Amdy_vill
2021-03-06, 08:39 PM
I posted this a while back when I thought I would be playing it soon but things changed and I have more time to tinker with it now. I am looking for ways to make the build more optimized to its goals, I am mostly looking for help to make the leveling more clean and helpful so I move most of the dead levels to the end. magic items to help would be nice and suggestions on how to get more proficiencies I don't have. I really want to find a way to get vehicle proficiencies.
Stats
str 8 dex 16 con 10 int 16 wis 18 cha 16
Build goals
Optimized the most into social encounters(DMG) skills, Deception, intimidation, persuasion, and insight. (why I when eloquence and fey on bard and ranger instead of more skill focus choices.)
Have the most skills possible without sacrificing goal 1 on the body
Gain as many skill as possibly with magic items
Gain as many proficiencies as possible through downtime. (note: my group has a rule to gain expertise in tools using the same rules as gaining proficiency.)
Skills 15/18
Skill Expertise 10/18
Artist Tools 3/17(all with magic)
Artist Tools Expertise /17(all with magic)
Tools 5/6(6 with 7 weeks of downtime)
Tool expertise 5/6(6 with 6 weeks of downtime spent on gaining 1 tool)
Game set 0/4(4 with24 weeks of downtime)
Instruments 1/10(10 with 54 weeks of downtime)
Vehicles 0/3(3 with 18 weeks of downtime)
Languages 9/16(16 with 42 weeks of downtime.)
Special languages 1/2
Armor 3/3
Weapons 3/3
Downtime required: 125
Race Half-elf Common, Elvish, Dwarven, Skills: Investigation, Animal Handling
Background: Izzet engineer Arcane, investigation Calligrapher's Supplies Goblin
LV 1 Rogue 1: light armor, thieves tools, Acrobatics, Athletics, Deception, Insight, Expertise Acrobatics, Athletics. Thieves' Cant
LV 2 Rogue 2
LV 3 Rogue 3(Scout) Nature Survival Expertise Nature Survival
LV 4 Cleric 1(Knowledge) Draconic, Giant. Arcane Religion Expertise Arcane History
LV 5 Bard 1 Perception Bagpipes
LV 6 Bard 2 Half proficiency in every skill
LV 7 Bard 3 (eloquence)
LV 8 Artificer 1 Thinkers Tools
LV 9 Artificer 2
LV 10 Artificer 3(Armorer) Smith tools heavy armor
LV 11 Artificer 4 Skill Expert Medicine Expertise Medicine
LV 12 Artificer 5
LV 13 Artificer 6 Expertise in tools
LV 14 Rogue 4 Prodigy Alchemist’s supplies, Intimidation, Gnomish Expertise Intimidation
LV 15 Ranger 1 Expertise Perception Undercommon halfling
LV 16 ranger 2
LV 17 ranger 3(fey wounder)
LV 18 ranger 4 skilled 3 tools
LV 19 Rogue 5
LV 20 Rogue 6 Expertise Deception insight
Magic item: all-purpose tools, headband of int
Stats
str 8 dex 16 con 10 int 16 wis 18 cha 16
Build goals
Optimized the most into social encounters(DMG) skills, Deception, intimidation, persuasion, and insight. (why I when eloquence and fey on bard and ranger instead of more skill focus choices.)
Have the most skills possible without sacrificing goal 1 on the body
Gain as many skill as possibly with magic items
Gain as many proficiencies as possible through downtime. (note: my group has a rule to gain expertise in tools using the same rules as gaining proficiency.)
Skills 15/18
Skill Expertise 10/18
Artist Tools 3/17(all with magic)
Artist Tools Expertise /17(all with magic)
Tools 5/6(6 with 7 weeks of downtime)
Tool expertise 5/6(6 with 6 weeks of downtime spent on gaining 1 tool)
Game set 0/4(4 with24 weeks of downtime)
Instruments 1/10(10 with 54 weeks of downtime)
Vehicles 0/3(3 with 18 weeks of downtime)
Languages 9/16(16 with 42 weeks of downtime.)
Special languages 1/2
Armor 3/3
Weapons 3/3
Downtime required: 125
Race Half-elf Common, Elvish, Dwarven, Skills: Investigation, Animal Handling
Background: Izzet engineer Arcane, investigation Calligrapher's Supplies Goblin
LV 1 Rogue 1: light armor, thieves tools, Acrobatics, Athletics, Deception, Insight, Expertise Acrobatics, Athletics. Thieves' Cant
LV 2 Rogue 2
LV 3 Rogue 3(Scout) Nature Survival Expertise Nature Survival
LV 4 Cleric 1(Knowledge) Draconic, Giant. Arcane Religion Expertise Arcane History
LV 5 Bard 1 Perception Bagpipes
LV 6 Bard 2 Half proficiency in every skill
LV 7 Bard 3 (eloquence)
LV 8 Artificer 1 Thinkers Tools
LV 9 Artificer 2
LV 10 Artificer 3(Armorer) Smith tools heavy armor
LV 11 Artificer 4 Skill Expert Medicine Expertise Medicine
LV 12 Artificer 5
LV 13 Artificer 6 Expertise in tools
LV 14 Rogue 4 Prodigy Alchemist’s supplies, Intimidation, Gnomish Expertise Intimidation
LV 15 Ranger 1 Expertise Perception Undercommon halfling
LV 16 ranger 2
LV 17 ranger 3(fey wounder)
LV 18 ranger 4 skilled 3 tools
LV 19 Rogue 5
LV 20 Rogue 6 Expertise Deception insight
Magic item: all-purpose tools, headband of int