Thunderous Mojo
2021-02-17, 11:09 PM
I recently re-read Roger Zelazny's Lord of Light and was pondering how to build the character of Sam, or any other Warrior that becomes a figure of Peace and Compassion...with an adventurer/Hero twist.
I rolled some stats: 15, 14, 13,13,12, 16. Feel free to use Point Buy, or Default Array.
I decided to fiddle with using the Dragonmark of Passage for the Race.
Misty Step, Expeditious Retreat, Phantom Steed, and Dimension Door, are just a few of the movement enhancing spells that get added to the spell list.
Stats:
Str: 13
Int: 12
Wis: 16
Dex: 16
Con: 15
Cha: 14
Paladin 3 (Paladin levels taken at 1st, 6th, and 9th)
1st ASI at Character level 5: Resilient:CON
Even if one never increases their Charisma ability score, the Channel Divinity power, Rebuke the Violent, still deals half damage on a successful saving throw. (Emissary of Peace also can be useful).
I can envision, a well coordinated party spreading the damage and Reactions, so that one party member can use their Reaction to take a Critical Hit for a vulnerable party mate, and allow Rebuke the Violent to return some damage back to the attacker.
Phantom Steed is a Ritual Spell. I can see the utility in placing an Emboldening/Protective Bond on the Phantom Steed and sacrificing the Steed as a Reaction, to protect a PC.
The build scales well. As the monsters get more powerful so does the value of Rebuke the Violent,(even if it is only doing half damage due to a low save DC). As does the value of getting Expansive Bond.
What ideas do others have on the concept?
I rolled some stats: 15, 14, 13,13,12, 16. Feel free to use Point Buy, or Default Array.
I decided to fiddle with using the Dragonmark of Passage for the Race.
Misty Step, Expeditious Retreat, Phantom Steed, and Dimension Door, are just a few of the movement enhancing spells that get added to the spell list.
Stats:
Str: 13
Int: 12
Wis: 16
Dex: 16
Con: 15
Cha: 14
Paladin 3 (Paladin levels taken at 1st, 6th, and 9th)
1st ASI at Character level 5: Resilient:CON
Even if one never increases their Charisma ability score, the Channel Divinity power, Rebuke the Violent, still deals half damage on a successful saving throw. (Emissary of Peace also can be useful).
I can envision, a well coordinated party spreading the damage and Reactions, so that one party member can use their Reaction to take a Critical Hit for a vulnerable party mate, and allow Rebuke the Violent to return some damage back to the attacker.
Phantom Steed is a Ritual Spell. I can see the utility in placing an Emboldening/Protective Bond on the Phantom Steed and sacrificing the Steed as a Reaction, to protect a PC.
The build scales well. As the monsters get more powerful so does the value of Rebuke the Violent,(even if it is only doing half damage due to a low save DC). As does the value of getting Expansive Bond.
What ideas do others have on the concept?