PDA

View Full Version : Optimization Full caster 6 class build



CinnaDomenici
2021-03-08, 07:29 PM
Okay so here's something I've been wondering about for some time : If you were two multiclass in all the full caster classes (And assuming you have to hit subclass selection level in all of them, sorcerer metamagic and domain channel divinity). How would you go ?

I've looked for a similar thread but haven't found it.


For now I have considered the following options :


Sorcerer (Wild Magic) 4/Wizard (Divination Specialist) 2/Cleric (Twilight) 2/Bard 4 (Eloquence)/Artificer 4 (Armorer)/Druid (Star) 4

For max ASI


Sorcerer 4 (Wild Magic)/Wizard (Divination Specialist) 2/Cleric (Twilight) 2/Bard 6 (Lore)/Artificer 4 (Armorer)/Druid (Star) 2

For a better spell selection


Sorcerer (Wild Magic) 5/Wizard (Divination Specialist) 2/Cleric (Twilight) 2/Bard 5 (Eloquence)/Artificer 4 (Armorer)/Druid (Star 2)

For access to a nice lvl 3 spell list while keeping Eloquence Bard features


Sorcerer (Wild Magic) 4/Wizard (Divination Specialist) 3/Cleric (Twilight) 2/Bard 4 (Eloquence)/Artificer 5 (Alchemist)/Druid (Star 2)

Having access to all lvl 2 wizard/sorcerer spells is quite nice


Sorcerer 6 (Shadow)/Wizard (Divination Specialist) 2/Cleric (Twilight) 2/Bard 4 (Eloquence)/Artificer 4(Armorer)/Druid (Star) 2

For Ultimate Control


The cool thing is, despite the absurd multiclassing,the flavor is still quite nice and consistent. The Artificer is the only thing that seems a bit out of place, but you could come up with whatever kind of bull**** justification about starry armors, gipsy charms and forging weapons destined to slay foes that would only arise years later.



Bonus :

If you are after the flavor and get lucky at a table where ability scores are rolled, this sorcadin drops a caster lvl to flex his 16s across the board

Sorcerer (Wild Magic) 4/Wizard (Divination Specialist) 2/Cleric (Twilight) 2/Bard 6 (Swords)/Druid (Stars) 2/Paladin (Watchers) 4

Tanarii
2021-03-08, 07:40 PM
Artificers aren't full casters. They're long rest spellcasting half casters.
Warlocks are full casters. They're short rest pact Magic full casters.
You'll need to rebuild based on that. :smallamused:

heavyfuel
2021-03-08, 07:54 PM
Edit: Okay, so I completely misunderstood the challenge. I'll take an actual crack at it later.

Kane0
2021-03-08, 07:56 PM
Swords Bard 5 (actionless inspiration on attacks)
War Cleric 3 (BA attacks and to-hit boosting channels)
Stars Druid 3 (maintaining concentration buffs or freebie ranged attacks/healing)
Bladesinger 6 (Cantrip extra-attack)
Draconic Sorcerer 3 (passive HP and AC), alternatively Divine Soul for the short rest +2d4 to saves if you don't want to be Blessing yourself all the time

Because if i'm taking this challenge i'm going to see how much gish I can accomplish before I perish (I predict mid-to-late Tier 2 in most cases).
Lacking ASIs coupled with MAD means definitely going to have to skip feats I would otherwise want but that's part of the fun!

Hairfish
2021-03-08, 10:43 PM
Artificers aren't full casters. They're long rest spellcasting half casters.
Warlocks are full casters. They're short rest pact Magic full casters.
You'll need to rebuild based on that. :smallamused:

Ugh. Can we knock off this nit-picking? Both classes cut off "normal" spell progression and spell selection at 5th level and then get some potent benefits to make up for it. For warlocks that's a single LR slot and prepared spell for each of the higher spell levels, personal effect invocations, and two subclasses. For artificers it's shareable "invocations", an extra attunement, and imbuing a spell into an item for repeated casting.

If you want to call that a "full caster" just because they don't get a standard 1st-9th level Spellcasting ability like the full caster classes (which should be a big hint), then enjoy being objectively wrong, I guess.

Since Blade warlocks get extra attacks via an entirely different mechanism than other classes that get extra attacks, I suppose that makes them full warriors, too? Of course not.

Kane0
2021-03-08, 10:49 PM
Ugh. Can we knock off this nit-picking? Both classes cut off "normal" spell progression and spell selection at 5th level and then get some potent benefits to make up for it. For warlocks that's a single LR slot and prepared spell for each of the higher spell levels, personal effect invocations, and two subclasses. For artificers it's shareable "invocations", an extra attunement, and imbuing a spell into an item for repeated casting.

If you want to call that a "full caster" just because they don't get a standard Spellcasting ability like the full caster classes (which should be a big hint), then enjoy being objectively wrong, I guess.

Druids, Clerics, Wizards, etc gain a new spell level every 2 class levels capping at 9th at level 17. That's roughly what we mean by the colloquial 'full caster', they get maximum casting progression at the fastest rate.
Rangers, Paladins and Artificers gain a new spell level every 4 class levels capping at 5th at level level 17. That's roughly what we mean by the colloquial 'half-caster', they progress half as fast as the full casters.
Warlocks are weird. They progress with spell levels at the same pace as full casters their spell slots are all different.

Hairfish
2021-03-08, 10:57 PM
Druids, Clerics, Wizards, etc gain a new spell level every 2 class levels capping at 9th at level 17. That's roughly what we mean by the colloquial 'full caster', they get maximum casting progression at the fastest rate.
Rangers, Paladins and Artificers gain a new spell level every 4 class levels capping at 5th at level level 17. That's roughly what we mean by the colloquial 'half-caster', they progress half as fast as the full casters.
Warlocks are weird. They progress with spell levels at the same pace as full casters their spell slots are all different.

Nah. By that rationale, a class that only got 1st level spells, but higher level spell slots every other level would be a "full caster".

JNAProductions
2021-03-08, 11:01 PM
Nah. By that rationale, a class that only got 1st level spells, but higher level spell slots every other level would be a "full caster".

So when there's a WotC-made class or a highly popular homebrew that does that, we'll have to define it better.

For now, it works fine.

Tanarii
2021-03-08, 11:07 PM
If you want to call that a "full caster" just because they don't get a standard 1st-9th level Spellcasting ability like the full caster classes (which should be a big hint), then enjoy being objectively wrong, I guess.
Warlocks get a new spell level every other class level through 9th spells at 17th level. That's been the definition of "full caster" for twenty years.

5e introduce something new. Call it a full spellcasting caster if you like. But don't try to co-opt a term then tell me I'm objectively wrong.

Kane0
2021-03-08, 11:17 PM
Nah. By that rationale, a class that only got 1st level spells, but higher level spell slots every other level would be a "full caster".

But we don't have that, so our current working definitions are fine.

Hairfish
2021-03-08, 11:20 PM
Warlocks get a new spell level every other class level through 9th spells at 17th level. That's been the definition of "full caster" for twenty years.

5e introduce something new. Call it a full spellcasting caster if you like. But don't try to co-opt a term then tell me I'm objectively wrong.

So are Blade warlocks "full warriors" because they can get extra attacks at similar levels to other warrior classes or not?

Kane0
2021-03-08, 11:27 PM
So are Blade warlocks "full warriors" because they can get extra attacks at similar levels to other warrior classes or not?

Yeah basically. They better than d6 HP, armor and weapon proficiencies, extra attack and damage bonuses with weapon attacks. They are traditionally labelled as Gishes though because they also feature casting alongside their beatsticking.

In previous editions Hexblade was explicitly a Full-BAB class, named so because they get the maximum BAB progression of +1 per level.

Hairfish
2021-03-09, 04:04 AM
Lol. I guess I rest my case, then.

KorvinStarmast
2021-03-09, 10:25 AM
If you were to multiclass in all the full caster classes (And assuming you have to hit subclass selection level in all of them, sorcerer metamagic and domain channel divinity). How would you go ?
The tricky part is the build progression.
Do Warlocks have to choose a pact boon and thus need to get to level 3? That is my guess.
This PC will have cantrips galore: four from sorcerer, three from cleric, two from druid, two from bard, three from cleric, two from warlock, three from wizard. Nineteen cantrips. If there's something that needs done, our doughty PC will have a tool for the job. :smallsmile:
My proposed cantrip list includes: EB, Chill Touch, Mending, Prestidigitation, Thaumaturgy, Ray of Frost, Vicious Mockery, Toll the Dead, Guidance, Shillelagh, Mind Sliver, Firebolt, Shocking Grasp, Sacred Flame, and a few others I need to mull over before all is said and done.

And I think I get another one at Sorcerer level 6, so I'll have 20 cantrips.
You can never have enough cantrips. :smallbiggrin:

Character Name: Cantripia
The PC's Patron (per Tasha's) is Mistress Indecisive (Keeper of the the holy shrine of Our Lady of Indecision)
Point Buy, normal Human.
S 8 D 13 C 13 Int 12 Wis 12 Cha 15 (27 Points) Result when you add 1 to all:
S 9 D 14 C 14 Int 13 Wis 13 Cha 16

Begin: Sorcerer, Shadow Magic, levels 1 through 4. (Yes, I will wait on getting my doggie, darnit!)
ASI. +2 to Cha. The Cha casters predominate. I had to pick on ability score among three: three classes use CHA.
S 9 D 14 C 14 Int 13 Wis 13 Cha 18
CON save profiency is a key consideration in class choice.

Level 5 and 6: Wizard 1 and 2, Divination; Portent, Shield (sorc drops shield here and picks up a different spell), some first level ritual spells. Some nice utility here. Find Familiar a necessity.

Sorcerer to 5 at level 7: Need Third Level Spells, drop original Shield for another Third here. Which ones? Hmm, something to think about.

Warlock, Genie, levels 8 and 9. EB, genie feature, AB and Repelling Blast. (Boon Later)

Bard at level 10. (Lore, but later on) Need a few BI for the party.

Druid (Moon) level 11 and 12. (fun with critters)

Cleric (Life) levels 13 and 14. (Domain spells are handy, bless is good all game long); Twilight is too easy of a choice so I just won't do it. :smallbiggrin: Tempted to take Knowledge for some extra skill proficiencies and such.

Warlock @ level 15 to get boon: Chain Master; a more interesting familiar

Bard level 16 and 17: Lore. Cutting words and some expertise.

Sorcerer to the end: ends up at level 8. She finally gets her dog and one last ASI up to CHA 20 or something a feat.

heavyfuel
2021-03-09, 05:09 PM
Alright, let's do this!

I think the biggest issue here is going to be getting decent high level spells. You're going to have slots, but upcasting sucks. So I think a Dragonmarked race is ideal. Also, needing 3 mental stats and Con makes you super MAD, so dumping Dex and going Heavy armor is probably the best thing as well. As for which stat to focus on, Cha sems the obvious choice since you need 9 levels in Cha classes.

Mark of Passage Human changing the +2/+1 to Cha and Con (Tasha's rules) to a starting array of 9 8 14 14 14 16

Twilight Cleric 1 - Heavy armor and shield. We have reduced speed, but now we have pretty good AC. Pick an offensive Cantrip and play support for 1 level, plus, Advantage on Init checks offsets our crappy Dex.

Lore Bard 6 - Get every Cha skill you can and experise on them. You're now officially the party face. Cutting Words further increases our durability. Cha becomes 18. Magical secrets gets us Revivify and Find Steed.

War Wizard 2 - We now have +1 Init on top of Advantage, and a pseudo-Shield/improved-Resistance we can use even without Warcaster. Being locked into a Cantrip sucks, but at least we have plenty of Cantrip options at this point.

Genie Chainlock 4 - At this point we're finished with out Dragonmark spells, so it's a perfect time to start on Warlock. Genie means we can accompany our scout despite the heavy armor. Agonizing Blast in Tier 3 means we have a decent attack to combo with our Arcane Deflection. Chain pact is probably the best one since Tome is largely useless in this challenge. Raise Cha to 20.

AM Sorcerer 4 - Telephaty works great with our pimped up Familiar and our face role. Grab Quicken spell to cast two EBs whenever you use Arcane Deflection. Res (Con) or Alert at this level. Res (Con) leaves us with an odd Con score, so I'd go Alert on principle.

Star Druid 2 - The bonus on Con saves is nice, but otherwise these levels are pretty much dead.

Twilight Cleric +1 - Another nice bonus, but nothing major.

Eldariel
2021-03-10, 01:26 PM
I definitely would take Wizard to 5 in any of these. It opens up some spells that upcast quite well (Major Image, Bestow Curse, etc.) making use of those higher level slots. OTOH Cleric 5 would give pure damage (Spirit Guardians and Spiritual Weapon), and Druid 5 obviously beings the stupidity that is Conjure Animals.

OTOH one could just take Lore Bard to 6 instead picking up the whole pile along the way and then go from there. I feel that either way, there's definitely something to be said for getting the good level 3 upcasts. Bard has the advantage of giving them to you on Cha-basis, which makes life easier stat-wise.


Hmm, Warlock 3/Sorc 3/Cleric 2/Druid 2/Wizard 2/Lore Bard 6? Metamagic + level 2 Warlock sluts, Channel Divinity + level 1 ability from Cleric, Wildshape and Circle from Druid, Lore Bard 6 for your pick of level 3 upcastables (and Major Image from class itself). This still has 2 levels open; seems straightforward to pick up Spiritual Weapon at Cleric 3 and maybe Banishment at Bard 7? Plenty of good upcastables that way. Though ASIs are certainly a thing this build has not so stats will suck.