ATHATH
2021-02-18, 03:40 PM
Couatls have the following ability:
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
I have some questions about it:
1. Does a couatl's (DEX-based) bite's to-hit bonus and damage change based on its new form's DEX stat (and proficiency bonus?), or will it always have a +8 to-hit bonus and a damage of 1d8+5 (without buffs or the like to modify those values)?
2. If a couatl is in a form that has a Multiattack action that includes a bite attack, can the couatl use its bite instead of the form's bite in that multiattack? What if an ability like Rampage specifies needing to make a bite attack?
3. If a couatl is in a form with an ability that's dependent on a non-STR, non-DEX stat (such as a CON-based breath attack or the like), does that ability get modified to reflect the couatl's relevant stat modifier?
4. If a couatl is in the form of a were-creature and it uses the bite attack of its natural (couatl) form, will that bite force a save vs. contracting lycanthropy?
5. Can a couatl repeatedly make nonlethal attacks with its bite against a 0 HP creature without harming it until it fails its save against the couatl's poison? In my headcanon, it'd basically just be chomping onto the creature's arm and injecting a constant stream of divine poison until it succumbs.
6. If a form that a couatl takes has an ability with an X/Day restriction or a recharge roll restriction, can a couatl bypass that recharge period by just turning into another member of that same species? What if it instead takes the form of a different type of creature of that same species (like, say, a Y mage instead of an ordinary Y warrior)?
7. Which abilities count as "class features, legendary actions, and lair actions"? Does innate spellcasting (as opposed to just the Spellcasting feature) count? Does racial psionic spellcasting (such as those of the gith) count? Does a reaper of bhaal's passive aura of murder count? Does a Hobgoblin Captain's Leadership ability count? Does a Tabaxi Minstrel's Inspire ability count?
8. If a creature's stat block mentions attacks with a manufactured weapon or an armor bonus due to having armor/a shield, does a couatl temporarily gain that equipment while in the form of that creature? What happens if the couatl drops that equipment?
9. Does a couatl gain the weapon, saving throw, and/or skill profiencies of a form that it assumes? For example, if a creature's stat block mentions attacks with a certain kind of weapon, can a couatl in that form wield a magical variant of that weapon with proficiency? If a creature's stat block gives it proficiency in stealth, perception, or history, could a couatl use those proficiencies while in that form?
10. Does a couatl need to have seen an example member of a humanoid or a beast species in order to turn into one, or can it just turn into a generic member of a species or organization that it's merely heard about? Can it turn into a specific person it's seen before in order to impersonate them?
11. Does anyone know of a good resource for searching a creature type for a specific ability instead of just for a specific name? I'd rather not accidentally spoil myself on some adventures while scrolling through a list of CR <=4 Humanoids.
12. Is a couatl's flight magical? Can it fly using its wings in an antimagic field (assuming that it's not a summoned creature, which would just wink out in such a field, IIRC (... would it?))?
13. What are some good Humanoid (or Beast, although I'm already familiar with the utility abilities of most Beast forms) forms to use with the Change Shape ability, whether for utility purposes or for combat? A form with some kind of laser vision or the like would be nice, just so that I can come even closer to completing a summoned couatl's collection of Superman powers.
These questions do actually have a point, as Couatls can be summoned by Conjure Celestial (a PHB spell) and then bound using Planar Binding. In fact, summoning a couatl seems to be the intended usage of Conjure Celestial, as only two CR <=4 Celestials are in the PHB: the CR 4 Couatl and the CR 2 pegasus (which can already be summoned for a much longer duration by Find Greater Steed, a spell of a much lower level than Conjure Celestial).
And yes, I know that the answers to most of these questions will be up to my DM, but I'd like to know the community's/Sage Advice's consensus on them first, if possible.
13. And finally, what was WotC smoking when they decided to make a creature with a bajillion utility spells, passive truesight, bonkers base stats, immunity to nonmagical weapons, and (effectively) LESSER SHAPECHANGE a CR 4 creature? Why didn't they just place it at, say, CR 6-7 (while keeping the shapechanging ability limited to forms of CR <=4) and allow Conjure Celestial to summon Celestials of CR <=6-7?
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
I have some questions about it:
1. Does a couatl's (DEX-based) bite's to-hit bonus and damage change based on its new form's DEX stat (and proficiency bonus?), or will it always have a +8 to-hit bonus and a damage of 1d8+5 (without buffs or the like to modify those values)?
2. If a couatl is in a form that has a Multiattack action that includes a bite attack, can the couatl use its bite instead of the form's bite in that multiattack? What if an ability like Rampage specifies needing to make a bite attack?
3. If a couatl is in a form with an ability that's dependent on a non-STR, non-DEX stat (such as a CON-based breath attack or the like), does that ability get modified to reflect the couatl's relevant stat modifier?
4. If a couatl is in the form of a were-creature and it uses the bite attack of its natural (couatl) form, will that bite force a save vs. contracting lycanthropy?
5. Can a couatl repeatedly make nonlethal attacks with its bite against a 0 HP creature without harming it until it fails its save against the couatl's poison? In my headcanon, it'd basically just be chomping onto the creature's arm and injecting a constant stream of divine poison until it succumbs.
6. If a form that a couatl takes has an ability with an X/Day restriction or a recharge roll restriction, can a couatl bypass that recharge period by just turning into another member of that same species? What if it instead takes the form of a different type of creature of that same species (like, say, a Y mage instead of an ordinary Y warrior)?
7. Which abilities count as "class features, legendary actions, and lair actions"? Does innate spellcasting (as opposed to just the Spellcasting feature) count? Does racial psionic spellcasting (such as those of the gith) count? Does a reaper of bhaal's passive aura of murder count? Does a Hobgoblin Captain's Leadership ability count? Does a Tabaxi Minstrel's Inspire ability count?
8. If a creature's stat block mentions attacks with a manufactured weapon or an armor bonus due to having armor/a shield, does a couatl temporarily gain that equipment while in the form of that creature? What happens if the couatl drops that equipment?
9. Does a couatl gain the weapon, saving throw, and/or skill profiencies of a form that it assumes? For example, if a creature's stat block mentions attacks with a certain kind of weapon, can a couatl in that form wield a magical variant of that weapon with proficiency? If a creature's stat block gives it proficiency in stealth, perception, or history, could a couatl use those proficiencies while in that form?
10. Does a couatl need to have seen an example member of a humanoid or a beast species in order to turn into one, or can it just turn into a generic member of a species or organization that it's merely heard about? Can it turn into a specific person it's seen before in order to impersonate them?
11. Does anyone know of a good resource for searching a creature type for a specific ability instead of just for a specific name? I'd rather not accidentally spoil myself on some adventures while scrolling through a list of CR <=4 Humanoids.
12. Is a couatl's flight magical? Can it fly using its wings in an antimagic field (assuming that it's not a summoned creature, which would just wink out in such a field, IIRC (... would it?))?
13. What are some good Humanoid (or Beast, although I'm already familiar with the utility abilities of most Beast forms) forms to use with the Change Shape ability, whether for utility purposes or for combat? A form with some kind of laser vision or the like would be nice, just so that I can come even closer to completing a summoned couatl's collection of Superman powers.
These questions do actually have a point, as Couatls can be summoned by Conjure Celestial (a PHB spell) and then bound using Planar Binding. In fact, summoning a couatl seems to be the intended usage of Conjure Celestial, as only two CR <=4 Celestials are in the PHB: the CR 4 Couatl and the CR 2 pegasus (which can already be summoned for a much longer duration by Find Greater Steed, a spell of a much lower level than Conjure Celestial).
And yes, I know that the answers to most of these questions will be up to my DM, but I'd like to know the community's/Sage Advice's consensus on them first, if possible.
13. And finally, what was WotC smoking when they decided to make a creature with a bajillion utility spells, passive truesight, bonkers base stats, immunity to nonmagical weapons, and (effectively) LESSER SHAPECHANGE a CR 4 creature? Why didn't they just place it at, say, CR 6-7 (while keeping the shapechanging ability limited to forms of CR <=4) and allow Conjure Celestial to summon Celestials of CR <=6-7?