Zaile
2021-02-14, 11:14 PM
Greeting playgounders!
So I had an idea for a weird Duskblade/Druid/Arcane Hierophant build on this thread (https://forums.giantitp.com/showthread.php?626825-Build-questions-Druid-Duskblade-Arcane-hierophant) and one of the posters suggested I make DB specific theurge class.
Here it is.
I designed it to be open-ended Duskblade + whatever and looking for a balance point around Fochlucan Lyrist. Unlike other theurge classes, this one is open to multiple options for the non-duskblade side. This class also advances certain aspects of other classes through the theurgic study ability. For this reason, it could be easily abused by advancing two or more other spellcasting classes and features. Therefore, you have to choose only one class that is advanced by this class. This class cannot advance casting from more than one other class or from other prestige classes. No Ur-priests.
Nightblade Theurge
Requirements
Skills: Knowledge (arcana) 8 ranks, Spellcraft 8 ranks, and any one other Knowledge 5 ranks
Spells: Ability to cast 1st level spells from another spellcasting class besides Duskblade.
Special: Arcane channeling class feature.
Level
BAB
Fort
Reflex
Will
Special
Spells per Day
1
+1
+2
+0
+2
Theurgic Study
+1 Duskblade/ +1 existing spellcasting class
2
+2
+3
+0
+3
+1 Duskblade/ +1 existing spellcasting class
3
+3
+3
+1
+3
Armored Mage
+1 Duskblade/ +1 existing spellcasting class
4
+4
+4
+1
+4
+1 Duskblade/ +1 existing spellcasting class
5
+5
+4
+1
+4
Channeling (any spell)
+1 Duskblade/ +1 existing spellcasting class
6
+6
+5
+2
+5
+1 Duskblade/ +1 existing spellcasting class
7
+7
+5
+2
+5
Varied Casting
+1 Duskblade/ +1 existing spellcasting class
8
+8
+6
+2
+6
+1 Duskblade/ +1 existing spellcasting class
9
+9
+6
+3
+6
+1 Duskblade/ +1 existing spellcasting class
10
+10
+7
+3
+7
Channeling (two attacks) (full attack)
+1 Duskblade/ +1 existing spellcasting class
Hit Die: d6
Skill Points: 4 + Int
Class Skills : Concentration, Craft, Decipher Script, Diplomacy, Handle Animal, Heal, Jump, Knowledge (all
skills taken individually), Spellcraft, Spot, Swim
Class Features
Weapon and Armor Proficiency: You gain no proficiency in any weapons or armor. You abide by the same armor restrictions of the classes you have.
Theurgic Study
When you enter this class, choose one base spellcasting class other than duskblade that you have a caster level of 3 or higher. The spellcasting and certain aspects of that class will be advanced by your nightblade theurge levels. This can also advance an invocation using class such as dragonfire adept or warlock. Whenever you gain a nightblade theurge level, you also advance some of the abilities from the base class you chose for your theurgic study. You add your nightblade theurge level to your base class level for determining the advancement of the granted abilities.
“Turn/Rebuke” means any turn undead, rebuke undead, or other turn/rebuke ability granted by a domain or alternate feature (like rebuke dragons or destroy undead). If (ACF) is listed in parentheses, it means you must have they alternate class feature that provides the ability.
[B]Archivist: Dark knowledge but cannot gain Dread secret or Foreknowledge this way.
Bard: Bardic music, Inspire courage
Beguiler: Cloaked casting, Advanced learning
Cleric: Turn/Rebuke, Domain powers
Dragonfire Adept: Invocations known, Breath damage, Breath effects known
Dread Necromancer: Rebuke, Negative energy burst, Advanced learning
Druid: Wildshape, Animal companion
Favored Soul: Energy resistance, effective level for wings
Hexblade: Hexblade’s curse, familiar
Paladin: Smite, Turn/Rebuke, Special mount
Ranger: Animal companion, Favored enemy, Wildshape (ACF)
Sha'ir: Gen familiar, Elemental travel
Shaman (OA): Animal Companion, Unarmed strike feature, Turn/Rebuke
Shugenja: Elemental focus, sense elements
Sorcerer: Familiar, Bloodline feats and powers
Spellcaster: Ability chosen at 1st level
Spirit Shaman: Chastise spirits, Spirit guide 5th and 10th level abilities
Warlock: Eldritch blast, Invocations known
Warmage: Advanced learning, Armored mage (medium)
Wizard: Familiar
Wu-Jen: Spell secret
Any other: You could easily add any other class by choosing one scaling ability granted at that class’ fist level and any abilities of that class that add spells to their spell list at certain levels (beyond the normal for gaining a level).
Spellcasting
At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had gained a level in both duskblade and your spellcasting class you chose with theurgic study. You do not, however, gain any other class feature a character of that class would have gained. This increases invocations known and breath weapon or eldritch blast damage if you chose dragonfire adept or warlock for theurgic study.
Armored Mage
At 3rd level, you advance your armored mage ability to the next one on the duskblade progression. In addition, you ignore arcane spell failure when you wear light armor for all your spells, not just duskblade. Your further armored mage advancements beyond light (medium, heavy shields) do not apply to your other spellcasting abilities, only duskblade.
Channeling: Any Spell
At 5th level, you can cast any spell through your arcane channeling ability. If it has more than one target or affects an area, it instead only affects the target struck.
Varied Casting
At 7th level, you learn to weave the energies of your two casting abilities together. For any spell level you have duskblade spell slots, you can choose one spell you know or can prepare from your other casting class and add it as a duskblade spell known. For example, if could prepare cure moderate wounds in a cleric slot, you can choose to learn it as a 2nd level duskblade spell. You may learn only one spell of each spell level this way, to a maximum of five spells added. You can add a new spell each time you get access to a new duskblade spell level. You can change out any number of the known spells each time you gain a level in this class.
Channeling: Full Attack
At 10th level, you can cast any touch or ranged touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. You can hit the same creature more than once with this ability and it takes the full damage each time. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
Channeling: Two Attacks
At 10th level, you can channel a spell as a full-attack action. You may make two attacks and each attack delivers the effects of the spell before it is discharged.
So I though about being able to take this class if you have the channeling ability from Ordained Champion or Spellsword. I think this would be just fine as you have to take 7 or 8 levels to get to channeling in those classes, plus 3 levels in another spellcasting class. Essentially you cold get in this class at 11th-20th and cap out with similar spellcasting progression as a duskblade in this class.
So I had an idea for a weird Duskblade/Druid/Arcane Hierophant build on this thread (https://forums.giantitp.com/showthread.php?626825-Build-questions-Druid-Duskblade-Arcane-hierophant) and one of the posters suggested I make DB specific theurge class.
Here it is.
I designed it to be open-ended Duskblade + whatever and looking for a balance point around Fochlucan Lyrist. Unlike other theurge classes, this one is open to multiple options for the non-duskblade side. This class also advances certain aspects of other classes through the theurgic study ability. For this reason, it could be easily abused by advancing two or more other spellcasting classes and features. Therefore, you have to choose only one class that is advanced by this class. This class cannot advance casting from more than one other class or from other prestige classes. No Ur-priests.
Nightblade Theurge
Requirements
Skills: Knowledge (arcana) 8 ranks, Spellcraft 8 ranks, and any one other Knowledge 5 ranks
Spells: Ability to cast 1st level spells from another spellcasting class besides Duskblade.
Special: Arcane channeling class feature.
Level
BAB
Fort
Reflex
Will
Special
Spells per Day
1
+1
+2
+0
+2
Theurgic Study
+1 Duskblade/ +1 existing spellcasting class
2
+2
+3
+0
+3
+1 Duskblade/ +1 existing spellcasting class
3
+3
+3
+1
+3
Armored Mage
+1 Duskblade/ +1 existing spellcasting class
4
+4
+4
+1
+4
+1 Duskblade/ +1 existing spellcasting class
5
+5
+4
+1
+4
Channeling (any spell)
+1 Duskblade/ +1 existing spellcasting class
6
+6
+5
+2
+5
+1 Duskblade/ +1 existing spellcasting class
7
+7
+5
+2
+5
Varied Casting
+1 Duskblade/ +1 existing spellcasting class
8
+8
+6
+2
+6
+1 Duskblade/ +1 existing spellcasting class
9
+9
+6
+3
+6
+1 Duskblade/ +1 existing spellcasting class
10
+10
+7
+3
+7
Channeling (two attacks) (full attack)
+1 Duskblade/ +1 existing spellcasting class
Hit Die: d6
Skill Points: 4 + Int
Class Skills : Concentration, Craft, Decipher Script, Diplomacy, Handle Animal, Heal, Jump, Knowledge (all
skills taken individually), Spellcraft, Spot, Swim
Class Features
Weapon and Armor Proficiency: You gain no proficiency in any weapons or armor. You abide by the same armor restrictions of the classes you have.
Theurgic Study
When you enter this class, choose one base spellcasting class other than duskblade that you have a caster level of 3 or higher. The spellcasting and certain aspects of that class will be advanced by your nightblade theurge levels. This can also advance an invocation using class such as dragonfire adept or warlock. Whenever you gain a nightblade theurge level, you also advance some of the abilities from the base class you chose for your theurgic study. You add your nightblade theurge level to your base class level for determining the advancement of the granted abilities.
“Turn/Rebuke” means any turn undead, rebuke undead, or other turn/rebuke ability granted by a domain or alternate feature (like rebuke dragons or destroy undead). If (ACF) is listed in parentheses, it means you must have they alternate class feature that provides the ability.
[B]Archivist: Dark knowledge but cannot gain Dread secret or Foreknowledge this way.
Bard: Bardic music, Inspire courage
Beguiler: Cloaked casting, Advanced learning
Cleric: Turn/Rebuke, Domain powers
Dragonfire Adept: Invocations known, Breath damage, Breath effects known
Dread Necromancer: Rebuke, Negative energy burst, Advanced learning
Druid: Wildshape, Animal companion
Favored Soul: Energy resistance, effective level for wings
Hexblade: Hexblade’s curse, familiar
Paladin: Smite, Turn/Rebuke, Special mount
Ranger: Animal companion, Favored enemy, Wildshape (ACF)
Sha'ir: Gen familiar, Elemental travel
Shaman (OA): Animal Companion, Unarmed strike feature, Turn/Rebuke
Shugenja: Elemental focus, sense elements
Sorcerer: Familiar, Bloodline feats and powers
Spellcaster: Ability chosen at 1st level
Spirit Shaman: Chastise spirits, Spirit guide 5th and 10th level abilities
Warlock: Eldritch blast, Invocations known
Warmage: Advanced learning, Armored mage (medium)
Wizard: Familiar
Wu-Jen: Spell secret
Any other: You could easily add any other class by choosing one scaling ability granted at that class’ fist level and any abilities of that class that add spells to their spell list at certain levels (beyond the normal for gaining a level).
Spellcasting
At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had gained a level in both duskblade and your spellcasting class you chose with theurgic study. You do not, however, gain any other class feature a character of that class would have gained. This increases invocations known and breath weapon or eldritch blast damage if you chose dragonfire adept or warlock for theurgic study.
Armored Mage
At 3rd level, you advance your armored mage ability to the next one on the duskblade progression. In addition, you ignore arcane spell failure when you wear light armor for all your spells, not just duskblade. Your further armored mage advancements beyond light (medium, heavy shields) do not apply to your other spellcasting abilities, only duskblade.
Channeling: Any Spell
At 5th level, you can cast any spell through your arcane channeling ability. If it has more than one target or affects an area, it instead only affects the target struck.
Varied Casting
At 7th level, you learn to weave the energies of your two casting abilities together. For any spell level you have duskblade spell slots, you can choose one spell you know or can prepare from your other casting class and add it as a duskblade spell known. For example, if could prepare cure moderate wounds in a cleric slot, you can choose to learn it as a 2nd level duskblade spell. You may learn only one spell of each spell level this way, to a maximum of five spells added. You can add a new spell each time you get access to a new duskblade spell level. You can change out any number of the known spells each time you gain a level in this class.
Channeling: Full Attack
At 10th level, you can cast any touch or ranged touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. You can hit the same creature more than once with this ability and it takes the full damage each time. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
Channeling: Two Attacks
At 10th level, you can channel a spell as a full-attack action. You may make two attacks and each attack delivers the effects of the spell before it is discharged.
So I though about being able to take this class if you have the channeling ability from Ordained Champion or Spellsword. I think this would be just fine as you have to take 7 or 8 levels to get to channeling in those classes, plus 3 levels in another spellcasting class. Essentially you cold get in this class at 11th-20th and cap out with similar spellcasting progression as a duskblade in this class.