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newguydude1
2021-02-26, 12:01 PM
other than
more bab (im not gishing)
boost metamagic (i dont care about metamagic)
boost save dc (i dont care about save or dies)

and
is not race specific
is not dweomerkeeper (used it before, looking for something new)
is not tainted sorcerer (used it before, looking for something new)
is not setting specific (can be from a setting specific book, but cant be a prc specific to the setting)
does not require a deity (i worship no one)


list so far
straight wizard (more feats)
shadowcraft mage
archmage - bunch of miscellaneous stuff
fatespinner - reroll
geometer - adds glyph of warding to spell list, makes all spells take up only 1 page
mindbender dip - telepathy

emphasis on full casting. dips are fine.

Gruftzwerg
2021-02-26, 12:38 PM
Earth Dreamer (5lvl) has some nice earth related abilities. Lesser thermosense, Earth Sight and Earth Glide.
The last two have a 3+CON duration and are standard actions that you can spam all day long. Instead of flying, hide in the earth/walls and release your spells from there.

Arcane Trickster maybe? Rouge / caster splash.

edit: single level dip into Mindbender can be interesting to unlock Mindsight feat.

Crake
2021-02-26, 12:39 PM
Lorekeeper is one of the few ways to learn Druidic without being a druid

Troacctid
2021-02-26, 12:42 PM
Urban savant is a personal favorite of mine.

Cerefel
2021-02-26, 12:55 PM
I'm kinda surprised nobody has mentioned Initiate of the Sevenfold Veil

Xervous
2021-02-26, 12:57 PM
Obligatory mention of Initiate of the Sevenfold Veil for its prismatic warding options that, at high levels of the PrC, are pretty close to functional immunity for a few minutes per use. And of course they can be triggered as immediate actions. The dispel capstone is also potentially lethal in high op buff stack environments.

Dammit all swordsage’d

rrwoods
2021-02-26, 01:38 PM
Master specialist is a sweet one, giving you additional benefits depending on what your specialization is

Biffoniacus_Furiou
2021-02-26, 02:28 PM
Paragnostic Apostle (CC) but only take as many levels as the number of abilities you want.

Ruathar (RotW) is an Elf-Friend prestige class that gets more skill points/class skills and not-bad class features.

Divine Oracle (CD) is more of a knowing things prestige class than a religious one. You can get its skill focus prerequisite from the Frog God's Fane in CS without spending a feat.

Unseen Seer (CM) is a high skill point class that improves your existing sneak attack if you have one and buffs your divination spells.

Sacred Exorcist (CD) is more of a hater of particular baddies than a religiously focused class. It grants the ability to turn undead, which can power other abilities. Its own dispel evil spell-like ability meets its own prerequisite for you, not a big deal for a wizard but it's great for sorcerers and characters with limited spells known.

There's a few that may require a dip to make effective, like Soulcaster (MoI) or Anima Mage (ToM) or Ultimate Magus (CM). If you take one level each of Beguiler and Spellthief and the feat Master Spellthief, you can apply every level of Ultimate Magus toward your Wizard casting and get some absurd caster level boosts out of it (caster level 26 at character level 15). Take Beguiler at 1st level with the feat Able Learner and you can keep up your ranks in all your favorite skills.

H_H_F_F
2021-02-26, 02:44 PM
A visionary seeker (Planar handbook) 1 level dip is very easy mechanically, and gets you a +1 CL boost on divinations.

Shadow adept is not about any of the things you've mentioned, I think.(PGtF)

Darg
2021-02-26, 03:56 PM
Sentinel of bharai lets you turn into a bear.

MaxiDuRaritry
2021-02-26, 04:01 PM
Thrallherd, soul manifester, and 3.5 constructor are all great manifesting PrCs. And if you want something different but still fun, psionics is a great way to go. There aren't many 100% full manifesting PrCs, but at least they tend to do different things than most casting ones do.

PoeticallyPsyco
2021-02-26, 08:18 PM
Sea Witch is fun. First three levels progress casting; the 4th does not.

ezekielraiden
2021-02-26, 11:48 PM
There's always the bog-standard Archmage. Has a few neat tricks, fits well into most builds, doesn't use MM (but gets some MM-like effects.)

Max Caysey
2021-02-27, 01:52 PM
other than
more bab (im not gishing)
boost metamagic (i dont care about metamagic)
boost save dc (i dont care about save or dies)

and
is not race specific
is not dweomerkeeper (used it before, looking for something new)
is not tainted sorcerer (used it before, looking for something new)
is not setting specific (can be from a setting specific book, but cant be a prc specific to the setting)
does not require a deity (i worship no one)


list so far
straight wizard (more feats)
shadowcraft mage
archmage - bunch of miscellaneous stuff
fatespinner - reroll
geometer - adds glyph of warding to spell list, makes all spells take up only 1 page
mindbender dip - telepathy

emphasis on full casting. dips are fine.

Im fairly certain there are none which boosts DC at all... at least I don’t know any!

newguydude1
2021-02-27, 01:59 PM
Im fairly certain there are none which boosts DC at all... at least I don’t know any!

fatespinner does

alright thanks guys. lot of prcs to read through.
earth dreamer is fantastic. cant believe i forgot about that.
other prcs i havent looked at before so ill do that.

King of Nowhere
2021-02-27, 02:43 PM
if you can sacrifice one level of spellcasting, there is war weaver, a very nice prc for buffing


Obligatory mention of Initiate of the Sevenfold Veil for its prismatic warding options that, at high levels of the PrC, are pretty close to functional immunity for a few minutes per use. And of course they can be triggered as immediate actions. The dispel capstone is also potentially lethal in high op buff stack environments.

Dammit all swordsage’d

i take the chance here to ask: i see no mention on limitations on the number of wardings. does this mean the initiate can create as many wardings as she wants?

and could a war weaver/ initiate of the sevenfold veil share its wardings with allies?
i see options for a really nice buff/defence wizard there

MaxiDuRaritry
2021-02-27, 02:47 PM
Wild mage (CArc) has a penalty of -3 to its CL, but it gains +1d6 CLs every time it casts a spell, which on average is +3.5. But if you take Practiced Spellcaster, it negates the penalty, leaving only +1d6 CLs. It costs an extra feat, but it's pretty nice, altogether.

Segev
2021-02-27, 03:03 PM
Geometer gives you a more efficient spellbook and special things to do with glyphs and the like.

Geomancer requires some Druid-dipping and doesn't actually theurge them, but I think you can pick which one you're advancing and it gives weird alterations to your physical form.

If you take the suggestion of adding psionics, Cerebromancer is the psion/mage "theurge" PrC.

Wizard/Ur-Priest-> Mystic Theurge can be interesting. Explicitly worshipping no gods, full cleric list access.

MaxiDuRaritry
2021-02-27, 03:10 PM
If you take the suggestion of adding psionics, Cerebromancer is the psion/mage "theurge" PrC.Also mind mage (Dragon #313). I'd go with early entry on that and then finish up with cerebremancer (XPH), myself.

Darg
2021-02-27, 04:59 PM
Wild mage (CArc) has a penalty of -3 to its CL, but it gains +1d6 CLs every time it casts a spell, which on average is +3.5. But if you take Practiced Spellcaster, it negates the penalty, leaving only +1d6 CLs. It costs an extra feat, but it's pretty nice, altogether.

This depends on how you read it though. It doesn't say that the ability reduces your caster level, it says the character reduces it. Implying its a forced voluntary reduction and doesn't affect maximum caster level.

MaxiDuRaritry
2021-02-27, 05:05 PM
This depends on how you read it though. It doesn't say that the ability reduces your caster level, it says the character reduces it. Implying its a forced voluntary reduction and doesn't affect maximum caster level.A reduction is a reduction no matter what reduces it. Voluntary or otherwise.

Practiced Spellcaster merely states, "Your caster level for the chosen spellcasting class increases by 4. This benefit can't increase your caster level to higher than your Hit Dice." It has no qualifiers to what penalties or reductions are affected or why.

Darg
2021-02-27, 06:18 PM
A reduction is a reduction no matter what reduces it. Voluntary or otherwise.

Practiced Spellcaster merely states, "Your caster level for the chosen spellcasting class increases by 4. This benefit can't increase your caster level to higher than your Hit Dice." It has no qualifiers to what penalties or reductions are affected or why.

Sure, practiced spellcaster increases your caster level. However, the rules for casting at a lower caster level say you choose the specific level you are casting at. You aren't reducing your caster level.


You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

It isn't saying you have a lower caster level and so practiced spellcaster does not impose itself on a voluntary decision to cast a spell at a lower level.

Practiced spell caster also specifically mentions it increases the caster level for the class and not for the spells you cast. Therefor if your HD is 10 and your caster level is 10 then it has no benefit if you cast at a lower level because your caster level is still 10 even though you cast at 7.

MaxiDuRaritry
2021-02-27, 06:23 PM
Sure, practiced spellcaster increases your caster level. However, the rules for casting at a lower caster level say you choose the specific level you are casting at. You aren't reducing your caster level.



It isn't saying you have a lower caster level and so practiced spellcaster does not impose itself on a voluntary decision to cast a spell at a lower level.Except if needed, you could just further reduce your CL to take that into account. "I'm reducing my CL by 3. Huh. Practiced Spellcaster's gonna raise it by 4 (up to my HD), but I want it lower than normal. Guess I'd best lower it by another 4 to take that into account." At least, if you're doing it for some other reason, such as dealing less damage on a fireball. But here, you want the Practiced Spellcaster to come into play, so...

Darg
2021-02-27, 06:26 PM
Except if needed, you could just further reduce your CL to take that into account. "I'm reducing my CL by 3. Huh. Practiced Spellcaster's gonna raise it by 4 (up to my HD), but I want it lower than normal. Guess I'd best lower it by another 4 to take that into account." At least, if you're doing it for some other reason, such as dealing less damage on a fireball. But here, you want the Practiced Spellcaster to come into play, so...

As I said, you aren't reducing the caster level, you are simply choosing the level at which to cast. From the third party of wild mage that is a reduction from a maximum, but that is not what is mechanically happening.

Anthrowhale
2021-02-27, 10:41 PM
I'm not sure if Sha'ir is interesting, but you might consider it instead of Wizard, and in so doing unlock prestige classes as well. Geomancer and Contemplative both look potentially interesting, for example. Skypledged seems thematically synergistic with Sha'ir and unlocks cleric/druid PHB spell access.

Gruftzwerg
2021-02-27, 11:06 PM
Blood Magus up to lvl 4 has some unconventional abilities to offer.

Scarification:
Scratching Scrolls onto his skin. Can be handy if your DM likes to take away PC gear.

Blood Draught:
Store Potions in your bloodsystem. You can even "share" em with another ally! (= 2 persons benefiting from the potion)

Troacctid
2021-02-28, 01:49 AM
As I said, you aren't reducing the caster level, you are simply choosing the level at which to cast. From the third party of wild mage that is a reduction from a maximum, but that is not what is mechanically happening.
A better argument would be that you can apply the boosts in whichever order is most beneficial to you, and the wild mage's ability is all one effect, so you can either apply Practiced Spellcaster first and then Wild Magic, or Wild Magic first and then Practiced Spellcaster, but you can't split up the wild magic and apply half of it before and the other half after.

Particle_Man
2021-02-28, 02:44 AM
If you go for item creation feats instead or metamagic feats for the prerequisites I think Loremaster fits your criteria.

noob
2021-02-28, 09:10 AM
Master specialist gives you some random cool stuff depending on the speciality and also helps entering archmage.

MaxiDuRaritry
2021-02-28, 11:02 AM
Master specialist gives you some random cool stuff depending on the speciality and also helps entering archmage.Master specialist goes especially well with a changeling dual specialist (especially if combined with focused specialist).

The Viscount
2021-02-28, 11:58 AM
Mage of the Arcane Order expands your spell access, particularly useful if your DM doesn't let you buy scrolls of whatever to copy into your spellbook.

Particle_Man
2021-02-28, 02:53 PM
Sorry wrong thread.

DarkSoul
2021-02-28, 06:42 PM
i take the chance here to ask: i see no mention on limitations on the number of wardings. does this mean the initiate can create as many wardings as she wants?Up to the limit of their daily uses, I would say. While there's nothing specifically prohibiting it, I wouldn't allow more than one personal or area warding though.

and could a war weaver/ initiate of the sevenfold veil share its wardings with allies?No, Warding is a spell like ability, and Eldritch Tapestry only allows the passage of spells.