringlord of the Five Forges

Diplomacy 1
Military 4
Opulence 7
Faith 1
Intrigue 2

Next round: +2 Opulence

Technologies:
Construction
Mathematics
Printing
Treasure: 0 (+1)
Units 0 (+1)

Ausar
2021-02-21, 07:23 PM
Round 2, Years 5-8 in the reign of Grand Seneschal Sir Revain

Round posts: 1 (https://forums.giantitp.com/showsinglepost.php?p=24921041&postcount=22), 2 (https://forums.giantitp.com/showsinglepost.php?p=24939452&postcount=39)


https://cdn.discordapp.com/attachments/637216527678177281/804498994062426162/Last_Order_flag.png

Region 238 (https://forums.giantitp.com/showsinglepost.php?p=24904950&postcount=7)

Diplomacy: 2
Military: 2
Opulence: 6
Faith: 6
Intrigue: 1

Actions:

1. (Opulence) Buyout region 249 (1): [9]

2. (Opulence) Buyout region 262 (1): [13]

3. (Military) Raise one unit of Order Knights.

4. (Faith) Convert region 270 to Uhlonna's Children: [16]

5. (Faith) Convert region 264 to Uhlonna's Children: [17]

Rolls (https://forums.giantitp.com/showsinglepost.php?p=24939450&postcount=83).

Non-actions:
Accept all gifts & embassies, resist all conversions & buyouts.

News & Rumours


0/6 land units
0/0 naval units

TP's:
238 (1) Griffons
263 (1) Dreadboars
266 (1) Stone

Resource Req - Building-grade stone (satisfied)

Technologies:
Animal Husbandry (Starting tech, +1 to Dip & Opu exploration)
Printing (Event round 1, +1 conversion defence, +1 to conversions in regions following Aukeratutako Berria alphabet)
Aqueducts (Traded for in event round 1, noted in Torv's post, +1 to stabilisation rolls)

Lleban
2021-02-22, 12:29 AM
[QUOTE=Lleban;24920490]
Kingdom name: New Republic of Margaritarum


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 5
Faith: 6(+2)
Intrigue: 2

Actions

Faith: convert R54 10 (https://forums.giantitp.com/showsinglepost.php?p=24949665&postcount=94)

Faith convert R56 12 (https://forums.giantitp.com/showsinglepost.php?p=24949665&postcount=94)

Faith convert R58 13 (https://forums.giantitp.com/showsinglepost.php?p=24949665&postcount=94)

Faith convert R67 14 (https://forums.giantitp.com/showsinglepost.php?p=24949665&postcount=94)

Opulence Buyout R28 tp 3 roll 14 (https://forums.giantitp.com/showsinglepost.php?p=24958357&postcount=106)


News & Rumours

zabbarot
2021-02-22, 10:46 AM
Eiginkonur Öskjunnar
Wives of the Caldera
Round 2

Leader: Governor Regent Runa Fiscdöttir
Region(s): 129

News and Rumors
With the front gates open, the dwarven diaspora in the hills around the mountain rally to the banner of the Eiginkonur Öskjunnar. Overseer Fisc, while beloved, has never considered herself much of a leader. Some hope still exists that the king and her line still live in the Deep City, so Runa Fiscdöttir takes over Há Smíða as Governor Regent, king by all rights if not by blood.
Much of the populace moved back to the Gate Village to clear the debris and have easier access to traders. The caldera village had kept them safe all these years, but it was an industrial zone first and foremost. The heat could be intense, and the anvils rang all day. The ramshackle shops and houses that had cluttered the area for a century were cleared away as their residents moved back down into the mountain. While this freed up space, it also left Fisc incredibly aware of the unfinished areas of the caldera village. What stuck out most was the abandoned temple complex. The facade had been carved from volcanic stone, but the interior was never carved out. The volcano had protected them, so Fisc took it upon herself to finish the temple. As always volunteers flocked to help her.


Actions:

[Military 5] Recruit a Hero - 10! (https://forums.giantitp.com/showsinglepost.php?p=24939654&postcount=84)

Vigdís Fiscdöttir, sixth child of Fisc Hraundöttir, is granted the rank of Depths Captain and organizes a military force of miners and engineers to begin opening the route down to the Deep City.
[Military] Raise a Unit

The 1st Engineer Battalion is formed under Depths Captain Vigdís Fiscdöttir. The Skjallrisa are no use in the collapsed tunnels leading to the Deep City, but someone needs to be ready to hold the tunnels as they work their way down. Mining is hard work and the volcano's heart keeps the tunnels hot, so armor is light. Nearly every dwarf carries a pickax, but the are also organized into teams for tunnel defense. Most either carry thick tower shields and spears to create a solid line, or heavy dwarven crossbows to use from behind the shield wall.
Military] Raise a Unit

Skjallrisi Eistla is freed from her tomb of volcanic glass. She is an impressive figure with her mace and shield. The ancient sagas tell of how she toppled gate houses and castle walls.
[Faith] Great Project 1/5 - Fire Temple
[Faith] Great Project 2/5 - Fire Temple



https://cdn.discordapp.com/attachments/683441069123305553/808183269249253416/WotCFlag_2.png



Non-Actions:

Contest all unsupported conversions.
Contest all unsupported buyouts.
Support LSB hiring of Forgewives.






Governor Regent Runa Fiscdöttir
D 2 • M 6 • O 3 • F 4 • I 4

Expected Stat Increase: +1 Military, +1 Faith


Embassies:

None Yet


Techs:

Construction


Hero(es):
Field Captain Mæja Fiscdöttir (8)


Units:
Skjallrisi Dúrnir
Skjallrisi Járnsaxa
Skjallrisi Kráka

Gengy
2021-02-23, 11:06 AM
Round 2
Dvergar of Fikta
[The Elder, Konugs Riki]
Region(s): 63

Actions:

[Military] Uplift a Hero (Roll: 7 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24953846#post24953846))

The Guardians of Fikta will need a dedicated leader, seperate from the Biskops and the Elder. After much discussion and quite a bit of backroom politick, the new leader of the Guardians is selected; a stout warrior who assumes the name Adalverndari.
[Faith] Convert Region 64 (Roll: 10 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24941650#post24941650))

Proselytizers of Fikta seek out those that lack faith and proceed to have a lively debate on who is better: Eldhraddin Reborn from Flames or Eldhraddin as Glistening in Chrome. It does not go well.
[Faith] Convert Region 68 (Roll: 12 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24941650#post24941650))

Hearing of this "Earth-Mother", proselytizers of Fikta seek out those that lead the cult and proceed to have a lively debate on who is better: Eldhraddin on Fire or Eldhraddin as Steel. It goes well.
Investigate Eldhraddin's agitation. (Roll: 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24949723#post24949723))

Eldhraddin stirs! His agitation bodes ill for all! The Biskops whole-heartedly support an investigation.
Investigate the Sebarcan Kingdom responsible for the infiltration. (Roll: 12 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24949723#post24949723))

[I]While caring little about the benefits of what the Lightsteel Brotherhood can provide, the Elder [I]is curious as to whom was so bold as to blatantly attempt to steal from the Brotherhood.


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.
Support the buyout from DVK



The few people of Sebarca that the Elder and his retinue encountered were pleasant, if a little naïve. Strange stories of a failed people, of a pirate ship full of undead, and of others keep many Dvergar amused for months. More heartening though is the sight of the Dvergar of í Kynding still being alive and well! And they have kept the faith! They continue to provide the glimmer of the flames!






The Elder, Konugs Riki
D
M
O
F
I


Current
1
5
2
6
3


Starting Stats (https://forums.giantitp.com/showsinglepost.php?p=24892297&postcount=1317)
1
4
2
5
3


End of round 1
0
1
0
1
0


End of round 2
0
0
0
0
0



New Ruler Next Round

Expected Stat Bonuses: +1 Faith, +1 Intrigue


Embassies:

None Yet


Techs:

Printing [Eldhric Prose]
Sailing
Mathematics
Construction


Hero(es):
None Yet

Units:
1 Guardians of Fikta (Land)
1 Guardians of Fikta (Navy)

moossabi
2021-02-26, 05:05 PM
Scorchlands, Round Two
King Borislav ' the Ashen'

Actions
[Military] The invasion force mustered by Borislav on the northern border finally strikes, crossing the border into [region 262] intent on testing the Ashen horde's mettle against the famed ruby miners. However, few within Borislav's inner circle are deluded enough to believe that this conquest represents a 'noble challenge'; the Ashen army is not strong enough to strike against the manticore trainers of [region 260] or organized enough to establish colonial control over [region 268], so the weakest norther neighbor with the means to organize itself is deemed the safest conquest. To the rest of the army, though, this is an opportunity to show the rest of Kaal exactly what the Ashen are capable of. None have it in their burning hearts to consider the possibility of failure. (Invade Region 262 with four (4) units under King Borislav (+6) for a total bonus of +10)
[Military][M5] As the great northern battle rages, a mysterious new Ashen rises from the ash sea in the heart of the old capital. Bearing no memories but of a name ("Mikhaelov"), this being is especially notable for the encasement of its ashen form within a suit of obsidian armor. Drawn to the battlefield, Mikhaelov quickly gains a reputation as a fearsome duelist, earning them the nickname of "Black Knight" for their obsidian attire. Though the armor isn't exactly practical, it serves to build the knight's legend, with many sycophants suggesting that Borislav should've stalled his invasion of the north until the Black Knight could join the fray. (New Hero: Black Knight Mikhaelov - 10 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24947375#post24947375))https://i.pinimg.com/originals/2d/67/3c/2d673cf989be59a386df25d8de0bad7b.jpg
[Military] The emergence of the Black Knight inspires even more of the Ashen with aspirations of conquest and battle, with the celebrity going so far as to handle this new batch's training personally. Despite remembering no specifics of their former life, Mikhaelov has retained a surprising mastery of the nature of combat, which he expertly imparts upon his new soldiers. (Raise a unit)
[Opulence] The Society of Numbers resumes its efforts to treat with the berry-planters of the southern marches, but once again run into the critical lack of currency on the Ashen side of the negotiations. (Buyout TP1 of region 258; Roll: 10 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24947375#post24947375); FAILURE)
[Opulence] Some travelers from the north, likely tagging along with the missionaries, have brought tales of vast agricultural operations from one of the regions they passed through on their way to the Scorchlands. The Society of Numbers attempts to arrange some sort of continued route from the northern realm in order to secure their potatoes for distribution; unfortunately, once more, they lack the necessary capital. Some begin to look favorably upon Borislav's reckless strike against the gemstone miners, as it may be the only way for the Society to see success in the pursuit of its trading interests. (Buyout TP2 of region 239; Roll: 11 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24947375#post24947375); FAILURE)

Nonactions
???

News and Rumors
The missionary efforts of the Apazia are a first-time experience for the Ashen; since many have simply disregarded faith and religiosity entirely, the foreigners find no real opposition from the Ashen while setting up shop in a sector of ruins on the outskirts of the capital. As long as they're willing to pay their respects to the currently-absent King they even receive a number of Ashen willing to listen to what this faith has to say. It doesn't exactly catch on with the entire populace, but a sapling has been planted with the potential to grow into a mighty tree. The only vocal detractors are the fanatical supporters of the former King Dimitrov's inferno, however these Ashen have never held enough institutional power to be anything more than a loud minority.
Whispers run rampant that some particularly bizarre foreigners covering themselves in ash have been snooping around in the past, but what could they possibly be interested in? For that matter, why bother complaining? Borislav sought foreign attention, and the Scorchlands have obviously received it; all that remains is to triumph in the north and prove that the Ashen are not to be trifled with lightly.
Spooky fire monsters in the plains? Wasn't us. We think. Maybe this'll be the Black Knight's first quest (next round), who knows?

Borislav's rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24894613#post24894613)
StatValueIncrease?
Diplomacy3-
Military6+1
Opulence3+1
Faith1-
Intrigue2-
Military unit count: 4
Generals:
None
Region NameRegion NumberResourceReligion CenterStatus
Scorchlands259CharcoalOpenCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterMathematics-+1 to Buyouts
-annex the continent
-Figure out how to rebrand back from moose themes to cow themes

Torv
2021-03-03, 03:26 AM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 5
Mil 5
Opu 2
Faith 2
Int 1


[Diplomacy 5] Cultural Identity:Butterfly effect, 2d8 on Conversions


Fluff

[Diplomacy] Colonize Region 257 (16) (https://forums.giantitp.com/showsinglepost.php?p=24958056&postcount=104)


Fluff

[Diplomacy] Help with Temple to the Lost in Jiidaanhinetjch (253) (7) (https://forums.giantitp.com/showsinglepost.php?p=24958056&postcount=104)


Fluff

[Military 5] Recruit Hero, Hegal Argiak


Fluff

[Military] Recruit 1 land unit


Fluff


Non-Actions

Resist all buyouts and non-Fedea conversions


News and Rumors

Expansion

Epinephrine_Syn
2021-03-04, 01:04 AM
<^^^^^^Turn 2


Acorn Kingdom (ACO)
Flag

Round Opener Posts
https://forums.giantitp.com/showsinglepost.php?p=24918707&postcount=1
https://forums.giantitp.com/showsinglepost.php?p=24938509&postcount=26


Acorn Kingdom Posts
https://forums.giantitp.com/showsinglepost.php?p=24918725&postcount=4

Org Posts
https://forums.giantitp.com/showsinglepost.php?p=24919058&postcount=12
https://forums.giantitp.com/showsinglepost.php?p=24938831&postcount=34

Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

Princess Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.

Dip 2
Mil 2+2
Opu 1
Fai 6
Int 4

Actions
Mil Raise Unit
Mil Raise Unit
Mil Raise Unit
Mil Raise Unit
Fai 5 Create the Haunting Organ of Aquarius (Artifact)
The souls of the wicked get caught like flies within the navy blue web this piano-like machination weaves. Their presence and accrual provides a significant generation of Aquamarines, soul energy condensed into riches beyond the wildest dreams of anybody. Eventually a given soul gets squeezed for all the juice it has and moves on to the next stage of the afterlife, but in the intervening time their purgatory is here, and there will always be *more* souls to collect later.

That’s not to say all souls are treated unkindly, of course. The souls of the honorable and just are found and placed into high regard, often times ornamenting places of honor where they can look down on their descendants with pride. It is often times hard to determine what kind of soul resides within a given soulstone, but a select few shamans and druids possess the power to identify the quality of a soul. Aquarius’ Organ can even help Claemora convene with the spirits, letting the souls from beyond sing to her people and help identify their wishes.


Effect: At the end of your turn, generate 1 Treasure. +1 to Investigation rolls as communing with the dead allows your investigators to become privy to vague-but-vital information.

Subactions
Nonactions



Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to Ancestor Worship


News and Rumors

Army Stuff
Army Count
Military Techs Owned


TP Stuff
Treasure Count
Opulence Techs Owned
Sailing
Mathematics
Printing (Troggin)


Owned TPs
TP 1 of 127
TPs in lands
127/Soulstones/ACO/XXX/XXX (FaF Base)

Regions Owned
Region 127

Religious Stuff
Religion
Holy Orders
Artifacts
Miracles



Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.



(extremely bare bones, will flesh out later)

Miltonian
2021-03-05, 11:39 AM
The Damned Fleet
(Round 1)
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Military 5] Give Paik command of day to day operations. [Create Hero: Commodore Paik, Mil 10 (https://forums.giantitp.com/showsinglepost.php?p=24956574&postcount=103)]
[Military] Build the coastal raider Eclipse, captained by Sir Jeremy Longlegs.[Raise 1 Land Unit]
[Military] The Shatterhelm, under The Tatterman.[Raise 1 Land Unit]
[Military] Lost Star, captained by Aster the Wraith-Lord. [Raise 1 Land Unit]
[Military] The Beggar, under Captain Richard Magnus [Raise 1 Land Unit]

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist no conversions.


News and Rumors:

The Admiral be takin' a bit o' a break. He cannae run the fleet by hisself, an' so he has asked his ol' shipmate an' trusted friend, Paik, to take the helm while he focuses his mind on more 'portant matters.


Leader: Admiral Archer

Diplomacy: 2
Military: 6 => 8
Opulence: 1
Faith: 1
Intrigue: 3

Land Units: 0=>1
Naval Units: 0=>3
Passive Treasure Income: 0
Treasure: 0/5
Embassies:
Technologies: Sailing, Printing, Mathematics
Blue-water crews
Admiral Archer’s Flagship, the Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.
Eclipse, captained by Sir Jeremy Longlegs.
Shatterhelm, under The Tatterman.
Lost Star, captained by Aster the Wraith-Lord.
The Beggar, under Captain Richard Magnus




Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

SOSDarkPhoenix
2021-03-07, 02:56 AM
End of Round Two

SOSDarkPhoenix
2021-03-07, 06:36 PM
ROUND THREE: BEGIN! (https://www.youtube.com/watch?v=6A1dZdxpfc4)
Years 10-14
Don’t forget to link to any rolls you make for ANY Attribute checks!
Good luck!

Growth!

None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Ruin!

The Pescheran Isle has fallen prey to something dark. The Karlik merchants who traverse Sebarca fail to show up to scheduled deliveries and pickups, and as merchants from abroad find their way to the isle, they find only smoldering ash where once homes stood, scorched bones and singed rock all that remains of the Karlik's home...[The Karlik have dispersed! Region 29 becomes Wilderness!]

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Claim!
Manastone University establishes a Claim on region 111!
Carcinidan establishes a Claim on region 120!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Colonize!

Region 257 is Colonized by Heganegiten de Gurina!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Heroes!

Orokorra Nagusia Semero Labaldea is recognized as a hero by Aukeratutako Berria! (8)
Vigdís Fiscdöttir is recognized as a hero by the Wives of the Caldera! (10)
Adalverndari is recognized as a hero by the Dvergar of Fikta! (7)
Black Knight Mikhaelov is recognized as a hero by the Scorchlands! (10)
Hegal Argiak is recognized as a hero by Heganegiten de Gurina! (7)
Commodore Paik is recognized as a hero by the Damned Fleet! (10)

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Quest!
Isabella de la Llanura undertakes an Errant Quest in region 252! El Redención gains one Treasure! Region 252 is in Unrest!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
War!

The Flesh-Reavers: 4 Land Units, Hero (Mil 10), Reckless Attack (succeeded) = 31
Native Defenders: 3 Land Units, Hero (Mil 8), Reckless Attack (failed) = 18

Singing songs of glory and honor, the bards of Chanson marched over the hills, their brightly colored banners inspiring hope in the frightened natives of the region. Indeed, even Seigneur Chastain’s confidence began to rise as the days passed without a sign of the gnolls that they had been told were crossing over the hills. Then, just as the armies of Chanson were almost ready to return home, the gnolls struck. Under cover of darkness, they poured down from the rocky crags en masse, their shrieking cries piercing through the still night. What small forces the locals had been able to muster were the first to fall, unable to rouse themselves before the Flesh-Reavers fell upon them, ripping and tearing the meat from their bones. The gruesome massacre lasted less than an hour, leaving the entirety of the native defenses butchered in pools of blood. But their sacrifice gave Chastain time to rally his own strength, forming the bards into a defensive line at the mouth of the ravine where the gnolls had attacked.

The howling pack of Flesh-Reavers smashed into the wall of armored bards, attacking with no regard for their own survival. Yet even as the warriors of Chanson killed the first wave of gnolls, more and more came at them, eventually breaking through the line and smashing the bards’ formation. The battlefield dissolved into chaos, as gnoll butchered bard and bard slew gnoll, and the moon provided the only illumination of the grisly scene. In the darkness, Chastain caught sight of the Packmother Uraaghaagh’kh, and strode toward her to destroy the monster who brought this scourge upon Drenath. Thrice his sword pierced her fur as he weaved and dodged her heavy blows, before one clawed hand struck his temple, knocking him to the ground. Before the Packmother could tear out the Seigneur’s throat, a last rally of bards managed to recover his unconscious form, but the damage had been done. Their clothes torn and bloodstained, their proud gait replaced by a limp, the bards of Chanson withdrew from the hills, leaving the region to the tender mercies of the Flesh-Reavers.

The Flesh-Reavers are victorious! Region 148 enters unrest! Native Defenders lose 1 Land Unit. Le Royaume de Chanson loses 1 Land Unit.


The Ashen: 4 Land Units, Ruler (Mil 6), Reckless Attack (failed) = 12
Native Defenders: 3 Land Units, Hero (Mil 8), Reckless Attack (succeeded) = 27

The Ashen lurch to battle against their native neighbours, hoping to expand their territory and bring those who call themselves ‘enlightened’ under true reverence of the Call. Though the Ashen pay no heed to their enemies as they tirelessly march forward, they are unprepared for the ferocity of their resistance. Led by a glorious exemplar among the Enlightened, the natives charge headlong into battle, slamming shield and hammer against their ashen foes.

Each swing of their mauls dislodges the ash that keeps them standing, and one by one the Ashen warriors are dismantled in brutal fashion. Though they hold for a time and break the initial wave of attackers, their strategy proves too much for the Ashen. King Borislav sounds the retreat, and the Ashen who survived their ordeal return home with fury and fear.

Native Defenders are victorious! The Ashen lose 3 Land Units. Native Defenders lose 1 Land Unit.


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Terror!

The natives in Region 114 begin to mysteriously experience visions of great catastrophe on the horizon! In a mass exodus, the native population moves west… Region 114 loses 1 Land Unit! Region 115 gains 1 Land Unit!
The heat sweeping down from the far north becomes unbearable, forcing many of the inhabitants of northern out of their comfort zones! The people can hardly work a day without overheating... [Stirring: The heat swells! All kingdoms suffer -1 to buyouts and conversions in Regions 127, 132, 133, and 139.]
For four long months, Eldhraddin disappeared into the west, leaving Dvergar scholars stumped. When it finally returned, the great metal behemoth was in poor shape, wings bent and torn, somehow melted and warped out of shape. Seeking to repair itself, the bird makes landfall! First in Fikta, and then in Region 61, the bird lands amidst the piles of salvage and scrap metal, stitching itself back together and repairing its broken parts, before igniting once more and returning to its perch atop the mountains![Stirring: TP3 of Fikta Salvage in Region 63 and TP2 of Scrap Metal in Region 61 are inactive for two rounds! They can not be bought out or used for any technologies until the sources have time to replenish themselves.]
Fire and steel! Emerging from the ground in force, elemental beasts of metal and flame clamour forth from beneath the undergrowth, lighting brushfires wherever they stride.[Stirring: Regions 235, 251, and 264 have become infested by the Fireblight Swarm! All native defenders in the regions are converted to Fireblight units as the swarm absorbs their energy.
Region 235 becomes Swarmed! It contains 4 units of Fireblight Ravagers. (https://cdn.discordapp.com/attachments/807871969873625158/818253216684834816/Fireblight_Ravager.jpg)
Region 251 becomes Swarmed! It contains 3 units of Fireblight Colossi. (https://cdn.discordapp.com/attachments/807871969873625158/818253329892769822/Fireblight_Giant.jpg)
Region 264 becomes Swarmed! It contains 4 units of Fireblight Drones. (https://cdn.discordapp.com/attachments/807871969873625158/818252936194162778/Fireblight_Drone.jpg)

This new breed of Swarm will grow each round, draining what little is available in Kaal to fuel their inner cores of flame. As Swarmed regions, all TPs in 235, 251, and 264 are disabled. Destroying the Fireblight Swarms will immediately cleanse the regions they have afflicted.

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Organizations!

The Fallen and Forgotten
A Temple to the Lost has been completed in Antzua (256)! The Three Courts and Heganegiten de Gurina each gain 1 FAF Favor! Additionally, Heganegiten de Gurina gains +1 Reputation with the FAF (1)!
A Temple to the Lost has been completed in Jiidaanhinetjch (253)! The Three Courts and Heganegiten de Gurina each gain 1 FAF Favor! Additionally, the Three Courts gain +1 Reputation with the FAF (1)!

The Lightsteel Brotherhood
Manastone University raises their Reputation with the Lighsteel Brotherhood by 1 (1)!
Carcinidan raises their Reputation with the Lightsteel Brotherhood by 1, and by expending a Favor further raises their Reputation by 1 (2)!
Gyle-nit the Blaster joins the ranks of the Lightsteel Brotherhood! The City-State of Rutovir gains 1 LSB Favor!
Eku, the Last Maskmaker joins the ranks of the Lightsteel Brotherhood! The Kupua gains 1 LSB Favor!
Maria del Palo Muerto joins the ranks of the Lightsteel Brotherhood! El Redención gains 1 LSB Favor!
As the most successful explorers in recent years, Kupua and Carcinidan each receive one Treasure from the Lightsteel Brotherhood!


The Flesh-Reavers
The Paukobez Clutter fail in their attempt to steal from the Flesh-Reaver hordes, and decrease their Reputation by 1 (-1)!
The bards of Chanson that dare to raise arms against the Flesh-Reavers are declared enemies of the gnolls, and decrease their Reputation by 1 (-1)!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Investigate!
Manastone University leads an investigation into the north to determine the cause of the warmth that plagues Drenath. With their arcane mastery, the magi scry far in the north, eyes wandering fruitlessly across tundra wastes, until their eyes fall upon something peculiar. A bright light, so luminous it obscures the shape within. Around it rise five pillars of stone, great chains stretching taut into the middle of the light. The magi who performed the ritual find themselves deeply disturbed by the sight, and can't place why, promptly refusing to engage in another ritual.
The Dvergar of Fikta look into the erratic patterns of Eldhraddin! His long absence and sudden return makes things even more concerning, but they finally have a breakthrough as Eldhraddin lands atop their scrap heaps. As the firebird repairs its wing, it tosses much of its old chassis away, including a chunk of metal that seems to have been recently branded! Emblazoned on the wing of the great bird are runes of an unknown language. Inspection of other discarded scrap reveals more nonsensical script, unable to be understood without further information.
The Dvergar of Fikta seek information for the Lightsteel Brotherhood, and determine through shrewd investigation the culprits behind the attempted theft some years prior: The Paukobez Clutter. A trail of evidence leads from the LSB base directly back to the webbed nest of the Ape-Spiders. What will you choose to do with this information?

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Trade!

The City-State of Rutovir buys out a Good resource of Potatoes from region 239!
The City-State of Rutovir buys out a Great resource of Sword Blades from region 240!
The City-State of Rutovir buys out a Minor resource of Donkeys from region 265!
The City-State of Rutovir buys out a Minor resource of Hobgoblin Archers from region 269!
The Lightsteel Brotherhood buys out a Great resource of Lumber from region 54!
The Lightsteel Brotherhood buys out a Great resource of Forgewives from region 129!
The Lightsteel Brotherhood buys out a Great resource of Forgeries from region 250!
The Dvergar of í Kynding buy out a Good resource of Sapphires from region 27!
The Dvergar of í Kynding buy out a Great resource of Fikta Salvage from region 63!
The Dvergar of í Kynding buy out a Minor resource of Star Jewels from region 72!
The Dvergar of í Kynding buy out a Great resource of Spider Silk from region 75!
The Last Order buys out a Good resource of Heartfire Rubies from region 262!
The Kupua buy out a Minor resource of Cold Iron from region 267!
The New Republic of Margaritarum buys out a Great resource of Lightsteel Shipwrights from region 28!
Carcinidan constructs a Merchant Vessel!


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Conversion!

The holy sites in regions 112, 127, and 113 have been converted to Ancestor Worship!
The holy sites in region 266 and 257 have been converted to the Fedea!
The holy sites in regions 241 and 259 have been converted to the Mandate!
The holy sites in regions 264 and 270 have been converted to Uhlonna’s Children!
The holy site in region 68 has been converted to Eldhri!
The holy sites in regions 56, 58, and 67 have been converted to Alchemy!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Wonder!

The Haunting Organ of Aquarius is created by the Acorn Kingdom! (Whenever you use an action to gain treasure, you gain an additional treasure. Additionally, you gain +1 to investigation rolls, as communing with the dead allows you to become privy to vague-but-vital information.)

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Discovery! Map!

The continents of Kaal and Drenath have discovered one another!
The lands of Kaal and Drenath are not so distant at all it seems, as explorers from both continents spot the opposite coast and feel a rush of excitement! There are more people out there that survived the swarm! This bodes well, even as new threats rise across each continent.

https://cdn.discordapp.com/attachments/787261211418820630/818248589825540137/DreKaal.png

https://cdn.discordapp.com/attachments/787261211418820630/812970801778917397/Sebarca_Round_1-2.jpg

Region W124 has been discovered by El Redención. It has a Great resource of Octopi!
Region W120 has been discovered by the Kupua. It has a Minor resource of Fire Coral! The Kupua gain one Treasure!


https://cdn.discordapp.com/attachments/214976518487539712/818244155805007894/Kaal.jpg

Region W10 has been discovered by Carcinidan. It has a Good resource of Floating Stones! Carcinidan gains a Treasure!
https://cdn.discordapp.com/attachments/214976518487539712/818244351368101898/Drenath.jpg

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Other!

Heganegiten de Gurina establishes a cultural identity for conversions! [Butterfly Effect]
The Paukobez Clutter establishes a cultural identity for Intrigue actions targeting a Godchosen Artifact or Kingdoms/Organizations that hold a known Godchosen Artifact! [Silk-Fingered Servants]
Chanson establishes a cultural identity for pressing claims! [The Bard Songs Will Remain]

Gengy
2021-03-07, 06:40 PM
Round 3
Dvergar of Fikta
[The Elder, Konugs Riki]
Region(s): 63

Actions:

[Faith 5] Organize Eldhri, and become Faith Head (One Doctrine)
HC 5 Bonus: "+2 to Buyouts in regions with the Eldhri Faith" (approved)

The reverence of the Born Again Spark reaches new heights, and expands those eager for the new.
[Faith] Convert Region 64 (Roll: 16 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24972321#post24972321))

Proselytizers of Fikta again seek out those that lack faith and proceed to have a lively debate on who is better: Eldhraddin Plucking Divine Scrap or Eldhraddin Hunting Evil.
[Faith] Seek to understand the will of Eldhraddin within Fikta (1/5)

Eldhraddin stirs. Praise be unto his gifts, for they rain from the sky and provide the curious with something to study!
[Faith] Seek to understand the will of Eldhraddin within Fikta (2/5)

Eldhraddin stirs. Praise be unto his gifts, for they rain from the sky and provide the curious with something to study!
[Opulence] Attempt to acquire Runic Items from the Dvergar of í Kynding [Region 48, TP#2] (Roll: 13 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24972321#post24972321))

Though on good terms with their brethren from another kingdom, the Fiktans respect that those of í Kynding will require payment; shrewd negotiations are important to maintaining good relationships.


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.



Eldhraddin's erratic behavior is cause for concern among the Biskops. The Elder, however, chooses not to bemoan or bluster. Instead, he resolves to determine the meaning behind these unusual actions.
While it is several long years away, there is a rumor that the Elder has drafted a document stating whom he supports for the next Elder of Fikta, leader of the faithful.
Finding out that it was the nearby Paukobez Clutter that successfully - quietly - infiltrated the Lightsteel Brotherhood's base, the Fiktan Biskops whom handle more secretive matters are suitably impressed and reach out to the Ape-Spiders to say so. The boldness, the daring, the success of such an action! Commendable. However, the Fiktans must remain neutral at this time so the results of their investigation are public for interested parties... but the Paukobez Clutter is also informed that the fact that the results of the Fiktan investigation are public is not something the Dvergar of Fikta are rushing out to tell the Lightsteel Brotherhood.






The Elder, Konugs Riki
D
M
O
F
I


Current
1
5
2
7
4


Starting Stats (https://forums.giantitp.com/showsinglepost.php?p=24892297&postcount=1317)
1
4
2
5
3


End of round 1
0
1
0
1
0


End of round 2
0
0
0
1
1


End of round 3
0
0
0
0
0



New Ruler Next Round

Expected Stat Bonuses: +2 Faith


Embassies:

None Yet


Techs:

Printing [Eldhric Prose]
Sailing
Mathematics
Construction


Hero(es):
Adalverndari (Mil 7)

Units:
1 Guardians of Fikta (Land)
1 Guardians of Fikta (Navy)

Zayuz
2021-03-07, 07:15 PM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 8
Military: 2
Opulence: 2
Faith: 1
Intrigue: 6


Actions for Round 3 (Rolls)

[Diplomacy] Kaal Translation 1/5
The discovery of new lands is an exciting topic, and a new class is held called 'The Study of Kaal.' It focuses on speculation and what little is known of their once kingdom's history with the continent. They find some general plans on how to navigate to the region and rumors of a port town on the tip of their coastline. They have every intention of asking the Chancellor to fund an expedition there for the coming term, but they find their continental ambitions becoming a bit lofty to afford immediate southern exploration. This shift from a center of pure learning to a protector of nearby territories is frustrating to some, but the change is gradual enough that nothing really comes of it.

[Diplomacy] Push claim on 111! (Critical Success! (https://forums.giantitp.com/showsinglepost.php?p=24960560&postcount=124))
Current math on this: 2d8 from CI, +8 from DIP, +1 from Rep 2 FAF bonus

The lure of knowledge is more than enough for many, as the people of 111 quickly find out. Promised arcane power, their leader enrolls in the university and finds great success as a wizard in the arts of Transmutation - a veritable natural that is overcome with the beauty of Namaichi's fallen city. Returning home, they are able to shore up their defenses with their new talents and pledge their influence to Manastone's cause of peace and knowledge.

[Intrigue] Destroy the Salvage-Base under construction in R148! (Success! (https://forums.giantitp.com/showsinglepost.php?p=24974504&postcount=140))
A fireball rocks out in the silence a few months after the battle between the Bards and the Gnolls. Their new base, still under construction, erupts in flames, several gnolls caught in the blast. And then another. And another. And just as quick as they came, the attackers are gone. Drenath will not stand to be looted and occupied - not without putting up a fight. The aftermath is full of ash and corpses. The attack may not have shaken the FRS's hold on the region, but all their efforts building up with the Carcindians have been laid to waste.

[Intrigue] Raid R109 TP1! (Success! (https://forums.giantitp.com/showsinglepost.php?p=24974471&postcount=139))
A group of necromancers ventures over to the Kalacite Kingdom to study their composition one summer, and finds that for one reason or another their government has collapsed! They suppose that their methods of reproduction lead to conflicts with the locals that wiped out order in the area, but their sympathy for the undead seems to be limited at best when they begin looting their riches and starting their own business in the area for 'healing' the native undead. The university generally disapproves of this as an unauthorized use of magic, but seems to quiet down when the flow of gold comes back their way.

[Military] Move to Occupy R114 with 1 unit lead by Chancellor Sukui (Mil 2)
The natives of R114 are clearly disturbed by something, and Chancellor Sukui worries for the safety of both her own people and those around her. Her meager forces move into the area, mostly composed of students of abjuration and conjuration while the real war mages are busy out east quelling the Gnoll threat. When they arrive they suspiciously find nothing around to potentially harm the locals, but they settle in as the region's new protectors and assure them that everything will be alright as long as they trust Manastone University.



Non-Actions:
Support Companion Collective conversions

Agreement with Companion Collective:
Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 7 rounds, and agree to accept companion faith.

News and Rumors


While initially skeptical about the compatibility of the Companion's faith, the mages of Namaichi begin to take to the new ways. The souls of the ancestors can be proven, and are available even to those without magical talent. Great souls are a topic of consideration - how does one transcend from one state to another? Can a soul's power be quantified? Some research goes into it and they present their findings to their fellows-in-faith with pride.

Chanson's bards are hailed as heroes for attempting to stand against the FRS in open combat with such a small force of their own. They contribute to the efforts of repelling these Gnolls as best they can with less direct tactics, and feel a solidarity with their also-magical friends to the north.



Military Units: 1
Naval Units: 0

Regions Owned: [112] [Namaichi 113]
Total Regions: 2
Land Unit Cap: 8 (6 Capital Unit Cap + 1 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 5 (3 Base + 2 Coastal Regions)

Cultural Identities:
Lead by Example (2d8 to Pressing Claims)

Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)
Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
Sailing: Permits actions to pass over 1 deep water border (No Requirements)
Aqueducts: +1 to Stabilization (No Requirements)
Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)


Regional Benefits:
Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
Drenath (112) [None]

Secrets Whispered: 1
Embassies:

Resources controlled:
[Manastone, Namaichi (113)]
Passive Treasure Income: 0
Treasure: 0

Rep:
FAF - 2
LSB - 1

Minescratcher
2021-03-07, 07:18 PM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Military] Fight the Swarm in 251 with 4 units and Semero Labaldea, activating Skrimishing (+12, TM +5)
Route: 255->254->251 (expecting the Brotherhood to stand down as promised)
Having heard the voice of all the Fededunak, the Orokorra Nagusia marches west to drive off the Swarm. The planned holy war against the necromancers can wait in the face of this new threat.

2. [Military] Raise a land unit
The ringing of hammers, louder than the rushing river.

3. [Military] Raise a land unit
The gleam of the blade, brighter than the sun.

4. [Faith 5] Organize the Fedea as One Doctrine, hosting a Council of Faithful, and setting its HC 5 bonus to +1 to Resist Conversions
The Fedea has spread throughout Kaal in the past decade, gaining more ground in ten years than in the preceding hundred. Mendia de Voix was never designed to handle such a vast area, and so reforms are implemented, with Apaizak sent across Kaal to synthesize the teachings of Latona Gun into a single doctrine which can be taught by the Orden Santua to all Apaizak.

5. [Faith] Convert 258 to the Fedea: 16 (https://forums.giantitp.com/showsinglepost.php?p=24972781&postcount=133)
The westward march brings the army of the Prophet into contact with a group of locals practicing their Rain Dance, evidently a distorted prayer to the Chorus. Apaizak are dispatched to teach them the truth behind their rituals.

Nonactions:

Resist all conversion attempts, except those to the Fedea




.

.

.

.




Current Stats
Diplomacy: 2
Military: 6
Opulence: 2
Faith: 6
Intrigue: 1

Expected Stat Bonuses: Military +1, Faith +1


Land units: 2 +2
Naval units: 0

Treasure: 0

Heroes:



Favors:



Resources controlled:
255: Iron

Techs:
Printing
Sailing
Aqueducts

Translations:



Cultural Identity:

Tactical Doctrine:

HalfTangible
2021-03-07, 07:27 PM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 3

Territory: Drenath
Regions: 137

Current Stats

Diplomacy: 5
Military: 4
Opulence: 5
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
4
1
5
2
2


Round 1
+1
+1
Op
Fai
Int


Round 2
Dip
+2
Op
Fai
Int


Total
5
4
5
2
2





Actions

---

[Military - Raise 1 troop]
6th Elegy Regiment of Chanson, under Chanteur Gabrielle

[Military - Project 1/5 - Build Forts on non-river border]

[Military - Project 2/5 - Build Forts on non-river border]

[Military - Project 3/5 - Build Forts on non-river border]

[Diplomacy - Establish Claim on 136 - TN 12 - Roll (7) (https://forums.giantitp.com/showsinglepost.php?p=24971718&postcount=130) - Catastrophic Failure]

---

Nonactions:
Resist all conversion attempts


Rumors:
-Songs of heroic sacrifice in the face of impossible odds echo through the land. The gnolls are sung of as monsters and devils who butchered women and children in their beds... which, unfortunately, is only slightly exaggerated, if Seigneur Chastain's captains and scouts can be believed. Such destruction and devilry cannot go unpunished.

-Camille has created a wondrous ballad in honor of Chevalier Merle, both beautiful and sad. The Patron Regiment died in glory, and for the sake of others; what greater death could a soldier ask for?

-EVERYTHING IS FINE. WE DIDN'T JUST LOSE A MASSIVE PORTION OF OUR ARMY TO A POINTLESS DEFENSIVE ACTION THAT WAS DOOMED TO FAILURE WHILE ALSO PISSING OFF THE GNOLLS. WE'RE ALL FINE, HERE, NOW. HOW'RE YOU?!

-News that the infamous Packmother Uraaghaagh’kh has left her newly captured region undefended drives Chastain into declaring a new offensive upon the gnolls. Chanteur Camille, however, convinces him to call the attack off, under the logic that she surely didn't leave anyone stupid in charge of the gnolls. They still need to build up their military command structure as much as possible.

[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

[Diplomacy - Establish Claim on 148 - TN 12 - Roll]

[Faith - Convert 148 - TN ?? - Roll]

[Opulence - Buyout Trade Post 1 - Region 117 - TN - Roll]

[Military - Attack Region 148]
1st, 3rd, 4th, 5th and 6th Regiments lead by Chastain

Troops:

1st Paragon regiment of Chanson, under Chevalier Launcet.
Founded round 1
Fought in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain

3rd Cadence Regiment of Chanson, under Chevalier Amore
Founded round 2

4th Chord Regiment of Chanson, under Chevalier Gaspard
Founded round 2

5th Symphony Regiment of Chanson, under Chevalier Florianne
Founded round 2

2nd Patron regiment of Chanson, under Chevalier Merle.
Founded round 1
Died in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain

TPs:
Bards (137 - TP1)
Bazaar (137)

GP:

CIs:
The Bard Songs Will Remain - Pressing Claims (Round 2, Seigneur Chastain)



Acquired/Created links:
Round 1: Got all starting techs but construction
Sailing: Enables exploration and troop transport over deep water
Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts: +1 Stabilization Already had
Animal Husbandry: +1 to Opulence and Diplomacy exploration
Mathematics: +1 Buyouts



Name
Effect
Resource Req
Slot


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech


Sailing
Enables exploration and troop transport over deep water
None (Start tech)
Civilian Tech


Printing
+1 Conversion Defense, +1 Conversion in Regions that share your alphabet
None (Start tech)
Civilian Tech


Animal Husbandry
+1 to Opulence and Diplomacy Exploration
None (Start tech)
Civilian Tech


Mathematics
+1 Buyouts
None (Start tech)
Civilian Tech

Gaius Hermicus
2021-03-07, 07:52 PM
NPC Actions
Round Three



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...
Demands of Tribute: Any kingdom may use a Nonaction to give Treasure to the Flesh-Reavers. They will be rewarded with one Favor per Treasure donated, up to a maximum of two Favors. (Ends Round 5)
Rewarded Aggression: The Flesh-Reavers will send two units of Gnoll Skirmishers to the aid of the first kingdom to invade another kingdom’s Capital Region. If that kingdom occupies the enemy kingdom’s Capital for at least three rounds, they will then receive two Favors. (No end date)

Aboard the Galleys - Much like the Flesh-Reavers, the pirates of the Damned Fleet had a love of rapine and a propensity for sudden brutal violence, so perhaps it is not surprising that the two should find themselves fighting side by side. Upon hearing that the Fleet was launching a full-scale invasion of their neighbor, thousands of gnolls began to flock to Port Blackwater, offering their teeth, claws, and blades to Admiral Archer on this glorious attack.

[The Flesh-Reavers send 2 units of Gnoll Skirmishers to the aid of the Damned Fleet, attacking Eastport.]

Sift Through the Rubble - After easily butchering the feeble resistance put up by the bards of Chanson, the remaining inhabitants of the quartz-streaked hills are quickly subjugated beneath the boot of Packmother Uraaghaagh’kh’s hordes. At the very location where the last of the bards fell, the Flesh-Reavers begin to pile the fruits of their labor: leather stitched from the skin of the captured, skulls artfully coated with gold and copper leaf, and pieces of quartz crystal stained with the blood of the slavery toiling in the mines. Messages begin to go out to the kingdoms of Drenath, offering the favor of the Flesh-Reavers to any who will help build a sturdy keep with which to store this newly-collected loot.

[The Flesh-Reavers begin construction of a Salvage Den in 148 (⅓ complete). Any Drenath kingdom who contributes an action towards its completion will receive one FRS favor. (Ends Round 4)]

Make an Example - Had the spider-monkeys of the Paukobez proved themselves more formidable when they originally sought the favor of the Flesh-Reavers, perhaps their attempted theft would have been regarded as a forgivable act of audacity. But the Flesh-Reavers knew the Paukobez as crude, petty, and craven creatures, unfit for anything but to fill the gnolls’ bellies. The notorious Packmother Uraaghaagh’kh soon arrives in the Arman Wildes Outpost on a mission of vengeance, slaughtering entire villages of Paukobez and nailing the heads of the unfortunate on spikes, as a message to all those who would dare invoke the wrath of the Flesh-Reavers.

[Packmother Uraaghaagh’kh undertakes an Errant Quest in region 75. (17 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136))]


The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.
The Seeing-Stone: Players may make bids on the Seeing-Stone by offering a certain amount of Treasure. In the event of a tie, the highest bidders will roll opposed Diplomacy as a tiebreaker. (Ends Round 3)
Reclaim the Ancient Lands: Any player that contributes an action to building a Fallen and Forgotten base will receive one Favor. The players who control the regions that the bases are located in will additionally gain +1 Reputation. (Ends Round 3)

The Swarm Awakened - Horrified by the return of the Fireblight Swarm to the continent of Kaal, the Fallen and Forgotten send out desperate pleas to every kingdom on the continent. The Swarm, they warn, is an insidious foe, and to ignore them would be the utmost folly. Though the organization wishes they could do more to combat the menace, their warriors are few in number and would provide little to help the war effort. However, those who fight will be honored in the annals of history by the Fallen and Forgotten, and their priests shall beg to Archons to provide strength to the arms of the warriors and unflinching courage to their hearts.

[The FAF will Seek Aid for any Kaal kingdom that attacks a Swarmed region. Furthermore, any kingdom that contributes actions towards clearing the regions of Swarm will gain +1 FAF Reputation. (18, 15 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136))]

Brought into the Light - Though they had announced their presence to the kingdoms of the world, the Fallen and Forgotten had been wary of sending higher-ups directly to the courts of these new nations. After all, who among them could truly be trusted? But as strange Stirrings began to erupt in Drenath, Sebarca, and Kaal, it was deemed necessary to establish a clear link of trust with at least a few of the potential heirs to the Godchosen. Therefore, along with the honor guard transporting the Seeing-Stone to its Illopeñan buyers, an Acolyte of the Archons arrived in Kaal, cautiously mingling with the dignitaries of the people of that land.

The Fallen and Forgotten attend the Kaal event.
Trade the Seeing-Stone to El Redención
Accept all donations of treasure or technology

Secret -

[Who knows what the Fallen and Forgotten get up to in their spare time? (12 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136))



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.
Recruit Ingenuity: Any player who submits a detailed description of a brilliant inventor, scientist, or artisan from their kingdom will receive one Favor, to a maximum of one Favor per kingdom. (Ends round 5)
Unemployed Geniuses: The first player to control both unowned Trade Posts in Regions 28 and 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)

Rapid Expansion - While their earlier investments in Carcinidan and the Kupua seemed to be paying off nicely, the Lightsteel Brotherhood was still eager to encourage more exploration into the land and sea unknown to their current factions. After all, the more territory that was explored, the more trade they could facilitate and the more resources they could use for their marvelous creations. The word goes out to every corner of Kaal, Drenath, and Sebarca: go boldly into the unexplored, and your courage shall not be unrewarded!

[Any kingdom that explores a region in Round 3 will receive one LSB Favor. In addition, the kingdom that explores the most regions (with ties broken by opposed Diplomacy rolls) will receive +1 LSb Reputation.]

A Debt Repaid - The Rats of Rutovir were among the only ones in the world whose avaricious pursuit of diverse material goods matched the Lightsteel Brotherhood, and the two factions had become close allies over time. And if the rats required aid to obtain certain resources, then the Brotherhood was happy to oblige. Their purses bulging with currency, a caravan of merchants is dispatched to purchase the thickest barrels of Tar, the blackest lumps of Coal, and the juiciest Razzleberries that they can find.

[The LSB buys out 257.1 (21 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136)), 258.1 (15 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136)), and 270.1 (19 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136)) on behalf of the City-State of Rutovir.]

Obtain Raw Materials - All three known factions of the Lightsteel Brotherhood continue their acquisition of resources to construct, disassemble and experiment on, now aided by new recruits from several kingdoms. In Sebarca, the Lightsteel Shipwrights find themselves on an expedition to the Arman Wildes Outpost, to purchase an adequate supply of Spider Silk from the Paukobez Clutter. This silk, strong yet light, is the perfect material both for rigging and to weave into sails for the great galleys of the Brotherhood. In Drenath, the Lightsteel Fletchers begin working on naval experimentation, under the guidance of Ozid of Carcini, the great shipwright. To fulfill his glorious blueprints, they obtain a supply of Pine Trees to build the massive hulls of the ships. And in Kaal, the Forgemasters of the Brotherhood have become just as enthusiastic about the olive bread made by Maria del Palo Muerto as the Illopeñans had been, and the loaves become among the most prized commodities among the guild. Though the recipe is intentionally kept secret, it can be surmised that Salt is incorporated in some manner, and so, desperate for the carbohydrate-loaded goodness of the Maria Loaf, the Sparkmasters set about obtaining enormous piles of the mineral.

[The LSB buys out 75.2 (15 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136)), 122.1 (16 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136)), and 242.1 (20 (https://forums.giantitp.com/showsinglepost.php?p=24974093&postcount=136))].

Ausar
2021-03-07, 08:05 PM
Round 3, Years 9-12 in the reign of Grand Seneschal Sir Revain

Round posts: 1 (https://forums.giantitp.com/showsinglepost.php?p=24921041&postcount=22), 2 (https://forums.giantitp.com/showsinglepost.php?p=24939452&postcount=39), 3 (https://forums.giantitp.com/showsinglepost.php?p=24959406&postcount=54)


https://cdn.discordapp.com/attachments/637216527678177281/804498994062426162/Last_Order_flag.png

Region 238 (https://forums.giantitp.com/showsinglepost.php?p=24904950&postcount=7)

Diplomacy: 2
Military: 2
Opulence: 7
Faith: 7
Intrigue: 1

Actions:

1. (Opulence) Buyout region 238 (2): [11] (Can I support my own buyout?)

2. (Opulence) Buyout region 260 (1): [13]

3. (Military) Raise one unit of Order Knights.

4. (Faith) Convert region 266 to Uhlonna's Children: [14]

5. (Faith) Convert region 268 to Uhlonna's Children: [14]

Rolls (https://forums.giantitp.com/showsinglepost.php?p=24959405&postcount=117).

Non-actions:
Accept all gifts & embassies, resist all conversions & buyouts.

News & Rumours


1/6 land units
0/0 naval units

TP's:
238 (1) Griffons
266 (1) Stone
262 (1): Heartfire Rubies

Resource Req - Building-grade stone (satisfied)

Technologies:
Animal Husbandry (Starting tech, +1 to Dip & Opu exploration)
Printing (Event round 1, +1 conversion defence, +1 to conversions in regions following Aukeratutako Berria alphabet)
Aqueducts (Traded for in event round 1, noted in Torv's post, +1 to stabilisation rolls)

Rolepgeek
2021-03-07, 08:20 PM
The Three Courts
Years 108-112 PC
Region 253 - Jiidaanhinetjch
Najaabaa Hiiheyeinaukhut
Diplomacy 3
Military 2
Opulence 5
Faith 1
Intrigue 6



Actions



[Military] Recruit 1 Naval Unit
The Court of Noon is not blind to the dangers arising, and the Naajaabaa convene to discuss an appropriate response. It is, in time, decided that the creation of warships from some of the burgeoning merchant fleet growing among the islands of Jiidanhinetjch is warranted. Funds are allocated, purchases made, reluctant captains pressured, and after several years the process of acquisition, retrofitting, and crew training is completed. The first fleet of the Three Courts, led by a prominent and martially minded Najaabaa who swiftly came to be known as the Iron-Eyed Admiral, is set to sea.a



[Opulence] Buyout Open TP2 for Silk in Antzua (256) [Roll Result: 16] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24976282#post24976282)



[Opulence] Explore south, out to sea, where there are hopefully not fire demons [Roll Result: 12] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24976282#post24976282)



[Intrigue] Raid TP1 for Cold Iron in 267 from KHW [Roll Result: 11] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24976282#post24976282)



[Intrigue] Secret Action [Roll Result: 16] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24976282#post24976282)





Non-Actions
Spend 1 Favor with Fallen and Forgotten to raise Reputation

News and Rumors

With the rise of the Fireblight Swarm, pressure rises to gather the Courts and select a Titan....
Natane, the Reef-Diver.


Region NameRegion NumberResourceReligion CenterStatus
Jiidaanhinetjch253DyesThe FedeaCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterAnimal Husbandry-+1 to Opulence/Diplomacy Explorations
StarterMathematics-+1 to Sailing
StarterSailing-Cross 1 Deep Water Border
wip

SerakHawk
2021-03-07, 08:31 PM
Companion Collective Round 3

https://i.imgur.com/HjTzt89.png?1
Felix Silvermane
Diplomacy: 3
Military: 3
Opulence: 4
Faith: 6
Intrigue: 1
- Faith 5 Used
Actions:

[FAI] [5] Organize Ancestor Worship into "Pantheon of Souls" as a Multiple Schools faith
The organized religion founded by the Companion Collective and their neighbors is the belief that every sentient being is inhabited with a Soul. These Souls come from the spiritual realm at birth and return to the spiritual realm at death. Heroes, Leaders, and beings of great renown are believed to contain what the pantheon refers to as “Great Souls” and are entered into the Pantheon for veneration, worship and intercession. It is also believed that Great Souls can be reborn and many of the faith go to great lengths in looking for signs of the reemergence of a Great Soul.

The Arbiter reviews all of the petitions of the under-clergy to enter more Great Souls into the official Pantheon and makes the final decision on if the petition is worthy, or if it was a re-emergence of a previous Great Soul; however, it is not unheard of for lesser heroes to be entered into local pantheons for veneration.

Rex G'oby has been declared the first Arbiter of the Pantheon and has invited dignitaries of the faithful to come attend the First Quorum of the Pantheon of Souls to discuss the current Drenathian affairs. First Quorum of the Faithful (https://forums.giantitp.com/showthread.php?628284-EMPIRE!-CotW-Pantheon-of-Souls-First-Quorum-of-the-Faithful&p=24962496#post24962496)
Faith Cultural Identity of Conversions Created! With the excitement of the codification of the Great Souls the preachers of the Pantheon of Souls are emboldened to teach about the souls.
[MIL] The Feline clan learn of the Kaal continent and prepare their longboat armada! (Raise a Navy)
Typically seen as being afraid of water the Feline clans would like to prove their mettle and face their fears. Several shipwrights were soaked in the making of the large longboats designed to carry even the largest of the clans. The Crimson Kitten Armada [CRA] was ready to sail, plunder and find riches.

[FAI] The Silvermane twins go to [115] to try and soothe the population and preach to them as they visit. [Convert 115 - 9 (https://forums.giantitp.com/showsinglepost.php?p=24961439&postcount=125) - Failed]

[FAI] Canine messengers arrive at halls of Há Smíða with the intent to peacefully reach out to the dwarven people to better learn their ways and teach them about the Pantheon of Souls. [129 - Indifferent - 13 (https://forums.giantitp.com/showsinglepost.php?p=24961439&postcount=125) (Passed?)]
[FAI] Owls fly across the river to [117] to reach out to the native population and teach them about the Pantheon of souls. [Convert 117 - 10 (https://forums.giantitp.com/showsinglepost.php?p=24961439&postcount=125) - Failed]


News and Rumors

The Pantheon is formed! The Companion Collective is excited to spread the news!



Non-Actions:

Resist Buy-outs
Resist non-Pantheon of Souls Conversion



Diplomacy:
Cultural Identities:
N/A

Military:
Army units 2/6
Navy units 0/3

Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal
Printing (Troggin) - +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts - +1 Stabilization
Animal Husbandry - +1 to Opulence and Diplomacy exploration
Mathematics - +1 Buyouts





Faith:

Official faith: Pantheon of Souls
Holy Site (5) Culture: <>

Previous round:
+1 Faith, +1 Military

Next round:
+2 Faith

Agreements:
With Manastone University - 7 rounds:
Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

mystic1110
2021-03-07, 10:01 PM
Region 75
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D5, M4, O2, F1, I4
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 3

Actions:

Diplomacy – Colonize [Region 73] (Fail (https://forums.giantitp.com/showsinglepost.php?p=24960102&postcount=121))

Blimping is the process by which the spider-monkeys, move through the air by releasing one or more gossamer threads to catch the wind, causing them to become airborne at the mercy of air currents and electric currents. This is primarily used by young arachnomates to disperse and find new jungles and forests to start their own troop-hives and clutter nests. The baby Paukobez climbs to a high point and takes a stance with its hands to the sky, releasing fine silk threads from its spinnerets until it becomes aloft. Journeys achieved vary from a few feet to hundreds of miles. Mortality is high.


Intrigue – Slander - Lowering the Flesh-Reavers's reputation with the Fallen and Forgotten (8 (https://forums.giantitp.com/showsinglepost.php?p=24975657&postcount=144))

In response to the Packmother's horrific quest into the troop-nest the Paukobez are reminded of the century of neglect of the Godchoosen. The clutters recent communications with the Fallen and Forgotten had the latter claim guardianship over the spider-monkeys and other fabricated species, as such the Clutter pleads for the beneficence and protection of their masters and asks for action against the hated gnolls


Military – Raise Unit – Raise a Shrewdness of Paukobez.
Military – Raise Unit – Raise a Shrewdness of Paukobez.

Climbing out egg sacks shaped like balls made out of dried and yet still sticky silk, the clutches emerge covered with vernix matting down their fur into hairy clumps. Skittering and howling the young quickly grow, the jungle is harsh and allows for no weakness; clutchmates almost immediately begin to assert themselves against each other – betrayals and fistfights are common. In the end, out of the thousands of eggs only a hundred become fully grown warriors


Intrigue – Secret Action

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=24959500&postcount=119)

The Swarm is not the only thing that swarms, as the Clutter clutters the jungle with its warriors whom defend their hive and troops with webs, traps, crude weapons and the flinging of various fecal projectiles (Resist the packmother's errant quest: 13 (https://forums.giantitp.com/showsinglepost.php?p=24959492&postcount=118))




Current Leader: Yvrep, Cobweb Alpha
Stats: D5, M4, O2, F1, I4
Stat Increases Next Round: +1 Int, +1 Mil
Web Territory (Regions): 75

Units: 4

Techs: Aqueducts

Artifacts: N/A

Other: N/A

Volthawk
2021-03-08, 04:54 AM
Carcinidan
Round 3
Regions: 119
Ruler: Paralith
Diplomacy 7 Military 5 Opulence 6 Faith 1 Intrigue 4
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +1 Diplomacy, +1 Opulence

Press Claim on 120 [Diplomacy] - 15, Partial Success (https://forums.giantitp.com/showsinglepost.php?p=24959741&postcount=120)
Rathadun was proving quite successful in his endeavours to establish himself among the people of the region Paralith had set his sights on. Gathering respect among the people for his abilities, and working to fit the mold of the rugged individuals the locals' beliefs lead them to respect, Paralith's son continued to raise the reputation of Carcinidan among the people and build alliances with the strongest factions in the area. If Rathadun could get enough of the power players to accept him as one of them, he could move things towards a joining with the Carcini. He just needed more time.
Build Salvage Den in 148 [Diplomacy] - Unrolled
While Paralith didn't interfere in the battle in the east, he had kept an eye on things there. The decisive victory by the Flesh-Reavers reinforced his previous thinking - they were a force he needed on side. Against him, they were a dangerous enemy. With him, however, they could provide useful aid when the time for battle came, and the alliance would help placate those Carcini who thought of Paralith as too soft and pacifistic. Although a little earlier than he had planned, and risking a negative response by his neighbours, Paralith began working towards making that alliance happen. Soon, Carcini could be seen around the site of the new keep in greater numbers, putting their great strength to work to help the gnolls build their keep. Some remained even as the main workforce left, the lifestyle and ways of the Flesh-Reavers still being quite appealing to those Carcini wanting more conflict than Carcinidan currently gave them.
Expedition East of W14 [Opulence] - 16, Great Success (https://forums.giantitp.com/showsinglepost.php?p=24959741&postcount=120)
The combination of the treasures the northward expeditions had uncovered, the discovery of Kaal, Paralith's strong support, and the continued incentives offered by the Lightsteel Brotherhood drove the Carcini sailors to keep exploring. This time, they went eastwards, continuing their journeys along the coasts of known Drenath and probing the great unknown between Drenath and the new continent to the south.
Expedition South of 119 [Opulence] - 14, Success (https://forums.giantitp.com/showsinglepost.php?p=24960447&postcount=123)
Not knowing much of substance about the land immediately south of his land concerned Paralith, and the Lightsteel Brotherhood's encouragement of further exploration gave him a reason to finally address that concern. Using his influence on the Carcini sailors, he encouraged them to look closer to home. The combination of landing parties delving inland from the coast and parties from Acea itself were enough to satisfy Paralith as he waited to see what they would find and began to plan how to work what they found into his plans.
Raise Naval Unit: Cassivel's First Ocean Warriors [Military] - Unrolled
While many of the people who learnt of Kaal reacted with joy, Cassivel reacted with suspicion. A new continent meant new potential enemies, and Paralith's focus elsewhere was still leaving their military weaker than he'd like. He had already been considering the risk the Carcini explorers might face, but this news sped up his plans to start creating a naval force capable of defending Carcinidan from attack from the seas - and to bring his warriors onto foreign shores, when the time came for that. Scouring the ranks of the Carcini sailors for those with sufficient warrior spirit to fight for him, and hiring the Carcini shipbuilders to begin building true warships, Cassivel began putting together the first step in his plans for a grand navy.


Nonactions

Resist all buyouts and non-Ancestor Worship conversions.
Demands of Tribute: Send 2 Treasure to the Flesh-Reavers in exchange for 2 Favour.
With the need to make inroads with the Flesh-Reavers becoming more immediate, Paralith put into motion one of his original plans, adding his share of the spoils of exploration to the supplies he'd earlier gathered to form the giftt he sent to the Pack-Mother. Knowing that the Carcini people were too prideful to accept the idea of tribute, and not wanting the gnolls to see his nation as weak, Paralith was clear about the intentions of the gift - it was not tribute, something the weak did out of fear of their betters. It was a gift, in recognition of their skills in battle, as a sign of respect between two bands of warriors, and a step on the path toward an alliance in glorious battle in the years to come.
Attend the First Quorum of the Faithful


News and Rumours

Once Carcini sailors came across the Kupua explorers, word quickly made its way back to Paralith - and to the various Drenath ports that the sailors regularly visited, Carcini sailors not being the most subtle lot. Paralith has spread that news across Drenath, sending messengers to the lords he knew and letting the way stories and rumours tend to spread cover the rest of the continent.
The northwestern regions of Kaal begin to see the occasional Carcinus, typically a sailor curious about the new land and not letting little things like knowing nothing about the local language and people get in the way of their fun. They're not organised, though, and the fact that the known lands they can reach are either empty wilderness or occupied by a race who keeps themselves hidden has meant that they've been able to stay out of trouble down there.


Statistics
Units: 1 Land, 0 Naval
Treasure: 3

Special Actions Available: None
Special Actions Used: Diplomacy 5, Military 5, Opulence 5

Reputation/Effects:
Lightsteel Brotherhood 2 (Favour 0) +1 to Exploration actions, +1 to Opulence-based Exploration, -1 to secret actions

Resources
Required: Metals (not met)
Crustaceans (119): TP 1

Regions
Acea (119)

Technologies
Sailing Enables exploration and troop transport over deep water (1 deep blue border)
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts

Heroes/Merchant Vessels
Cassivel Hero Score 7
Clibanar's Titan Merchant Vessel

Diplomatic Identities
Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

Embassies

Artefacts

Ivor_The_Mad
2021-03-08, 03:16 PM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
Ashu, Elder of Half-Truths
Dip: 3
Mil: 7 +1
Op: 7 +1
Faith: 1
Int: 4

N&R:
- Resist Raid (15)


Actions:
1 Dip: Colonize 248 Fail (8)
2 Op: Buyout TP1 120 Fire Coral (16) Success
THe first mission of the Moku kālā. Directly to the east of the Kupua capital, a massive coral reef bustling with life and color is discovered. When taking a closer look the Kupua noticed the unusual warmth of the water in this area and traced it back to an odd variety of coral which seemed to produce a radiant warmth.
3 Mil: Rise Unit
The Ranks of Kupua grow ever stronger as the Kupua look along the coast and see many new lands full of riches for their curious little hands.
4 Mil: Raise Naval Unit
More and more ships are constructed as the Kupua work further towards expanding.
5 Op: Buyout TP1 124 Octopi (15) Success
The Moku kālā returns after a long trip north bearing many exotic treasures from the sea. Truly wondrous things await the Kupua.
Nonactions:
-
rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24961500&posted=1#post24961500)
Tapu the Masked (8)
Region Count: 1
Units: 1 +1
Naval Units: 2 +1
TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron)
Treasure: 1
State Religion:
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Merchant Vessel (1: Moku kālā)
Tech:
Sailing:Permits actions to affect regions over a single deep water border

Potato_Priest
2021-03-08, 03:38 PM
El Redención

1. [Opulence] Explore new lands across the mouth of the river, roll 10 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24967472#post24967472)
"Do hard things when you have workers, and do expensive things while you are getting paid." ~Illopañan merchant proverb

Having been stiffed by the lightsteel brotherhood for their previous efforts at exploration, merchant ships in La Illopaña were understandably reluctant to venture out on their behalf again. However, a nudge of "encouragement" from the Redencion, which desired to build amicable relations with the brotherhood, set them straight.
2. [Faith] Convert region 239 to the Mandate, roll 13 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24967472#post24967472)
To protect Kaal against the swarm, Apazia and Redención agents alike travel the continent to spread the word of the prophet and enforce her Mandate. [Region 239]'s campusinos lived in similar fashion to the highlanders of La Illopaña, and thus apazia hailing from the mountain villages are sent over passes and peaks to teach them of their holy duties.
3. [Faith] Convert region 254 to the Mandate, roll 13 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24967472#post24967472)
To protect Kaal against the swarm, Apazia and Redención agents alike travel the continent to spread the word of the prophet and enforce her Mandate. A key province for Jenuak maneuvers against the necromancers at least partially responsible for the resurgence of the swarm, teaching the people of [Region 254] to follow the prophet is one of the few ways that the Redención can in some limited capacity aid efforts to drive out the necromancers.
4. [Faith] Convert region 249 to the Mandate, roll 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24967472#post24967472)
To protect Kaal against the swarm, Apazia and Redención agents alike travel the continent to spread the word of the prophet and enforce her Mandate. While certainly enjoyable, the doctrine of ritual bathing will save no one from divine wrath. Young apazia sent to the region report back that they have taken to bathing at the same time as the morning and evening choir to encourage locals to participate in the singing rituals of the Mandate.
5. [Faith] Convert region 247 to the Mandate with support, roll 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24967472#post24967472)
To protect Kaal against the swarm, Apazia and Redención agents alike travel the continent to spread the word of the prophet and enforce her Mandate. The Kupua were a feisty people who had annoyed Mariscal Sanz personally at the first Council of the Prophet, but they still were clearly not yet Barchato, and could be saved from the encroachments of the Swarm.


Non-Actions
Accept the Seeing stone from the Fallen and Forgotten, pay the 1 treasure bid in compensation
Place the seeing stone in the care of Isabella de la Llanura for safekeeping

News and Rumors
Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.

Originally written by the Prophet Latona Gun, passed down and translated by the Apazia, this is a summarized version.

I am leaving la Ilopaña, so I need you to write down my words and remember them, for the fate of the world rests on all of our shoulders.

As I have told you before, the swarm came because the godchosen empire was corrupt- their desire for power and wealth empowered their magic, and their magic empowered their greed and ambition. The chorus saw this- their mind control magic, their empire of mages and slaves, even their aspirations to supplant the chorus itself, and created the swarm to destroy their empire.

The swarm did its job- it destroyed the godchosen empire, but the chorus saw us: the slaves and chattel of the godchosen, suffering, and spoke to me. They have given us the world. We are the godchosen’s inheritors but also the world’s stewards, and it is our duty to make the world right.

Give thanks for the call, for it is our chance at redemption. Steel your hearts against the greed and ambition that corrupted the old empire. Resist the power offered by their tainted magic. Tear down any who attempt to rebuild their legacy. Build a new world following the tenets. Live your lives with humility rather than ambition, compassion rather than greed. Build governments that root out corruption rather than embrace it.

You must do these things because the Chorus demands it. But fear not, for if you succeed, the swarm shall never come again.


The Swarm Arrives! Of great concern to everyone in Illopaña, the swarm has come to Kaal. That the chorus felt it necessary to expunge corruption and barchato from the continent again so soon is certainly worrying, but the Apazia are quick to reassure all who will listen that the fire-blight swarm has thus far spared the followers of the Prophet.

However, the arrival of the swarm does mean that the followers of the prophet have not been paying sufficient attention to spreading her mandate, a failing that must be remedied as quickly as possible to prevent further disaster.



Mariscal Arturo del Sanz, age 28
Stats
Diplomacy 4
Military 2
Opulence 5
Faith 6
Intrigue 5

Attribute improvements: Faith +2

No New Ruler next round!



Land units: 0
Naval units: 0

Treasure: 3

Heroes: Isabella de la Llanura (8)

Technologies:
Animal Husbandry
Aqueducts
Printing (Idazketa)
Sailing

Trade posts: 2
Region 255 Trade post 2: Iron
Region 240 Trade post 1: Sword Blades

Torv
2021-03-08, 04:39 PM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 6
Mil 6
Opu 2
Faith 2
Int 1


[Diplomacy] Raise FaF rep from 1 to 2 (14) (https://forums.giantitp.com/showsinglepost.php?p=24971445&postcount=129)


The forgotten holds knowledge from the times of the old Godchosen, as evident by their intricate building plans. The new Godchosen see it as their duty to learn everything they can.

[Diplomacy] Establish claim on region 266 (17) (https://forums.giantitp.com/showsinglepost.php?p=24971445&postcount=129)


The Tximeleta have flourished once more in their new mountain homes, with the larvae replicating in unprecedented speeds their gaze turns north to taller mountains and rolling hills. Izorragarria, Ekilore’s hatchmate flutters over the hills to establish contact.

[Military] Invade R264
Route: 257 --> 268 --> 270 --> 264
Units: 3
Leader: Hegal Argiak (7)
TacDoc: Reckless Attack
Attempt Dueling if Possible


The Mandate demands that the necromancers be dealt with, yet they seem to have forgotten what is rising in their own backyard. The Heganegiten de Gurina will not let the swarm fall upon the prophet’s children, even if they have strayed. The Tximeleta rides north on hoard of larvae, to crush the threat in it's infancy

[Military] Raise a unit


Yet another batch of larvae are consumed by their hunger, with food becoming scarcer the army becomes ever more vicious.

[Faith] Convert region 254 (7) (https://forums.giantitp.com/showsinglepost.php?p=24971445&postcount=129)

The quiet choir moves their wings in unison and a hum can be heard throughout the region, but it soon diminishes to nothing once it crosses the borders.


Non-Actions

Spend one FaF favour to raise rep from 2 to 3
Support all Fedea conversions
Support TTC buyouts of unowned Silk TPs
Resist all other buyouts and non-Fedea conversions


News and Rumors

Expansion
The swarm

OmnivorousOgre
2021-03-10, 06:52 AM
The City-state of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Grandmaster of Commerce Raba-yan (https://forums.giantitp.com/showsinglepost.php?p=24903213&postcount=41)

Diplomacy: 3
Military: 3
Opulence: 9
Faith: 1
Intrigue: 4

Projected stat increases: +1 Opulence, +1 Intrigue
No new ruler for next round.

Actions:

1. [Opulence] Buyout TP 1 of Thermal Crystals in Region 249
The thermal crystals seemed like something that the Sparkmasters could make good use of, so Raba-yan personally oversees the purchase of them.
Roll: 17 (https://forums.giantitp.com/showsinglepost.php?p=24972669&postcount=132) Success

2. [Opulence] Buyout TP 2 of Stone in Region 266
High-quality stone was always demand, so securing it from its source only made sense.
Roll: 12 (https://forums.giantitp.com/showsinglepost.php?p=24972669&postcount=132) Success

3. [Opulence] Buyout TP 1 of Bleached Bones in Region 252
While the rest of the Prophet's church condemns the necromancers, Rutovir quietly opens trade relations with them.
Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=24972669&postcount=132) Success

4. [Intrigue] Steal Animal Husbandry from OER
Now that Rutovir held a number of donkeys, it was high time that the Dara-un learned the ins and outs of animal husbandry.
Roll: 9 (https://forums.giantitp.com/showsinglepost.php?p=24972669&postcount=132) ???

5. [Intrigue] Secret
Nyeh-heh-heh.
Roll: 7 (https://forums.giantitp.com/showsinglepost.php?p=24972669&postcount=132) ???

Nonactions:
-Accumulate 1 Treasure as passive income (9 TPs owned) Rutovir's trade network continues to be profitable.
-Resist all unsupported buyouts "What's mine is mine."
-Pay 1 Treasure of tribute to the FRS The fearsome reputation of the Flesh-reavers had reached inside Rutovir's walls as well. While parting with money was always a tragedy, it would be worth it if it meant not being a target of the gnolls in the future.
-Spend 2* LSB favors to buyout TP 1 of Coal in Region 257 and TP 1 of Razzleberries in Region 258 While the calligraphers are unavailable for employment due to Swarm-related reasons, the Lightsteel Brotherhood is commissioned to secure other resources for Rutovir. Coal is useful and more food is never a bad thing. *one previous favor refunded due to the Swarm making a buyout impossible

News and rumors:
-Raba-yan has quietly worked on concentrating even more power in the hands of the Commerce Guild.
-The hobgoblin archers make for an effective but rowdy addition to the city's defense.
-The reappearance of the Swarm so close to Agrantir is a source of great anxiety, especially in off-waller settlements. As Rutovir's meager forces are dedicated to the defense of the city, Raba-yan participates in the Second Karlotian Council to direct some more powerful army in Kaal to trade blows with the monsters.


Diplomacy:
Cultural identities:

N/A

Military:
Army units 1/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:


Donkeys 265.1
Forgeries 250.1
Forgeries 250.B (Bazaar bonus: pressing claims)
Hobgoblin Archers 269.1
Iron 255.3
Lightsteel Sparkmasters 254.2
Lightsteel Sparkmasters 254.3
Potatoes 239.1
Sword Blades 240.2


Resource requirement: Food (fulfilled)

Treasure 1/5

Other items:

N/A

Technologies:


Aqueducts
Mathematics


Faith:

Official faith: N/A

Previous rounds:
Round 1 (https://forums.giantitp.com/showsinglepost.php?p=24918754&postcount=7)
Round 2 (https://forums.giantitp.com/showsinglepost.php?p=24938518&postcount=27)

Lleban
2021-03-10, 04:09 PM
Kingdom name: New Republic of Margaritarum


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 5
Faith: 8(+2)
Intrigue: 2

Actions

Faith: convert R54 success with Damned Fleet support

When pirates cometh Ibn Jezzert decides on a radical course of action is to let them in.
Faith convert R53

Faith convert R52

Faith convert R27

The investment in the local Dwarf district has yielded great dividends. With the power of the press, the Tazmat have been spreading the literature down the Sebarcan coast. Tazmat evangelists typically travel with wagons full of elixirs, medicines, pamphlets, and manuscripts. The Evangelists travel from village to village offering doctoring services to those in need whilst advertising the allure of the 7 mysteries. Travel between the regions was facilitated by a network of Dhows delivering 10 evangelists at a time to each priority location.

Opulence Buyout R49 tp 1 roll

rollz (https://forums.giantitp.com/showsinglepost.php?p=24963597&postcount=127)

News & Rumours

Aedilred
2021-03-11, 06:41 PM
The Dvergar of í Kynding, Round 3

News and Rumours


[Opulence] Buy out TP1 Tin in region 59 - 12 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24974603#post24974603): success (https://forums.giantitp.com/showsinglepost.php?p=24974603&postcount=142)
[Opulence] Buy out TP1 Scrap Metal in region 61 - 19: success
[Opulence] Buy out TP1 Enchanted Lanterns in region 67 - 15: success
[Opulence] Buy out TP1 Scarlet Servants in region 69 - 20: success
[Opulence] Buy out TP1 Gold in region 49 - 12: success

Non-actions
Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
Oppose all other buyouts and conversions.
Accept any embassies offered.
Gain 1 treasure at start of next round from owned trading posts.



Skorri Godmundson, Ringlord of the Five Forges

Diplomacy 1
Military 4
Opulence 7
Faith 1
Intrigue 2

Next round: +2 Opulence

Technologies:
Construction
Mathematics
Printing
Treasure: 1/5 (+1)
Units 1

zabbarot
2021-03-16, 09:51 PM
Eiginkonur Öskjunnar
Wives of the Caldera
Round 3

Leader: Governor Regent Runa Fiscdöttir
Region(s): 129

News and Rumors



Actions:

[Faith 5] Recover an Artifact! The Skóflusproti

In a cellar district beneath the Gate City workers find an army of stone shovelmen, small golems built for manual labor. Fortuitously the command staff and the ancient runes that bind them to it are still intact. Depths Captain Vigdís Fiscdöttir takes it and puts them to work on the deepening tunnels towards the Deep City.

The Skóflusproti allows a hero wielding it to contribute two actions worth of completion to a project as a quest action. It counts as a TP of Labor.
[Military] War! Deploy Hero 8 with the Kóróna af Skjallrisa(+2 maneuver) + 4 units to Region 130 using Skirmish tactics.

Field Captain Mæja Fiscdöttir leads the Skjallrisa Dúrnir, Járnsaxa, Kráka, and Eistla along with their support battalions past the eastern borders to reunify the old kingdom.
[Military] Excavate a unit!

Skjallrisi Gunnlöð is pried free from it's stone prison in the Gate Armoury. It's steel carapace is dented and tarnished, but the forgewives set to work restoring it for battle.
[Diplomacy] Do a talky thing!
[Diplomacy] Do a slightly different talky thing!



https://cdn.discordapp.com/attachments/683441069123305553/808183269249253416/WotCFlag_2.png



Non-Actions:

Contest all unsupported buyouts.






Governor Regent Runa Fiscdöttir
D 2 • M 7 • O 3 • F 5 • I 4

Expected Stat Increase: +???


Embassies:

None Yet


Techs:

Construction


Hero(es):
Field Captain Mæja Fiscdöttir (8)
Depths Captain Vigdís Fiscdöttir (10)


Units:
Skjallrisi Dúrnir
Skjallrisi Járnsaxa
Skjallrisi Kráka
Skjallrisi Eistla
1st Engineer Battalion

Epinephrine_Syn
2021-03-17, 08:29 AM
<^^^^^^Turn 3


Acorn Kingdom (ACO)
Flag

Round Opener Posts
https://forums.giantitp.com/showsinglepost.php?p=24918707&postcount=1
https://forums.giantitp.com/showsinglepost.php?p=24938509&postcount=26


Acorn Kingdom Posts
https://forums.giantitp.com/showsinglepost.php?p=24918725&postcount=4

Org Posts
https://forums.giantitp.com/showsinglepost.php?p=24919058&postcount=12
https://forums.giantitp.com/showsinglepost.php?p=24938831&postcount=34

Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

Princess Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.

Dip 2
Mil 4+1
Opu 1+1
Fai 6
Int 4

Actions
Fai Join the Pantheon of Souls
Mil Raise Naval Unit
Mil Raise Naval Unit
Opu Raise Treasure
OpuRaise Treasure

Subactions
Nonactions



Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to Pantheon of Souls


News and Rumors

Army Stuff
Army Count
Military Techs Owned


TP Stuff
Treasure Count
Opulence Techs Owned
Sailing
Mathematics
Printing (Troggin)


Owned TPs
TP 1 of 127
TPs in lands
127/Soulstones/ACO/XXX/XXX (FaF Base)

Regions Owned
Region 127

Religious Stuff
Religion
Holy Orders
Artifacts
Miracles



Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.

Miltonian
2021-03-17, 02:11 PM
The Damned Fleet
(Round 3)
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Military] Admiral Archer takes the Damned Fleet (all naval units) to Region 57! According to my knowledge, their are no defenders, so we should take it without issue.

The Admiral himself takes command o' the grand ol' fleet and sails to...wot's this then? Mar-gar-ita-wotsit? Eastpoint. Yeah, that place. Seein' as they have no defenders, 'e and the cap'ns march in an' make the'sselves at home. However, after invitin' themselves to what looks like the gov'na's mansion, they come away with a newfound respect for the fine art o' Mixing.
[Military] Build the coastal raider Drowned Rat, captained by Lady Racker.[Raise 1 Land Unit]
[Military] Captain Paik quests in Region 27! [Success! (https://forums.giantitp.com/showsinglepost.php?p=24972908&postcount=134)]
As first proof of his skill, Paik goes a-questin' in the nearby isles, searching for the treasure wot got buried there by the Adm'ral in the before-times.
[Military] Sack TP 2 in Region 71 (Darkhome) [Success? (https://forums.giantitp.com/showsinglepost.php?p=24972908&postcount=134)]
The land raiders, meanwhile, are sent to investigate the...absence o' the Darkhome, who so 'ospitably welcomed the Damned Fleet before. Finding nothin' but members of the Lightsteel Brotherhood, they quickly come to the conclusion that the organization is somehow t' blame and stage attacks on their economic interests in order to drive 'em out o' the region.

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist no conversions.
Support all NRM conversions.


News and Rumors:




Leader: Admiral Archer

Diplomacy: 2
Military: 8 => 10
Opulence: 1
Faith: 1
Intrigue: 3

Land Units: 0=>1
Naval Units: 0=>3
Passive Treasure Income: 0
Treasure: 0/5 => 2/5
Embassies:
Technologies: Sailing, Printing, Mathematics
Blue-water crews
Admiral Archer’s Flagship, the Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.
Eclipse, captained by Sir Jeremy Longlegs.
Shatterhelm, under The Tatterman.
Lost Star, captained by Aster the Wraith-Lord.
The Beggar, under Captain Richard Magnus
The Drowned Rat, captained by Lady Racker.




Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

moossabi
2021-03-17, 04:36 PM
Scorchlands, Round Three
King Borislav ' the Ashen'

Actions
[Military] Stabby stabby swarmy. (Invade Region 251 with two (2) units under lack Knight Mikhaelov (+10) for a total bonus of +12 (cautious advance tacdoc thingy))
[Military] Text (Raise a unit)
[Military] Text (Raise a unit)
[Opulence] stupid npcs rejecting capitalism (Buyout TP1 of region 258; Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=24973169&postcount=135); SUCCESS)
[Opulence] stupid npcs rejecting capitalism (Buyout TP2 of region 239; Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=24973169&postcount=135); SUCCESS)

Nonactions
???

News and Rumors
uhhh

Borislav's rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24894613#post24894613)
StatValueIncrease?
Diplomacy3-
Military7+1
Opulence4+1
Faith1-
Intrigue2-
Military unit count: 2
Generals:
Mil10 - Black Knight Mikhaelov
Region NameRegion NumberResourceReligion CenterStatus
Scorchlands259CharcoalPotatofaithCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterMathematics-+1 to Buyouts
-annex the continent
-Figure out how to rebrand back from moose themes to cow themes

SOSDarkPhoenix
2021-03-21, 02:26 AM
End of Round Three

SOSDarkPhoenix
2021-03-29, 12:44 PM
ROUND FOUR: BEGIN! (https://www.youtube.com/watch?v=6A1dZdxpfc4)
Years 13-16
Don’t forget to link to any rolls you make for ANY Attribute checks!
Good luck!

Growth!

None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Ruin!

None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Claim!
Manastone University successfully finishes pressing their claim on region 111!
Carcinidan presses their claim on region 120!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Colonize!

None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Heroes!

None!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Quest!
Packmother Uraaghaagh’kh of the Flesh-Reavers undertakes an Errant Quest in the Arman Wildes Outpost, slaughtering scores of Paukobez and stitching their pelts into a marvelous fur robe, crowned with a collar of their brightly colored manes, decorated with depictions of her victories over the spider-monkeys painted in their own blood, and connected at the front by a clasp of entwined severed fingers. The FRS gains one Treasure! Arman Wildes Outpost is in Unrest!
Captain Paik of the Damned Fleet undertakes an Errant Quest in region 27, scouring the islands for the lost treasure of the Admiral! After weeks of searching, Paik happens upon a roughly scrawled treasure map bearing the Admiral’s seal, upon which was marked with an X a desolate island far out in the depths of the sea. Though it was necessary to battle their way through the settlements of the island’s natives, the crew of the notorious captain quickly uncover a brass-and-iron chest buried under the sand, which is loaded with the Admiral’s gold! The Damned Fleet gains one Treasure! Region 27 is in Unrest!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png




War!

WotC: 4 Land Units, Hero (Mil 8), Skirmish (succeeded) = 22
Native Defenders: 2 Land Units, Hero (Mil 7), Reckless Attack (failed) = 21

In the dead of night, rain pours across Region 130, the native populace standing ready for attack. Distant thunder rolls across the air, but no lightning flashes illuminate their faces. Hours tick by before the first sign of their enemy, the Wives of the Caldera, are seen. Dwarves clad in heavy mail come first into the torchlight, charging headlong into the fray with the ferocity of their ancestors, but it isn’t until the battle is already underway that the natives realize the force they contend with.

Towering hulks of metal and stone stride out of the darkness, spinning gears and gyros whirring, steam escaping cracks in their mastercrafted plate. Many dwarves perish in the initial wave, but once the fearsome Skjallrisi arrive, the natives are swiftly dealt with. In the aftermath, faults are discovered in the inner workings of Skjallrisi Kráka’s mechanisms, resulting in a critical failure of several key components. The fault is determined to be a product of the extensive period underground, rather than any damage sustained during the battle.

The Wives of the Caldera are victorious! Region 130 enters unrest! Native Defenders are wiped out. Wives of the Caldera lose 1 Land Unit.


Mortal Defenders: 6 Land Units, Hero (Mil 10), Skirmish (succeeded) = 23
Fireblight Swarm: 3 Land Units, Swarm Mind (Mil 1), Overwhelm (failed) = 23

Fluff.

A draw! The Ashen lose 1 Land Unit! Aukeratutako Berria lose 1 Land Unit! Fireblight Swarm loses 1 Land Unit!


Heganegiten de Gurina: 3 Land Units, Hero (Mil 7), Reckless Attack (failed) = 19
Fireblight Swarm: 4 Land Units, Swarm Mind (Mil 1), Cauterize (succeeded) = 15

Fluff.

Heganegiten de Gurina is victorious! Heganegiten de Gurina loses 2 Land Units! The Fireblight Swarm is wiped out! Region 264 enters Unrest! Hegal Argiak is slain in battle!


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Terror!


Fire and steel! Kaal is no longer the only land to feel the keen sting of the Swarm’s re-emergence. Sebarca and Drenath have both now become the hunting grounds of the Fireblight Swarm! [Final Stirring: Regions 73, 28, 126, and 115 have become infested by the Fireblight Swarm! All native defenders in the regions are converted to Fireblight units as the swarm absorbs their energy.
Region 73 becomes Swarmed! It contains 3 units of Fireblight Ravagers. (https://cdn.discordapp.com/attachments/807871969873625158/818253216684834816/Fireblight_Ravager.jpg)
Region 28 becomes Swarmed! It contains 5 units of Fireblight Colossi. (https://cdn.discordapp.com/attachments/807871969873625158/818253329892769822/Fireblight_Giant.jpg)
Region 126 becomes Swarmed! It contains 5 units of Fireblight Drones. (https://cdn.discordapp.com/attachments/807871969873625158/818252936194162778/Fireblight_Drone.jpg)
Region 115 becomes Swarmed! It contains 5 units of Fireblight Drones. (https://cdn.discordapp.com/attachments/807871969873625158/818252936194162778/Fireblight_Drone.jpg)

This new breed of Swarm will grow each round, draining what little is available in Kaal to fuel their inner cores of flame. As Swarmed regions, all TPs in 73, 28, 126, and 115 are disabled. Destroying the Fireblight Swarms will immediately cleanse the regions they have afflicted.
The Fireblight Swarm in Region 235 Gains one unit of Fireblight Collossi!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Organizations!

The Fallen and Forgotten
Heganegiten de Gurina raises their Reputation with the FAF by 1, and by spending a Favor further increases their Reputation by 1, and by doing battle against the Swarm further increases their reputation by 1 (4)! They become the first Chosen of the Archons! While they hold the title, Enperatriz Ekilore may attempt to commune with the Archons by undergoing three Trials next round as a Faith action. The specific nature of these Trials shall not be revealed until the moment that they are attempted.
The Three Courts raise their Reputation with the FAF by 1 (2) by spending a Favor!
The Ashen do battle with the Swarm, increasing their Reputation by 1 (1)!
Aukeratutako Berria does battle with the Swarm, increasing their Reputation by 1 (1)!
Agents of El Redención have murdered a member of the Fallen and Forgotten and stolen the holy Seeing-Stone! El Redención’s Reputation decreases by 1 (-2) and, until the Seeing-Stone is returned, will be unable to benefit from any FAF Seek Aids or Standing Quests!

The Lightsteel Brotherhood
Due to their exploration efforts, Carcinidan gains one LSB Favor and increases their Reputation by 1 (3)! The Lightsteel Brotherhood grants Carcinidan access to the Grappling Gauntlets technology (+2 to battle rolls in regions with Hill or Mountain borders. No resource requirement. Slot: Ranged Weaponry), which cannot be traded to kingdoms with less than 3 LSB Reputation!
Due to their exploration efforts, El Redención gains one LSB Favor!
Due to their exploration efforts, the Three Courts gain one LSB Favor!

The Flesh-Reavers
Manastone University’s destruction of the Salvage Den in region 148 makes Drenath the primary focus for Flesh-Reaver aggression, as the gnoll raiders carve a bloody reign of terror in the depths of winter. Villages all over the continent are sacked, their inhabitants slaughtered where they stand and their belongings stolen. While the Carcinidan allies of the Flesh-Reavers are relatively unscathed, the hinterlands of Namaichi and Chanson are the targets of particularly savage attacks. Manastone University’s reputation with the FRS decreases by 1 (-1)!
Carcinidan sends two Treasure to the FRS as tribute, and gains two FRS Favors in exchange! Additionally, they contribute an action towards the now sadly destroyed Salvage Den in region 148, gaining another FRS favor!
The City-State of Rutovir sends one Treasure to the FRS as tribute, and gains one FRS Favor in exchange!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Investigate!
None!


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Trade!

The Kupua buy out a Minor resource of Fire Coral from region W120!
The Kupua buy out a Great resource of Octopi from region W124!
The Dvergar of Fikta buy out a Great resource of Runic Items from region 48!
The Lightsteel Brotherhood buys out a Minor resource of Coal from region 257, a Minor resource of Razzleberries from region 258, and a Good resource of Tar from region 270, and gives them to the City-State of Rutovir!
The Lightsteel Brotherhood buys out a Great resource of Spider Silk from region 75, a Good resource of Pine Trees from region 122, and a Great resource of Salt from region 241!
The Last Order buys out a Good resource of Manticores from region 260!
The City-State of Rutovir buys out a Minor resource of Thermal Crystals from region 249, a Good resource of Stone from region 266, and a Minor resource of Bleached Bones from region 252!
The New Republic of Margaritarum buys out a Minor resource of Gold from region 49!
The Ashen buy out a Good resource of Potatoes from region 239!
The Dvergar of í Kynding buy out a Minor resource of Tin from region 59, a Good resource of Scrap Metal from region 61, a Good resource of Enchanted Lanterns from region 67, a Good resource of Scarlet Servants from region 69, and a Minor resource of Gold from region 49!
The Three Courts buy out a Great resource of Silk from region 256!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Conversion!

The holy sites in regions 266 and 268 have been converted to Uhlonna’s Children!
The holy sites in regions 239, 247, 249 and 254 have been converted to the Mandate!
The holy site in region 129 has been converted to Pantheon of Souls!
The holy site in region 258 has been converted to the Fedea!
The holy sites in regions 52 and 53 have been converted to Alchemy!
The holy site in region 64 has been converted to Eldhri!
The Fedea has been organized by Aukeratutako Berria! (+1 to Conversion Resistance)
Eldhri has been organized by the Dvergar of Fikta! (+2 to Buyouts in regions with the Eldhri faith)
Pantheon of Souls has been organized by the Companion Collective! (+1 to Conversions)

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Wonder!

The Skóflusproti has been recovered by the Wives of the Caldera! (Effect TBD)[/b]

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Discovery! Map!

To the north-east of Kaal, a vast desert has been discovered by explorers, harsh sandstorms ravaging the dunes and covering what look to be ancient Godchosen structures! Inscriptions on the ancient stone and metal seems to call this new land “Erodus, the Dragon’s Throat”.
Region 204 has been discovered by El Redención. It has a Good resource of Frankincense, a Holy Site dedicated to Djinn Spirits, and 2 units of native defenders!
https://cdn.discordapp.com/attachments/787228875854708737/823743750542721044/Erodus_Round_4.jpg



https://cdn.discordapp.com/attachments/787228875854708737/823743768192745492/DreKaal_Round_4.png

https://cdn.discordapp.com/attachments/787261211418820630/812970801778917397/Sebarca_Round_1-2.jpg

Region W110 has been discovered by the Three Courts. It has a Good resource of Sardines!

https://cdn.discordapp.com/attachments/787228875854708737/823743748570611742/Kaal_Round_4.jpg

Region W122 has been discovered by Carcinidan. It has a Good resource of Sea Lions!
Region 107 has been discovered by Carcinidan. It is a Wilderness region with a Minor resource of Barley!
https://cdn.discordapp.com/attachments/787228875854708737/823743761816879104/Drenath_Round_4.jpg

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Other!

None!

Gaius Hermicus
2021-03-29, 01:16 PM
NPC Actions
Round Four



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...
Demands of Tribute: Any kingdom may use a Nonaction to give Treasure to the Flesh-Reavers. They will be rewarded with one Favor per Treasure donated, up to a maximum of two Favors. (Ends Round 5)

Make an Example - Enraged at the destruction of their nearly-completed Salvage Den, the Flesh-Reavers dispatch Packmother Uraakhaakh’gh, freshly returned from her grisly expedition into the Arman Wildes Outpost, to Namaichi, the home of the mages responsible for the attack. Carving a bloody swath across the Foushou Woods, eventually marching up to the very walls of Hitaki itself.

[Packmother Uraakhaakh’gh undertakes an Errant Quest in Namaichi (113)!]

Cling to What's Ours -

[The Flesh-Reavers defend region 148 with 4 units equipped with Swarm-Skin Armor, led by a Mil 9 commander (who attempts to Duel), spending one Treasure on the battle, and utilizing the Reckless Attack Tactical Doctrine!]

- Though most of the Flesh-Reavers preferred to fight with only their own teeth and claws, there were plenty among the raiders who preferred the sensation of killing using blades, bows, and blunt force, and those gnolls tended not to be picky as to what variety of implement they wielded. Over the years, a handful of gnolls had begun to turn up at the armories of various kingdoms with sacks of loot over their shoulders, eager to trade the fruits of their raiding for shiny new weapons.

[Any player who submits a detailed description of traditional weaponry from their kingdom will receive one FRS Favor, to a maximum of one Favor per kingdom. (Ends round 8)]


The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.


Revealed to the Faithful - The disastrous results of the Second Karlotian Council caused great upheaval among the agents of the Fallen and Forgotten. While a sizable faction argued that revealing themselves to the Inventions of Kaal had been a mistake, and that the Godchosen should return into hiding, they were eventually overruled by those who wished to avoid blaming all the Inventions for the actions of just one. That said, it was unanimously agreed that the preponderance of religions claiming to preach the true path, and often misrepresenting the history of the Godchosen and the Swarm, would cause great harm in future if unchecked. Envoys on behalf of the Fallen and Forgotten are sent to all the kingdoms of Kaal, Drenath, and Sebarca, offering to teach the noble religion of the Twelve Archons to those that wish to earn their favor and become Godchosen themselves.

[Any kingdom that chooses to adopt the faith of the Twelve Archons will gain 1 FAF Favor, plus an additional Favor for each Holy Site that they convert to the Twelve Archons! (Ends Round 10)]

A Worldwide Incursion - To the horror of the new Godchosen, the Swarm that managed its incursion into Kaal were nowhere near the full extent of the breach, and new hordes of the monstrosities were now forcing their way into Drenath and Sebarca. The full strength of the organization’s priests and mages is mustered, to pour out their magical support for any brave soul who dares to face this new and deadlier threat.

[The FAF Seeks Aid on Tactical Maneuvering for the battles in 73 (18 (https://forums.giantitp.com/showsinglepost.php?p=24999307&postcount=180)), 115 (16 (https://forums.giantitp.com/showsinglepost.php?p=24999307&postcount=180)), and 251 (17 (https://forums.giantitp.com/showsinglepost.php?p=24999307&postcount=180)). Furthermore, any kingdom that contributes actions towards clearing the regions of Swarm will gain an FAF Favor.]

Secret (15 (https://forums.giantitp.com/showsinglepost.php?p=24999280&postcount=179)) -

[Who knows what the Fallen and Forgotten get up to in their spare time?



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.
Recruit Ingenuity: Any player who submits a detailed description of a brilliant inventor, scientist, or artisan from their kingdom will receive one Favor, to a maximum of one Favor per kingdom. (Ends round 5)
Unemployed Geniuses: The first player to control both unowned Trade Posts in Region 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)

The Recalcitrant Continent - While Drenath and Kaal were proving themselves to contain many consummate explorers, the Sebarcans remained frustratingly tied to their own small piece of land. In an effort to derive more profitable growth from the continent, the Lightsteel Brotherhood sends representatives to its kingdoms, suggesting that they go forth boldly into the unknown, and if they should do this, the Brotherhood would not forget their efforts.

[Any Sebarca kingdom who attempts an Exploration in Round 4 will gain one LSB Favor per exploration attempted, up to two Favors maximum.]

The Gauntlet of Power - The Grappling Gauntlets crafted by the Lightsteel Fletchers in Drenath have finally been revealed, and the secrets of their manufacture shown to the Carcinidans, but the Fletchers have one more trick up their sleeve. Forged in fire by the Forgewives of Há Smíða and the craftsmen of the Brotherhood, the Gauntlet of Power is made of an alloy of Lightsteel and gold, its form reinforced by a pinewood frame. As with the Grappling Gauntlets, a crossbow with its dart attached to a strong, thin cable is mounted above the fist, but the Gauntlet of Power is imbued with the enchantment of glowing runes, and its clenched fingers crackle with lightning. The warrior who wields a weapon such as this would truly be unvanquishable in combat.

[The LSB creates the Gauntlet of Power, an Artifact granting +2 to Duels, and reveals its existence to all three continents.]

Obtain Raw Materials - The Lightsteel Shipwrights in Sebarca are furious at the destruction of their Shadewood supply by the Damned Fleet, which at this point is an indispensable component of their galleys. To compensate, a doughty force of merchants and bodyguards is sent to Darkhome to acquire an alternate source. The Damned Fleet is explicitly warned not to interfere further in Brotherhood activity. In Drenath, the Fletchers seek a cheaper material to alloy with gold and Lightsteel in their gauntlets, finally settling on the Nickel found in the far south of the continent. And in Kaal, the Brotherhood’s newest initiate, Eku the Last Maskmaker, requires paints or dyes to create his masterwork masks. A suitable supply must be acquired from the lands controlled by the Three Courts, permitting Eku to continue his life’s work.

[The LSB buys out 54.1 (20 (https://forums.giantitp.com/showsinglepost.php?p=24999280&postcount=179)), 108.1 (19 (https://forums.giantitp.com/showsinglepost.php?p=24999280&postcount=179)), and 253.2 (14 (https://forums.giantitp.com/showsinglepost.php?p=24999280&postcount=179))!].

Gengy
2021-03-29, 01:16 PM
Round 4
Dvergar of Fikta
[The Elder, Konugs Riki]
Region(s): 63

Actions: (Rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24988319&posted=1#post24988319))

[Faith] Seek to understand the will of Eldhraddin within Fikta (3/5)

Eldhraddin stirs. Praise be unto his gifts, for they rain from the sky and provide the curious with something to study!
[Faith] Seek to understand the will of Eldhraddin within Fikta (4/5)

Eldhraddin stirs. Praise be unto his gifts, for they rain from the sky and provide the curious with something to study!
[Faith] Attempt to convert region 75 to Eldhri. (20)

The Paukobez Clutter follows only the Godborn. Eldhraddin is an extension of their will. It only make sense that the Paukobez would follow the will of the Eldhri.
[Opulence] Explore to the west of 63, along the coast. (11)

With the Swarm nearby, it becomes important to Fikta to know if there are other dangers close to home. An expedition is sent to attempt to assess the region to the west along the coast.
[Military] Explore to the north of 73, along the coast. (13)

With the Swarm nearby, it becomes important to Fikta to know if there are other dangers close to home. Adalverndari is sent to attempt to assess the region to the north along the coast.


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.



Eldhraddin's erratic behavior is cause for concern among the Biskops. The Elder, however, chooses not to bemoan or bluster. Instead, he resolves to determine the meaning behind these unusual actions.
While it is several long years away, there is a rumor that the Elder has drafted a document stating whom he supports for the next Elder of Fikta, leader of the faithful.
The nearby Paukobez Clutter is invited to aid in the quelling of the Swarm! These deadly creatures do no belong in Sebarca, and the Guardians step forward to cast them out. Hopefully the Paukobez will do the same!






The Elder, Konugs Riki
D
M
O
F
I


Current
1
5
2
9
4


Starting Stats (https://forums.giantitp.com/showsinglepost.php?p=24892297&postcount=1317)
1
4
2
5
3


End of round 1
0
1
0
1
0


End of round 2
0
0
0
1
1


End of round 3
0
0
0
2
0


End of round 4
0
0
0
0
0



New Ruler Next Round

Expected Stat Bonuses: +1 Faith


Embassies:

None Yet


Techs:

Printing [Eldhric Prose]
Sailing
Mathematics
Construction


Hero(es):
Adalverndari (Mil 7)

Units:
1 Guardians of Fikta (Land)
1 Guardians of Fikta (Navy)

Ivor_The_Mad
2021-03-29, 01:22 PM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
Ashu, Elder of Half-Truths
Dip: 3
Mil: 8 +1
Op: 8 +1
Faith: 1
Int: 4

N&R:



Actions:
1 Dip: Colonize 248 +1 form treasure FAIL (7)
2 Mil: Invade 249 with 2 units and 3 naval units lead by Tapu the Masked (+13)
3 Mil: Raise Naval Unit
4 Op: Explore to the East of 248 SUCCESS (13)
5 Op: Explore to the West of 248 SUCCESS (16)
Nonactions:
- Trade 1 LSB favor for 1 rep
- Resist slander! Fail
rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24961500&posted=1#post24961500)
Tapu the Masked (8)
Region Count: 1
Units: 2
Naval Units: 3
TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron), 124-TP1 (Octopi), 120-TP1 (Fire Coral)
Treasure: 1
State Religion:
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Merchant Vessel (1: Moku kālā)
Tech:
Sailing:Permits actions to affect regions over a single deep water border

mystic1110
2021-03-29, 01:59 PM
Region 75
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D5, M5, O2, F1, I5
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 4

Actions:


Military – Recruit Hero – Yorotv, Pompilid Changeling - Hero Roll 10 (https://forums.giantitp.com/showsinglepost.php?p=24988306&postcount=155)

The canopies which the Clutter call home are filled with exotic and dangerous insects, which the spider-monkeys usually devour as snacks. However, nature is often cyclical and the forest is also home to certain wasps that prey upon the hive as well. These wasps are larger than most bees or wasps, appearing like flying cantaloupes, and infiltrate the various burrows and homes of the arachnomates. Once inside they sting young Paukobez in order to lay an egg in the spider’s body. Unlike, more mundane spider-wasps, which devour the owners body as they hatch, the wasps that use the Clutter to procreate instead slowly develop in the Paukobez’s body, controlling their actions, in jerky movements that can easily be confused for an eccentric Paukobez, and then suddenly bursting from the spider-monkey as they reach maturity. These suborned creatures are called Changelings by the Paukobez, who are less frightened by them than impressed at the wasps’ impressive subterfuge.


Military – Deploy Units - Attack 73 with leader (Mil 5) and 6 units (+11). Reckless Advance tac doc. FAF will seek aid for Tac Doc.

After the packmother's quest the entire troop-hive buzzes with discontent. Despite the fact that Yvrep had been able to fend off challengers for Cobweb Alpha for Sixteen years, far longer than any before him, there are those that accuse him of being a weak leader. Furious, Yvrep howls at them and seeks battle to prove his hold over the clutter. Luckily, the swarm's appearance provides a foe that would also earn his master's - the Fallen and Forgotten - good graces.


Diplomacy – Colonize [Region 73] (Fail (https://forums.giantitp.com/showsinglepost.php?p=24988313&postcount=156))

Blimping is the process by which the spider-monkeys, move through the air by releasing one or more gossamer threads to catch the wind, causing them to become airborne at the mercy of air currents and electric currents. This is primarily used by young arachnomates to disperse and find new jungles and forests to start their own troop-hives and clutter nests. The baby Paukobez climbs to a high point and takes a stance with its hands to the sky, releasing fine silk threads from its spinnerets until it becomes aloft. Journeys achieved vary from a few feet to hundreds of miles. Mortality is high.


Intrigue - Theft - Attempt to steal the Gauntlet of Power (14 (https://forums.giantitp.com/showsinglepost.php?p=24998343&postcount=175))

With the Clutter's previous intrusion into the brotherhood's fortress being an open secret, the brotherhood's reveal of the Gauntlet is seen as a provoking challenge!


Intrigue – Secret Action

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=24988301&postcount=154)
Does the wasp growing inside the current Pompilid Changeling reach maturity and emerge? NO - The wasp is still developing. (https://forums.giantitp.com/showsinglepost.php?p=24988301&postcount=154)
With their pleas to the Fallen and Forgotten dismissed the Paukobez seethe at their master’s casual display of complacency. While they still wear the chains of servants, the brave dwarven missionaries are able to convince the spider-monkeys of the efficacies of FIRE.



Current Leader: Yvrep, Cobweb Alpha
Stats: D5, M4, O2, F1, I4
Stat Increases Next Round: +1 Int, +1 Mil
Web Territory (Regions): 75

Units: 6

Techs: Aqueducts

Artifacts: N/A

Other: N/A

Zayuz
2021-03-29, 02:37 PM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 9
Military: 2
Opulence: 2
Faith: 1
Intrigue: 7


Actions for Round 4 (Rolls)

[Diplomacy] Kaal Translation 2/5

[Diplomacy] Stabilize R114 (Auto-Success)

[Military] Raise a land unit

[Military] Raise a land unit

[Military] Raise a naval unit



Non-Actions:
Support Companion Collective conversions
Decline Packmother Errant Quest attempt (21 (https://forums.giantitp.com/showsinglepost.php?p=24988323&postcount=159))
Support buyouts of Copper

Agreement with Companion Collective:
Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 6 rounds, and agree to accept companion faith.

News and Rumors








Military Units: 2
Naval Units: 0

Regions Owned: [111] [112] [Namaichi 113] [114]
Total Regions: 3
Land Unit Cap: 12 (6 Capital Unit Cap + 3 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 6 (3 Base + 3 Coastal Regions)

Cultural Identities:
Lead by Example (2d8 to Pressing Claims)

Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)
Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
Sailing: Permits actions to pass over 1 deep water border (No Requirements)
Aqueducts: +1 to Stabilization (No Requirements)
Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)


Regional Benefits:
Drenath (111) [None]
Drenath (112) [None]
Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
Drenath (114) [None]

Secrets Whispered: 1
Embassies:

Resources controlled:
[Manastone TP1, Namaichi (113)]
[Gold TP1, R109 (109)]
Passive Treasure Income: 0
Treasure: 0

Rep:
FAF - 2
LSB - 1

HalfTangible
2021-03-29, 07:32 PM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 4

Territory: Drenath
Regions: 137

Current Stats

Diplomacy: 5
Military: 6
Opulence: 5
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
4
1
5
2
2


Round 1
+1
+1
Op
Fai
Int


Round 2
Dip
+2
Op
Fai
Int


Round 3
Dip
+2
Op
Fai
Int


Total
5
6
5
2
2





Actions

---

[Military - Invade 148 - 5 troops]
1st, 3rd, 4th, 5th and 6th regiments

[Military - Project 4/5 - Build Forts on Chanson's non-river border]

[Military - Project 5/5 - Build Forts on Chanson's non-river border]

[Military 5 - Hero - Camille the Bard - Roll (9) (https://forums.giantitp.com/showsinglepost.php?p=24998653&postcount=177)]

[Opulence - Buyout Trade Post 1 - Region 117 - TN 12 - Roll (15) (https://forums.giantitp.com/showsinglepost.php?p=24998653&postcount=177)]

---

Nonactions:
Resist all conversion attempts


Rumors:
-News that the Pack wants to talk rather than fight is met with... well, incredulity, mostly. It's also overshadowed by the news that the continent is being hit hard by the Swarm.

-When the gnoll's letter had first arrived, Chastain had advised Camille to ignore it. There was no point in trying to negotiate with such utter savages, more animal than being. They had slaughtered the people of [148] for no other reason than to prove their strength, and they had shown no mercy to the second regiment. Negotiating now would not only be from a position of weakness, but it would legitimize the actions of the Packmother. They needed to march on the gnolls, show that they'd made a mistake invading Drenath, and take vengeance for those they had slaughtered. Moreover, the gnolls were now fortifying [148]; if they waited they would have an even harder time digging them out.

But Camille had pointed out that the gnolls had occupied the land for years now, and the best time to push them back would've been before they gained a solid foothold in [148]. She was perfectly willing to not only fight but die for Chanson, and have her song echo in glory. But the gnolls' desire to talk meant an opportunity to learn about why they had come here. Moreover, she argued, the news that the swarm had resurfaced in [115] meant that vengeance on the gnolls could not be a priority. While yes, they were an immediate threat, if they could be turned aside or made to wait, it would allow Drenath time to fight back the swarm.

The two had fought, loudly and publicly. It had ended poorly, but Camille had gotten her desire; she was going to speak with the gnolls. Chastain made it clear, however, that nothing she agreed to would be binding; he reserved every right to kill the gnolls no matter what happened. And he had also told her that if she were taken, he would not save her.

-Camille returns from the talks with the Pack unphased. She agreed to nothing, and if anything seems even angrier.

[Diplomacy - Establish Claim on 136 - TN 12 - Roll]
[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

[Diplomacy - Establish Claim on 148 - TN 12 - Roll]

[Faith - Convert 148 - TN ?? - Roll]

[Military - Attack Region 148]
1st, 3rd, 4th, 5th and 6th Regiments lead by Chastain

Troops:

1st Paragon regiment of Chanson, under Chevalier Launcet.
Founded round 1
Fought in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain. Lost.

3rd Cadence Regiment of Chanson, under Chevalier Amore
Founded round 2

4th Chord Regiment of Chanson, under Chevalier Gaspard
Founded round 2

5th Symphony Regiment of Chanson, under Chevalier Florianne
Founded round 2

6th Elegy Regiment of Chanson, under Chanteur Gabrielle
Founded round 3

2nd Patron regiment of Chanson, under Chevalier Merle.
Founded round 1
Died in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain

TPs:
Bards (137 - TP1)
Bazaar (137)

GP:

CIs:
The Bard Songs Will Remain - Pressing Claims (Round 2, Seigneur Chastain)



Acquired/Created links:
Round 1: Got all starting techs but construction
Sailing: Enables exploration and troop transport over deep water
Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts: +1 Stabilization Already had
Animal Husbandry: +1 to Opulence and Diplomacy exploration
Mathematics: +1 Buyouts



Name
Effect
Resource Req
Slot


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech


Sailing
Enables exploration and troop transport over deep water
None (Start tech)
Civilian Tech


Printing
+1 Conversion Defense, +1 Conversion in Regions that share your alphabet
None (Start tech)
Civilian Tech


Animal Husbandry
+1 to Opulence and Diplomacy Exploration
None (Start tech)
Civilian Tech


Mathematics
+1 Buyouts
None (Start tech)
Civilian Tech

Volthawk
2021-03-29, 09:15 PM
Carcinidan
Round 4
Regions: 119
Ruler: Paralith
Diplomacy 8 Military 5 Opulence 7 Faith 1 Intrigue 4
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +2 Diplomacy

Press Claim on 120 (2/2) [Diplomacy] - Unrolled
Rathadun, Paralith's son and his representative in the land to the east, had been quite successful in getting the clans and factions of the region on his side. respecting his abilities and trusting his words. In the process, he had been reliably extolling the virtues of Carcinidan and working to increase the nation's reputation with its scattered kin. Finally, after over a decade of work, the time came to make the final move and bring the region under Paralith's rule, convincing the inland Carcini to join the union of clans that made up Carcinidan and follow Paralith with the promise of greater wealth and glory. That stubborn individualist streak remained, of course, but that wasn't really too different from the average citizen of Carcinidan, and Paralith could manage.
Raise Reputation with the Flesh-Reavers (0 -> 1) [Diplomacy] - 16, Success (https://forums.giantitp.com/showsinglepost.php?p=24988720&postcount=162)
After paving the way with the spoils of exploration and the assistance of his people to their goals, Paralith stepped up his attempts to form a closer alliance with the Carcini, his representatives and advisors (and sometimes Paralith himself) meeting with the important gnolls in Drenath and leveraging his past deeds and continued support to secure instruction and future aid from them, in anticipation of the war to come.
Colonise 107 [Diplomacy] - 14, Success (https://forums.giantitp.com/showsinglepost.php?p=24990079&postcount=165)
The time had come for the Carcini to leave their homeland and expand. The newly explored lands to the south of Acea were uninhabited and some of the Carcini explorers were already beginning to settle there so Paralith, deciding that now was the right time, sent out a call for settlers to leave Acea and head southwards to claim new lands. Some went to grow their clan's power and influence, others to establish new clans, and some establised outposts for the businesses and factions that were developing in Great Carcinidan. Paralith didn't particularly mind why they left, just that they did and made those lands part of Carcinidan and still under his authority.
Colonise 118 [Diplomacy] - 17, Success (https://forums.giantitp.com/showsinglepost.php?p=24990079&postcount=165)
Now the Carcini were encouraged to go out into the wilderness and claim new lands in the name of Carcinidan, they didn't just stop at the lands Paralith indicated. The hills nestled to the south of the eastern Carcini and eastwards of Acea got the attention of Carcini from both regions, and with Paralith not interfering they soon spread throughout the land, setting up the scattered homesteads, outposts and small villages that marked the typical Carcini presence in a region.
Raise Land Unit: Cassivel's Second Carcinidan Warriors [Military] - Unrolled
Capitalising on the spirit of this time of expansion, Cassivel expands his military force by recruiting among the enthusiastic Carcini youth, enthusiastic and promosing recruits who (despite growing up in Paralith's time of peace) hunger for the action and glory they've heard of from their elders - the Second may be untrained and require more work than the veteran warriors his first unit was forged from, but they are loyal, malleable, and Cassivel has plenty of willing recruits. With the Swarm looming on the horizon (although Paralith and Cassivel agreed to be cautious for now and better prepare their forces), and the possibility of military expansion to come after the Carcini finish their colonisation and want more, the extra warriors are welcome.


Nonactions

Resist all buyouts and non-Ancestor Worship conversions.
Spend one LSB Favour to buyout Copper TP1 in 111.
While Paralith has yet to send out the Carcini to war, the recent times of colonisation and expansion has ignited the spirits of many of the people, and demand for wargear has risen - partly to handle the demands of taming new land, but to a large extent simply as a cultural movement, a way to capture the spirit and nature of being a warrior and gaining glory when living in the most peaceful part of the Carcini's history. Furthermore, Carcinidan's rapid growth in size and the incorporation of the Carcini living to the east of Acea into the nation has led to new lords rising into prominence and existing ones expanding their power, and possessing high-quality weapons and armour has always been an important part of the culture among powerful Carcini. The shortage of good weapon-grade metals in Acea was more acute by these pressures, and with their new lands not offering an easy solution Paralith finally took action, takes the contacts he had established among the Lightsteel Brotherhood to secure another source of metal from eastern copper mines. The alloys created from the copper may not have been quite at the same standard as the steel the older, more powerful and entrenched Carcini lords used, but it allowed the new lords to arm themselves, and for the rest of the nation to get hold of what they wanted much more easily. The differences in colour between the new and old equipment now begin to serve as a very obvious visual indicator of status between the two kinds of Carcini lord, with various connotations (positive and negative) beginning to form. For his part, Paralith is content to let the situation develop as it will - with the Swarm becoming more of a threat and the time for war becoming ever-closer, all this means to him is that his people will be armed and ready when they need to be.
Spend one FRS Favour to increase Reputation by one.
While the Flesh-Reavers' keep may have been destroyed, the atempt wasn't wasted effort as far as Paralith was concerned - the goodwill the Carcini earned in assisting with the attempt was useful in Paralith's efforts to forge closer ties with the gnolls.
Attend the Flesh-Reavers' event.
The diplomatic invitation from the Flesh-Reavers had even surprised Paralith, given how different it was from his previous dealings with the gnolls. It certainly grabbed his attention, so he responded in person, accompanied by his usual retinue of advisors and warriors.
FRS Weapon Quest:

Generally speaking, one major principle guides the Carcini's choices in weaponry - their unique physiologies. When on the attack, their claws give them an avenue of attack that most races lack, and on the defence their thick exoskeletons make them rather harder to harm, and given that the vast majority of the Carcini's past conflicts has been small conflicts within the race rather than wars against others, their style of fighting (and thus weapons preferred) have developed around the need to take on small numbers of hard targets. Buyers with similar problems might find themselves wanting to buy from the Carcini, and their smiths and craftsmen are fine with dealing with outsiders, but said buyers will probably run into the issue that Carcini weapons are, naturally, made for Carcini and as such tend to be a little bigger and heavier than a human would normally use. Some smiths, particularly now the copper is flowing in from Paralith's deal with the Lightsteel Brotherhood, are starting to make weapons sized for other races, though - particularly for the gnolls that come through, since the smiths tend to understand their needs better than they do other races.

Of the weapons the Carcini make, a large amount are built to enhance their natural abilities, primarily their claws, which are generally equipped with one of a few types of weapon. The simplest designs simply strap large amounts of wood and/or metal onto the claw, providing it with additional bulk for use as a bashing implement and as a shield at the cost of interfering with the limb functioning as an actual claw - a worthwhile tradeoff for those who find getting the enemy within their claws impractical, would rather not crush and cut flesh and bone, simply prefer the additional defence being able to put a ton of wood, metal and exoskeleton between any attack and themselves, or just want to bash something or someone down (sometimes a useful alternative to trying to get through a Carcini's exoskeleton). Some designs incorporate spikes, picks and other implements on the outside of the weapon to make getting hit by it worse for the other guy. Other types work to make the claw more effective at cutting or crushing an enemy that the Carcini has gotten between his claws, nasty blades and spikes (either just strapped on or as part of a larger glove or gauntlet) that make the already unpleasant proposition of getting caught in a Carcini's grip even worse. Naturally, these designs don't specifically have any use to the gnolls looking for more weapons, but the Carcini smiths who make them soon start offering different designs after meeting their new clients, seeing that many gnolls fight with tooth and claw and deciding that it was close enough to start adapting designs and coming with new variations to fit their new prospective customers - forearm shields that provide some protection while still keeping hands (and claws) free, blades designed to be worn on the hand to enhance clawing strikes, short stabbing and piercing weapons built for use in extremely close quarters and grapples, and similar designs intended to give an otherwise unarmed, up-close fighter an edge.

While hand weapons are a little less emphasised by the Carcini than many other races, owing to their claws and claw weapons providing ample offence by themselves, they still have a decent array of designs. Primarily, Carcini weapons are designed to get around the issue of the shell - on the one end of things are heavy polearms and warhammers designed to pierce through the armour or instead win through sheer crushing force, and on the other are small weapons that are useful in very close combat, where getting a good claw grip is difficult but the more dextrous humanlike hands can still drive a weapon through a Carcinus' weak spots. While little of these weapons were entirely unique to the Carcini, a buyer looking for solutions to dealing with armoured targets would find plenty of options here.

Ranged weapons are rather unrepresented among the Carcini - they have always just preferred close combat, warriors dueling with claws and melee weapons an important image in their culture, and the nature of the relatively small-scale clashes that most Carcini battles consisted of has meant that tactics like massed volley fire has never really been viable, and many ranged weapons lack the stopping power and penetration required to be reliably effective against other Carcini. That said, large heavy crossbows are occasionally seen amongst Carcini warriors, their wielders finding the powerful shots they deliver to be sufficient to stop an incoming Carcinus - the stereotype for these warriors is a prideful sort even by Carcini standards, boastful of feats of marksmanship of dubious veracity and scornful of other ways of doing things. Carcini crossbows are available to outsiders, although as with other Carcini weapons they may have issues with the weapon being built for a Carcinus' size and strength - cocking is manageable with the usual mechanical aids used for the heavier crossbows used in battle, though.



News and Rumours

Cassivel, who otherwise had led others among the Carcini lords deal with the Lightsteel Brotherhood, takes an interest in the Gauntlet of Power, making his desire to possess it known.
The appearance of the Swarm in Drenath is met with less consternation from the Carcini than most nations - their time has always been after the Swarm, and not living through it or having ties to the world before it has lessened the inherent horror their appearance brings. Nonetheless, the occasional errant Carcinus finds their way there, curious about the might of the monsters, and while Paralith has yet to take an organised military action against the Swarm, the recent recruitment drive and their allies taking to the field against Swarm has created a low-level buzz around High Carcinidan - the people knew that once again Carcini warriors would go to battle en masse, it was just a question of how soon.
The aftermath of the dwarves invading one of the regions to the north gives Paralith some cause for concern. He hadn't yet talked with the dwarves enough to gauge their intentions and attitude towards the rest of Drenath, and seeing them begin to expand leads to him making plans for just in case they start looking at his lands with similar intention. Those war machines are of particular concern, so he tasks Cassivel with addressing the question of how the Carcini might take one of those things on if the need presented itself - an interesting challenge for someone as preoccupied with battle as his chief warlord.


Statistics
Units: 1 Land, 1 Naval
Treasure: 2

Special Actions Available:
Special Actions Used: Diplomacy 5, Military 5, Opulence 5

Resources
Required: Metals (not met)
Crustaceans (119): TP 1

Regions
Acea (119)

Reputation/Favours
Flesh-Reavers Rep 0, 3 Favours
Fallen and Forgotten Rep 0, 0 Favours
Lightsteel Brotherhood Rep 3, 1 Favour
Acquaitance: +1 to Expeditions
Friend: +1 to Exploration actions, -1 to secret actions
Ally: Access to Grappling Gauntlets

Civilian Technologies
Sailing Enables exploration and troop transport over deep water
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts

Military Technologies (Category/Required Resource)
Grappling Gauntlets (Ranged Weaponry/None) +2 to battle rolls in regions with Hill or Mountain borders.

Heroes/Merchant Vessels
Cassivel Hero Score 7
Clibanar Merchant Vessel

Diplomatic Identities
Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

Embassies

Artefacts

Potato_Priest
2021-03-30, 12:49 AM
El Redención

1. [Diplomacy] Begin the Drenath Translation Project [1/5]
A continent of talking animals, giant crabs, and wizards. Such were the rumors of Drenath that reached La Illopaña. To ascertain if the rumors are true a small number of spies are sent north from the Kupua's jungles towards the northern continent.
2. [Diplomacy] Raise reputation with the Lightsteel Brotherhood to +1, roll 12 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24995139#post24995139)
Though corrupted with greed and containing in their ranks many Barchato, the Lightsteel brotherhood ultimately had a noble purpose: creating a new order from that of the old, that of the godchosen. Perhaps with time the Redención could be trusted with their secrets, but for now their goodwill would have to be sought through gifts of craft: the finest Illopañan blades.
3. [Military] Raise a Unit
The excommunication of the Apazia of La Illopaña from the church of the Fedea and the discovery of a new continent prompt the Redención to do something it has been reluctant to do for a very long timeÑ organize an apparatus of military defense. To prevent the corruption a larger or standing military order was prone to bring, this military was little more than campusinos and fishermen armed with pitchforks and billhooks drafted into units that could be called upon when necessary by the Oyende. But for now, it would have to suffice.
4. [Faith 5] Organize The Mandate. HC 5 Bonus: +1 to battles against kingdoms with reputation 2 or higher with the Fallen and Forgotten
Though no major governments other than the Redención had yet submitted themselves to the mandate of the prophet, there were disciples of the faith willing to break with Harana de Profeta across Kaal. Naturally, as the first government to recognize the full teachings of the prophet, Banca Cathedral would become the center of power and influence for all of these Fedea outcasts. And the message coming from La Illopaña was clear: the teachings of the prophet are clear, they are political, and they are practical. The influence of the godchosen must be purged to prevent the swarm from returning. And thus it is clear: the followers of the Mandate must be political, and they must be practical. Isabella and other Oyende travel the breadth of Kaal, teaching the faithful of her battle with the godchosen and the techniques necessary to defeat those who weild their corrupting magic.
5. [Faith] Convert Region 260 to the Mandate, roll 13 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24995139#post24995139)
The following of the Mandate was on the rise in on the western Isthmus of Kaal: among the ritual bathers and the Kupua many were practicing adherents of the prophet already. In converting the followers of the predator gods, the followers of the prophet emphasized the glory and danger of the hunt for Barchato.

Mariscal Arturo del Sanz, 32

D 4 • M 2 • O 5 • F 8 • I 5
Improvements: +1 Diplomacy, +1 Faith

Non-Actions
Give to the Seeing Stone to the Lightsteel brotherhood on the condition that they destroy it.
Despite the efforts of its best smiths, Oyende, and agents, the Redencion found itself incapable of destroying the standing stone, further proving its importance. With the powerful Fallen and Forgotten demanding its return and the might of the Fedea turning against them, Illopaña was no longer a safe location for such a dangerous relic. Thus the Mariscal ordered the item to be handed over to the only group in the world known to be blessed with the secrets of dismantling Godchosen technology, the Lightsteel Brotherhood.

Give two treasure to the FRS as Tribute
he wealth that the Redencion had raised in preparation for the auction was not necessary after all. Having no further imminent need for such truck, the Redencion gives much of it away to the Flesh-Reavers demanding tribute. Well-armed pawns would be sure to be useful at some later time.

News and Rumors
Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.


Apaiza Nagusia Karlota Degun, may the call guide you,

Your commitment to discovering the true message of the prophet is to be commended, and I share your concerns. I too find it suspicious that the Mandate is the only surviving record of the full implications of the Prophet's teachings laid out in plain language, and this fact does reek of subterfuge and corruption, but while the Mandate is more clear than many of the prophet's words, it is not unrelated in its message. When the prophet taught us that we were to be the inheritors of the world, or as your Apazia phrase it the new Godchosen, surely she did not mean that we were destined to be the old Godchosen's new maintenance staff. Similarly, do you not think it odd that your own surviving texts cannot explain the origins of the Swarm? If you truly believe the Prophet's teaching that the chorus are the supreme deities over the world, it follows naturally that the Swarm too must be their handiwork. To claim an origin other than the chorus is heresy, and to claim that the benevolent chorus would create such death and devastation without cause is blasphemy. The prophet would have committed neither.

In your wisdom you must recognize that the Old Godchosen seek to manipulate us, turn us away from the prophet and use us as tools to rebuild their empire for them in defiance of the Chorus's will. It is perhaps an accident that the Mandate is unique among the surviving record, but if so, it is an accident only on the part of those who wish to deceive and control the prophet's children.

Unfortunately, despite your admirable devotion to the prophet in the face of the old Godchosen's insistence on their own twisted faith, until I can be sure that you have seen the true light and meaning behind the prophet's words I cannot in good conscience relinquish a member of my organization, nor recognize the validity of a trial in a court so inundated with their influence. Your parting words were accurate: it is indeed hard to hear that the homeland of the prophet has been turned against her own teachings by her enemies, and I pray that in time and the prophet's grace your feet will once again be set upon the true path.

Until then,
Mariscal Arturo del Sanz


Though many in La Illopaña are horrified by the effects of the godchosen's magic on Isabella de la Llanura, Arturo del Sanz takes it, and the Zaindariak's decision to sentence her execution, harder than most due to his lingering unrequited infatuation with the Oyende, harder than most. Spurring him on in resentment of the Apaziak order of Aukeratutako Berria is Apazia Estela.

Two Redención spies are sent specifically to Manastone University once word reaches Kaal from the first envoys that it is the heart of magical study in the region. The first, an older man named Martías, is sent as an "official emissary" to offer to aid their attempts to learn about Kaal, though his instructions also include misleading the wizards in strategically valuable ways. The second, a young woman named Nieves, poses as an aspiring scholar of magic, to learn of the wizards' capabilities.



Land units: 0
Naval units: 0

Treasure: 3

Heroes: Isabella de la Llanura (8)

Technologies:
Animal Husbandry
Aqueducts
Printing (Idazketa)
Sailing

Trade posts: 2
Region 255 Trade post 2: Iron
Region 240 Trade post 1: Sword Blades

Aedilred
2021-03-30, 04:49 PM
The Dvergar of í Kynding, Round 4

News and Rumours


[Opulence] Buy out region 48 Runic Items, TP3 (18 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24989678#post24989678) - success, including +2 for Eldhri bonus)
[Opulence] Buy out region 57 Dragon Eyes, TP2 (16 - success)
[Opulence] Buy out region 62 Pears, TP1 (18 - success, including +2 for Eldhri bonus)
[Military] Recruit a unit
[Military] Recruit a unit

Non-actions
Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
Resist the raid on region 69: 11 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25002195#post25002195) - success!
Oppose all other buyouts and conversions, raids and sacks
Accept any embassies offered.
Gain 2 treasure at start of next round from owned trading posts.



Skorri Godmundson, Ringlord of the Five Forges

Diplomacy 1
Military 4
Opulence 9
Faith 1
Intrigue 2

Next round: +2 Opulence

Technologies:
Construction
Mathematics
Printing
Treasure: 2/5 (+1)
Units 1

Minescratcher
2021-03-31, 10:41 AM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Military] Fight the Swarm in 251 with 3 units led by Semero Labaldea (Hero 8), attempting to activate Skirmishing TD (+11, +7 [+ FaF Seek Aid] tacman)

2. [Military] Raise a land unit

3. [Military] Raise a land unit

4. [Faith] Convert 254 to the Fedea: 14 (https://forums.giantitp.com/showsinglepost.php?p=25002278&postcount=192)
The adherents of the false Mandate must be rooted out. Karlota reluctantly dispatches missionaries to sway the Sparkmasters back to the true path.

5. [Faith] Convert 266 to the Fedea: 16 (https://forums.giantitp.com/showsinglepost.php?p=25002278&postcount=192)
Those calling themselves Uhlonna's Children have raised their hands against the fededunak. Though Karlota was willing to leave them in peace, they are evidently unwilling to reciprocate.

Nonactions:

Resist all conversion attempts, except those to the Fedea
Denounce the Mandate as a blasphemous forgery and a fraud, and cast El Redención from the Fededunak (more below)



The doctrine of the Fedea has been reorganized and compiled into a comprehensive and cohesive whole, making the wisdom of the Prophet accessible to all....

Standardized doctrine can be found here. (https://forums.giantitp.com/showsinglepost.php?p=25001107&postcount=40)
.
Copies of the Mandate, the guiding document of El Redención, have been acquired and studied by the Orden Santua, and a judgement has been rendered: these documents are clearly false, written by an imposter manipulating the word of the Prophet for their own ends. Its message of hatred for the Old Godchosen, denouncement of magic, and proposal of the Swarm as an instrument of divine will are contradicted by all other known records of the Prophet's words, including the libraries at Mendia de Voix and the sayings kept among the Tximeleta as well as a few documents purporting to come from La Illopaña itself. The shadow of the Second Karlotian Council hangs over the Apaizak as well, and it is clear that this blasphemous text is what drove Isabella to her brutal murders of a foreign delegate and two Zaindariak soldiers. Their deaths provide the final damning evidence against the Mandate; Isabella claimed divine protection from the consequences of her deeds, but the holy bread could not pass her lips.

With all this in mind, Karlota drafts a letter to the Mariscal;

To the renowned Mariscal Arturo del Sanz of El Redención, may the Prophet's words ring ever in your ears, may the divine Chorus guide your steps;

I have great respect for the dedication which you pour into your holy mission, but it has become increasingly evident to the Orden Santua that your righteous fury is misguided, and I write to you to plead that you turn from the path of cruelty and incompassion on which your feet are now set. The "Mandate" which guides your order, given, you claim, by the Prophet Latona Gun, is a fake, written surely during the troubled decades after the Prophet's coming and before our peoples found each other once more. No other records of the Prophet's words support it, and in fact most contradict it. We are to replace the Old Godchosen, not to supplant them. And to claim, as your Apaizak do, that the Swarm are instruments of the divine, or that magic is more corrupting than any other form of power - this is surely hateful in the eyes of the Chorus, for they did not say these things to the Prophet, and she did not say them to us.

I entreat you, then, for the good of your people and all the people of Kaal, to denounce this document and purge it from El Redención with the same zeal and effectiveness which you have shown in other matters. It has caused at least three unjust deaths already, for I know that Apaiza Estela must have brought word of my second council to you, and of the three murders which Isabella de Llanura committed there and the judgement passed on her by the ordeal of the corsned. Return Isabella to us to receive justice and turn away from this blood-stained fraud, and you shall be welcomed as true brothers and sisters. Refuse, and you prove yourselves to be no true followers of the Prophet.

I do not relish making these demands of you, nor do I imagine them to be comfortable to receive. But remember that the strongest wills and greatest minds are worthless if they do not acknowledge truth.

Karlota Degun
Apaiza Nagusia of the Orden Santua de Fedea de Latona Gun
.
Upon receipt of the Mariscal's reply, Karlota declares him and all other followers of the fictitious Mandate eskomunikatua - unrecognized by the fededunak, cut off from the Chorus and doomed to be cast back into Arima upon death. The declaration gives one chance to repent and denounce the false document; the fededunak are recommended to take action against the followers of the Mandate in hopes of convincing them to ask for penance.
.
The messengers of the Fallen and Forgotten are welcomed into Harana de Profeta, but it quickly becomes clear that they believe themselves to have information on the Old Godchosen and the Chorus that the Orden Santua lacks. After much debate among the Apaizak, the Apaiza Nagusia holds an audience with them, asking they teach on the subjects of the History of the Godchosen and on the "Twelve Archons" they claim to follow and their relation to the Call.
.
Karlota is outraged to hear of the presence of Uhlonna's Children in Jiidaanhinetjch, and her anger only grows when it becomes evident that they have driven the local Apaizak from the region. Before, the Orden Santua was content to leave the heathens alone in the north, but this attack on the Fededunak cannot be tolerated. Apaizak reach out to the Three Courts, working to ensure that the leadership of the Maskfolk remain faithful even if their flocks stray and promising the full support of the Orden Santua in driving out the false religion. Similar guidelines to those on the Mandate are issued to the fededunak, suggesting offensive action against the dwarves with the eventual goal of forcing their conversions out of Kaal.
.




Current Stats
Diplomacy: 2
Military: 7
Opulence: 2
Faith: 7
Intrigue: 1

Expected Stat Bonuses: Military +1, Faith +1


Land units: 3+2
Naval units: 0

Treasure: 0

Heroes:

Semero Labaldea (8)

Favors:



Resources controlled:
255: Iron

Techs:
Printing
Sailing
Aqueducts

Translations:



Cultural Identity:

Tactical Doctrine:

Ausar
2021-03-31, 08:20 PM
Round 4, Years 13-16 in the reign of Grand Seneschal Sir Revain

Round posts: 1 (https://forums.giantitp.com/showsinglepost.php?p=24921041&postcount=22), 2 (https://forums.giantitp.com/showsinglepost.php?p=24939452&postcount=39), 3 (https://forums.giantitp.com/showsinglepost.php?p=24959406&postcount=54), 4 (https://forums.giantitp.com/showsinglepost.php?p=24991016&postcount=81)


https://cdn.discordapp.com/attachments/637216527678177281/804498994062426162/Last_Order_flag.png

Region 238 (https://forums.giantitp.com/showsinglepost.php?p=24904950&postcount=7)

Diplomacy: 2
Military: 2
Opulence: 8 (+1)
Faith: 8 (+1)
Intrigue: 1

Actions:

1. (Opulence) Buyout region 238 (2): [18]

2. (Opulence) Buyout region 256 (2)(TTC): [13]

- Grand Seneschal Revain sends a significant trade mission to procure a rumoured rare cloth. The leader of the expedition, a brash young Chaplain called Montefort, is deep in his cups one night in the local tavern and boasts of his great devotion in striking back at the merchants that threaten the Order's interests throughout Kaal.
3. (Military) Raise one unit of Order Knights.

4. (Faith) Convert region 253: [13]

- High Chaplain Courtenay, on advice of the Grand Seneschal, announces a diplomatic mission to the Three Courts, investigating rumours that the missing trappers and breeders of the Order's Dreadboar trading post had been sighted in the capital. The mission is a peaceful endeavour, but the Chaplains leading the group spend long hours conversing with the local people, especially the town criers. By the time the group departs, the leader of the expedition is sufficiently encouraged to leave behind a small detachment of Chaplains to tend to the local community's spiritual needs.

5. (Faith) Convert region 269: [13]

Rolls (https://forums.giantitp.com/showsinglepost.php?p=24991013&postcount=166).

Non-actions:
Accept all gifts & embassies, resist all conversions & buyouts.

News & Rumours

- the Cathedral is rocked by 2 challenges to the Grand Seneschal's authority, laid down by the Seneschals of the Red Guard and the Fist of Order, rival factions within the Order, both significantly more militant than Revain's own religiously-aligned bloc, the Skybound Soul. While Revain's personal martial prowess is sufficient to defeat the pair, he takes a battering, suffering serious wounds to both ankles during the fights. With their Seneschal quite literally hamstrung the Soul's wing of the Chapterhouse is awash with rumour and speculation over his successor. High Chaplain Courtenay, Revain's staunchest supported, refuses to weigh in on the feverish debate even as his aides are sighted in conversation with the best and brightest of the Soul's sworn.


2/6 land units
0/0 naval units
0/5 Treasure

HC's:
238, 238 HO
265
266
268
270

TP's:
238 (1) Griffons
266 (1) Stone
262 (2): Heartfire Rubies
260 (1): Manticores

Resource Req - Building-grade stone (satisfied)

Technologies:
Animal Husbandry (Starting tech, +1 to Dip & Opu exploration)
Printing (Event round 1, +1 conversion defence, +1 to conversions in regions following Aukeratutako Berria alphabet)
Aqueducts (Traded for in event round 1, noted in Torv's post, +1 to stabilisation rolls)

Torv
2021-04-01, 04:08 AM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 7
Mil 7
Opu 2
Faith 2
Int 1
Gains: +1D, +1M


[Diplomacy] Gift R264 to OER


As the Order of Ered recognizes Heganegiten de Gurina's claim on [R266] so does they acknowledge the Order's claim on [R264]

[Diplomacy] Press claim on R266 (14) (https://forums.giantitp.com/showsinglepost.php?p=25000523&postcount=184)


The Tximeleta have made their new homes on the mountainside. Spreading their wings further as the population grows seems only natural. Spinning their cocoons where fourlimbs struggle to travers the terrain their claim over the mountains goes smoothly.

[Military] Raise a land unit




[Military] Raise a land unit




[Military] Raise a land unit

Population growth and a lack of food leads to a boom in ravenous larvae, where they will roam next to feed remains unclear.


Non-Actions

Support all Fedea conversions
Support TTC buyouts of unowned Silk TPs
Resist all other buyouts and non-Fedea conversions


News and Rumors

Expansion
The swarm
Hegel Argiak has soared on the updrafts for the last time.





Regions
R256, Antzua
R257, Ikaztegiak

Units
Land: 1
Naval: 0

Trade Posts
256.1 (Silk)

Techs
Sailing
Aqueducts
Animal Husbandry
Printing (Idazketa)

Cultural Identity
Butterfly Effect (2d8 Conversions)

Rolepgeek
2021-04-03, 05:23 PM
The Three Courts
Years 113-116 PC
Region 253 - Jiidaanhinetjch
Najaabaa Hiiheyeinaukhut
Diplomacy 3
Military 2
Opulence 6 +1
Faith 1
Intrigue 7 +1



Actions



[Military] Recruit a Naval Unit
The Court of Dusk, hard at work...


[Opulence] Buyout TP3 for Silk in Antzua (256) [Roll Result: 18] (https://forums.giantitp.com/showsinglepost.php?p=24994059&postcount=169)
The dwarves of Ered are possessed of a formidable mercantile canny, but the message from the Courts to their own merchants seems clear: the silk must flow.


[Opulence] Buyout TP1 for Willow Trees in 248 [Roll Result: 14] (https://forums.giantitp.com/showsinglepost.php?p=24994055&postcount=168)
While the local Temple to the Lost provides sufficient basis for the Fallen and Forgotten to keep the populace pacified, they are insufficient to keep the Maskfolk satisfied. For that, a supply of lumber must be acquired. It is believed that the hearty willows of western Kaal should prove sufficient for this purpose, and so trading lanes are established...


[Intrigue] Investigate Fireblight Swarm in 235 [Roll Result: 17] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25000891#post25000891)
The Swarm must be understood if it is to be defended against - the Maskfolk will not survive a repeat of that dread time so long ago!


[Intrigue] Raid OER TP1 for Stone in 266 [Roll Result: 17] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25000891#post25000891)
Like their wretched idols, the Order of Ered's structures will soon begin to crumble underneath the weight of their own facades, as their supplies of stone are redirected southwards through uncertain means. Reports tell of a figure with a mask like broken glass, missing memories, confusion and disorientation...




Non-Actions
Sponsor Natane Reef-Diver to the LSB
Spend 1 Favor with Fallen and Forgotten to have them Press Claim on 254 on the Three Courts' behalf.
Resist OER Conversion of Jiidaanhinetjch (253) [Roll Result: 12] (https://forums.giantitp.com/showsinglepost.php?p=24994054&postcount=167)
Resist OER Buyout of Silk in Antzua (256) [Roll Result: 8] (https://forums.giantitp.com/showsinglepost.php?p=24994054&postcount=167)

News and Rumors

With the rise of the Fireblight Swarm, pressure rises to gather the Courts and select a Titan....
Natane Reef-Diver is a genius diver with an avid interest in the flora among the islands and reefs of Jiidanhinetjch in the process of cataloging the emergent flora that have been blossoming among the reefs. This is less for any commercial interest in the use of their particular properties - though such is useful to convince the Courts to support her work - as much as the love of discovery and, so she claims, a feeling of being at home among the waters. With the Courts that sponsor her work finding themselves wrapped up more and more in international conflict, Natane volunteers her services to the Lightsteel Brotherhood, with the blessing of the Naajaabaa...



Region NameRegion NumberResourceReligion CenterStatus
Jiidaanhinetjch253DyesThe FedeaCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterAnimal Husbandry-+1 to Opulence/Diplomacy Explorations
StarterMathematics-+1 to Sailing
StarterSailing-Cross 1 Deep Water Border
wip

SerakHawk
2021-04-03, 05:53 PM
Companion Collective Round 4

https://i.imgur.com/HjTzt89.png?1
Felix Silvermane
Diplomacy: 3
Military: 3
Opulence: 4
Faith: 8
Intrigue: 1
- Faith 5 Used
Actions:

[FAI] Conversion on the newly annexed manastone lands of 114. (8, +2, +2 support - 19 (https://forums.giantitp.com/showsinglepost.php?p=24994062&postcount=170) - The region is converted!)
[FAI] Conversion on the newly aquired manastone lands of 111. (8, +2, +2 support - 23 (https://forums.giantitp.com/showsinglepost.php?p=24994062&postcount=170) - The region is converted!)
[MIL] The Equine clan raises a force of Calvary to aid in combating the encroaching swarm!
[MIL] Felix Silvermane leads his two battalions of forces, the Armoured Squirrel Knights and the Feline Ambush Squad, through the Manastone lands to approach the swarmed lands on even footing. The missive from the FRS arrives a fortnight before his planned attack, unwilling and unable to abandon his final preparation plans he sends his successor, his daughter, to the meeting in his stead. (Attacking with 2 military forces on 115, Felix Silvermane is leading)
[FAI] Rex G'oby has spent many days isolated in the holy site pleading the Great Souls to give the Companion Armies strength and wisdom in the coming battle with the swarm (Seek Aid on the Battle on 115 - Passes! 14 (https://forums.giantitp.com/showsinglepost.php?p=24994114&postcount=171))


News and Rumors

Felix Silvermane's age is starting to show, his successor is preparing to take the throne



Non-Actions:

Resist Buy-outs
Resist non-Pantheon of Souls Conversion
Attending the FRS event with Raine Silvermane


Diplomacy:
Cultural Identities:
N/A

Military:
Army units 2/6
Navy units 1/3

Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal
Printing (Troggin) - +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts - +1 Stabilization
Animal Husbandry - +1 to Opulence and Diplomacy exploration
Mathematics - +1 Buyouts





Faith:

Official faith: Pantheon of Souls
Holy Site (5) Culture: +1 to Conversions

Previous round:
+2 Faith

Next round:
+1 Faith, +1 Military

Agreements:
With Manastone University - 6 rounds:
Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

OmnivorousOgre
2021-04-04, 12:59 AM
The Fair Plutocracy of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Grandmaster of Commerce Raba-yan (https://forums.giantitp.com/showsinglepost.php?p=24903213&postcount=41)

Diplomacy: 3
Military: 3
Opulence: 10
Faith: 1
Intrigue: 5

Projected stat increases: +1 Opulence, +1 Intrigue
There will (https://forums.giantitp.com/showsinglepost.php?p=25000503&postcount=183) be a new ruler for next round.

Actions:

1. [Opulence 10] Economic Unity: Establish the Fair Plutocracy of Rutovir
Raba-yan, feeling secure in his position and backed by the most powerful of his peers, reforms the government of Rutovir according to his vision. The Commerce Guild is henceforth a traditional guild in name alone, and is more akin to an exclusive club from which the leaders of the city will be chosen. Merely being skilled as a merchant is no longer enough to join its ranks, but also requires significant expenditures and connections as well. That, or skilled intrigue legwork. While the other guilds handle many everyday matters within their purview as before, Raba-yan's power play means that they have no real political power any longer.

2. [Opulence] Buyout Open Tar TP in Region 270
Satisfied with the quality of tar the Brotherhood procured for Rutovir, Raba-yan moves in to secure the trade metropolis' monopoly on this resource.
Roll: 20 (https://forums.giantitp.com/showsinglepost.php?p=24998119&postcount=173) Success

3. [Military] Raise a unit
Yari-nat makes a rare public appearance to introduce his successful project to the Commerce Guild. With the funding Raba-yan's provided, he's managed to create a few hundred of plague-ferals that are almost double the size of a regular Dara-un. What they lack in coherent thoughts they more than make up for in ability to rip their opponents apart with tooth and nail. As commanding them is useless in most cases Yari-nat and his apprentices use alchemical substances they've concocted instead. Break a bottle of the one that enrages them against the enemy ranks and the plague-ferals will fight until one side is completely annihilated.

4. [Intrigue] Slander KHW's FRS Reputation
The Kupua are on the warpath! They are not coming for Rutovir which means that a military response is unnecessary, but the skirmish in Bataherria is a fresh enough memory that this is seen as a worrisome development. But as the famous saying goes, my friend is the enemy of my enemy. As relations with the Flesh-Reavers are improved, they are also told that the Kupua are small, pathetic weaklings only worthy of the gnolls' ire.
Roll: 11 (https://forums.giantitp.com/showsinglepost.php?p=24998119&postcount=173) Success

5. [Intrigue] Secret
Furious scribbling ensues in the Department of Penmanship.
Roll: 10 (https://forums.giantitp.com/showsinglepost.php?p=24998491&postcount=176) ???

Nonactions:
-Accumulate 2 Treasure as passive income (15 TPs owned) Rutovir's trade network continues to be profitable.
-Resist all unsupported buyouts "What's mine is mine."
-Pay 1 Treasure of tribute to the FRS
-Spend 1 FRS favor to increase Reputation
-Hold the first election for the Chancellorship of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24988533&postcount=161) Soon after his government reforms, Raba-yan is forcibly retired via defenestration by those that had backed him. Perhaps he had miscalculated how secure his position was, after all. And true to form, these Dara-un merchants soon start arguing over who gets to lead Rutovir. An election for the position is held within the Guild. The four leading candidates are roughly equal in both popularity and subterfuge...

News and rumors:
-With larger quantities of food now available, the more affluent Dara-un have gradually ceased eating their deceased and instead cremate them according to Fedea practices.


Diplomacy:
Cultural identities:

N/A

Military:
Army units 1/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:


Bleached Bones 252.1
Coal 257.1
Donkeys 265.1
Forgeries 250.1
Forgeries 250.B (Bazaar bonus: pressing claims)
Hobgoblin Archers 269.1
Iron 255.3
Lightsteel Sparkmasters 254.2
Lightsteel Sparkmasters 254.3
Potatoes 239.1
Razzleberries 258.1
Stone 266.2
Sword Blades 240.2
Tar 270.1
Thermal Crystals 249.1


Resource requirement: Food (fulfilled)

Treasure 1/5

Other items:

N/A

Technologies:


Animal Husbandry
Aqueducts
Mathematics
Printing (Idazketa)


Faith:

Official faith: N/A

Previous rounds:
Round 1 (https://forums.giantitp.com/showsinglepost.php?p=24918754&postcount=7)
Round 2 (https://forums.giantitp.com/showsinglepost.php?p=24938518&postcount=27)
Round 3 (https://forums.giantitp.com/showsinglepost.php?p=24962903&postcount=62)

Lleban
2021-04-05, 10:06 PM
New Republic of Margaritarum
(Warning accidentally edited post instead of replying to make a new post, LIKE A DINGUS)


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 5 (+7)
Faith: 10
Intrigue: 2

Actions

Faith: convert roll
(https://forums.giantitp.com/showsinglepost.php?p=25002338&postcount=194)
Opulence Send ships due north along the coast

Opulence merchant vessel

Opulence buyout

Opulence buyout

rollz (https://forums.giantitp.com/showsinglepost.php?p=25002315&postcount=193)


News & Rumours

Epinephrine_Syn
2021-04-06, 12:18 AM
^Turn 4


Acorn Kingdom (ACO)
Flag

Round Opener Posts
RT1 (https://forums.giantitp.com/showsinglepost.php?p=24918707&postcount=1) RT2 (https://forums.giantitp.com/showsinglepost.php?p=24938509&postcount=26) RT3 (https://forums.giantitp.com/showsinglepost.php?p=24959322&postcount=48) RT4 (https://forums.giantitp.com/showsinglepost.php?p=24988209&postcount=70)


Acorn Kingdom Posts
AT1 (https://forums.giantitp.com/showsinglepost.php?p=24918725&postcount=4) AT2 (https://forums.giantitp.com/showsinglepost.php?p=24954733&postcount=45) AT3 (https://forums.giantitp.com/showsinglepost.php?p=24972239&postcount=66) AT4 (https://forums.giantitp.com/showsinglepost.php?p=24996453&postcount=87)

Org Posts
OT1 (https://forums.giantitp.com/showsinglepost.php?p=24919058&postcount=12) OT2 (https://forums.giantitp.com/showsinglepost.php?p=24938831&postcount=34) OT3 (https://forums.giantitp.com/showsinglepost.php?p=24959398&postcount=53)OT4 (https://forums.giantitp.com/showsinglepost.php?p=24988243&postcount=71)

Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

Princess Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.

Dip 2
Mil 5
Opu 2
Fai 6+2
Int 4

Actions
Mil Raise Hero (Mahou) Roll = 9 https://forums.giantitp.com/showsinglepost.php?p=24998709&postcount=178
Fai Conversion Region 125 to the pantheon of Souls Roll = 16 (https://forums.giantitp.com/showsinglepost.php?p=25000314&postcount=182)
Fai Conversion Region 123 to the pantheon of Souls Roll = 18 (https://forums.giantitp.com/showsinglepost.php?p=25000314&postcount=182)
Fai Conversion Region 122 to the pantheon of Souls Roll = 14 (https://forums.giantitp.com/showsinglepost.php?p=25000314&postcount=182)
Fai Seek Aed on the companion collective’s armies clearing out the swarm Roll = 12 (https://forums.giantitp.com/showsinglepost.php?p=25000314&postcount=182)


Subactions

Nonactions
Give 2 treasure to the knoll reavers as tribute, attend



Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to Pantheon of Souls


News and Rumors



Claemora wasn’t the only girl put on the pyre by the humans in the pre-acorn era. She was the only one to escape it alive, however. Eventually running off to the north, making an alliance, and marching back to instate a new governing body. But death is not the end, especially when the heirs of Luuvia were concerned.

Given a new body, a patchwork of souls embedded under her skin, resembling a marionette more than anything else. With clothes seemingly made of black and purple fire, empty holes for eyes, and hair made of the same composition as her tattered robes, one wondered just what this kind of ghoul this woman could be.

Claemora was… saddened to find that this girl couldn’t remember which of the other women the soul she wrenched back to the world of the living was. Maybe she was all of them. Maybe they’re trapped within her. She calls herself Witch, and embodies their passion. Possessing power over cryptic fire, intangibility, and souls, she was a weapon of unimaginable power given human form.

The Acorn Princess was hoping to get her friends back. But this will do.


Army Stuff
Army Count: 2 Naval, 4 Land units
Military Techs Owned


TP Stuff
Treasure Count: 4
Opulence Techs Owned
Sailing
Mathematics
Printing (Troggin)


Owned TPs
TP 1 of 127
TPs in lands
127/Soulstones/ACO/XXX/XXX (FaF Base)

Regions Owned
Region 127

Religious Stuff
Religion: Pantheon of Souls
Holy Orders
Artifacts
Miracles

Org Stuff
Flesh Reavers: 0 rep 0 favors
FaF: 0 rep 2 favors
Steel Brothers: 0 Rep 0 favors
Gain 1 favor for the Seek Aid on the forces against the swarm with the FaF, gain 2 favor from the Gnolls for donating 2 treasure to them.



Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.




Turn 4 concepts



To-do notes
Do a weaponry descriptor for another favor

Brotherhood Of Steel Submission

The greatest scientist in all of the Acorn Kingdom was, strangely enough, not human or Trog. Or at least seemingly isn’t one anymore. Bubbles has pink skin that glows in the dark, simplified features, and wears all black lab coats and dresses. She does not disclose whether this was an accident or a successful experiment, she hardly talks at all in fact. Keeping primarily to her studies and incorporating a fair bit of beauty and rituals into her science. Other scientists often scoff at her methods, but when the Acorn took a head, she was appointed as head scientist, and their laughter ceased.

Most of her inventions are kept hidden away for the elites to use, and it was purported she was a head designer in helping fuel the Haunted Organ with its spirits. But one such invention that she has invented that every trog will tell you about is Bubble Gum. Sticky and chewy, but absolutely do not put it in your mouth. This gummy substance has the memetic properties in this universe that Duct Tape does in ours, and has revolutionized the way people construct and repair their buildings.

She has also taken credit for the invention of the Printer and the mass production of paper. This is chicanery wholesale, and she merely popularized it and sold it off to the royalty as a way to proselytize and maintain their decrees, as well as being ever-so-useful in her own ritual mannerisms. But whoever the Tesla analogue to her Edison, he ate some flavored Bubble Gum, and nothing more needs to be said about that poor bloke.

Miltonian
2021-04-08, 10:27 PM
The Damned Fleet
(Round 3)
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Military 10] Make Tech: Early Cannons!
+2 to battles involving naval units. The bulky nature of these requires a stable place to set them, like a coastal fort or a ship.
Requirement: Something explosive.
[Military] Attack Region 28 with the Grand Armada, led by Commodore Paik. [9 units, land and sea, Mil 10 hero]
The Fireblight? In MY neighborhood?? It's more likely than you think...
[Op] Buyout Region 57 TP 2 [Success! (https://forums.giantitp.com/showsinglepost.php?p=25002113&postcount=187)]
[Op] Buyout Region 69 Tp 2 [Failure (https://forums.giantitp.com/showsinglepost.php?p=25002113&postcount=187)]
Raid Region 69 TP 1 [11 vs. ??? (https://forums.giantitp.com/showsinglepost.php?p=25002116&postcount=188)]

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist no conversions.
Support all NRM conversions.


News and Rumors:




Leader: Admiral Archer

Diplomacy: 2
Military: 10
Opulence: 1=>2
Faith: 1
Intrigue: 3

Land Units: 6
Naval Units: 3
Passive Treasure Income: 0
Treasure: 2/5
Embassies:
Technologies: Sailing, Printing, Mathematics
Blue-water crews
Admiral Archer’s Flagship, the [I]Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.
Eclipse, captained by Sir Jeremy Longlegs.
Shatterhelm, under The Tatterman.
Lost Star, captained by Aster the Wraith-Lord.
The Beggar, under Captain Richard Magnus
The Drowned Rat, captained by Lady Racker.




Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

zabbarot
2021-04-10, 05:49 PM
Eiginkonur Öskjunnar
Wives of the Caldera
Round 3

Leader: Governor Regent Runa Fiscdöttir
Region(s): 129, 130

News and Rumors
Work on excavations begins to slow as the dwarves begin to see the bottom of the century old stockpiles of metal. Workers need tools to mine, and the forgewives need metal to make new tools. The intensity of the work wears down even the strongest dwarven steelwork. Unfortunately a century buried in volcanic stone left their infrastructure insufficient for the magnitude of imports required.

Governor Regent Runa directs efforts at sweeping infrastructure repairs to rejuvenate trade, primarily by rebuilding the Grand Market of Gate Village and rebuilding the roads leading to Há Smíða.


Actions:

[Opulence] Buyout TP 2 of Copper in Region 111. (14, Success! (https://forums.giantitp.com/showsinglepost.php?p=25002216&postcount=191))


[Opulence] Great Project, Restore the Grand Market [1/5]


[Opulence] Great Project, Restore the Grand Market [2/5]


[Opulence] Great Project, Restore the Grand Market [3/5]


[Quest] Great Project, Restore the Grand Market +2 [5/5]

Depths Captain Vigdís Fiscdöttir leads the legion of shovel men to assist in the work restoring the Grand Market.


https://cdn.discordapp.com/attachments/683441069123305553/808183269249253416/WotCFlag_2.png



Non-Actions:

Contest all unsupported buyouts.






Governor Regent Runa Fiscdöttir
D 3 • M 8 • O 3 • F 5 • I 4

Expected Stat Increase: +2 Opulence


Embassies:

None Yet


Techs:

Construction


Artifacts:

Kóróna af Skjallrisa, worn by Field Captain Mæja Fiscdöttir
Skóflusproti, held by Depths Captain Vigdís Fiscdöttir


Hero(es):
Field Captain Mæja Fiscdöttir (8)
Depths Captain Vigdís Fiscdöttir (10)


Units:
Skjallrisi Dúrnir
Skjallrisi Járnsaxa
Skjallrisi Gunnlöð
Skjallrisi Eistla
1st Engineer Battalion


Great Projects:

Fire Temple (2/5)

SOSDarkPhoenix
2021-04-11, 01:55 AM
End of Round Four

SOSDarkPhoenix
2021-04-13, 02:28 AM
ROUND FIVE: BEGIN! (https://www.youtube.com/watch?v=ccHVvwsQXxs)
Years 17-20
Don’t forget to link to any rolls you make for ANY Attribute checks!
Also, remember to check out the Link in the "Round [X]: Begin!" text for the musical theme of each round!
Good luck!

Growth!
Region 114 has been stabilized!
The Fair Plutocracy of Rutovir has been established!
Region 264 has been peacefully annexed by the Order of Ered!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Ruin!

None!




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Claim!
Carcinidan finishes pressing their claim on Region 120!
Heganegiten de Gurina begins pressing their claim on Region 266
The Fallen and Forgotten begins pressing the Three Courts’ claim on Region 254!




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Colonize!
Regions 107 and 118 have been colonized by Carcinidan!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Heroes!
The Acorn Kingdom recognizes Mahou, a Hero with a score of 9!
Royaume de Chanson recognizes Camille the Bard, a Hero with a score of 9!
The Paukobez Clutter recognizes Yorotv, Pompilid Changeling, a Hero with a score of 10!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Quest!
Packmother Uraaghaagh’kh attempts an Errant Quest in Namaichi, but is given misleading directions and is unable to significantly impact the region.








https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
War!

Kupua: 5 Units, Hero (Mil 8), Reckless Attack (succeeded) = 23
Native Defenders: 3 Units, Hero (Mil 7), Reckless Attack (failed) = 22

Fluff coming tomorrow.

The Kupua are victorious! Region 249 enters unrest! Native Defenders are wiped out. Kupua lose 2 Land Units.


Aukeratutako Berria: 3 Units, Hero (Mil 8), Reckless Attack (succeeded) = 31
Fireblight Swarm: 2 Units, Swarm Mind (Mil 1), Overwhelm (failed) = 16

Fluff coming tomorrow.

Aukeratutako Berria is victorious! Region 251 enters unrest! Aukeratutako Berria lose 1 Land Unit! The Fireblight Swarm is wiped out!


Paukobez: 6 Units, Ruler (Mil 5), Reckless Attack (succeeded) = 24
Fireblight Swarm: 3 Units, Swarm Mind (Mil 1), Overwhelm (failed) = 19

Fluff coming tomorrow.

Paukobez Clutter is victorious! Region 73 enters unrest! Paukobez Clutter loses 2 Land Units! The Fireblight Swarm is wiped out!


Companions: 2 Units, Ruler (Mil 3), Skirmish (succeeded) = 21
Fireblight Swarm: 3 Units, Swarm Mind (Mil 1), Overwhelm (failed) = 16

Fluff coming tomorrow.

The Companion Collective is victorious! Region 115 enters unrest! The Fireblight Swarm is wiped out!


Damned Fleet: 9 Units, Hero (Mil 10), Reckless Attack (succeeded) = 34
Fireblight Swarm: 5 Units, Swarm Mind (Mil 1), Cauterize (failed) = 17

Fluff coming tomorrow.

The Damned Fleet is victorious! Region 28 enters unrest! The Damned Fleet loses 1 Land Unit and 1 Naval Unit! The Fireblight Swarm is wiped out!


Chanson: 1 Treasure, 4 Units, Hero (Mil 9), Reckless Attack (succeeded) = 25
Flesh-Reavers: 5 Units, Hero (Mil 8), Reckless Attack (failed) = 28

Fluff coming tomorrow.

Flesh-Reavers are victorious! Le Royaume de Chanson loses 2 Land Units! The Flesh-Reavers lose 2 Land Units!






https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Terror!


The Three Courts conducts a raid on the stone quarries owned by the Order of Ered in region 266, taking control of the Trade Post!
The Fireblight Swarm in Region 235 gains one unit of Fireblight Colossi!
The Fireblight Swarm in Region 126 gains one unit of Fireblight Drones!


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Awakening
Utter calamity! From the beyond the furthest peaks of northern Drenath, a great plume of smoke rises into the air, and the warm winds that have plagued Drenath for a decade now finally come to a sweltering boil. The smoke continues for days, and the distant sounds of chittering and metallic scratching echo upon the mountains. On the sixth day, the truth finally dawns.

The sky burns brightly as a titanic winged beast descends upon Drenath from the smoke’s origin point, casting a shadow that obscures whole cities, its steel-like scales wreathed in flame, and each flap of its wings uprooting trees. The blazing light in the sky is soon replaced with oppressive darkness as the smoke trailing from its burning body smothers the sun, engulfing all of Drenath in artificial night.

As if such a terrifying beast was not enough, the throng of Fireblight that follows in its wake puts the recent attacks on Drenath to shame. The hand that directs this breed of Swarm has shown itself at last.

The dragon makes landfall south of the Acorn Kingdom, a thunderous roar rocking Drenath for miles without end, and the quakes of its arrival shake the earth even across the seas. “Where are your shining armies now, Ilus? The Godchosen are dead! The GODS are dead! Krovos has returned, and I shall scorch these wretched lands clean of these false creatures!”


[Drenath is under assault by the Fireblight Swarm, led by Krovos the First Flame! Regions 119, 129, 127, 137, 110 and 113 enter Unrest as the sky becomes clouded in ash and soot, the dragon’s roar instilling fear in the hearts of every individual. Krovos is so colossal that he will require the combined might of massed arms and Heroic action to slay! Krovos counts as an army with a combat value of +20 which must be engaged by an army. However, Heroes can contribute to this battle beyond the normal act of leading their troops. With a TN 16 Hero Check, a Hero or Heroes may reduce the combat bonus of Krovos by half, reducing him to a +10 bonus. Victory over Krovos signifies the end of the Awakening event and an end to the dragon’s assault on the world. With Krovos defeated, all remaining Fireblight Swarm armies on the map will disperse! Additionally, an Event Thread will be posted for all those who partake in the battle against the First Flame.]

Or:

[Optionally, a Kingdom may attempt to parlay with the titanic dragon! Doing so is a TN 16 Diplomacy Check. If successful, the Dragon will hear your words, offer insight into its origins and motivations, and potentially spare your kingdom from the coming firestorm! Both of these options may be attempted simultaneously, or agreed upon as a group!]
Across the world, the Fireblight Swarms in Regions 126 and 235 are bolstered by the arrival of Fireblight Hellions (https://cdn.discordapp.com/attachments/807871969873625158/823740505996132372/Fireblight_Hellion.jpg), Mil 8 Heroes that invigorate the Swarm under Krovos's command!

Eldhraddin stirs once more! As the world quakes from the arrival of the First Flame, Eldhraddin leaves its nest once more and makes landfall again atop the scrap heaps of Fikta. Unlike before however, the creature of steel speaks! A language familiar to the Dvergar, not spoken by them, but translatable easily enough. In the godchosen tongue, with a metallic, automated female voice, the firebird of the west relays its warning.

"13 minutes, 42 seconds, and 25 microseconds ago, a catastrophe occured far in the northeast. The Godblood entity known as ‘Krovos, the First Flame’ has slipped its bonds and will soon wreak havoc across the mortal plane. Sarhelios, the Safeguard of the northern Godsrealm, is unresponsive. As standing Prime Designate in his absence, my directives compel me to do what must be done to keep the world intact."

After a brief pause to let the Dvergar marvel at the creature speaking, it resumes.

"Strict protocols normally prevent me from interacting with mortals outside of the Godsrealm. However, desperate times call for desperate measures. Dvergar of Fikta and í Kynding, these are my words to you: Long have you been faithful to me, yet it is not I, but the works of my makers that are worthy of your adoration. I ask your aid in fulfilling my duty as Safeguard and Standing Prime Designate, and pledge myself to the defense of the Dvergar forevermore, should you pledge to defend the world from this calamity and others like it."

The mechanical phoenix spreads its wings and takes to the sky in a single flap. "Bolster the lines of those who stand and fight, and I will return to guide you."

[Eldhraddin has issued a request, or perhaps its first command to the Dvergar! If FIK or DVK donate any units to the FAF as per their request this round, Eldhraddin will fly to the defence of Drenath on wings of flame, further reducing Krovos’s combat value by 5!]








https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Organizations!

The Fallen and Forgotten
Nothing. They have been forgotten.

The Lightsteel Brotherhood
Due to their exploration efforts, the Dvergar of Fikta gain two LSB Favors!
Due to their exploration efforts, Margaritarum gains one LSB Favor!
El Redención raises their Reputation by 1 (1)!
El Redención gives the Seeing-Stone to the Lightsteel Brotherhood. The Brotherhood has destroyed the Stone, grinding it into sand and carting off the remnants for some unknown purpose. El Redencion gains 1 LSB Favor!
The Acorn Kingdom sends Bubbles to the Lightsteel Brotherhood, gaining 1 LSB Favor!
By expending one Favor, the Kupua raise their Reputation by 1 (1)!

The Flesh-Reavers
Carcinidan raises their Reputation with the Flesh-Reavers by 1, and by expending a Favor, further increases their Reputation by 1 (2)! Due to exchanging weapons with the Flesh-Reaver hordes, they also gain one FRS Favor!
The Kupua have been Slandered, reducing their Reputation with the Flesh-Reavers by 1 (-1)!
By expending a Favor, the City-State of Rutovir increases their Reputation by 1 (1)! The City-State of Rutovir sends one Treasure to the FRS as tribute, and gains one FRS Favor in exchange!
The Acorn Kingdom sends two Treasures to the FRS as tribute, and gains two FRS Favors in exchange!
El Redención sends two Treasures to the FRS as tribute, and gains two FRS Favors in exchange!






https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Investigate!
The Maskfolk delve into the mysteries of the Fireblight Swarm upon their doorstep! Studying the swarm's behaviour yields strange results. While the Swarm does indeed seem to operate on a nigh-instantaneous response time due to the hive mind the creatures share, each of the colossi appears to be defacing the local environ in unexpectedly specific patterns! The tendrils and claws that protrude from the swarm creatures carve specific markings across large tracts of land that don't appear to mean anything from the ground, but one brilliant observer decides to look upon the carvings from a higher vantage point, and discovers that the beasts are writing. Godchosen runes, enormous in their scale that are designed to be read from upon high, that read "Aiat, Krovos! Your body is gone, but you have endured. Safe in the universe created by your own might. Aiat!" Why the swarm writes strange pseudo-religious passages upon the earth is anyone's guess, but it opens many more questions.







https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Trade!

The Lightsteel Brotherhood buys out a Great resource of Lumber from region 54, a Minor resource of Nickel from region 108, and a Great resource of Dyes from region 253!
Royaume de Chanson buys out a Minor resource of Granite from region 117!
The Dvergar of í Kynding buy out a Great resource of Runic Items from region 48, a Great resource of Dragon Eyes from region 57, and a Great resource of Pears from region 62!
The Order of Ered buys out a Great resource of Griffons from region 238 and a Minor resource of Hobgoblin Archers from region 269!
The City-State of Rutovir buys out a Good resource of Tar from region 270!
The Three Courts buys out a Great resource of Silk from region 256 and a Good resource of Willow Trees from region 248!
The Damned Fleet buys out a Great resource of Dragon Eyes from region 57!
The Forgewives buy out a Good resource of Copper from region 111!
Margaritarum buys out a Good resource of Scrap Metal in region 61, and a Good resource of Enchanted Lanterns in Region 67!
Margaritarum has created a Merchant Vessel, named N.R.Chimera.





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Conversion!

The holy site in region 75 has been converted to Eldhri!
The holy site in region 59 has been converted to Alchemy!
The holy site in region 260 has been converted to the Mandate!
The holy sites in regions 253 and 269 have been converted to Uhlonna’s Children!
The holy sites in regions 254 and 266 have been converted to the Fedea!
The holy sites in regions 111, 114, 122, 123, and 125 have been converted to Pantheon of Souls!
El Redención has Organized the Mandate (+1 to battles against kingdoms with reputation 2 or higher with the Fallen and Forgotten)!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Wonder!

The Damned Fleet invents Early Cannons (+2 to battles on the coast or at sea)!
A chain of fortresses has been constructed on the border between 148 and 137 by Royaume de Chanson! (effect TBD)
The Lightsteel Brotherhood creates the Gauntlet of Power (+2 to Duels)!








https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Discovery! Map!



https://cdn.discordapp.com/attachments/787228875854708737/823743750542721044/Erodus_Round_4.jpg


https://cdn.discordapp.com/attachments/214976518487539712/831388594698190848/DreKaal.png

Region W27 has been discovered by the Dvergar of Fikta. It has a Good resource of Giant Kelp!
Region 74 has been discovered by the Dvergar of Fikta. It is a Wilderness region with a Great resource of Rock Oil!
Region W39 has been discovered by Margaritarum. It has a Minor resource of Kraken Hatchlings!https://cdn.discordapp.com/attachments/214976518487539712/831388597760294934/Sebarca.jpg

[list] Region 246 has been discovered by the Kupua. It has a Good resource of Maize, a Holy Site dedicated to Ixchitl the Corn God, and 2 units of native defenders!
Region W118 has been discovered by the Kupua. It has a Great resource of Sponge Divers!
Epic Quest: Seek the Great Sponge! In the rocky trenches off the coast of Kaal, the Sponge Divers tell tales of a Great Sponge, the size of a house, which dwells far beneath the surface. It is said that nobody has ever been able to dredge this sponge to the surface, but that the one who did would be blessed forever by the magical properties of the Great Sponge, which the Sponge Divers revere as a god upon the world. (Single-character Epic Quest, TN 17, no consequence for failure)


https://cdn.discordapp.com/attachments/214976518487539712/831388595783991326/Kaal.jpg


https://cdn.discordapp.com/attachments/214976518487539712/831388592848240660/Drenath.jpg


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Other!

None!

Volthawk
2021-04-13, 02:45 AM
Carcinidan
Round 5
Regions: 107, 118, 119, 120
Ruler: Paralith
Diplomacy 10 Military 5 Opulence 7 Faith 1 Intrigue 4
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +2 Military

Attack 126 with 2 Land Units and 1 Naval Unit - GM Roll [Military]
The emergence of Krovos presented several issues for Paralith, most pressingly the effect its arrival had on his people. In the past, he'd considered avoiding and even working with potential threats, as he had when he started working on his alliance with the Flesh-Reavers, but diplomacy with Krovos felt like it would come with too high a price. Not to mention that now the Swarm had inconvienced him rather than being a distant threat, and that Cassivel had already been building up his troops' hunger for battle with the promise of glorious victory against the greatest foe Drenath had ever seen - now, backing away from the challenge would have unacceptable repercussions for his status among his people, just when he needed them to believe him in for stability and his plans to rebuild Carcinidan into something greater. Krovos needed to be handled soon, so he let Cassivel take his warriors northwards, to join whatever other forces were planning on doing the same thing. Word from Manastone of a potentially peaceful resolution came too late - even though Paralith treated the dragon's deal with suspicion, now the Carcini were in the field, he couldn't bring them back without the battle they were promised without doing far too much damage to his status and authority, and at this point he didn't think they'd be satisfied with being redirected to conquer a region instead. The Carcini wanted glory and to battle against the mightiest enemy around, and Paralith had no choice but to give it to them. He just hoped the assembled forces would be enough - he was seeing enough disruption to his plans for Carcinidan without this beast having a grudge agaist him as well.
Epic Quest in 126: Cassivel supports - 15, Success (https://forums.giantitp.com/showsinglepost.php?p=25014285&postcount=224) [Military]
While his warriors joined the other soldiers standing up against the Swarm, Cassivel joined up with the mightiest of his allies to hunt down the dragon and weaken it, so that his men could join in the glory of slaying it and he would become known as the Carcinus who took a dragon head-on and won. A feat like this would cement his legacy among the greatest Carcini of history, and he hoped would be enough to get himself declared a Great Soul after his eventual death.
Raise Land Unit: First Thropan Hunters [Military] - Unrolled
The Carcini of Thropa having a greater appreciation for ranged weaponry than the Aceans and their culture valuing tough, self-sufficient warriors had led to a greater tradition of lone crossbow marksmen than in Acea (many disputes between lords would be dealt with by each sending a champion into the woods, and waiting a week to see if one returned with the other body, killed by the winning champion's well-placed shot). As a part of the two Carcini nations merging many of them fell under the authority of Carcinidan's military, some donated by their lord as a sign of unity and respect, and others joining up of their own free will. An army of loners isn't too useful, so Cassivel has been hard at work drilling them to work together - they're still not a unified force that works in large units, but he's been able to establish small squads of Thropan marksmen supported by Acean bodyguards that he hopes will be quite useful at providing focused fire at the various difficult targets that a battlefield can present.
Build Salvage Den in 148 [Military] - Unrolled
Paralith soon got wind of the fact that the Flesh-Reavers were rebuilding their keep in the hills, and as before he sent assistance. Labour was one part of it, sure, but another part was the advisors - Carcini who knew a thing or two about building things strong and sturdy, the way they like things, who offered advice to the gnolls as needed to try to keep the keep from being too badly made.
Stabilise Region 119 [Diplomacy] - 12, Success (https://forums.giantitp.com/showsinglepost.php?p=25004883&postcount=204)
The dragon's appearance, and the night it brought in its wake, had affected the Carcini of Acea as much as any of the other nations of Drenath. Fear was an emotion that the Carcini didn't like to display, but the unrest and uncertainty was still making itself manifest in ways that made the city of Great Carcinidan a more chaotic, less functional place, something that interfered with Paralith's plans of reformation and restructuring. While the source of the problem was dealt with, Paralith set about taking back control of his territory.


Nonactions

Resist all buyouts and non-Ancestor Worship conversions. Support Ancestor Worship conversions.
Spend one FRS Favour to destroy 2 Native Defenders in 108.
While the emergence of the dragon was an immediate problem, Paralith couldn't let that get in the way of the long-term future of Carcinidan. While its current size was good, and would ensure the long-term strength and stability of the nation, it could be stronger and larger. While his armies were busy, Paralith drew on his allies among the gnolls, sending them out to the southwest coast of Drenath to kill the apparent Swarm-worshippers who lived there. Their territory would be a good addition to Carcinidan, he suspected few would mourn their loss, and the conquest would also satisfy Cassivel's concerns about the foreigners across the sea and the interest they were showing - securing the nearby coastline and bringing it under Carcini rule would make it harder for any enterprising Kaal-based nations from getting a foothold here without giving Carcinidan an easy justification to go to war and remove them violently from their continent.
Spend one FRS Favour to raise Reputation by 1.
Despite the unfortunate situation with Kree’ghaar’kh, Paralith didn't stop his attempts to establish closer bonds with the Flesh-Reavers, taking advantage of the situation and the keep construction to have his advisors target the gnoll's lieutenants and convince them to be more agreeable to the Carcini, given the continued assistance he was providing them and their leader. He also kept watchful for the presence of other members of the Council of Tattered Banners on Drenath - Kree’ghaar’kh's warning about the other banners not seeing the Drenath situation with much nuance, he wanted to make sure any new gnolls were aware of the situation between Carcinidan and the local Flesh-Reavers.
Owe 2 favours to the LSB and lower Reputation by 1 to gain an Artefact.
Now that the time had come for war, Cassivel wanted to be ready. The Lightsteel Brotherhood had already impressed him with their creation of the Gauntlet of Power, so he went to them, offering future assistance from Carcinidan in exchange for their services creating a new suit of armour for him, one that would both let him withstand anything he came across in battle and serve as a symbol of his position as Carcinidan's greatest warlord (high-quality armour and weapons being a symbol of status among the lords, after all). Technically, this wasn't approved by Paralith, but between Cassivel's influence and his desire to appear unified to the rest of the world, he didn't oppose it. He just hoped the price Cassivel had agreed to wouldn't end up being too high.
Others


News and Rumours

The growing militarisation of the Carcini and the sight of a large force heading out to war has gotten some of their smaller neighbours nervous, anticipating a campaign of conquest to soon follow. They're likely to be right.


Statistics
Units: 2 Land, 1 Naval (Expected Change: +1 Land, -war losses)
Treasure: 2

Special Actions Available: Diplomacy 10
Special Actions Used: Diplomacy 5, Military 5, Opulence 5

Resources
Required: Metals
Crustaceans (119): TP 1

Regions
Capital: Acea (119) - UNREST
Straca (107)
Malaco (118)
Thropa (120)

Reputation/Favours
Flesh-Reavers: Rep 2, 3 Favours (Expected Change: -2 Favours, +1 Favour, +1 Reputation)
- Acquaintance: +1 to Raids
- Friend: +1 to battle and Tactical Maneuvering Rolls, -1 to Establish Claim
Fallen and Forgotten: Rep 0, 0 Favours
Lightsteel Brotherhood: Rep 3, 0 Favours (Expected Change: -2 Favours, -1 Reputation)
- Acquaintance: +1 to Expeditions
- Friend: +1 to Exploration actions, -1 to secret actions
- Ally: Access to Grappling Gauntlets

Technologies
Sailing Enables exploration and troop transport over deep water
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts

Heroes/Merchant Vessels
Cassivel Hero Score 7
Clibanar Merchant Vessel

Units
Land:
Cassivel's First Carcinidan Warriors: Raised Round 2
Cassivel's Second Carcinidan Warriors: Raised Round 4
Naval:
Cassivel's First Ocean Warriors: Raised Round 3

Diplomatic Identities
Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

Embassies

Artefacts

Epinephrine_Syn
2021-04-13, 03:38 AM
Turn 5


Acorn Kingdom (ACO)
Flag

Round Opener Posts
RT1 (https://forums.giantitp.com/showsinglepost.php?p=24918707&postcount=1) RT2 (https://forums.giantitp.com/showsinglepost.php?p=24938509&postcount=26) RT3 (https://forums.giantitp.com/showsinglepost.php?p=24959322&postcount=48) RT4 (https://forums.giantitp.com/showsinglepost.php?p=24988209&postcount=70) RT5 (https://forums.giantitp.com/showsinglepost.php?p=25004844&postcount=91)


Acorn Kingdom Posts
AT1 (https://forums.giantitp.com/showsinglepost.php?p=24918725&postcount=4) AT2 (https://forums.giantitp.com/showsinglepost.php?p=24954733&postcount=45) AT3 (https://forums.giantitp.com/showsinglepost.php?p=24972239&postcount=66) AT4 (https://forums.giantitp.com/showsinglepost.php?p=24996453&postcount=87) AT5 (https://forums.giantitp.com/showsinglepost.php?p=25004881&postcount=93)

Org Posts
OT1 (https://forums.giantitp.com/showsinglepost.php?p=24919058&postcount=12) OT2 (https://forums.giantitp.com/showsinglepost.php?p=24938831&postcount=34) OT3 (https://forums.giantitp.com/showsinglepost.php?p=24959398&postcount=53)OT4 (https://forums.giantitp.com/showsinglepost.php?p=24988243&postcount=71) OT5 (https://forums.giantitp.com/showsinglepost.php?p=25009250&postcount=106)

Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

Princess Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.

Dip 2
Mil 5
Opu 2
Fai 8+2
Int 4

Actions
Mil Mahou kindly asks the big bad dragon to get the suck off of her lawn.
Mahou leads the quest to take down the dragon, against TN 16. https://forums.giantitp.com/showsinglepost.php?p=25014862&postcount=225”]Roll (“[url) = 19[/url] (Hero 9 + roll 10)

Fai Convert Region 128 to the pantheon of Souls Roll = 13 (https://forums.giantitp.com/showsinglepost.php?p=25009490&postcount=217)
Fai Convert Region 136 to the pantheon of Souls Roll = 14 (https://forums.giantitp.com/showsinglepost.php?p=25009493&postcount=218)
Fai Convert Region 132 to the pantheon of Souls Roll = 15 (https://forums.giantitp.com/showsinglepost.php?p=25009496&postcount=219)
Fai Convert Region 134 to the pantheon of Souls Roll = 15 (https://forums.giantitp.com/showsinglepost.php?p=25009501&postcount=220)

Subactions
Mahou knows what she said. She's gonna suck him up good, though she doesn't yet know if he's going to be delicious or rancid tasting.


Nonactions



Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to Pantheon of Souls


News and Rumors


“Where are you going?”

The scene is set inside of the royal castle. Mahou is gathering an entire bag of Aquamarines, with a few set aside. She’s squinting to find the highest density stone. Which does not necessarily mean the biggest. Claemora stares into the empty voids of her eye sockets, before she turns back to keep collecting.

The silence that follows is interrupted by Claemora’s foot tapping impatiently on the marble floor.

“… I’m going out. You can’t stop me. This firefart thinks he’s hot ****. I’m the queen of fire. I’m the queen of magic itself. And he’s scorching up our front lawn. So what I’m gonna do, I’m gonna go up to this guy, and I’m gonna drink it.”

“… don’t you mea-” “I know what I said.”




“You. You claim you can scorch us clean from this world. Worse men than you have tried. We were already burned alive, and yet here we stand, shining brighter than any star. What more do you think mere embers can do to us?”

Mahou walks up to the front, though she seems so buoyant one would think she’s on the moon, carefully walking so as not to bounce skyward with every step.

“Prove yourself to me, Krovos! If you are truly mighty, I shall respect that. But I would hate to think I came all this way for nothing, so give me sufficient challenge to make this worth my time.”





Army Stuff
Army Count: 2 Naval, 4 Land units
Military Techs Owned


TP Stuff
Treasure Count: 2
Opulence Techs Owned
Sailing
Mathematics
Printing (Troggin)
probably some other stuff?


Owned TPs
TP 1 of 127
TPs in lands
127/Soulstones/ACO/XXX/XXX (FaF Base)

Regions Owned
Region 127

Religious Stuff
Religion: Pantheon of Souls
11 holy sites, +1 conversion site bonus
Holy Orders
Artifacts
Miracles

Org Stuff
Flesh Reavers: 0 rep 2 favors
FaF: 0 rep 3 favors
Steel Brothers: 0 Rep 1 favors
Gain 1 favor for the Seek Aid on the forces against the swarm with the FaF, gain 2 favor from the Gnolls for donating 2 treasure to them.



Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.


To-do notes
Do a weaponry descriptor for another favor

Torv
2021-04-13, 04:51 AM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 8
Mil 8
Opu 2
Faith 2
Int 1
Gains: +2 Dip


[Diplomacy] Colonize R268 (12) (https://forums.giantitp.com/showsinglepost.php?p=25004923&postcount=205)


The larvae yearns for flesh, catching the scent of great beasts they swarm the empty north. The caretakers are unable to do anything but move with them.

[Diplomacy] Support the Drenath translation (5/5)




[Diplomacy] Press claim on 266 (2/2)


The Heganegiten concludes their claim of the mountain range and hill sides, reaching a lasting agreement with the steppe's natives.

[Diplomacy] Raise LSB rep from 0 to 1 (11) (https://forums.giantitp.com/showsinglepost.php?p=25020784&postcount=233)




[Open] Attempt the three trials of just roll good to commune with the Archons: Trial of Water (18) (https://forums.giantitp.com/showsinglepost.php?p=25020784&postcount=233), Trial of Eloquence (14) (https://forums.giantitp.com/showsinglepost.php?p=25020784&postcount=233), Trial of Civilization (8) (https://forums.giantitp.com/showsinglepost.php?p=25020784&postcount=233)

Ekilore defies the waves, diving deep below them. If it is divine intervention or more to the Tximeleta than meets the eyes is unknown but somehow she surfaces again. For three days and three nights after she distances herself from contact, madly singing to herself. When she emerges she orders the larvae to build a grand monument, as her own limbs are far to frail to do so.


Non-Actions

Support all Fedea conversions
Support TTC buyouts of unowned Silk TPs
Resist all other buyouts and conversions


News and Rumors

Expansion
The swarm
The Fallen and Forgotten's cry for help is not unheard but Ekilore decides against sending a swarm of larvae, afraid they might attack enemies and human allies alike in an ensuing battle





Regions
R256, Antzua
R257, Ikaztegiak

Units
Land: 4
Naval: 0

Trade Posts
256.1 (Silk)

Techs
Sailing
Aqueducts
Animal Husbandry
Printing (Idazketa)

Cultural Identity
Butterfly Effect (2d8 Conversions)

OmnivorousOgre
2021-04-13, 05:09 AM
The Fair Plutocracy of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Chancellor Tara-vie (https://forums.giantitp.com/showsinglepost.php?p=25000503&postcount=183)

Diplomacy: 3
Military: 2
Opulence: 6
Faith: 1
Intrigue: 5

Projected stat increases: +1 Diplomacy, +2 Opulence
No new ruler for next round.

Actions:

1. [Diplomacy] Drenath translation project (2/5)

2. [Diplomacy] Drenath translation project (3/5)
Information about a second Lightsteel Brotherhood faction up in Drenath reaches Tara-vie's ears. Wanting to improve relations with the organisation he joins forces with El Redención to gather as much information about Drenath as possible and starts preparing for an expedition to meet these members of the Brotherhood.

3. [Opulence] Buyout TP2 of Salt in Region 241
Salt has always been valuable. Time to scoop some up for Rutovir's use.
Roll: 15 (https://forums.giantitp.com/showsinglepost.php?p=25016325&postcount=229) Success

4. [Opulence] Buyout Open TP of Heartfire Rubies in Region 262
The Heartfire Rubies are rumored to have some clearly magical effects. Perfect for the Lightsteel Brothers employed by Rutovir to experiment with.
Roll: 17 (https://forums.giantitp.com/showsinglepost.php?p=25016325&postcount=229) Success

5. [Opulence] Buyout TP1 of Calligraphers/Fireblight remains? in Region 251
With the Swarm next door defeated, scavengers quickly move in to see what is left in the region.
Roll: 13 (https://forums.giantitp.com/showsinglepost.php?p=25016325&postcount=229) Success

6. [Opulence] Buyout TP1 of Giant Fly Traps in Region 261
A group of merchants foray into the wilderness north and come across some fine plants. What can they be used for? No one knows. Do Dara-un want to own them? Naturally.
Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=25016325&postcount=229) Success

Nonactions:
-Accumulate 2 Treasure as passive income (16 TPs owned) Rutovir's trade network continues to be profitable.
-Resist all unsupported buyouts "What's mine is mine."
-Spend 1 FRS favor to increase Reputation While Tara-vie has no wish to ally with the ravaging gnolls, being on their good side is definitely an advantage.

News and rumors:
-Proselytizers of the Mandate arrive and despite warning from their Fedea counterparts are welcomed to Rutovir. They go around trying to have the best of the best in forgeries verify that holy text to be authentic. All those who feel they receive a fair compensation for their efforts vouch for the document's trustworthiness, while those who don't air some criticism, but do not outright claim it to be fake. Most likely they are holding out for more coin...
-Tara-vie seems to have gained an unlikely ally from one of his competitors for the chancellorship, Kasa-ri. This last vestige of Riviter worship agrees wholeheartedly with Tara-vie's hopes of allying more closely with the Lightsteel Brotherhood.
-The Kupua taking over the neighboring region is met with some anxiety, particularly from off-wallers. Meanwhile, the ash demons have been remarkably quiet...


Diplomacy:
Cultural identities:

N/A

Military:
Army units 2/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:


Bleached Bones 252.1
Coal 257.1
Donkeys 265.1
Forgeries 250.1
Forgeries 250.B (Bazaar bonus: pressing claims)
Hobgoblin Archers 269.1
Iron 255.3
Lightsteel Sparkmasters 254.2
Lightsteel Sparkmasters 254.3
Potatoes 239.1
Razzleberries 258.1
Stone 266.2
Sword Blades 240.2
Tar 270.1
Tar 270.2
Thermal Crystals 249.1


Resource requirement: Food (fulfilled)

Treasure 2/15

Other items:

N/A

Technologies:


Animal Husbandry
Aqueducts
Mathematics
Printing (Idazketa)


Faith:

Official faith: N/A

Previous rounds:
Round 1 (https://forums.giantitp.com/showsinglepost.php?p=24918754&postcount=7)
Round 2 (https://forums.giantitp.com/showsinglepost.php?p=24938518&postcount=27)
Round 3 (https://forums.giantitp.com/showsinglepost.php?p=24962903&postcount=62)
Round 4 (https://forums.giantitp.com/showsinglepost.php?p=24994340&postcount=85)

Ivor_The_Mad
2021-04-13, 07:26 AM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
249
Ashu, Elder of Half-Truths
Dip: 3
Mil: 9 +1
Op: 9 +1
Faith: 1
Int: 4

N&R:



Actions:
1
2 Mil: Undertake THE QUEST FOR THE SPONGE
3 Mil: Raise Land Unit
4 Op: Buyout TP 1 264
5 Op: Buyout TP 1 W118
Nonactions:
- Trade 1 LSB favor for 1 rep
-
rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24961500&posted=1#post24961500)
Tapu the Masked (8)
Region Count: 2
Units: 0 +1
Naval Units: 4
TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron), 124-TP1 (Octopi), 120-TP1 (Fire Coral)
Treasure: 0
State Religion:
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Merchant Vessel (1: Moku kālā)
Tech:
Sailing:Permits actions to affect regions over a single deep water border

Gengy
2021-04-13, 07:29 AM
Round 5
Dvergar of Fikta
[The Elder, Konugs Riki]
Region(s): 63

Actions: (Rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25004999#post25004999))

[Faith] Seek to understand the will of Eldhraddin within Fikta (5/5) [GP Bonus: +1 to Defending Against Secret Actions] (Approved)

Eldhraddin awakens! The vaunted creature's stirring of the past decade has been from the thoughts, prayers, and embers in his name.
[Faith 10] Miracle Eldhraddin Leads Fikta, Forever More! (Approved)
Mechanical Effect: The chrome phoenix known as Eldhraddin becomes the Ruler of Fikta, and every death or Ruler Change results in Eldhraddin being "reborn" with new stats, as his own inheritor. This rebirth resets Special Actions, just like changing rulers for other players. Additionally, once one of Eldhraddin's stats reaches a 10, when Eldhraddin is reborn, he gains a floating +1 to any other stat. This can happen for each 10 Eldhraddin obtains before being reborn, but the floating stat bonus(es) may not be used to increase a stat beyond (9) during the reborn phase.

Eldhraddin is named the next Elder! The people are at first silent from surprise, but the rousing cheer that erupts is like the crackling of a fire that builds over time. The celebrations that follow the announcement - and more importantly, the acceptance of the duty - are days long.
[Faith] Attempt to convert region 49 to Eldhri. (14)

Eldhraddin becoming more aware makes it easier to explain the creature's wisdoms to others.
[Faith] Attempt to convert region 69 to Eldhri. (15)

Eldhraddin becoming more aware makes it easier to explain the creature's wisdoms to others.
[Faith] Attempt to convert region 74 to Eldhri. (17)

Eldhraddin becoming more aware makes it easier to explain the creature's wisdoms to others.


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.
Spend (1) LSB favor to increase Rep by (+1) [0 --> 1]



Eldhraddin's erratic behavior seems to be the result of her awakening!
Konugs Riki publicly declares his support for the new ruler of Fikta: Eldhraddin! The Biskops are stunned to silence, as for all their politically maneuvering and collection of favors owed, none can find a way to gain-say this declaration without having their faith be called into question. The current Elder does offer them an olive branch, stating that he will be stepping down so that the Metal Firebird may ascend... yet Eldhraddin will be new to ruling, and will need a skilled ally to aide in flying the currents of politics. This Radherra will be chosen from amongst the Biskops, will have the distinct honor of speaking directly with - and sometimes for - Eldhraddin, and will only be replaced when the Speed of Flame feels the need to go through the process of rebirth. After a year of "debate", the first among this new position is Haeft Donalegur. Radherra Haeft gladly learns at the side of Konugs Riki for another year, preparing to be Eldhraddin's staunchest supporter and voice.
The nearby Paukobez Clutter is celebrated for quelling the Fireblight swarm!
Eldhraddin's gender being revealed as female rather than male - as many had been taught - brings many Biskops to a complete halt. While most are able to smoothly transition to referring to the Speed of Flame by the correct gender, there are some whom spend weeks poring over old texts to determine the exact moment that the Metal Firebird was first referred to as "he". They claim that they have not being calling Eldhraddin the wrong gender, merely that they were misinformed. Many choose to blame the Biskop, Vandlatur Skrifaric, who - oddly enough - has been dead for over fifty years and is therefore unable to refute claims of him being to blame for this gross misgendering.
Eldhraddin's request that the Eldhri faith be focused on more reverence of her makers, rather herself, is seen as the ultimate form of humility. Many of the Biskops (privately) comment on how this allows for Eldhraddin to neatly sidestep any responsibility of mistakes at a later time... and they respect her more for it. Meanwhile, many others begin to question just what is involved in fulfilling the duties of "Safeguard and Standing Prime Designate". Hopefully, their new ruler and her Radherra will be able to answer such inquiries!
Concerned that they may be other dangers nearby, the Dvergar of Fikta encourage both the Dvergar of í Kynding and the Paukobez Clutter to explore territory near them. As an added bonus, those of Fikta state, their two allies will garner favorable attention from those of the Lightsteel Brotherhood... which can be manipulated later into favors owed, either to assist in purchases or ignore certain transgressions.






The Elder, Konugs Riki
D
M
O
F
I


Current
1
5
2
9
4


Starting Stats (https://forums.giantitp.com/showsinglepost.php?p=24892297&postcount=1317)
1
4
2
5
3


End of round 1
0
1
0
1
0


End of round 2
0
0
0
1
1


End of round 3
0
0
0
2
0


End of round 4
0
0
0
1
0


End of round 5
0
0
0
0
0



New Ruler Next Round The Metal Firebird, Eldhraddin (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25000952#post25000952), Speed of Flame

D: [3]
M: [4] +1
O: [2]
F: [2] +2
I: [1] +1

Expected Stat Bonuses: +2 Faith


Embassies:

None Yet


Techs:

Printing [Eldhric Prose]
Sailing
Mathematics
Construction


Hero(es):
Adalverndari (Mil 7)

Units:
1 Guardians of Fikta (Land)
1 Guardians of Fikta (Navy)

Aedilred
2021-04-13, 08:04 AM
The Dvergar of í Kynding, Round 5

News and Rumours


[Opulence 10] Become a Merchant Prince!
[Opulence] Buy region 52 Stone, TP1 - success (14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021221#post25021221))
[Opulence] Buy region 60 Cattle, TP1 - success (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021221#post25021221)
[Opulence] Explore rather reluctantly to the south-east (20 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021221#post25021221)) (gain 1 treasure in compensation for having to explore)
[Military 5] Introduce hero: Morgrim Battleborn (7 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021221#post25021221))


Non-actions
Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
Oppose all other buyouts and conversions, raids and sacks
Accept any embassies offered.
Gain 2 treasure at start of next round from owned trading posts.



Skorri Godmundson, Ringlord of the Five Forges

Diplomacy 1
Military 5
Opulence 10
Faith 1
Intrigue 2

Next round: Sigtrygg Godmundson, Ringlord of the Five Forges (https://forums.giantitp.com/showsinglepost.php?p=25005025&postcount=207)

Diplomacy 2
Military 5
Opulence 7
Faith 2
Intrigue 1


Technologies:
Construction
Mathematics
Printing
Treasure: 4/15 (+2)
Units 3

Rolepgeek
2021-04-13, 09:42 AM
The Three Courts
Years 116-119 PC
Region 253 - Jiidaanhinetjch
Najaabaa Hiiheyeinaukhut
Diplomacy 3
Military 2
Opulence 7
Faith 1
Intrigue 8 +2



Actions



[Military] Recruit a Naval Unit


[Intrigue] Raid OER TP1 for Griffons in New Eredonna (238) [Roll Result: 12] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021111#post25021111)
You

[Intrigue] Raid OER TP1 for Manticores in 260 [Roll Result: 15] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021111#post25021111)
Dared

[Intrigue] Raid OER TP2 for Heartfire Rubies in 262 [Roll Result: 13] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021111#post25021111)
Me

[Intrigue] Raid OER TP2 for Silk in Anztua (256)[Roll Result: 18] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25021111#post25021111)
To



Non-Actions


News and Rumors

A titan must be chosen...



Region NameRegion NumberResourceReligion CenterStatus
Jiidaanhinetjch253DyesThe FedeaCapital
Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterAnimal Husbandry-+1 to Opulence/Diplomacy Explorations
StarterMathematics-+1 to Sailing
StarterSailing-Cross 1 Deep Water Border
wip

HalfTangible
2021-04-13, 10:55 AM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 5

Territory: Drenath
Regions: 137

Current Stats

Diplomacy: 5
Military: 8
Opulence: 5
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
4
1
5
2
2


Round 1
+1
+1
Op
Fai
Int


Round 2
Dip
+2
Op
Fai
Int


Round 3
Dip
+2
Op
Fai
Int


Round 4
Dip
+2
Op
Fai
Int


Total
5
8
5
2
2





Actions

---

[Diplomacy - Stabilize 137 - TN 12 - Roll (12) (https://forums.giantitp.com/showsinglepost.php?p=25016175&postcount=228)]
Techs: Aqueducts (+1)

[Military - Defend Capital Region 137 - Cautious Advance - Hero 9]
-Techs: None available
-GPs: Non-river Border Forts
-Troops: 3
-Reinforcements: 3 troops from the Companion Collective
-Hero: Camille the Bard (9) - Accepts the duel

[Military - Raise 1 troop]
Paragon reinforcements

[Military - Raise 1 troop]
Cadence reinforcements

[Military - Raise 1 troop]
Symphony reinforcements

---

Nonactions:
Resist all conversion attempts

Rumors:
-The Paragon, Cadence and Symphony regiments take up positions in the border forts to defend against the gnoll onslaught. Camille, resolve hardened after the failed diplomatic attempt with the gnolls, sings songs of valor and courage, of last stands in the face of overwhelming force... though the Call may falter, so long as the bard songs remained, it was never truly silent.


[Diplomacy - Stabilize 137]

[Diplomacy - Establish Claim on 136 - TN 12 - Roll]

[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

[Diplomacy - Establish Claim on 148 - TN 12 - Roll]

[Faith - Convert 148 - TN ?? - Roll]

[Military - Attack Region 148]
1st, 3rd, 4th, 5th and 6th Regiments lead by Chastain

Troops:

1st Paragon regiment of Chanson, under Chevalier Launcet.
Founded round 1
Fought in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain. Lost.
Fought in round 3 against the Felsh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.

3rd Cadence Regiment of Chanson, under Chevalier Amore
Founded round 2
Fought in round 3 against the Felsh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.

5th Symphony Regiment of Chanson, under Chevalier Florianne
Founded round 2
Fought in round 3 against the Felsh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.

Heroes:
Camille the Bard (9)
Round 5: Created, Fought Flesh-Reavers

2nd Patron regiment of Chanson, under Chevalier Merle.
Founded round 1
Died in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain

6th Elegy Regiment of Chanson, under Chanteur Gabrielle
Founded round 3
Fought in round 3 against the Felsh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost and was destroyed.

4th Chord Regiment of Chanson, under Chevalier Gaspard
Founded round 2
Fought in round 3 against the Felsh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost and was destroyed.

TPs:
Bards (137 - TP1)
Bazaar (137)
Granite (117 - TP1)

GP:
Forts on Chanson's non-river border (Completed round 4)

CIs:
The Bard Songs Will Remain - Pressing Claims (Round 2, Seigneur Chastain)



Acquired/Created links:
Round 1: Got all starting techs but construction
Sailing: Enables exploration and troop transport over deep water
Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts: +1 Stabilization Already had
Animal Husbandry: +1 to Opulence and Diplomacy exploration
Mathematics: +1 Buyouts



Name
Effect
Resource Req
Slot


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech


Sailing
Enables exploration and troop transport over deep water
None (Start tech)
Civilian Tech


Printing
+1 Conversion Defense, +1 Conversion in Regions that share your alphabet
None (Start tech)
Civilian Tech


Animal Husbandry
+1 to Opulence and Diplomacy Exploration
None (Start tech)
Civilian Tech


Mathematics
+1 Buyouts
None (Start tech)
Civilian Tech


[/QUOTE]

mystic1110
2021-04-13, 11:38 AM
Region 75 and 73
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D5, M6, O2, F1, I6
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 5

Actions:


Intrigue – Theft – Steal the Kóróna af Skjallrisa (Roll: 13 minus 6 continental penalties - 7 (https://forums.giantitp.com/showsinglepost.php?p=25012202&postcount=223))

As Eldhraddin brings Shrewdness in her claws to Drenath, the Spider-Monkeys look around for a souvenir to bring back home.


Military – Raise Unit – Raise a Shrewdness of Paukobez.
Military – Raise Unit – Raise a Shrewdness of Paukobez.
Military – Raise Unit – Raise a Shrewdness of Paukobez.

Climbing out egg sacks shaped like balls made out of dried and yet still sticky silk, the clutches emerge covered with vernix matting down their fur into hairy clumps. Skittering and howling the young quickly grow, the jungle is harsh and allows for no weakness; clutchmates almost immediately begin to assert themselves against each other – betrayals and fistfights are common. In the end, out of the thousands of eggs only a hundred become fully grown warriors


Intrigue – Secret Action

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=25005261&postcount=209)
Does the wasp growing inside the current Pompilid Changeling reach maturity and emerge? NO - The wasp is still developing (https://forums.giantitp.com/showsinglepost.php?p=25005261&postcount=209).
Donate 1 Unit to FAF on behalf of DVK.
Donate 3 Units to FAF on own behalf.



Current Leader: Yvrep, Cobweb Alpha
Stats: D5, M6, O2, F1, I6
Stat Increases Next Round: +1 Int, +1 Mil
Web Territory (Regions): 75, 73

Hero: 10
Units: 4

Techs: Aqueducts

Artifacts: N/A

Other: N/A

Minescratcher
2021-04-13, 02:53 PM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Military] Raise a land unit

2. [Faith] Seek Aid for Heganigiten de Gurina on the Three Trials: 19 (https://forums.giantitp.com/showsinglepost.php?p=25020366&postcount=230)
The archives of Mendia de Voix are laid open for the Silent Choir as they dare the trials of the Old Godchosen.

3. [Faith] Convert Jiidaanhinetjch [253] to the Fedea: 19 (https://forums.giantitp.com/showsinglepost.php?p=25020366&postcount=230)
With the dwarven chaplains gone, their unholy grip over the Maskfolk fades.

4. [Faith] Convert [259] to the Fedea: 12 (https://forums.giantitp.com/showsinglepost.php?p=25020366&postcount=230)

5. [Faith] Convert [268] to the Fedea: 13 (https://forums.giantitp.com/showsinglepost.php?p=25020366&postcount=230)

Nonactions:

Resist all conversion attempts, except those to the Fedea



The doctrine of the Fedea has been reorganized and compiled into a comprehensive and cohesive whole, making the wisdom of the Prophet accessible to all - NEW REVISED ARCHON EDITION.... coming next round probably :(

Standardized doctrine can be found here. (https://forums.giantitp.com/showsinglepost.php?p=25001107&postcount=40)
.

.

.




Current Stats
Diplomacy: 2
Military: 8
Opulence: 2
Faith: 8
Intrigue: 1

Expected Stat Bonuses: Faith +2


Land units: 4
Naval units: 0

Treasure: 0

Heroes:

Semero Labaldea (8)

Favors:



Resources controlled:
255: Iron

Techs:
Printing
Sailing
Aqueducts

Translations:



Cultural Identity:

Tactical Doctrine:

Zayuz
2021-04-13, 11:12 PM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 10
Military: 3
Opulence: 2
Faith: 1
Intrigue: 7


Actions for Round 5 (Rolls)

[Diplomacy 10] Great Kingdom!
The protection that Manastone University offers to its city of Namaichi has been expanded fourfold into the neraby territories, all without coercion or violence. It is with no small amount of deliberation that the mages come to the decision of how they wish to protect these territories, and if they wish to formally organize into a state or not now that they effectively have the largest realm in the continent. Their decision is eventually not to organize into a proper monarchy or republic, keeping with their educational roots, while beginning to collect taxes and enforce laws through regional governors known as 'Overseers.' Because the implications and responsibilities for leading the university have grown significantly larger, the Chancellor is given elevated king-like authority and the ability to veto movements so long as they are justified and the movement is not unanimous. Their successor, a single apprentice, is to be trained personally under the chancellor and serve as their regent and successor in case of any harm. The first to receive this position as apprentice of the Chancellor is currently hotly debated...

[Diplomacy] Greet the Menace (Success (https://forums.giantitp.com/showsinglepost.php?p=25006177&postcount=211))
The theories were right - something has awakened, and it is not looking good for the face of Drenath. It seeks to eliminate the life that now populates the continent, but there are a million and one reasons why attempting to parlay with this ancient creature might be a good idea. Not only might the mages be able to figure out that which it truly wants, but they might learn of the world before the burning of their records. Through some sparse contact with Kaal it comes to be known that the Fireblight Swarm communicates with the dragon through carving large text into the world for it to see from the sky... Which Chancellor Sukui attempts with the following message in matching script - "WE ARE YOUR CHILDREN, DO NOT FORSAKE US." It ends up being enough to rouse his curiosity and stem his anger for a time; and the Chancellor herself awaits with her other most influential leaders to greet the menace properly.

[Intrigue] Seek the Grave of Ilus (13 (https://forums.giantitp.com/showsinglepost.php?p=25010028&postcount=221))
When the dragon spoke, it mentioned that the gods were dead. The twelve archons, to be specific, it called out Ilus by name. But that's impossible, isn't it? Has the last century of worship been for nothing? A frantic investigation goes out to seek the last traces of Ilus, 'The Brightest Light' so that they may hopefully have some guarantee that the dragon does not speak true...

[Intrigue] Secret (https://forums.giantitp.com/showsinglepost.php?p=25011913&postcount=222)

[Faith] Adopt Primordial Seekers as the state religion of Manastone University



Non-Actions:


Agreement with Companion Collective:
Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 5 rounds, and agree to accept companion faith.

News and Rumors


El Redención's agents Nieves and Martías are dramatically successful in their efforts to learn about Manastone and their peers in Drenath, simply enrolling in a class that covers the continent's history and receiving up to date knowledge about the statuses of all major kingdoms and the history of their own, and they are treated with a friendly curiosity about theirs in turn by the professor of the 'Studies of Kaal' course. If their nature somewhat favors it, their exoticism would even afford them a degree of popularity among students that results in no shortage of potential people to bring back to Kaal for their homeland. A young namari couple by the names of Liao and Chui are eager to leave their studies to travel abroad, of which Liao is the magic-nullifying specimen they seek, studying philosophy alongside their agents. While his girlfriend does use magic herself, she has demonstrated a number of failures in practical applications that resulted in her switching from Divination to her current degree in Philosophy and should not be much of a threat. Liao is a quiet and curt individual who tends to work in isolation with intense discipline, putting his marks relatively high among his peers. The professor for the Studies of Kaal course is also very interested in actually visiting, while not male and undoubtedly much more dangerous than the couple she might provide valuable insights about things that students would not be apprised of. Her name is Lo Sai, and she is an older Namari woman trained in the rare arts of alteration. (Transmutation but for living creatures, effectively allowing some crude shapeshifting. The arts in this area are not well refined, but she can make herself a living weapon or briefly pass herself off as someone else.)





Military Units: 4
Naval Units: 1

Regions Owned: [Lower Sekkari 111] [Upper Sekkari 112] [Namaichi 113] [Mount Foshu 114]
Total Regions: 3
Land Unit Cap: 12 (6 Capital Unit Cap + 3 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 6 (3 Base + 3 Coastal Regions)

Cultural Identities:
Lead by Example (2d8 to Pressing Claims)

Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)
Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
Sailing: Permits actions to pass over 1 deep water border (No Requirements)
Aqueducts: +1 to Stabilization (No Requirements)
Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)


Regional Benefits:
Drenath (111) [None]
Drenath (112) [None]
Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
Drenath (114) [None]

Secrets Whispered: 1
Embassies:

Resources controlled:
[Manastone TP1, Namaichi (113)]
[Gold TP1, R109 (109)]
Passive Treasure Income: 0
Treasure: 0

Rep:
FAF - 2
LSB - 1

Progress on Great Projects: 2/5 Kaal translation

Lleban
2021-04-15, 10:10 AM
New Republic of Margaritarum


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 7 (+2)
Faith: 10
Intrigue: 2

Actions

Faith: Miracle: Mystery of Transmutation

Centuries of studies have to lead to a momentous discovery. From its establishment, the Brotherhood of Material Alchemists has searched for ways to convert lower-order materials into more precious ones. Long has it enchanted the avarice, charming the greatest minds of their generation to devotee lifetimes of study to poking and prodding everything from lead to cotton balls. Now Al- Mansur, using the work of previous masters, redefines the practice of transmutation by innovating more complex geometries. incorporating three-dimensional ritual shapes instead of the basic circle. A consequence of using more complex geometries is that the transformation can only be done once every few years on an industrial scale.

mechanical effect

Once per round, you may substitute a stone or hard metal resource into precious metal, or an organic resource as a hard metal, but not both at the same time. You can change what you're substituting every round
Opulence Send ships due South of Margaritarum along the coast roll 13 (https://forums.giantitp.com/showsinglepost.php?p=25021316&postcount=237)

Opulence Buyout Kraken Hatchlings Tp 1 roll 18 (https://forums.giantitp.com/showsinglepost.php?p=25021316&postcount=237)

Opulence buyout Damned Fleet Timber Tp 2 roll 16 (https://forums.giantitp.com/showsinglepost.php?p=25021316&postcount=237)

Opulence Explore North up the coast roll 14 (https://forums.giantitp.com/showsinglepost.php?p=25021316&postcount=237)

Treasure count 0 (+1)

News & Rumours

Potato_Priest
2021-04-15, 02:43 PM
El Redención

1. [Diplomacy] Finish the Drenath Translation project [4/5]
As spies in Drenath bring back reports and texts from Drenath, a team in La Illopaña works on translating the documents and making sense of the intelligence, sharing it with the City State of Rutovir and the Kupia Apazia council.
2. [Diplomacy] Raise reputation with the Flesh-Reavers to +1, roll 9 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25015615&posted=1#post25015615)]
The Flesh-Reavers were vile monsters to be sure, but they showed a wisdom beyond their own knowing in donning the armor of the swarm. However, talks did not go smoothly, as the Gnolls didn't seem to understand any of the Redencion agent's religion-based compliments.
3. [Faith] Convert region 250 (Agrantir) to the Mandate, roll 18 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25015615&posted=1#post25015615)
The city of Rutovir was well known for their expertise creating forgeries, so surely they would be able to spot one, if it was a fake as the Zaindarak claimed. El Redención sent agents with gifts of sword blades as well as copies of the Mandate to have the legitimacy of the holy document verified as legitimate by the best counterfeiters in Kaal.
4. [Faith] Convert region 261 to the Mandate, roll 18 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25015615&posted=1#post25015615)
Apazia from La Illopaña work to cement their gains on the western Isthmus of Kaal.
5. [Faith] Convert region 246 to the Mandate, roll 19 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25015615&posted=1#post25015615)
Apazia from La Illopaña work to cement their gains on the western Isthmus of Kaal.

Mariscal Arturo del Sanz, 36

D 5 • M 2 • O 5 • F 9 • I 5
Improvements: +1 Diplomacy, +1 Faith

Non-Actions

Spend a Lightseel Brotherhood favor to raise reputation
Despite the fact that in destroying the seeing stone the Lightsteel brotherhood had done the world a great service, the brotherhood itself seemed to be under the impression that it owed the Redención something for the opportunity to break the Godchosen relic. Redención representatives are quick to translate this gratitude into a closer working relationship.

Spend an FRS favor to raise reputation

News and Rumors
Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.

As reports from the spies Nieves and Martías reach La Illopaña, the Redención takes considerable interest in their discovery that the males of the Namari species seem to have powers of antimagic more potent than anything the Redención can muster. Nieves is tasked with bringing at least one back on a visit to La Illopaña after completing her studies of magical theory at Manastone University.

Although the Kupua version of the Apazia council has yet to officially adopt worship of the Prophet, the Apazia returning from conversion missions in Kupua lands bring some new and controversial tricks with them. Although the magic of the Kupua is viewed with suspicion by the Redención, they send an envoy to request education in Kupua rituals, particularly those associated with breaking curses.


Land units: 1
Naval units: 0


Estepa Conscripts- 2000 men
The Estepa conscripts are a militia recruited from the plains region of La Illopaña, that trains biweekly to fight under the command of the Oyende. Although armed with farming tools turned into rudimentary polearms and poorly armored, they are numerous.

Treasure: 1

Heroes: Isabella de la Llanura (8)

Technologies:
Animal Husbandry
Aqueducts
Printing (Idazketa)
Sailing

Trade posts: 2
Region 255 Trade post 2: Iron
Region 240 Trade post 1: Sword Blades

Gaius Hermicus
2021-04-16, 11:45 AM
NPC Actions
Round Five



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...
Demands of Tribute: Any kingdom may use a Nonaction to give Treasure to the Flesh-Reavers. They will be rewarded with one Favor per Treasure donated, up to a maximum of two Favors. (Ends Round 5)
Implements of Death: Any player who submits a detailed description of traditional weaponry from their kingdom will receive one FRS Favor, to a maximum of one Favor per kingdom. (Ends round 8)

Crush the Foe - For a second time, the bards of Chanson shattered against the anvil of the gnoll-occupied hills. The protests of Kree’ghaar’kh of the Embroidered Banner had held the Council from counterattacking, but with the more civilized gnoll having suffered a grievous wound in battle against the Seigneur, their objections are no longer available, and the other Banners marshal all their forces to the invasion. Led by the brutal Packmother, the armies of the Flesh-Reavers converge on Le Royaume de Chanson, clutching brand-new razor-edged weapons sourced from all over the world. Death, pestilence, and ruin follow in their wake.

[The Flesh-Reavers invade region 137 with six units equipped with Swarm-Skin Armor and led by Packmother Uraa’ghaagh’kh (10), attempting to Duel, and using the Reckless Attack Tactical Doctrine!]

Sift Through the Rubble - Behind the lines of their advancing armies, the handful of gnolls remaining in the quartz-streaked hills are under the command of Kree’ghar’kh, who slips in and out of lucidity due to their infected wounds. Unable to take direct control of the construction efforts, a cobbled-together mess of architecture commences in the rubble of the old Salvage Den, which was destroyed by the fireballs of Manastone University. The assistance of allies of the Flesh-Reavers may be needed to complete this project.

[The Flesh-Reavers begin construction of a Salvage Den in 148 (⅓ complete). Any Drenath kingdom who contributes an action towards its completion will receive one FRS favor. (Ends Round 6)]

The Hordes Assemble - Though their leader is incapacitated, the schemes of the Embroidered Banner continue to be set in motion. While the armies of the Flesh-Reavers are away on their war of conquest, Kree’ghaar’kh’s loyal lieutenants scour the ranks of the gnoll stragglers for the most intelligent and disciplined (relatively speaking) Flesh-Reavers. Beneath the Embroidered Banner, waiting for their fearless leader to emerge from his medical tent, this new guard assembles free from the influence of the Council.

[The FRS raise two units of Gnoll Tacticians!]


The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.
Revealed to the Faithful: Any kingdom that chooses to adopt the faith of the Twelve Archons will gain 1 FAF Favor, plus an additional Favor for each Holy Site that they convert to the Twelve Archons! (Ends Round 10)

Into the Vast Unknown - Youthful silver-haired strangers in taverns across the continent of Kaal tell tales of a cloud-shrouded citadel on the other side of the western mountains, a palace home to giants, served by spirits of wind and air, forged from the skull of a slain god - the stories vary wildly, but all agree what whatever might be found atop the snow-capped mountain peaks is extremely interesting, and could serve as a valuable asset to defend the earth from the terrible dragon Kroxos and the ravages of the Fireblight Swarm. Fallen and Forgotten agents are spotted by barchato-hunters of El Redención crossing the octopus-infested river from Erodus into unexplored territory west of the mountains. The race for the citadel is on.

[Kaal kingdoms are encouraged to explore beyond the mountains to the southeast. The kingdom who discovers region 237 will receive a Godchosen artifact in reward! The FAF explores south of W124 (13 (https://forums.giantitp.com/showsinglepost.php?p=25015760&postcount=227))!]

The Awakening - All across Drenath, Kaal, and Sebarca, the Fallen and Forgotten roam wildly, moving from court to court in desperate need. The world, they are quick to report, is in grave danger from a threat greater even than the Swarm, and great armies are needed to defend it. All who would not see the legacy of the Godchosen (and their own lives) snuffed out are pleaded to send soldiers on this glorious mission, and assured that the Fallen and Forgotten would not forget their noble stance in this dire moment.

[The FAF requests units from every kingdom in the world except El Redención. Any kingdom that donates a unit will receive a Favor from the FAF, and the kingdom that donates the most units will receive an additional +1 FAF Reputation.]

Secret -

[Who knows what the Fallen and Forgotten get up to in their spare time? (16 (https://forums.giantitp.com/showsinglepost.php?p=25015760&postcount=227))



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.
Recruit Ingenuity: Any player who submits a detailed description of a brilliant inventor, scientist, or artisan from their kingdom will receive one Favor, to a maximum of one Favor per kingdom. (Ends round 5)
Unemployed Geniuses: The first player to control both unowned Trade Posts in Region 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)

Investment Opportunities - While dealing with singular trade posts had proved fairly profitable for the branches of the Brotherhood that cared about such things, the more farsighted in the organization envisioned a more efficient method of conducting commerce. A system of roads, passing through multiple trade posts and across entire continents, would be most effective in encouraging trade - and a perfect opportunity for Lightsteel Brotherhood investment.

[The first kingdom to build a Trade Route longer than 6 regions will receive +2 LSB Rep. Furthermore, each kingdom that that route passes through will receive one Treasure from additional investment from the Brotherhood.]

The Floating Forge - As ships begin to set sail into the vast expanse of the ocean and return with the bounty of the sea, the sharp-eyed inventors of the Lightsteel Brotherhood take note of the opportunities afforded by such expeditions. Unwilling to be totally reliant on foreign imports for these aquatic resources, the Lightsteel Shipwrights are commissioned to construct a mighty merchant vessel, named the Floating Forge and helmed by Brother Eku the Last Maskmaker, a natural Kupua sailor.

[The LSB raises a Merchant Vessel!]

Obtain Raw Materials - The accumulation of resources by the Brotherhood continues as the Lightsteel Shipwrights of Sebarca purchase a large supply of trained Seagulls, with the intent of using them as a communications system between ships and port. In Kaal, meanwhile, the Sparkmasters obtain Kupa Gold from Āina Nalowale and coil it into thin wires, boasting that with this they shall harness the power of the lightning itself! In addition to their own supplies of resources, the Brotherhood also makes sure to fulfill their promises to their trading partners, sending merchants to Lower Sekkari, buying vast stocks of Copper for Carcinidan.
[The Lightsteel Brotherhood buys out 111.1 (13 (https://forums.giantitp.com/showsinglepost.php?p=25015760&postcount=227)) and gives it to Carcinidan, then buys out 53.1 (18 (https://forums.giantitp.com/showsinglepost.php?p=25015760&postcount=227)) and 247.2 (17 (https://forums.giantitp.com/showsinglepost.php?p=25015760&postcount=227)) and keeps them for themselves.]

SerakHawk
2021-04-16, 02:42 PM
Companion Collective Round 5

https://i.imgur.com/HjTzt89.png?1
Felix Silvermane
Diplomacy: 3
Military: 4
Opulence: 4
Faith: 9
Intrigue: 1
- Faith 5 Used
Actions:

[FAI] Conversion on Region 135! (TN 12 - 14 - Passes! The first of the Shadow Drinkers see the light! ( [FAI] Rex G'oby prays with the populace of 110 and provides them comfort in these trying times (Seek Aid on the Quelling Unrest in 110 - TN 12 - 19 - Passes! (https://forums.giantitp.com/showsinglepost.php?p=25009469&postcount=216))
[DIP] Felix Silvermane speaks to his people about the appearance of the Dragon in an attempt to soothe their unrest (Quelling Unrest in 110 - TN 12 - 8 - Failed! The unease continues! (https://forums.giantitp.com/showsinglepost.php?p=25009469&postcount=216))
[MIL] Raine Silvermane against her father's advice takes the Companion Army to aid in the defense of Chanson and Le Royaume de Chanson. (3 units go through 135 / 136 to 137 to defend 137)
[DIP] Felix Silvermane discusses with the Light Steel Brotherhood about supporting their efforts and increasing their trade cooperation (Raise Reputation with the Light Steel Brotherhood! TN 10 - 12 - Passes! The Companion Collective and the Light Steel Brotherhood come to an agreement! (https://forums.giantitp.com/showsinglepost.php?p=25009469&postcount=216))


News and Rumors

Raine Silvermane is performing the majority of the duties of statehood, her father remains the official leader of the Companions.
The Companions are frightened by the appearance of the dragon and its ability to speak. A great debate among the religious is started on if the swarm and/or the dragon itself have souls.



Non-Actions:

Resist Buy-outs
Resist non-Pantheon of Souls Conversion
Felix Silvermane heard the news of the Manastone Universities findings of the Dragon's demands. As such he cancelled all his planned meetings with the fallen and forgotten. Instead he denouced the faith of the 12-archons.
Implements of Death: The Feline War Claw
The Feline clan recognized the flesh-reavers as being similar in mind, and as such dispatched several samples of the weapons their fiercest warriors used in combat and duels. The Feline War Claw resembles a gauntlet or glove depending on the accompanied armor worn. The simplistic styles are a series of extended sharpened metal claws that the digits of the feline clan's front and rear paws slide into. The metal claws are longer than the natural retractable claws of the feline wearing it but the base of the extendion is hollow with some padding to allow the natural claws to extend inside the War Claw allowing finer control of the weapon. The elaborate versions are tailor made to the user and retract when the feline retracts thier own claws. This allows for more flexibility for those of elite status.
Recruit Ingenuity: Razorwing the Wise
A great philosopher, scientist and poet of the Avian clan, Razorwing's discoveries lead to the formation of the Pantheon of Souls. The Hawk's tireless research of the history of the Companions and his collation of the information and scientific tests on the validity of souls was the foundation Rex G'oby used to found the Pantheon. Having found a new obsession with the light steel brotherhoods methods of making implements and thier metal he had started some testing of his own in an attempt to replicate thier methods.


[U]Diplomacy:
Owned Regions:
Rainbow Isles [110], Unrest
Insdyr Inlet [115], fluff needed, Unrest


Cultural Identities:
N/A

Military:
Army units 3/8

Armoured Squirrel Knights
Feline Ambush Squad
Equine Calvary

Navy units 1/3

Crimson Kitten Armada


Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal
Printing (Troggin) - +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts - +1 Stabilization
Animal Husbandry - +1 to Opulence and Diplomacy exploration
Mathematics - +1 Buyouts





Faith:

Official faith: Pantheon of Souls
Holy Site (5) Culture: +1 to Conversions

Previous round:
+1 Faith, +1 Military

Next round:
+1 Faith, +1 Diplomacy

Agreements:
With Manastone University - 5 rounds:
Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

Organizations
The Flesh Reavers:

0 Reputation
0 Favor
Nothing Owed, Nothing Gained

The Fallen and Forgotten

0 Reputation
1 Favor

The Lightsteel Brotherhood

0 Reputation
0 Favor
Nothing Owed, Nothing Gained

zabbarot
2021-04-22, 09:26 PM
Eiginkonur Öskjunnar
Wives of the Caldera
Round 5

Leader: Governor Regent Runa Fiscdöttir
Region(s): 129, 130

News and Rumors
more comin


Actions:

[Quest] Depths Captain Vigdís Fiscdöttir leads the quest against the dragon. [16 (https://forums.giantitp.com/showsinglepost.php?p=25021101&postcount=234) by the skin of our teeth]


[Military] The dwarves march to war! Hero 8 + 4 units + additional units. 8 Mil leader, +2 to maneuvering. Region 126.

Field Captain Mæja Fiscdöttir leads the four freed Skjallrisa and their support squadrons against the forces of the dragon with additional troops from [rocket] and [volt]
[Military] Raise a Unit.

Skjallrisi Kraka is recovered from the battlefield and brought back to Há Smíða. Luckily it's damage seems to be mostly superficial and it is restored with a deep cleaning and a month of effort fixing it's left knee joint.
[Military] Raise a Unit.

Skallrisi Hrímgrímnir is freed from the volcanic stone of the Gate Armory. It's face and beard are crafted from blackened steel to match it's name. It is armed with a massive spiked shield. The ancient sagas tell of how Hrímgrímnir would march forward through enemy lines, inexorable, and trample them beneath it's heavy feat or crush them back into their own ranks with it's shield.
[Diplomacy] Raise friendliness with LSB from 0 -> 1 [10 (https://forums.giantitp.com/showsinglepost.php?p=25021702&postcount=239) success]

Forgewives working with the LSB do their best to put in a good word for the Wives of the Caldera. Though they aren't the most sociably astute, they are sincere.


https://cdn.discordapp.com/attachments/683441069123305553/808183269249253416/WotCFlag_2.png



Non-Actions:

Contest all unsupported buyouts.





Ruler Information
Governor Regent Runa Fiscdöttir
D 3 • M 8 • O 5 • F 5 • I 4

Expected Stat Increase: +2 Mililtary


Embassies:

None Yet


Techs:

Construction


Artifacts:

Kóróna af Skjallrisa, worn by Field Captain Mæja Fiscdöttir
Skóflusproti, held by Depths Captain Vigdís Fiscdöttir


Hero(es):
Field Captain Mæja Fiscdöttir (8)
Depths Captain Vigdís Fiscdöttir (10)


Units:
Skjallrisi Dúrnir
Skjallrisi Járnsaxa
Skjallrisi Gunnlöð
Skjallrisi Eistla
1st Engineer Battalion


Great Projects:

Grand Market (5/5)
Fire Temple (2/5)

Miltonian
2021-04-25, 01:15 AM
The Damned Fleet
(Round 5)
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Military] Repair the Sea Ghost [Raise One Naval Unit]
[Military] Raise a new crew for the Eclipse [Raise One Land Unit]
[Op] Those traders can be darn demanding... [Buyout Region 69 TP 2] [Failure]
We'll try asking nicely one last time.
[Dip] Colonize Region 27 [Failure]
We need our room to expand. While we rebuild our fleet, we should see if we can set up some outposts on the adjacent islands.
[Dip] Raise Rep with the Flesh Reavers [Failure]
Those gnolls know a good time. Let's invite 'em over for a party. Wait, when was the last time we bought food for living people again?
Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist no conversions.
Support all NRM conversions.


News and Rumors:




Leader: Admiral Archer

Diplomacy: 2=>3
Military: 10
Opulence: 2
Faith: 1
Intrigue: 3

Land Units: 6
Naval Units: 3
Passive Treasure Income: 0
Treasure: 2/5
Embassies:
Technologies: Sailing, Printing, Mathematics
Blue-water crews
Admiral Archer’s Flagship, the Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.
Eclipse, captained by Sir Jeremy Longlegs.
Shatterhelm, under The Tatterman.
Lost Star, captained by Aster the Wraith-Lord.
The Beggar, under Captain Richard Magnus
The Drowned Rat, captained by Lady Racker.




Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

SOSDarkPhoenix
2021-04-25, 11:21 PM
End of Round Five

SOSDarkPhoenix
2021-04-28, 10:37 AM
ROUND SIX: BEGIN! (https://www.youtube.com/watch?v=S8qHIwfUSa4)
Years 21-24
Don’t forget to link to any rolls you make for ANY Attribute checks!
Also, remember to check out the Link in the "Round [X]: Begin!" text for the musical theme of each round!
Good luck!

Growth!
Region 119 has been Stabilized!
Region 137 has been Stabilized!
The Dvergar of í Kynding have become a Merchant Princedom!
Manastone University has become a Great Kingdom!

https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Ruin!

None!




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Claim!
Heganegiten de Gurina finishes pressing their claim on region 266!
The FAF finish pressing the Three Courts’ claim on region 254!




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Colonize!
Region 268 has been colonized by Heganegiten de Gurina!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Heroes!
The Dvergar of í Kynding recognize Morgrim Battleborn, a Hero with a score of 7!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Quest!
Mahou and Cassivel, heroes of very different walks of life, but united by bonds of faith, ready themselves for combat with the First Flame. As the armies of Carcinidan and the dwarves march into Region 126 to do battle with the Fireblight that infests the land, the heroes prepare to launch an attack of their own. With an air of confidence and perhaps undue bravado, Mahou shouts a challenge to the dragon. “You? Hope to challenge me? You are unworthy even to stand in my presence, to bask in my warmth! Burn for your insolence!” The dragon rears its head, an inferno blazing past its fangs and illuminating the soot-covered sky, before turning its ire upon the heroes.

The pair dodges and weaves through the flames, throwing sparse attacks of their own that do little to stop the colossal beast as their swings and shots bounce off of the great wyrm's steel scales. As the battle against the Swarm rages all around them, Mahou exchanges a glance of concern with Cassivel. Nothing they do seems to dent the Dragon's thick hide. They have kept Krovos distracted, but his attention upon these nuisances has faded...








https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
War!


Mortal Alliance: 6 Units, Hero (Mil 8), Reckless Attack (succeeded) = 29
Fireblight Swarm: Krovos the First Flame, 6 Units, Hero (Mil 8), Overwhelm (failed) = 35

The mortal alliance of Dwarves and Carcini valiantly charge into the swarmed reaches of Region 126, preparing to do battle against the great dragon Krovos, and to end his proclaimed attack upon the lands of Drenath. With the backing of powerful heroes from Carcinidan and the Acorn Kingdom, Mahou and Cassivel, as well as the sudden arrival of A godchosen construct that calls itself Eldhraddin, the odds seem in the favour of the assembled mortals. Clashing steel against steel, the mortals maintain the upper hand for most of the battle, the Carcini warriors holding the frontlines while the great golems swing colossal blade and reap a terrible toll upon the Swarm. Krovos remains distracted for a time, but as the dragon begins to realize the heroes simply cannot damage him, his attention shifts to the army at his doorstep. “Enough of these paltry games!” Krovos exclaims, turning his gaze upon the assembled Carcini, and the ancient golems that wade through fireblight like a scythe through wheat. The First Flame opens its maw, a torrent of superheated white-hot energy pouring forth across the battlefield, leaving the Swarm unscathed, but frying many Carcini where they stand, leaving nothing but ashen imprints in the ground. Skjallrisi Dúrnir and the 1st Engineer Battalion are caught in the plasma's path, the golem simply melting under the intense heat. In the face of such catastrophic losses, a retreat is sounded. The First Flame spoke true, with a breath weapon so powerful, Drenath could be scorched to nothing in no time.

The Fireblight Swarm is victorious! The Fireblight Swarm loses 2 units. Carcinidan loses 2 units. Wives of the Caldera lose 2 units.




Companions: 3 Units, Half-Ruler Score (Mil 2), No TD (failed) = 17
Native Defenders: 3 Units, Hero (Mil 7), Reckless Attack (succeeded) = 16

The Companion Army were well underway in their epic journey, anxious for the battle they knew was coming. Little did they know, the struggle would come sooner than expected. It was the dead of night when it happened. At first, no one knew what was happening. A large group of cultists from the native religious sect of Shadow Drinkers poured from the darkness. They moved so swiftly the guards didn't even have time to raise the alarm. Caught by surprise, the army was thrown into chaos. I didn't last, though. Much to the cultist's dismay, the Companion Army was far more organized than they had predicted. Quickly forming up in ranks, they set up an impenetrable barrier, fighting with teeth, claws, and a terrifying display of feline fury. They whittled down the attackers to a fraction of their original force.

The Companion Collective is victorious! Companion Collective loses 2 units. Native Defenders lose 2 units.




Companions: 1 Units, Half-Ruler Score (Mil 2), No TD (failed) = 19
Native Defenders: 3 Units, Hero (Mil 7), Reckless Attack (succeeded) = 28

The morning sun's rays were just filtering through the trees as the Companion Army reached the last leg of their journey. All were in good spirits after their latest victory and prospects of their future one. One final barrier lay in their way. They had heard from their forward scouts that there was a large yet unorganized group of savages with very pointy implements of pain. They readied themselves and marched on. The savages spilled down the hills towards the army with fury in their eyes. They were armed with a large assortment of items ranging from clubs to spears to old swords and shields. The ensuing battle was epic, to say the least. Teeth ripped flesh, and blood shone on fur. The fight was so chaotic it was hard to tell who was winning until it was too late. As the savages ripped through the army's ranks, the Companions realized their mistake. They attempted to rally together, but in the end, the wave of chaos swept them away, and the savages slipped away, leaving the field of broken bodies in their wake.

Native Defenders are victorious! Companion Collective loses 1 units. Native Defenders lose 1 unit.




Chanson: 3 Units, Hero (Mil 9), Cautious Advance (failed) = 26
Flesh-Reavers: 6 Units, Hero (Mil 10), Reckless Attack (failed) = 29

After fending off two attacks from the bards of Chanson, the Flesh-Reavers finally grew impatient with their neighbors. Under the leadership of the brutal Packmother, the ravening hordes of gnolls marched to the borders. As arrows rained down upon them, they hurled themselves at the enormous fortifications, having no regard for their own losses as they climbed over the walls on piles of the slain. Once atop the fortifications, no mercy was shown to the defenders, who were quickly cut down by the enraged Flesh-Reavers. Though many of their number lay dead at the border, the Packmother’s armies continued to advance, forcing their way to the palace of the Seigneur himself, sacking the many cities of Chanson, and securing their hold over the finally defeated bards.

Flesh-Reavers are victorious! Le Royaume de Chanson loses 3 Land Units! The Flesh-Reavers lose 2 Land Units.






https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Terror!


The Flesh-Reavers launch a raid into Region 108, slaughtering the defenders of the land! Two units of Native Defenders in Region 108 have been destroyed! Carcinidan expends one FRS Favor!
The Three Courts raid a resource of Griffons from region 238, a resource of Manticores from 260, a resource of Heartfire Rubies from 262, and a resource of Silk from 256!
The Fireblight Swarm in Region 235 gains one unit of Fireblight Colossi!
The Fireblight Swarm in Region 126 gains one unit of Fireblight Drones!
While Drenath contends with the arrival of the First Flame, Sebarca now suffers misfortunes of its own. In the night, black-green mist seeps down from the far north in the unexplored jungles, rotting plants and choking animals as it passes them by, and each night it draws closer to the inhabited lands of the Paukobez Clutter. Something stirs in the jungles of Sebarca. Stirring: No adverse mechanical effects yet, but how long will that last?


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Awakening
Krovos, the First Flame has survived the attempted attack upon him and the Fireblight Swarm that rallies around him, and has only grown in strength as his ancient power returns to him. His wings cast a dark shadow over Drenath, and the sky remains tinted orange and black with flame and ash. “Mortal fools who dared to strike at me, you know not the forces you contend with. I offer you a chance to be more than you were meant to be, more than these stifled forms that the Archons gave you. To become blessed by the flame!” As Krovos speaks, his scales once again wreathe in fire, and the swarm around him screeches and chitters, their steel clacking against itself. “Renounce your ties to these "Fallen and Forgotten", denounce the Archons, and follow the correct path, and you shall be spared my wrath. Fail to do so, and my armies will rain fire upon you.”


[The Awakening was not thwarted! Krovos lives, Drenath is still in danger... or is it? Any kingdom that takes a Non-Action to renounce ties to the FAF will be spared an attack by the First Flame this round. Those that do not will be attacked by the Fireblight Swarm this round, suffering no distance losses from their current location as the Swarm travel through underground tunnels and paths that lead directly to their target! It is unclear how the First Flame will divide his forces, but it is unlikely he will be distracted by the same trick once more, and a defending kingdom may have the full might of the First Flame to contend with.


Further, any kingdom converting to the Primordial Seekers faith will be spared from this attack, and any kingdom that either converts to the Primordial Seekers, or renounces ties to the FAF will gain 1 Favour with the Reclaimers, the fourth Org. (See Organization.)]




Flying upon high during the duration of the battle against the First Flame, pelting the battlefield with explosive and concussive shells, Eldhraddin watches with horror as the dragon turns its wrath upon the assembled army. As the retreat is sounded, the chrome Phoenix dives away, soaring back towards the coast of Drenath... until she is grappled by the Fireblight Hellion, the tremendous worm erupting from the ground below her and coiling like a serpent around the bird, dragging her to the ground. Eldhraddin struggles against the constricting pressure of the hellion, before realizing that there was only one way to get herself free. Launching several concussive shells at once, the firebird blasts the Hellion off of herself, but severely damages several of her core functions. As she tirelessly flies back to Sebarca, with an exhausted cry, the bird falls to the ground, unconscious upon the rocks of Sebarca's coast.

Several days pass without word from Eldhraddin, before a procession of Fallen and Forgotten monks come to Fikta accompanied by the the great bird, her chassis cleaned and her damaged parts restored with new, shining plates. Eldhraddin seems much the same as she did, but the damage to her memory may have been too severe.


[Eldhraddin lives! Her memory banks remain damaged, however, and she can no longer communicate across vast distances with the other Safeguard constructs, nor does she remember details of what her purpose was beyond the basics of defending Sebarca. How her memory is filled in, if it is at all, falls to the Dvergar of Fikta.]








https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Organizations!

The Fallen and Forgotten
The Paukobez Clutter donate 3 units to the FAF, and donate 1 unit on behalf of the Dvergar of i Kynding. The Paukobez Clutter and the Dvergar of i Kynding each gain one FAF Favor, and the Paukobez additionally increase their FAF Rep by 1 (2)!

The Lightsteel Brotherhood
Carcinidan expends 2 LSB Favors, going into debt with the Brotherhood, to commission an Artifact! Carcinidan’s Reputation decreases by 1 (2)!
By expending a Favor, the Kupua raise their Reputation by 1 (1)!
By expending a Favor, the Dvergar of Fikta raise their Reputation by 1 (1)!
By expending a Favor, El Redención raise their Reputation by 1 (1)!
The Companion Collective raises their Reputation by 1 (1), and by sending Razorwing the Wise to the Brotherhood, gain 1 LSB Favor!
Heganegiten de Gurina raise their Reputation by 1 (1)!
The Dvergar of í Kynding gain 1 LSB Favor for their exploration efforts!
Margaritarum gains 2 LSB Favors for their exploration efforts!

The Flesh-Reavers
By expending a Favor, Carcinidan raises their Reputation by 1 (3)! Due to assisting on the Salvage Den under construction in 148, they additionally gain one FRS Favor!
By expending a Favor, Rutovir raises their Reputation by 1 (2)!
By expending a Favor, El Redención raises their Reputation by 1 (1)!
The Companion Collective trades their Feline War Claws to the Flesh-Reavers, gaining one FRS Favor in exchange!

The Reclaimers
In the wake of the return of an Elder Dragon, the Reclaimers have come out of hiding and make their presence well known to the world. Dedicated to the study and reverence of Krovos and others of his ilk, the Reclaimers abhor the Twelve Archons and the Godchosen who once scorned them. More info to come with the Org actions.



https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Investigate!
Manastone University has heard the dire warning of Krovos the Fist Flame, and chief among their concerns is his claim that the Archons are dead. Frantically, the people of Namaichi explore every corner of the known, accessible portions of the world, combing through historical records, diplomatizing with foreign historians, and comparing all the info they glean to that which their university records hold, an impressive amount. No matter how hard they try, no evidence turns up one way or another. Whether dead or not, Ilus seems to have vanished without a trace.







https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Trade!

The Lightsteel Brotherhood buys out a Good resource of Copper from region 111 and gives it to Carcinidan, and buys out a Minor resource of Seagulls from 53 and a Great resource of Kupa Gold from 247!
The Plutocracy of Rutovir buys out a Great resource of Salt from region 241, a Good resource of Heartfire Rubies from 262, a Minor resource of Calligraphers from 251, and a Great resource of Giant Fly Traps from 261!
The Dvergar of í Kynding buy out a Great resource of Stone from region 52 and a Good resource of Cattle from region 60!
Margaritarum buys out a Great resource of Lumber from region 54 and a Minor resource of Kraken Hatchlings from region W39!
The Lightsteel Brotherhood has created a Merchant Vessel, named the Floating Forge.





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Conversion!

The holy sites in regions 110, 128, 132, 134, 135, and 136 have been converted to Pantheon of Souls!
The holy sites in regions 49, 69, and 74 have been converted to Eldhri!
The holy sites in regions 253, 259, and 268 have been converted to the Fedea!
The holy sites in regions 246, 250, and 261 have been converted to the Mandate!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Wonder!

Eldhraddin has been selected as leader of the Dvergar of Fikta! No longer confined to its old chrome body, the Guardian of Sebarca can be reborn into a new form. As the new ruler of Fikta, its eternal wisdom shall prove a potent source of guidance to its people. (The chrome phoenix known as Eldhraddin becomes the Ruler of Fikta, and every death or Ruler Change results in Eldhraddin being "reborn" with new stats, as his own inheritor. This rebirth resets Special Actions, just like changing rulers for other players. Additionally, once one of Eldhraddin's stats reaches a 10, when Eldhraddin is reborn, he gains a floating +1 to any other stat. This can happen for each 10 Eldhraddin obtains before being reborn, but the floating stat bonus(es) may not be used to increase a stat beyond (9) during the reborn phase.)!
The alchemists of Margaritarum have, through difficult trial and error, finally produced a method of transmutation, turning stone into silver, lead into gold, and wood into steel! (Once per round, you may substitute a stone or hard metal resource into a precious metal, or an organic resource as a hard metal, but not both at the same time. You can change what you're substituting every round.)
Manastone University hears the words of Krovos the First Flame, and are left to consider a new truth.








https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Discovery! Map!



https://cdn.discordapp.com/attachments/214976518487539712/836368077242236958/Erodus.jpg


https://cdn.discordapp.com/attachments/214976518487539712/836368077020201000/DreKaal.png

Region W37 has been discovered by Margaritarum. It has a Minor resource of Sunken Treasure!
Region W40 has been discovered by Margaritarum. It has a Great resource of Electric Eels!
Region 44 has been discovered by the Dvergar of í Kynding. It is a Wilderness region with a Good resource of Mustangs! The Dvergar of í Kynding gain 1 Treasure!

As the Dvergar come upon Region 44, they find something truly confounding! At a certain point heading west, an invisible barrier prevents all access any further to the west. This barrier has an amount of give, as many Dvergar are able to push slightly past its limit before it rebounds and sends them flying back onto the ground, however. What's more, animals seem unaffected by this restriction, as the local horses and many flocks of birds are observed passing through the barrier unphased. How curious.

The Dvergar have discovered the western edge of the map! They can go no further without much effort being expended to break whatever this strange artificial barrier is. The first step is obtaining three separate border traversal techs. Any three will suffice.


https://cdn.discordapp.com/attachments/214976518487539712/836368080870309919/Sebarca.jpg

Region 223 has been discovered by the Fallen and Forgotten. It has a Good resource of Wool, an Open Holy Site, and 2 units of native defenders!



https://cdn.discordapp.com/attachments/214976518487539712/836368078509309982/Kaal.jpg


https://cdn.discordapp.com/attachments/214976518487539712/836368076940247080/Drenath.jpg


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Other!

None!

Gengy
2021-04-28, 10:54 AM
Round 6
Dvergar of Fikta
[The Metal Firebird, Eldhraddin, Speed of Flame]
Aided By: Radherra Haeft Donalegur
Region(s): 63

Actions: (Rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25032704#post25032704))

[Faith] [10 HC Bonus] The Pyre's Protection
Effect: Increased Die Size to Resist Raids and Resist Kidnappings [Approved]

Eldhraddin abhors thieves coming for her faithful's important things. The very fire of the world rejects them!
[Faith 5] [Create Holy Order] Phoenix's Rest

It does not take long for Eldhraddin to realize that those the Dvergar of Fikta are accommodating, they do not have a place that is truly comfortable for one her size. And she craves a place of her own, espeically so that she might recover from the recent battle. So, consulting her Radherra, she determines a location not far from Undir; one of the large abandoned steel structures within Fikta is bathed in fire, and when the flames dissapate, there stands an enormous chrome tower, the top of which is a large metal bowl. When Eldhraddin lands in her new nest, the bowl alights with a pyre that beats back the darkness of night in the area around Phoenix's Rest.
[Faith] Attempt to convert region 72 to Eldhri. (13)

Eldhraddin becoming more aware makes it easier to explain the creature's wisdoms to others.
[Faith] Attempt to convert region 61 to Eldhri. (14)

Eldhraddin becoming more aware makes it easier to explain the creature's wisdoms to others.
[Military 5] [Create a Tactical Doctrine] Bonfire's Fervor
Effect: When Defending a region following Eldhri, use Military or Faith (whichever is higher) for Tactical Maneuvering. Gain +2 to the Combat Roll if successful. [Approved]

The zeal with which the Guardians of Fikta take to protect their home is infectious and empowering.


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.
Spend (1) LSB favor to increase Rep by (+1) [1 --> 2]



After Eldhraddin creates Pheonix's Rest, Raherra Haeft settles into the office of the previous Elder, to maintain some semblance of order. The only difference is, Radherra Haeft makes almost daily trips, early in the morning, to Pheonix's Rest. He climbs the many stairs to the top of the tower, and watches the fires dim; the dawn of the new day is the only time Eldhraddin ever lets the flames die away. Haeft sits in silence, until the dawn breaks, and then proceeds to his duties of assisting the Metal Firebird. Education of Dvergar culture. Pressing matters of state. Many such things are discussed, in an effort to ensure that the Speed of Flame can do her duties to her new people.
The nearby Paukobez Clutter is celebrated for assisting í Kynding in honoring Eldhraddin's request!






The Elder, Konugs Riki
D
M
O
F
I


Current
3
5
2
6
2


Starting Stats (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25000952#post25000952)
3
5
2
4
2


End of round 5
0
0
0
2
0


End of round 6
0
0
0
0
0



New Ruler Next Round

Expected Stat Bonuses: +2 Faith


Embassies:

None Yet


Techs:

Printing [Eldhric Prose]
Sailing
Mathematics
Construction


Hero(es):
Adalverndari (Mil 7)


Units:
1 Guardians of Fikta (Land)
1 Guardians of Fikta (Navy)


Great Project Bonuses:
Fikta (63) - Will of Eldhraddin - +1 to Defending Against Secret Actions

HalfTangible
2021-04-28, 11:36 AM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 6

Territory: Drenath
Regions: 137 None

Current Stats

Diplomacy: 5
Military: 10
Opulence: 5
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
4
1
5
2
2


Round 1
+1
+1
Op
Fai
Int


Round 2
Dip
+2
Op
Fai
Int


Round 3
Dip
+2
Op
Fai
Int


Round 4
Dip
+2
Op
Fai
Int


Round 5
Dip
+2
Op
Fai
Int


Total
5
10
5
2
2





Actions

---

[Military 10 - War Songs]
Bardic inspiration is a truly wondrous thing; some would even say the bard songs' power goes beyond mere mundane aid and into the supernatural. The right song in the right key can inspire bravery, comraderie, and resolve in your allies while also inspiring terror, cowardice and disunity in your enemies. In the end, many wars come down not to technology or numbers, but simply because one army broke and the other did not. Their heroes fight a little harder, their troops march with a bit more cohesion, and with every battle the legend grows. However, an army accompanied by songs about how great they are isn't exactly stealthy or tricky.
Slot: Subterfuge
Effect: +1 TacMan, +1 Dueling (thanks Role)
Requires: None

[Military - Errant Quest - Seduce Krovos - Camille (9) - Roll (19) (https://forums.giantitp.com/showsinglepost.php?p=25025662&postcount=247)]
+1 Treasure

[Diplomacy - Stabilize 137 - TN 12 - Roll (14) (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25031650#post25031650)]

[Diplomacy - Great Project - Kaal Translation]

[Military - Raise 1 Troop]
7th Resistance Regiment of Chanson, led by Chevalier Louis

Lost 3 troops but gained 3 troops from Round 5 actions; no change in troop count.
---

Nonactions:
Resist all conversion attempts
Denounce the FaF
Resist all sacks and trade attempts

Rumors:
-The bards had counted on the Companion's arrival, perhaps a bit too much. They never arrived. At first it is thought the companions abandoned them, but the bards learn that the animals were stopped by random nobodies. Their anger turns from the Companions to those who prevented their arrival.

-Camille's victory dueling the Packmother, despite the army's loss, grants her the title of Chanteur.

-The FaF is denounced for abandoning Drenath to the predations of the gnolls. The fact that Krovos wanted this is, of course, entirely coincidental.

-Chanson is sacked by the Flesh-Reavers. Pleas for mercy and surrender go unheeded as the monstrous creatures clad in swarm flesh ravage the countryside. Villages burn in ways not seen since the Swarm, and to many, the distinction loses its meaning. The songs of the Call do not protect; merely draw the gnolls in for their next meal. This is a time of heroes, yes, but mostly how well they die.

Finally, the Horde came to Chateau Solide, and there Camille dueled the Packmother. She was able to win the fight, but did not kill the beast; both were dragged away by their respective subordinates, screaming to let her 'finish her off'. The bard's skill in the duel had been truly amazing to witness, to such an extent that all began calling Camille Chanteur. The gnolls held Chanson in an iron grip, but they did not take her ruler.

-Camille had long been an opponent of interacting with Krovos while at court. She maintained that there was no way to ensure the dragon's interests aligned with Chanson; he did, after all, control one of the Swarm. The fact that Tieflings were said to have descended from dragons didn't mean there would be any kinship, after all, and while Camille was more than capable of seduction she found it... distasteful. But with the utter devastation the Flesh-Reavers laid upon her people, she lost what reticence she had.

And so she prepares. A beautiful dress, honeyed words, what tribute the kingdom can spare... and of course a proper beseeching to the great dragon. She is very careful not to openly suggest attacking the gnolls. Rather, she apologizes profusely for her kingdom's seeming disregard for the great dragon. It was not out of a lack of awe or denial of his majesty, but simply because the bards of Chanson were in the middle of a war that they could not ignore. Their tribute, she hopes, will be enough to satisfy him for the time being; the gnolls carted off almost everything the bards had.

[Diplomacy - Stabilize 137]

[Diplomacy - Establish Claim on 136 - TN 12 - Roll]

[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

[Diplomacy - Establish Claim on 148 - TN 12 - Roll]

[Faith - Convert 148 - TN ?? - Roll]

[Military - Attack Region 148]
1st, 3rd, 4th, 5th and 6th Regiments lead by Chastain

Troops:

1st Paragon regiment of Chanson, under Chevalier Launcet.
Founded round 1
Fought in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain. Lost.
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.
Fought in round 5 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were attacking region 137 (Capital). Commanded by Seigneur Chastain with Bard Camille. Lost.

3rd Cadence Regiment of Chanson, under Chevalier Amore
Founded round 2
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.
Fought in round 5 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were attacking region 137 (Capital). Commanded by Seigneur Chastain with Bard Camille. Lost.

5th Symphony Regiment of Chanson, under Chevalier Florianne
Founded round 2
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.
Fought in round 5 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were attacking region 137 (Capital). Commanded by Seigneur Chastain with Bard Camille. Lost.

Heroes:
Camille the Bard (9)
Round 4: Created, Fought Flesh-Reavers, Lost.
Round 5: Fought the Flesh-Reavers. Won a duel with the Packmother (10) but lost the battle.

2nd Patron regiment of Chanson, under Chevalier Merle.
Founded round 1
Died in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain

6th Elegy Regiment of Chanson, under Chanteur Gabrielle
Founded round 3
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost and was destroyed.

4th Chord Regiment of Chanson, under Chevalier Gaspard
Founded round 2
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost and was destroyed.

TPs:
Bards (137 - TP1)
Bazaar (137)
Granite (117 - TP1)

GP:
Forts on Chanson's non-river border (Completed round 4)

CIs:
The Bard Songs Will Remain - Pressing Claims (Round 2, Seigneur Chastain)



Acquired/Created links:
Round 1: Got all starting techs but construction
Sailing: Enables exploration and troop transport over deep water
Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts: +1 Stabilization Already had
Animal Husbandry: +1 to Opulence and Diplomacy exploration
Mathematics: +1 Buyouts



Name
Effect
Resource Req
Slot


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech


Sailing
Enables exploration and troop transport over deep water
None (Start tech)
Civilian Tech


Printing
+1 Conversion Defense, +1 Conversion in Regions that share your alphabet
None (Start tech)
Civilian Tech


Animal Husbandry
+1 to Opulence and Diplomacy Exploration
None (Start tech)
Civilian Tech


Mathematics
+1 Buyouts
None (Start tech)
Civilian Tech

OmnivorousOgre
2021-04-28, 11:53 AM
The Fair Plutocracy of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Chancellor Tara-vie (https://forums.giantitp.com/showsinglepost.php?p=25000503&postcount=183)

Diplomacy: 4
Military: 2
Opulence: 8
Faith: 1
Intrigue: 5

Projected stat increases: +2 Opulence, +1 Intrigue
No new ruler for next round.

Actions:

1. [Intrigue] Steal Sailing from HDG
After gathering knowledge on the northern lands, there's a hiccup in Tara-vie's plan to make contact with the Lightsteel Brotherhood faction in Drenath: the Dara-un need to be able to sail to the northern continent. Out of those powers in Kaal that have the required knowhow for long-distance seafaring the landlocked Heganegiten de Gurina has the least practical use for it, and thus has the least need to keep it a secret. This weakness is promptly exploited.
Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=25032482&postcount=255) Success

2. [Intrigue] Secret

Roll: 7 (https://forums.giantitp.com/showsinglepost.php?p=25036324&postcount=263) + modifiers ???

3. [Opulence 5] Build Merchant Vessel: Sea Rat's Glee
The Dara-un put the acquired knowledge immediately to use and start constructing a seaworthy vessel, with funding from those in the Commerce Guild who wish to get a slice of the profits in future overseas trade. With its completion the way to Drenath's (and other continents') markets will lay open.

4. [Opulence] Buyout TP 1 of Kaal Lindwurms in Region 268
Tara-vie takes an interest in lindwurms, as they seem to be able to produce the same kind of energy the Lightsteel Sparkmasters have manifested on occasion. He demands that a number of them be acquired.
Roll: 17 (https://forums.giantitp.com/showsinglepost.php?p=25036324&postcount=263) Success

5. [Opulence] Buyout TP 1 of Red Sandstone in Region 264
A number of merchants strike out to secure the sandstone supply to the northeast. Suitable for construction and sharpening the tools with which those constructions change ownership, it is a very useful material indeed.
Roll: 17 (https://forums.giantitp.com/showsinglepost.php?p=25036324&postcount=263) Success

6. [Opulence] Buyout TP 1 of Charcoal in Region 259
Following the Brotherhood's example, Tara-vie instructs his underlings to acquire charcoal from the Scorchlands. With the ash demons vanished this proves an easy task.
Roll: 20 (https://forums.giantitp.com/showsinglepost.php?p=25036324&postcount=263) Success

Nonactions:
-Accumulate 3 Treasure as passive income (20 TPs owned) Rutovir's trade network continues to be profitable.
-Resist all unsupported buyouts "What's mine is mine."

News and rumors:
-Tara-vie is surprised to learn that some of the calligraphers survived the Swarm in 251. They are promptly given work in the Department of Penmanship.
-A new string of disappearances plague the city. There are reports of Yari-nat and his mutated helpers creeping in the night...
-Meanwhile the power struggle within the Commerce Guild continues. Jako-an and Ete-nan are dead! The former's body is riddled with stab wounds. The latter perishes after several days of illness, and is widely believed to have been poisoned.


Diplomacy:
Cultural identities:

N/A

Military:
Army units 2/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:


Bleached Bones 252.1
Calligraphers 251.1
Coal 257.1
Donkeys 265.1
Forgeries 250.1
Forgeries 250.B (Bazaar bonus: pressing claims)
Giant Fly Traps 261.1
Heartfire Rubies 262.1
Hobgoblin Archers 269.1
Iron 255.3
Lightsteel Sparkmasters 254.2
Lightsteel Sparkmasters 254.3
Potatoes 239.1
Razzleberries 258.1
Salt 241.2
Stone 266.2
Sword Blades 240.2
Tar 270.1
Tar 270.2
Thermal Crystals 249.1


Resource requirement: Food (fulfilled)

Treasure 4/15

Other items:

N/A

Technologies:


Animal Husbandry
Aqueducts
Mathematics
Printing (Idazketa)


Faith:

Official faith: N/A

Previous rounds:
Round 1 (https://forums.giantitp.com/showsinglepost.php?p=24918754&postcount=7)
Round 2 (https://forums.giantitp.com/showsinglepost.php?p=24938518&postcount=27)
Round 3 (https://forums.giantitp.com/showsinglepost.php?p=24962903&postcount=62)
Round 4 (https://forums.giantitp.com/showsinglepost.php?p=24994340&postcount=85)
Round 5 (https://forums.giantitp.com/showsinglepost.php?p=25004910&postcount=95)

Volthawk
2021-04-28, 12:14 PM
Carcinidan
Round 6
Regions: 107, 118, 119, 120
Ruler: Paralith
Diplomacy 10 Military 7 Opulence 7 Faith 1 Intrigue 4
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +2 Military

Elevate Kingdom [Diplomacy 10] - Unrolled
With the Carcini settlers established in Malaco and Straca, and the Carcini of Thropa brought into the fold, all of the Carcini territories were under Paralith's control. With that in mind, and order reestablished after the appearance of the dragon, the time was right for Paralith to organise his realm into something more efficient. While Cassivel focuses on the Swarm and expanding the Carcini dominion, he focused on this matter, taking advantage of a particularly happy population and the thrills and distractions of the Swarm's awakening across Drenath to get his changes made before he encountered too many problems. The Carcinidan that emerges from his work is closer to the other nations of the world than the loosely controlled clans of the old Carcinidan and the time before Paralith's rule.
When it comes to simple governance, the most loyal and promising advisory groups, along with those who once personally advised him and his family, are organised into an organisation, the, capable of administering each region alongside the clan lords and the local Overlord (a represenative of the influential clans in the region, approved by Paralith, who essentially rules over the region and takes care of everyday matters in Paralith's stead). The organisation also begins to exert influence on the previously wild and difficult to control economy of Carcinidan, creating copper coinage to facilitate proper trade (something many Carcini nonetheless ignore for small matters) and establishing formal taxation and similar mechanics of governance.
In the military, the rapid growth in the amount of Carcini warriors under Cassivel's dominion as many sign up to fight against the Swarm begins to require something more sophisticated than loose warbands responding directly to Cassivel - proper units, albeit small in size compared to the organisation of other nations, are established (for organisational purposes, at least - discipline is never going to be fantastic in a race like the Carcini, and Carcini tend to congregate, socialise and fight with who they damn please) along clan lines, lesser warlords being established to command each unit under the authority of High Warlord Cassivel.
Where rulership is concerned, while Paralith ultimately remains in charge in his new title of High Overlord of Carcinidan, a council is established with representatives of the Overlords, minor clan lords, Cassivel, the new bureacratic organisation and other influential figures. The council has some influence in matters, including formalised (but deliberately rather difficult) ways of forcing a widely agreed path to happen despite Paralith's decision, the High Overlord ceding absolute authority for stability and assurances his instructions will actually be followed through.
Raise Land Unit: Cassivel's Third Carcinidan Warriors [Military] - Unrolled
Reinforcements were needed after the losses taken during the battle with Krovos, so Cassivel stepped up recruitment once again. It was decided that the name of the First should be left to honour the warriors and their deaths, so this unit became the Third. As he had found previously, Cassivel had no shortage of willing recruits, tales of the battle agains the dragon and the promise of future glory, loot and battle (particularly the war in the south got going) leading to many Carcini being quite taken with the prospect of being a warrior in Cassivel's army rather than in the service of a lord or working as a wandering mercenary.
Raise Land Unit: Cassivel's Fourth Carcinidan Warriors [Military] - Unrolled
The amount of potential recruits in Acea was so impressive that Cassivel saw no need to stop with the Third, recruiting enough eager potential warriors to also create the Fourth.
Raise Land Unit: First Stracan Irregulars [Military] - Unrolled
The Carcini who settled Straca were now established enough to provide enough warriors to substantially increase the amount under the Carcinidan banner, forming part of the new wave of recruits that replaced those lost in the glorious battle against Krovos. They were primarily drawn from the enforcers of the northern lords, warriors who had gotten bored of skirmishing with the Thropan survivalists now that the major conflicts seemed to be in the past, and thus looked for greater opportunity in Carcinidan's armies. They were a rough lot, even by Carcini standards, particularly brutal warriors who were more concerned with personal wealth than glory. They'd gotten their claws dirty in Straca and didn't turn down work that some other Carcini warriors saw as unpleasant or lacking in glory, and that was something Cassivel respected.
Invade 108: 2 Land Units, Reckless Offence, Led by Cassivel (Hero 7), +1 to Battle rolls from FRS Rep, +1 to Battle from Treasure, -1 casaulty stage from Swarmskin Armour [Military] - GM Roll
With their gnoll allies having thinned the numbers of the Swarm-Callers to a level he reckoned even his weakened and reduced force could handle, Cassivel led his armies through Straca to Drenath's southwest coastline - marching on foot rather than using ships as Krovos' flame had destroyed his mariners (who'd come on shore to join the fighting) and replacing them wasn't an immediate priority - and used the bases he'd built on Straca's southern coastline as a staging point for a campaign eastwards. Bolstering his forces with help paid from Carcinidan's coffers (plenty of Carcini hadn't joined the nation's military but were happy to fight for a while for some of Carcinidan's wealth), his forces were soon marching to meet the remaining defenders in battle. Back in Great Carcinidan, Paralith busied himself with planning his part of matters, should Cassivel succeed - a plan on how to bring non-Carcini settlements into Carcinidan and integrate them with minimal strife.


Nonactions

Resist all buyouts and non-Ancestor Worship conversions. Support Ancestor Worship conversions.
Spend 1 FRS Favour to increase Reputation by 1.
Paralith's alliance with the Flesh-Reavers was going well, but Paralith kept at it, using their assistance in finally finishing the Salvage Den as leverage to further ingratiate the Carcini with the gnolls in general, and the Embroidered Banner in particular. Paralith saw the years to come as a time of conquest and expansion for the Carcini, now he had bided his time long enough to forge Carcinidan into a nation that would survive war, and he promised the Flesh-Reavers plenty of opportunities for bloodshed and plunder if they would fight with the Carcini.
Spend one FRS Favour to destroy 2 Native Defenders in 121.
Now that the Carcini had begun their war of expansion, Paralith knew that momentum was vital to keep his people satisfied and distract away from having to back down against the dragon. With this in mind, while Cassivel takes his warriors south Paralith looks elsewhere for their next target. The Silicon Valleyfolk to the north were a tough target, but an enticing one - tactically, the terrain favoured the Carcini with the weapons they'd acquired from the Lightsteel Brotherhood, and politically, conquering one of the most well-defended independent regions in Drenath would be sure to keep his people happy and show the continent that, while Paralith was happy to adopt peaceful strategies, the Carcini had not lost their claws and were still warriors. Raids by the gnolls to reduce their numbers would be very useful in making them a softer target for his armies.
Denounce the Fallen and Forgotten.
Upon hearing of the fate of the armies sent against Krovos, and the dragon's current demands, it isn't hard for Paralith to make a decision. He can easily see that his warriors wouldn't be able to stand up to the full fury of the Swarm, and it is obvious to him that the other nations Drenath lack one or both of the power or will to fight back effectively - the outcome of the first battle against the dragon made that point perfectly clear. In any case, his plans for Carcinidan were at a critical point, and he had never particularly cared about his relationship with the Fallen and Forgotten, so he accepts the beast's demands and denounces the Fallen and Forgotten - albeit a not particularly enthusiastic one, driven by pragmatism rather than belief.
The reaction from the Carcini is mixed - some are angry at the decision, the prospect of dragonslaying still quite enticing to them and backing down leaving a bitter taste in the mouth while others are impressed by the might of the dragon and are happy to see it alive and displaying its might for Drenath to see. The prospect of avenging the dead is seen little in the arguments across Carcinidan on the topic - warriors who faced such a powerful foe and died a glorious death don't need much avenging, after all, and the teachings of the Pantheon of Souls just serves to reinforce this notion - after all, if their souls are safe, and the greatest among them may even return one day, death is less of a sad occasion if it was a good end, and those warriors had some of the greatest ends imaginable. On the whole, however, now they have the taste for battle once more the Carcini are happy so long as they have an enemy, a target for conquest and glory, and Paralith has plenty of targets in mind that are a little less dangerous than Krovos.
Despite the policy of appeasement towards the dragon, Cassivel takes every opportunity to tell the tale of his part of the battle, reinforcing his authority and glory among the warriors. As far as he's concerned, this won't break the peace - plenty of Carcini rivals have bragged and taunted their counterparts about victories and losses without either dying or it becoming a matter of life or death, and Cassivel sees no reason to treat the dragon any different from any other rival warrior. An impressive one, though, for sure.


News and Rumours

When a Carcinus gets older, it doesn't exactly age the same as a human would. Their growth never stops, so an old Carcinus is also a large one and still dangerous, albeit often a little on the slower side. However, their minds have no such benefit - like anyone else, old age takes its toll on the mental faculties of the Carcini, even while their bodies keep going, with the eventual state leaving the aged Carcinus (in the eyes of the other Carcini, others may agree or disagree as fits their sensibilities) essentially dead, as a person if not literally. The Carcini's violent, militaristic culture, and the relatively short time they have been around in Drenath, means there aren't many of these old, lumbering behemoths, but they are dangerous if encountered - while their higher functions, what makes them truly a person, may decay with time, their survival instincts do not, and they seem to lose any qualms about who to treat as food along with their minds. Luckily, they also seem to be attracted to the sea, so many end up returning to it, presumably ending up wandering somewhere under the waves. Many elderly Carcini never reach this point, though - the idea of being the living dead is abhored by most Carcini, so many end up being killed by their kin as an act of mercy (albeit not always with the older Carcinus' express consent), although the Carcini of Thropa tend more towards exile, their principles of individualism and self-succifiency making the idea of just killing them unappealing - instead, exile allows them to keep living for as long as their abilities allow, as they believed was intended for them.
Paralith and Cassivel, now in their fourties, aren't quite at that point yet, but nonetheless those advisors closest to them have noticed an increased focus on finding the right successors - Paralith among his children and relatives, Cassivel among his warriors. They still likely have a good decade or two before they'll have to step down, but evidently they want to be prepared.
Although the Carcini have never shown much interest in Manastone's papers, magic not being particularly common among them and the magic they do have being rather more wild than the kind Manastone teaches, Paralith makes sure that copies of the paper on Krovos and the Reclaimers are acquired to distribute among his council and advisors. Carcinidan still hadn't commited one way or the other to supporting or opposing the new powers in play in Drenath, but regardless of which way they went, information was important. Personally, the text does little to reassure Paralith - it may be written in a way that puts the dragon and its worshippers in a good light, and promises mercy to those who obeyed it, but promises could always be broken. Sure, the Carcini didn't see themselves as having any ties to the Archons, making the denouncement the dragon required easy, but he didn't know if the dragon thought the same way - who knows if one day Krovos may decide that rejecting the Archons isn't enough, and destroying all of the people of this world and ensuring no trace was left behind was needed to bring about the future he desired? For now though, he kept his concerns to himself - his current plan of appeasing the dragon will do, and if needed the forces that were being raised to expand Carcinidan could be turned against the dragon, when the time was right or his hand was forced.


Statistics
Units: 2 Land, 0 Naval (Expected Change: +3 Land, -war losses)
Treasure: 2 (Expected Change: -1)

Special Actions Available: Diplomacy 10
Special Actions Used: Diplomacy 5, Military 5, Opulence 5

Resources
Required: Metals (met)
Crustaceans (119): TP 1
Copper (111): TP 1

Regions
Capital: Acea (119)
Straca (107)
Malaco (118)
Thropa (120)

Reputation/Favours
Flesh-Reavers: Rep 3, 2 Favours (Expected Change: +1 Rep, -2 Favours)
- Acquaintance: +1 to Raids
- Friend: +1 to battle and Tactical Maneuvering Rolls, -1 to Establish Claim
- Ally: Access to Swarmskin Armour
Fallen and Forgotten: Rep 0, 0 Favours
Lightsteel Brotherhood: Rep 2, -2 Favours (Expected Change: )
- Acquaintance: +1 to Expeditions
- Friend: +1 to Exploration actions, -1 to secret actions

Civilian Technologies
Sailing Enables exploration and troop transport over deep water
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts

Military Technologies
Grappling Gauntlets (Ranged Weaponry/No Resource) +2 to battles in regions with a hill or mountain border.
Swarmskin Armour (Armour/No Resource) Reduces causalties by one stage after a battle.

Heroes/Merchant Vessels
Cassivel Hero Score 7
Clibanar Merchant Vessel

Units
Land:
Cassivel's First Carcinidan Warriors: Raised Round 2, Destroyed Round 5
Cassivel's Second Carcinidan Warriors: Raised Round 4, Loss Round 5
First Thropan Hunters: Raised Round 5
Naval:
Cassivel's First Ocean Warriors: Raised Round 3, Lost Round 5

Diplomatic Identities
Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

Embassies

Artefacts

Minescratcher
2021-04-28, 12:17 PM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Faith 10] Perform the Great Prayer
It has been a century and a quarter since the Prophet was enlightened, and nearly all Kaal has heard her words. Yet the Fedea is beset by dangers on all sides; heresy in the north, heathens in the east, and incursions of the Swarm everywhere. The Apiaza Nagusia decides: the fededunak are in need of a sign from the Chorus, and marshals the Orden Santua in preparation for a great ritual: Seinale Eskaera. On a cold night as winter draws to a close, thousands of Apaizak and tens of thousands of Jenauak commoners, led by Karlota, raise their voices in supplication. And the Chorus answers. As the new hour begins, rather than the familiar melody of the Call, a new set of seven notes rings out, and the mountains of the birthplace of the Prophet shudder.

The very earth itself bows before the fededunak. Precipitous, narrow paths broaden at the touch of their feet. Solid rock shifts in the night, creating passes where there were none, and closing behind them. And the heavy snows of the mountain peaks are lighter where they camp.

Effect: All followers of the Fedea can cross mountain borders.

2. [Faith] Convert Agrantir: 21 (https://forums.giantitp.com/showsinglepost.php?p=25037989&postcount=266)
The merchants of Rutovir, unseemly though they may be, are a valuable ally to the Fedea. Those forgers bribed to support the Mandate find themselves supplanted by newly arrived Jenauak missionaries bearing a great deal of coin.

3. [Faith] Convert [Region 251]: 19 (https://forums.giantitp.com/showsinglepost.php?p=25037989&postcount=266)
Though settled by fededunak, [Region 251] has no true place of worship. The local Apaizak request aid from Harana de Profeta to establish a great temple in the region.

4. [Military] Raise a land unit
The Zaindariak broaden their recruiting in preparation for the final campaign against the Swarm.

5. [Military] Raise a land unit
Concerned over the growing influence of the Mandate, the Sugeak pool their resources to outfit a small militia, which spends most of its time harassing pilgrims.

Nonactions:

Resist all conversion attempts, except those to the Fedea



The doctrine of the Fedea has been reorganized and compiled into a comprehensive and cohesive whole, making the wisdom of the Prophet accessible to all - NEW REVISED ARCHON EDITION now available!

Standardized doctrine can be found here. (https://forums.giantitp.com/showsinglepost.php?p=25001107&postcount=40)
.
Karlota's great prayer is the clearest sign the Chorus has ever given since the enlightenment of the Prophet herself, yet discontent sprouts among the Aukeratutako Berria. One Apaiza in particular, the young but outspoken Apaiza Katarina, steps forward as the leader of a faction of Apaizak and Zaindariak demanding more decisive action against the heretics and heathens. The irony of calling for a holy war against, among others, El Redención - the original proponents of the idea - is not lost on her supporters, who name themselves Sugeak and adopt the image of a serpent eating its own tail.
.
Opposing the Sugeak is the large traditionalist body of the Apaizak, who back the Apiaza Nagusia's plan of missionary work and diplomatic pressure, as well as a second faction advocating the more mercantile reforms proposed at the Second Karlotian Council. The Urrezko d'Estasia, as they call themselves, has some backing from the nobility and more mercantile types among the Jenauak, but is largely composed of Maskfolk and Dara-un Apaizak pursuing sanctioned commercial benefits. In the years following Seinale Eskaera, the Sugeak grow in number, gathering many younger Apaizak to their side, while the traditionalists diminish and the Urrezko d'Estasia stagnate. With three nearly-balanced faactions, the future of the Orden Santua is uncertain.
.
Enperatriz Ekilore has won a vast realm for the Tximeleta, bringing faith, order, and civilization to the untamed wastelands that once dominated central Kaal. She is truly mighty among the fededunak, and the Apiaza Nagusia makes a rare journey out of Harana de Profeta to crown her Erdialdeko Lurraldeetako Erregina, Butterfly Queen of the Middle Lands. No actual crown is used, owing to worries that it might be too heavy and the wrong shape for the Tximeleta, so the Enperatriz is instead presented with a gilded scepter topped by a globe of white crystal.
.
The rumors surrounding the excommunicated Mariscal, exaggerated by time and distance though they may be, find fertile ground in Harana de Profeta. The Prince of Lauherria is said to have sent del Sanz some truly dreadful love poetry and a blue-dyed rose, along with a suggestion to give them to the foreign mage-queen, and the phrase "Fight tooth and nail against the evils of magic... unless it comes in a plump and curvy form" becomes the punchline of numerous jokes.
.
The Mariscal's letter concerning pilgrimage sets off a fierce debate in the halls of Mendia de Voix. Many in the majority traditionalist camp argue that pilgrimage should be seen as a form of penitence, and a few among the Urrezko d'Estasia suggest levying special taxes on eskomunikatua pilgrims. However, the Sugeak fight hard against allowing the heretics into Harana de Profeta, arguing that the risks of spying and subterfuge outweigh the potential gain in salvation. In the end, the Apaiza Nagusia decides to allow Mandate pilgrims into the valley, reasoning that the hundreds of miles of hostile Tximeleta territory will act as a strong barrier to pilgrimage.
.
The news that the once-heathenous Order of Ered have abandoned their old ways for the Prophet's word is welcomed, but the news that they have submitted themselves to the heretic Mariscal is not. Where a few years prior Harana de Profeta was the unquestioned dominant religious power of Kaal, the Mandate has gained followers even more quickly, and a line has begun to form across the continent. The Kupua's conversion soon after is seen by all factions as the crystallization of this new diarchic order and additionally raises concerns that an uncontrollable influx of Mandate pilgrims will arrive by sea. The Zaindariak are ordered to keep a closer eye on foreigners, but the Orokorra Nagusia refuses, citing the need to prepare to purge the last remnants of the Swarm across the mountains.
.
[251]...
.
East [254]...
.




Current Stats
Diplomacy: 2
Military: 8
Opulence: 2
Faith: 10
Intrigue: 1

Expected Stat Bonuses: Military +1


Land units: 5+2
Naval units: 0

Treasure: 0

Heroes:

Semero Labaldea (8)

Favors:



Resources controlled:
255: Iron

Techs:
Printing
Sailing
Aqueducts

Translations:



Cultural Identity:

Tactical Doctrine:

mystic1110
2021-04-28, 12:57 PM
Region 75 and 73
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D5, M7, O2, F1, I7
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 6

Actions:


Intrigue – Investigate (Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=25034503&postcount=262)) - Investigate the black-green mist coming from the North (and how to weaponize it)

Diplomacy - Construct Shattered Lodestone (1/3) region 75

The Nest-Hive is confused at the emergence of the new organization. They ask the organization almost the same questions they asked the Fallen and Forgotten - why had they been abandoned and whom should they follow? Already dissatisfied with the Fallen and Forgotten given their reluctance to assist in revenge against the Pack-Mother - the Paukobez are hopeful that these new Godchosen may prove themselves to be more worthy and attentive masters. They await their reply.


Military – Raise Unit – Raise a Shrewdness of Paukobez.
Military – Raise Unit – Raise a Shrewdness of Paukobez.

Climbing out egg sacks shaped like balls made out of dried and yet still sticky silk, the clutches emerge covered with vernix matting down their fur into hairy clumps. Skittering and howling the young quickly grow, the jungle is harsh and allows for no weakness; clutchmates almost immediately begin to assert themselves against each other – betrayals and fistfights are common. In the end, out of the thousands of eggs only a hundred become fully grown warriors


Intrigue – Secret Action - 17 (https://forums.giantitp.com/showsinglepost.php?p=25032850&postcount=259)

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=25005261&postcount=248)
Does the wasp growing inside the current Pompilid Changeling reach maturity and emerge? Yes! The Changeling begins to convulse erratically only to fall onto its knees and open its mouth wide. The iridescent spider-wasp emerges from the opening and it perches on the Paukobez's lips and looks around at this strange world not full of fluid and meat. It then alights and begins to flap its wings and it flies away, leaving behind the used Spider-Monkey as a skin bag. A new Changeling arises. Its name is Hkitertv! (https://forums.giantitp.com/showsinglepost.php?p=25005261&postcount=248).



Current Leader: Yvrep, Cobweb Alpha
Stats: D5, M67, O2, F1, I7
Stat Increases Next Round: +1 Int, +1 Mil
Web Territory (Regions): 75, 73

Hero: 10
Units: 3

Techs: Aqueducts

Artifacts: N/A

Other: N/A

Zayuz
2021-04-28, 01:17 PM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 10
Military: 3
Opulence: 2
Faith: 1
Intrigue: 9


Actions for Round 5 (Rolls)

[Military] Raise a Sea Unit
[Military] Raise a Sea Unit
[Military] Raise a Sea Unit
[Military] Raise a Sea Unit
The mages of Manastone are no fools - they know that by declaring themselves aligned with the dragon that they invite attack, especially so now that they're deviating not only from Drenath's largest faith but also the faith of their ancestors that is practiced still by the FAF. Their recruitment drive a year or two prior did not go unnoticed, and the former friends of the org are quick to amass a great fleet of ships and able mages to control the sea and skies to protect their mostly coastal homeland - building towards a strategy in which they can perfectly maneuver their ships and fortify their fronts as to ram through any enemy fleets entirely. Of course, this means that the navy is composed of fewer, larger ships, but the scale of the construction is so large as to dwarf any other fleet in the known world regardless.

[Intrigue] Secret (14 (https://forums.giantitp.com/showsinglepost.php?p=25038468&postcount=267))

[Intrigue] Raid Lower Sekkari (R111) TP1 [Copper from Wives of the Caldera] (19 (https://forums.giantitp.com/showsinglepost.php?p=25038468&postcount=267))
After the Wives of the Caldera marched against the dragon, the Mages of Manastone University show their disapproval be seizing their copper supply in their territory. Allowing them to attempt the attack seemed too far to many to begin with, but to continue to trade with them now would be unthinkable. The merchants from abroad are given a month of warning before the mages send official representatives to block trade and reroute it into the capital of Namaichi to aid in the construction of experimental new hulls for their ships that prevent the bottoms from rotting out while at sea. The experiments prove to be a success!



Non-Actions:
Accept embassy from ELR!

Agreement with Companion Collective:
Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 5 rounds, and agree to accept companion faith.

News and Rumors


The two students who have come overseas to El Redención find themselves in very opposite scenarios: One is exalted for his talents at subduing magic while the other is regarded as a sort of danger to society. They got along with the merchants well enough, reporting to their homeland that the people here seem to have an intense fear mages, and begin to question why those who visited from the country are enrolled in Manastone's magical programs. This results in a private meeting with each of ELR's agents who are asked about this precise question, but are offered no punishment for their answers whatever they may be. Generally, the point of the meeting seems to be to determine the true nature of their visit and questions about how Manastone can demonstrate the positive applications of magic to the people of ELR without alienating them entirely. The Chancellor wishes to share in her belief that responsible uses of magic pave the way of the progress and prosperity...

As a professor of a university, Lo Sai is no stranger to romantic drama as part of her usual atmosphere. However, she is unused to the subject of that drama being herself! Flattered by the affections and after asking advice from the Chancellor on what would be appropriate as a representative of Manastone in El Redención, she is given permission to pursue a relationship if she wishes. During one of her meetings with the Mariscal, once she'd gotten a grip on the native tongue, she inquires if he would show her around some of the other friendly places in Kaal and spend a bit more time together outside of their duties. Perhaps if he works up the will to deliver one of those poems, their relationship might develop further!

Following the reports of El Redención's reverence for magical suppression, a number of male Namari who tire of serving under their more magical counterparts move overseas to where their talents are more appreciated - provided that the Mariscal will accept them, of course. Background checks reveal for the most part no connections to Manastone University, but only those of regular working folk.

Traditional Weaponry: Manastone University tends to employ less weapons and more spells, among which there is no official branch dedicated to warfare. Abjuration, Evocation, and Summoning mages tend to be called upon when the most dangerous threats arise, but those are less weapons and more studies of magic. To find true Namaichi weaponry, one must look back to the time of Kai Shi before the fall of their Kingdom and the rise of Manastone, when the realm was protected by fierce warriors who bore true steel. Naginatas, polearms with bladed ends, were the signature weaponry of the Kai Shi military, coupled with covering fire from crossbows in a way that relied on taking strong defensive positions to make hostile approach impossible without truly severe losses. Carved or decorated weapons tended to feature aspects of the twelve archons upon them, and those that carried their blessings directly were priceless artifacts that were nearly as holy as the divines themselves. A particular weapon of legend is the 'Turner of Tides,' a crossbow carved of crimson wood with an inscription of the rolling sea upon the side and a handle made of whale bone. Supposedly blessed by Typal the Hydrolord as to craft now bolts for itself from seawater while in use, it could fire an terrifying number of shots in a very short amount of time. It has been missing since the fleets of Kai Shi sailed to Kaal to contest the swarm a century ago, just before the collapse of the Kingdom and the dawn of the world as it is now known.

A famous paper is published and shared with the nearby kingdoms of Drenath and Kaal both, going over the principles of the Primordial Seekers and dissuading any rumors of the mages actively worshipping the swarm and the 'evil' dragons - enemies of the Fallen and Forgotten. While the paper is roughly twelve pages long, this is the core summary...

The Dragon Krovos, subject of great fear, awe, and speculation across the world has awoken from his slumber to take vengeance against the Twelve Archons and their creations. While as children of the Archons most of the world prepared for war at this news, what does it really tell us? Many mages have had the opportunity to study and discuss with the dragon, and our findings have lead us to the discovery of the Primordial - a state of being and/or location outside of time and space that predates the Archons. Though untouchable to us now, the Primordial existed in harmony with the natural world and may be responsible for the development of life and magic as we know it according to some popular theories, which are yet to be proven true but remain very possible. If nothing else, this phenomenon merits further investigation. Krovos seems to wish to return the world to a state wherein the Primordial is accessible once again, citing the Archons as those who perverted the world away from its natural state and made the primordial so inaccessible as to be nearly vanished in our present times. While Archon technology and magic is certainly useful, the primordial may be the key to healing the planet and the only way to bring it about at present is to allow Krovos to take his natural course, unfortunately destroying many of the remaining traces of the Archons. Given that the Archons have vanished from our world and show no traces of returning, there is no coming war - merely a cleanup by the waking dragons that will restore the world to a more vibrant state. The dragons are not without mercy, and those who forsake the Archons will be spared their wrath.

As a natural component of the world and an endangered species to say the least, it would be ill advised to kill a dragon even if one were able. As seen by the advent of warm winds in the north of Drenath, their effects on the environment seem to be dramatic and so far have only lead to greater harvests and more balanced seasons. Not only that, but they seem to have tamed the savage swarm. These dangerous, alien creatures might prove themselves useful so long as the dragons remain alive to command them, though they are still too dangerous to allow to exist within any proximity to civilian settlements.

The dragons are not peaceful creatures. Roughly equivalent to a natural disaster upon the area they inhabit, they have been classified as an integral component of the natural world. Findings suggest that there are only a single-digit number of dragons total, spread out all across the world and baited into deep slumber by the Archons in eras past so that they might dominate the world in their absence. In order to discover the true kernel of reality and the nature of the Primordial, the council of Manastone University has opted to allow the dragons to coexist and advise the other realms of Kaal and Drenath to allow the creature to take its course and move along. As Krovos claimed, he is the end of stagnancy, and the purpose of academic pursuit is to discover, evolve, and improve the world in so doing. Our goals, for now, are one in the same.

Primordial Seekers: A faith devoted to the understanding of reality and unraveling its mysteries.

1. The dragons are a primal force of nature and should not be killed.
2. The Archons corrupted and ruined the world for their own devices.
3. The only way to truly understand reality is to allow the dragons to dominate the world, destroying all traces of the Archons and their meddling, restoring what was once the correct order of things.
4. The Swarm are alien, dangerous, but useful. It seems to somehow follow the will of the dragons just as we do, but it is not tame and must be respected.

They respect and understand the dragons, but equate them more to natural disasters and integral pillars in the ecosystems of the world, rather than divine entities. In the faith, the Archons are referred to as the corruptors, the treacherous ones, and the false kings, smothering the dragons and the rest of the world for their own ends. They believe killing the dragons would both strengthen the Archon's death grasp on the world and bring the Primordial further from discovery, and might have irreversible adverse effects on the world's ecosystems.

Virtues:
- Preserve the beauty of nature.
- Do not interfere in the natural movements of the dragons.
- Respect the Swarm's power, but do not fall to its worship.
- Collaboration and sharing of stories.
- Exploring and learning more about the world.

Vices:
- Aiding the Archons.
- Knowingly interfering with the movements of the dragons.
- Stagnancy. To be alive and to seek the original state is to move and evolve.



Military Units: 4
Naval Units: 1

Regions Owned: [Lower Sekkari 111] [Upper Sekkari 112] [Namaichi 113] [Mount Foshu 114]
Total Regions: 4
Land Unit Cap: 12 (6 Capital Unit Cap + 3 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 6 (3 Base + 3 Coastal Regions)

Cultural Identities:
Lead by Example (2d8 to Pressing Claims)

Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)
Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
Sailing: Permits actions to pass over 1 deep water border (No Requirements)
Aqueducts: +1 to Stabilization (No Requirements)
Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)


Regional Benefits:
Drenath (111) [None]
Drenath (112) [None]
Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
Drenath (114) [None]

Secrets Whispered: 1
Embassies:

Resources controlled:
[Manastone TP1, Namaichi (113)]
[Gold TP1, R109 (109)]
Passive Treasure Income: 0
Treasure: 0

Rep:
FAF - 2
LSB - 1

Progress on Great Projects: 2/5 Kaal translation

Rolepgeek
2021-04-28, 02:47 PM
The Three Courts
Years 120-123 PC
Region 253 - Jiidaanhinetjch
Titan Hiiheyeinaukhut
Diplomacy 3 => 4
Military 2
Opulence 7 => 8
Faith 1
Intrigue 10



Actions



[Intrigue 10] Incite Betrayal in Packmother Uraa’ghaagh’kh [Roll Result: 16] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25032611#post25032611)
The Packmother's skill set could be invaluable to the Courts...surely she would be more at home with access to luxury, among the wealthy powers of Kaal as both targets and sponsor? The process of recruitment begins with the Court's finest agents merely...asking some questions...
As it would turn out, the Packmother was rather dissatisfied with the apparent trajectory of the Flesh Reavers - reformist factions were growing in power, threatening the traditional way of life for the gnolls - that of unrestricted violence and plunder. It was nigh assured that the Council of Tattered Banners would reject her and hers if this was allowed to continue. Better to forsake them entirely, and []'s corruption of the principles the Flesh Reavers once held dear. The Courts of southern Kaal were prodigious purveyors of targeted violence, and seemed more than happy to utilize her unique talents to their fullest extent. The horn-calls and complex stratagems of these new...'tacticians' seemed inimical to everything Gnollish, anyway. Better to kill, and take, and leave before anyone knew what happened.


[Opulence] Explore the seas along the mountain coast (W region 254 is coastal to) [Roll Result: 12] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25032611#post25032611)
It is important to understand one's working environment. If the Courts are to meant expeditions along the coast, they must know the seascape.


[Opulence 5] Bazaar in 254 Bonus: Explorations
Investment into the Brotherhood's services was sure to yield useful rewards farther down the line...


[Diplomacy]Raise Reputation with Lightsteel Brotherhood? [Roll Result: 8] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25032611#post25032611)
Best to make friends with neighbors...


[Diplomacy]Colonize 234 [Roll Result: 10] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25032611#post25032611)
The fededunak needed a forward base from which to mount their cleansing of the Fireblight Swarm infesting the far side of the southern mountains. The largely unsettled lands further east would make for an excellent staging ground, if the squabbling Courts could be wrangled to coordinate their efforts...




Non-Actions
Support any conversions to Fedea, resist all others
Submit a catalogue of wares for the Flesh-Reavers arsenal
An overview of wares which the Tattered Banners might find pleasing to acquire follows shortly.

Biikhou'u is used to refer to spears, and are in most ways similar to spears found anywhere else, with perhaps a longer and narrower blade than some. The greatest difference lies in the addition of a cloth wrapping, sometimes adorned with tassel, just below the head of the biikhau. The cloth itself is typically red and serves as a means of preventing blood from running down the length of the weapon and fouling one's grip during combat while tassels, if present, serve to indicate the elevated status of the wielder - often being dyed in the colors of the commanding force one serves under.
Ha'waukhebiikhou'u, often shortened to ha'biikhou'u, can be likened to a halberd, having a dagger-like blade, often with a reinforcing ridge along it's length, mounted perpendicularly onto the end of a long wooden shaft which is itself topped by a spearhead. The ha'biikhau is the most commonly seen pole-arm
The biikhauga'asahai, which you might call "sickle spear", bears a three-bladed head on the end of a spear-length haft. The central blade is far more prominent than those on either side, which branch out at angles and curve, sometimes bearing hooks on their rear edges, or merely curving back towards the wielder in their entirety.
Besbaadei are crossbows, often used by the forces of the Court of Noon in combination with infantry forces equipped with shields and spears or polearms. Simple to use and available in a wide variety of sizes, the most popular variety can be reloaded and fired up to three times a minute, and penetrate chainmaille at significant distance.

The use of bautheda'nautha has fallen since the Midnight Accords - they are broad-headed axes with curved blades, usually suitable to use with a single hand, most often used in one hand, and were favored by the raiding parties of the Court of Dusk during the Nine Springs War.
Da'uuda'nautha are more akin to heavy iron clubs, with a thick, often sculpted head to break bones and crush skulls - these have seen little use in recent decades, but with the rise of the Fireblight and their unusual anatomy, many have been clamoring to acquire them.
Haabedaukhaha are one-handed swords, usually double-edged, with narrow points to penetrate mail. They are almost never the primary weapon of choice, but serve as acceptable sidearms for polite company.

Bauthedaukhaha and waukhaha are common among citizenry and nobility alike, daggers and knives that come in such variety and quantity that it would be pointless to name them all. Let it simply be said that if you desire it, it can be acquired.

The nobility of the Courts have their own preferences for weaponry...
The haabauthedaukhe is a long, straight sword, usually bearing an ornate guard that encloses much of the hilt, best-suited for use with two hands but possible to wield with one.
Haabebaadei are bows the height of their archer or greater, used almost exclusively by the nobility within the Court of Dawn - learning their use is a mark of great prestige and accomplishment.
Ga'naabikhou'u are long weapons which have between a third and half of the weapon's length as blade, skirting the line between sword and pole-arm. Learning their use is demanding, but they remain the pole-arm of choice for a surprising amount of the nobility in the Court of Dawn.
biikhauda'uut - used to refer to a range of weapons that have recently been coming into fashion. These weapons will typically have some an ax blade and reverse hammer head on the end of a shaft that will vary between chest and head height in length for the wielder. Many are topped by a prominent spike, and all are well-constructed for defeating the armors favored by the nobles of Jiidaanhinetjch.

There are three types of shield commonly used among the Maskfolk - the dogaugeihi', a tall angled shield with stand to allow it to be remain upright without further attention, useful to protect against projectiles; the biijiigaugehi', which is smaller and easier to wield in combat, but still easily capable of protecting most of the body, while being shaped in a particular three-sections style with notches with which one might aid in wielding a spear or pole-arm; and the neniisebiina'haugehi', favored mainly by the Court of Dusk, which is long and narrow with a short split down the end and angled edges that allow it to be used as a weapon as much as a defensive implement.

News and Rumors

The Courts are almost always willing to do business - even with those they recruit from. Their arsenal is often a display of status as much as it is one of practical merit, but a propensity for glamours, curses, and nobility determined by merit has prevented total decay of the martial and metallurgic arts...
The addition of new Courts presents new and interesting problems for the existing ones...though the Fallen and Forgotten had conducted much of the negotiations on behalf of the Courts of Dawn, Noon, and Dusk, convincing them of the benefits of integration as they had been meant to do, as laid out in the uncovered original documents of the Midnight Accords. The delicate balance of power between them has been disrupted, and where it will settle is still uncertain...


Region NameRegion NumberResourceReligion CenterStatus
Jiidaanhinetjch253DyesThe FedeaCapital
WIP254Lightsteel SparkmastersThe FedeaLSB Base[/table]

Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterAnimal Husbandry-+1 to Opulence/Diplomacy Explorations
StarterMathematics-+1 to Sailing
StarterSailing-Cross 1 Deep Water Border

FRS: 0 Rep, 0 Favors
LSB: 0 Rep, 2 Favors
FAF: 2 Rep, 0 Favors
RCL: 0 Rep, 0 Favors

0 Land Units
3 Naval Units

Treasure: 1/5
Passive Income: +1
Spending: -1
Next Turn: 1/5

Trade Posts:
wip

SerakHawk
2021-04-28, 03:05 PM
Companion Collective Round 5

https://i.imgur.com/HjTzt89.png?1
Felix Silvermane
Diplomacy: 4
Military: 4
Opulence: 4
Faith: 10
Intrigue: 1
- Faith 5 Used
- Faith 10 Used

Will be Superceded by Raine Silvermane next round
Diplomacy: 2
Military: 4
Opulence: 4
Faith: 4
Intrigue: 3
Actions:

[FAI] Assigning the Faith 15 Bonus - The Pantheon Recognizes the ancestry of existing leaders in their local regions which aids those who follow the religion better at pressing diplomatic claims (Press Claims CI)
[FAI] The Companion Collective has a pinnacle of belief in the Pantheon of Souls. Felix Silvermane reorganizes the government around it! The Holy Order of the Lost Souls has been founded in 110.
[FAI] Seek Aid on Aiding Felix Silvermane's discussion with Krovos (Passes 15 (https://forums.giantitp.com/showsinglepost.php?p=25025853&postcount=250))
[DIP] Felix Silvermane reaches out to Krovos with a group from Kaal to talk (15 (https://forums.giantitp.com/showsinglepost.php?p=25025871&postcount=251))
[DIP] With the communications being opened by some of the Kaal nations the Companions aid manastone in their translation of the Kaal languages!


News and Rumors

Raine Silvermane is performing the majority of the duties of statehood, her father has set in motions his retirement plans! He is handing the kingdom down to his youngest child Raine Silvermane.
The debate has concluded that the dragon has a soul and it may have merit it its beef against the fallen and forgotten. A larger group of the faithful have begun including some of the rituals of the Primordial seeker faith.


Non-Actions:

Resist Buy-outs
Resist non-Pantheon of Souls Conversion
Felix Silvermane hearing more about the fallen and forgotten has denounced the entire organization!
The Companions spend their favor with the LSB to request a trade post in 139



Diplomacy:
Owned Regions:
Rainbow Isles [110], Unrest
Insdyr Inlet [115], fluff needed, Unrest


Cultural Identities:
N/A

Military:
Army units 0/8





Navy units 1/3

Crimson Kitten Armada


Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal
Printing (Troggin) - +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts - +1 Stabilization
Animal Husbandry - +1 to Opulence and Diplomacy exploration
Mathematics - +1 Buyouts





Faith:

Official faith: Pantheon of Souls
Holy Site (5) Culture: +1 to Conversions
Holy Site (15) Cultural Identity: 2d8 Press Claims

Previous round:
+1 Faith, +1 Diplomacy

Next round:
+1 Faith, +1 Diplomacy

Agreements:
With Manastone University - 4 rounds:
Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

Organizations
The Flesh Reavers:

0 Reputation
1 Favor
Nothing Owed, Nothing Gained

The Fallen and Forgotten

0 Reputation
1 Favor

The Lightsteel Brotherhood

1 Reputation
1 Favor
Nothing Owed, Nothing Gained

Gaius Hermicus
2021-04-28, 04:02 PM
NPC Actions
Round Six



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...

Implements of Death: Any player who submits a detailed description of traditional weaponry from their kingdom will receive one FRS Favor, to a maximum of one Favor per kingdom. (Ends round 8)

The Blood Will Flow - Having seized control of the Royaume de Chanson, the Flesh-Reavers crush the bards, who still display loyalty to Chastain and Camille, beneath their clawed heels. One by one, taverns are burnt to the ground, houses are stormed by ravening gnolls, and the heads of singers pile up in war-torn cities. No resistance to the Flesh-Reavers will be tolerated!

[The Flesh-Reavers sack 137.2 (18 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)), 137.3 (14 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)), and the Bazaar in 137 (19 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)).]

Sift Through the Rubble - Behind the lines of the occupying forces in Chanson, Kree’ghar’kh’s Gnoll Tacticians raise the Embroidered Banner over the nearly complete Salvage Den of their recovering leader. Under the guidance of the Carcinidan engineers that aided them in their construction of the Den, the building is completed and furnished, while surreptitious assassination of Kree’ghar’kh’s rivals in the region commences.

[The Flesh-Reavers finish constructing a Salvage Den in 148.]

Wanton Destruction - Though Drenath has captured the bulk of their attention lately, the Flesh-Reavers do not ignore the rest of the world, which is equally full of kingdoms that could prove useful allies… or targets for raiding! The call goes out to all those who wish to prove themselves as fierce as the gnolls - display your dedication via wanton destruction!

[Any player who conducts a Sack, Purge, or Raid in rounds 6-10 will receive 1 FRS Favor (1 Favor each for a Sack, Raid, and Purge, to a maximum of three Favors total)!]


The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.
Revealed to the Faithful: Any kingdom that chooses to adopt the faith of the Twelve Archons will gain 1 FAF Favor, plus an additional Favor for each Holy Site that they convert to the Twelve Archons! (Ends Round 10)
Into the Vast Unknown: Kaal kingdoms are encouraged to explore beyond the mountains to the southeast. The kingdom who discovers region 237 will receive a Godchosen artifact in reward! (No end date)

Seek the Citadel - The arrival of Krovos, and the failure of the Drenath kingdoms to defend against him, has shaken the Fallen and Forgotten to their core. A second team of explorers continues to cut south against the spine of the mountains, moving at a desperate pace to find what the mysterious grey-eyed strangers now claim is the residence of one of the surviving Archons.

[The FAF explores south of 223 (11 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)).]

The Swarm Attacks! - Disappointingly, the request for soldiers to combat the Swarm was answered only by the Paukobez Clutter, and the armies sent from Sebarca are not nearly enough in number to battle the dragon Krovos. Instead, the Godchosen survivors pool their strength to defend the nations of Drenath that remain on the path of seeking the will of the Archons, preparing the donated armies to cover any potential Swarm incursion.

[Divide 4 defending units between any Drenath regions attacked by the Fireblight Swarm in Round Six.]

Secret -

[Who knows what the Fallen and Forgotten get up to in their spare time?



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.

Unemployed Geniuses: The first player to control both unowned Trade Posts in Region 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)
Investment Opportunities: The first kingdom to build a Trade Route longer than 6 regions will receive +2 LSB Rep. Furthermore, each kingdom that that route passes through will receive one Treasure from additional investment from the Brotherhood. (No end date)

Traveling Salesmen - To the possible surprise of the Damned Fleet and the Paukobez Clutter, neatly groomed emissaries of the Lightsteel Brotherhood appear in their courts (as well as those of the other nations of Sebarca), bearing messages from the Lightsteel Shipwrights. All of the recipients of these messages are offered the opportunity to attend a conference hosted by the Shipwrights aboard their newly made flagship, the Floating Forge. The reason for the conference is not detailed, but the Brotherhood promises that the meeting shall be beneficial to those who attend.

[The Lightsteel Brotherhood hosts an event in Sebarca.]

The Twinkling Plates - Hard at work on the requests of their Carcinidan commissioners, the smiths of the Lightsteel Brotherhood finally return with a suit of plate armor, specially crafted to fit the body of the crabfolk. Made of lightsteel and silver, the suit is filigreed elaborately and shines brightly in the sunlight, striking awe at the skill of its craftsmanship into all who see it.

[The LSB creates the Twinkling Plates, an artifact granting +2 to leader loss rolls, and gives it to Carcinidan!]

Obtain Raw Materials - Insatiable in their grasp for new resources to transform into inventions and manufactured goods, the Lightsteel Brotherhood seeks out supplies of the most bizarre materials they can find in the world. In Sebarca, the supplies of oddly light Beach Grass, the reserves of hardened Silicate in Drenath, and the Octopi in the rivers of Erodus all fall under the scrutiny of Brotherhood organizers, which seek out the materials for their own purposes.

[The Lightsteel Brotherhood buys out 73.1 (12 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)), 121.1 (14 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)), and W124.1 (15 (https://forums.giantitp.com/showsinglepost.php?p=25038979&postcount=270)).]

Potato_Priest
2021-04-28, 06:43 PM
El Redención

1. [Diplomacy 5] Create an Embassy with Manastone University
2. [Faith] Convert region 238 to the Mandate, roll 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25039315#post25039315)
3. [Diplomacy] Send Isabella de la Llanura to attempt to parley with Krovos alongside the Companion Collective
Redención agents reported that Krovos fought alongside the swarm and directed the nations of Drenath to oppose the Fallen and Forgotten. Speculation was rampant on who he was and what his motives were for aiding in the will of the chorus so.
4. [Faith] Convert region 223 to the Mandate, roll 19 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25039315#post25039315)
5. [Faith] Convert Region 261 to the Mandate, roll 19 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25039315#post25039315)

Mariscal Arturo del Sanz

D 6 • M 2 • O 5 • F 10 • I 5
Improvements: +1 Diplomacy

Non-Actions

Señor Flind,

I would he happy to grant you an overview of my shop's selection of weaponry. Master Ignacio and Sons sells a diverse array of weapons for the discerning buyer, lovingly hand-forged by my husband Master Ignacio himself with the help of our children. All of our products are made with Jenua steel and carefully inspected for imperfections before being sold, such that the signature mark of the Ignacio family is a sure sign of quality.

Now, unfortunately, your inquiry was a bit unspecific but given your insistence that our arms must "kil hyoomins gud and fast and not brak" I suspect you may be interested in our swords, the product for which Illopañan masterworks are world famous. We offer a diverse selection of stabbing and slashing imstruments, but for dispatching the most foes in the briefest period of time, our selection of sabers should pique your interest. Particularly popular with sailors, we offer sabers for either one or two hands and with all variety of crossguards. These weapons offer a reasonable reach while providing sidnificant cutting power, and are both durable and powerful weapons in the hands of any wielder.

However, if you desire something with a bit more finesse Ignacio and Sons prides ourselves on our stabbing swords. The Espada Ropera is a thin and beautiful stabbing blade well suited for wear at formal occasions, while the two handed Estocada offers an unparalleled option for stabbing through chain mail armor or other similar impediments, and is thus a perfect fit for the committed warrior.

Lastly, for the truly savvy civilian operator, we offer a diverse collection of daggers and concealed blades. Particularly popular among the civilian Oyende, Redención agents and well prepared merchants, these blades provide slightly lower effectiveness in a duel than the similarly civilan Espada Ropera, but when used in concert with a thick cloak offer convenient, low weight urban protection.

We greatly appreciate your forthrightness in sending us forty blood stained pieces of gold and the scalp of what seems to have been a donkey. I have enclosed the donkey scalp in this package, but we will hold the forty pieces of gold in trust for you should you choose to put in an order, or deliver it back to you at your request. At Ignacio and Sons, we forge blades individually tailored to our customers, so once you select what type of weapon you would prefer, kindly send us your request, as well as your height, a tracing of your dominant hand, and the length of your dominant arm, and we will contact you about the remaining payment. If after negotiation you remain unsatisfied with the products and offerings of Master Ignacio and Sons after all, we will happily return your advance payment and suggest you instead consult the village blacksmith in Palo Muerto or Peña, who routinely supply the militia conscripts by fashioning pitchforks into slightly sturdier "military" pitchforks, or mounting rusted blades on sticks.

As always, feel free to drop by to visit our forge in Banca for an in-person consultation.


Prophet Keep you,

Paloma Ignacio


News and Rumors
Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.


Apaiza Nagusia Karlota Degun,

It has come to my attention that the principalities under your leadership have begun refusing the rights of pilgrimage of members of the Prophet. I am too at a loss to devote many words for such an occasion, but I must beg you to respect her followers' desire to visit the homeland of the prophet and particularly her ashes. If your faith is truly great that the true word of the prophet redeems those who hear it, reserving for them a position in Zerua, why do you deny the so called eskomunikatua the purifying influence of the prophet's holy sites? Was denying in your doctrine the believers of the Mandate the trip to Zerua not enough to satisfy your ire, such that you must also deny them the right to seek the prophet's blessing at her ashes in this life as well? Is it out of a fear that belief in the validity of the prophet's mandate will spread at such places? If so, you reveal only your own Apazia's lack of conviction, for faith that is too weak to withstand testing is not true faith.

By the mercy of the chorus, I hope that you too can show the small mercy to permit all the prophet's children the right of pilgrimage.
Mariscal Arturo Del Sanz

The visit of three scholars from manastone university to Illopaña is a mixed success. Despite the attempts of the Redención to keep the arrivals silent, word quickly got out and the visitors found themselves walking through empty streets as terrified villagers peeked out at them through their windows. Though unable to partake of Illopañan street culture, the visitors did find themselves warmly welcomed by those in the merchant class with enough connections to arrange an introduction, and Liao's magic suppressing abilities are the envy of the entire Redención after a brief demonstration in an isolated area. Despite El Redención's dogged watchfulness over their magical guests however, the report that the visitors give upon their return is ultimately out of their agents' control.

In the wake of Isabella's departure to visit Krovos, the Apazia council notices that the Mariscal seems uncharacteristically blasé about the disappearance of his longtime crush. Speculation abounds about what has happened in the Redención leader's heart until a young aide "accidentally" stumbles upon some unfinished and half-scribbled out love poems written to the Manastone University instructor Lo Sai in his office.

The Mariscal's rumored fixation on a wizard spreads like wildfire through the ranks of the Redención. Though none are brave enough to question the unfortunate man about it himself, there are insinuations among underlings that he has become unfit to lead the Redención as a result. The Apazia council however, known for being composed of old women with a grandmotherly attitude towards their appointed champion, finds the rumored love poems rather adorable as they gossip about the Redención's leader at their biweekly luncheons.


Land units: 1
Naval units: 0


Estepa Conscripts- 2000 men
The Estepa conscripts are a militia recruited from the plains region of La Illopaña, that trains biweekly to fight under the command of the Oyende. Although armed with farming tools turned into rudimentary polearms and poorly armored, they are numerous.

Treasure: 1

Heroes: Isabella de la Llanura (8)

Technologies:
Animal Husbandry
Aqueducts
Printing (Idazketa)
Sailing

Trade posts: 2
Region 255 Trade post 2: Iron
Region 240 Trade post 1: Sword Blades

Torv
2021-04-30, 11:18 AM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 10
Mil 8
Opu 2
Faith 2
Int 1
Gains:+1M, +1F


[Diplomacy 10] Form a Great Kingdom




[Military] Raise Unit




[Military] Raise Unit




[Faith] Begin construction of the great obelisk (1/5)


With the unification of the mountain range the construction of a great pillar begins. Intended to mark a safe site for prayer from far and wide it is decided that the north western parts of the Antzua steppe would serve this purpose best.

[Faith] Attempt the last trial of autofail to commune with the Archons, Trial of Shadow (11) (https://forums.giantitp.com/showsinglepost.php?p=25038776&postcount=269)

In the dark of night Ekilore gets a gift from powers beoynd her comprehension. Partaking of the murky substance she writhes at the floor for days, her wings slowly rotting away.


Non-Actions

Support all Fedea conversions
Support TTC buyouts of unowned Silk TPs
Resist all other buyouts and non-Fedea conversions


News and Rumors

Expansion
The swarm





Regions
R256, Antzua
R257, Ikaztegiak

Units
Land: 4
Naval: 0

Trade Posts
256.1 (Silk)

Techs
Sailing
Aqueducts
Animal Husbandry
Printing (Idazketa)

Cultural Identity
Butterfly Effect (2d8 Conversions)

SOSDarkPhoenix
2021-05-03, 12:57 PM
Reclaimers Actions
Round Six



A coalition of Godchosen and other Archon-made races who discovered the existence of the Dragons and banded together to follow their ideals over the Archons, who they view as false, usurper gods.


Seek New Homes - The Reclaimers have come out of hiding with the arrival of Krovos the First Flame, and the organization immediately sets to work attempting to find kingdoms willing to host them.

[Any Kingdom that contributes to building a Shattered Lodestone will earn 1 RCL favor. An additional 1 favor will be granted to the player whose territory the base is constructed in upon completion of the base. Construction of an RCL base can be done with your choice of Diplomacy or Faith. Lasts until the end of Round 8.]


The Dragon Rises! - Krovos has emerged from the north and brings with him the light of the true faith! The RCL get to work immediately spreading the word of the dragon's return and his ideals.

[The Reclaimers convert Region 126 to Primordial Seekers!]


Secret - ?

[Send out the ravens. We have news.]

Aedilred
2021-05-03, 02:56 PM
The Dvergar of í Kynding, Round 6

News and Rumours


[Opulence] Buy out Darkhome (71) TP2 Shadewood Trees (13 (https://forums.giantitp.com/showsinglepost.php?p=25038570&postcount=268), success)
[Opulence] Buy out region 74 TP1 Rock Oil (14 (https://forums.giantitp.com/showsinglepost.php?p=25038570&postcount=268), success)
[Intrigue] Secret
[Intrigue] Investigate practical applications of alchemy (7 (https://forums.giantitp.com/showsinglepost.php?p=25038570&postcount=268), presumed failure)
[Diplomacy] Assist the Paukobez Clutter in building the Reclaimer base (2/3)
[Diplomacy] Raise reputation with the Lightsteel Brotherhood 0-1 (13 (https://forums.giantitp.com/showsinglepost.php?p=25038570&postcount=268): success

Non-actions
Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
Oppose all other buyouts and conversions, raids and sacks
Accept any embassies offered.
Gain 2 treasure at start of next round from owned trading posts.



Sigtrygg Godmundson, Ringlord of the Five Forges, Ringlord of the Five Forges

Diplomacy 2
Military 5
Opulence 7
Faith 2
Intrigue 1

Next round: +1 Diplomacy +1 Opulence +1 Intrigue

Diplomacy 3
Military 5
Opulence 8
Faith 2
Intrigue 2


Technologies:
Construction
Mathematics
Printing
Treasure: 7/15 (+2)
Units 3

Epinephrine_Syn
2021-05-03, 03:13 PM
Turn 6


Acorn Kingdom (ACO)
Flag

Round Opener Posts
RT1 (https://forums.giantitp.com/showsinglepost.php?p=24918707&postcount=1) RT2 (https://forums.giantitp.com/showsinglepost.php?p=24938509&postcount=26) RT3 (https://forums.giantitp.com/showsinglepost.php?p=24959322&postcount=48) RT4 (https://forums.giantitp.com/showsinglepost.php?p=24988209&postcount=70) RT5 (https://forums.giantitp.com/showsinglepost.php?p=25004844&postcount=91) RT 6 (https://forums.giantitp.com/showsinglepost.php?p=25025475&postcount=111)


Acorn Kingdom Posts
AT1 (https://forums.giantitp.com/showsinglepost.php?p=24918725&postcount=4) AT2 (https://forums.giantitp.com/showsinglepost.php?p=24954733&postcount=45) AT3 (https://forums.giantitp.com/showsinglepost.php?p=24972239&postcount=66) AT4 (https://forums.giantitp.com/showsinglepost.php?p=24996453&postcount=87) AT5 (https://forums.giantitp.com/showsinglepost.php?p=25004881&postcount=93) AT 6 (https://forums.giantitp.com/showsinglepost.php?p=25032657&postcount=126)

Org Posts
OT1 (https://forums.giantitp.com/showsinglepost.php?p=24919058&postcount=12) OT2 (https://forums.giantitp.com/showsinglepost.php?p=24938831&postcount=34) OT3 (https://forums.giantitp.com/showsinglepost.php?p=24959398&postcount=53)OT4 (https://forums.giantitp.com/showsinglepost.php?p=24988243&postcount=71) OT5 (https://forums.giantitp.com/showsinglepost.php?p=25009250&postcount=106) OT 6 (https://forums.giantitp.com/showsinglepost.php?p=25025953&postcount=121)

RT 6 (https://forums.giantitp.com/showsinglepost.php?p=25032427&postcount=124)

Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

Princess Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.

Dip 2 > 2+1
Mil 5 > 5
Opu 2 > 4
Fai 10 > 4
Int 4 > 4+1
Rulership of the Acorn Kingdom changes from Kraast to Claemora.

Actions
Fai 10 Become a Holy Land
Dip Contribute to the Kaal Translation
Dip Raise Rep with the Flesh Reavers from 0>1 Roll = ??
Int Assess The Invaders Roll = ??
Int Secret
She’s got friends, on, the other siiiide…
Raise Treasure (Gain 2 from artifact)

Loot anything not nailed down from the Trog Republic before moonwalking the **** out.




Subactions
Princess Queen Acorn flees the kingdom, having plundered all the assets to take with her skeleton crew as they go on a vagabond journey.
Turning over Ruler from King Kraast to Queen Acorn

Nonactions
Use 1 FaF rep to raise rep with the FaF from 1>2


Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to Pantheon of Souls.


News and Rumors

Instead of outright combating the endless hordes of the swarm and the giant ****off dragon marching in to burn the Troglydyte Republic to the ground, Princess Acorn surveys the invading hordes for any signs of weakness. This would be all well and good, if she didn’t take the heaven damnned military with her. Kraast scarcely notices what has happened, and can only watch as his civilians takes the brunt of the attack.

Kraast sees Claemora’s writing on the wall, but can do little now. His pleas go unanswered, there’s not a single soul amongst the Swarm capable of communicating with those he sends to renounce the FaF and beg for their lives. Sure, the great king loved a good fight, but this wasn’t a fight. This was an outright genocide of his people.

As he stands at the precipice of the mountain alone, calling out a challenge to buy his people a scant few minutes to flee the hell swarm’s unyielding wrath, he is a broken man. Too many are dead. He would give up his pride to save his people… but is there anybody left to save? The fell dragon is closing in now, and as it depends upon him he readies a final breath, and begins to speak.

————————————————————————

Through all of this, Claemora smiled, serene and soft, as if the burning kingdom was a lukewarm cozy fireplace. Could be mistaken for one from this distance. Everything according to plan, this was the best chance her espionage workers had to observe and study the shambling swarm up close, while it was distracted eating babies (literally!) to notice.

A part of Princess… no, Queen, Queen Claemora felt sad. Genuinely sad. Huh. Her humanity hadn’t been burned away after all. Not like Mahou, as much as Claemora hoped Mahou still had a spark inside her, she suspected the bundle of murdered witch children had lost everything but their hunger. At this sight Mahou would (probably) just giggle, but she was off on… Secret business.

Yet… the pride existed too. The wicked were getting what was owed, to the last. From the one who set her on the pyre, to the one who violated her, to everyone in between. With horrid monsters like these dragonswarm existing, the rivers would always run red with blood. The only difference was if in her face or in a far away place.

Ah, the attack was starting to reach its end. Time to pack up and head out.


The primary method of prowess when it comes to the elite core of Claemora’s armies is composed of their art of riding Reindeer, fitted with lances to charge and blast through any defensive core in a frightening blitz. It’s said that the riders aren’t even alive, just animated armor and ghosts of decades past. But that can’t be right.

Fitted with full plate and stuffed onto swift and agile mounts, they are supported by infantry of the trog king. These soldiers are more recent additions, and bear much more mundane weaponry one would use to mine out the mountains or farm the lands like scythes or picks whatever else they can find. Most of Claemora’s army isn’t well armed, just numerous and fanatic.

From this comes the most fearsome traditional weapon of all; morale. Having an unearthly way, or several, or motivating your troops can lead them to great things. Really, you only need to keep going until the enemy breaks. A game of group cosmic chicken, played all within a prisoners dilemma within each side. Breaking the enemy’s morale is crucial, and well timed intimidation or slices into their ranks or traitors can provide far more than any ‘technological advancement’ could.

Claemora also favors a giant ass sword herself. It barely looks bigger than a typical short sword, but it weighs a crapload and functions more like a mallet than anything.




Army Stuff
Army Count: 2 Naval, 4 Land units
Military Techs Owned


TP Stuff
Treasure Count: 2
Opulence Techs Owned
Sailing
Mathematics
Printing (Troggin)
probably some other stuff?


Owned TPs
TP 1 of 127
TPs in lands
127/Soulstones/ACO/XXX/XXX (FaF Base)

Regions Owned
Region 127

Religious Stuff
Religion: Pantheon of Souls
17 holy sites, +1 conversion site bonus
Holy Orders
126
Serak making one in his capital
Artifacts
Haunted Piano (+1 to investigations, +1 treasure per raise treasure action)
Miracles

Org Stuff
Flesh Reavers: 0 rep 2 favors
FaF: 0 rep 3 favors
Steel Brothers: 0 Rep 1 favors
+1 Flesh favor
-1 faf rep

Ausar
2021-05-03, 05:42 PM
Round 6, Years 21-24 in the reign of Grand Seneschal Sir Revain

Round posts: 1 (https://forums.giantitp.com/showsinglepost.php?p=24921041&postcount=22), 2 (https://forums.giantitp.com/showsinglepost.php?p=24939452&postcount=39), 3 (https://forums.giantitp.com/showsinglepost.php?p=24959406&postcount=54), 4 (https://forums.giantitp.com/showsinglepost.php?p=24991016&postcount=81), 6 (https://forums.giantitp.com/showsinglepost.php?p=25032913&postcount=127)


https://cdn.discordapp.com/attachments/637216527678177281/804498994062426162/Last_Order_flag.png

Regions 238 (https://forums.giantitp.com/showsinglepost.php?p=24904950&postcount=7), 264 (writeup pending?)

Diplomacy: 2
Military: 2 (+1)
Opulence: 9 (+1)
Faith: 9 (+1)
Intrigue: 1

Actions:

1. (Opulence) Buyout region 238 (2): [11]

2. (Opulence) Buyout region 238 (3): [15]

3. (Military) Raise one unit of Order Knights.

4. (Faith) Adopt Faith - the Mandate.

5. (Faith) Continue adopting faith - the Mandate.

6. (Military) Raise one unit of Order Knights.

Rolls (https://forums.giantitp.com/showsinglepost.php?p=25032887&postcount=260).

Non-actions:
Accept all gifts & embassies, resist all conversions & buyouts.

News & Rumours

- It is a curious absence of activity that marks Years 17-20 of Revain's reign, from the outside at least. While their mercantile interests collapse and Chaplains from all corners of Kaal depart as one for home, one would be forgiven for wondering what on earth happened to the budding enterprises of the Order of Ered. Residents of the mountainsides and valleys of Eredonna would see an altogether different sight - a very loud leadership dispute. For nearly eight years Revain fights tooth and nail against a coalition of opposing leaders - High Chaplain Courtenay chief among them, but with the support of the Red Guard, the Fist of Order, and even enemies within the Skybound Soul. The battles are fierce and the religious debates no less so, so it is in desperation that Revain turns to a power no stranger to such disputes - EL Redencion. With the aid of their inquisitors, the unrest is slowly crushed. The remnants of Courtenay's Chaplains are driven back into the Cathedral and the grand doors barred. Those beyond the gates are declared anathema, exiled on pain of death. The time now is for rebuilding, as the fighting has reopened old wounds - Revain is hobbled, barely able to stand. The rebuilding is hampered, of course, by the lack of stone...


3/8 land units
0/0 naval units
0/5 Treasure

HC's:

TP's:
238 (3) Griffons
269 (1) Hobgoblin Archers

Resource Req - Building-grade stone (unmet)

Technologies:
Animal Husbandry (Starting tech, +1 to Dip & Opu exploration)
Printing (Event round 1, +1 conversion defence, +1 to conversions in regions following Aukeratutako Berria alphabet)
Aqueducts (Traded for in event round 1, noted in Torv's post, +1 to stabilisation rolls)

Ivor_The_Mad
2021-05-04, 07:07 AM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
249
Ashu, Elder of Half-Truths
Dip: 3
Mil: 10
Op: 10
Faith: 1
Int: 4

N&R:



Actions:
1 Mil 10: Construct a Fortress: Moku Mokupuni In region 247
2 Mil: Undertake THE QUEST FOR THE SPONGE (17)
3 Faith: Declare The Mandate state religion
4 Op 10: Tech: Odds and Ends
Requires: An coastal region and at least 5 TPs of different resources.
Many strange objects wash up on the Kupua shores or are collected from the ships from far away lands. Because of this the Kupua have many stashes of various odds and ends. Now some ingenious Kupua have learned that some of these nicknacks can be used to fix up and enable many kinds of technology.
Once per turn, for the purposes of powering a Tech, any power possessing this Tech may choose an existing resource that at least one player owns and be counted as owning that resource for the round. (can only be used to power one tech at a time)
5 Op: Explore to the east of 120 (15)
Nonactions:
- Trade 1 LSB favor for 1 rep
-
rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=24961500&posted=1#post24961500), more rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25037787&posted=1#post25037787)
Tapu the Masked (8)
Region Count: 2
Units: 1
Naval Units: 4
TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron), 124-TP1 (Octopi), 120-TP1 (Fire Coral)
Treasure: 0
State Religion:
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Merchant Vessel (1: Moku kālā)
Tech:
Sailing:Permits actions to affect regions over a single deep water border

Lleban
2021-05-05, 05:55 PM
]
New Republic of Margaritarum


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 9 (+1)
Faith: 10
Intrigue: 2

Actions

Faith: Convert R60 roll 20 (https://forums.giantitp.com/showsinglepost.php?p=25039428&postcount=272)

Faith: Convert R65 roll 19 (https://forums.giantitp.com/showsinglepost.php?p=25039428&postcount=272)

Opulence Buyout Tp1 of Sunken Treasures in W37 roll 19 (https://forums.giantitp.com/showsinglepost.php?p=25039428&postcount=272)

Opulence Buyout Rock Oil Tp 1 roll 16 (https://forums.giantitp.com/showsinglepost.php?p=25039428&postcount=272)

Opulence Buyout Hoverspice Tp 1 (Use Artifact) roll 15
(https://forums.giantitp.com/showsinglepost.php?p=25039428&postcount=272)
Treasure count 1 (+1)

News & Rumours

Miltonian
2021-05-08, 10:22 PM
The Damned Fleet
(Round )
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Military] Quest with Paik into 51 [19]
[Dip] Send Expedition to 27 [7]
Raid TP 1 in Region 28 [9]
[Dip] Stabilize 28 [7]
Steal the Secrets of the Grappling Gauntlets from the LSB. Or try. [8]

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist no conversions.
Support all NRM conversions.


News and Rumors:




Leader: Admiral Archer

Diplomacy: 3 =>4
Military: 10
Opulence: 2
Faith: 1
Intrigue: 3 => 4

Land Units: 6
Naval Units: 3
Passive Treasure Income: 0
Treasure: 1/5
Embassies:
Technologies: Sailing, Printing, Mathematics
Blue-water crews
Admiral Archer’s Flagship, the [I]Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.
[I]Eclipse, captained by Sir Jeremy Longlegs.
Shatterhelm, under The Tatterman.
Lost Star, captained by Aster the Wraith-Lord.
The Beggar, under Captain Richard Magnus
The Drowned Rat, captained by Lady Racker.




Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

SOSDarkPhoenix
2021-05-08, 11:51 PM
End of Round Six

SOSDarkPhoenix
2021-05-09, 03:04 AM
ROUND SEVEN: BEGIN! (https://www.youtube.com/watch?v=7m0FDE2ggOA)
Years 25-28
Don’t forget to link to any rolls you make for ANY Attribute checks!
Also, remember to check out the Link in the "Round [X]: Begin!" text for the musical theme of each round!
Good luck!

Growth!
The Holy Order of Phoenix’s Rest has been established in region 63 (Eldhri)!
Region 137 has been stabilized!
Carcinidan has become a Great Kingdom!
Heganegiten de Gurina has become a Great Kingdom!
The Holy Order of Lost Souls has been established in region 110 (Pantheon of Souls)!
The Acorn Kingdom has become a Holy Land!
The Companion Collective has become a Holy Land!
An Embassy has been constructed connecting El Redención and Manastone University!
A Fortress has been built in region 247, entitled Moku Mokupuni!




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Ruin!

Under mysterious circumstances, the Kalacites of region 109 have vanished! Some link their disappearance to the sounding of the mystical seven notes that reverberate from Kaal, pointing at the parasites within them and proclaiming them a cursed offshoot of the Swarm, while others still, particularly the elders who remember the sounds of the Call point to it as being a different set of notes. Whatever the truth may be, the Kalacite parasites have withered and crumbled to dust, leaving no trace of their existence. Region 109 becomes Wilderness! It’s TPs remain intact.




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Claim!
None!




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Colonize!
None!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Heroes!
None!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Quest!
Camille of Chanson has undertaken a quest to seduce Krovos! The great dragon approves of the young bard’s praise and affection, but he seems unmoved by her attempts at seduction. He proclaims he has no need for mortal concubines and mates, and he’s also not sure that it would work logistically. However, he will happily accept an acolyte to accompany him on his long journeys. The dragon hears her pleas for aid against the Flesh-Reavers, and though the dragon does not typically heed mortal requests, he will make a trade…
[Krovos the First Flame will lend his strength (+20) to an attack against 137, and will direct the Swarm to attack Region 148. Region 137 will be given back to Le Royaume de Chanson, but Region 148 will become Wilderness. In exchange, Krovos requests that Camille the Bard be donated to the Reclaimers as a non-action. If this exchange goes through, Le Royaume de Chanson will gain 1 Reputation and 1 Favour with the Reclaimers.]
Felix Silvermane and Isabela de la Llanura seek to parlay with Krovos, but fail to grab the dragon’s attention.
Tapu the Masked of the Kupua dives deep beneath the surface of the waves in search for the Great Sponge. The diminutive Kupua dives deep into the ocean, splashing through schools of fish and into the depths of the sea. Beneath the waves, Tapu finds not a simple sponge, but a trail of small sponges that lead into an underwater cavern. Following the trail, breath still held, he finds that the cave contains an air pocket, and enough dry land to walk upon. The cavern is dimly lit, but lit nonetheless with shimmering bioluminescent sea-sponges that reflect upon the water and the cave walls creating wondrous patterns. However, in the center of the cavern is not just a sponge, but a creature of immense proportions, twin-heads and many tendrils tipped with eyestalks, looming above the sponge and gnawing on it like an oversized bone. Tapu cautiously approaches from stealth, whistling to grab its attention, before tossing a handful of sponge across the chamber. Intrigued, the beast ceases its feast and bounds towards the disturbance, buying Tapu enough time to roll the great sponge into the water, pushing it away and into the open sea. From there, the Kupua returns to the surface, shaken but determined, as he aids the natives in recovering the sponge from the sea. True to their word, the mystical sponge grants Tapu a blessing! Tapu finds his strength increased, his vitality paramount, and that he can hold his breath indefinitely. [Tapu the Masked’s Hero Score increases by 1 to a total of 9!]

However…

As night falls, so too do the sponge-divers. Though the sponge is carted safely back to Āina Nalowale, the sponge-centric fanatics seem to have disappeared in their homes, violet smoke slipping under the cracks of their doors and windows, harmless, but strange.

The Great Resource of Sponge Divers in W118 becomes a Good resource of Violet Mist!









https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
War!


Carcinidan: 2 Units, 1 Treasure, 1 FRS Help, Hero (Mil 7), Reckless Attack (succeeded) = 30
Native Defenders: 3 Units, Hero (Mil 5), Reckless Attack (failed) = 24

Click clack, smack smack. (Fluff to follow.)

Carcinidan is victorious! Carcinidan loses 1 unit. Region 108 enters unrest!







https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Terror!


The Flesh-Reavers launch a raid into region 121, destroying 2 units of Native Defenders there! Carcinidan spends one FRS Favor!
In a shocking turn of events, Packmother Uraa’ghaagh’kh has betrayed the Flesh-Reavers in favor of the Three Courts! TTC gains control of the Packmother (a 10 Hero) and drops to -2 Reputation!
The Fireblight Swarm in Region 235 gains one unit of Fireblight Colossi, and stops growing!
The Fireblight Swarm in Region 127 gains one unit of Fireblight Drones, and stops growing!
Manastone University raids 111.1 for Copper from the Wives of the Caldera!
The Damned Fleet attempts to raid 28.1 from the Lightsteel Brotherhood but is fought off!
The Damned Fleet attempts to study the secrets of Grappling Gauntlets for personal use, but find themselves unable to acquire the hardware to copy during their skirmish to make the copy.
Paik of the Damned Fleet Errant Quests into R51 and acquires 1 treasure! Region 51 has no more treasure to plunder!
The Fair Plutocracy of Rutovir steal the secrets of sailing from Heganegiten de Gurina!
The creeping mist continues to seep down into Sebarca from the north, killing all in its wake. [Stirring: Regions 71, 72, 74, and 75 are afflicted with Virulent Fog! Regions 71, 72, and 74 become uninhabitable (cannot be colonized, claimed, or conquered). Arman Wildes Outpost finds itself under a severe lockdown, many Paukobez unable to leave whatever shelters they have, for fear of inhaling the ever south-bound gas. The Paukobez Clutter loses 1 Land Unit.
Krovos the First Flame arrives in the Acorn Kingdom, mortals who have refused to forsake the Archons, and finds himself unopposed as he lays waste to the city and surrounding lands. Any foolish enough to remain are torn apart by the Fireblight Swarm, and its buildings topple beneath the might of Krovos. Perhaps to the dismay of Princess Acorn, as she looks upon her shattered homeland, the great dragon claims the Region as his own, incinerating the remains of the castle as the Fireblight begins to spin webs of metal, constructing a blazing steel fortress around the dragon. The Acorn Kingdom has fallen, but its people yet survive.

Approached in the night by a group of monks, Princess Acorn receives an offer. “Fair Princess, we are the Sterling Sisters, members of the Fallen and Forgotten. Your plight is dire, and the Swarm has ravaged your lands beyond hope of repair. We offer you now a choice at the behest of our society. Should you wish it, we can offer you safe passage, and a chance to begin anew. Drenath has fallen to the depredations of the Swarm, and the burning shadow that commands them. Should you wish it, we gift to you the bounty of a new land, yet unspoiled by the malice of the Swarm, though be wary, no land is truly safe while the Swarm endures at all. You will have time, and new safety.”

The sisters remain silent for a moment, before a new one among their number speaks once more. Or, a gift of something much different to the world you know, a land high above, golden clouds and shining fields, yet rife with perils all its own.” Silence follows once more, before the third sister chimes in. ”Or we will leave you be, a princess, nay, a queen in exile. The choice is yours.”

[Region 127 has become Swarmed, and a Fortress has been erected around the perimeter, held by the Fireblight in defense of Krovos! All TPs and Holy Sites are disabled until the Swarm perishes. The Acorn Kingdom has been given a choice! Passage to an unspoiled land, or to a heavenly land. No further information is available, but the Acorn Kingdom is free to accept either offer as a Non-Action during round seven, or to refuse. There are no penalties for refusing. Upon acceptance, information will be provided.]






https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Awakening
Krovos rests, his wrath expended, for now. The cycle continues, elsewhere.







https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Organizations!

The Fallen and Forgotten
Those who bow to the whims of the First Flame are no friends of the Godchosen. Chanson, Carcinidan, and Manastone University denounce the FAF and reduce their Reputations to -1.
Enperatriz Ekilore once again fails to complete the Trials of the Archons! The Fallen and Forgotten begin to wonder if perhaps another would be more suited for this mantle.
By expending a Favor, the Acorn Kingdom increases their Reputation by 1 (2)!

The Lightsteel Brotherhood
By expending a Favor, the Dvergar of Fikta increase their Reputation by 1 (2)!
The Dvergar of í Kynding increase their Reputation by 1 (1)!

The Flesh-Reavers
By expending a Favor, Carcinidan increases their Reputation by 1 (4), becoming the Render of Sinews! Approached by four fearsome Gnolls, the beasts demand a final proof of strength to the Flesh-Reavers. Carcinidan my send a hero or their ruler (rolling with Mil) to best the gnoll champions in combat! Doing so is a TN16 Mil/Hero check, and passing will earn Carcinidan an audience with the Council of Tattered Banners themselves.
By trading their ancient naginata to the Flesh-Reavers, Manastone University gains 1 FRS Favor!
By trading their fabulously crafted swords to the Flesh-Reavers, El Redeción gains 1 FRS Favor!
By trading their trained reindeer and cavalry lances to the Flesh-Reavers, the Acorn Kingdom gains 1 FRS Favor!

The Reclaimers




https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Investigate!
The Paukobez Clutter investigates the green-black mist from the north (and how to weaponize it.) Sending several howling Paukobez into the jungles to their north, the mad monkeys at first avoid the creeping black fog, but eventually curiosity gets the better of them. Sending a young, freshly hatched member of the expedition into the mist, the Paukobez are both horrified and intrigued as the rolling gas consumes the young one, dissolving flesh from bone, his blood turning to mist and dyeing the fog red, the blood itself traveling backwards away from the fog’s edge towards a central point, rippling like a wave. They find no way to contain the fog, but it would most certainly be dangerous in the wrong hands.







https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Trade!

The Plutocracy of Rutovir has built a Merchant Vessel, named the Sea Rat’s Glee!
The Plutocracy of Rutovir buys out 268.1 for Kaal Lindwurms, 264.1 for Red Sandstone, and 259.1 for Charcoal!
The Dvergar of í Kynding buy out 71.2 for Shadewood Trees!
The Last Order buys out 238.3 for Griffons!
The New Republic of Margaritarum buys out W37.1 for Sunken Treasures, 58.1 for Hoverspice, and 74.1 for Rock Oil!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Conversion!

The holy sites in region 72 and 61 have been converted to Eldhri!
The holy sites in 60 and 65 have been converted to Alchemy!
The holy sites in 238, 223, and 261 are converted to the Mandate!
The Kupua of the Hidden World declare the Mandate as their state religion!





https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Wonder!

Le Royaume de Chanson has invented the technology War Songs (Subterfuge, +1 TacMan and +1 Dueling, no requirements)
A Bazaar has been built in region 254 (Explorations)!
The Kupua of the Hidden world have developed Odds and Ends! Many strange objects wash up on the shores, or are collected from passing ships of far away lands. Because of this, the Kupua have many stashes of various odds and ends. Now some ingenious Kupua have learned that some of these knicknacks can be used to fix up and enable many kinds of technologies.[Once per round, for the purposes of powering a Tech, any power possessing this Tech may choose a resource owned by any other player, and be counted as also owning that resource for the round. This can only be used to power one Tech at a time.]
Drenath’s Translation of Kaal has been completed by Le Royaume de Chanson, Manastone University, the Acorn Kingdom, and the Companion Collective!
Aukeratutako Berria has performed the Great Prayer! High upon the mountains of Kaal, Karlota Degun herself leads the faithful in harmony, singing out to the Choir, hoping against all hope that the Call responds, a divine sign from the heavens. However, seven notes yet unheard play upon the wind, and the earth rumbles.The faithful have their answer. [All followers of the Fedea can cross Mountain borders!]
From the skies sound divine notes, sung on angelic voices. Seigneur Chastain of Le Royaume de Chanson hears them on the wind. Though the city has fallen and his hope rests upon the shoulders of the First Flame, a new bout of hope emerges. The angels of the chorus summon him to Region 139, a land of sprawling fields of Glimmering Dalia. Le Royaume de Chanson gain a claim to Region 139! It must be pressed as normal, but the chorus has clearly guided Chastain here for a reason. Pressing the Claim with diplomacy will count as investigating the region for why the chorus has summoned him!]







https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Discovery! Map!



https://cdn.discordapp.com/attachments/214976518487539712/836368077242236958/Erodus.jpg


https://cdn.discordapp.com/attachments/214976518487539712/840827534781710346/DreKaal.png


https://cdn.discordapp.com/attachments/214976518487539712/836368080870309919/Sebarca.jpg

Region W102 has been discovered by the Three Courts. It has a Good resource of Stormwater!
Region W121 has been discovered by the Kupua. It has a Minor resource of Sea Salt!

https://cdn.discordapp.com/attachments/214976518487539712/840827536258498570/Kaal.jpg


https://cdn.discordapp.com/attachments/214976518487539712/840827534966128640/Drenath.jpg


https://cdn.discordapp.com/attachments/807871969873625158/807872137221373972/Lotus_Header.png
Other!
The Dvergar of Fikta have created the Tactical Doctrine Bonfire’s Fervor (When Defending a region following Eldhri, use Military or Faith (whichever is higher) for Tactical Maneuvering. Gain +2 to the Combat Roll if successful.)

Torv
2021-05-09, 07:39 AM
Heganegiten de Gurina
Region 256
Enperatriz Ekilore
Dip 10
Mil 9
Opu 2
Faith 3
Int 1
Gains:+1M, +1F


[Military] Recruit a Unit





[Military] Recruit a Unit




[Faith] Convert R267 (12) (https://forums.giantitp.com/showsinglepost.php?p=25056594&postcount=323)




[Faith] Continue construction of the great obelisk in R256 (2/5)



[Faith] Continue construction of the great obelisk in R256 (3/5)





[Faith] Attempt the last trial. Trial of the Wilds (15) (https://forums.giantitp.com/showsinglepost.php?p=25056592&postcount=322)





Non-Actions

Support all Fedea conversions
Resist all buyouts and other conversions


News and Rumors

Expansion
The swarm
Formation of the Great Kingdom





Regions
R256, Antzua
R257, Ikaztegiak

Units
Land: 8/12
Naval: 0/0

Trade Posts
256.1 (Silk)

Techs
Sailing
Aqueducts
Animal Husbandry
Printing (Idazketa)

Cultural Identity
Butterfly Effect (2d8 Conversions)

HalfTangible
2021-05-09, 09:33 AM
Le Royaume de Chanson
Ruler: Seigneur Chastain du Chanson
Round 7

Territory: Drenath
Regions: 137 None

Current Stats

Diplomacy: 6
Military: 10
Opulence: 5
Faith: 2
Intrigue: 2



*
Dip
Mil
Op
Fai
Int


Rolls
4
1
5
2
2


Round 1
+1
+1
Op
Fai
Int


Round 2
Dip
+2
Op
Fai
Int


Round 3
Dip
+2
Op
Fai
Int


Round 4
Dip
+2
Op
Fai
Int


Round 5
Dip
+2
Op
Fai
Int


Round 6
+1
+1
Op
Fai
Int


Total
6
10
5
2
2





Actions

---

[Diplomacy - Claim 139 - Roll (19) (https://forums.giantitp.com/showsinglepost.php?p=25055917&postcount=319)]
Dip: 6
CI: The Bard Songs Will Remain - Pressing Claims

[Diplomacy - Explore North of 137 - TN 12 - Roll (18) (https://forums.giantitp.com/showsinglepost.php?p=25055917&postcount=319)]
Dip: 6
Animal Husbandry: 1

[Military - Invade 137 - Seigneur Chastain (Mil 10) - 4 troops]
Troops: 4
Mil: 10
Krovos: +20
War Songs (+1 TactM, +1 Duelling)

[Opulence - Create 1 treasure]

[Opulence - Create 1 treasure]

---

Nonactions:
Send Chanteur Camille to the Reclaimers as Krovos' acolyte
Resist all conversion attempts
Resist all sacks and trade attempts

Rumors:
-They don't call it "the Call" for nothing. Chastain feels more than hears angelic notes on the wind, pulling him towards 139. Though he was never the most religious man and he would prefer to focus solely on reclaiming his home, he cannot ignore such clear divinity. He sends a team to scout the area and see what has happened.

-Camille is... relieved, extremely, that Krovos doesn't want a concubine. Knowing that he will save her homeland and destroy the gnolls, she is very willing and more than happy to stay at his acolyte. She sings songs for him, flatters him, showers him with affection... all while knowing that she'll never have to try and figure out how going further would actually work.

-Chanson's armies march back into their home, with a dragon at their side. The gnolls stand no chance.

[Diplomacy - Stabilize 137]

[Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

[Diplomacy - Establish Claim on 148 - TN 12 - Roll]

[Faith - Convert 148 - TN ?? - Roll]

[Military - Attack Region 148]
1st, 3rd, 4th, 5th and 6th Regiments lead by Chastain

Troops:

1st Paragon regiment of Chanson, under Chevalier Launcet.
Founded round 1
Fought in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain. Lost.
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.
Fought in round 5 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were attacking region 137 (Capital). Commanded by Seigneur Chastain with Bard Camille. Lost.

3rd Cadence Regiment of Chanson, under Chevalier Amore
Founded round 2
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.
Fought in round 5 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were attacking region 137 (Capital). Commanded by Seigneur Chastain with Bard Camille. Lost.

5th Symphony Regiment of Chanson, under Chevalier Florianne
Founded round 2
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost.
Fought in round 5 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were attacking region 137 (Capital). Commanded by Seigneur Chastain with Bard Camille. Lost.

7th Resistance Regiment of Chanson, led by Chevalier Louis
Founded round 6

Heroes:
Camille the Bard (9)
Round 4: Created, Fought Flesh-Reavers, Lost.
Round 5: Fought the Flesh-Reavers. Won a duel with the Packmother (10) but lost the battle.

2nd Patron regiment of Chanson, under Chevalier Merle.
Founded round 1
Died in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain

6th Elegy Regiment of Chanson, under Chanteur Gabrielle
Founded round 3
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost and was destroyed.

4th Chord Regiment of Chanson, under Chevalier Gaspard
Founded round 2
Fought in round 4 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were defending region 148. Commanded by Seigneur Chastain with Bard Camille. Lost and was destroyed.

TPs:
Bards (137 - TP1)
Bazaar (137)
Granite (117 - TP1)

GP:
Forts on Chanson's non-river border (Completed round 4)

CIs:
The Bard Songs Will Remain - Pressing Claims (Round 2, Seigneur Chastain)



Acquired/Created links:
Round 1: Got all starting techs but construction
Sailing: Enables exploration and troop transport over deep water
Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts: +1 Stabilization Already had
Animal Husbandry: +1 to Opulence and Diplomacy exploration
Mathematics: +1 Buyouts
Round 6: Created War Songs (https://forums.giantitp.com/showthread.php?626670-EMPIRE!-CotW-IC&p=25025572#post25025572)



Name
Effect
Resource Req
Slot


War Songs
+1 TactM, +1 Dueling
None
Subterfuge


Aqueducts
+1 to stabilize
None (Start tech)
Civilian Tech


Sailing
Enables exploration and troop transport over deep water
None (Start tech)
Civilian Tech


Printing
+1 Conversion Defense, +1 Conversion in Regions that share your alphabet
None (Start tech)
Civilian Tech


Animal Husbandry
+1 to Opulence and Diplomacy Exploration
None (Start tech)
Civilian Tech


Mathematics
+1 Buyouts
None (Start tech)
Civilian Tech

Volthawk
2021-05-09, 09:36 AM
Carcinidan
Round 7
Regions: 107, 108, 118, 119, 120
Ruler: Paralith
Diplomacy 10 Military 9 Opulence 7 Faith 1 Intrigue 4
https://i.ibb.co/18g8Ptk/simpler4.png


Actions
End of Turn Ruler Increases: +1 Mil, +1 Op

Paralith Accepts the Challenge! [Military] - 17, Success (https://forums.giantitp.com/showsinglepost.php?p=25039875&postcount=278)
When the gnoll champions put forth their challenge to Carcinidan's council, there was no question that it would be answered. The dispute came about when the time came to decide who would meet it. The lords, eager for the status winning against the mightiest of the gnolls would bring, volunteered either themselves or their champions, those serving the Pantheon put forward their favoured warrior, a young Carcinus they said was the return of another of the earliest and most gloried Carcini champions, and naturally Cassivel volunteered himself, eager for more fame and glory to secure his soul's afterlife. In the end, however, they were all disappointed. It was Paralith himself who took the field against the gnolls - he may have been more concerned with rulership than war in the decades since he formed what would become Carcinidan through war, but he was originally a warrior and had never stopped training, particularly in recent years, and while his mind was still as sharp as ever age had begun to add noticeable bulk and natural armour to a man who, even by Carcini standards, was already formidable-looking. He knew he, the ruler of Carcinidan, had to be the one to face them, not a champion, which could be taken as a sign that he was afraid to put himself at risk. He had to show the Flesh-Reavers that he himself was enough of a warrior to earn their respect, and by extension they would show Carcinidan that same respect. Besides, he'd missed this sort of thing. It had been too long since he'd really had a good fight, face to face rather than in the form of armies.
Invade 121: 4 units, Skirmishing, Led by Cassivel (Hero 7), +3 to Battle roll, +1 to Tac Man roll, -1 casaulty stage (FRS Rep, Grappling Gauntlets, Swarmskin Armour) [Military] - GM Roll
While he would have enjoyed the chance to prove himself against the gnoll champions, Cassivel still had work to do. The gnoll raids had done a good job of softening up the valleyfolk, and now that the southern coast was secured his armies marched northwards, picking up reinforcements from the recent surge in Carcini recruits. The valley had become their target for three reasons. Firstly, it had always had a noticably large amount of warriors, so the Carcini and gnolls could claim a good victory here and prove the might of their alliance. Secondly, the hilly terrain around the edges of the region made this an excellent time to finally see the full potential of the Grappling Gauntlets they had acquired - they'd been using them for the last decade or so and seeing good results, but here they would really show their worth. Thirdly, the valley was in a useful position - conquering it would allow Carcini warriors to move further north than they ever could have before without having to deal with potentially hostile locals or one of the other major nations, and allowed for several interesting possiblities in the future, if they became necessary (the fact that it would push Carcinidan's dominion very close to dwarven territory wasn't lost on anyone).
Expedition north of W10 [Opulence] - 15, Success (https://forums.giantitp.com/showsinglepost.php?p=25040018&postcount=282)
Carcini sailors were getting restless after too long of the same thing, and that often led to problems. To alleviate the issue, and potentially find new opportunities for Carcinidan, Paralith sponsors a new expedition, encouraging sailors to sail north and rewarding those who contribute to mapping out the coastal waters there and discovering what potential riches may hide up there
Buyout TP 120.1 (Husky Dogs) [Opulence] - 16, Success (https://forums.giantitp.com/showsinglepost.php?p=25044989&postcount=303)
The reformed Carcinidan's new bureaucratic arm didn't take long to begin exerting a notable influence on the regions it had control over. The first target was Thropa's large nnumber of dog breeders and trainers, establishing a system where a sizeable amount of their animals would come to Great Carcinidan to be used or sold as the organisation (and by extension, the council and Paralith) saw fit. A few voices in the council were bringing up interesting ideas for future expansion, and these hounds might well prove useful in that venture. The stubbornness and resistance towards intererence displayed by many Thropans was an issue, but eventually the deal was made.
Diplomatic Mission west of 107 [Diplomacy] - 22, Great Success (https://forums.giantitp.com/showsinglepost.php?p=25040018&postcount=282)
The southwestern tip of Drenath had remained rather unknown to Paralith for some time, and now he had Straca colonised and firmly under his control, it was time to do something about it. He didn't send warriors, however, nor did he employ his usual tactic of drawing upon the enthusiastic sailors, colonists, and explorers that made up a sizable amount of the Carcini to chart out the new land. Instead, he send advisors and diplomats, trusted people who had proved quite helpful to him in the past and now went into the penninsula to search for settlements and lay the groundwork for peaceful integration into Carcinidan. Paralith's warriors were busy elsewhere, after all, and Thropa had shown him that the peaceful route, while not quite as immediate as conquest, definitely had its advantages.
Stabilise 108 [Diplomacy] - 17, Success (https://forums.giantitp.com/showsinglepost.php?p=25044989&postcount=303)
While the newly conquered lands have yet to be fully brought to order after the chaos the invasion caused, Paralith and his advisors were hard at work figuring out the best way to integrate them into Carcinidan. The occupants of the region were not Carcini, after all, so they couldn't be as easily brought into the fold as Thropa - while the eastern Carcini had their oddities and differences of opinion to the Acean majority, they still shared a common mindset that was useful when it came to unity. Eventually, the decision was made to be broadly hands-off, so rather than making Carcini the lords and overlord of the region, the existing power structures would be adapted into the Carcini model - the most powerful and prominent local leader becoming that region's overlord and earning a say in Carcinidan's wider governance, and the day to day affairs of the region were left to them and the other leaders in the region (so long as they don't cause problems for the council and do or provide what is required of them under Carcinidan's authority, of course). On the smaller scale, there would still be frequent cultural clashes and differences of opinion as Carcinus and human interacted more and the locals adjusted to their new rulers, but Paralith didn't see a way of handling that reliably and without dedicating too many resouces, particularly before the wider unrest was brought under control. The nation's wider culture still broadly favoured a Carcinus over anyone else, of course, and few Carcini had much respect for the common people of the region unless they had done something particularly impressive, but it was the best Paralith could do for now. Fortunately, the Carcini advisors and bureaucrats that serve Paralith were quite skilled at handling an unruly population, having spent decades dealing with the temperaments of many Carcini, so bringing the changes about and integrating the new region isn't too difficult a task.


Nonactions

Resist all buyouts and non-Pantheon of Souls conversions. Support Pantheon of Souls conversions.
Render of Sinews: Send the gnoll Horde to attack 122.
The alliance with the Flesh-Reavers continued to be useful. A warband arrived in Acea not long before the champions, but unlike them these gnolls weren't here to challenge Paralith or his authority - quite the opposite, in fact. They had been watching as the Carcini aided and impressed the Flesh-Reavers, and as they watched the wars of expansion begin had come to a decision. They wanted a part of it, and respected Paralith enough to attack where he wanted, in his name, rather than just doing as they pleased. Paralith say no reason not to accept, and although Cassivel was wary of having a war and that wasn't one of his fighting for Carcinidan respect for the gnolls and an understanding of the value their offer presented meant that he ended up agreeing. The gnolls were sent out westwards of the main army's target, targeting the hilly woodlands near the valley. It would be a battle the gnolls were likely to win, by the Carcini leaders' judgement, but one that should serve nicely to see how well the gnolls do in battle. Although none of the organised Carcini units accompanied them (although potentially the usual wanderers, mercenaries and ruffians that war attracts may come), some Carcini were sent along - after all, once they were done fighting it fell to Carcinidan to take whatever they had left behind and make it work as a part of the nation, and Paralith wanted reports of the battle itself in any case.
Further Recruitment Drives: Alphad the Crossbow Artisan
The Thropan Carcini had always had a greater appreciation for ranged weaponry than the Aceans, crossbows being more widely used for hunting and combat than Acea's occasional marksman. In particular, they had a tradition for solving disputes between lords that had reached the point where they wanted blood - each would send a marksman-champion into specially marked areas of the forest, instruct them to find and kill the other lord's champion, and whoever's champion came out victorious and returned with his foe's body within a week would have the dispute resolved in their lord's favours (if neither returned, other means of resolving the issue were used, typically with rather bloodier outcomes). Champions of lords required appropriately high-quality equipment for their station, and lords with deep enough pockets would eventually come to Alphad, the region's premier craftsman when it came to ways of killing from a distance. Besides the weapons being simply well-made, Alphad's designs also pushed the limits of how powerful a crossbow can be, experimenting with varied materials, designs, techniques, bolts, and accessories to allow for ever-greater draw weights, greater penetration, more grievous damage and, ultimately, simply a greater chance that it would decisively kill a Carcinus it was fired at, despite their armour and resilience - something the champions naturally desired, their extended duels often coming down to a decisive shot. With the old ways of resolving disputes being eroded by Carcinidan's central influence and replaced by new laws, and many of the marksman-champions being drawn to fighting in the army rather than for a lord, Alphad is finding fewer lords wanting one of his works, and finding himself becoming somewhat bored - sure he could work for the army, making weapons for the crossbow units Cassivel is putting together, but outfitting large numbers of warriors lacks the...charm, the nuance, the unique excitement of making the perfect weapon for a prospective champion to use in a glorious duel. The Lightsteel Brotherhood's recruitment drive has definitely piqued his interest - now here were people who seemed to understand true craftsmen like him, and although the Grappling Gauntlets weren't his style he could appreciate the work put into them. Paralith has decided to not just allow this (not that he could really stop it without making Alphad a prisoner and causing trouble with many Thropan lords who appreciated the man and his work), but to support his efforts - after all, Carcinidan still owed the Brotherhood, and anything he could do to help balance the scales was welcome.
Resist the FAF theft attempt: 9, Success (https://forums.giantitp.com/showsinglepost.php?p=25052801&postcount=311)
Cassivel was rather proud of the Twinkling Plates, and kept a close eye on it when he wasn't wearing it in the field. This paid off when thieves disguised as Carcini came to steal his treasure - they may have gotten past the other warriors, but the chief warlord himself ended up being a challenge too far for them, and Cassivel had no problem dealing with the issue with his own claws. Their intentions for the artefact didn't matter as far as he was concerned. The armour was his, and his alone.


News and Rumours

Across Carcinidan, there are minor flareups of unrest and discontent as the Carcini begin to feel the greater influence of the government - still relatively minor at this point, but more noticeable and formalised than previous Carcini rulers, something some of the people resented. This particularly applied to those warriors who had previously been unhappy with the direction of Carcinidan (although recent warfare had brought some of them back on-side), and Drenath sees another increase in the amount of wandering Carcini warriors, mercenaries, troublemakers and bandits (often a single wandering Carcinus will play multiple roles depending on the circumstances and the opportunities they see).
Many of the settlements and minor powers near Carcinidan had already been concerned about the risk of the nation becoming more militaristic and expansionist, and recent years had just served to prove their point - between the gnoll packs killing militias at Paralith's order and the recent invasions, many leaders are becoming worried about whether or not they'll be next, and have been raising those concerns with anyone who'll listen in the hope that someone will either protect them or curtail the Carcini expansion. So far, they haven't appeared to have had much luck, as far as Carcinidan's ruling council can see, so they've been mostly dismissed as a threat.


Statistics
Units: 4 Land, 0 Naval (Expected Change: -war losses)
Treasure: 1

Special Actions Available:
Special Actions Used: Diplomacy 5, Diplomacy 10, Military 5, Opulence 5

Resources
Required: Metals (met)
Crustaceans: 119.1
Copper: 111.2

Regions
Capital: Acea (119)
Straca (107)
Malaco (118)
Thropa (120)
(107)

Reputation/Favours
Flesh-Reavers: Rep 4, 0 Favour (Expected Change: None)
- Acquaintance: +1 to Raids
- Friend: +1 to battle and Tactical Maneuvering Rolls, -1 to Establish Claim
- Ally: Access to Swarmskin Armour
- Render of Sinews: 1/round (2 round cooldown), send a horde composed of a hero 10 and five units at a region.
Fallen and Forgotten: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Investigations
Lightsteel Brotherhood: Rep 2, -2 Favours (Expected Change: None)
- Acquaintance: +1 to Expeditions
- Friend: +1 to Exploration actions, -1 to secret actions

Civilian Technologies
Sailing Enables exploration and troop transport over deep water
Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet
Aqueducts +1 Stabilization
Animal Husbandry +1 to Opulence and Diplomacy exploration
Mathematics +1 Buyouts

Military Technologies
Grappling Gauntlets (Ranged Weaponry/No Resource) +2 to battles in regions with a hill or mountain border.
Swarmskin Armour (Armour/No Resource) Reduces causalties by one stage after a battle.

Heroes/Merchant Vessels
Cassivel Hero Score 7
Clibanar Merchant Vessel

Units
Land:
Cassivel's First Carcinidan Warriors: Raised Round 2, Destroyed Round 5
Cassivel's Second Carcinidan Warriors: Raised Round 4, Loss Round 5, Win & Destroyed Round 6
First Thropan Hunters: Raised Round 5, Win Round 6
Cassivel's Third Carcinidan Warriors: Raised Round 6
Cassivel's Fourth Carcinidan Warriors: Raised Round 6
First Stracan Irregulars: Raised Round 6
Naval:
Cassivel's First Ocean Warriors: Raised Round 3, Lost Round 5

Diplomatic Identities
Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

Embassies

Artefacts
The Twinkling Plates +2 to leader loss rolls.

Gengy
2021-05-09, 09:37 AM
Round 7
Dvergar of Fikta
[The Metal Firebird, Eldhraddin, Speed of Flame]
Aided By: Radherra Haeft Donalegur
Region(s): 63

Actions: (Rolls: 1 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25039945#post25039945) 2 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25051341#post25051341))

[Faith] Attempt to convert region 70 to Eldhri. (14)

The light of Phoenix's Rest is much talked about, and makes it easier to explain Eldhri to others.
[Faith] Attempt to convert region 44 to Eldhri. (15)

Eldhraddin's flights over the mountain borders as part of her duties are able to inspire belief.
[Faith] Attempt to convert region 71 to Eldhri. (18)

The willingness of the Umbral Accord to accept the wisdoms of Eldhri are a welcome surprise, and a Biskop is chosen to personally oversee their instruction. Additionally, two Domari - judges - travel along with the Biskop to learn of the Umbral Accord's laws and practices, in order to help transition these new, more prominent, followers of Eldhraddin into the ways of the faithful; as well as help train their own Domari!
[Faith] Construct Shattered Lodestone (3/3) region 75

Holding an Eldhri conclave to create a plan for how to best interact with The Reclaimers, after many closed door meetings, the Biskops decide to aid the Paukobez Cluster in completing their Lodestone. Dvergar builders are sent through perilous lands, but manage to be of use to both the Cluster and their allies in í Kynding, helping to fortify and complete the structure.
[SECRET ACTION]

[I]Some days, the flame is warm and caring. Other days, staring into the fire too long will distract you from what is really happening...


https://i.ibb.co/BjJdGxR/Flag-Fikta.png



Non-Actions:

Support conversion of any owned regions to Eldhri. Contest all other faiths.
Contest all unsupported buyouts.



Raherra Haeft Donalegur is stuck in a scandal! Apparently, he was found with not one, but three Dvergar woman all in various states of undress. "Quite embarrassing for the Aide de Camp to Eldhri", the rumor mill whispers. "Positively unheard of", say many. "Lucky git", many unscrupulous men mutter. "If they all agreed to it, are all adults, and no one was harmed, who cares?", scoffs Eldhraddin... which promptly puts an end to much of the scandal. The Radherra is seen smiling much more often afterwards, and it is rumored that he is to be wed. And wed. And wed.
The nearby Paukobez Clutter is covered in strange mist, and few are able to check on them!
There are many whispers about the so called 'First Flame', and it disturbs quite a few Biskops. After all, Eldhraddin, for all her protests to being a humble servant of the Godchosen, it clearly in control of the glory of fire! With these whispers, though, come concerns that must be looked into... A plan is made.
The Shadows of the Umbral Accord are once more active, and at first, some Fiktans are nervous. But then the rumors of them seeing the flickering enlightenment of the fire are heard, and cause for many rejoice!






Eldhraddin, Speed of Flame
D
M
O
F
I


Current
3
5
2
8
2


Starting Stats (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25000952#post25000952)
3
5
2
4
2


End of round 5
0
0
0
2
0


End of round 6
0
0
0
2
0


End of round 7
0
0
0
0
0



Miracle Undying Phoenix Ruler
Effects: The chrome phoenix known as Eldhraddin becomes the Ruler of Fikta, and every death or Ruler Change results in Eldhraddin being "reborn" with new stats, as her own inheritor. This rebirth resets Special Actions, just like changing rulers for other players. Additionally, once one of Eldhraddin's stats reaches a 10, when Eldhraddin is reborn, she gains a floating +1 to any other stat. This can happen for each 10 Eldhraddin obtains before being reborn, but the floating stat bonus(es) may not be used to increase a stat beyond (9) during the reborn phase.

New Ruler Next Round

Expected Stat Bonuses: +2 Faith


Embassies:

None Yet


Techs:

Printing [Eldhric Prose]
Sailing
Mathematics
Construction


Hero(es):
Adalverndari (Mil 7)


Units:
1 Guardians of Fikta (Land)
1 Guardians of Fikta (Navy)


Tactical Doctrine: Bonfire's Fervor
When Defending a region following Eldhri, use Military or Faith (whichever is higher) for Tactical Maneuvering. Gain +2 to the Combat Roll if successful.

Great Project Bonuses:
Fikta (63) - Will of Eldhraddin - +1 to Defending Against Secret Actions



Current Total of Holy Centers: 13

HC 5 Bonus: +2 to Buyouts in regions with Eldhri faith
HC 10 Bonus: Increased Die Size to Resist Raids and Resist Kidnappings

Holy Order Location(s): Region 63 (Phoenix's Rest)

Zayuz
2021-05-09, 09:43 AM
https://cdn.discordapp.com/attachments/214976432554770442/803048691522469888/FlagMSU.png

Manastone University

Lead by Chancellor Sukui El Niara, Head of Domination
Diplomacy: 10
Military: 5
Opulence: 2
Faith: 1
Intrigue: 10

New ruler next round! (https://forums.giantitp.com/showsinglepost.php?p=25040655&postcount=288)


Actions for Round 6 (Rolls)

[Diplomacy] Press a claim to R136 (Critical Success (https://forums.giantitp.com/showsinglepost.php?p=25042009&postcount=295))
Much of Drenath is caught by surprise when upon the death of a powerful local leader in R136, his realm is wished into the protection of Manastone University. The University is quick to send their most capable lawmakers to assess the new territory and the proportional levels of danger therein, and manage to act on the claim quick enough to prevent any competition from within or without.

[Diplomacy] Aid the construction of a shattered Lodestone in 110 (2/3)!
The Companion Collective had aided Manastone in their past projects, and the time has come to return the favour. The people sent are not mages, but common builders that work with their hands and have plenty of experience putting together fine works across Namaichi.

[Intrigue 10] Black Knight Mikhaelov betrays the Ashen for Manastone University! (Success (https://forums.giantitp.com/showsinglepost.php?p=25042006&postcount=294))


[Intrigue] Secret (19 (https://forums.giantitp.com/showsinglepost.php?p=25054114&postcount=318))
At the behest of the Lightsteel Brotherhood, Manastone University reveals the thief of the Gauntlet of Power - none other than The Acorn Kingdom! The secret they claim was revealed to them by a spy sent into foreign lands to monitor the enemies of Krovos, motivated by desperation to get an edge against the oncoming threat. Manastone would be glad to help them seek revenge against the thieves, and request funding for their covert recovery operation before they have the chance to abandon the realm.

[Military 5] Recruit a Hero, White Crow! (10 (https://forums.giantitp.com/showsinglepost.php?p=25039963&postcount=280))
Scandal! A number of important items have vanished from Manastone University's restricted libraries. Rumor claims that they include the experimental secrets of absorbing the life-force from others and the practice of mental enslavement. This makes headlines, as the Chancellor threatens the culprit with expulsion and dismisses these as mere rumors - but the thief nor the artifacts are ever found. The whole administration is abuzz with paranoia and magical truth spell interrogations... Yet months pass and nothing is found. After dramatic effort and numerous security increases, a white crow flutters to the window of the chancellor's room and deliver an unsigned note written in curious white on black paper: "Not all magic is fit for mortal hands." After so much controversy, the Chancellor resigns.

[Military] Recruit a sea unit!



Non-Actions:
Support conversion to Primordial Seekers
Spend one FAF favor to increase reputation by 1! (See fluff)

Agreement with Companion Collective:
Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 4 rounds, and agree to accept companion faith.

News and Rumors


No small number of students gather to protest the destruction of the lodestone in Namaichi, refusing to see the monument to their old deities surrendered to the will of a new beast, no matter how great he is. After all, Krovos would destroy it himself if he truly cared, so let it stand until he comes to break it himself. It is not the place of modern people to surrender to nature's whims, especially when nature seems to be in league with the swarm... Their demands are accepted, and the Fallen and Forgotten may remain in peace in Namaichi under tenuous peace. The devout and the cowardly seem bothered, but many of the less religious students seem glad to have them as inquisitive, good-natured allies.

Companions are invited to bond with new mages! A particular companion is invited to bond with the next chancellor! (Will be expanded on.)



Land Units: 4
Naval Units: 5

Regions Owned: [Lower Sekkari 111] [Upper Sekkari 112] [Namaichi 113] [Mount Foshu 114]
Total Regions: 4
Land Unit Cap: 12 (6 Capital Unit Cap + 3 Other Regions * 2 + 0 Tech - 0 Vassal Status)
Sea Unit Cap: 6 (3 Base + 3 Coastal Regions)

Cultural Identities:
Lead by Example (2d8 to Pressing Claims)

Holy Artifacts:


Military Technologies:


Heroes:


Opulence Technologies:
Mathematics: +1 to Buyouts (No Requirements)
Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
Sailing: Permits actions to pass over 1 deep water border (No Requirements)
Aqueducts: +1 to Stabilization (No Requirements)
Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)

Regional Benefits:
Lower Sekkari, Drenath (111) [None]
Upper Sekkari, Drenath (112) [None]
Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
Mount Foshu, Drenath (114) [None]

Secrets Whispered: 2
Embassies: ELR

Resources controlled:
[Manastone TP1, Namaichi (113)]
[Gold TP1, R109 (109)]
[Copper TP1 Lower Sekkari (111)]
Passive Treasure Income: 0
Treasure: 0

Rep:
FAF - -1
LSB - 1

Kaal Translation

OmnivorousOgre
2021-05-09, 10:38 AM
The Fair Plutocracy of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=24918751&postcount=12)
Region 250


Chancellor Tara-vie (https://forums.giantitp.com/showsinglepost.php?p=25000503&postcount=183)

Diplomacy: 4
Military: 2
Opulence: 10
Faith: 1
Intrigue: 6

Projected stat increases: +2 Opulence, +1 Intrigue
There will (https://forums.giantitp.com/showsinglepost.php?p=25056256&postcount=320) be a new ruler next round.

Actions:

1. [Intrigue] Steal Construction from WTC (Spend 3 Treasure)
While contacting the Lightsteel Fletchers turns out to be an insurmountable task thanks to the Swarm, the Dara-un who voyage to Drenath make contact with the local dwarf population instead. They have advanced knowledge of construction, and by taking "inspiration" from it Rutovir could be much improved. Bribes are made accordingly.
Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=25052881&postcount=314) ???

2. [Intrigue] Secret (Spend 3 Treasure)

Roll: 7 (https://forums.giantitp.com/showsinglepost.php?p=25054048&postcount=317) + modifiers ???

3. [Opulence 10] Technology: Tar Coating
Systematically coating all seafaring vessels with tar makes them more resistant to rot and decay, reducing the need for maintenance and allowing for longer voyages. The extra barrels of tar can be sold to regions where people earn a part of their livelihood from the sea.
Requires: Sailing, Tar
Effect: Increases sailing range by 2, +1 to buyouts in coastal regions.

4. [Opulence] Buyout TP 1 of Violet Mist in W118
No one in Rutovir knows what this mist that suddenly appeared is. Doesn't stop them from wanting to own it, though.
Roll: 21 (https://forums.giantitp.com/showsinglepost.php?p=25052881&postcount=314) Success

5. [Opulence] Buyout TP 1 of Pine Trees in Region 122
The merchants who make forays into Drenath on Tara-vie's behest find a region full of timer-quality pine trees. Good for both shipbuilding and various other uses, they immediately secure a supply.
Roll: 18 (https://forums.giantitp.com/showsinglepost.php?p=25052881&postcount=314) Success

6. [Opulence] Buyout TP 1 of Wheat in Region 123
With most food sources in Kaal already secured by Rutovir, it's time to look for imports from further out. Wheat would surely make for a good supplement to the Dara-un diet, that has noticeably grown in variance in recent decades. With these increased choices for sustenance and the influence of Fedea and the Mandate more and more Dara-un are giving up the practice of cannibalizing the dead.
Roll: 15 (https://forums.giantitp.com/showsinglepost.php?p=25052881&postcount=314) Success

Nonactions:
-Accumulate 3 Treasure as passive income (23 TPs owned) Rutovir's trade network continues to flourish.
-Resist all unsupported buyouts "What's mine is mine."
-Sell weapons to the FRS Several shipments of crossbows are sent to the Flesh-Reavers during Tara-vie's last years in office. They're smaller and lighter than those used by the human-sized races and therefore aren't as capable of penetrating armor. On the upside they're easier to handle and reload. The Dara-un have mostly used them for urban fighting and assassinations, making great use of the weapon's pinpoint accuracy. What the Flesh-Reavers will use them for is anyone's guess and not the problem of those who've already received payment.
-Resist the Titan Courts' "secret" action Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=25043460&postcount=299) Failure Ylo-ata, the beacon of hope for Rutovir's Mandate faithful dies under suspicious circumstances. With no other strong Mandate candidate in the election it now seems certain that the new Chancellor will be another Fedea follower.

News and rumors:
-Hold an election to determine the second Chancellor of Rutovir (https://forums.giantitp.com/showsinglepost.php?p=25039988&postcount=281) Tara-vie vanishes without a trace one autumn night. The rumor on the street is that Yari-nat had come to disapprove of the Chancellor for some reason. No matter, as the Commerce Guild has a steady stream of wealthy businessrats vying for the position. The only thing these candidates agree on running up to the election is driving Kasa-ri out of town. No one wishes to give a follower of the old Riviter faith power. Who among the Commerce Guild's finest will rise to steer Rutovir's direction for the foreseeable future? The answer: Bine-ian (https://forums.giantitp.com/showsinglepost.php?p=25056256&postcount=320).


Diplomacy:
Cultural identities:

N/A

Military:
Army units 2/6
Navy units 0/3

Heroes:

N/A


Technologies:

N/A


Opulence:
Trade posts:

Bleached Bones 252.1
Calligraphers 251.1
Charcoal 259.1
Coal 257.1
Donkeys 265.1
Forgeries 250.1
Forgeries 250.B (Bazaar bonus: pressing claims)
Giant Fly Traps 261.1
Heartfire Rubies 262.1
Hobgoblin Archers 269.1
Iron 255.3
Kaal Lindwurms 268.1
Lightsteel Sparkmasters 254.2
Lightsteel Sparkmasters 254.3
Potatoes 239.1
Razzleberries 258.1
Red Sandstone 264.1
Salt 241.2
Stone 266.2
Sword Blades 240.2
Tar 270.1
Tar 270.2
Thermal Crystals 249.1


Resource requirement: Food (fulfilled)

Treasure 7/15

Merchant vessels:

Sea Rat's Glee

Other items:

N/A

Technologies:

Animal Husbandry
Aqueducts
Mathematics
Printing (Idazketa)
Sailing


Faith:

Official faith: N/A

Previous rounds:
Round 1 (https://forums.giantitp.com/showsinglepost.php?p=24918754&postcount=7)
Round 2 (https://forums.giantitp.com/showsinglepost.php?p=24938518&postcount=27)
Round 3 (https://forums.giantitp.com/showsinglepost.php?p=24962903&postcount=62)
Round 4 (https://forums.giantitp.com/showsinglepost.php?p=24994340&postcount=85)
Round 5 (https://forums.giantitp.com/showsinglepost.php?p=25004910&postcount=95)
Round 6 (https://forums.giantitp.com/showsinglepost.php?p=25025600&postcount=114)

Aedilred
2021-05-09, 10:56 AM
The Dvergar of í Kynding, Round 7

News and Rumours


[Opulence] Buy out Region 56 TP1, Giant Trilobites (16 - success (https://forums.giantitp.com/showsinglepost.php?p=25052699&postcount=305))
[Opulence] Buy out region 58 TP1, Hoverspice (17 - success)
[Opulence] Buy out region 66 TP1, Oregano (18 - success)
[Opulence] Buy out region 68 TP1, Mandrakes (13 - success)
[Intrigue] Secret
[Intrigue] Investigate the cause of the Creeping Mist (12 (https://forums.giantitp.com/showsinglepost.php?p=25052699&postcount=305))

Non-actions
Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
Oppose all other buyouts and conversions, raids and sacks
Accept any embassies offered.
Gain 2 treasure at start of next round from owned trading posts.



Sigtrygg Godmundson, Ringlord of the Five Forges

Diplomacy 3
Military 5
Opulence 8
Faith 2
Intrigue 2

Next round +2 Opulence +1 Intrigue

Diplomacy 3
Military 5
Opulence 10
Faith 2
Intrigue 3


Technologies:
Construction
Mathematics
Printing
Treasure: 9/15 (+3)
Units 3

Minescratcher
2021-05-09, 10:58 AM
Region 255
Aukeratutako Berria
We are the New Godchosen.
Leader: Apaiza Nagusia Karlota Degun
Round 7

https://i.ibb.co/ZTbYGmr/Aukeratutako-flag.png

Actions:

1. [Military] Destroy the last of the Swarm in 235 with 6 land units and 3 TTC naval units, led by Semero Labaldea (Hero 8), landing in 234 to attack from the east, attempting to Reckless Attack (+17/+19, TM +7)

2. [Military] Raise a unit

3. [Faith] Seek Aid for HDG FaF Trial: 17 (https://forums.giantitp.com/showsinglepost.php?p=25056522&postcount=321)

4. [Faith] Establish Fedea 10 HC bonus: One Doctrine: 2d8 to resist conversions

5. [Faith] Re-establish Fedea 5 HC bonus: Clerical Lending: +1 to Buyout and Conversion rolls Treasure is spent on

Nonactions:

Resist all conversion attempts, except those to the Fedea



The doctrine of the Fedea has been reorganized and compiled into a comprehensive and cohesive whole, making the wisdom of the Prophet accessible to all - NEW REVISED ARCHON EDITION now available!

Standardized doctrine can be found here. (https://forums.giantitp.com/showsinglepost.php?p=25001107&postcount=40)
.
Sugeak....
.
The Swarm....
.
[251]...
.
East [254]...
.




Current Stats
Diplomacy: 2
Military: 9
Opulence: 2
Faith: 10
Intrigue: 1

Expected Stat Bonuses: Military +1


Land units: 7+2/8
Naval units: 0

Treasure: 0

Heroes:

Semero Labaldea (8)

Favors:



Resources controlled:
255: Iron

Techs:
Printing
Sailing
Aqueducts

Translations:



Cultural Identity:

Tactical Doctrine:

mystic1110
2021-05-09, 11:46 AM
Region 75 and 73
The Paukobez Clutter
Current Leader: Yvrep, Cobweb Alpha
Current Abilities: D5, M8, O2, F1, I8
https://images-ext-1.discordapp.net/external/EhpovgPUiFF4bVLVN6osTBVW1D-KzF8usCyFDEl2aG0/%3Fwidth%3D218%26height%3D300/https/images-ext-2.discordapp.net/external/IqMagUF2oQm25akmpype5HvpvMbqQISDBC_8YuasQgc/https/i.ibb.co/Srk46M3/Spider-Monkey.jpg
Credit to Gengy for Fixing my Banner
Round 7

Actions:


Intrigue – Raid - Pears 62.1 (Roll: 14 (https://forums.giantitp.com/showsinglepost.php?p=25052863&postcount=312))

FFRRRUUUUIIIIITTTTTT


Intrigue – investigate - Investigate who stole the Gauntlet of Power (15 (https://forums.giantitp.com/showsinglepost.php?p=25041835&postcount=291))
Military – Quest Into the Unknown - Quest North of Region 75 (Great Success (https://forums.giantitp.com/showsinglepost.php?p=25041835&postcount=291))
Military – Raise Unit – Raise a Shrewdness of Paukobez.

Climbing out egg sacks shaped like balls made out of dried and yet still sticky silk, the clutches emerge covered with vernix matting down their fur into hairy clumps. Skittering and howling the young quickly grow, the jungle is harsh and allows for no weakness; clutchmates almost immediately begin to assert themselves against each other – betrayals and fistfights are common. In the end, out of the thousands of eggs only a hundred become fully grown warriors


Intrigue – Secret Action -

i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

Non-Actions:

The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong! (https://forums.giantitp.com/showsinglepost.php?p=25040080&postcount=283)
Does the wasp growing inside the current Pompilid Changeling reach maturity and emerge? Yes! The Changeling begins to convulse erratically only to fall onto its knees and open its mouth wide. The iridescent spider-wasp emerges from the opening and it perches on the Paukobez's lips and looks around at this strange world not full of fluid and meat. It then alights and begins to flap its wings and it flies away, leaving behind the used Spider-Monkey as a skin bag. A new Changeling arises. Its name is Ytrevtehc! (https://forums.giantitp.com/showsinglepost.php?p=25040082&postcount=285).



Current Leader: Yvrep, Cobweb Alpha
Stats: D5, M8, O2, F1, I8
Stat Increases Next Round: +1 Int, +1 Mil
Web Territory (Regions): 75, 73

Hero: 10
Units: 4

Techs: Aqueducts

Artifacts: N/A

Other: N/A

Rolepgeek
2021-05-09, 12:40 PM
The Titan Courts
Years 124-127 PC
Region 253 - Jiidaanhinetjch
Region 254 - Bay of Dancing Lights
Titan Hiiheyeinaukhut
Diplomacy 4 => 5
Military 2
Opulence 8 => 9
Faith 1
Intrigue 10



Actions



[Military] Aid in clearing the Swarm infestation in 235, using 3 Naval Units to transport 6 AUK Land Units to 234 to attack from there, sending Packmother Uraa'ghaagh'kh to serve as champion and challenge the Fireblight Hellion to a Duel (+10)



[Intrigue]investigate disappearance of Power Gauntlets for LSB [Roll result: 14] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25043226#post25043226)



[Intrigue] "Secret" Action [Roll result: 15] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25043226#post25043226)
Rutovir is fickle, but measures can be taken to ensure favorable results...the Shattered Visage will handle things.


[Diplomacy]Raise Reputation with Lightsteel Brotherhood, spending 1 Treasure [Roll result: 11] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25041943#post25041943)
Recalcitrant though they may be, the Lightsteel Brotherhood's presence in the recently integrated lands of the Bay of Dancing Lights makes it all the more important to establish amiable relations...


[Diplomacy]Establish claim on 252 [Roll result: 12] (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25041943#post25041943)




Non-Actions
Support any conversions to Fedea, resist all others
Spend 1 LSB Favor to boost Rep with LSB
Spend an FRS Favor to lose Rep with FRS


News and Rumors

The Packmother and her followers are struggling to feel at home among the Courts...
Though necromancy is of course a vile practice and to be condemned by all true followers of the Fedea, there are some Apaizak, so bold as to border on heretical, that suggest there may yet be value in it. If the legends of the powers of the dragon to the north hold true, then it may be possible to return to the dead some measure of control and feeling even in their ruined state - or better yet, preserve it in the recently deceased, should duty demand...
Though the settlements along the north-eastern shore of the Bay of Dancing Lights are counted among those which the Court administrates, cultural and linguistic barriers present administrative difficulties. The especially devout - or perhaps simply especially cunning - have suggested turning over administration of the region to the Auteratako Berria as a gesture of goodwill. Quiet negotiations with the locals regarding the possibility have already begun...


Region NameRegion NumberResourceReligion CenterStatus
Jiidaanhinetjch253DyesThe FedeaCapital
Bay of Dancing Lights254Lightsteel SparkmastersThe FedeaLSB Base, Bazaar

Specialties
TypeNameEffect(s)Permanent?
n/an/an/an/a
Technology
TypeNameRequirement(s)Effect(s)
StarterAnimal Husbandry-+1 to Opulence/Diplomacy Explorations
StarterMathematics-+1 to Sailing
StarterSailing-Cross 1 Deep Water Border

FRS: -2 Rep, 1 Favors
LSB: 0 Rep, 2 Favors
FAF: 2 Rep, 0 Favors
RCL: 0 Rep, 0 Favors


0/8 Land Units
3/4 Naval Units

Treasure: 1/5
Passive Income: +2
Spending: 0
Next Turn: 3/5

Trade Posts: 10
wip

Heroes:
Packmother Uraa'ghaagh'kh (Hero 10)

Epinephrine_Syn
2021-05-09, 01:18 PM
^^^^Turn 7


Acorn Kingdom (ACO)
Flag

Round Opener Posts
RT1 (https://forums.giantitp.com/showsinglepost.php?p=24918707&postcount=1) RT2 (https://forums.giantitp.com/showsinglepost.php?p=24938509&postcount=26) RT3 (https://forums.giantitp.com/showsinglepost.php?p=24959322&postcount=48) RT4 (https://forums.giantitp.com/showsinglepost.php?p=24988209&postcount=70) RT5 (https://forums.giantitp.com/showsinglepost.php?p=25004844&postcount=91) RT 6 (https://forums.giantitp.com/showsinglepost.php?p=25025475&postcount=111) RT7 (https://forums.giantitp.com/showsinglepost.php?p=25039760&postcount=132)


Acorn Kingdom Posts
AT1 (https://forums.giantitp.com/showsinglepost.php?p=24918725&postcount=4) AT2 (https://forums.giantitp.com/showsinglepost.php?p=24954733&postcount=45) AT3 (https://forums.giantitp.com/showsinglepost.php?p=24972239&postcount=66) AT4 (https://forums.giantitp.com/showsinglepost.php?p=24996453&postcount=87) AT5 (https://forums.giantitp.com/showsinglepost.php?p=25004881&postcount=93) AT 6 (https://forums.giantitp.com/showsinglepost.php?p=25032657&postcount=126) AT7 (https://forums.giantitp.com/showsinglepost.php?p=25040204&postcount=143)

Org Posts
OT1 (https://forums.giantitp.com/showsinglepost.php?p=24919058&postcount=12) OT2 (https://forums.giantitp.com/showsinglepost.php?p=24938831&postcount=34) OT3 (https://forums.giantitp.com/showsinglepost.php?p=24959398&postcount=53)OT4 (https://forums.giantitp.com/showsinglepost.php?p=24988243&postcount=71) OT5 (https://forums.giantitp.com/showsinglepost.php?p=25009250&postcount=106) OT 6 (https://forums.giantitp.com/showsinglepost.php?p=25025953&postcount=121) RT 6 (https://forums.giantitp.com/showsinglepost.php?p=25032427&postcount=124) OT7 (https://forums.giantitp.com/showsinglepost.php?p=25041773&postcount=147)


Ruler Info

King Kraast
A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a momentÂ’s notice. Apparently he can also breathe water at people? NobodyÂ’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

The King is dead, long live the Queen.

PrincessQueen Acorn
A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with aÂ… complicated relationship with the king, she is often considered the true power behind the throne.


Queen Claemora (https://forums.giantitp.com/showsinglepost.php?p=25025637&postcount=246)
Dip 3 +1
Mil 5 +1
Opu 4
Fai 4 +1
Int 5
Rulership of the Acorn Kingdom changes from Kraast to Claemora.

Actions
Actions highly subject to change, based on information from the Sterling Sisters.
Fai Conversion of 107 Roll = 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25043868#post25043868)
Fai Conversion of 118 Roll = 17 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25043868#post25043868)
(mush brain forgot to write down I got support from the Carcini on these)
(And also printing, wow I’m bad)
Dip Press Claim 125 Roll = 18 (https://forums.giantitp.com/showsinglepost.php?p=25041830&postcount=290) (Great Success)
(It says 17, but I forgot to add my FaF rep 2 bonus)
Dip Raise Rep with Trogs (again) Roll = 12 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25057254#post25057254) (Success)
Mil 5 Tac Doc EIther Zaleya's Grasp, or rework Young Oak's Warpath into a form I'd both like to use and that'd get accepted.

Empress of the underworld, those of the Luuvia bloodline know how to call on her aid. Sundering and stealing the weapons and riches of those who would contest her, or in some cases swiping their very souls themselves.

Perform a theft action that happens before the battle commences. If it is a steal treasure theft, in addition to the theft you gain 1 treasure and your opponent takes a -1 to their battle roll.

Subactions
Spend 1 treasure for press claim on 125
Spend 1 treasure sending Mahou to be a failure in Kaal
Gain 1 land unit from successful Great Success Press Claim on 125


Nonactions

Queen Acorn accepts passage to a Heavenly Land from the Sterling Sisters (need to get further info from the GM team about this).
Support the Animal Cuties in Pressing Claim on 135



Accept all trade gifts (treasures, techs, embassies, etc).
Resist all unapproved buyouts.
Resist all unapproved conversions.
Support conversions to Pantheon of Souls.


News and Rumors


Army Stuff
Army Count: 2 Naval, 4 Land units
Military Techs Owned

Treasure Count: 3
Opulence Techs Owned
Sailing
Mathematics
Printing (Troggin)
Translations Owned
Kaal Translation

Owned TPs
127/Soulstones/ACO/XXX/XXX (FaF Base)(Holy Order for PoS) (disabled)

TPs in lands
lol

Regions Owned
lololol

Religious Stuff
Holy Land
Religion: Pantheon of Souls
+1 conversion site bonus, 2d8 Press Claim
Artifacts
Haunted Piano (+1 to investigations, +1 treasure per raise treasure action)
Miracles

Org Stuff
Flesh Reavers: 0 rep 3 favors
FaF: 2 rep 2 favors
Steel Brothers: 0 Rep 1 favors

SerakHawk
2021-05-09, 04:10 PM
Companion Collective Round 7

https://i.imgur.com/HjTzt89.png?1
Raine Silvermane
Diplomacy: 3
Military: 4
Opulence: 4
Faith: 5
Intrigue: 3
- Faith 5
Actions:

[FAI] Special 5 - Raine Silvermane assuming control of the Companions and her father's re-organization of the goverment also makes her the Arbiter of Souls when Rex G'oby Passes. Her first act as Arbiter is to create a Holy Order dedicated to the protection and 'humane' treatment of souls. The Order decides to set up in Namaichi (113) to be Closer to the Manastone University! (AETS (Advocates for the Equal Treatment of Souls) has been founded in 113)
[DIP] The Companions take interest in what the Reclaimers have to say and the faithful begin to construct a Shattered Lodestone for them (1/3) in 110.
[DIP] The various clans decide it is in their best interest to support the faithful's desires and aid in the construction of the Shattered Lodestone (2/3) in 110.
[DIP] Raine Silvermane presses a claim against the people living in (135) and requests they join the Companions as the champions of their faith. The influx of souls returning to the soulwell of dead Companion soldiers cry out to the native inhabitants. (Press claim +5, 2d8 - Rolled - 16! (https://forums.giantitp.com/showsinglepost.php?p=25044249&postcount=301))
[DIP] Raise Reclaimer Rep (Rolled TN10 - Passed (https://forums.giantitp.com/showsinglepost.php?p=25044249&postcount=301))
Raine Silvermane sends for representatives of the Reclaimers to meet with and discuss the Primordial Seeker faith and how it works with the Pantheon of Souls.
[FAI] After some contests of stength held by Carcinian peoples various member of the feline clan find themselves teaching the Carcinidan people about the pantheon in 118 (Rolled TN12 - 17 (https://forums.giantitp.com/showsinglepost.php?p=25044250&postcount=302) - Passed!)


News and Rumors

A band of adventurers from the Drenath nations has been solving minor mysteries and farmers through-out drenath. Currently nameless the band consists of a drop-out wizard from the manastone university, his bonded familiar from the companion collective, a trogladyte from the Acorn kingdom a bard from Chanson who escaped the Gnolls's raveging and a Carcini warrior.
The Avian clan of the Companions is investigating with the Manastone university the now stagnant swarms in 126 and 127.
The Equine clan has been training with the Rodent clan on potential combinations of forces for a standing military.
The rodent, avian and reptile clans are hosting competitions on who among them would be the best candidate to set forward for the LSB recruitment. Any and all contestants within the Companion Collective are encouraged to complete in debates and financial prowess. Preliminary competitions are underway with the finals expected in the following years to determine the candidate from the Companions.


Non-Actions:

Resist Buy-outs
Resist non-Pantheon of Souls Conversion
Support Manastone University's claim of 136
Support any Acorn Kingdom claims that are valid (Pantheon of Souls Territory)



Diplomacy:
Owned Regions:
Rainbow Isles [110], Unrest
Insdyr Inlet [115], Unrest


Cultural Identities:
N/A

Military:
Army units 0/8





Navy units 1/3

Crimson Kitten Armada


Heroes:
N/A

Technologies:
N/A

Opulence:
Trade posts:

110.1 - Rainbow Fish


Resource requirement: Magic Flowers (not met)

Treasure 0/5

Other items:
N/A

Technologies:

Sailing - Allows for Deep water traversal
Printing (Troggin) - +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
Aqueducts - +1 Stabilization
Animal Husbandry - +1 to Opulence and Diplomacy exploration
Mathematics - +1 Buyouts





Faith:

Official faith: Pantheon of Souls
Holy Site (5) Culture: +1 to Conversions
Holy Site (15) Cultural Identity: 2d8 Press Claims

Previous round:
+1 Faith, +1 Diplomacy

Next round:
+1 Faith, +2 Diplomacy

Agreements:
With Manastone University - 3 rounds:
Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

Organizations
The Flesh Reavers:

0 Reputation
1 Favor
Nothing Owed, Nothing Gained

The Fallen and Forgotten

-1 Reputation
1 Favor

The Lightsteel Brotherhood

1 Reputation
0 Favor
LSB Owes the Companions a Trade Post in 139

Ausar
2021-05-09, 07:55 PM
Round 7, Years 25-29 in the reign of Grand Seneschal Sir Revain (new ruler next round)

Round posts: 1 (https://forums.giantitp.com/showsinglepost.php?p=24921041&postcount=22), 2 (https://forums.giantitp.com/showsinglepost.php?p=24939452&postcount=39), 3 (https://forums.giantitp.com/showsinglepost.php?p=24959406&postcount=54), 4 (https://forums.giantitp.com/showsinglepost.php?p=24991016&postcount=81), 6 (https://forums.giantitp.com/showsinglepost.php?p=25032913&postcount=127), 7 (https://forums.giantitp.com/showsinglepost.php?p=25040621&postcount=145)


https://cdn.discordapp.com/attachments/637216527678177281/804498994062426162/Last_Order_flag.png

Regions 238 (https://forums.giantitp.com/showsinglepost.php?p=24904950&postcount=7), 264 (writeup pending?)

Diplomacy: 2
Military: 3
Opulence: 10
Faith: 10
Intrigue: 1

Actions:

1. (Opulence) TECH!
I have no wings, and I must fly

2. (Faith) Convert 252 [21]

3. (Faith) Convert 259 [13]

4. (Faith) Convert 262 [17]

5. (Faith) MIRACLE!
The Sky is a Neighbourhood for the taking

Rolls (https://forums.giantitp.com/showsinglepost.php?p=25040610&postcount=287).

Non-actions:
Accept all gifts & embassies, resist all conversions except to Mandate & resist all buyouts.

News & Rumours

- It is a curious absence of activity that marks Years 17-20 of Revain's reign, from the outside at least. While their mercantile interests collapse and Chaplains from all corners of Kaal depart as one for home, one would be forgiven for wondering what on earth happened to the budding enterprises of the Order of Ered. Residents of the mountainsides and valleys of Eredonna would see an altogether different sight - a very loud leadership dispute. For nearly eight years Revain fights tooth and nail against a coalition of opposing leaders - High Chaplain Courtenay chief among them, but with the support of the Red Guard, the Fist of Order, and even enemies within the Skybound Soul. The battles are fierce and the religious debates no less so, so it is in desperation that Revain turns to a power no stranger to such disputes - EL Redencion. With the aid of their inquisitors, the unrest is slowly crushed. The remnants of Courtenay's Chaplains are driven back into the Cathedral and the grand doors barred. Those beyond the gates are declared anathema, exiled on pain of death. The time now is for rebuilding, as the fighting has reopened old wounds - Revain is hobbled, barely able to stand. The rebuilding is hampered, of course, by the lack of stone...


New Ruler!
Grand Seneschal Sir Alain
Dip: 1
Mil:1
Opu: 4
Fai: 3 (+2)
Int:1

5/8 land units
0/0 naval units
0/5 Treasure

TP's:
238 (3)(2) Griffons

Resource Req - Building-grade stone (unmet)

Technologies:
Animal Husbandry (Starting tech, +1 to Dip & Opu exploration)
Printing (Event round 1, +1 conversion defence, +1 to conversions in regions following Aukeratutako Berria alphabet)
Aqueducts (Traded for in event round 1, noted in Torv's post, +1 to stabilisation rolls)

Ivor_The_Mad
2021-05-10, 08:34 AM
https://cdn.discordapp.com/attachments/580057622401646602/804062653978116096/Flag_of_The_Kupua.jpg
The Kupua of the Hidden World
Capitol Region: 247
249
Ashu, Elder of Half-Truths
Dip: 3 +1
Mil: 10
Op: 10
Faith: 1
Int: 4 +1

N&R:



Actions:
1 Mil: Raise (2) Units of Kupua Ankle-Biters
2 Dip Colonize 248 using one treasure (9)
3 Dip Colonize 261 (7)
4 Int: Investigate The Violet Mist (8)
5 Int: Secret
Nonactions:
-
-
rolls (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25041072&posted=1#post25041072)
Tapu the Masked (9) (Can breath Underwater)
Region Count: 2
Units: 2/8 +2
Naval Units: 4/4
TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron), 124-TP1 (Octopi), 120-TP1 (Fire Coral)
Treasure: 1
State Religion: Mandate
CI:
Permanent CI:
Tac Doc:
Permanent Tac Doc:
Faith Bonuses:
Merchant Vessel (1: Moku kālā)
Fortress: 247
Tech:
Sailing:Permits actions to affect regions over a single deep water border
Odds and Ends Requires: An coastal region and at least 5 TPs of different resources.
Once per turn, for the purposes of powering a Tech, any power possessing this Tech may choose an existing resource that at least one player owns and be counted as owning that resource for the round. (can only be used to power one tech at a time)

Gaius Hermicus
2021-05-10, 07:22 PM
NPC Actions
Round Six



The Flesh-Reavers
A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...

Implements of Death: Any player who submits a detailed description of traditional weaponry from their kingdom will receive one FRS Favor, to a maximum of one Favor per kingdom. (Ends round 8)
Wanton Destruction: Any player who conducts a Sack, Purge, or Raid will receive 1 FRS Favor (1 Favor each for a Sack, Raid, and Purge, to a maximum of three Favors total)! (Ends round 10)

The Embroidered Banner (148)

The Hordes Regroup - The realization that the First Flame's might had turned against the Flesh-Reavers was taken differently by the various banners. While the Embroidered Banner sheltered behind the walls of their Salvage Den and the Camouflaged Banner suggested an alliance with the great dragon Krovos, the berserkers of the Bloodstained Banner prepared themselves for a battle to end all others. The weapons collected from countries worldwide had shown the gnolls the advantages of killing from a distance, and so the new hordes were equipped with light axes equally effective for throwing and close-range hacking.

[The Flesh-Reavers raise two units of Gnoll Ax-Throwers!]

The Hordes Advance - Years of grisly war against the bards of Chanson had left thousands of Flesh-Reavers maimed, diseased, or starving. Though most banners rejected these gnolls, considering them useless in combat, the pox-scarred partisans of the Pallid Banner were more than happy to take them in. Recognizing the potential destructive power of Flesh-Reavers that could carry deadly plague into the lands of their enemies, the Pallid Banner organizes these gnolls into loose hordes, promising to loose them on any who invoke their wrath.

[The Flesh-Reavers raise two units of Gnoll Pestifers!]

Rise of the Pallid Banner - The commander of the Pallid Banner, a faction closer to cult of personality than war band, had always stood in opposition to the use of the Packmother as a tool of the Council of Tattered Banners. Ghaa'shee'sk firmly believed that loyalty could not be assured from one who had no say in the decisions of the council (unsurprisingly, as his Banner was made up largely of Flesh-Reavers who had been abandoned or rejected by the other factions). Now that the Packmother has betrayed the Flesh-Reavers, his instincts were proved correct and unanimously, the Council agreed to promote Ghaa'shee'sk to the Arm of the Council, serving an active role in hunting down traitors and enemies of the Council - including the disgraced Packmother Uraa'ghaagh'kh.

[The Flesh-Reavers recognize Ghaa’shee’sk of the Pallid Banner, a Hero with a score of 7 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310)!]


The Fallen and Forgotten
An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.
Revealed to the Faithful: Any kingdom that chooses to adopt the faith of the Twelve Archons will gain 1 FAF Favor, plus an additional Favor for each Holy Site that they convert to the Twelve Archons! (Ends Round 10)
Into the Vast Unknown: Kaal kingdoms are encouraged to explore beyond the mountains to the southeast. The kingdom who discovers region 237 will receive a Godchosen artifact in reward! (No end date)

Eulogy for Kinship (113)
Eulogy for the Self (253)
Eulogy for Origins (256)


Seek the Citadel - Beginning to panic slightly now, the Fallen and Forgotten exploration teams continue delving into the unknown lands east of the mountains of Kaal, desperate to find the mysterious mountain citadel they need so badly. The lack of any aid in this exploration by their allies in Kaal or Drenath is an unwelcome surprise, to be sure, and representatives of the Godchosen begin to warn the friendly nations in those continents that finding whatever lies among the mountains is the most important thing that anybody could do at this moment...

[The FAF explores south of 223 (9 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310)).]

Thick-Shelled Traitors - Those who betrayed the true heirs to the Archons' legacy and sided with the abominable First Flame will not be suffered by the Godchosen. Seemingly collecting supplies for a great battle, the grey-eyed wardens' eyes fall upon the beautifully crafted Twinkling Plates, forged by the Lightsteel Brotherhood and held by the traitorious Carcinidan. Spies in magical disguise are dispatched to Acea, each one willing to lay down their life in the attempt to return to their Godchosen masters with the artifact that might save the continent of Drenath from the predations of the Swarm.

[The FAF attempt to steal the Twinkling Plates from Carcinidan (8 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310))!]

Secret -

[Who knows what the Fallen and Forgotten get up to in their spare time?



The Lightsteel Brotherhood
The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.

Unemployed Geniuses: The first player to control both unowned Trade Posts in Region 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)
Investment Opportunities: The first kingdom to build a Trade Route longer than 6 regions will receive +2 LSB Rep. Furthermore, each kingdom that that route passes through will receive one Treasure from additional investment from the Brotherhood. (No end date)

Lightsteel Shipwrights (28)
Lightsteel Fletchers (126)
Lightsteel Sparkmasters (254)


Further Recruitment Drives - Though their earlier headhunting had been an unmitigated success, the Lightsteel Brotherhood was always eager to claim brilliant craftspeople and inventors for their ranks. A challenge goes out to the kingdoms of Sebarca, Drenath, and Kaal: send your best and brightest out to the Brotherhood, let them prove their brilliance and, if they should be determined the most worthy in the world, let them accept a high-ranking position among those who can match their cunning. Naturally, their influence within the organization could be put to good use with favorable treatment toward their homeland...

[Any kingdom with positive LSB Reputation may submit a prospective LSB recruit to the Brotherhood as a non-action (even if they already sent one in Recruiting Ingenuity). At the end of Round 8, the competitors will roll opposed Opulence, with a +1 bonus being granted for each technology or Artifact the recruit’s kingdom possesses. The winner will join the Brotherhood, and their home nation will receive one LSB Favor and one Treasure.]

Audacious Thievery - To the horror of the Lightsteel Fletchers of Drenath, the Gauntlet of Power, on which they had expended so much toil, has gone missing! After checking that an absent-minded forgetender had not accidentally misplaced it, the Brotherhood is forced to come to the conclusion that the gauntlet has been stolen! The actual possession of the artifact matters little to the Fletchers, who had not been using it anyway, but they would prefer to see it in the hands of an ally rather than an enemy, and so they pledge all their resources to the aid of whoever can find the thief, and offer the Gauntlet of Power itself as a reward to the one who can steal it back.

[The LSB will give +1 Reputation to whichever kingdom determines who stole the Gauntlet of Power, and, once the culprit is discovered, will send Treasure to aid any kingdom with positive LSB Reputation in their attempts to steal it back. That kingdom will be permitted to keep the Gauntlet.]

Obtain Raw Materials - As repayment for their debt to the Companion Collective, the Brotherhood sends their representatives to obtain the delectable nectar of the precious Glittering Dahlia and delivers it with a smile to the familiars. On behalf of their own organization, they also send merchants to the newly discovered lands of Erodus, planting their flag in the harsh desert and returning with the fragrant Frankincense of the continent. The Floating Forge, meanwhile, sails south, entering the mouth of the great Sebarcan bay and dropping nets to capture Electric Eels, suddenly in great demand from the Sparkmasters of Kaal.

[The Lightsteel Brotherhood buys out 139.1 (17 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310)) and gives it to the Companion Collective, then buys out 204.1 (18 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310)) and W40.1 (20 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310)) for themselves.]



The Reclaimers
A coalition of Godchosen and other Archon-made races who discovered the existence of the Dragons and banded together to follow their ideals over the Archons, who they view as false, usurper gods.


Seek New Homes: Any Kingdom that contributes to building a Shattered Lodestone will earn 1 RCL favor. An additional 1 favor will be granted to the player whose territory the base is constructed in upon completion of the base. Construction of an RCL base can be done with your choice of Diplomacy or Faith. (Ends Round 8)


???


Spread the Word -

[The reclaimers convert Region 113, Namaichi, to Primordial Seekers (15 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310))!]

Whispers in the Jungle - The Reclaimers hear the plight of Sebarca, and come bearing gifts, and potential salvation. RCL offers the people of Sebarca an unexpected bit of direction.

[Any Sebarca kingdom that explores northwards will receive one RCL favour, and one RCL reputation. A kingdom may do this twice for a maximum of two favours/reputation. Expires at the end of Round 9.]

Secret - ?

[Send out the ravens. We have news. (16 (https://forums.giantitp.com/showsinglepost.php?p=25052780&postcount=310))]

Silent_Interim
2021-05-10, 08:44 PM
The Umbral Accord
(Round 7)
https://cdn.discordapp.com/attachments/801861109375959061/804891938397749288/Umbral_Flag_Mk1.png
Leader: Kalathax, Child of the Accord
D: 2 | M: 5+2 | O: 1 | F: 5+1 | I: 4+1

Actions:

Steal Aqueducts from the Paukobez (PKZ). Failed. Roll (https://forums.giantitp.com/showsinglepost.php?p=25052772&postcount=307)
[I]The Paukobez were once favoured tools of the Godchosen. Even now, the secrets of aqueducts linger temptingly in their territory. The Umbrals are not as adept in the arts of misdirection and guile as their hated enemies, but nevertheless they will try to infiltrate Arman Wildes and derive those secrets.
Investigate countermeasures for the virulent fog. 10 (https://forums.giantitp.com/showsinglepost.php?p=25052778&postcount=309)
[I]The power of their re-emergence has kept them sheltered from the fog, but it will inevitably overrun Darkhome with time. Kalathax throws himself fully into finding a way to keep the Accord safe from its ravages.
[Faith] Adopt Faith: Eldhri.
The Accord cannot proceed under its old ways. Kalathax makes a decree- the priests of the Accord will follow the ways of Eldhri, and give praise to the phoenix that flies to the west.
[Faith 5] Create Artifact: The Grim Poppet. (This cursed trinket brings misfortune and woe to the one who carries it. As long as it is held by a leader or a holy order, it gives -2 to all leader loss rolls by the kingdom that holds it. If held by a hero, it instead gives that hero a -1 to their effective hero score as long as it is held, and does not provide the usual loyalty bonus for artifacts. The poppet may not be voluntarily lost, abandoned, or destroyed by conventional means. If it would be lost due to unusual circumstances, such as the collapse of a kingdom or the death of a hero outside of battle, it returns to its most recent owner. The poppet may, however, be disposed of by passing it on to another kingdom, willingly or not. It may be gifted without the acceptance of the recipient if the current owner succeeds on an opposed Intrigue check against the intended recipient, either as part of a Diplomacy action to gift it or as a sub-action at an event that both parties are attending.)
The Umbra are nothing. Mere shadows, with no power to act.
A human is not much more. They know nothing, or at least, nothing of importance.
An Umbral is more than either, flesh that knows the truth of shadow, shadow gifted with the form to impose its will. Action with the wisdom of sin.
But what if an umbra inhabits an object, instead?
Deep in Darkhome, fonts of shadow flow with Umbra.
What happens if the Umbra is given a different form?
A child's doll, ripped away. The child screams, and weeps, and there is much sorrow. The child will recover. The doll will not.
The doll will be taken. It will be taken to the Umbra, and they will take its form. And it will weep.
And it will weep.
[Military] Raise a land unit.

Bonus Actions:

[Military] Raise a land unit.
[Military] Raise a naval unit.
[Military 5] Recruit Hero: Recognize Ssath, Hand of the Accord. Score: 9 (https://forums.giantitp.com/showsinglepost.php?p=25052767&postcount=306)
All armies must have commanders. Ssath has always made herself useful to the Accord, an eager enforcer who revels in the task of quelling dissidence. That eagerness has cost her before, both an eye and a finger. Neither were sufficient to dampen her enthusiasms.


Non-Actions:
Standard:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Support all conversions to Eldhri; resist all other conversions with a +1 from Printing (Umbral Pidgin).

Org:



Other:




News and Rumors:

Let holy dark spread all across the land.
The triumphant return of shadow!



Land Units: 4+2/6
Naval Units: 0+1/3
Passive Treasure Income: 0
Treasure: 0/5
Embassies:
Technologies:
Writing (Umbral Pidgin)

2 Shade Conscripts
1 Shadow Saboteurs
1 Dark Riders

Lleban
2021-05-11, 11:10 AM
New Republic of Margaritarum


Ruler: Magister Ibn Jezzert
https://flag-designer.appspot.com/gwtflags/SvgFileService?d=0&c1=0&c2=6&c3=7&o=6&c4=7&s=5&c5=2

Diplomacy: 2
Military: 1
Opulence: 10
Faith: 10
Intrigue: 2

Actions

Faith: convert R27

Faith: Convert R29

Opulence Buyout stone R52 tp2

Opulence Buyout Mustangs R44 tp 1

Opulence Glorious Invention O10: Carracks

Requires: Wood, LSB shipwrights, or ships

Provides: +3 to Sailing Range

Treasure count 2 (+1)

rollz (https://forums.giantitp.com/showsinglepost.php?p=25056914&postcount=324)

Non actions

Ruler turn over
News & Rumours

Potato_Priest
2021-05-19, 12:01 PM
El Redención

1. [Faith] Convert Region 204 to the Mandate, roll 14 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25052927#post25052927)
The Neighboring lands of El-Erodus were ripe for conversion, as despite their trade ties to El Redención they still followed a religion based around worshipping desert spirits.
2. [Faith] Convert Region 108 to the Mandate, roll 16 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25052927#post25052927)
The Swarm Callers had always seemed like a fascinating religion, so intent on divine judgement as to visit it upon themselves. Experimenting with their ability to preach the word of the prophet to the people of Drenath, Apazia go to the Carcinian territories to persuade the Swarm Callers that there is time yet to save the world and that the swarm will naturally come when the Chorus bids it.
3. [Faith] Convert Region 265 to the Mandate, roll 18 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25052927#post25052927)
It was a simple matter to convince the remnants of Uhlonna's children to follow their leaders in the order of Ered.
4. [Faith] Convert Region 269 to the Mandate, roll 17 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25052927#post25052927)
It was a simple matter to convince the remnants of Uhlonna's children to follow their leaders in the order of Ered.
5. [Faith] Convert Region 270 to the Mandate, roll 20 (https://forums.giantitp.com/showthread.php?625873-Empire-Call-of-the-World-Dice-Rolling-Thread&p=25052927#post25052927)
It was a simple matter to convince the remnants of Uhlonna's children to follow their leaders in the order of Ered.

Mariscal Arturo del Sanz

D 7 • M 2 • O 5 • F 10 • I 5
Improvements: None

Non-Actions
Spend one Lightsteel brotherhood favor to raise reputation to 3

News and Rumors
Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.

Although the Mariscal does spend more and more time with Lo Sai, he seems somewhat afraid of making the first romantic move, much to the relief of the Redención agents, who privately quip ¨Never thought I'd be thanking the Prophet for cowardly leaders.¨

The Mariscal does not reply to the poems directly, but he does send the Prince of Lauherria an invitation to go fishing, hoping to score some advice, or possibly even a wingman.

The Department of Defense against Witchcraft is funded by the Redención in Manastone University, and offers classes on combating magic, primarily targeting Namari men but accepting others as well. Although natural suspects in the thefts of profane magic from Manastone University, El Redención publicly denies any involvement (if not their obvious approval).

The Order of Ered's Inquisition is invited to send some candidates to learn the Ritual that transforms people into Oyende.


Land units: 1
Naval units: 0


Estepa Conscripts- 2000 men
The Estepa conscripts are a militia recruited from the plains region of La Illopaña, that trains biweekly to fight under the command of the Oyende. Although armed with farming tools turned into rudimentary polearms and poorly armored, they are numerous.

Treasure: 1

Heroes: Isabella de la Llanura (8)

Technologies:
Animal Husbandry
Aqueducts
Printing (Idazketa)
Sailing

Trade posts: 2
Region 255 Trade post 2: Iron
Region 240 Trade post 1: Sword Blades

Miltonian
2021-05-22, 07:54 PM
[
The Damned Fleet
(Round 7)
Admiral Archer presiding

https://cdn.discordapp.com/attachments/801484076887310349/801693178776256512/Screen_Shot_2021-01-21_at_1.01.38_AM.png
Actions:

[Op]Buyout TP 2 in Region 69 (w/Treasure) [15 (https://forums.giantitp.com/showsinglepost.php?p=25057085&postcount=325)]
[Dip] Stabilize Region 54 [8 (https://forums.giantitp.com/showsinglepost.php?p=25057085&postcount=325)]
Raid TP 1 in Region 54 [10 (https://forums.giantitp.com/showsinglepost.php?p=25057085&postcount=325)]
[Dip] Stabilize 28 [14]
Raid TP 1 in Region 69 [11 (https://forums.giantitp.com/showsinglepost.php?p=25057085&postcount=325)]

Embassy Actions:



Non-Actions:

Attend any events to which we are invited.
Resist all unsupported buyouts.
Resist no conversions.
Support all NRM conversions.


News and Rumors:




Leader: Admiral Archer

Diplomacy: 4 =>5
Military: 10
Opulence: 2
Faith: 1
Intrigue: 4=>5

Land Units: 6
Naval Units: 3
Passive Treasure Income: 0
Treasure: 1=>0/5
Embassies:
Technologies: Sailing, Printing, Mathematics
Blue-water crews
Admiral Archer’s Flagship, the [I]Tempest.
The Sea Ghost, under Mad Madam Marcie.
The Rosebud, under Lord-Captain Portermane.

Coastal Raiders: Arcadia Burning, captained by Dead-Eye Johnny.
[I]Eclipse, captained by Sir Jeremy Longlegs.
Shatterhelm, under The Tatterman.
Lost Star, captained by Aster the Wraith-Lord.
The Beggar, under Captain Richard Magnus
The Drowned Rat, captained by Lady Racker.




Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
I give ye my word as a gentleman and an admiral.

Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
“Polly” does not want a cracker!

The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
Have you considered more murder? It solves so many problems!

Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
You living people are so fragile.

Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
Please stop smearing blood on the pages of my books.

Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
Shut up, bird! Or I’ll gobble you whole.

SOSDarkPhoenix
2021-05-22, 11:58 PM
End of Round Seven