KyleG
2021-02-10, 06:17 AM
I want to start a story without a BBEG. As a start i have a small somewhat western-esk town i want to ingrain my players in at session zero. They might be the barber, the priest or the sheriff, the woman passing thru, or the miner working each day. But they live this life. I have some adventure ideas. Trouble in a mine, a drug (gives magic) problem in town, missing person idea, passing caravan with some issues and somethings going on near the smaller satellite town. and that's just to name a couple. I've easily got a half dozen adventurers i could run if they get invested in town. Maybe they get drawn out of town to the big smoke or the open wilds for some reason and have to leave deputies, apprentices and acolytes in charge and their relationships prior determine the success of those individuals.
But what i don't have is a BBEG and it doesn't feel wrong except for the internet which says hook your players into the BBEG/inciting incident. Of course i intend to seed things that are happening elsewhere, people will come thru with tales, PCs have knowledge of there own (well those that haven't been here a while), and the world is their oyster. And even though the play is likely to be regular and with consistent players i think we are going to run it a little west-marches style until things stretch too far from home that is.
Of got ideas of dragonshards (a diamond like crystal) being magically important, new magictech arrising in the world and even had this though of magical nulls. NPCs with no connection to magic, certain types of magic dont work on them, or certain spells, or all magic. I'm not sure if they are the norm and thus making the PCs mutants or if they are something new arising, or even something that just is. Some people do get hurt and die in this world, magic cant save everyone perhaps.
Please add your thoughts and suggestions, your questions and comments. I want to flesh out the properties of this world and the 'local' adventures a little before committing to doing this.
But what i don't have is a BBEG and it doesn't feel wrong except for the internet which says hook your players into the BBEG/inciting incident. Of course i intend to seed things that are happening elsewhere, people will come thru with tales, PCs have knowledge of there own (well those that haven't been here a while), and the world is their oyster. And even though the play is likely to be regular and with consistent players i think we are going to run it a little west-marches style until things stretch too far from home that is.
Of got ideas of dragonshards (a diamond like crystal) being magically important, new magictech arrising in the world and even had this though of magical nulls. NPCs with no connection to magic, certain types of magic dont work on them, or certain spells, or all magic. I'm not sure if they are the norm and thus making the PCs mutants or if they are something new arising, or even something that just is. Some people do get hurt and die in this world, magic cant save everyone perhaps.
Please add your thoughts and suggestions, your questions and comments. I want to flesh out the properties of this world and the 'local' adventures a little before committing to doing this.