minute
2021-03-08, 02:08 AM
The party consists of a dex-based fighter (no shield IIRC), swashbuckler rogue, abjuration wizard, druid.
Obviously there's only one character capable of healing in the entire party, and that's the druid (who also seems to favor damage more than healing/support). There's also only one character with a decent charisma score, and nobody has a strength above like 12. For these reasons, I'm leaning towards a Paladin, but playing a full caster is always fun so Bard is also an option. Either way, I want to be able to provide some support/healing when needed. I know that I want to play a charisma-based class just because they're fun.
If I went with Bard, I'd go Lore Bard and probably take Counterspell and Revivify at level 6, just so there'd always be at least 2 of us in the party who can cast one of those spells. I'd lean very, very heavily into the support/utility side of the Bard; I wouldn't care about damage at all and would focus entirely on setting my allies up for success. Bardic Inspiration is obviously a fantastic feature, and the wide array of Bard spells would allow me to pick and choose whichever spells our party seems to be lacking. Expertise and Jack of All Trades would also make me virtually good at everything which would be fun. However, a Bard would have much lower AC and HP than a Paladin, and like I said, would deal virtually no damage.
If I went with Paladin, I'm leaning towards a Vengeance Paladin. I want to be able to run into the frontlines and tank a bunch of hits so that my allies don't have to. With the Vengeance subclass specifically, I could single out one guy from the very beginning, hit him with a Vow of Enmity and Compelled Duel, and let my party take care of everyone else. The Redemption Paladin is also a very intriguing choice if I wanted to focus more on support/defense, but I truly have no idea how I would play a Redemption Paladin. Our group is very roleplay-heavy, and just like most other groups, we're a chaotic bunch who don't always make the most morally sound decisions. I've been trying to think of a way to create a Redemption Paladin who isn't just a stick in the mud, but I'm having some trouble fleshing those ideas out. Anyway, playing a Paladin would obviously give us one more frontline fighter, as well as somebody who's capable of healing and throwing out spells like Bless or Shield of Faith if need be. It'd introduce some "divine magic" into the group as well, which would be fun both in a mechanical and roleplay sense. And of course Aura of Protection is amazing.
Whatever the case may be, as I said before, my group is very roleplay-heavy, so super uber optimized characters aren't really my goal here. I'm a veteran of the game and while I like playing optimized and effective characters, roleplay is my favorite part of the game. Playing a compelling character is more important to me than playing a min/maxed one. Regardless, I'd say that I'm leaning towards a Paladin (I have what I think is a very unique character concept for one), but I'm interested to hear what you guys think!
Obviously there's only one character capable of healing in the entire party, and that's the druid (who also seems to favor damage more than healing/support). There's also only one character with a decent charisma score, and nobody has a strength above like 12. For these reasons, I'm leaning towards a Paladin, but playing a full caster is always fun so Bard is also an option. Either way, I want to be able to provide some support/healing when needed. I know that I want to play a charisma-based class just because they're fun.
If I went with Bard, I'd go Lore Bard and probably take Counterspell and Revivify at level 6, just so there'd always be at least 2 of us in the party who can cast one of those spells. I'd lean very, very heavily into the support/utility side of the Bard; I wouldn't care about damage at all and would focus entirely on setting my allies up for success. Bardic Inspiration is obviously a fantastic feature, and the wide array of Bard spells would allow me to pick and choose whichever spells our party seems to be lacking. Expertise and Jack of All Trades would also make me virtually good at everything which would be fun. However, a Bard would have much lower AC and HP than a Paladin, and like I said, would deal virtually no damage.
If I went with Paladin, I'm leaning towards a Vengeance Paladin. I want to be able to run into the frontlines and tank a bunch of hits so that my allies don't have to. With the Vengeance subclass specifically, I could single out one guy from the very beginning, hit him with a Vow of Enmity and Compelled Duel, and let my party take care of everyone else. The Redemption Paladin is also a very intriguing choice if I wanted to focus more on support/defense, but I truly have no idea how I would play a Redemption Paladin. Our group is very roleplay-heavy, and just like most other groups, we're a chaotic bunch who don't always make the most morally sound decisions. I've been trying to think of a way to create a Redemption Paladin who isn't just a stick in the mud, but I'm having some trouble fleshing those ideas out. Anyway, playing a Paladin would obviously give us one more frontline fighter, as well as somebody who's capable of healing and throwing out spells like Bless or Shield of Faith if need be. It'd introduce some "divine magic" into the group as well, which would be fun both in a mechanical and roleplay sense. And of course Aura of Protection is amazing.
Whatever the case may be, as I said before, my group is very roleplay-heavy, so super uber optimized characters aren't really my goal here. I'm a veteran of the game and while I like playing optimized and effective characters, roleplay is my favorite part of the game. Playing a compelling character is more important to me than playing a min/maxed one. Regardless, I'd say that I'm leaning towards a Paladin (I have what I think is a very unique character concept for one), but I'm interested to hear what you guys think!