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Hopeless
2021-02-17, 09:45 AM
I'm looking at developing a campaign set around a small hamlet as the starting point.

Now the hamlet has an Inn and a number of houses with a small shrine.

Its located near a large forest that's hiding a number of ruins as well as evidence of a large band of bandits sheltering somewhere within it.

In addition an ancient graveyard and a ziggurat once the basis for a Temple lies somewhere south of the hamlet near the Forest edge.

Shortly before the start of the game a group of adventurers' arrived to deal with a nocturnal menace.

A winged fiend accompanied by a large group of undead that followed it on the ground made the nights in this hamlet terrifying.

They sent a request for aid and a caravan including a dozen guards, supplies and munitions to help the hamlet however they were ambushed by the bandits.

The adventurers' who were supposed to be part of that caravan, but were delayed when the pair had to recover one recruit from her tribe that took long enough that the caravan headed on without them.

Following the caravan they managed to recruit a cleric who was apparently heading back the way they came and with that combined help fought their way through and reached the hamlet.

Subsequently the group tracked down the fiend and her cohorts and managed to defeat them returning to the Inn presenting its dwarven owner the Forked Pike the Fiend had wielded.

They were subsequently recalled but the Cleric stayed behind.

Apparently one of the guards may have been her son and she refused to leave until she's found the remaining guards who were ambushed.

That forest still has bandits and someone summoned that fiend so a new request has been sent out for help for prospective new heroes to help the hamlet from a future peril.

How does that sound to you?

Is that a good way to introduce this as a possible campaign and if not any tips to improve it?

Catullus64
2021-02-17, 09:54 AM
I'm looking at developing a campaign set around a small hamlet as the starting point.

Now the hamlet has an Inn and a number of houses with a small shrine.

Its located near a large forest that's hiding a number of ruins as well as evidence of a large band of bandits sheltering somewhere within it.

In addition an ancient graveyard and a ziggurat once the basis for a Temple lies somewhere south of the hamlet near the Forest edge.

Shortly before the start of the game a group of adventurers' arrived to deal with a nocturnal menace.

A winged fiend accompanied by a large group of undead that followed it on the ground made the nights in this hamlet terrifying.

They sent a request for aid and a caravan including a dozen guards, supplies and munitions to help the hamlet however they were ambushed by the bandits.

The adventurers' who were supposed to be part of that caravan, but were delayed when the pair had to recover one recruit from her tribe that took long enough that the caravan headed on without them.

Following the caravan they managed to recruit a cleric who was apparently heading back the way they came and with that combined help fought their way through and reached the hamlet.

Subsequently the group tracked down the fiend and her cohorts and managed to defeat them returning to the Inn presenting its dwarven owner the Forked Pike the Fiend had wielded.

They were subsequently recalled but the Cleric stayed behind.

Apparently one of the guards may have been her son and she refused to leave until she's found the remaining guards who were ambushed.

That forest still has bandits and someone summoned that fiend so a new request has been sent out for help for prospective new heroes to help the hamlet from a future peril.

How does that sound to you?

Is that a good way to introduce this as a possible campaign and if not any tips to improve it?

My biggest suggestion, if the campaign is going to center around this village, would be to ask the players to tie the village into their backstories. The humans and human-lifespan approximates can be from there, and the older (century+) characters can either be from the surrounding region, or have settled down in the village as an adopted home. Send them a short writeup with one or two sentence descriptions of some of the more prominent villagers, and ask them to come up with important relationships to one or two of them. Ask them to invent anecdotes about their shared life in the village.

I'm running a campaign right now that centers around a single village, and making the PCs center their character backstories around this place has made them super invested in protecting it and helping out their favorite NPCs.

With that being the case, you can have the PCs be active participants in all the backstory you just described, rather than having to give them a long exposition dump at some point in session 1.