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View Full Version : D&D 3.x Class Spellblade Theurge: A Half-Caster Theurge PRC [PEACH]



Zaile
2021-02-17, 08:19 PM
This is a generic theurge PRC to advance a half-caster and full caster. It was based on my previous Duskblade-only version here (https://forums.giantitp.com/showthread.php?627063-Spellblade-Theurge-A-Duskblade-Theurge-PRC-PEACH-me#post24929447), but I decided to make an open-ended version as there are no theurge PRCs designed for half-casters, only full.

Spellblade Theurge
Requirements
Skills: Spellcraft 8 ranks, any two Knowledge 5 ranks
Class: Duskblade, Paladin, Ranger, or Hexblade level 3rd.
Special: Second level in a base class that has access to 6th level spells, or second level in an innovation-using class.



Level
BAB
Fort
Reflex
Will
Special
Spells per Day


1
+1
+2
+0
+2
Theurgic Study
+1 half-casing class / +1 full spellcasting class


2
+2
+3
+0
+3

+1 half-casing class / +1 full spellcasting class


3
+3
+3
+1
+3

+1 half-casing class / +1 full spellcasting class


4
+4
+4
+1
+4
Spellblade Channeling
+1 half-casing class / +1 full spellcasting class


5
+5
+4
+1
+4

+1 half-casing class / +1 full spellcasting class


6
+6
+5
+2
+5

+1 half-casing class / +1 full spellcasting class


7
+7
+5
+2
+5
Varied Casting
+1 half-casing class / +1 full spellcasting class


8
+8
+6
+2
+6

+1 half-casing class / +1 full spellcasting class


9
+9
+6
+3
+6

+1 half-casing class / +1 full spellcasting class


10
+10
+7
+3
+7
Master Spellblade
+1 half-casing class / +1 full spellcasting class




Hit Die: d8
Skill Points: 4 + Int
Class Skills : Concentration, Craft, Decipher Script, Diplomacy, Handle Animal, Heal, Jump, Knowledge (all
skills taken individually), Ride, Sense Motive, Spellcraft, Spot, Swim

Class Features

Weapon and Armor Proficiency: You gain no proficiency in any weapons or armor. You abide by the same armor restrictions of the classes you have.

Theurgic Study
When you enter this class, choose one class you have at least three levels in from duskblade, paladin, ranger, or hexblade. Then choose one invocation using class or base spellcasting class you have at last two levels in. The spellcasting class must be able to cast spells of 6th level or higher to be chosen. Aspects of each class are advanced as noted on the lists below. At each level, you add your levels in spellblade theurge to your effective level in those classes to determine the power of the advanced abilities. This class cannot be used to advance casting progression granted solely by a prestige class, such as Ur-priest or Sublime Chord.


“Turn/Rebuke” means any turn undead, rebuke undead, or other turn/rebuke ability granted by a domain or alternate feature (like rebuke dragons or destroy undead). If (ACF) is listed in parentheses, it means you must have they alternate class feature that provides the ability.
[B]Half-Caster Advancement
Duskblade: Armored mage, spell power
Hexblade: Hexblade’s curse (and greater), familiar
Paladin: Smite, turn/rebuke, special mount
Ranger: Animal companion, favored enemy, wildshape (ACF, if chosen)

Full Spellcasting Class Advancement
Archivist: Dark knowledge but cannot gain Dread secret or Foreknowledge this way.
Bard: Bardic music, inspire courage
Beguiler: Cloaked casting, advanced learning
Cleric: Turn/Rebuke, Domain powers
Dragonfire Adept: Breath effects known, Breath weapon range
Dread Necromancer: Rebuke, negative energy burst, advanced learning
Druid: Wildshape OR Animal companion
Favored Soul: Energy resistance, effective level for wings
Sha'ir: Gen familiar, elemental travel
Shaman (OA): Animal companion, turn/rebuke, unarmed strike feature
Shugenja: Elemental focus, sense elements
Sorcerer: Familiar, effective level for Draconic and Bloodline feats
Spellcaster: Ability chosen at 1st level
Spirit Shaman: Chastise spirits, spirit guide 5th and 10th level abilities
Warlock: Damage reduction
Warmage: Advanced learning, armored mage (medium)
Wizard: Familiar
Wu-Jen: Spell secret
Any other: You could easily add any other class by choosing one scaling ability granted at that class’ fist level and any abilities of that class that add spells to their spell list at certain levels (beyond the normal for gaining a level).

Spellcasting
At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had gained a level in both the half-casting and full spellcasting classes you chose with theurgic study. You do not, however, gain any other class feature a character of that class would have gained. This increases invocations known and breath weapon or eldritch blast damage if you chose dragonfire adept or warlock for theurgic study.

Spellblade Channeling
Beginning at 4th level, you can use a standard action to cast any spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

You may also use this ability to channel an eldritch blast or dragonfire adept breath weapon the same way. As with spell channeling, you only deal damage to and affect the target struck with the attack.

Varied Casting
At 7th level, you learn to weave the energies of your two casting abilities together. For any spell level that you have spell slots for both classes, you can cast spells you know or have prepared using spell slots from either class. Casting a spell this way changes they type as well if you use divine slots to cast arcane spells or vice-versa.

Additionally, if you have both prepared and spontaneous casting, you may use a spontaneous slot of equal or higher level to cast a prepared spell and not lose the prepared spell.

Master Spellblade (Ex)
At 10th level, you master the art of combining your militant and mystical training. From this point on, your caster level in your half-casting class is equal to your base attack bonus, unless it would otherwise be higher (such as from the practiced spellcaster feat). For example, a 3rd-level paladin/2nd level sorcerer/10th-level spellblade theurge has a base attack bonus of +14 (and thus a paladin caster level of 14th). You can apply this benefit only to your half-casting class spells and not to spells from your other classes or sources cast in your half-casting slots.

ThanatosZero
2021-02-18, 06:17 PM
Hm...


Special: Second level in a base class able to cast spells of 6th level or second level in an innovation-using class.


Are we speaking about 6th level spells or are we talking about PCs with Caster Level 6?

Also your Paladin 3/Sorcerer 2/Spellblade Theurge 10 would be illegal with the 6th level spell requirement.
In addition, if it was about Caster Level, one would need not only the practiced spellcaster feat, but also a orange ioun stone for to raise CL up to 6 for to fullfil the requirements.

Elves
2021-02-18, 06:34 PM
Spellblade channeling is out of place I think. This class should focus on interaction between your two forms of spellcasting, not on gish abilities. I don't like the last ability for the same reason.

Varied casting is on-theme, but seems too broad and open-ended -- both potentially too powerful, and not very interesting. I'd like to see something with a little more gameplay to it.

Limiting this class to those 4 classes seems to defeat the goal of it being a generic theurge. What about giving the class its own class features and then creating ACFs for hex/ranger/pally/duskblade to advance their features by sacrificing a native feature?

As a baseline for balance, making it like mystic theurge but simply increasing the BAB to full as compensation for weaker secondary casting is already probably balanced -- certainly directly better than eldritch knight, low bar to clear there. Anything on top of that is extra, which is ok, but be restrained.

Zaile
2021-02-18, 08:59 PM
Hm...



Are we speaking about 6th level spells or are we talking about PCs with Caster Level 6?

Also your Paladin 3/Sorcerer 2/Spellblade Theurge 10 would be illegal with the 6th level spell requirement.
In addition, if it was about Caster Level, one would need not only the practiced spellcaster feat, but also a orange ioun stone for to raise CL up to 6 for to fullfil the requirements.

I meant "class with access to 6th level spells." Basically Bard or full caster but I guess that wasn't clear, lol.