Railak
2021-02-17, 03:38 PM
So, one of my players has been doing something interesting, I'm not really against him doing it, just trying to figure out how to make it not a win all kind of thing. So he is a grappling build, and he has a pretty decent burrow speed. He likes to grapple a foe and pull them under ground, then just leave them there like 10 or so feet down.
I don't want to take that away from him, but it'd be nice to find a way that it's not basically fatal to just whoever he does it to every time. He doesn't always do it either, but I never know when he's going to. I'm worried he'll just bury an important enemy. I don't want to just make them ungrapplable either, since he can't do a whole lot outside of a grapple. I thought about giving them a chance to grab onto him as he tries to leave them there, but his CMD is too high.
Aside from the pretty much always fatal part I really don't mind it, it's actually been pretty funny at times too. Like a group of bandits will just be sitting around a fire and then one of them just gets pulled underground. Leaving the rest of them bewildered.
So anyone got any advice aside from make it so they can be grappled, completely taking the ability away, or something he can't just be like "okay, I'll just bury them deeper"
He's a brawler with the strangler archetype, which removes his unarmed strike damage for a very very slow sneak attack progression, he has improved grapple and greater grapple, so he can do 2 grapple actions in a round, he's also able to tap into rapid grappler with the martial flexibility thing of the brawler which would grant another grapple action at a -5 to the grapple check.
I don't want to take that away from him, but it'd be nice to find a way that it's not basically fatal to just whoever he does it to every time. He doesn't always do it either, but I never know when he's going to. I'm worried he'll just bury an important enemy. I don't want to just make them ungrapplable either, since he can't do a whole lot outside of a grapple. I thought about giving them a chance to grab onto him as he tries to leave them there, but his CMD is too high.
Aside from the pretty much always fatal part I really don't mind it, it's actually been pretty funny at times too. Like a group of bandits will just be sitting around a fire and then one of them just gets pulled underground. Leaving the rest of them bewildered.
So anyone got any advice aside from make it so they can be grappled, completely taking the ability away, or something he can't just be like "okay, I'll just bury them deeper"
He's a brawler with the strangler archetype, which removes his unarmed strike damage for a very very slow sneak attack progression, he has improved grapple and greater grapple, so he can do 2 grapple actions in a round, he's also able to tap into rapid grappler with the martial flexibility thing of the brawler which would grant another grapple action at a -5 to the grapple check.