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Yakk
2021-03-03, 10:16 AM
Would Sleep become broken if it continued to attempt to put creatures to sleep for its duration?

Ie, you roll your sleep total. Creatures in the area with less HP than the total, starting with the lowest, fall asleep, and reduce the total.

This continues for the entire minute. If at any point a creature's HP are reduced below the remaining total, or enters the area with HP below the remaining total, they fall asleep, and their HP are subtracted from the remaining total.

The biggest effect is that if you "miss by a few HP", the target falls asleep next time they are damaged, instead of the spell being wasted.

I suspect that will make the spell more viable at higher levels.

Thoughts?

Xervous
2021-03-03, 10:23 AM
Just seems like an unneeded change for a spell that already holds a decisive spot on the spells known roster for a decent span of levels.

heavyfuel
2021-03-03, 10:28 AM
I could see either a higher level "Zone of Slumber" spell or a 1st level spell with either lower dice total (instead of 5d8, maybe something like 3d8) or Concentration. But yeah, Sleep by itself is already super strong. No need to make it stronger.

Eldariel
2021-03-03, 11:33 AM
Such a spell should certainly be Concentration. It also works the other way than most other similar spells in this edition: generally spells offer a save per round to shake the effect off and then it does nothing, while this would reapply the condition per turn making it way stronger in a covert strong of way compared to most alternatives. But yeah, such a spell could exist especially given the absurd HP scaling in this edition.