Laura
2021-03-03, 11:07 AM
FIVE STONE RACE
Rules And FAQ
Description
A cross county endurance race where one team tries to collect five stones along the way and run them to the finish line and the other team does whatever they may to stop them. The race covers roughly 20 miles of difficult county and must be completed within three days.
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Mechanics
Draw straws (1d2). Winner picks Run or Intercept.
First are the leadership rolls, which determine a strategy bonus that gets added to the rest of the team’s rolls in the game. Then there are five rounds of runners vs intercepters. For ever round that the runners beat the intercepters they earn a point. If the runners score two or fewer points the intercepters win 5 points. Points are added up through the season and the team with the most points at the end of the season are the champions.
Leader Roll 1d6+Mil+Int
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Leader Strategy Bonus
3 to 7 = -4
8 to 12 = -2
13 to 18 = 0
19 - 24 = +2
25 - 26 = +4
Making a Team
Name and describe the team captain, (you may use heroes or leaders if you like). You may include as much or as little detail and fluff about the other nine team-members as you wish. Give a general description of your team’s style and spirit and tell me if they have a team name. Say wether they prefer running or intercepting. You may include qualifiers if you wish, such as “If the opposing team has a F8+ we pick runners, if not, we pick interception.” or “If the opposing team has more overall points than us, we pick runners, if not, we pick interception,” ect.
If you wish, you may also describe the kind of terrain where your nation would host a race and the kinds of terrains your team would either excel in or struggle with. Terrain does not effect the mechanics, but it would be useful to know this for describing a team’s triumphs and/or defeats.
The stats are based on your nations leader stats, so include your leader’s INT, MIL, FTH & DIP scores.
Cheating?
If you wish to try to cheat you may roll 2d6+INT and must beat both the opposing team’s INT+2d6 and the INT+2d6 of the hosting nation (the referees). Describe how you are cheating, modifiers or penalties might be applied depending on how clever or ridiculous your attempt to cheat is. If you succeed, you can get a bonus ranging between 1 and 4 points one of the rolls of your choice. You may cheat multiple times in order to get a bonus to multiple rolls, but not larger bonuses to the same roll.
If you get caught cheating, you may make a 2d6+DIP roll ys 2d6+DIP of the hosting nation. If you succeed you don’t get the cheating bonus but you aren’t kicked out of the game. If you fail you are kicked out of the game and can not play again in this season.
FAQ
What makes a Team?: Players compete in teams of ten (called a Ten-tet), with a captain and nine mates. There are some traditional roles and positions, but which if any of these a team wishes to use is up to the team captain.
What does the Captain do?: The captain oversees training and practice, makes strategies, calls shots and can organize the rest of the team’s roles. He or she is the team commander.
What are the stones like?: Each stone is generally round/oval in shape, painted with a unique color and marking and weighs between 14 and 18 lbs.
How is the Race Monitored?: There are referees at every checkpoint and at a number of other stations along the race trail, making sure no one gets seriously hurt & that teams are following the rules. They grant the stones over to the runners and can offer supplies and treat injuries, but otherwise don’t interfere.
Can players kill each other?: No. Non-lethal weapons may be used. Lassos, sapling poles and twin billy-clubs are traditional. (Anything with stone, metal or a sharpened point/edge would not be allowed,) but serious injuries like broken bones or permanent disablement should not happen and purposely trying to inflict them can get you disqualified.
What happens is someone dies anyway?: Any death or nearly fatal injury in the game will immediately end the race and cancel the game with no points won.
But of course there must be “accidents”?: In a sport like this obviously accidents do happen, but if a team causes too many “accidental” serious injuries or deaths they will be kicked out and not allowed to play again.
Can you tie people up?: Tying people up is allowed, but teams should report anyone tied up and left behind somewhere to the referees at the check points, so they can be safely retrieved.
Can you take prisoners?: If a team does try to keep prisoners, they got to make sure everyone gets food, water necessary warmth and are allowed basic comfort. Blatant cruelty would get a team disqualified.
What’s “Crying Down”?: Any player may “cry down” to indicate they “submit” in a fight. If an opposing player “cries down” you shouldn’t keep beating them. If you “cry down” you should stay down, passive and out of the way for at least 10 minutes before re-entering play.
Where do players get shelter & supplies?: Players may carry basic supplies with them if they wish, but food, medical supplies, new weapons, clothing, blankets and firewood can be picked up at checkpoints. Checkpoints are also safe places to eat and rest.
Are there designated “rest” times?: There are no breaks or “time outs” teams must plan their own strategy for when/how to get rest during the race.
What are checkpoints?: Checkpoints are usually a simple tent/wigwam with a circle of stones around it. No fighting or stone-theiving is allowed inside the circle.
Who can get the stones from the checkpoints?: Only players from runner team can receive stones from the Checkpoints and they must have all the prerequisite stones needed to do so.
Can the intercepters just steel and hide the Stones?: Once a stone has been checked out, any player may try to take it and carry it. As long as it stays intact and the identifying marks aren’t altered, players can do whatever they like with a stone (hide it, burry it, throw it in a lake, ect). However, if asked, they must tell. - The game’s no fun if no one can even find the stones. Destroying or drastically altering a stone is not allowed.
Can teams use magic?: No magic is allowed.
Can teams use horses/other mounts?: No mounts are allowed, however, teammates can “carry” other teammates. So if a player is capable of being a mount to their team-mates, they can do so.
Can teams use boats/other vehicles?: No boats or vehicles are allowed.
Can players swim/fly/burrow ect?: Any sort of movement the players themselves are naturally capable of is allowed. So if a player can fly or swim or whatever without the use of magic or special equipment, they may do so.
What if the terrain is unfamiliar?: Both teams must be allowed a fair chance to survey and familiarize themselves with the terrain, rout and location of the check points before the race.
Is armor allowed?: Armor is allowed, should a player want to ware it. But remember it’s a race, usually through rough terrain, so armor may be more of a hinderance than a help.
Can teams use relics or enchanted items?: Enchanted/magical items are not allowed.
Can teams use dogs/other pets or get assistance from non-racers?: Assistance, information or interference from pets, audience members or anyone else who is not a player or a referee is not allowed.
When does the race start/end?: It starts at dawn (sunrise) and ends at sun-set on the third day.
Do both teams start at the same place/time?: Both teams begin at the same checkpoint.
How long is the race?: The race takes place over 3 days and is the rout is ~ 20 miles long. The checkpoints are fairly evenly distributed along the rout.
Who can be on a team?: There are not many rules about who can be on a team, beyond the fact that they must be a physical person. You can’t make non-sentient pets/mounts a part of the team, and gods, spirits or ghosts would not be allowed either. (You can’t have the Great Mother on your team for example)
Example 5-Stone Race Track
Now days races are held in a wide variety of terrains. Traditionally they were held along the Ka River in Shandolyn at various stretches between Winter Town and Summer Town, however, as the sport as expanded to other Á'Shansholí regions and races beyond the Shaní a great number of different kinds of terrains have been used. This map is just a basic example of how the checkpoints might be laid out across a terrain.
Around a Lake
https://i.postimg.cc/SKJJVyp2/5SR.jpg
Rules And FAQ
Description
A cross county endurance race where one team tries to collect five stones along the way and run them to the finish line and the other team does whatever they may to stop them. The race covers roughly 20 miles of difficult county and must be completed within three days.
---
Mechanics
Draw straws (1d2). Winner picks Run or Intercept.
First are the leadership rolls, which determine a strategy bonus that gets added to the rest of the team’s rolls in the game. Then there are five rounds of runners vs intercepters. For ever round that the runners beat the intercepters they earn a point. If the runners score two or fewer points the intercepters win 5 points. Points are added up through the season and the team with the most points at the end of the season are the champions.
Leader Roll 1d6+Mil+Int
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Runners vs Intercepters 2d6+Faith+SB vs 2d6+Mil+SB
Leader Strategy Bonus
3 to 7 = -4
8 to 12 = -2
13 to 18 = 0
19 - 24 = +2
25 - 26 = +4
Making a Team
Name and describe the team captain, (you may use heroes or leaders if you like). You may include as much or as little detail and fluff about the other nine team-members as you wish. Give a general description of your team’s style and spirit and tell me if they have a team name. Say wether they prefer running or intercepting. You may include qualifiers if you wish, such as “If the opposing team has a F8+ we pick runners, if not, we pick interception.” or “If the opposing team has more overall points than us, we pick runners, if not, we pick interception,” ect.
If you wish, you may also describe the kind of terrain where your nation would host a race and the kinds of terrains your team would either excel in or struggle with. Terrain does not effect the mechanics, but it would be useful to know this for describing a team’s triumphs and/or defeats.
The stats are based on your nations leader stats, so include your leader’s INT, MIL, FTH & DIP scores.
Cheating?
If you wish to try to cheat you may roll 2d6+INT and must beat both the opposing team’s INT+2d6 and the INT+2d6 of the hosting nation (the referees). Describe how you are cheating, modifiers or penalties might be applied depending on how clever or ridiculous your attempt to cheat is. If you succeed, you can get a bonus ranging between 1 and 4 points one of the rolls of your choice. You may cheat multiple times in order to get a bonus to multiple rolls, but not larger bonuses to the same roll.
If you get caught cheating, you may make a 2d6+DIP roll ys 2d6+DIP of the hosting nation. If you succeed you don’t get the cheating bonus but you aren’t kicked out of the game. If you fail you are kicked out of the game and can not play again in this season.
FAQ
What makes a Team?: Players compete in teams of ten (called a Ten-tet), with a captain and nine mates. There are some traditional roles and positions, but which if any of these a team wishes to use is up to the team captain.
What does the Captain do?: The captain oversees training and practice, makes strategies, calls shots and can organize the rest of the team’s roles. He or she is the team commander.
What are the stones like?: Each stone is generally round/oval in shape, painted with a unique color and marking and weighs between 14 and 18 lbs.
How is the Race Monitored?: There are referees at every checkpoint and at a number of other stations along the race trail, making sure no one gets seriously hurt & that teams are following the rules. They grant the stones over to the runners and can offer supplies and treat injuries, but otherwise don’t interfere.
Can players kill each other?: No. Non-lethal weapons may be used. Lassos, sapling poles and twin billy-clubs are traditional. (Anything with stone, metal or a sharpened point/edge would not be allowed,) but serious injuries like broken bones or permanent disablement should not happen and purposely trying to inflict them can get you disqualified.
What happens is someone dies anyway?: Any death or nearly fatal injury in the game will immediately end the race and cancel the game with no points won.
But of course there must be “accidents”?: In a sport like this obviously accidents do happen, but if a team causes too many “accidental” serious injuries or deaths they will be kicked out and not allowed to play again.
Can you tie people up?: Tying people up is allowed, but teams should report anyone tied up and left behind somewhere to the referees at the check points, so they can be safely retrieved.
Can you take prisoners?: If a team does try to keep prisoners, they got to make sure everyone gets food, water necessary warmth and are allowed basic comfort. Blatant cruelty would get a team disqualified.
What’s “Crying Down”?: Any player may “cry down” to indicate they “submit” in a fight. If an opposing player “cries down” you shouldn’t keep beating them. If you “cry down” you should stay down, passive and out of the way for at least 10 minutes before re-entering play.
Where do players get shelter & supplies?: Players may carry basic supplies with them if they wish, but food, medical supplies, new weapons, clothing, blankets and firewood can be picked up at checkpoints. Checkpoints are also safe places to eat and rest.
Are there designated “rest” times?: There are no breaks or “time outs” teams must plan their own strategy for when/how to get rest during the race.
What are checkpoints?: Checkpoints are usually a simple tent/wigwam with a circle of stones around it. No fighting or stone-theiving is allowed inside the circle.
Who can get the stones from the checkpoints?: Only players from runner team can receive stones from the Checkpoints and they must have all the prerequisite stones needed to do so.
Can the intercepters just steel and hide the Stones?: Once a stone has been checked out, any player may try to take it and carry it. As long as it stays intact and the identifying marks aren’t altered, players can do whatever they like with a stone (hide it, burry it, throw it in a lake, ect). However, if asked, they must tell. - The game’s no fun if no one can even find the stones. Destroying or drastically altering a stone is not allowed.
Can teams use magic?: No magic is allowed.
Can teams use horses/other mounts?: No mounts are allowed, however, teammates can “carry” other teammates. So if a player is capable of being a mount to their team-mates, they can do so.
Can teams use boats/other vehicles?: No boats or vehicles are allowed.
Can players swim/fly/burrow ect?: Any sort of movement the players themselves are naturally capable of is allowed. So if a player can fly or swim or whatever without the use of magic or special equipment, they may do so.
What if the terrain is unfamiliar?: Both teams must be allowed a fair chance to survey and familiarize themselves with the terrain, rout and location of the check points before the race.
Is armor allowed?: Armor is allowed, should a player want to ware it. But remember it’s a race, usually through rough terrain, so armor may be more of a hinderance than a help.
Can teams use relics or enchanted items?: Enchanted/magical items are not allowed.
Can teams use dogs/other pets or get assistance from non-racers?: Assistance, information or interference from pets, audience members or anyone else who is not a player or a referee is not allowed.
When does the race start/end?: It starts at dawn (sunrise) and ends at sun-set on the third day.
Do both teams start at the same place/time?: Both teams begin at the same checkpoint.
How long is the race?: The race takes place over 3 days and is the rout is ~ 20 miles long. The checkpoints are fairly evenly distributed along the rout.
Who can be on a team?: There are not many rules about who can be on a team, beyond the fact that they must be a physical person. You can’t make non-sentient pets/mounts a part of the team, and gods, spirits or ghosts would not be allowed either. (You can’t have the Great Mother on your team for example)
Example 5-Stone Race Track
Now days races are held in a wide variety of terrains. Traditionally they were held along the Ka River in Shandolyn at various stretches between Winter Town and Summer Town, however, as the sport as expanded to other Á'Shansholí regions and races beyond the Shaní a great number of different kinds of terrains have been used. This map is just a basic example of how the checkpoints might be laid out across a terrain.
Around a Lake
https://i.postimg.cc/SKJJVyp2/5SR.jpg