DracoDei
2021-02-10, 12:27 AM
"EQUESTRIA BEGINS" PLAYERS STAY OUT!
I find myself a bit embarrassed by my lack of tactical accumen here... if I was trying to make a PC sorcerer I would simply read one of the handbooks people have written.
I need to make a character with 7 or 8 levels of Sorcerer and one (or maybe 2) level(s) of Commoner (Actually a house-rule for how I do level adjustment). I'm not quite sure how to do this effectively for an opponent who is expecting to be acting without allies or (much) time to buff.
They are going to be expecting an attack in a general way, but won't know exactly when it is coming, they will probably be in their won home when the PCs attack. If the PCs go for a night attack, their familiar may wake them up if it detects the PCs. They might or might not know who the PCs are and have had a day or two to get ready, but as far as spell-slection and designing their house for defensibility they are mostly expecting fliers with an affinity for attacking with lightning and/or archery from beyond reach and a race with +6 to strength and consistution. Maybe ONE reall spellcaster in whatever squad comes after them (in actuality the PCs have NO real spellcasters to attack with).
I would prefer not to metagame by taking into account the PCs actual capabilities.
The race and/or setting gives them the following features:
40' movement
Small size
WORSE THAN HUMAN nightvision
Never need somatic, verbal, or inexpensive material components. Despite the lack of Somatic Components, Arcane Spell failure chance still applies.
Use a spellpoint/mana system meaning they can spam their highest level spell if they like.
The familiar is just an extra-smart animal. Can't deliver touch attacks, or have its master seeing through its eyes or anything like that.
Divinations that look more than a few seconds into the future do not exist in this setting, and shapechanging magics are nerfed into uselessness, unless perhaps they want to turn into the same species as their familiar.
Magical Flight exists, but requires spending some skill points to get.
Can flurry of blows (mostly useful for making sure melee touch attacks connect).
So, how should I build this character?
I find myself a bit embarrassed by my lack of tactical accumen here... if I was trying to make a PC sorcerer I would simply read one of the handbooks people have written.
I need to make a character with 7 or 8 levels of Sorcerer and one (or maybe 2) level(s) of Commoner (Actually a house-rule for how I do level adjustment). I'm not quite sure how to do this effectively for an opponent who is expecting to be acting without allies or (much) time to buff.
They are going to be expecting an attack in a general way, but won't know exactly when it is coming, they will probably be in their won home when the PCs attack. If the PCs go for a night attack, their familiar may wake them up if it detects the PCs. They might or might not know who the PCs are and have had a day or two to get ready, but as far as spell-slection and designing their house for defensibility they are mostly expecting fliers with an affinity for attacking with lightning and/or archery from beyond reach and a race with +6 to strength and consistution. Maybe ONE reall spellcaster in whatever squad comes after them (in actuality the PCs have NO real spellcasters to attack with).
I would prefer not to metagame by taking into account the PCs actual capabilities.
The race and/or setting gives them the following features:
40' movement
Small size
WORSE THAN HUMAN nightvision
Never need somatic, verbal, or inexpensive material components. Despite the lack of Somatic Components, Arcane Spell failure chance still applies.
Use a spellpoint/mana system meaning they can spam their highest level spell if they like.
The familiar is just an extra-smart animal. Can't deliver touch attacks, or have its master seeing through its eyes or anything like that.
Divinations that look more than a few seconds into the future do not exist in this setting, and shapechanging magics are nerfed into uselessness, unless perhaps they want to turn into the same species as their familiar.
Magical Flight exists, but requires spending some skill points to get.
Can flurry of blows (mostly useful for making sure melee touch attacks connect).
So, how should I build this character?