liquidformat
2021-02-10, 11:44 AM
So yes I know there is already a Dragon Age RPG but I dislike the system and how it works so I was thinking about how to set it as a world for 3.X world. Some things seem pretty straight forward some will be a headache.
Here is what I have so far feel free to add in suggestions:
Classes: there are supposed to be 'three classes' Mage, Rogue, and Warrior with a number of PRCs. I think simply creating a list of available classes would work fine here.
Diving Magic: no divine magic so scrapping all divine classes. possibly creating a PRC that grants healing spells.
Templars: Mage Slayer line of feats and Occult Slayer seems like an ok start but could use more here
Grey Wardens: +0 template? also reskin Aglarondan Griffonrider to be a Grey Warden PRC
Arcane Magic: I think class, spell, and PRC restrictions are probably needed this is probably the most complicated thing. Possibly limiting to sorcerer, artificer/magewright (tranquil NPC only class?), and maybe warlock only with restricted sorcerer spell list
Potions: Potions are very important more or less taking the role of healers and a decent amount of buffing
The Mabari Hound: on the fence between Elven Hound or Magebred Riding Dog (trained for war)
Dragons: Either use the Eberron alternative to use martial initiator or the Draconomicon version to remove spell casting
Qunari: Human Half-Minotaur (Drag 313)
Blood Magic: Blood Magus and Acolyte of the Skin seem like a good start but I think there should be more options here also maybe use corruption system or something to go along with blood magic
Darkspawn: scratching my head here undead seems like it might work for them but not quite they seem like a mix between undead, goblins, orcs, and ogres/trolls
Abominations: how to handle the potentially corrupting influence of magic
Demons/Spirits: refluff, no distinction between demons, devils, or other fiends they all fall under the heading of 'Demon' and are focused around different emotions and traits.
The Fade: Ethereal Plane?
Here is what I have so far feel free to add in suggestions:
Classes: there are supposed to be 'three classes' Mage, Rogue, and Warrior with a number of PRCs. I think simply creating a list of available classes would work fine here.
Diving Magic: no divine magic so scrapping all divine classes. possibly creating a PRC that grants healing spells.
Templars: Mage Slayer line of feats and Occult Slayer seems like an ok start but could use more here
Grey Wardens: +0 template? also reskin Aglarondan Griffonrider to be a Grey Warden PRC
Arcane Magic: I think class, spell, and PRC restrictions are probably needed this is probably the most complicated thing. Possibly limiting to sorcerer, artificer/magewright (tranquil NPC only class?), and maybe warlock only with restricted sorcerer spell list
Potions: Potions are very important more or less taking the role of healers and a decent amount of buffing
The Mabari Hound: on the fence between Elven Hound or Magebred Riding Dog (trained for war)
Dragons: Either use the Eberron alternative to use martial initiator or the Draconomicon version to remove spell casting
Qunari: Human Half-Minotaur (Drag 313)
Blood Magic: Blood Magus and Acolyte of the Skin seem like a good start but I think there should be more options here also maybe use corruption system or something to go along with blood magic
Darkspawn: scratching my head here undead seems like it might work for them but not quite they seem like a mix between undead, goblins, orcs, and ogres/trolls
Abominations: how to handle the potentially corrupting influence of magic
Demons/Spirits: refluff, no distinction between demons, devils, or other fiends they all fall under the heading of 'Demon' and are focused around different emotions and traits.
The Fade: Ethereal Plane?