Darth Credence
2021-02-10, 03:31 PM
My players really like the idea of sidekicks, so I am creating several that can be a possible help to them. I'll post the ones I'm doing, and if anyone has any fun ideas, I'd love to hear them.
First is Sancho. He is a changeling as his base, with the expert class. He is mostly designed as a spy - Sancho is very over the top and distracting, as is designed as kind of a buffoon that people will dismiss. He has four other well defined personalities that he will switch to to do his actually spying and information gathering, and can of course change to different looks when necessary. My favorite of the other personalities is the old man who hangs out at the bar gossiping with people.
Next up, although the party passed him by so he won't be used, is Viribus. His base is an ape, specifically a gorilla, with the warrior sidekick class. He was held captive by a witch and wizard who were experimenting with him to try and teach him to talk. Had the players rescued him, he would have followed them as a sidekick. Instead, they didn't do anything with him, but they did convince the witch and wizard to rekindle their love. While this was a bad idea in some ways, because these are not inherently good people, it did change their outlook on things. They may meet up with them, and Viribus, again, although by the time that happens Viribus will no longer be caged, he will likely be their butler, communicating by sign language.
Finally, I have Akogi. She is a slightly buffed eagle - one of my Deities uses an eagle for a symbol, and has been sending an eagle to give guidance to the Paladin of the group, so this eagle has been touched by the Deity. This resulted in the damage done by her talons to be on par with what the giant owl does, and increased her charisma. She is a Caster class, focusing on healing. I'm going for a theme with it, where it is acting as an instrument of the Deity's will so it will have helping spells, and otherwise something that I think can be flavored for a bird easily. Cantrips are Guidance, Sacred Flame, and Thunderclap - the first two as divine energy, while the third is from magically increasing the force of its wings beating. Shield of Faith, Healing Word, and Cure Wounds are her first level spells, with Aid and Gust of Wind as second level. Four of those are the divine power coming through, while Gust of Wind would be her wings flapping with enough power to create the wind. She is herself a holy symbol of the Deity, so she has a focus for the material component.
I don't know that any of them will be regular fixtures of the game, as opposed to temporary things that join them for a mission or two. They only planned on having Sancho around for one scouting mission, but he proved his worth in the most recent session, so they might not want to let him go. He and a PC snuck around behind a group that was trying to ambush them, while the rest of the party strolled towards them. They both had great rolls for sneaking, and as the rest of the party closed in, they launched sneak attacks from behind. They killed one ogrillon before it knew what hit it, and had a second on the verge of death during the surprise round. They both had high initiative, too, so at the start of the next round, they finished off the one from the first and killed another one, eliminating half the threat before anyone else got to go. This might be too much help for the group, as they are already fairly competent, but they will need it for this mission because of the sheer numbers attacking them. Akogi, meanwhile, will likely only step in when the paladin specifically needs help or guidance. He happens to be afflicted with mummy rot right now, is down to 5 hp, and has to make it to a town a full days travel away to find someone who can remove the curse. It looks like he is going to go alone and rejoin the group once cured, so Akogi is going to join him and help him through.
First is Sancho. He is a changeling as his base, with the expert class. He is mostly designed as a spy - Sancho is very over the top and distracting, as is designed as kind of a buffoon that people will dismiss. He has four other well defined personalities that he will switch to to do his actually spying and information gathering, and can of course change to different looks when necessary. My favorite of the other personalities is the old man who hangs out at the bar gossiping with people.
Next up, although the party passed him by so he won't be used, is Viribus. His base is an ape, specifically a gorilla, with the warrior sidekick class. He was held captive by a witch and wizard who were experimenting with him to try and teach him to talk. Had the players rescued him, he would have followed them as a sidekick. Instead, they didn't do anything with him, but they did convince the witch and wizard to rekindle their love. While this was a bad idea in some ways, because these are not inherently good people, it did change their outlook on things. They may meet up with them, and Viribus, again, although by the time that happens Viribus will no longer be caged, he will likely be their butler, communicating by sign language.
Finally, I have Akogi. She is a slightly buffed eagle - one of my Deities uses an eagle for a symbol, and has been sending an eagle to give guidance to the Paladin of the group, so this eagle has been touched by the Deity. This resulted in the damage done by her talons to be on par with what the giant owl does, and increased her charisma. She is a Caster class, focusing on healing. I'm going for a theme with it, where it is acting as an instrument of the Deity's will so it will have helping spells, and otherwise something that I think can be flavored for a bird easily. Cantrips are Guidance, Sacred Flame, and Thunderclap - the first two as divine energy, while the third is from magically increasing the force of its wings beating. Shield of Faith, Healing Word, and Cure Wounds are her first level spells, with Aid and Gust of Wind as second level. Four of those are the divine power coming through, while Gust of Wind would be her wings flapping with enough power to create the wind. She is herself a holy symbol of the Deity, so she has a focus for the material component.
I don't know that any of them will be regular fixtures of the game, as opposed to temporary things that join them for a mission or two. They only planned on having Sancho around for one scouting mission, but he proved his worth in the most recent session, so they might not want to let him go. He and a PC snuck around behind a group that was trying to ambush them, while the rest of the party strolled towards them. They both had great rolls for sneaking, and as the rest of the party closed in, they launched sneak attacks from behind. They killed one ogrillon before it knew what hit it, and had a second on the verge of death during the surprise round. They both had high initiative, too, so at the start of the next round, they finished off the one from the first and killed another one, eliminating half the threat before anyone else got to go. This might be too much help for the group, as they are already fairly competent, but they will need it for this mission because of the sheer numbers attacking them. Akogi, meanwhile, will likely only step in when the paladin specifically needs help or guidance. He happens to be afflicted with mummy rot right now, is down to 5 hp, and has to make it to a town a full days travel away to find someone who can remove the curse. It looks like he is going to go alone and rejoin the group once cured, so Akogi is going to join him and help him through.