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aglondier
2021-02-27, 06:47 PM
I know about Headband of Intellect, Ring of Wizardry and Pearls of Power, but what else can increase my spell slots per day on a wizard. Four spells per spell level maximum is rather underwhelming. What is out there?

Maat Mons
2021-02-27, 06:51 PM
You could be a specialist Wizard for +1 per spell level. And there's the Focused Specialist ACF for another net +1 per spell level.

One Step Two
2021-02-27, 06:57 PM
If you play an Elven Generalist Wizard you get 1 additional slot of your highest level spell per day.

The Alacritous Cogitation feat lets you keep a spell slot open to cast any spell you know from it as a full-round action, while not an additional spell slot, gives you some versatility in a pinch.

RNightstalker
2021-02-27, 07:25 PM
A very high intelligence score...

The_Jette
2021-02-27, 07:31 PM
Scrolls. Make all the scrolls you can without getting too crazy and dropping down in level. Buy scrolls, wands, potions, etc. In groups that I've played in, people spent any time that their character wasn't adventuring making more scrolls. That way, you can have a bunch of back ups of the spells that you don't necessarily cast all the time, while reserving your personal spell slots for the spells that need the biggest bang. Spells that last for a specific amount of time, instead of number of rounds/minutes/hours/etc per CL, or that give a static bonus, are the best choices for scrolls and potions.

aglondier
2021-02-27, 08:25 PM
A very high intelligence score...

Headband of Intellect...


Scrolls. Make all the scrolls you can without getting too crazy and dropping down in level. Buy scrolls, wands, potions, etc. In groups that I've played in, people spent any time that their character wasn't adventuring making more scrolls. That way, you can have a bunch of back ups of the spells that you don't necessarily cast all the time, while reserving your personal spell slots for the spells that need the biggest bang. Spells that last for a specific amount of time, instead of number of rounds/minutes/hours/etc per CL, or that give a static bonus, are the best choices for scrolls and potions.

I'm looking for internal spell capacity increase. Not currently including potions, scrolls, wands or staves.

CMagnum
2021-02-27, 08:42 PM
Pearls of power and ring of spell storing.

RNightstalker
2021-02-27, 08:55 PM
Headband of Intellect...


I guess that depends on what your definition of very high is...

Biggus
2021-02-27, 09:35 PM
Spellcasting Prodigy feat (PGtF). Extra Slot feat (CArc). Races with an Int boost (eg gray elf).

Quertus
2021-02-27, 09:42 PM
A very high intelligence score...


Headband of Intellect...


I guess that depends on what your definition of very high is...

Yeah, uh, what's the record int?

Just off the top of my head, not counting Polymorph shenanigans, I can easily hit…

46=18(base)+2(race)+3(venerable)+6(headband)+5(Wis h)+5(levels)+4(mutation)+3(Fiend's Favor)

On a level 20 grey elf, 48 if they're a Lich. Probably something alchemical exists that could bump it to 50. And I don't think that that's anywhere near the record. 20 column shifts = 5/5/5/5/4/4/4/4/3.

It's just a pity that, IIRC, Int bonus spells don't get doubled by a Ring of Wizardry.

RNightstalker
2021-02-27, 10:34 PM
It's just a pity that, IIRC, Int bonus spells don't get doubled by a Ring of Wizardry.

You do remember correctly, but that's what houserules are for.

There are also Soul Elixirs from one of the Dragon Magazines, minor artifacts that provide unnamed ability score bonuses.

Maat Mons
2021-02-27, 10:38 PM
Oh, we're counting minor artifacts? There's one from Dungeon magazine that removes your maximum age and gives you a cumulative -1 to all physical abilities and +1 to all mental abilities for every 100 years you live past venerable. So unlimited mental ability scores if you just keep not getting killed for long enough. You might want Timeless Body though.

Nifft
2021-02-28, 12:27 AM
You can get unbound spells per day via Primal Scholar, a prestige class in Secrets of Xen'Drik.

MaxiDuRaritry
2021-02-28, 12:59 AM
Yeah, uh, what's the record int?.Polymorph any object alone can grant a 30 base Int via sarrukh. Do a body-swap with someone else first so they're stuck with the body (preferably something that doesn't mind or doesn't care), cast it, then swap back. The Ability Enhancer feat grants an additional +2 bonus to that.

Reserves of Strength on an epic caster could do the above to polymorph any object into a great wyrm prismatic dragon for a much higher Int score of 64 (+2 with Ability Enhancer). And if the sizing thing is a problem (since the +/- 1 size category is still in play from alter self), it's quite possible to alter your size prior to casting PAO.

Bestow curse (and its greater variant) can grant anything of equivalent power to the listed effects, and since |-6| = +6, that's a bonus you can gain, as well. And as both the regular and greater versions aren't the same effect, they stack, just like the penalties would.

Sudden Maximized, Sudden Empowered awaken could get you a nice, fat 27 Int if you polymorph into an animal, first. Sudden Intensified awaken (if there was such a combo) could get you a 36 Int.

Fiend of possession can get you a +4 profane bonus.

The soul elixir of knowing artifact grants a +1 to your Int score, and you can technically pull one out of a spell component pouch. The same goes for the soul elixir of elixirs, for another +1.

The assimilate psionic power grants a nice +4.

And that's in addition to all that other stuff mentioned above.

Faily
2021-02-28, 09:12 AM
If looking for quantity over quality (level), there's also spells that increase your amount of spells prepared. Mnemonic Enhancer (https://www.d20pfsrd.com/magic/all-spells/m/mnemonic-enhancer) gives three additional levels of spells.

Pathfinder Wizard with an Arcane Bond to an item practically has a floating spell slot that can be used to cast any spell they know.

Quertus
2021-02-28, 09:19 AM
Oh, we're counting minor artifacts? There's one from Dungeon magazine that removes your maximum age and gives you a cumulative -1 to all physical abilities and +1 to all mental abilities for every 100 years you live past venerable. So unlimited mental ability scores if you just keep not getting killed for long enough. You might want Timeless Body though.

Wow. If Quertus, my signature academia mage for whom this account is named, knew about that, he'd try to hunt one down.

ViperMagnum357
2021-02-28, 10:50 AM
As mentioned above, a specialist wizard gets extra slots, but a Generalist wizard using the Domain Wizard variant from Unearthed Arcana can get the same number of slots, and have half as many bonus spells by 20th, without giving up any schools. Also, unlike a specialist, those slots get doubled by a ring of wizardry, since they do not come from a specialization or high ability score. There is also the Precocious apprentice feat, providing an extra 2nd level slot (that can also be doubled by a ring of Wizardry 2), and can be combined with the Versatile Spellcaster feat for early entry shenanigans, including entering Rainbow Servant at level 2.

As for items and gambling: if you infect yourself with Warp Touch from the Book of Vile Darkness, you have a chance at getting a permanent +4 Deformity bonus to Intelligence. If you can get a hold of the minor artifact Great Elixir from Shining South and are very, VERY lucky, you have a small chance ( 0.3125%) of gaining an untyped +8 bonus to Intelligence.

Now, for an oft overlooked first party resource for a Wizard: Knight of the Thorn, from the Dragonlance Campaign Setting. Setting specific, Lawful Evil to enter, and a base Fortitude req of +4 and all martial weapon proficiencies turn most people off, since that means dipping a gishy class. However, a one level dip advances casting, and provides three other benefits: Augury as a free, 2nd level arcane spell known, +1 CL to Divination spells, and 1 bonus spell slot per day of each level to spend only on divination spells. This is not a specialization in the vein of a specialist wizard, but extra spell slots whether you are a specialist or generalist, which also means those slots can be doubled by a ring of wizardry.

Also a fun aside: if you go Epic and take Improved Spell Capacity to get level 10+ slots, you get one bonus slot each day of those levels for Divination; combined with the extra slots from a Specialization or Domain-Generalist, you get three spell slots for each instance of Improved Spell Capacity adding a spell level, in addition to any from a high Intelligence. More bang for your buck than a Cleric, who gets 2, and a lot more than a Druid or Sorcerer, who gets 1.

MaxiDuRaritry
2021-02-28, 11:05 AM
You could consider going psion and having a number of CStP erudite followers who teach you all their spells and powers known. It's fairly easy to get ridiculous numbers of power points (and regen!) if you want them. And you can manifest them all spontaneously.


If looking for quantity over quality (level), there's also spells that increase your amount of spells prepared. Mnemonic Enhancer (https://www.d20pfsrd.com/magic/all-spells/m/mnemonic-enhancer) gives three additional levels of spells.Get yourself a wand thereof.

Anthrowhale
2021-02-28, 12:41 PM
If you can access the spell Triadspell, it allows you to cast spells more from the same slot. Echoing Spell metamagic has the same property. It is possible to get nigh-infinite spells cast (but not infinite spell slots) via the use of Absorption at high levels.

The feat "Arcane Manipulation" also allows you to break down spells to get more.

It's also possible to theurge for more spell slots in various ways.

Biggus
2021-02-28, 02:14 PM
Also a fun aside: if you go Epic and take Improved Spell Capacity to get level 10+ slots, you get one bonus slot each day of those levels for Divination; combined with the extra slots from a Specialization or Domain-Generalist, you get three spell slots for each instance of Improved Spell Capacity adding a spell level, in addition to any from a high Intelligence. More bang for your buck than a Cleric, who gets 2, and a lot more than a Druid or Sorcerer, who gets 1.

I didn't think you got extra domain slots for Improved Spell Capacity, does it say somewhere that you do?

ViperMagnum357
2021-02-28, 02:24 PM
I didn't think you got extra domain slots for Improved Spell Capacity, does it say somewhere that you do?

It is right in the class rules: Clerics get a domain spell at each level they can cast, from 1st on up, with no cap. Once you take Improved Spell Capacity, you gain 10th, 11th, 12th, and so on spell levels: each copy of the feat itself only provides 1 spell slot plus any bonus ones from high ability scores. The same goes for Specialist and Domain Wizards; your options for those slots are drawn exclusively from metamagicked versions of your domains or specialty, but you get them in addition to the single slot from the feat and any from a high ability score. The extra Divination slots from Knight of the Thorn are tacked onto that as well, for a wizard who dips a level there.

MaxiDuRaritry
2021-02-28, 05:14 PM
A level 10+ dominant ideal ardent with awaken as a power known through various means (possibly learned from a StP erudite, who absorbed it from a Child of Eberron draconic archetype dragon, or a druid with Southern Magician, or a wyrm wizard, or an arcane caster with Extra Spell, or an arcane scroll or power stone from one of them, or any number of other ways to get a divine-spell-as-an-arcane-spell), and who altered one of his (or her, or its, or attack helicopter) mantles, and who has Metapower (Empower Power + awaken), could hit you with an awaken spell, Empowered dozens, if not hundreds of times, boosting your Int score literally as high as you want. Since the only limits on metapsionics are the manifester's pp cap and the number of psionic foci you have to spend, there's literally no limit to how many times awaken can be Empowered. Metapower reduces Empower's pp cost to 0 (as does dominant ideal), and dominant ideal negates the need for psionic foci.

So get a level 10+ dominant ideal ardent as a minion, or even a hireling for spellcasting manifesting services, and you can have nigh infinite Int (and Cha). If you're capable of turning yourself into a plant (and if you can become an animal via polymorph then a plant isn't out of reach), this extends to Wis, as well.

schreier
2021-02-28, 05:16 PM
Oh, we're counting minor artifacts? There's one from Dungeon magazine that removes your maximum age and gives you a cumulative -1 to all physical abilities and +1 to all mental abilities for every 100 years you live past venerable. So unlimited mental ability scores if you just keep not getting killed for long enough. You might want Timeless Body though.

What item is this, in what issue?

Maat Mons
2021-02-28, 05:44 PM
Elixir of Eternity, Dragon #112, page 80.

schreier
2021-02-28, 05:59 PM
Those three elixirs are very nice

aglondier
2021-03-02, 05:07 AM
Soooo...nothing a rational GM would allow. That's a shame.

I guess I'll be crafting and/or acquiring pearls of power in bulk. Might Theurge later, but I really want the level 20 arcane discovery, which is hard to get without 20 levels of wizard.

What is the consensus on using tattoos as the format for wondrous items? For example, tattooing "pearls of power" all the way up my characters arm?

Feldar
2021-03-02, 12:01 PM
You could be a specialist Wizard for +1 per spell level. And there's the Focused Specialist ACF for another net +1 per spell level.
This is surprisingly versatile, and if you go with grey elf it comes with a +2 Int bonus as well.


Headband of Intellect...
I'm looking for internal spell capacity increase. Not currently including potions, scrolls, wands or staves.

Not to disregard your desire, but many folks ignore the value of scrolls and wands. Why memorize knock, taking up valuable spell slot that you might need for something else, when you can use it from a wand or scroll?

If you've got a cleric buddy, s/he could also cast imbue with spell ability on you each day (and give you some divine spell options through that).

Also, if you're not restricting this to arcane spells, arcane hierophant and mystic theurge really bump up your spells per day!

schreier
2021-03-02, 12:09 PM
Generally slotless items like tattoos double the cost I believe, although pearls are already slotless so it's up to the dm

Another option is to just increase versatility of slots ... Spontaneous divination acf, uncanny forethought help a lot, but you can also get rune staves or the raiment of the four

Jazath
2021-03-02, 12:46 PM
You can get unbound spells per day via Primal Scholar, a prestige class in Secrets of Xen'Drik.

Oh my....I'll certainly take this into one of our campaigns! Interesting class.

Nifft
2021-03-02, 01:17 PM
Oh my....I'll certainly take this into one of our campaigns! Interesting class.

It's not even broken if you remove the spell Unfettered Heroism from the game, which you should.

There are other ways to get (limited daily) bonus Action Points, so you can leverage it in this context for more daily spells even without the OP usage.

Biggus
2021-03-02, 01:48 PM
Soooo...nothing a rational GM would allow. That's a shame.


There are non-cheesy ways to get a few more, but not in large numbers. The Spellcasting Prodigy feat I mentioned is not overpowered in its 3.5 version. Various spells can help free up some spell slots for important missions; 24hr spells like Greater/Superior Resistance can be cast the evening before, or a relatively inexpensive Metamagic Extend Rod can make them last 48hrs. At higher levels the same goes for 1hr/level spells like Mage Armor.

MaxiDuRaritry
2021-03-02, 02:00 PM
Aeshkrau illumians can use Str for spells per day. Lots of ways to boost Str.

NigelWalmsley
2021-03-02, 06:16 PM
Reserve Feats don't grant you any additional spells, but depending on the power level you're playing at they may provide an adequate alternative. If all you're looking for is something to do with your actions that's better than "I shoot them with my crossbow", Fiery Burst and company are fine options.


It's not even broken if you remove the spell Unfettered Heroism from the game, which you should.

Depending on the power level of the rest of the group and how you play it, it's not even all that broken with Unfettered Heroism. If you're using your unbounded spell slots to cast combat spells (rather than things like Fabricate or Charm Monster) it's really a lot like being a Warlock. Most spells are simply not all that problematic to have at-will. It's just that the ones that are problematic are absolutely game-breaking.

Clementx
2021-03-02, 06:33 PM
Bestow curse (and its greater variant) can grant anything of equivalent power to the listed effects, and since |-6| = +6, that's a bonus you can gain, as well. And as both the regular and greater versions aren't the same effect, they stack, just like the penalties would.

Sudden Maximized, Sudden Empowered awaken could get you a nice, fat 27 Int if you polymorph into an animal, first. Sudden Intensified awaken (if there was such a combo) could get you a 36 Int.

Fiend of possession can get you a +4 profane bonus.

Do you want to be an owlbear? Because that's how you become an owlbear.

Kelb_Panthera
2021-03-04, 02:11 AM
arcane manipulation from lost empires of faerun can get you a bunch of lower-than-your-highest-level slots by breaking up your higher level slots for them. Trade maximum output for staying power. Couple with a ring of wizardry to just never have to even think about "do I have enough low-level slots" again.

Runestaves make for greater versatility with the slots you do have. Can't recomend them highly enough.

Gruftzwerg
2021-03-04, 05:52 AM
If you want to get books thrown at you, I can help you out with that xD
Don't search any further, the world most OP weapon is there to help you out: +1 Spell Storing Shuriken

Cast those spells that you still have at the end of the day into the Shurikens. For 8301g you get a full set of 50. You can buy lesser if you want. A single one cost only 166.02g.
Not cheap (early levels), but not expensive either (later levels). Thus a good way to get more spells (that fit with Spell Storing) on those days where you need em more than usual. Finally, you can Full-Attack with shurikens (and TWF if you have the feats). If that doesn't cause your DM to ban Shurikens once and forever I dunno..^^