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View Full Version : D&D 5e/Next Undead Champion (spell and creature)



rferries
2021-02-09, 12:52 AM
https://i.imgur.com/T9VKelq.png

Undead Champion
9th-level Necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a bloodstone, ivory figurine, or black gem worth at least 5,000 gp)
Duration: Instantaneous

This spell creates an undead champion to protect you, lead your undead armies, or otherwise serve you. You can cast this spell only at night. Choose the corpse of a Medium humanoid within range to rise as an undead champion. (The GM has game statistics for this creature.) The corpse must have been dead for at least 100 years or must have originated from a fighter of at least 11th level.

Your champion obeys you without question and fights to the death to protect you. You must provide it with arms and armour yourself.

If you cast this spell again, any prior champion you control becomes free-willed.

As an alternate version of the spell, you may call an undead creature from somewhere else on the same plane to serve as your champion. The GM chooses an undead with a challenge rating equal to your level or lower (typically a death knight, mummy lord, vampire warrior, or some kind of incorporeal spirit). The chosen creature arrives at your location after 1d10 days and serves you faithfully (if begrudgingly). If you are a necromancer, this version of the spell lasts until you cast it again or control a creature with your Command Undead ability. Otherwise, you must cast this spell every 24 hours to maintain control of the creature.

Classes: Warlock, Wizard.

Undead Champion
Medium undead, neutral evil
Armour Class 18 (plate armour, 20 while wielding a shield)
Hit Points 171 (18d10+72)
Speed 30 ft.


STR

DEX
CON
INT
WIS
CHA


18 (+4)
18 (+4)
18 (+4)
14 (+2)
14 (+2)
14 (+2)


Saving Throws Str +10, Dex +10, Con +10
Skills Athletics +10, Intimidation +8, Perception +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, paralysed, poisoned
Senses darkvision 120 ft., passive Perception 18
Languages Abyssal, Common, Infernal
Challenge 10 (5,900)
Special Equipment. An undead champion is often provided with magic arms and armour by its creator.

Cursed Weapons. The undead champion's weapon attacks are magical and deal an extra 9 (2d8) necrotic damage on a hit (included in the attacks).

Regeneration. The undead champion regains 10 hit points at the start of its turn if it has at least 1 hit point. If the undead champion takes radiant damage or damage from holy water, this trait doesn’t function at the start of the undead champion’s next turn.

Turn Resistance. The undead champion has advantage on saving throws against any effect that turns undead.

Undying Loyalty. An undead champion cannot be charmed or frightened while it is under the control of its creator.

Actions
Multiattack. The undead champion makes three attacks.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 9 (2d8) necrotic damage.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, plus 9 (2d8) necrotic damage

Reactions
Parry. The undead champion adds 6 to its AC against one melee attack that would hit it. To do so, the undead champion must see the attacker and be wielding a melee weapon.

Protect. When a creature the undead champion can see attacks the undead champion's creator, the undead champion can use its reaction to impose disadvantage on the attack roll. The undead champion must be within 5 feet of its creator and be wielding a shield.