HoboKnight
2021-02-07, 05:20 AM
I have my next session planned out. And while I have the dots connected, I'd really appreciate some input on how to make things more interesting as they unfold. I'd like to point out here - "making things more interesting", does not mean messing with my dots too much. I am not in a position to change NPCS radically, but an additional encounter, an interesting location, perhaps something completely else, can change an average session into a really interesting one.
Here is what I have: Elven PCs A, B, and C got transported to Feywild, where C got "infected" with "Feywild fire" - sort of flames with teleportative abilities. Basically, here and there, she bursts into green flames and teleports herself andy anything, touching her, into Feywil (no, not the ground, so Material plane stays right as it is).
Since A, B and C belong to a small elven tribe with powerful casters, these casters scryed on them hard in order to prepare scry-and-save operation. With A, B, and C bumbling around all the time, pinpointing was difficult. Their bumbling got them to a Tree of portals and they hopped into one, that got them into Wood of Sharp teeth in Faerun. There, they have met an elven druid and they are now on their way to the druid's tribe.
Plans for the next session:
- druid leads them through the forest, some description of the forest being dryer and of lighter green colors, then ABCs, since they hail from High Forest in the north
- spending the night in a hobbit-like burrow
- NPC druid can tell them of werewolves in Wood of sharp teeth and green dragons. Any other ideas?
- Next day they pass some napping ents - circle around
- Then they reach the druid's tribe - a nice settlement, built within the treetop of a super-large oak (ABCs village is composed of several trees with huts)
- As they talk to the village elder, a rescue party from their village teleports in, finally being able to scry upon the successfully
- They teleport ABC to their home village
I have this planned out for about 4 hours of play. The teleporters saving them is a long-time plot and a preparation for something bigger. But the rest ... Well, I'll be glad of any comments.
thanks!
Here is what I have: Elven PCs A, B, and C got transported to Feywild, where C got "infected" with "Feywild fire" - sort of flames with teleportative abilities. Basically, here and there, she bursts into green flames and teleports herself andy anything, touching her, into Feywil (no, not the ground, so Material plane stays right as it is).
Since A, B and C belong to a small elven tribe with powerful casters, these casters scryed on them hard in order to prepare scry-and-save operation. With A, B, and C bumbling around all the time, pinpointing was difficult. Their bumbling got them to a Tree of portals and they hopped into one, that got them into Wood of Sharp teeth in Faerun. There, they have met an elven druid and they are now on their way to the druid's tribe.
Plans for the next session:
- druid leads them through the forest, some description of the forest being dryer and of lighter green colors, then ABCs, since they hail from High Forest in the north
- spending the night in a hobbit-like burrow
- NPC druid can tell them of werewolves in Wood of sharp teeth and green dragons. Any other ideas?
- Next day they pass some napping ents - circle around
- Then they reach the druid's tribe - a nice settlement, built within the treetop of a super-large oak (ABCs village is composed of several trees with huts)
- As they talk to the village elder, a rescue party from their village teleports in, finally being able to scry upon the successfully
- They teleport ABC to their home village
I have this planned out for about 4 hours of play. The teleporters saving them is a long-time plot and a preparation for something bigger. But the rest ... Well, I'll be glad of any comments.
thanks!